Difference between revisions of "Fire Magic/Treasure Effects"
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]== | ==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]== | ||
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | See also: [[Fire Magic/Treasure Effects:By Slot]] |
+ | <!-- This table is from patch v266, August 18, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
|+<div align="left"><h3>Fire Magic</h3></div> | |+<div align="left"><h3>Fire Magic</h3></div> | ||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler| |
+ | *; Tier 1 | ||
+ | *Scintillating Frost and Scintillating Flame restore 2 Power | ||
+ | *; Tier 2 | ||
+ | *Scintillating Frost and Scintillating Flame restore 3 Power | ||
+ | *; Tier 3 | ||
+ | *Scintillating Frost and Scintillating Flame restore 4 Power | ||
+ | *; Tier 4 | ||
+ | *Scintillating Frost and Scintillating Flame restore 5 Power | ||
+ | *; Tier 5 | ||
+ | *Scintillating Frost and Scintillating Flame restore 6 Power | ||
+ | *; Tier 6 | ||
+ | *Scintillating Frost and Scintillating Flame restore 7 Power | ||
+ | *; Tier 7 | ||
+ | *Scintillating Frost and Scintillating Flame restore 8 Power | ||
+ | *; Tier 8 | ||
+ | *Scintillating Frost and Scintillating Flame restore 9 Power | ||
+ | *; Tier 9 | ||
+ | *Scintillating Frost and Scintillating Flame restore 10 Power | ||
+ | *; Tier 10 | ||
+ | *Scintillating Frost and Scintillating Flame restore 11 Power | ||
+ | *; Tier 11 | ||
+ | *Scintillating Frost and Scintillating Flame restore 12 Power | ||
+ | *; Tier 12 | ||
+ | *Scintillating Frost and Scintillating Flame restore 13 Power | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction restores 6 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction restores 9 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction restores 12 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction restores 15 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction restores 18 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction restores 22 Health |
+ | *; Tier 7 | ||
+ | *Calefaction restores 26 Health | ||
+ | *; Tier 8 | ||
+ | *Calefaction restores 30 Health | ||
+ | *; Tier 9 | ||
+ | *Calefaction restores 34 Health | ||
+ | *; Tier 10 | ||
+ | *Calefaction restores 38 Health | ||
+ | *; Tier 11 | ||
+ | *Calefaction restores 42 Health | ||
+ | *; Tier 12 | ||
+ | *Calefaction restores 46 Health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Molten Spewing || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage. |
+ | *; Tier 7 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage. | ||
+ | *; Tier 8 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage. | ||
+ | *; Tier 9 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage. | ||
+ | *; Tier 10 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage. | ||
+ | *; Tier 11 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage. | ||
+ | *; Tier 12 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Calefaction || <b>Tier 12</b> - Calefaction deals +115% damage || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Calefaction | + | *Calefaction deals +16% damage |
*; Tier 2 | *; Tier 2 | ||
− | *Calefaction | + | *Calefaction deals +25% damage |
*; Tier 3 | *; Tier 3 | ||
− | *Calefaction | + | *Calefaction deals +34% damage |
*; Tier 4 | *; Tier 4 | ||
− | *Calefaction | + | *Calefaction deals +43% damage |
*; Tier 5 | *; Tier 5 | ||
− | *Calefaction | + | *Calefaction deals +52% damage |
*; Tier 6 | *; Tier 6 | ||
− | *Calefaction | + | *Calefaction deals +61% damage |
*; Tier 7 | *; Tier 7 | ||
− | *Calefaction | + | *Calefaction deals +70% damage |
*; Tier 8 | *; Tier 8 | ||
− | *Calefaction | + | *Calefaction deals +79% damage |
*; Tier 9 | *; Tier 9 | ||
− | *Calefaction | + | *Calefaction deals +88% damage |
*; Tier 10 | *; Tier 10 | ||
− | *Calefaction | + | *Calefaction deals +97% damage |
*; Tier 11 | *; Tier 11 | ||
− | *Calefaction | + | *Calefaction deals +106% damage |
*; Tier 12 | *; Tier 12 | ||
− | *Calefaction | + | *Calefaction deals +115% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - Fire | + | | || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets || OffHand, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +4% damage and knock back all targets |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +7% damage and knock back all targets |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +10% damage and knock back all targets |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +12% damage and knock back all targets |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +14% damage and knock back all targets |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +16% damage and knock back all targets |
*; Tier 7 | *; Tier 7 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +18% damage and knock back all targets |
*; Tier 8 | *; Tier 8 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +20% damage and knock back all targets |
*; Tier 9 | *; Tier 9 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +22% damage and knock back all targets |
*; Tier 10 | *; Tier 10 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +24% damage and knock back all targets |
*; Tier 11 | *; Tier 11 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +26% damage and knock back all targets |
*; Tier 12 | *; Tier 12 | ||
− | *Fire | + | *Fire Bolts has a 50% chance to deal +28% damage and knock back all targets |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Fireballs || <b>Tier 12</b> - Fireball deals +32% damage || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fireball deals +10% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fireball deals +12% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fireball deals +14% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fireball deals +16% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fireball deals +18% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fireball deals +20% damage |
+ | *; Tier 7 | ||
+ | *Fireball deals +22% damage | ||
+ | *; Tier 8 | ||
+ | *Fireball deals +24% damage | ||
+ | *; Tier 9 | ||
+ | *Fireball deals +26% damage | ||
+ | *; Tier 10 | ||
+ | *Fireball deals +28% damage | ||
+ | *; Tier 11 | ||
+ | *Fireball deals +30% damage | ||
+ | *; Tier 12 | ||
+ | *Fireball deals +32% damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Freezewalls || <b>Tier 12</b> - Defensive Chill deals +75% damage || Legs, MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Defensive Chill deals +10% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Defensive Chill deals +15% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Defensive Chill deals +20% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Defensive Chill deals +25% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Defensive Chill deals +30% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Defensive Chill deals +35% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Defensive Chill deals +40% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Defensive Chill deals +45% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Defensive Chill deals +52% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Defensive Chill deals +59% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Defensive Chill deals +67% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Defensive Chill deals +75% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals +100% damage || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Room-Temperature Ball deals +20% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Room-Temperature Ball deals +35% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Room-Temperature Ball deals +50% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Room-Temperature Ball deals +65% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Room-Temperature Ball deals +80% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Room-Temperature Ball deals +100% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor || MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel restores +7 Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel restores +11 Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel restores +15 Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel restores +19 Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel restores +23 Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel restores +27 Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Flesh to Fuel restores +31 Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Flesh to Fuel restores +35 Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Flesh to Fuel restores +39 Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Flesh to Fuel restores +43 Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Flesh to Fuel restores +47 Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Flesh to Fuel restores +51 Armor |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds | ||
+ | *; Tier 2 | ||
+ | *Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds | ||
+ | *; Tier 3 | ||
+ | *Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds | ||
+ | *; Tier 4 | ||
+ | *Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds | ||
+ | *; Tier 5 | ||
+ | *Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds | ||
+ | *; Tier 6 | ||
+ | *Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds |
+ | |Expand}} | ||
+ | |- | ||
+ | | Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Fire-Magic Base Damage +10% | ||
+ | *; Tier 2 | ||
+ | *Fire-Magic Base Damage +15% | ||
+ | *; Tier 3 | ||
+ | *Fire-Magic Base Damage +20% | ||
+ | *; Tier 4 | ||
+ | *Fire-Magic Base Damage +25% | ||
+ | *; Tier 5 | ||
+ | *Fire-Magic Base Damage +30% | ||
+ | *; Tier 6 | ||
+ | *Fire-Magic Base Damage +35% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Burning Breath || <b>Tier 12</b> - Fire Breath deals +60% damage || Necklace, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath deals +16% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath deals +20% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath deals +24% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath deals +28% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath deals +32% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath deals +36% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Breath deals +40% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Breath deals +44% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Breath deals +48% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Breath deals +52% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Breath deals +56% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Breath deals +60% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire-Magic Base Damage +1% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire-Magic Base Damage +2% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire-Magic Base Damage +3% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire-Magic Base Damage +4% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire-Magic Base Damage +5% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire-Magic Base Damage +6% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
Line 283: | Line 365: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Flesh Frying || <b>Tier 6</b> - Flesh to Fuel restores +24 Power || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel restores +4 Power |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel restores +8 Power |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel restores +12 Power |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel restores +16 Power |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel restores +20 Power |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel restores +24 Power |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you || Hands, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +72 armor damage || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Bolts deal +6 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Bolts deal +12 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Bolts deal +18 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Bolts deal +24 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Bolts deal +30 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Bolts deal +36 armor damage |
+ | *; Tier 7 | ||
+ | *Fire Bolts deal +42 armor damage | ||
+ | *; Tier 8 | ||
+ | *Fire Bolts deal +48 armor damage | ||
+ | *; Tier 9 | ||
+ | *Fire Bolts deal +54 armor damage | ||
+ | *; Tier 10 | ||
+ | *Fire Bolts deal +60 armor damage | ||
+ | *; Tier 11 | ||
+ | *Fire Bolts deal +66 armor damage | ||
+ | *; Tier 12 | ||
+ | *Fire Bolts deal +72 armor damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Sprint speed +6 for 10 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel increases your Sprint speed +1 for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel increases your Sprint speed +2 for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel increases your Sprint speed +3 for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel increases your Sprint speed +4 for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel increases your Sprint speed +5 for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel increases your Sprint speed +6 for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frosty Balls || <b>Tier 12</b> - Frostball deals +48% damage || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball deals +15% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball deals +18% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball deals +21% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball deals +24% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball deals +27% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball deals +30% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Frostball deals +33% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Frostball deals +36% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Frostball deals +39% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Frostball deals +42% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Frostball deals +45% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Frostball deals +48% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Multiballs || <b>Tier 6</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts deals +43% damage || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Fire Bolts deals +18% damage |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Fire Bolts deals +23% damage |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Fire Bolts deals +28% damage |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Fire Bolts deals +33% damage |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Fire Bolts deals +38% damage |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Fire Bolts deals +43% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage || Head, Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage |
*; Tier 12 | *; Tier 12 | ||
− | *Super Fireball | + | *Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Fire Breath and Super Fireball deal +20 damage over 10 seconds | ||
+ | *; Tier 2 | ||
+ | *Fire Breath and Super Fireball deal +30 damage over 10 seconds | ||
+ | *; Tier 3 | ||
+ | *Fire Breath and Super Fireball deal +40 damage over 10 seconds | ||
+ | *; Tier 4 | ||
+ | *Fire Breath and Super Fireball deal +50 damage over 10 seconds | ||
+ | *; Tier 5 | ||
+ | *Fire Breath and Super Fireball deal +60 damage over 10 seconds | ||
+ | *; Tier 6 | ||
+ | *Fire Breath and Super Fireball deal +70 damage over 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction causes 20 additional damage after a 20 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction causes 40 additional damage after a 20 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction causes 60 additional damage after a 20 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction causes 80 additional damage after a 20 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction causes 100 additional damage after a 20 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction causes 120 additional damage after a 20 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Calefaction causes 140 additional damage after a 20 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Calefaction causes 160 additional damage after a 20 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Calefaction causes 180 additional damage after a 20 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Calefaction causes 200 additional damage after a 20 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Calefaction causes 220 additional damage after a 20 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Calefaction causes 240 additional damage after a 20 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Fire Walls deal +20 damage per hit || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Walls deal +2 damage per hit |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Walls deal +4 damage per hit |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Walls deal +6 damage per hit |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Walls deal +8 damage per hit |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Walls deal +9 damage per hit |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Walls deal +10 damage per hit |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Walls deal +11 damage per hit |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Walls deal +12 damage per hit |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Walls deal +14 damage per hit |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Walls deal +16 damage per hit |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Walls deal +18 damage per hit |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Walls deal +20 damage per hit |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals +86% damage || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Super Fireball deals +20% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Super Fireball deals +26% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Super Fireball deals +32% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Super Fireball deals +38% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Super Fireball deals +44% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Super Fireball deals +50% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Super Fireball deals +56% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Super Fireball deals +62% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Super Fireball deals +68% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Super Fireball deals +74% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Super Fireball deals +80% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Super Fireball deals +86% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Staggering Flame || <b>Tier 12</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. || Head, MainHand, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage. |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage. |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage. |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage. |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage. |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage. |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of the Salamander || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Frostball | + | *Frostball deals +13 damage to creatures that are inherently on fire. |
*; Tier 2 | *; Tier 2 | ||
− | *Frostball | + | *Frostball deals +26 damage to creatures that are inherently on fire. |
*; Tier 3 | *; Tier 3 | ||
− | *Frostball | + | *Frostball deals +39 damage to creatures that are inherently on fire. |
*; Tier 4 | *; Tier 4 | ||
− | *Frostball | + | *Frostball deals +52 damage to creatures that are inherently on fire. |
*; Tier 5 | *; Tier 5 | ||
− | *Frostball | + | *Frostball deals +65 damage to creatures that are inherently on fire. |
*; Tier 6 | *; Tier 6 | ||
− | *Frostball | + | *Frostball deals +78 damage to creatures that are inherently on fire. |
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60% || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Indirect Fire Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Indirect Fire Damage +10% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Indirect Fire Damage +15% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Indirect Fire Damage +20% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Indirect Fire Damage +25% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Indirect Fire Damage +30% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Indirect Fire Damage +35% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Indirect Fire Damage +40% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Indirect Fire Damage +45% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Indirect Fire Damage +50% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Indirect Fire Damage +55% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Indirect Fire Damage +60% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Spider Freezing || <b>Tier 6</b> - Frostball deals +78 damage to Arachnids || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball deals +13 damage to Arachnids |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball deals +26 damage to Arachnids |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball deals +39 damage to Arachnids |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball deals +52 damage to Arachnids |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball deals +65 damage to Arachnids |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball deals +78 damage to Arachnids |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Stiffening Winds || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +10 damage || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball has a 20% chance to slow target's movement by 25% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball has a 40% chance to slow target's movement by 25% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball has a 60% chance to slow target's movement by 25% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball has a 80% chance to slow target's movement by 25% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball slows target's movement by 25% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball slows target's movement by 25% and deals +10 damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
Line 709: | Line 782: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Flameproof || || <b>Tier 12</b> - Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Damage Reduction +1 when Fire Magic is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Damage Reduction +2 when Fire Magic is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Damage Reduction +3 when Fire Magic is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Damage Reduction +4 when Fire Magic is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Damage Reduction +5 when Fire Magic is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Damage Reduction +6 when Fire Magic is active |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Damage Reduction +7 when Fire Magic is active |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Damage Reduction +8 when Fire Magic is active |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Damage Reduction +9 when Fire Magic is active |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Damage Reduction +10 when Fire Magic is active |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Damage Reduction +11 when Fire Magic is active |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Damage Reduction +12 when Fire Magic is active |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal +70% damage || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Flame and Scintillating Frost deal +20% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Flame and Scintillating Frost deal +30% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Flame and Scintillating Frost deal +40% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Flame and Scintillating Frost deal +50% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Flame and Scintillating Frost deal +60% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Flame and Scintillating Frost deal +70% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage. |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage. |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage. |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage. |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage. |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage. |
+ | *; Tier 7 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage. | ||
+ | *; Tier 8 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage. | ||
+ | *; Tier 9 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage. | ||
+ | *; Tier 10 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage. | ||
+ | *; Tier 11 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage. | ||
+ | *; Tier 12 | ||
+ | *Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage || Hands, MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +25% damage |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +30% damage |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +35% damage |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +40% damage |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +45% damage |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +50% damage |
*; Tier 7 | *; Tier 7 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +55% damage |
*; Tier 8 | *; Tier 8 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +60% damage |
*; Tier 9 | *; Tier 9 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +65% damage |
*; Tier 10 | *; Tier 10 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +70% damage |
*; Tier 11 | *; Tier 11 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +75% damage |
*; Tier 12 | *; Tier 12 | ||
− | *Fire | + | *Ring of Fire has a 33% chance to stun all targets and deal +80% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fire Rings || <b>Tier 12</b> - Ring of Fire deals +124% damage || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Ring of Fire deals +25% damage |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Ring of Fire deals +34% damage |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Ring of Fire deals +43% damage |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Ring of Fire deals +52% damage |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Ring of Fire deals +61% damage |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Ring of Fire deals +70% damage |
*; Tier 7 | *; Tier 7 | ||
− | *Fire | + | *Ring of Fire deals +79% damage |
*; Tier 8 | *; Tier 8 | ||
− | *Fire | + | *Ring of Fire deals +88% damage |
*; Tier 9 | *; Tier 9 | ||
− | *Fire | + | *Ring of Fire deals +97% damage |
*; Tier 10 | *; Tier 10 | ||
− | *Fire | + | *Ring of Fire deals +106% damage |
*; Tier 11 | *; Tier 11 | ||
− | *Fire | + | *Ring of Fire deals +115% damage |
*; Tier 12 | *; Tier 12 | ||
− | *Fire | + | *Ring of Fire deals +124% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fire Rings || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal +190% damage || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +80% damage |
*; Tier 2 | *; Tier 2 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +90% damage |
*; Tier 3 | *; Tier 3 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +100% damage |
*; Tier 4 | *; Tier 4 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +110% damage |
*; Tier 5 | *; Tier 5 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +120% damage |
*; Tier 6 | *; Tier 6 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +130% damage |
*; Tier 7 | *; Tier 7 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +140% damage |
*; Tier 8 | *; Tier 8 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +150% damage |
*; Tier 9 | *; Tier 9 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +160% damage |
*; Tier 10 | *; Tier 10 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +170% damage |
*; Tier 11 | *; Tier 11 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +180% damage |
*; Tier 12 | *; Tier 12 | ||
− | *Ring of Fire has a | + | *Ring of Fire has a 66% chance to deal +190% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Pre-Melted Innards || <b>Tier 12</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds |
+ | *; Tier 7 | ||
+ | *Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds | ||
+ | *; Tier 8 | ||
+ | *Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds | ||
+ | *; Tier 9 | ||
+ | *Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds | ||
+ | *; Tier 10 | ||
+ | *Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds | ||
+ | *; Tier 11 | ||
+ | *Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds | ||
+ | *; Tier 12 | ||
+ | *Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction +6 when Fire Magic is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Cold Damage Reduction +1 when Fire Magic is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Cold Damage Reduction +2 when Fire Magic is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Cold Damage Reduction +3 when Fire Magic is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Cold Damage Reduction +4 when Fire Magic is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Cold Damage Reduction +5 when Fire Magic is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Cold Damage Reduction +6 when Fire Magic is active |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Scintillating Ice || <b>Tier 12</b> - Scintillating Frost restores 31 Armor || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Frost restores 5 Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Frost restores 7 Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Frost restores 9 Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Frost restores 11 Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Frost restores 13 Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Frost restores 15 Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Frost restores 18 Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Frost restores 20 Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Frost restores 22 Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Frost restores 25 Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Frost restores 28 Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Frost restores 31 Armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 2 Power |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 4 Power |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 6 Power |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 8 Power |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 10 Power |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 13 Power |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 16 Power |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 19 Power |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 22 Power |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 25 Power |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 28 Power |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Flesh to Fuel has a 66% chance to restore 31 Power |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Super Fireball causes the target to take +2 damage per tick from fire damage over time | ||
+ | *; Tier 2 | ||
+ | *Super Fireball causes the target to take +4 damage per tick from fire damage over time | ||
+ | *; Tier 3 | ||
+ | *Super Fireball causes the target to take +6 damage per tick from fire damage over time | ||
+ | *; Tier 4 | ||
+ | *Super Fireball causes the target to take +8 damage per tick from fire damage over time | ||
+ | *; Tier 5 | ||
+ | *Super Fireball causes the target to take +10 damage per tick from fire damage over time | ||
+ | *; Tier 6 | ||
+ | *Super Fireball causes the target to take +12 damage per tick from fire damage over time | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Flame restores 2 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Flame restores 4 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Flame restores 6 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Flame restores 8 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Flame restores 10 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Flame restores 12 Health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Flame restores 14 Health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Flame restores 16 Health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Flame restores 18 Health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Flame restores 20 Health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Flame restores 22 Health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Flame restores 24 Health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Fire Walls have +84 Max Health || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Fire Walls have +7 Max Health |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Fire Walls have +14 Max Health |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Fire Walls have +21 Max Health |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Fire Walls have +28 Max Health |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Fire Walls have +35 Max Health |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Fire Walls have +42 Max Health |
*; Tier 7 | *; Tier 7 | ||
− | *Fire | + | *Fire Walls have +49 Max Health |
*; Tier 8 | *; Tier 8 | ||
− | *Fire | + | *Fire Walls have +56 Max Health |
*; Tier 9 | *; Tier 9 | ||
− | *Fire | + | *Fire Walls have +63 Max Health |
*; Tier 10 | *; Tier 10 | ||
− | *Fire | + | *Fire Walls have +70 Max Health |
*; Tier 11 | *; Tier 11 | ||
− | *Fire | + | *Fire Walls have +77 Max Health |
*; Tier 12 | *; Tier 12 | ||
− | *Fire | + | *Fire Walls have +84 Max Health |
|Expand}} | |Expand}} | ||
|- | |- | ||
Line 1,037: | Line 1,149: | ||
*; Tier 12 | *; Tier 12 | ||
*Fireball restores 4 Health and 5 Armor to you | *Fireball restores 4 Health and 5 Armor to you | ||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +1 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +2 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +3 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +4 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +5 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +6 damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +7 damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +8 damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +9 damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +10 damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +11 damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Frostball also targets all enemies within 10 meters and deals +12 damage |
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|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 15:29, 18 August 2016
See also: Fire Magic/Treasure Effects:By Slot
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
of Scintillating Power | Tier 12 - Scintillating Frost and Scintillating Flame restore 13 Power | Legs, OffHand |
Expand
| |
Tier 12 - Calefaction restores 46 Health | Feet, Necklace |
Expand
| ||
of Molten Spewing | Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. | Hands |
Expand
| |
of Calefaction | Tier 12 - Calefaction deals +115% damage | Head, Feet |
Expand
| |
of Disruptive Fire Bolts | Tier 12 - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets | OffHand, MainHand |
Expand
| |
of Fireballs | Tier 12 - Fireball deals +32% damage | Chest, Feet |
Expand
| |
of Freezewalls | Tier 12 - Defensive Chill deals +75% damage | Legs, MainHand, Ring |
Expand
| |
Room-Temperature | Tier 6 - Room-Temperature Ball deals +100% damage | Head, MainHand |
Expand
| |
Tier 12 - Flesh to Fuel restores +51 Armor | MainHand, Head |
Expand
| ||
of Weakening Flame | Tier 6 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds | Legs, Necklace |
Expand
| |
of Frozen Fortitude | Tier 12 - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds | Legs, Feet |
Expand
| |
Fiery | of Flames | Tier 6 - Fire-Magic Base Damage +35% | Head, MainHand |
Expand
|
of Burning Breath | Tier 12 - Fire Breath deals +60% damage | Necklace, Ring |
Expand
| |
Fiery | of Flames | Tier 6 - Fire-Magic Base Damage +6% | OffHand, Necklace |
Expand
|
of Lucky Fireballs | Tier 12 - Fireball and Frostball have a 50% chance to deal +65% damage | OffHand, Necklace |
Expand
| |
of Flesh Frying | Tier 6 - Flesh to Fuel restores +24 Power | Hands, Feet |
Expand
| |
of Fortifying Flame | Tier 12 - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you | Hands, OffHand |
Expand
| |
of Drilling Fire Bolts | Tier 12 - Fire Bolts deal +72 armor damage | Legs, MainHand |
Expand
| |
of Quickly Melted Flesh | Tier 6 - Flesh to Fuel increases your Sprint speed +6 for 10 seconds | Legs, Feet |
Expand
| |
of Frosty Balls | Tier 12 - Frostball deals +48% damage | Chest, Feet |
Expand
| |
of Multiballs | Tier 6 - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage | Hands |
Expand
| |
of Fiery Bolts | Tier 6 - Fire Bolts deals +43% damage | Legs, MainHand |
Expand
| |
Tier 12 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage | Head, Chest, Ring |
Expand
| ||
of Burning | Tier 6 - Fire Breath and Super Fireball deal +70 damage over 10 seconds | Legs, Necklace |
Expand
| |
of Delayed Eruption | Tier 12 - Calefaction causes 240 additional damage after a 20 second delay | Hands, MainHand |
Expand
| |
Tier 12 - Fire Walls deal +20 damage per hit | Head, Necklace |
Expand
| ||
Super | of Super Fire | Tier 12 - Super Fireball deals +86% damage | Hands, Feet |
Expand
|
of Staggering Flame | Tier 12 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. | Head, MainHand, Legs |
Expand
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of the Salamander | Tier 12 - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
of Flame-Beast Freezing | Tier 6 - Frostball deals +78 damage to creatures that are inherently on fire. | MainHand, Necklace |
Expand
| |
of Prolonged Agony | Tier 12 - Indirect Fire Damage +60% | Hands, Feet |
Expand
| |
of Spider Freezing | Tier 6 - Frostball deals +78 damage to Arachnids | MainHand, Necklace |
Expand
| |
of Stiffening Winds | Tier 6 - Frostball slows target's movement by 25% and deals +10 damage | Head, Feet |
Expand
| |
of Icy Blood | Tier 12 - You regain 20 Armor when using Defensive Burst or Defensive Chill | Chest, Ring |
Expand
| |
Flameproof | Tier 12 - Fire Damage Reduction +12 when Fire Magic is active | Head, Ring |
Expand
| |
Sparkly | of Sparklefire | Tier 6 - Scintillating Flame and Scintillating Frost deal +70% damage | Chest, Feet |
Expand
|
of Nuclear Calefaction | Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. | Legs, Ring |
Expand
| |
of Stunning Explosions | Tier 12 - Ring of Fire has a 33% chance to stun all targets and deal +80% damage | Hands, MainHand, Head |
Expand
| |
of Fire Tapping | Tier 12 - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
of Fire Rings | Tier 12 - Ring of Fire deals +124% damage | Head, Chest |
Expand
| |
of Fire Rings | Tier 12 - Ring of Fire has a 66% chance to deal +190% damage | OffHand, Necklace |
Expand
| |
of Pre-Melted Innards | Tier 12 - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds | OffHand, Ring |
Expand
| |
Freezeproof | Tier 6 - Cold Damage Reduction +6 when Fire Magic is active | Head, Ring |
Expand
| |
of Scintillating Ice | Tier 12 - Scintillating Frost restores 31 Armor | Legs, OffHand |
Expand
| |
Tier 12 - Flesh to Fuel has a 66% chance to restore 31 Power | Legs |
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of Enflaming Skin | Tier 6 - Super Fireball causes the target to take +12 damage per tick from fire damage over time | Chest, OffHand |
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of Scintillating Life | Tier 12 - Scintillating Flame restores 24 Health | Legs, OffHand |
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Tier 12 - Fire Walls have +84 Max Health | Chest, OffHand |
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of Fireballs | Tier 12 - Fireball restores 4 Health and 5 Armor to you | OffHand, Necklace, Ring |
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Tier 12 - Fire Walls' attacks taunt +130% | Hands, Ring |
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Tier 6 - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds | Legs |
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of Everlong Flames | Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage | Hands |
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of Frost Waves | Tier 12 - Frostball also targets all enemies within 10 meters and deals +12 damage | Hands |
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