Difference between revisions of "Unknown/Abilities"

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Revision as of 15:15, 20 June 2016

Level Name Description Special Damage Stats Gear Required
0 Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Wolf Become a wolf. (Use again to attempt to stop being a wolf.) Power Cost: 0
Range: 3
Cooldown: 10
None
0 Charm Cat Befriend a big cat. The cat will fight for you as long as you remain in the cat's natural home zone. Requires a ball of string. Power Cost: 40
Range: 10
Cooldown: 180
None
0 Charm Rat Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. Power Cost: 40
Range: 10
Cooldown: 60
None
0 Cold Protection Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. +1 Cold Mitigation, -3 Fire Mitigation Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
0 Cold Protection 2 Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. +2 Cold Mitigation, -5 Fire Mitigation Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
0 Cold Protection 3 Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. +3 Cold Mitigation, -7 Fire Mitigation Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
0 Cold Protection 4 Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. +4 Cold Mitigation, -10 Fire Mitigation Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
0 Cold Protection 5 Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. +5 Cold Mitigation, -13 Fire Mitigation Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
0 Deer Form Become a deer. Power Cost: 30
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Echolocation Use your horrible squeaks and giant ears to interpret your environment. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
form:GiantBat
0 Raven Form Become a raven. This is a travel form that can only be used outdoors. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Spontaneous Fireball Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 10 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 2 Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 15 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 3 Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 22 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 4 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 44 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Warmthball Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 7 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Vile Recuperation Consume Nightmare Flesh to heal your wounds. You recover 50 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 2 Consume Nightmare Flesh to heal your wounds. You recover 90 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 3 Consume Nightmare Flesh to heal your wounds. You recover 130 Health. Power Cost: 0
Range: 5
Cooldown: 60
None