Difference between revisions of "Fire Magic/Treasure Effects"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
||
Line 3: | Line 3: | ||
</includeonly> | </includeonly> | ||
See also: [[Fire Magic/Treasure Effects:By Slot]] | See also: [[Fire Magic/Treasure Effects:By Slot]] | ||
− | <!-- This table is from patch | + | See also: [[Fire Magic/Treasure Effects:By Ability]] |
+ | <!-- This table is from patch v272, December 17, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | |||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of | + | | Fiery || of Flames || <b>Tier 6</b> - Fire Magic Base Damage +20% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Magic Damage +3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Magic Base Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Magic Base Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Magic Base Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Magic Base Damage +17% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Magic Base Damage +20% |
+ | |Expand}} | ||
+ | |- | ||
+ | | Flameproof || || <b>Tier 12</b> - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active | ||
+ | *; Tier 2 | ||
+ | *Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active | ||
+ | *; Tier 3 | ||
+ | *Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active | ||
+ | *; Tier 4 | ||
+ | *Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active | ||
+ | *; Tier 5 | ||
+ | *Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active | ||
+ | *; Tier 6 | ||
+ | *Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active | ||
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Chaotic Flames || <b>Tier 12</b> - All fire spells deal up to +28 damage (randomly determined) || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *All fire spells deal up to +6 damage (randomly determined) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *All fire spells deal up to +8 damage (randomly determined) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *All fire spells deal up to +10 damage (randomly determined) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *All fire spells deal up to +12 damage (randomly determined) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *All fire spells deal up to +14 damage (randomly determined) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *All fire spells deal up to +16 damage (randomly determined) |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *All fire spells deal up to +18 damage (randomly determined) |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *All fire spells deal up to +20 damage (randomly determined) |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *All fire spells deal up to +22 damage (randomly determined) |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *All fire spells deal up to +24 damage (randomly determined) |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *All fire spells deal up to +26 damage (randomly determined) |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *All fire spells deal up to +28 damage (randomly determined) |
+ | |Expand}} | ||
+ | |- | ||
+ | | Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost Damage +30% || Chest, Feet || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Scintillating Flame and Scintillating Frost Damage +13% | ||
+ | *; Tier 2 | ||
+ | *Scintillating Flame and Scintillating Frost Damage +16% | ||
+ | *; Tier 3 | ||
+ | *Scintillating Flame and Scintillating Frost Damage +19% | ||
+ | *; Tier 4 | ||
+ | *Scintillating Flame and Scintillating Frost Damage +22% | ||
+ | *; Tier 5 | ||
+ | *Scintillating Flame and Scintillating Frost Damage +26% | ||
+ | *; Tier 6 | ||
+ | *Scintillating Flame and Scintillating Frost Damage +30% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +120 damage over 10 seconds || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath and Super Fireball deal +45 damage over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath and Super Fireball deal +60 damage over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath and Super Fireball deal +75 damage over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath and Super Fireball deal +90 damage over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath and Super Fireball deal +105 damage over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath and Super Fireball deal +120 damage over 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +37% || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Indirect Fire Damage +4% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Indirect Fire Damage +7% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Indirect Fire Damage +10% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Indirect Fire Damage +13% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Indirect Fire Damage +16% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Indirect Fire Damage +19% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Indirect Fire Damage +22% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Indirect Fire Damage +25% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Indirect Fire Damage +28% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Indirect Fire Damage +31% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Indirect Fire Damage +34% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Indirect Fire Damage +37% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Super || of Super Fire || <b>Tier 12</b> - Super Fireball Damage +38% || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Super Fireball Damage +16% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Super Fireball Damage +18% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Super Fireball Damage +20% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Super Fireball Damage +22% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Super Fireball Damage +24% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Super Fireball Damage +26% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Super Fireball Damage +28% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Super Fireball Damage +30% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Super Fireball Damage +32% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Super Fireball Damage +34% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Super Fireball Damage +36% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Super Fireball Damage +38% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Flesh Frying || <b>Tier 6</b> - Flesh To Fuel Power Restoration +19 || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh To Fuel Power Restoration +4 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh To Fuel Power Restoration +7 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh To Fuel Power Restoration +10 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh To Fuel Power Restoration +13 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh To Fuel Power Restoration +16 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh To Fuel Power Restoration +19 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball | + | | Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball Damage +60% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball Damage +20% |
*; Tier 3 | *; Tier 3 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball Damage +30% |
*; Tier 4 | *; Tier 4 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball Damage +40% |
*; Tier 5 | *; Tier 5 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball Damage +50% |
*; Tier 6 | *; Tier 6 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball Damage +60% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Molten Spewing || <b>Tier 12</b> - Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Enraging Flame || <b>Tier 12</b> - Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Super Fireball | + | *Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage |
*; Tier 2 | *; Tier 2 | ||
− | *Super Fireball | + | *Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage |
*; Tier 3 | *; Tier 3 | ||
− | *Super Fireball | + | *Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage |
*; Tier 4 | *; Tier 4 | ||
− | *Super Fireball | + | *Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage |
*; Tier 5 | *; Tier 5 | ||
− | *Super Fireball | + | *Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage |
*; Tier 6 | *; Tier 6 | ||
− | *Super Fireball, | + | *Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage |
+ | *; Tier 7 | ||
+ | *Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage | ||
+ | *; Tier 8 | ||
+ | *Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage | ||
+ | *; Tier 9 | ||
+ | *Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage | ||
+ | *; Tier 10 | ||
+ | *Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage | ||
+ | *; Tier 11 | ||
+ | *Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage | ||
+ | *; Tier 12 | ||
+ | *Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Burning Breath || <b>Tier 12</b> - Fire Breath Damage +27% || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Breath Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Breath Damage +7% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Breath Damage +9% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Breath Damage +11% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Breath Damage +13% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Breath Damage +15% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Breath Damage +17% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Breath Damage +19% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Breath Damage +21% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Breath Damage +23% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Breath Damage +25% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Breath Damage +27% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Fiery || of Flames || <b>Tier 6</b> - Fire | + | | Fiery || of Flames || <b>Tier 6</b> - Fire Magic Base Damage +16% || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Fire Magic Base Damage +3% |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Fire Magic Base Damage +5% |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Fire Magic Base Damage +7% |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Fire Magic Base Damage +10% |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Fire Magic Base Damage +13% |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Fire Magic Base Damage +16% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Nice Flames || <b>Tier 12</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Cold Calefaction || <b>Tier 12</b> - Calefaction causes target to take +36% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction causes target to take +4% damage from Cold for 12 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction causes target to take +6% damage from Cold for 12 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction causes target to take +9% damage from Cold for 12 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction causes target to take +12% damage from Cold for 12 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction causes target to take +15% damage from Cold for 12 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction causes target to take +18% damage from Cold for 12 seconds |
+ | *; Tier 7 | ||
+ | *Calefaction causes target to take +21% damage from Cold for 12 seconds | ||
+ | *; Tier 8 | ||
+ | *Calefaction causes target to take +24% damage from Cold for 12 seconds | ||
+ | *; Tier 9 | ||
+ | *Calefaction causes target to take +27% damage from Cold for 12 seconds | ||
+ | *; Tier 10 | ||
+ | *Calefaction causes target to take +30% damage from Cold for 12 seconds | ||
+ | *; Tier 11 | ||
+ | *Calefaction causes target to take +33% damage from Cold for 12 seconds | ||
+ | *; Tier 12 | ||
+ | *Calefaction causes target to take +36% damage from Cold for 12 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Weakening Flame || <b>Tier 6</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Tough Ruined Flesh || <b>Tier 12</b> - Flesh to Fuel restores +48 Armor || MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel restores +15 Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel restores +18 Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel restores +21 Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel restores +24 Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel restores +27 Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel restores +30 Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Flesh to Fuel restores +33 Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Flesh to Fuel restores +36 Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Flesh to Fuel restores +39 Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Flesh to Fuel restores +42 Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Flesh to Fuel restores +45 Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Flesh to Fuel restores +48 Armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Flesh Frying || <b>Tier 12</b> - Flesh to Fuel restores +30 Power but has a 5% chance to stun you || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Flesh to Fuel | + | *Flesh to Fuel restores +8 Power but has a 5% chance to stun you |
*; Tier 2 | *; Tier 2 | ||
− | *Flesh to Fuel | + | *Flesh to Fuel restores +10 Power but has a 5% chance to stun you |
*; Tier 3 | *; Tier 3 | ||
− | *Flesh to Fuel | + | *Flesh to Fuel restores +12 Power but has a 5% chance to stun you |
*; Tier 4 | *; Tier 4 | ||
− | *Flesh to Fuel | + | *Flesh to Fuel restores +14 Power but has a 5% chance to stun you |
*; Tier 5 | *; Tier 5 | ||
− | *Flesh to Fuel | + | *Flesh to Fuel restores +16 Power but has a 5% chance to stun you |
*; Tier 6 | *; Tier 6 | ||
− | *Flesh to Fuel | + | *Flesh to Fuel restores +18 Power but has a 5% chance to stun you |
+ | *; Tier 7 | ||
+ | *Flesh to Fuel restores +20 Power but has a 5% chance to stun you | ||
+ | *; Tier 8 | ||
+ | *Flesh to Fuel restores +22 Power but has a 5% chance to stun you | ||
+ | *; Tier 9 | ||
+ | *Flesh to Fuel restores +24 Power but has a 5% chance to stun you | ||
+ | *; Tier 10 | ||
+ | *Flesh to Fuel restores +26 Power but has a 5% chance to stun you | ||
+ | *; Tier 11 | ||
+ | *Flesh to Fuel restores +28 Power but has a 5% chance to stun you | ||
+ | *; Tier 12 | ||
+ | *Flesh to Fuel restores +30 Power but has a 5% chance to stun you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Dark Balls || <b>Tier 12</b> - Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Room-Temperature Ball | + | *Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds |
+ | *; Tier 7 | ||
+ | *Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds | ||
+ | *; Tier 8 | ||
+ | *Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds | ||
+ | *; Tier 9 | ||
+ | *Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds | ||
+ | *; Tier 10 | ||
+ | *Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds | ||
+ | *; Tier 11 | ||
+ | *Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds | ||
+ | *; Tier 12 | ||
+ | *Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fast Balls || <b>Tier 6</b> - Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Room-Temperature Ball Damage +6% and reuse timer -1 second |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Room-Temperature Ball Damage +10% and reuse timer -1 second |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Room-Temperature Ball Damage +22% and reuse timer -2 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Fire Tapping || <b>Tier 12</b> - You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of the Salamander || <b>Tier 12</b> - You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
+ | *; Tier 7 | ||
+ | *You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
+ | *; Tier 8 | ||
+ | *You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
+ | *; Tier 9 | ||
+ | *You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
+ | *; Tier 10 | ||
+ | *You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
+ | *; Tier 11 | ||
+ | *You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
+ | *; Tier 12 | ||
+ | *You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Scintillating Power || <b>Tier 12</b> - Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Flame restores 2 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Flame restores 4 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Flame restores 6 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Flame restores 8 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Flame restores 10 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Flame restores 12 Health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Flame restores 14 Health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Flame restores 16 Health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Flame restores 18 Health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Flame restores 20 Health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Flame restores 22 Health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Flame restores 24 Health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds || Head, Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fire Rings || <b>Tier 12</b> - Ring of Fire Damage +29% || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Ring of Fire Damage +7% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Ring of Fire Damage +9% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Ring of Fire Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Ring of Fire Damage +13% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Ring of Fire Damage +15% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Ring of Fire Damage +17% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Ring of Fire Damage +19% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Ring of Fire Damage +21% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Ring of Fire Damage +23% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Ring of Fire Damage +25% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Ring of Fire Damage +27% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Ring of Fire Damage +29% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Scintillating Opportunism || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Chaotic Rings || <b>Tier 12</b> - Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU |
+ | *; Tier 7 | ||
+ | *Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU | ||
+ | *; Tier 8 | ||
+ | *Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU | ||
+ | *; Tier 9 | ||
+ | *Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU | ||
+ | *; Tier 10 | ||
+ | *Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU | ||
+ | *; Tier 11 | ||
+ | *Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU | ||
+ | *; Tier 12 | ||
+ | *Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Icy Armor || <b>Tier 12</b> - Scintillating Frost and Defensive Chill restore 23 Armor || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 5 Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 7 Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 9 Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 10 Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 11 Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 13 Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 14 Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 16 Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 17 Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 19 Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 21 Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Scintillating Frost and Defensive Chill restore 23 Armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts Damage +37% || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Bolts Damage +12% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Bolts Damage +17% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Bolts Damage +22% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Bolts Damage +27% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Bolts Damage +32% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Bolts Damage +37% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +88 armor damage || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Bolts deal +11 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Bolts deal +18 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Bolts deal +25 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Bolts deal +32 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Bolts deal +39 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Bolts deal +46 armor damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Bolts deal +53 armor damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Bolts deal +60 armor damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Bolts deal +67 armor damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Bolts deal +74 armor damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Bolts deal +81 armor damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Bolts deal +88 armor damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Fast Fire Bolts || <b>Tier 12</b> - Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Fire | + | *Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 2 | *; Tier 2 | ||
− | *Fire | + | *Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 3 | *; Tier 3 | ||
− | *Fire | + | *Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 4 | *; Tier 4 | ||
− | *Fire | + | *Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 5 | *; Tier 5 | ||
− | *Fire | + | *Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 6 | *; Tier 6 | ||
− | *Fire | + | *Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 7 | *; Tier 7 | ||
− | *Fire | + | *Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 8 | *; Tier 8 | ||
− | *Fire | + | *Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 9 | *; Tier 9 | ||
− | *Fire | + | *Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 10 | *; Tier 10 | ||
− | *Fire | + | *Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 11 | *; Tier 11 | ||
− | *Fire | + | *Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10 |
*; Tier 12 | *; Tier 12 | ||
− | *Fire | + | *Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Calefaction || <b>Tier 12</b> - Calefaction Damage +64% || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction Damage +20% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction Damage +24% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction Damage +28% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction Damage +32% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction Damage +36% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction Damage +40% |
+ | *; Tier 7 | ||
+ | *Calefaction Damage +44% | ||
+ | *; Tier 8 | ||
+ | *Calefaction Damage +48% | ||
+ | *; Tier 9 | ||
+ | *Calefaction Damage +52% | ||
+ | *; Tier 10 | ||
+ | *Calefaction Damage +56% | ||
+ | *; Tier 11 | ||
+ | *Calefaction Damage +60% | ||
+ | *; Tier 12 | ||
+ | *Calefaction Damage +64% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Nuclear Calefaction || <b>Tier 12</b> - | + | | || of Nuclear Calefaction || <b>Tier 12</b> - Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Calefaction restores 36 Health || Feet, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction restores 14 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction restores 16 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction restores 18 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction restores 20 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction restores 22 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction restores 24 Health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Calefaction restores 26 Health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Calefaction restores 28 Health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Calefaction restores 30 Health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Calefaction restores 32 Health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Calefaction restores 34 Health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Calefaction restores 36 Health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 165 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Calefaction causes 33 additional damage after a 20 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Calefaction causes 45 additional damage after a 20 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Calefaction causes 57 additional damage after a 20 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Calefaction causes 69 additional damage after a 20 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Calefaction causes 81 additional damage after a 20 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Calefaction causes 93 additional damage after a 20 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Calefaction causes 105 additional damage after a 20 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Calefaction causes 117 additional damage after a 20 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Calefaction causes 129 additional damage after a 20 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Calefaction causes 141 additional damage after a 20 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Calefaction causes 153 additional damage after a 20 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Calefaction causes 165 additional damage after a 20 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frosty Balls || <b>Tier 12</b> - Fireball and Frostball Damage +32% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fireball and Frostball Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fireball and Frostball Damage +12% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fireball and Frostball Damage +14% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fireball and Frostball Damage +16% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fireball and Frostball Damage +18% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fireball and Frostball Damage +20% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fireball and Frostball Damage +22% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fireball and Frostball Damage +24% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fireball and Frostball Damage +26% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fireball and Frostball Damage +28% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fireball and Frostball Damage +30% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fireball and Frostball Damage +32% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frost Waves || <b>Tier 12</b> - Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Stiffening Cold || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +12 damage || Head, Feet || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Frostball slows target's movement by 25% and deals +2 damage | ||
+ | *; Tier 2 | ||
+ | *Frostball slows target's movement by 25% and deals +4 damage | ||
+ | *; Tier 3 | ||
+ | *Frostball slows target's movement by 25% and deals +6 damage | ||
+ | *; Tier 4 | ||
+ | *Frostball slows target's movement by 25% and deals +8 damage | ||
+ | *; Tier 5 | ||
+ | *Frostball slows target's movement by 25% and deals +10 damage | ||
+ | *; Tier 6 | ||
+ | *Frostball slows target's movement by 25% and deals +12 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Spider Freezing || <b>Tier 6</b> - Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Restorative Bonfires || <b>Tier 6</b> - 25 seconds after summoning a Fire Wall, you regain 54 Health || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *25 seconds after summoning a Fire Wall, you regain 14 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *25 seconds after summoning a Fire Wall, you regain 22 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *25 seconds after summoning a Fire Wall, you regain 30 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *25 seconds after summoning a Fire Wall, you regain 38 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *25 seconds after summoning a Fire Wall, you regain 46 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *25 seconds after summoning a Fire Wall, you regain 54 Health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Freezewalls || <b>Tier 12</b> - Defensive Chill Damage +50% || Legs, MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Defensive Chill Damage +17% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Defensive Chill Damage +20% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Defensive Chill Damage +23% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Defensive Chill Damage +26% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Defensive Chill Damage +29% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Defensive Chill Damage +32% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Defensive Chill Damage +35% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Defensive Chill Damage +38% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Defensive Chill Damage +41% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Defensive Chill Damage +44% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Defensive Chill Damage +47% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Defensive Chill Damage +50% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | Freezeproof || || <b>Tier 6</b> - Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Icy Blood || <b>Tier 12</b> - Defensive Burst and Defensive Chill restore 32 Armor to you || Chest, Ring || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Defensive Burst and Defensive Chill restore 10 Armor to you | ||
+ | *; Tier 2 | ||
+ | *Defensive Burst and Defensive Chill restore 12 Armor to you | ||
+ | *; Tier 3 | ||
+ | *Defensive Burst and Defensive Chill restore 14 Armor to you | ||
+ | *; Tier 4 | ||
+ | *Defensive Burst and Defensive Chill restore 16 Armor to you | ||
+ | *; Tier 5 | ||
+ | *Defensive Burst and Defensive Chill restore 18 Armor to you | ||
+ | *; Tier 6 | ||
+ | *Defensive Burst and Defensive Chill restore 20 Armor to you | ||
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Defensive Burst and Defensive Chill restore 22 Armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Defensive Burst and Defensive Chill restore 24 Armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Defensive Burst and Defensive Chill restore 26 Armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Defensive Burst and Defensive Chill restore 28 Armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Defensive Burst and Defensive Chill restore 30 Armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Defensive Burst and Defensive Chill restore 32 Armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds |
+ | *; Tier 7 | ||
+ | *Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds | ||
+ | *; Tier 8 | ||
+ | *Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds | ||
+ | *; Tier 9 | ||
+ | *Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds | ||
+ | *; Tier 10 | ||
+ | *Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds | ||
+ | *; Tier 11 | ||
+ | *Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds | ||
+ | *; Tier 12 | ||
+ | *Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Fire Walls deal +14 damage per hit || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Fire Walls deal +3 damage per hit |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Fire Walls deal +4 damage per hit |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Fire Walls deal +5 damage per hit |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Fire Walls deal +6 damage per hit |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Fire Walls deal +7 damage per hit |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Fire Walls deal +8 damage per hit |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Fire Walls deal +9 damage per hit |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Fire Walls deal +10 damage per hit |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Fire Walls deal +11 damage per hit |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Fire Walls deal +12 damage per hit |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Fire Walls deal +13 damage per hit |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Fire Walls deal +14 damage per hit |
|Expand}} | |Expand}} | ||
|- | |- | ||
Line 1,122: | Line 1,206: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Walls have +84 Max Health | *Fire Walls have +84 Max Health | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
Line 1,176: | Line 1,233: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Walls' attacks taunt +130% | *Fire Walls' attacks taunt +130% | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 19:27, 19 December 2016
See also: Fire Magic/Treasure Effects:By Slot See also: Fire Magic/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Fiery | of Flames | Tier 6 - Fire Magic Base Damage +20% | Head, MainHand |
Expand
|
Flameproof | Tier 12 - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active | Head, Ring |
Expand
| |
of Chaotic Flames | Tier 12 - All fire spells deal up to +28 damage (randomly determined) | Chest, Feet |
Expand
| |
Sparkly | of Sparklefire | Tier 6 - Scintillating Flame and Scintillating Frost Damage +30% | Chest, Feet |
Expand
|
of Burning | Tier 6 - Fire Breath and Super Fireball deal +120 damage over 10 seconds | Legs, Necklace |
Expand
| |
of Prolonged Agony | Tier 12 - Indirect Fire Damage +37% | Hands, Feet |
Expand
| |
Super | of Super Fire | Tier 12 - Super Fireball Damage +38% | Hands, Feet |
Expand
|
of Flesh Frying | Tier 6 - Flesh To Fuel Power Restoration +19 | Hands, Feet |
Expand
| |
Tier 6 - Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | Legs |
Expand
| ||
Room-Temperature | Tier 6 - Room-Temperature Ball Damage +60% | Head, MainHand |
Expand
| |
of Molten Spewing | Tier 12 - Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | Hands |
Expand
| |
of Enraging Flame | Tier 12 - Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage | Head, Ring |
Expand
| |
of Burning Breath | Tier 12 - Fire Breath Damage +27% | MainHand, Necklace |
Expand
| |
Fiery | of Flames | Tier 6 - Fire Magic Base Damage +16% | OffHand, Necklace |
Expand
|
of Nice Flames | Tier 12 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | OffHand, Necklace |
Expand
| |
of Cold Calefaction | Tier 12 - Calefaction causes target to take +36% damage from Cold for 12 seconds | Chest, OffHand |
Expand
| |
of Weakening Flame | Tier 6 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds | Legs, Necklace |
Expand
| |
of Enflaming Skin | Tier 6 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | Chest |
Expand
| |
Tier 12 - Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | OffHand, Necklace |
Expand
| ||
of Tough Ruined Flesh | Tier 12 - Flesh to Fuel restores +48 Armor | MainHand, Head |
Expand
| |
of Flesh Frying | Tier 12 - Flesh to Fuel restores +30 Power but has a 5% chance to stun you | Legs |
Expand
| |
of Quickly Melted Flesh | Tier 6 - Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds | Legs, Feet |
Expand
| |
of Dark Balls | Tier 12 - Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | OffHand, Ring |
Expand
| |
of Fast Balls | Tier 6 - Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | Hands |
Expand
| |
of Fire Tapping | Tier 12 - You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
of the Salamander | Tier 12 - You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
of Scintillating Power | Tier 12 - Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 | Legs, OffHand |
Expand
| |
of Scintillating Life | Tier 12 - Scintillating Flame restores 24 Health | Legs, OffHand |
Expand
| |
Tier 12 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | Head, Chest, Ring |
Expand
| ||
of Fire Rings | Tier 12 - Ring of Fire Damage +29% | Head, Chest |
Expand
| |
of Scintillating Opportunism | Tier 12 - Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | Hands, MainHand, Head |
Expand
| |
of Chaotic Rings | Tier 12 - Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | OffHand, Necklace |
Expand
| |
of Icy Armor | Tier 12 - Scintillating Frost and Defensive Chill restore 23 Armor | Legs, OffHand |
Expand
| |
of Fiery Bolts | Tier 6 - Fire Bolts Damage +37% | Head, Necklace |
Expand
| |
of Everlong Flames | Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | Hands |
Expand
| |
of Drilling Fire Bolts | Tier 12 - Fire Bolts deal +88 armor damage | Legs, MainHand |
Expand
| |
of Fast Fire Bolts | Tier 12 - Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | OffHand, MainHand |
Expand
| |
of Calefaction | Tier 12 - Calefaction Damage +64% | Head, Feet |
Expand
| |
of Nuclear Calefaction | Tier 12 - Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second | Legs, Ring |
Expand
| |
Tier 12 - Calefaction restores 36 Health | Feet, Necklace |
Expand
| ||
of Delayed Eruption | Tier 12 - Calefaction causes 165 additional damage after a 20 second delay | Hands, MainHand |
Expand
| |
of Frosty Balls | Tier 12 - Fireball and Frostball Damage +32% | Chest, Feet |
Expand
| |
of Frost Waves | Tier 12 - Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds | Hands |
Expand
| |
of Stiffening Cold | Tier 6 - Frostball slows target's movement by 25% and deals +12 damage | Head, Feet |
Expand
| |
of Spider Freezing | Tier 6 - Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds | MainHand, Necklace |
Expand
| |
of Restorative Bonfires | Tier 6 - 25 seconds after summoning a Fire Wall, you regain 54 Health | MainHand, Necklace |
Expand
| |
of Freezewalls | Tier 12 - Defensive Chill Damage +50% | Legs, MainHand, Ring |
Expand
| |
Freezeproof | Tier 6 - Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds | Head, Ring |
Expand
| |
of Icy Blood | Tier 12 - Defensive Burst and Defensive Chill restore 32 Armor to you | Chest, Ring |
Expand
| |
of Frozen Fortitude | Tier 12 - Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds | Legs, Feet |
Expand
| |
Tier 12 - Fire Walls deal +14 damage per hit | Head, Necklace |
Expand
| ||
Tier 12 - Fire Walls have +84 Max Health | Chest, OffHand |
Expand
| ||
Tier 12 - Fire Walls' attacks taunt +130% | Hands, Ring |
Expand
|