Difference between revisions of "Animal Handling/Abilities"
From Project: Gorgon Wiki
(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
||
Line 2: | Line 2: | ||
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]== | ==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]== | ||
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v266, August 18, 2016 --> |
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | ||
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ||
|- | |- | ||
− | | 1 || Tame | + | | 1 || Tame Bear || Tame a wild bear into becoming your permanent pet. Requires a perch. || || || <b>Power Cost: </b>100<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None |
+ | |- | ||
+ | | 1 || Tame Big Cat || Tame a wild great cat into becoming your permanent pet. Requires a piece of string. || || || <b>Power Cost: </b>100<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None | ||
+ | |- | ||
+ | | 1 || Tame Rat || Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. || || || <b>Power Cost: </b>100<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None | ||
|- | |- | ||
| 2 || Call Stabled Pet #1 || Summon the pet in your stable slot #1 || Summon Pet from Stable Slot #1 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | | 2 || Call Stabled Pet #1 || Summon the pet in your stable slot #1 || Summon Pet from Stable Slot #1 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | ||
|- | |- | ||
− | | 3 || | + | | 3 || Feed Pet || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 15 Health/Armor || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | + | | 5 || That'll Do || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 70 Health/Armor and 25 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None | |
− | |||
− | | 5 || That'll Do || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 70 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None | ||
|- | |- | ||
| 6 || Get It Off Me || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 6 || Get It Off Me || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
Line 22: | Line 24: | ||
| 8 || Shrill Command || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 10 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | | 8 || Shrill Command || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 10 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | ||
|- | |- | ||
− | | 9 || Sic 'Em || | + | | 9 || Sic 'Em || Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet gains +3 speed for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power || || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>12 || None |
|- | |- | ||
− | | | + | | 10 || Clever Trick || Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet-specific clever trick is performed, if pet has sufficient Power remaining || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | | + | | 11 || That'll Do 2 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 105 Health/Armor and 30 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None |
|- | |- | ||
− | | | + | | 13 || Feed Pet 2 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 35 Health/Armor || || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 15 || Call Stabled Pet #2 || Summon the pet in your stable slot #2 || Summon Pet from Stable Slot #2 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | | 15 || Call Stabled Pet #2 || Summon the pet in your stable slot #2 || Summon Pet from Stable Slot #2 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | ||
|- | |- | ||
− | | 15 || Unnatural Wrath || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes | + | | 15 || Unnatural Wrath || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 20 damage and deals +30 damage for one attack || <b>Damage: </b> 20 Nothingness || <b>Power Cost: </b>22<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None |
|- | |- | ||
| 16 || Get It Off Me 2 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 16 || Get It Off Me 2 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
Line 38: | Line 40: | ||
| 17 || Monstrous Rage 2 || Give your pet the signal to unleash its inner fury. || Pet deals +40% damage for one attack || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None | | 17 || Monstrous Rage 2 || Give your pet the signal to unleash its inner fury. || Pet deals +40% damage for one attack || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None | ||
|- | |- | ||
− | | 17 || Wild Endurance || Order your pet to hold its ground. || Pet regenerates | + | | 17 || Wild Endurance || Order your pet to hold its ground. || Pet regenerates 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 18 || Shrill Command 2 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 15 Psychic || <b>Power Cost: </b>16<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | | 18 || Shrill Command 2 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 15 Psychic || <b>Power Cost: </b>16<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | ||
|- | |- | ||
− | | 19 || Sic 'Em 2 || | + | | 19 || Sic 'Em 2 || Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet gains +4 speed and +5 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>12 || None |
|- | |- | ||
| 20 || Nimble Limbs || Your pet becomes more agile and evasive. || Pet gains +50% Projectile Evasion for 10 seconds || || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 20 || Nimble Limbs || Your pet becomes more agile and evasive. || Pet gains +50% Projectile Evasion for 10 seconds || || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 21 || That'll Do 3 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 150 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None | + | | 21 || That'll Do 3 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 150 Health/Armor and 35 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None |
|- | |- | ||
− | | 23 || Feed Pet 3 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 70 Health/Armor || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b> | + | | 23 || Feed Pet 3 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 70 Health/Armor || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | | + | | 25 || Clever Trick 2 || Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet recovers 25 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining || || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 26 || Get It Off Me 3 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 26 || Get It Off Me 3 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
Line 58: | Line 60: | ||
| 28 || Shrill Command 3 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 27 Psychic || <b>Power Cost: </b>20<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | | 28 || Shrill Command 3 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 27 Psychic || <b>Power Cost: </b>20<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | ||
|- | |- | ||
− | | 29 || Sic 'Em 3 || | + | | 29 || Sic 'Em 3 || Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet gains +5 speed and +10 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power || || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>12 || None |
|- | |- | ||
| 30 || Nimble Limbs 2 || Your pet becomes more agile and evasive. || Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 30 || Nimble Limbs 2 || Your pet becomes more agile and evasive. || Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 30 || Unnatural Wrath 2 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes | + | | 30 || Unnatural Wrath 2 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 46 damage and deals +70 damage for one attack || <b>Damage: </b> 46 Nothingness || <b>Power Cost: </b>27<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None |
|- | |- | ||
− | | 31 || That'll Do 4 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 190 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None | + | | 31 || That'll Do 4 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 190 Health/Armor and 40 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None |
|- | |- | ||
− | | 32 || Wild Endurance 2 || Order your pet to hold its ground. || Pet regenerates | + | | 32 || Wild Endurance 2 || Order your pet to hold its ground. || Pet regenerates 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 33 || Feed Pet 4 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 105 Health/Armor || || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b> | + | | 33 || Feed Pet 4 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 105 Health/Armor || || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 34 || Call Stabled Pet #3 || Summon the pet in your stable slot #3 || Summon Pet from Stable Slot #3 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | | 34 || Call Stabled Pet #3 || Summon the pet in your stable slot #3 || Summon Pet from Stable Slot #3 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | ||
− | |||
− | |||
|- | |- | ||
| 36 || Get It Off Me 4 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 36 || Get It Off Me 4 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
Line 80: | Line 80: | ||
| 38 || Shrill Command 4 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 41 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | | 38 || Shrill Command 4 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 41 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | ||
|- | |- | ||
− | | 39 || Sic 'Em 4 || | + | | 39 || Sic 'Em 4 || Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet gains +6 speed and +15 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power || || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>12 || None |
|- | |- | ||
| 40 || Nimble Limbs 3 || Your pet becomes more agile and evasive. || Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 40 || Nimble Limbs 3 || Your pet becomes more agile and evasive. || Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 41 || That'll Do 5 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 240 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None | + | | 41 || That'll Do 5 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 240 Health/Armor and 45 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None |
|- | |- | ||
− | | 43 || Feed Pet 5 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 150 Health/Armor || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>Cooldown: </b> | + | | 43 || Feed Pet 5 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 150 Health/Armor || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 44 || | + | | 44 || Clever Trick 3 || Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet recovers 50 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 45 || Call Stabled Pet #4 || Summon the pet in your stable slot #4 || Summon Pet from Stable Slot #4 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | | 45 || Call Stabled Pet #4 || Summon the pet in your stable slot #4 || Summon Pet from Stable Slot #4 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | ||
|- | |- | ||
− | | 45 || Unnatural Wrath 3 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes | + | | 45 || Unnatural Wrath 3 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 87 damage and deals +100 damage for one attack || <b>Damage: </b> 87 Nothingness || <b>Power Cost: </b>32<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None |
|- | |- | ||
| 46 || Get It Off Me 5 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 46 || Get It Off Me 5 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
Line 98: | Line 98: | ||
| 47 || Monstrous Rage 5 || Give your pet the signal to unleash its inner fury. || Pet deals +100% damage for one attack || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None | | 47 || Monstrous Rage 5 || Give your pet the signal to unleash its inner fury. || Pet deals +100% damage for one attack || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None | ||
|- | |- | ||
− | | 47 || Wild Endurance 3 || Order your pet to hold its ground. || Pet regenerates | + | | 47 || Wild Endurance 3 || Order your pet to hold its ground. || Pet regenerates 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 48 || Shrill Command 5 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 67 Psychic || <b>Power Cost: </b>25<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | | 48 || Shrill Command 5 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 67 Psychic || <b>Power Cost: </b>25<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | ||
|- | |- | ||
− | | 49 || Sic 'Em 5 || | + | | 49 || Sic 'Em 5 || Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet gains +7 speed and +20 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>12 || None |
|- | |- | ||
| 50 || Nimble Limbs 4 || Your pet becomes more agile and evasive. || Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 50 || Nimble Limbs 4 || Your pet becomes more agile and evasive. || Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 51 || That'll Do 6 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 300 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> | + | | 51 || That'll Do 6 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 300 Health/Armor and 50 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None |
− | |||
− | |||
|- | |- | ||
− | | | + | | 53 || Feed Pet 6 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 190 Health/Armor || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 55 || Unnatural Wrath 4 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes | + | | 55 || Unnatural Wrath 4 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 122 damage and deals +150 damage for one attack || <b>Damage: </b> 122 Nothingness || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None |
|- | |- | ||
| 56 || Get It Off Me 6 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 56 || Get It Off Me 6 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
Line 118: | Line 116: | ||
| 57 || Monstrous Rage 6 || Give your pet the signal to unleash its inner fury. || Pet deals +120% damage for one attack || || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None | | 57 || Monstrous Rage 6 || Give your pet the signal to unleash its inner fury. || Pet deals +120% damage for one attack || || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None | ||
|- | |- | ||
− | | 57 || Wild Endurance 4 || Order your pet to hold its ground. || Pet regenerates | + | | 57 || Wild Endurance 4 || Order your pet to hold its ground. || Pet regenerates 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds || || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 58 || Shrill Command 6 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 86 Psychic || <b>Power Cost: </b>27<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | | 58 || Shrill Command 6 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 86 Psychic || <b>Power Cost: </b>27<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None | ||
|- | |- | ||
− | | 59 || Sic 'Em 6 || | + | | 59 || Sic 'Em 6 || Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)<br><br>If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. || Pet gains +8 speed and +25 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>12 || None |
|- | |- | ||
| 60 || Call Living Stabled Pet || Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. || Summon Pet from Stable Slot #1 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | | 60 || Call Living Stabled Pet || Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. || Summon Pet from Stable Slot #1 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None | ||
Line 130: | Line 128: | ||
| 60 || Nimble Limbs 5 || Your pet becomes more agile and evasive. || Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 60 || Nimble Limbs 5 || Your pet becomes more agile and evasive. || Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 61 || That'll Do 7 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 400 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None | + | | 61 || That'll Do 7 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 400 Health/Armor and 55 Power || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None |
|} | |} |
Revision as of 12:19, 18 August 2016
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Tame Bear | Tame a wild bear into becoming your permanent pet. Requires a perch. | Power Cost: 100 Range: 5 Cooldown: 10 Can Be On Sidebar |
None | ||
1 | Tame Big Cat | Tame a wild great cat into becoming your permanent pet. Requires a piece of string. | Power Cost: 100 Range: 5 Cooldown: 10 Can Be On Sidebar |
None | ||
1 | Tame Rat | Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. | Power Cost: 100 Range: 5 Cooldown: 10 Can Be On Sidebar |
None | ||
2 | Call Stabled Pet #1 | Summon the pet in your stable slot #1 | Summon Pet from Stable Slot #1 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
3 | Feed Pet | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 15 Health/Armor | Power Cost: 12 Range: 20 Cooldown: 30 |
None | |
5 | That'll Do | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 70 Health/Armor and 25 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
6 | Get It Off Me | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 19 Range: 20 Cooldown: 30 |
None | |
7 | Monstrous Rage | Give your pet the signal to unleash its inner fury. | Pet deals +20% damage for one attack | Power Cost: 19 Range: 20 Cooldown: 15 |
None | |
8 | Shrill Command | Use your stern gaze and loud voice to surprise a foe. | Damage: 10 Psychic | Power Cost: 13 Range: 30 Cooldown: 10 |
None | |
9 | Sic 'Em | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +3 speed for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power | Power Cost: 10 Range: 20 Cooldown: 12 |
None | |
10 | Clever Trick | Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet-specific clever trick is performed, if pet has sufficient Power remaining | Power Cost: 17 Range: 20 Cooldown: 30 |
None | |
11 | That'll Do 2 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 105 Health/Armor and 30 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
13 | Feed Pet 2 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 35 Health/Armor | Power Cost: 15 Range: 20 Cooldown: 30 |
None | |
15 | Call Stabled Pet #2 | Summon the pet in your stable slot #2 | Summon Pet from Stable Slot #2 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
15 | Unnatural Wrath | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 20 damage and deals +30 damage for one attack | Damage: 20 Nothingness | Power Cost: 22 Range: 5 Cooldown: 10 |
None |
16 | Get It Off Me 2 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 22 Range: 20 Cooldown: 30 |
None | |
17 | Monstrous Rage 2 | Give your pet the signal to unleash its inner fury. | Pet deals +40% damage for one attack | Power Cost: 22 Range: 20 Cooldown: 15 |
None | |
17 | Wild Endurance | Order your pet to hold its ground. | Pet regenerates 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
None | |
18 | Shrill Command 2 | Use your stern gaze and loud voice to surprise a foe. | Damage: 15 Psychic | Power Cost: 16 Range: 30 Cooldown: 10 |
None | |
19 | Sic 'Em 2 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +4 speed and +5 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power | Power Cost: 12 Range: 20 Cooldown: 12 |
None | |
20 | Nimble Limbs | Your pet becomes more agile and evasive. | Pet gains +50% Projectile Evasion for 10 seconds | Power Cost: 14 Range: 20 Cooldown: 30 |
None | |
21 | That'll Do 3 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 150 Health/Armor and 35 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
23 | Feed Pet 3 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 70 Health/Armor | Power Cost: 18 Range: 20 Cooldown: 30 |
None | |
25 | Clever Trick 2 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 25 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining | Power Cost: 21 Range: 20 Cooldown: 30 |
None | |
26 | Get It Off Me 3 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 25 Range: 20 Cooldown: 30 |
None | |
27 | Monstrous Rage 3 | Give your pet the signal to unleash its inner fury. | Pet deals +60% damage for one attack | Power Cost: 26 Range: 20 Cooldown: 15 |
None | |
28 | Shrill Command 3 | Use your stern gaze and loud voice to surprise a foe. | Damage: 27 Psychic | Power Cost: 20 Range: 30 Cooldown: 10 |
None | |
29 | Sic 'Em 3 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +5 speed and +10 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power | Power Cost: 13 Range: 20 Cooldown: 12 |
None | |
30 | Nimble Limbs 2 | Your pet becomes more agile and evasive. | Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds | Power Cost: 16 Range: 20 Cooldown: 30 |
None | |
30 | Unnatural Wrath 2 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 46 damage and deals +70 damage for one attack | Damage: 46 Nothingness | Power Cost: 27 Range: 5 Cooldown: 10 |
None |
31 | That'll Do 4 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 190 Health/Armor and 40 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
32 | Wild Endurance 2 | Order your pet to hold its ground. | Pet regenerates 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds | Power Cost: 27 Range: 20 Cooldown: 30 |
None | |
33 | Feed Pet 4 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 105 Health/Armor | Power Cost: 21 Range: 20 Cooldown: 30 |
None | |
34 | Call Stabled Pet #3 | Summon the pet in your stable slot #3 | Summon Pet from Stable Slot #3 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
36 | Get It Off Me 4 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 29 Range: 20 Cooldown: 30 |
None | |
37 | Monstrous Rage 4 | Give your pet the signal to unleash its inner fury. | Pet deals +80% damage for one attack | Power Cost: 29 Range: 20 Cooldown: 15 |
None | |
38 | Shrill Command 4 | Use your stern gaze and loud voice to surprise a foe. | Damage: 41 Psychic | Power Cost: 22 Range: 30 Cooldown: 10 |
None | |
39 | Sic 'Em 4 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +6 speed and +15 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power | Power Cost: 15 Range: 20 Cooldown: 12 |
None | |
40 | Nimble Limbs 3 | Your pet becomes more agile and evasive. | Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds | Power Cost: 18 Range: 20 Cooldown: 30 |
None | |
41 | That'll Do 5 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 240 Health/Armor and 45 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
43 | Feed Pet 5 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 150 Health/Armor | Power Cost: 23 Range: 20 Cooldown: 30 |
None | |
44 | Clever Trick 3 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 50 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining | Power Cost: 24 Range: 20 Cooldown: 30 |
None | |
45 | Call Stabled Pet #4 | Summon the pet in your stable slot #4 | Summon Pet from Stable Slot #4 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
45 | Unnatural Wrath 3 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 87 damage and deals +100 damage for one attack | Damage: 87 Nothingness | Power Cost: 32 Range: 5 Cooldown: 10 |
None |
46 | Get It Off Me 5 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 32 Range: 20 Cooldown: 30 |
None | |
47 | Monstrous Rage 5 | Give your pet the signal to unleash its inner fury. | Pet deals +100% damage for one attack | Power Cost: 32 Range: 20 Cooldown: 15 |
None | |
47 | Wild Endurance 3 | Order your pet to hold its ground. | Pet regenerates 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds | Power Cost: 32 Range: 20 Cooldown: 30 |
None | |
48 | Shrill Command 5 | Use your stern gaze and loud voice to surprise a foe. | Damage: 67 Psychic | Power Cost: 25 Range: 30 Cooldown: 10 |
None | |
49 | Sic 'Em 5 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +7 speed and +20 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power | Power Cost: 17 Range: 20 Cooldown: 12 |
None | |
50 | Nimble Limbs 4 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds | Power Cost: 20 Range: 20 Cooldown: 30 |
None | |
51 | That'll Do 6 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 300 Health/Armor and 50 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
53 | Feed Pet 6 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 190 Health/Armor | Power Cost: 26 Range: 20 Cooldown: 30 |
None | |
55 | Unnatural Wrath 4 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 122 damage and deals +150 damage for one attack | Damage: 122 Nothingness | Power Cost: 35 Range: 5 Cooldown: 10 |
None |
56 | Get It Off Me 6 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 35 Range: 20 Cooldown: 30 |
None | |
57 | Monstrous Rage 6 | Give your pet the signal to unleash its inner fury. | Pet deals +120% damage for one attack | Power Cost: 36 Range: 20 Cooldown: 15 |
None | |
57 | Wild Endurance 4 | Order your pet to hold its ground. | Pet regenerates 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds | Power Cost: 36 Range: 20 Cooldown: 30 |
None | |
58 | Shrill Command 6 | Use your stern gaze and loud voice to surprise a foe. | Damage: 86 Psychic | Power Cost: 27 Range: 30 Cooldown: 10 |
None | |
59 | Sic 'Em 6 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +25 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power | Power Cost: 18 Range: 20 Cooldown: 12 |
None | |
60 | Call Living Stabled Pet | Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. | Summon Pet from Stable Slot #1 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
60 | Call Stabled Pet #5 | Summon the pet in your stable slot #5 | Summon Pet from Stable Slot #5 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
60 | Nimble Limbs 5 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
None | |
61 | That'll Do 7 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 400 Health/Armor and 55 Power | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None |