Difference between revisions of "Staff/Treasure Effects"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
||
Line 3: | Line 3: | ||
</includeonly> | </includeonly> | ||
See also: [[Staff/Treasure Effects:By Slot]] | See also: [[Staff/Treasure Effects:By Slot]] | ||
− | <!-- This table is from patch | + | See also: [[Staff/Treasure Effects:By Ability]] |
+ | <!-- This table is from patch v272, December 17, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | |||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of | + | | || of Staff-Fighting || <b>Tier 6</b> - Staff Base Damage +20% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Staff Damage +3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Staff Base Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Staff Base Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Staff Base Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Staff Base Damage +17% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Staff Base Damage +20% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Armor from Combat Refresh Abilities +34 when Staff is active || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Armor from Combat Refresh Abilities +12 when Staff is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Armor from Combat Refresh Abilities +14 when Staff is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Armor from Combat Refresh Abilities +16 when Staff is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Armor from Combat Refresh Abilities +18 when Staff is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Armor from Combat Refresh Abilities +20 when Staff is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Armor from Combat Refresh Abilities +22 when Staff is active |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Armor from Combat Refresh Abilities +24 when Staff is active |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Armor from Combat Refresh Abilities +26 when Staff is active |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Armor from Combat Refresh Abilities +28 when Staff is active |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Armor from Combat Refresh Abilities +30 when Staff is active |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Armor from Combat Refresh Abilities +32 when Staff is active |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Armor from Combat Refresh Abilities +34 when Staff is active |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Smash, Double Hit, and Heed The Stick Damage +13 || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Smash, Double Hit, and Heed The Stick Damage +2 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Smash, Double Hit, and Heed The Stick Damage +3 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Smash, Double Hit, and Heed The Stick Damage +4 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Smash, Double Hit, and Heed The Stick Damage +5 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Smash, Double Hit, and Heed The Stick Damage +6 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Smash, Double Hit, and Heed The Stick Damage +7 |
+ | *; Tier 7 | ||
+ | *Smash, Double Hit, and Heed The Stick Damage +8 | ||
+ | *; Tier 8 | ||
+ | *Smash, Double Hit, and Heed The Stick Damage +9 | ||
+ | *; Tier 9 | ||
+ | *Smash, Double Hit, and Heed The Stick Damage +10 | ||
+ | *; Tier 10 | ||
+ | *Smash, Double Hit, and Heed The Stick Damage +11 | ||
+ | *; Tier 11 | ||
+ | *Smash, Double Hit, and Heed The Stick Damage +12 | ||
+ | *; Tier 12 | ||
+ | *Smash, Double Hit, and Heed The Stick Damage +13 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Nice Attack Power Cost -16 when Staff is active || Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Nice Attack Power Cost -5 when Staff is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Nice Attack Power Cost -6 when Staff is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Nice Attack Power Cost -7 when Staff is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Nice Attack Power Cost -8 when Staff is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Nice Attack Power Cost -9 when Staff is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Nice Attack Power Cost -10 when Staff is active |
+ | *; Tier 7 | ||
+ | *Nice Attack Power Cost -11 when Staff is active | ||
+ | *; Tier 8 | ||
+ | *Nice Attack Power Cost -12 when Staff is active | ||
+ | *; Tier 9 | ||
+ | *Nice Attack Power Cost -13 when Staff is active | ||
+ | *; Tier 10 | ||
+ | *Nice Attack Power Cost -14 when Staff is active | ||
+ | *; Tier 11 | ||
+ | *Nice Attack Power Cost -15 when Staff is active | ||
+ | *; Tier 12 | ||
+ | *Nice Attack Power Cost -16 when Staff is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Smashing Vulnerabilities || <b>Tier 12</b> - All Staff attacks have a 4.5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *All Staff attacks have a 1.75% chance to trigger the target's Vulnerability |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *All Staff attacks have a 2% chance to trigger the target's Vulnerability |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *All Staff attacks have a 2.25% chance to trigger the target's Vulnerability |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *All Staff attacks have a 2.5% chance to trigger the target's Vulnerability |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *All Staff attacks have a 2.75% chance to trigger the target's Vulnerability |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *All Staff attacks have a 3% chance to trigger the target's Vulnerability |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *All Staff attacks have a 3.25% chance to trigger the target's Vulnerability |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *All Staff attacks have a 3.5% chance to trigger the target's Vulnerability |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *All Staff attacks have a 3.75% chance to trigger the target's Vulnerability |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *All Staff attacks have a 4% chance to trigger the target's Vulnerability |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *All Staff attacks have a 4.25% chance to trigger the target's Vulnerability |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *All Staff attacks have a 4.5% chance to trigger the target's Vulnerability |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Smashing || <b>Tier 12</b> - Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Crushing Streaks || <b>Tier 6</b> - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack || Ring, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Double Hit causes your next attack to deal +15 damage if it is a Crushing attack |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Double Hit causes your next attack to deal +25 damage if it is a Crushing attack |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Double Hit causes your next attack to deal +35 damage if it is a Crushing attack |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Double Hit causes your next attack to deal +50 damage if it is a Crushing attack |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Double Hit causes your next attack to deal +60 damage if it is a Crushing attack |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Double Hit causes your next attack to deal +75 damage if it is a Crushing attack |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Pin heals you for 35 health || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pin heals you for 10 health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pin heals you for 15 health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pin heals you for 20 health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pin heals you for 25 health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pin heals you for 30 health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pin heals you for 35 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds || Head, Feet || {{Spoiler| |
− | |||
− | |||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Accurate Suppression || <b>Tier 5</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Suppress and Heed the Stick have +10 Accuracy |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Suppress and Heed the Stick have +15 Accuracy |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Suppress and Heed the Stick have +20 Accuracy |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Suppress and Heed the Stick have +25 Accuracy |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Suppress and Heed the Stick have +30 Accuracy |
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Double Hits || <b>Tier 12</b> - Double Hit | + | | || of Double Hits || <b>Tier 12</b> - Double Hit Damage +28% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Double Hit | + | *Double Hit Damage +12% |
*; Tier 2 | *; Tier 2 | ||
− | *Double Hit | + | *Double Hit Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | *Double Hit | + | *Double Hit Damage +14% |
*; Tier 4 | *; Tier 4 | ||
− | *Double Hit | + | *Double Hit Damage +15% |
*; Tier 5 | *; Tier 5 | ||
− | *Double Hit | + | *Double Hit Damage +16% |
*; Tier 6 | *; Tier 6 | ||
− | *Double Hit | + | *Double Hit Damage +17% |
*; Tier 7 | *; Tier 7 | ||
− | *Double Hit | + | *Double Hit Damage +18% |
*; Tier 8 | *; Tier 8 | ||
− | *Double Hit | + | *Double Hit Damage +20% |
*; Tier 9 | *; Tier 9 | ||
− | *Double Hit | + | *Double Hit Damage +22% |
*; Tier 10 | *; Tier 10 | ||
− | *Double Hit | + | *Double Hit Damage +24% |
*; Tier 11 | *; Tier 11 | ||
− | *Double Hit | + | *Double Hit Damage +26% |
*; Tier 12 | *; Tier 12 | ||
− | *Double Hit | + | *Double Hit Damage +28% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of The Phoenix || <b>Tier 6</b> - Phoenix Strike Damage +50% || Chest, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Phoenix Strike Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Phoenix Strike Damage +18% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Phoenix Strike Damage +26% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Phoenix Strike Damage +34% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Phoenix Strike Damage +42% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Phoenix Strike Damage +50% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +17% damage and reuse timer is -8 seconds || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Phoenix Strike deals +5% damage and reuse timer is -4 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Phoenix Strike deals +7% damage and reuse timer is -5 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Phoenix Strike deals +9% damage and reuse timer is -5 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Phoenix Strike deals +11% damage and reuse timer is -6 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Phoenix Strike deals +13% damage and reuse timer is -7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Phoenix Strike deals +15% damage and reuse timer is -8 seconds |
+ | *; Tier 7 | ||
+ | *Phoenix Strike deals +17% damage and reuse timer is -8 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of The Phoenix || <b>Tier 6</b> - Phoenix Strike restores 90 Health to you || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Phoenix Strike restores 30 Health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Phoenix Strike restores 42 Health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Phoenix Strike restores 54 Health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Phoenix Strike restores 66 Health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Phoenix Strike restores 78 Health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Phoenix Strike restores 90 Health to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - | + | | || of Slashy Double Hits || <b>Tier 6</b> - Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Efficient Thrusting || <b>Tier 12</b> - Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Defensive Staff Fighting || <b>Tier 12</b> - Suppress and Deflective Spin Damage +30% || Chest, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +8% |
*; Tier 2 | *; Tier 2 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +10% |
*; Tier 3 | *; Tier 3 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +12% |
*; Tier 4 | *; Tier 4 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +16% |
*; Tier 6 | *; Tier 6 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +18% |
*; Tier 7 | *; Tier 7 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +20% |
*; Tier 8 | *; Tier 8 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +22% |
*; Tier 9 | *; Tier 9 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +24% |
*; Tier 10 | *; Tier 10 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +26% |
*; Tier 11 | *; Tier 11 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +28% |
*; Tier 12 | *; Tier 12 | ||
− | *Deflective Spin | + | *Suppress and Deflective Spin Damage +30% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Hot Hits || <b>Tier 12</b> - Double Hit ignites the target, dealing 100 Fire damage over 15 seconds || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Double Hit ignites the target, dealing 15 Fire damage over 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Double Hit ignites the target, dealing 25 Fire damage over 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Double Hit ignites the target, dealing 35 Fire damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Double Hit ignites the target, dealing 45 Fire damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Double Hit ignites the target, dealing 50 Fire damage over 15 seconds |
+ | *; Tier 6 | ||
+ | *Double Hit ignites the target, dealing 55 Fire damage over 15 seconds | ||
+ | *; Tier 7 | ||
+ | *Double Hit ignites the target, dealing 60 Fire damage over 15 seconds | ||
+ | *; Tier 8 | ||
+ | *Double Hit ignites the target, dealing 70 Fire damage over 15 seconds | ||
+ | *; Tier 9 | ||
+ | *Double Hit ignites the target, dealing 75 Fire damage over 15 seconds | ||
+ | *; Tier 10 | ||
+ | *Double Hit ignites the target, dealing 80 Fire damage over 15 seconds | ||
+ | *; Tier 11 | ||
+ | *Double Hit ignites the target, dealing 90 Fire damage over 15 seconds | ||
+ | *; Tier 12 | ||
+ | *Double Hit ignites the target, dealing 100 Fire damage over 15 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Cold Blocking || <b>Tier 12</b> - Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | + | | || of Concussive Cracking || <b>Tier 12</b> - Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler| | |
− | |||
− | | || of | ||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds |
+ | *; Tier 7 | ||
+ | *Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds | ||
+ | *; Tier 8 | ||
+ | *Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds | ||
+ | *; Tier 9 | ||
+ | *Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds | ||
+ | *; Tier 10 | ||
+ | *Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds | ||
+ | *; Tier 11 | ||
+ | *Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds | ||
+ | *; Tier 12 | ||
+ | *Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Lunging || <b>Tier 12</b> - Lunge deals +33% damage to health and armor || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Lunge deals +3% damage to health and armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Lunge deals +5% damage to health and armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Lunge deals +8% damage to health and armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Lunge deals +10% damage to health and armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Lunge deals +12% damage to health and armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Lunge deals +15% damage to health and armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Lunge deals +18% damage to health and armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Lunge deals +21% damage to health and armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Lunge deals +24% damage to health and armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Lunge deals +27% damage to health and armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Lunge deals +30% damage to health and armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Lunge deals +33% damage to health and armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Group-Lunging || <b>Tier 12</b> - Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Bloody Redirection || <b>Tier 12</b> - Redirect deals +72 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Redirect deals +39 Trauma damage over 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Redirect deals +42 Trauma damage over 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Redirect deals +45 Trauma damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Redirect deals +48 Trauma damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Redirect deals +51 Trauma damage over 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Redirect deals +54 Trauma damage over 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Redirect deals +57 Trauma damage over 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Redirect deals +60 Trauma damage over 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Redirect deals +63 Trauma damage over 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Redirect deals +66 Trauma damage over 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Redirect deals +69 Trauma damage over 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Redirect deals +72 Trauma damage over 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Knockback Lunges || <b>Tier 12</b> - Lunge deals +20 damage and knocks the target backwards || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Lunge deals +1 damage and knocks the target backwards |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Lunge deals +2 damage and knocks the target backwards |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Lunge deals +3 damage and knocks the target backwards |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Lunge deals +4 damage and knocks the target backwards |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Lunge deals +5 damage and knocks the target backwards |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Lunge deals +6 damage and knocks the target backwards |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Lunge deals +7 damage and knocks the target backwards |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Lunge deals +10 damage and knocks the target backwards |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Lunge deals +13 damage and knocks the target backwards |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Lunge deals +15 damage and knocks the target backwards |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Lunge deals +17 damage and knocks the target backwards |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Lunge deals +20 damage and knocks the target backwards |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Lunging || <b>Tier 12</b> - Lunge deals +78 armor damage || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Lunge deals +12 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Lunge deals +18 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Lunge deals +24 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Lunge deals +30 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Lunge deals +36 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Lunge deals +42 armor damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Lunge deals +48 armor damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Lunge deals +54 armor damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Lunge deals +60 armor damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Lunge deals +66 armor damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Lunge deals +72 armor damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Lunge deals +78 armor damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Healthy | + | | || of Healthy Deflection || <b>Tier 12</b> - Deflective Spin heals 72 Health over 60 seconds || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Deflective Spin heals 6 Health over 60 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Deflective Spin heals 12 Health over 60 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Deflective Spin heals 18 Health over 60 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Deflective Spin heals 24 Health over 60 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Deflective Spin heals 30 Health over 60 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Deflective Spin heals 36 Health over 60 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Deflective Spin heals 42 Health over 60 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Deflective Spin heals 48 Health over 60 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Deflective Spin heals 54 Health over 60 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Deflective Spin heals 60 Health over 60 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Deflective Spin heals 66 Health over 60 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Deflective Spin heals 72 Health over 60 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Refreshing Deflection || <b>Tier 12</b> - Deflective Spin restores 30 Power after a 20 second delay || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Deflective Spin restores 6 Power after a 20 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Deflective Spin restores 8 Power after a 20 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Deflective Spin restores 10 Power after a 20 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Deflective Spin restores 12 Power after a 20 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Deflective Spin restores 14 Power after a 20 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Deflective Spin restores 16 Power after a 20 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Deflective Spin restores 18 Power after a 20 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Deflective Spin restores 20 Power after a 20 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Deflective Spin restores 22 Power after a 20 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Deflective Spin restores 24 Power after a 20 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Deflective Spin restores 27 Power after a 20 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Deflective Spin restores 30 Power after a 20 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Second Chances || <b>Tier 12</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health || Feet, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Accurate Pinning || <b>Tier 6</b> - Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 2 | ||
+ | *Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 3 | ||
+ | *Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 4 | ||
+ | *Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 5 | ||
+ | *Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 6 | ||
+ | *Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Zen Stances || <b>Tier 12</b> - Blocking Stance restores 26 Power to you || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Blocking Stance restores 4 Power to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Blocking Stance restores 6 Power to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Blocking Stance restores 8 Power to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Blocking Stance restores 10 Power to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Blocking Stance restores 12 Power to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Blocking Stance restores 14 Power to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Blocking Stance restores 16 Power to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Blocking Stance restores 18 Power to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Blocking Stance restores 20 Power to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Blocking Stance restores 22 Power to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Blocking Stance restores 24 Power to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Blocking Stance restores 26 Power to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Mind-Body Arts || <b>Tier 12</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - For 60 seconds after using Blocking Stance, First Aid heals you +44 || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +11 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +14 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +17 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +20 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +23 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +26 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +29 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +32 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +35 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +38 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +41 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *For 60 seconds after using Blocking Stance, First Aid heals you +44 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Redirection || <b>Tier 12</b> - Redirect Damage +85% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Redirect Damage +19% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Redirect Damage +25% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Redirect Damage +31% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Redirect Damage +37% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Redirect Damage +43% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Redirect Damage +49% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Redirect Damage +55% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Redirect Damage +61% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Redirect Damage +67% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Redirect Damage +73% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Redirect Damage +79% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Redirect Damage +85% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - For 60 seconds after using Redirect, First Aid heals you +50 || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *For 60 seconds after using Redirect, First Aid heals you +15 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *For 60 seconds after using Redirect, First Aid heals you +22 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *For 60 seconds after using Redirect, First Aid heals you +29 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *For 60 seconds after using Redirect, First Aid heals you +36 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *For 60 seconds after using Redirect, First Aid heals you +43 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *For 60 seconds after using Redirect, First Aid heals you +50 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Potent Redirection || <b>Tier 12</b> - Redirect generates no Rage, reduces Rage by 760, and taunts -600 || Ring, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 100, and taunts -105 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 160, and taunts -150 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 220, and taunts -195 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 280, and taunts -240 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 340, and taunts -285 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 400, and taunts -330 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 460, and taunts -375 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 520, and taunts -420 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 580, and taunts -465 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 640, and taunts -510 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 700, and taunts -555 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Redirect generates no Rage, reduces Rage by 760, and taunts -600 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Redirect deals +36 damage and stuns the target || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Redirect deals +3 damage and stuns the target |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Redirect deals +6 damage and stuns the target |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Redirect deals +9 damage and stuns the target |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Redirect deals +12 damage and stuns the target |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Redirect deals +15 damage and stuns the target |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Redirect deals +18 damage and stuns the target |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Redirect deals +21 damage and stuns the target |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Redirect deals +24 damage and stuns the target |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Redirect deals +27 damage and stuns the target |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Redirect deals +30 damage and stuns the target |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Redirect deals +33 damage and stuns the target |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Redirect deals +36 damage and stuns the target |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Strategic Thrusts || <b>Tier 12</b> - Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Strategic Thrust and Lunge Damage +50% || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Strategic Thrust and Lunge Damage +17% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Strategic Thrust and Lunge Damage +20% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Strategic Thrust and Lunge Damage +23% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Strategic Thrust and Lunge Damage +26% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Strategic Thrust and Lunge Damage +29% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Strategic Thrust and Lunge Damage +32% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Strategic Thrust and Lunge Damage +35% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Strategic Thrust and Lunge Damage +38% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Strategic Thrust and Lunge Damage +41% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Strategic Thrust and Lunge Damage +44% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Strategic Thrust and Lunge Damage +47% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Strategic Thrust and Lunge Damage +50% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fatal Vulnerabilities || <b>Tier 12</b> - If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Heedfulness || <b>Tier 12</b> - Heed The Stick Damage +55% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heed The Stick Damage +11% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heed The Stick Damage +15% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heed The Stick Damage +19% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heed The Stick Damage +23% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heed The Stick Damage +27% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heed The Stick Damage +31% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Heed The Stick Damage +35% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Heed The Stick Damage +39% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Heed The Stick Damage +43% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Heed The Stick Damage +47% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Heed The Stick Damage +51% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Heed The Stick Damage +55% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Potent Heeding || <b>Tier 12</b> - Heed The Stick deals +12% Damage and Taunts +720 || Chest, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heed The Stick deals +1% Damage and Taunts +60 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heed The Stick deals +2% Damage and Taunts +120 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heed The Stick deals +3% Damage and Taunts +180 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heed The Stick deals +4% Damage and Taunts +240 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heed The Stick deals +5% Damage and Taunts +300 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heed The Stick deals +6% Damage and Taunts +360 |
+ | *; Tier 7 | ||
+ | *Heed The Stick deals +7% Damage and Taunts +420 | ||
+ | *; Tier 8 | ||
+ | *Heed The Stick deals +8% Damage and Taunts +480 | ||
+ | *; Tier 9 | ||
+ | *Heed The Stick deals +9% Damage and Taunts +540 | ||
+ | *; Tier 10 | ||
+ | *Heed The Stick deals +10% Damage and Taunts +600 | ||
+ | *; Tier 11 | ||
+ | *Heed The Stick deals +11% Damage and Taunts +660 | ||
+ | *; Tier 12 | ||
+ | *Heed The Stick deals +12% Damage and Taunts +720 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Healthy Heeding || <b>Tier 12</b> - Heed The Stick heals you for 20 health (or armor if health is full) || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heed The Stick heals you for 5 health (or armor if health is full) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heed The Stick heals you for 6 health (or armor if health is full) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heed The Stick heals you for 7 health (or armor if health is full) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heed The Stick heals you for 8 health (or armor if health is full) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heed The Stick heals you for 9 health (or armor if health is full) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heed The Stick heals you for 10 health (or armor if health is full) |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Heed The Stick heals you for 11 health (or armor if health is full) |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Heed The Stick heals you for 12 health (or armor if health is full) |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Heed The Stick heals you for 14 health (or armor if health is full) |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Heed The Stick heals you for 16 health (or armor if health is full) |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Heed The Stick heals you for 18 health (or armor if health is full) |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Heed The Stick heals you for 20 health (or armor if health is full) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Thickheaded Heeding || <b>Tier 6</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Headcracking || <b>Tier 12</b> - Headcracker Damage +52% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headcracker Damage +8% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headcracker Damage +12% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headcracker Damage +16% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headcracker Damage +20% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headcracker Damage +24% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headcracker Damage +28% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headcracker Damage +32% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headcracker Damage +36% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headcracker Damage +40% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headcracker Damage +44% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headcracker Damage +48% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headcracker Damage +52% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Uncrackable || || <b>Tier 6</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *After using Headcracker, you take half damage from Psychic attacks for 5 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *After using Headcracker, you take half damage from Psychic attacks for 6 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *After using Headcracker, you take half damage from Psychic attacks for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *After using Headcracker, you take half damage from Psychic attacks for 8 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *After using Headcracker, you take half damage from Psychic attacks for 9 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *After using Headcracker, you take half damage from Psychic attacks for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Pinning || <b>Tier 12</b> - Pin Damage +49% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pin Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pin Damage +9% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pin Damage +13% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pin Damage +17% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pin Damage +21% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pin Damage +25% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Pin Damage +29% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Pin Damage +33% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Pin Damage +37% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Pin Damage +41% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Pin Damage +45% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Pin Damage +49% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Pin generates no Rage and reduces Rage by 600 || Necklace, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 50 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 100 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 150 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 200 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 250 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 300 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Pin generates no Rage and reduces Rage by 350 |
+ | *; Tier 8 | ||
+ | *Pin generates no Rage and reduces Rage by 400 | ||
+ | *; Tier 9 | ||
+ | *Pin generates no Rage and reduces Rage by 450 | ||
+ | *; Tier 10 | ||
+ | *Pin generates no Rage and reduces Rage by 500 | ||
+ | *; Tier 11 | ||
+ | *Pin generates no Rage and reduces Rage by 550 | ||
+ | *; Tier 12 | ||
+ | *Pin generates no Rage and reduces Rage by 600 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Agonizing Pins || <b>Tier 6</b> - Pin causes target's attacks to deal -35% damage for 5 seconds || OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pin causes target's attacks to deal -10% damage for 5 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pin causes target's attacks to deal -15% damage for 5 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pin causes target's attacks to deal -20% damage for 5 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pin causes target's attacks to deal -25% damage for 5 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pin causes target's attacks to deal -30% damage for 5 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pin causes target's attacks to deal -35% damage for 5 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of The Phoenix || <b>Tier 6</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you || OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 Health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 30 Health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || |
+ | |- | ||
+ | | || of Healthy Suppression || <b>Tier 12</b> - Suppress heals you for 36 health || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Suppress heals you for 15 health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Suppress heals you for 17 health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Suppress heals you for 19 health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Suppress heals you for 20 health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Suppress heals you for 22 health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Suppress heals you for 24 health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Suppress heals you for 26 health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Suppress heals you for 28 health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Suppress heals you for 30 health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Suppress heals you for 32 health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Suppress heals you for 34 health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Suppress heals you for 36 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Suppression || <b>Tier 12</b> - Suppress Damage +43% || Ring, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Suppress Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Suppress Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Suppress Damage +16% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Suppress Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Suppress Damage +22% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Suppress Damage +25% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Suppress Damage +28% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Suppress Damage +31% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Suppress Damage +34% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Suppress Damage +37% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Suppress Damage +40% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Suppress Damage +43% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Contemplative Suppression || <b>Tier 12</b> - Suppress deals +27% damage and causes targets to lose an additional 300 Rage || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Suppress deals +5% damage and causes targets to lose an additional 25 Rage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Suppress deals +7% damage and causes targets to lose an additional 50 Rage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Suppress deals +9% damage and causes targets to lose an additional 75 Rage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Suppress deals +11% damage and causes targets to lose an additional 100 Rage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Suppress deals +13% damage and causes targets to lose an additional 125 Rage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Suppress deals +15% damage and causes targets to lose an additional 150 Rage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Suppress deals +17% damage and causes targets to lose an additional 175 Rage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Suppress deals +19% damage and causes targets to lose an additional 200 Rage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Suppress deals +21% damage and causes targets to lose an additional 225 Rage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Suppress deals +23% damage and causes targets to lose an additional 250 Rage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Suppress deals +25% damage and causes targets to lose an additional 275 Rage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Suppress deals +27% damage and causes targets to lose an additional 300 Rage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Stunning Suppression || <b>Tier 12</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage. |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage. |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage. |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage. |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage. |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage. |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. |
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 19:27, 19 December 2016
See also: Staff/Treasure Effects:By Slot See also: Staff/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
of Staff-Fighting | Tier 6 - Staff Base Damage +20% | Head, MainHand |
Expand
| |
Tier 12 - Armor from Combat Refresh Abilities +34 when Staff is active | Chest, Feet |
Expand
| ||
Tier 12 - Smash, Double Hit, and Heed The Stick Damage +13 | OffHand, Necklace |
Expand
| ||
Tier 12 - Nice Attack Power Cost -16 when Staff is active | Ring |
Expand
| ||
of Smashing Vulnerabilities | Tier 12 - All Staff attacks have a 4.5% chance to trigger the target's Vulnerability | OffHand, Ring |
Expand
| |
of Fiery Smashing | Tier 12 - Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds | Hands |
Expand
| |
of Crushing Streaks | Tier 6 - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack | Ring, Hands |
Expand
| |
Tier 6 - Pin heals you for 35 health | Chest, Hands |
Expand
| ||
Tier 12 - Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds | Head, Feet |
Expand
| ||
of Accurate Suppression | Tier 5 - Suppress and Heed the Stick have +30 Accuracy | Head, Feet |
Expand
| |
of Double Hits | Tier 12 - Double Hit Damage +28% | Chest, Feet |
Expand
| |
of The Phoenix | Tier 6 - Phoenix Strike Damage +50% | Chest, Necklace |
Expand
| |
of The Phoenix | Tier 7 - Phoenix Strike deals +17% damage and reuse timer is -8 seconds | Feet |
Expand
| |
of The Phoenix | Tier 6 - Phoenix Strike restores 90 Health to you | Head, Legs |
Expand
| |
of Slashy Double Hits | Tier 6 - Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds | OffHand |
Expand
| |
of Efficient Thrusting | Tier 12 - Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second | Head, Necklace |
Expand
| |
of Defensive Staff Fighting | Tier 12 - Suppress and Deflective Spin Damage +30% | Chest, MainHand |
Expand
| |
of Hot Hits | Tier 12 - Double Hit ignites the target, dealing 100 Fire damage over 15 seconds | Head, Legs |
Expand
| |
of Cold Blocking | Tier 12 - Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds | Legs, Ring |
Expand
| |
of Concussive Cracking | Tier 12 - Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds | MainHand |
Expand
| |
of Lunging | Tier 12 - Lunge deals +33% damage to health and armor | Legs, MainHand |
Expand
| |
of Group-Lunging | Tier 12 - Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds | Hands |
Expand
| |
of Bloody Redirection | Tier 12 - Redirect deals +72 Trauma damage over 15 seconds | Chest, OffHand |
Expand
| |
of Knockback Lunges | Tier 12 - Lunge deals +20 damage and knocks the target backwards | Feet |
Expand
| |
of Lunging | Tier 12 - Lunge deals +78 armor damage | OffHand, Ring |
Expand
| |
of Healthy Deflection | Tier 12 - Deflective Spin heals 72 Health over 60 seconds | Legs, Necklace |
Expand
| |
of Refreshing Deflection | Tier 12 - Deflective Spin restores 30 Power after a 20 second delay | Head, OffHand |
Expand
| |
of Second Chances | Tier 12 - If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health | Feet, Necklace |
Expand
| |
of Accurate Pinning | Tier 6 - Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) | Necklace |
Expand
| |
of Zen Stances | Tier 12 - Blocking Stance restores 26 Power to you | Head, Chest |
Expand
| |
of Mind-Body Arts | Tier 12 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage | MainHand, Necklace |
Expand
| |
Tier 12 - For 60 seconds after using Blocking Stance, First Aid heals you +44 | Hands, Feet |
Expand
| ||
of Redirection | Tier 12 - Redirect Damage +85% | Legs, MainHand |
Expand
| |
Tier 6 - For 60 seconds after using Redirect, First Aid heals you +50 | Hands, Feet |
Expand
| ||
of Potent Redirection | Tier 12 - Redirect generates no Rage, reduces Rage by 760, and taunts -600 | Ring, Necklace |
Expand
| |
Tier 12 - Redirect deals +36 damage and stuns the target | Hands |
Expand
| ||
of Strategic Thrusts | Tier 12 - Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable | Legs, MainHand |
Expand
| |
Tier 12 - Strategic Thrust and Lunge Damage +50% | Head, OffHand |
Expand
| ||
of Fatal Vulnerabilities | Tier 12 - If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you | Chest, Hands |
Expand
| |
of Heedfulness | Tier 12 - Heed The Stick Damage +55% | Legs, MainHand |
Expand
| |
of Potent Heeding | Tier 12 - Heed The Stick deals +12% Damage and Taunts +720 | Chest, Head |
Expand
| |
of Healthy Heeding | Tier 12 - Heed The Stick heals you for 20 health (or armor if health is full) | Hands, Necklace |
Expand
| |
of Thickheaded Heeding | Tier 6 - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds | OffHand, Ring |
Expand
| |
of Headcracking | Tier 12 - Headcracker Damage +52% | Chest, Feet |
Expand
| |
Tier 12 - Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 | Legs, MainHand |
Expand
| ||
Uncrackable | Tier 6 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds | OffHand |
Expand
| |
of Pinning | Tier 12 - Pin Damage +49% | Legs, MainHand |
Expand
| |
Tier 12 - Pin generates no Rage and reduces Rage by 600 | Necklace, Ring |
Expand
| ||
of Agonizing Pins | Tier 6 - Pin causes target's attacks to deal -35% damage for 5 seconds | OffHand |
Expand
| |
of The Phoenix | Tier 6 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you | OffHand |
Expand
| |
Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability | MainHand | |||
of Healthy Suppression | Tier 12 - Suppress heals you for 36 health | OffHand, Ring |
Expand
| |
of Suppression | Tier 12 - Suppress Damage +43% | Ring, MainHand |
Expand
| |
of Contemplative Suppression | Tier 12 - Suppress deals +27% damage and causes targets to lose an additional 300 Rage | Legs, Necklace |
Expand
| |
of Stunning Suppression | Tier 12 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. | Hands |
Expand
|