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Unarmed/Treasure Effects

1,042 bytes removed, 20:27, 19 December 2016
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</includeonly>
See also: [[Unarmed/Treasure Effects:By Slot]]
See also: [[Unarmed/Treasure Effects:By Ability]]<!-- This table is from patch v266v272, August 18December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Unarmed</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Martial || of Crippling Slams Deadly Fists || <b>Tier 6</b> - Bodyslam deals Unarmed Damage +100% damage and slows target's movement speed by 4520% || Head, MainHand, Ring || {{Spoiler|
*; Tier 1
*Bodyslam deals Unarmed Damage +103*; Tier 2*Unarmed Damage +8%*; Tier 3*Unarmed Damage +11% damage *; Tier 4*Unarmed Damage +14%*; Tier 5*Unarmed Damage +17%*; Tier 6*Unarmed Damage +20%|Expand}}|-| Punching || of Punches || <b>Tier 6</b> - Jab and Infuriating Fist Damage +48 || Chest, Feet || {{Spoiler|*; Tier 1*Jab and slows target's movement speed by 45%Infuriating Fist Damage +8
*; Tier 2
*Bodyslam deals Jab and Infuriating Fist Damage +25% damage and slows target's movement speed by 45%16
*; Tier 3
*Bodyslam deals Jab and Infuriating Fist Damage +40% damage and slows target's movement speed by 45%24
*; Tier 4
*Bodyslam deals Jab and Infuriating Fist Damage +65% damage and slows target's movement speed by 45%32
*; Tier 5
*Bodyslam deals Jab and Infuriating Fist Damage +80% damage and slows target's movement speed by 45%40
*; Tier 6
*Bodyslam deals Jab and Infuriating Fist Damage +100% damage and slows target's movement speed by 45%48
|Expand}}
|-
| || of Refreshing Punches || <b>Tier 6</b> - You regain 8 health whenever you use Punch or , Jab , and Infuriating Fist restore 14 Health to you || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*You regain 2 health whenever you use Punch or , Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2
*You regain 3 health whenever you use Punch or , Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3
*You regain 4 health whenever you use Punch or , Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4
*You regain 5 health whenever you use Punch or , Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5
*You regain 7 health whenever you use Punch or , Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6
*You regain 8 health whenever you use Punch or , Jab, and Infuriating Fist restore 14 Health to you
|Expand}}
|-
| Bodyslamming || of Bodyslamming Knee-Kicking || <b>Tier 12</b> - Bodyslam deals Knee Kick Damage +19040% damage || MainHandChest, Ring Feet || {{Spoiler|
*; Tier 1
*Bodyslam deals Knee Kick Damage +257% damage
*; Tier 2
*Bodyslam deals Knee Kick Damage +4010% damage
*; Tier 3
*Bodyslam deals Knee Kick Damage +5513% damage
*; Tier 4
*Bodyslam deals Knee Kick Damage +7016% damage
*; Tier 5
*Bodyslam deals Knee Kick Damage +8519% damage
*; Tier 6
*Bodyslam deals Knee Kick Damage +10022% damage
*; Tier 7
*Bodyslam deals Knee Kick Damage +11525% damage
*; Tier 8
*Bodyslam deals Knee Kick Damage +13028% damage
*; Tier 9
*Bodyslam deals Knee Kick Damage +14531% damage
*; Tier 10
*Bodyslam deals Knee Kick Damage +16034% damage
*; Tier 11
*Bodyslam deals Knee Kick Damage +17537% damage
*; Tier 12
*Bodyslam deals Knee Kick Damage +19040% damage
|Expand}}
|-
| || of Pain-Reflection Naked Fury || <b>Tier 12</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10deal +22% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack. Armor left || HeadLegs, MainHand Necklace || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +2 damage when you have a 1% chance to conjure a magical field that mitigates 1033% or less of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Armor left
*; Tier 2
*Unarmed attacks deal +4 damage when you have a 2% chance to conjure a magical field that mitigates 1033% or less of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Armor left
*; Tier 3
*Unarmed attacks have a 3deal +6% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 4
*Unarmed attacks have a 4deal +8% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 5
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates deal +10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 6
*Unarmed attacks have a 6deal +12% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 7
*Unarmed attacks have a 7deal +14% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 8
*Unarmed attacks have a 8deal +16% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 9
*Unarmed attacks have a 9deal +17% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 10
*Unarmed attacks have a 10deal +18% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 11
*Unarmed attacks have a 11deal +20% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
*; Tier 12
*Unarmed attacks have a 12deal +22% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with less of your next Kick attack.Armor left
|Expand}}
|-
| || of Fiery Barrages Armor Hatred || <b>Tier 6</b> - Barrage and Headbutt ignite the target, causing them to take 70 Unarmed attacks deal +14 Armor damage over 20 seconds || LegsHead, Ring MainHand || {{Spoiler|
*; Tier 1
*Barrage and Headbutt ignite the target, causing them to take 25 Unarmed attacks deal +4 Armor damage over 20 seconds
*; Tier 2
*Barrage and Headbutt ignite the target, causing them to take 35 Unarmed attacks deal +6 Armor damage over 20 seconds
*; Tier 3
*Barrage and Headbutt ignite the target, causing them to take 40 Unarmed attacks deal +8 Armor damage over 20 seconds
*; Tier 4
*Barrage and Headbutt ignite the target, causing them to take 50 Unarmed attacks deal +10 Armor damage over 20 seconds
*; Tier 5
*Barrage and Headbutt ignite the target, causing them to take 60 Unarmed attacks deal +12 Armor damage over 20 seconds
*; Tier 6
*Barrage and Headbutt ignite the target, causing them to take 70 Unarmed attacks deal +14 Armor damage over 20 seconds
|Expand}}
|-
| Slashing || of Slashing Strikes Accurate Martial Arts || <b>Tier 612</b> - Slashing Strike has a 70% chance to Unarmed attacks deal double slashing +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) || OffHandMainHand, Head Necklace || {{Spoiler|
*; Tier 1
*Slashing Strike has a 20% chance to Unarmed attacks deal double slashing +1 damageand have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
*Slashing Strike has a 30% chance to Unarmed attacks deal double slashing +1 damageand have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
*Slashing Strike has a 40% chance to Unarmed attacks deal double slashing +2 damageand have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
*Slashing Strike has a 50% chance to Unarmed attacks deal double slashing +2 damageand have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
*Slashing Strike has a 60% chance to Unarmed attacks deal double slashing +3 damageand have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
*Slashing Strike has a 70% chance to Unarmed attacks deal double slashing +3 damageand have +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7*Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8*Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9*Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10*Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12*Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Deadly Barrages Punch-Shielding || <b>Tier 12</b> - Barrage and Headbutt deal +36Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || LegsHead, Ring MainHand || {{Spoiler|
*; Tier 1
*Barrage and Headbutt deal +3Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 2
*Barrage and Headbutt deal +6Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 3
*Barrage and Headbutt deal +9Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 4
*Barrage and Headbutt deal +12Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 5
*Barrage and Headbutt deal +15Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 6
*Barrage and Headbutt deal +18Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 7
*Barrage and Headbutt deal +21Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 8
*Barrage and Headbutt deal +24Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 9
*Barrage and Headbutt deal +27Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 10
*Barrage and Headbutt deal +30Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 11
*Barrage and Headbutt deal +33Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
*; Tier 12
*Barrage and Headbutt deal +36Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damageis mitigated).
|Expand}}
|-
| Serpentine || of Cobra Striking Pain-Reflection || <b>Tier 12</b> - Cobra Strike and Mamba Strike Unarmed attacks have a 5412% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || ChestHead, Hands MainHand || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% chance of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to deal double the damageyou do with your next Kick attack.
*; Tier 2
*Cobra Strike and Mamba Strike Unarmed attacks have a 142% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 3
*Cobra Strike and Mamba Strike Unarmed attacks have a 183% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 4
*Cobra Strike and Mamba Strike Unarmed attacks have a 224% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 5
*Cobra Strike and Mamba Strike Unarmed attacks have a 265% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 6
*Cobra Strike and Mamba Strike Unarmed attacks have a 306% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 7
*Cobra Strike and Mamba Strike Unarmed attacks have a 347% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 8
*Cobra Strike and Mamba Strike Unarmed attacks have a 388% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 9
*Cobra Strike and Mamba Strike Unarmed attacks have a 429% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 10
*Cobra Strike and Mamba Strike Unarmed attacks have a 4610% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 11
*Cobra Strike and Mamba Strike Unarmed attacks have a 5011% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damageyou do with your next Kick attack.
*; Tier 12
*Cobra Strike and Mamba Strike Unarmed attacks have a 5412% chance to deal double conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage|Expand}}|-| || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|*; Tier 1*Chance to Ignore Knockbacks +25% when Unarmed mitigated). Damage mitigated in this way is active*; Tier 2*Chance automatically added to Ignore Knockbacks +30% when Unarmed is activethe damage you do with your next Kick attack.
|Expand}}
|-
| Martial Artist's || of Angst Fists || <b>Tier 612</b> - Unarmed Damage +614% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || OffHandChest, Necklace Feet || {{Spoiler|
*; Tier 1
*Unarmed Damage +13%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*Unarmed Damage +24%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*Unarmed Damage +35%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*Unarmed Damage +46%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*Unarmed Damage +57%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*Unarmed Damage +68%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 7*9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 8*10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 9*11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 10*12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 11*13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 12*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Unflappable Anti-Darkness || of Mind-Defense Dark and Angry Fists || <b>Tier 612</b> - Slashing Damage Reduction +6 when Unarmed is active, 22% of all Darkness and Psychic Damage Reduction +6 when Unarmed damage you take is active mitigated and added to the damage done by your next Punch or Jab || HeadLegs, Ring Feet || {{Spoiler|
*; Tier 1
*Slashing Damage Reduction +1 when Unarmed is active, 8% of all Darkness and Psychic Damage Reduction +1 when Unarmed damage you take is activemitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*Slashing Damage Reduction +2 when Unarmed is active, 9% of all Darkness and Psychic Damage Reduction +2 when Unarmed damage you take is activemitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*Slashing Damage Reduction +3 when Unarmed is active, 10% of all Darkness and Psychic Damage Reduction +3 when Unarmed damage you take is activemitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*Slashing Damage Reduction +4 when Unarmed is active, 11% of all Darkness and Psychic Damage Reduction +4 when Unarmed damage you take is activemitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*Slashing Damage Reduction +5 when Unarmed is active, 13% of all Darkness and Psychic Damage Reduction +5 when Unarmed damage you take is activemitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*Slashing Damage Reduction +6 when Unarmed 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 7*15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 8*17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 9*18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 10*19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 11*21% of all Darkness and Psychic damage you take is active, mitigated and added to the damage done by your next Punch or Jab*; Tier 12*22% of all Darkness and Psychic Damage Reduction +6 when Unarmed damage you take is activemitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Infuriating || of Bleeding Strikes || <b>Tier 612</b> - Slashing Strike has a 100Taunt From Attack Damage +60% chance to deal an additional 60 Trauma damage over 15 seconds when Unarmed is active || OffHandHead, Necklace Ring || {{Spoiler|
*; Tier 1
*Slashing Strike has a 40Taunt From Attack Damage +5% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active
*; Tier 2
*Slashing Strike has a 50Taunt From Attack Damage +10% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active
*; Tier 3
*Slashing Strike has a 60Taunt From Attack Damage +15% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active
*; Tier 4
*Slashing Strike has a 70Taunt From Attack Damage +20% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active
*; Tier 5
*Slashing Strike has a 80Taunt From Attack Damage +25% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active
*; Tier 6
*Slashing Strike has a 100Taunt From Attack Damage +30% chance to deal an additional when Unarmed is active*; Tier 7*Taunt From Attack Damage +35% when Unarmed is active*; Tier 8*Taunt From Attack Damage +40% when Unarmed is active*; Tier 9*Taunt From Attack Damage +45% when Unarmed is active*; Tier 10*Taunt From Attack Damage +50% when Unarmed is active*; Tier 11*Taunt From Attack Damage +55% when Unarmed is active*; Tier 12*Taunt From Attack Damage +60 Trauma damage over 15 seconds% when Unarmed is active
|Expand}}
|-
| Platefooted || of Slow Mambas || <b>Tier 126</b> - You regain 35 Armor whenever you use a kick Mamba Strike deals +200% Crushing damage and +300 Trauma damage (from any skill!if target's armor is below 33%) , but reuse timer is +8 seconds || ChestHead, Ring OffHand || {{Spoiler|
*; Tier 1
*You regain 5 Armor whenever you use a kick Mamba Strike deals +50% Crushing damage and +50 Trauma damage (from any skill!if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 2
*You regain 7 Armor whenever you use a kick Mamba Strike deals +100% Crushing damage and +100 Trauma damage (from any skill!if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 3
*You regain 9 Armor whenever you use a kick Mamba Strike deals +125% Crushing damage and +150 Trauma damage (from any skill!if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 4
*You regain 11 Armor whenever you use a kick Mamba Strike deals +150% Crushing damage and +200 Trauma damage (from any skill!if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 5
*You regain 13 Armor whenever you use a kick Mamba Strike deals +175% Crushing damage and +250 Trauma damage (from any skill!if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 6
*You regain 15 Armor whenever you use a kick Mamba Strike deals +200% Crushing damage and +300 Trauma damage (from any skill!if target's armor is below 33%)*; Tier 7*You regain 17 Armor whenever you use a kick (from any skill!)*; Tier , but reuse timer is +8*You regain 19 Armor whenever you use a kick (from any skill!)*; Tier 9*You regain 23 Armor whenever you use a kick (from any skill!)*; Tier 10*You regain 27 Armor whenever you use a kick (from any skill!)*; Tier 11*You regain 31 Armor whenever you use a kick (from any skill!)*; Tier 12*You regain 35 Armor whenever you use a kick (from any skill!)seconds
|Expand}}
|-
| Ankle-Kicking || of Ankle-Kicking Internal Injuries || <b>Tier 56</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds || Hands OffHand, Necklace || {{Spoiler|
*; Tier 1
*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
*; Tier 2
*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by Mamba Strike and Front Kick deal 25%Trauma damage over 15 seconds
*; Tier 3
*Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25%Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
*; Tier 4
*Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
*; Tier 5
*Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds*; Tier 6*Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
|Expand}}
|-
| Kicking || of Naked Fury Kicking || <b>Tier 12</b> - Unarmed attacks deal Kick Damage +40% damage when you have 33% or less of your Armor left 46 || Legs, Necklace MainHand, Ring || {{Spoiler|
*; Tier 1
*Unarmed attacks deal Kick Damage +1 damage when you have 33% or less of your Armor left4
*; Tier 2
*Unarmed attacks deal Kick Damage +2 damage when you have 33% or less of your Armor left7
*; Tier 3
*Unarmed attacks deal Kick Damage +5% damage when you have 33% or less of your Armor left10
*; Tier 4
*Unarmed attacks deal Kick Damage +10% damage when you have 33% or less of your Armor left14
*; Tier 5
*Unarmed attacks deal Kick Damage +30% damage when you have 33% or less of your Armor left18
*; Tier 6
*Unarmed attacks deal Kick Damage +16% damage when you have 33% or less of your Armor left22
*; Tier 7
*Unarmed attacks deal Kick Damage +20% damage when you have 33% or less of your Armor left26
*; Tier 8
*Unarmed attacks deal Kick Damage +25% damage when you have 33% or less of your Armor left30
*; Tier 9
*Unarmed attacks deal Kick Damage +27% damage when you have 33% or less of your Armor left34
*; Tier 10
*Unarmed attacks deal Kick Damage +30% damage when you have 33% or less of your Armor left38
*; Tier 11
*Unarmed attacks deal Kick Damage +35% damage when you have 33% or less of your Armor left42
*; Tier 12
*Unarmed attacks deal Kick Damage +40% damage when you have 33% or less of your Armor left46
|Expand}}
|-
| Platefooted || of Bruising Slams || <b>Tier 12</b> - Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) Kick attacks restore 43 Armor || LegsChest, Feet Ring || {{Spoiler|
*; Tier 1
*Bruising Blow has a Kick attacks restore 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Armor
*; Tier 2
*Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 13 Armor
*; Tier 3
*Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 16 Armor
*; Tier 4
*Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 19 Armor
*; Tier 5
*Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 22 Armor
*; Tier 6
*Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 25 Armor
*; Tier 7
*Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 28 Armor
*; Tier 8
*Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 31 Armor
*; Tier 9
*Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 34 Armor
*; Tier 10
*Bruising Blow has a 22% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 37 Armor
*; Tier 11
*Bruising Blow has a 26% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 40 Armor
*; Tier 12
*Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)Kick attacks restore 43 Armor
|Expand}}
|-
| || of Barrage Bubbles Reflective Kicks || <b>Tier 126</b> - Headbutt Kick attacks have a 68deal +9% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 6% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated) || Hands, Feet || {{Spoiler|
*; Tier 1
*Headbutt Kick attacks have a 13deal +4% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 1% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)
*; Tier 2
*Headbutt Kick attacks have a 18deal +5% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 2% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)
*; Tier 3
*Headbutt Kick attacks have a 23deal +6% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 3% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)
*; Tier 4
*Headbutt Kick attacks have a 28deal +7% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 4% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)
*; Tier 5
*Headbutt Kick attacks have a 33deal +8% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 5% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)
*; Tier 6
*Headbutt Kick attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 7*Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 8*Headbutt attacks have a 48% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier deal +9*Headbutt attacks have a 53% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take for 10 seconds (or until 100 damage is mitigated)*; Tier 10*Headbutt attacks have a 58% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 11*Headbutt attacks have a 63% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 12*Headbutt attacks have a 68% chance to conjure a magical field that mitigates 1006% of all physical damage you take Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)
|Expand}}
|-
| Front-Kicker's || of Front-Kicking Away Toxins || <b>Tier 126</b> - Front Kick attacks have a 55Damage +33% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Feet || {{Spoiler|
*; Tier 1
*Front Kick attacks have a 5% chance to conjure a magical field that mitigates 30Damage +8% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 2
*Front Kick attacks have a 10% chance to conjure a magical field that mitigates 30Damage +13% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 3
*Front Kick attacks have a 15% chance to conjure a magical field that mitigates 30Damage +18% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 4
*Front Kick attacks have a 20% chance to conjure a magical field that mitigates 30Damage +23% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 5
*Front Kick attacks have a 24% chance to conjure a magical field that mitigates 30Damage +28% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 6
*Front Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7*Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 8*Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9*Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10*Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11*Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12*Kick attacks have a 55% chance to conjure a magical field that mitigates 30+33% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
|Expand}}
|-
| Kicking Hip-Shattering || of Kicking Hip-Shattering || <b>Tier 126</b> - All kick Kick attacks (even animal kicks!) deal +33 14% damage and slow target's movement speed by 45% || Legs, MainHand, Ring OffHand || {{Spoiler|
*; Tier 1
*All kick Kick attacks (even animal kicks!) deal +2 5% damageand slow target's movement speed by 45%
*; Tier 2
*All kick Kick attacks (even animal kicks!) deal +5 7% damageand slow target's movement speed by 45%
*; Tier 3
*All kick Kick attacks (even animal kicks!) deal +8 9% damageand slow target's movement speed by 45%
*; Tier 4
*All kick Kick attacks (even animal kicks!) deal +11 % damageand slow target's movement speed by 45%
*; Tier 5
*All kick Kick attacks (even animal kicks!) deal +14 13% damageand slow target's movement speed by 45%
*; Tier 6
*All kick Kick attacks (even animal kicks!) deal +17 damage*; Tier 7*All kick attacks (even animal kicks!) deal +20 damage*; Tier 8*All kick attacks (even animal kicks!) deal +22 damage*; Tier 9*All kick attacks (even animal kicks!) deal +24 damage*; Tier 10*All kick attacks (even animal kicks!) deal +26 damage*; Tier 11*All kick attacks (even animal kicks!) deal +29 damage*; Tier 12*All kick attacks (even animal kicks!) deal +33 14% damageand slow target's movement speed by 45%
|Expand}}
|-
| || of Punch-Shielding Kicking While Nude || <b>Tier 12</b> - Unarmed Kick attacks have a 19% chance to conjure a magical field that mitigates 10deal +34% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). less of your Armor left || HeadLegs, MainHand Necklace || {{Spoiler|
*; Tier 1
*Unarmed Kick attacks have a 2% chance to conjure a magical field that mitigates 10deal +12% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 2
*Unarmed Kick attacks have a 3% chance to conjure a magical field that mitigates 10deal +14% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 3
*Unarmed Kick attacks have a 5% chance to conjure a magical field that mitigates 10deal +16% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 4
*Unarmed Kick attacks have a 6% chance to conjure a magical field that mitigates 10deal +18% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 5
*Unarmed Kick attacks have a 8% chance to conjure a magical field that mitigates 10deal +20% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 6
*Unarmed Kick attacks have a 9% chance to conjure a magical field that mitigates 10deal +22% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 7
*Unarmed Kick attacks have a 11% chance to conjure a magical field that mitigates 10deal +24% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 8
*Unarmed Kick attacks have a 12% chance to conjure a magical field that mitigates 10deal +26% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 9
*Unarmed Kick attacks have a 14% chance to conjure a magical field that mitigates 10deal +28% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 10
*Unarmed Kick attacks have a 15% chance to conjure a magical field that mitigates 10deal +30% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 11
*Unarmed Kick attacks have a 17% chance to conjure a magical field that mitigates 10deal +32% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
*; Tier 12
*Unarmed Kick attacks have a 19% chance to conjure a magical field that mitigates 10deal +34% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left
|Expand}}
|-
| || of Armor Barrages Kicking Away Toxins || <b>Tier 12</b> - Headbutt deals +76 armor 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || LegsHands, Ring Feet || {{Spoiler|
*; Tier 1
*Headbutt deals +10 armor 7% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 2
*Headbutt deals +16 armor 8% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 3
*Headbutt deals +22 armor 9% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 4
*Headbutt deals +28 armor 10% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 5
*Headbutt deals +34 armor 11% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 6
*Headbutt deals +40 armor 12% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 7
*Headbutt deals +46 armor 13% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 8
*Headbutt deals +52 armor 14% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 9
*Headbutt deals +58 armor 15% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 10
*Headbutt deals +64 armor 16% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 11
*Headbutt deals +70 armor 17% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
*; Tier 12
*Headbutt deals +76 armor 18% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick
|Expand}}
|-
| || of Armor Punching Reckless Barrages || <b>Tier 12</b> - Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +24 armor % damage , but reuse timer is +3 seconds || Chest, Feet Hands || {{Spoiler|
*; Tier 1
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +2 armor % damage, but reuse timer is +3 seconds
*; Tier 2
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +4 armor % damage, but reuse timer is +3 seconds
*; Tier 3
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +6 armor % damage, but reuse timer is +3 seconds
*; Tier 4
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +8 armor % damage, but reuse timer is +3 seconds
*; Tier 5
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +10 armor % damage, but reuse timer is +3 seconds
*; Tier 6
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +12 armor % damage, but reuse timer is +3 seconds
*; Tier 7
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +14 armor % damage, but reuse timer is +3 seconds
*; Tier 8
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +16 armor % damage, but reuse timer is +3 seconds
*; Tier 9
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +18 armor % damage, but reuse timer is +3 seconds
*; Tier 10
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +20 armor % damage, but reuse timer is +3 seconds
*; Tier 11
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +22 armor % damage, but reuse timer is +3 seconds
*; Tier 12
*Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +24 armor % damage, but reuse timer is +3 seconds
|Expand}}
|-
| Slashing Mindfist || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike generates -200 Rage Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || OffHand, Head Necklace || {{Spoiler|
*; Tier 1
*Slashing Strike generates -60 RageBarrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 2
*Slashing Strike generates -90 RageBarrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 3
*Slashing Strike generates -120 RageBarrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4
*Slashing Strike generates -150 RageBarrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 5
*Slashing Strike generates -170 RageBarrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6
*Slashing Strike generates -200 RageBarrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Healthy Bruises Headbutt Bubbles || <b>Tier 12</b> - Bruising Blow restores 25 health Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Legs, Necklace Hands || {{Spoiler|
*; Tier 1
*Bruising Blow restores 2 healthHeadbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 2
*Bruising Blow restores 3 healthHeadbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 3
*Bruising Blow restores 5 healthHeadbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 4
*Bruising Blow restores 7 healthHeadbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 5
*Bruising Blow restores 9 healthHeadbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 6
*Bruising Blow restores 11 healthHeadbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 7
*Bruising Blow restores 13 healthHeadbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 8
*Bruising Blow restores 14 healthHeadbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 9
*Bruising Blow restores 16 healthHeadbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 10
*Bruising Blow restores 18 healthHeadbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 11
*Bruising Blow restores 22 healthHeadbutt deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 12
*Bruising Blow restores 25 healthHeadbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
|Expand}}
|-
| Uncrushable || of Crush-Defense Deadly Barrages || <b>Tier 12</b> - Crushing Damage Reduction +12 when Unarmed is active, Trauma Barrage Damage Reduction +6 when Unarmed is active 49% || HeadLegs, Ring || {{Spoiler|
*; Tier 1
*Crushing Barrage Damage Reduction +1 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active5%
*; Tier 2
*Crushing Barrage Damage Reduction +2 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active9%
*; Tier 3
*Crushing Barrage Damage Reduction +3 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active13%
*; Tier 4
*Crushing Barrage Damage Reduction +4 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active17%
*; Tier 5
*Crushing Barrage Damage Reduction +5 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active21%
*; Tier 6
*Crushing Barrage Damage Reduction +6 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active25%
*; Tier 7
*Crushing Barrage Damage Reduction +7 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active29%
*; Tier 8
*Crushing Barrage Damage Reduction +8 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active33%
*; Tier 9
*Crushing Barrage Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active37%
*; Tier 10
*Crushing Barrage Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active41%
*; Tier 11
*Crushing Barrage Damage Reduction +11 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active45%
*; Tier 12
*Crushing Barrage Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active49%
|Expand}}
|-
| || of Reckless Fiery Barrages || <b>Tier 126</b> - Barrage and Headbutt hit all enemies within 5 meters and deal +24% ignite the target, causing them to take 95 damage over 20 seconds || Hands Legs, Ring || {{Spoiler|
*; Tier 1
*Barrage and Headbutt hit all enemies within 5 meters and deal +2% ignite the target, causing them to take 25 damageover 20 seconds
*; Tier 2
*Barrage and Headbutt hit all enemies within 5 meters and deal +4% ignite the target, causing them to take 35 damageover 20 seconds
*; Tier 3
*Barrage and Headbutt hit all enemies within 5 meters and deal +6% ignite the target, causing them to take 40 damageover 20 seconds
*; Tier 4
*Barrage and Headbutt hit all enemies within 5 meters and deal +8% ignite the target, causing them to take 50 damageover 20 seconds
*; Tier 5
*Barrage and Headbutt hit all enemies within 5 meters and deal +10% ignite the target, causing them to take 60 damageover 20 seconds
*; Tier 6
*Barrage and Headbutt hit all enemies within 5 meters and deal +12% ignite the target, causing them to take 95 damage*; Tier 7*Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage*; Tier 8*Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage*; Tier 9*Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage*; Tier 10*Barrage and Headbutt hit all enemies within 5 meters and deal +over 20% damage*; Tier 11*Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage*; Tier 12*Barrage and Headbutt hit all enemies within 5 meters and deal +24% damageseconds
|Expand}}
|-
| || of Headbutting Armor Tossing || <b>Tier 12</b> - Hip Throw Headbutt and Bodyslam Knee Kick deal +132 95 armor damage || HandsLegs, Feet Ring || {{Spoiler|
*; Tier 1
*Hip Throw Headbutt and Bodyslam Knee Kick deal +11 18 armor damage
*; Tier 2
*Hip Throw Headbutt and Bodyslam Knee Kick deal +22 25 armor damage
*; Tier 3
*Hip Throw Headbutt and Bodyslam Knee Kick deal +33 32 armor damage
*; Tier 4
*Hip Throw Headbutt and Bodyslam Knee Kick deal +44 39 armor damage
*; Tier 5
*Hip Throw Headbutt and Bodyslam Knee Kick deal +55 46 armor damage
*; Tier 6
*Hip Throw Headbutt and Bodyslam Knee Kick deal +66 53 armor damage
*; Tier 7
*Hip Throw Headbutt and Bodyslam Knee Kick deal +77 60 armor damage
*; Tier 8
*Hip Throw Headbutt and Bodyslam Knee Kick deal +88 67 armor damage
*; Tier 9
*Hip Throw Headbutt and Bodyslam Knee Kick deal +99 74 armor damage
*; Tier 10
*Hip Throw Headbutt and Bodyslam Knee Kick deal +110 81 armor damage
*; Tier 11
*Hip Throw Headbutt and Bodyslam Knee Kick deal +121 88 armor damage
*; Tier 12
*Hip Throw Headbutt and Bodyslam Knee Kick deal +132 95 armor damage
|Expand}}
|-
| || of Impossible Hip Throws Calloused Barrages || <b>Tier 612</b> - Hip Throw Barrage costs -12 Power and Bodyslam deal +restores 15% damage and hit all enemies within 5 meters Armor to you || Hands Head, OffHand || {{Spoiler|
*; Tier 1
*Hip Throw Barrage costs -1 Power and Bodyslam hit all enemies within 5 metersrestores 3 Armor to you
*; Tier 2
*Hip Throw Barrage costs -2 Power and Bodyslam deal +3% damage and hit all enemies within 5 metersrestores 4 Armor to you
*; Tier 3
*Hip Throw Barrage costs -3 Power and Bodyslam deal +restores 6% damage and hit all enemies within 5 metersArmor to you
*; Tier 4
*Hip Throw Barrage costs -4 Power and Bodyslam deal +9% damage and hit all enemies within 5 metersrestores 7 Armor to you
*; Tier 5
*Hip Throw Barrage costs -5 Power and Bodyslam deal +12% damage and hit all enemies within 5 metersrestores 8 Armor to you
*; Tier 6
*Hip Throw Barrage costs -6 Power and Bodyslam deal +restores 9 Armor to you*; Tier 7*Barrage costs -7 Power and restores 10 Armor to you*; Tier 8*Barrage costs -8 Power and restores 11 Armor to you*; Tier 9*Barrage costs -9 Power and restores 12 Armor to you*; Tier 10*Barrage costs -10 Power and restores 13 Armor to you*; Tier 11*Barrage costs -11 Power and restores 14 Armor to you*; Tier 12*Barrage costs -12 Power and restores 15% damage and hit all enemies within 5 metersArmor to you
|Expand}}
|-
| Bruising || of Bruises Hip Throwing || <b>Tier 12</b> - Bruising Blow deals Hip Throw Damage +8543% damage || Chest, MainHand, Ring || {{Spoiler|
*; Tier 1
*Bruising Blow deals Hip Throw Damage +810% damage
*; Tier 2
*Bruising Blow deals Hip Throw Damage +1513% damage
*; Tier 3
*Bruising Blow deals Hip Throw Damage +2216% damage
*; Tier 4
*Bruising Blow deals Hip Throw Damage +2919% damage
*; Tier 5
*Bruising Blow deals Hip Throw Damage +3622% damage
*; Tier 6
*Bruising Blow deals Hip Throw Damage +4325% damage
*; Tier 7
*Bruising Blow deals Hip Throw Damage +5028% damage
*; Tier 8
*Bruising Blow deals Hip Throw Damage +5731% damage
*; Tier 9
*Bruising Blow deals Hip Throw Damage +6434% damage
*; Tier 10
*Bruising Blow deals Hip Throw Damage +7137% damage
*; Tier 11
*Bruising Blow deals Hip Throw Damage +7840% damage
*; Tier 12
*Bruising Blow deals Hip Throw Damage +8543% damage
|Expand}}
|-
| Mindfist || of Armor Tossing || <b>Tier 612</b> - Barrage Hip Throw and Headbutt attacks make the target 30% more vulnerable to Psychic Bodyslam deal +100 armor damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Necklace , Hands || {{Spoiler|
*; Tier 1
*Barrage Hip Throw and Headbutt attacks make the target 5% more vulnerable to Psychic Bodyslam deal +12 armor damage for 20 seconds
*; Tier 2
*Barrage Hip Throw and Headbutt attacks make the target 10% more vulnerable to Psychic Bodyslam deal +20 armor damage for 20 seconds
*; Tier 3
*Barrage Hip Throw and Headbutt attacks make the target 15% more vulnerable to Psychic Bodyslam deal +28 armor damage for 20 seconds
*; Tier 4
*Barrage Hip Throw and Headbutt attacks make the target 20% more vulnerable to Psychic Bodyslam deal +36 armor damage for 20 seconds
*; Tier 5
*Barrage Hip Throw and Headbutt attacks make the target 25% more vulnerable to Psychic Bodyslam deal +44 armor damage for 20 seconds
*; Tier 6
*Barrage Hip Throw and Headbutt attacks make the target 30% more vulnerable to Psychic Bodyslam deal +52 armor damage*; Tier 7*Hip Throw and Bodyslam deal +60 armor damage*; Tier 8*Hip Throw and Bodyslam deal +68 armor damage*; Tier 9*Hip Throw and Bodyslam deal +76 armor damage*; Tier 10*Hip Throw and Bodyslam deal +84 armor damage*; Tier 11*Hip Throw and Bodyslam deal +92 armor damage*; Tier 12*Hip Throw and Bodyslam deal +100 armor damage for 20 seconds
|Expand}}
|-
| Knee-Shattering || of Knee-Shattering Anger Tossing || <b>Tier 512</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45Hip Throw and Bodyslam deal +18% damage and generate -250 Rage || Feet Head, Legs || {{Spoiler|
*; Tier 1
*Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45Hip Throw and Bodyslam deal +5%damage and generate -20 Rage
*; Tier 2
*Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45Hip Throw and Bodyslam deal +6%damage and generate -40 Rage
*; Tier 3
*Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45Hip Throw and Bodyslam deal +7%damage and generate -60 Rage
*; Tier 4
*Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45Hip Throw and Bodyslam deal +8%damage and generate -80 Rage
*; Tier 5
*Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%|Expand}}|-| Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +4810% damage || Chest, Feet || {{Spoiler|*; Tier 1*Cobra Strike and Mamba Strike deal +4% damage*; Tier 2*Cobra Strike and Mamba Strike deal +8% damage*; Tier 3*Cobra Strike and Mamba Strike deal +12% damage*; Tier 4*Cobra Strike and Mamba Strike deal +16% damage*; Tier 5*Cobra Strike and Mamba Strike deal +20% damagegenerate -100 Rage
*; Tier 6
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +2411% damageand generate -120 Rage
*; Tier 7
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +2812% damageand generate -140 Rage
*; Tier 8
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +3213% damageand generate -160 Rage
*; Tier 9
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +3614% damageand generate -180 Rage
*; Tier 10
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +4016% damageand generate -200 Rage
*; Tier 11
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +4417% damageand generate -225 Rage
*; Tier 12
*Cobra Strike Hip Throw and Mamba Strike Bodyslam deal +4818% damageand generate -250 Rage
|Expand}}
|-
| Hip-Shattering || of Impossible Hip-Shattering Throws || <b>Tier 56</b> - Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 || OffHand Hands || {{Spoiler|
*; Tier 1
*Any kick attack (including animal kicks!) has a Hip Throw hits all enemies within 8% chance to slow target's movement by 75%meters, but Power cost is +20
*; Tier 2
*Any kick attack (including animal kicks!) has a 12% chance to slow target's movement by 75Hip Throw hits all enemies within 8 meters and deals +3%damage, but Power cost is +20
*; Tier 3
*Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75Hip Throw hits all enemies within 8 meters and deals +6%damage, but Power cost is +20
*; Tier 4
*Any kick attack (including animal kicks!) has a Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20% chance to slow target's movement by 75%
*; Tier 5
*Any kick attack (including animal kicks!) has a 24Hip Throw hits all enemies within 8 meters and deals +12% chance to slow target's movement by 75damage, but Power cost is +20*; Tier 6*Hip Throw hits all enemies within 8 meters and deals +15%damage, but Power cost is +20
|Expand}}
|-
| Bodyslamming || of Angst Fists Bodyslamming || <b>Tier 12</b> - Whenever you take physical damage (Slashing/Crushing/Piercing) 24Bodyslam Damage +43% of that damage is reflected back in your next Punch or Jab. || LegsMainHand, Feet Ring || {{Spoiler|
*; Tier 1
*Whenever you take physical damage (Slashing/Crushing/Piercing) 2Bodyslam Damage +10% of that damage is reflected back in your next Punch or Jab.
*; Tier 2
*Whenever you take physical damage (Slashing/Crushing/Piercing) 4Bodyslam Damage +13% of that damage is reflected back in your next Punch or Jab.
*; Tier 3
*Whenever you take physical damage (Slashing/Crushing/Piercing) 6Bodyslam Damage +16% of that damage is reflected back in your next Punch or Jab.
*; Tier 4
*Whenever you take physical damage (Slashing/Crushing/Piercing) 8Bodyslam Damage +19% of that damage is reflected back in your next Punch or Jab.
*; Tier 5
*Whenever you take physical damage (Slashing/Crushing/Piercing) 10Bodyslam Damage +22% of that damage is reflected back in your next Punch or Jab.
*; Tier 6
*Whenever you take physical damage (Slashing/Crushing/Piercing) 12Bodyslam Damage +25% of that damage is reflected back in your next Punch or Jab.
*; Tier 7
*Whenever you take physical damage (Slashing/Crushing/Piercing) 14Bodyslam Damage +28% of that damage is reflected back in your next Punch or Jab.
*; Tier 8
*Whenever you take physical damage (Slashing/Crushing/Piercing) 16Bodyslam Damage +31% of that damage is reflected back in your next Punch or Jab.
*; Tier 9
*Whenever you take physical damage (Slashing/Crushing/Piercing) 18Bodyslam Damage +34% of that damage is reflected back in your next Punch or Jab.
*; Tier 10
*Whenever you take physical damage (Slashing/Crushing/Piercing) 20Bodyslam Damage +37% of that damage is reflected back in your next Punch or Jab.
*; Tier 11
*Whenever you take physical damage (Slashing/Crushing/Piercing) 22Bodyslam Damage +40% of that damage is reflected back in your next Punch or Jab.
*; Tier 12
*Whenever you take physical damage (Slashing/Crushing/Piercing) 24Bodyslam Damage +43% of that damage is reflected back in your next Punch or Jab.
|Expand}}
|-
| || of Slamming Snails Crippling Slams || <b>Tier 106</b> - Bodyslam deals +350 30% damage to Snails and slows target's movement speed by 45% || NecklaceHead, MainHand Hands || {{Spoiler|
*; Tier 1
*Bodyslam deals +35 5% damage to Snailsand slows target's movement speed by 45%
*; Tier 2
*Bodyslam deals +70 10% damage to Snailsand slows target's movement speed by 45%
*; Tier 3
*Bodyslam deals +105 15% damage to Snailsand slows target's movement speed by 45%
*; Tier 4
*Bodyslam deals +140 20% damage to Snailsand slows target's movement speed by 45%
*; Tier 5
*Bodyslam deals +175 25% damage to Snailsand slows target's movement speed by 45%
*; Tier 6
*Bodyslam deals +210 30% damage to Snails*; Tier 7*Bodyslam deals +245 damage to Snails*; Tier 8*Bodyslam deals +280 damage to Snails*; Tier 9*Bodyslam deals +315 damage to Snails*; Tier 10*Bodyslam deals +350 damage to Snailsand slows target's movement speed by 45%
|Expand}}
|-
| Martial || of Deadly Fists Toxic Bruising || <b>Tier 6</b> - Unarmed Damage Bruising Blow causes the target to take +3518% damage from Poison for 20 seconds (this effect does not stack with itself) || Head, MainHand Necklace || {{Spoiler|
*; Tier 1
*Unarmed Damage Bruising Blow causes the target to take +103%damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 2
*Unarmed Damage Bruising Blow causes the target to take +156%damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 3
*Unarmed Damage Bruising Blow causes the target to take +9% damage from Poison for 20%seconds (this effect does not stack with itself)
*; Tier 4
*Unarmed Damage Bruising Blow causes the target to take +2512%damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 5
*Unarmed Damage Bruising Blow causes the target to take +3015%damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 6
*Unarmed Damage Bruising Blow causes the target to take +3518%damage from Poison for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Kicking While Nude Slamming Weaklings || <b>Tier 1210</b> - Any kick attack (including animal kicks!) Bodyslam deals +110% 330 damage when you have 33% or less of your Armor left to non-Elite enemies || LegsNecklace, Necklace MainHand || {{Spoiler|
*; Tier 1
*Any kick attack (including animal kicks!) Bodyslam deals +22% 60 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 2
*Any kick attack (including animal kicks!) Bodyslam deals +30% 90 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 3
*Any kick attack (including animal kicks!) Bodyslam deals +38% 120 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 4
*Any kick attack (including animal kicks!) Bodyslam deals +46% 150 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 5
*Any kick attack (including animal kicks!) Bodyslam deals +54% 180 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 6
*Any kick attack (including animal kicks!) Bodyslam deals +62% 210 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 7
*Any kick attack (including animal kicks!) Bodyslam deals +70% 240 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 8
*Any kick attack (including animal kicks!) Bodyslam deals +78% 270 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 9
*Any kick attack (including animal kicks!) Bodyslam deals +86% 300 damage when you have 33% or less of your Armor leftto non-Elite enemies
*; Tier 10
*Any kick attack (including animal kicks!) Bodyslam deals +94% 330 damage when you have 33% or less of your Armor left*; Tier 11*Any kick attack (including animal kicks!) deals +102% damage when you have 33% or less of your Armor left*; Tier 12*Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor leftto non-Elite enemies
|Expand}}
|-
| || of Healslamming || <b>Tier 12</b> - Bodyslam heals you for 100 health || RingChest, OffHand || {{Spoiler|
*; Tier 1
*Bodyslam heals you for 10 health
|Expand}}
|-
| Serpentine || of Armor Hatred Cobra Striking || <b>Tier 612</b> - Unarmed attacks deal Cobra Strike and Mamba Strike Damage +13 Armor damage 32% || HeadLegs, MainHand Feet || {{Spoiler|
*; Tier 1
*Unarmed attacks deal Cobra Strike and Mamba Strike Damage +2 Armor damage10%
*; Tier 2
*Unarmed attacks deal Cobra Strike and Mamba Strike Damage +4 Armor damage12%
*; Tier 3
*Unarmed attacks deal Cobra Strike and Mamba Strike Damage +6 Armor damage14%
*; Tier 4
*Unarmed attacks deal Cobra Strike and Mamba Strike Damage +8 Armor damage16%
*; Tier 5
*Unarmed attacks deal Cobra Strike and Mamba Strike Damage +10 Armor damage18%
*; Tier 6
*Unarmed attacks deal Cobra Strike and Mamba Strike Damage +13 Armor damage20%*; Tier 7*Cobra Strike and Mamba Strike Damage +22%*; Tier 8*Cobra Strike and Mamba Strike Damage +24%*; Tier 9*Cobra Strike and Mamba Strike Damage +26%*; Tier 10*Cobra Strike and Mamba Strike Damage +28%*; Tier 11*Cobra Strike and Mamba Strike Damage +30%*; Tier 12*Cobra Strike and Mamba Strike Damage +32%
|Expand}}
|-
| || of Slamming and Jogging || <b>Tier 612</b> - Bodyslam deals +50 damage Cobra Strike and boosts Mamba Strike boost your sprint speed by 5 Nice Attack and Signature Debuff ability damage +32 for 20 7 seconds || FeetChest, Necklace Hands || {{Spoiler|
*; Tier 1
*Bodyslam deals +6 damage Cobra Strike and boosts Mamba Strike boost your sprint speed by 1 Nice Attack and Signature Debuff ability damage +10 for 20 7 seconds
*; Tier 2
*Bodyslam deals Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 damage and boosts your sprint speed by 2 for 20 7 seconds
*; Tier 3
*Bodyslam deals +18 damage Cobra Strike and boosts Mamba Strike boost your sprint speed by 3 Nice Attack and Signature Debuff ability damage +14 for 20 7 seconds
*; Tier 4
*Bodyslam deals +24 damage Cobra Strike and boosts Mamba Strike boost your sprint speed by 4 Nice Attack and Signature Debuff ability damage +16 for 20 7 seconds
*; Tier 5
*Bodyslam deals +30 damage Cobra Strike and boosts Mamba Strike boost your sprint speed by 5 Nice Attack and Signature Debuff ability damage +18 for 20 7 seconds
*; Tier 6
*Bodyslam deals Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds*; Tier 7*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +50 22 for 7 seconds*; Tier 8*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds*; Tier 9*Cobra Strike and boosts Mamba Strike boost your sprint speed by 5 Nice Attack and Signature Debuff ability damage +26 for 20 7 seconds*; Tier 10*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds*; Tier 11*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds*; Tier 12*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
|Expand}}
|-
| Slashing || of Slashing Strikes Cobra Scales || <b>Tier 612</b> - Slashing Cobra Strike deals +70% damage and Mamba Strike restore 24 Armor to you || OffHandChest, Necklace Ring || {{Spoiler|
*; Tier 1
*Slashing Cobra Strike deals +20% damageand Mamba Strike restore 2 Armor to you
*; Tier 2
*Slashing Cobra Strike deals +30% damageand Mamba Strike restore 4 Armor to you
*; Tier 3
*Slashing Cobra Strike deals +40% damageand Mamba Strike restore 6 Armor to you
*; Tier 4
*Slashing Cobra Strike deals +50% damageand Mamba Strike restore 8 Armor to you
*; Tier 5
*Slashing Cobra Strike deals +60% damageand Mamba Strike restore 10 Armor to you
*; Tier 6
*Slashing Cobra Strike deals +70% damageand Mamba Strike restore 12 Armor to you*; Tier 7*Cobra Strike and Mamba Strike restore 14 Armor to you*; Tier 8*Cobra Strike and Mamba Strike restore 16 Armor to you*; Tier 9*Cobra Strike and Mamba Strike restore 18 Armor to you*; Tier 10*Cobra Strike and Mamba Strike restore 20 Armor to you*; Tier 11*Cobra Strike and Mamba Strike restore 22 Armor to you*; Tier 12*Cobra Strike and Mamba Strike restore 24 Armor to you
|Expand}}
|-
| Bruising || of Hip Throwing Bruises || <b>Tier 12</b> - Hip Throw and Bodyslam deal Bruising Blow Damage +11145% damage || LegsMainHand, Feet Ring || {{Spoiler|
*; Tier 1
*Hip Throw and Bodyslam deal Bruising Blow Damage +12% damage
*; Tier 2
*Hip Throw and Bodyslam deal Bruising Blow Damage +2115% damage
*; Tier 3
*Hip Throw and Bodyslam deal Bruising Blow Damage +3018% damage
*; Tier 4
*Hip Throw and Bodyslam deal Bruising Blow Damage +3921% damage
*; Tier 5
*Hip Throw and Bodyslam deal Bruising Blow Damage +4824% damage
*; Tier 6
*Hip Throw and Bodyslam deal Bruising Blow Damage +5727% damage
*; Tier 7
*Hip Throw and Bodyslam deal Bruising Blow Damage +6630% damage
*; Tier 8
*Hip Throw and Bodyslam deal Bruising Blow Damage +7533% damage
*; Tier 9
*Hip Throw and Bodyslam deal Bruising Blow Damage +8436% damage
*; Tier 10
*Hip Throw and Bodyslam deal Bruising Blow Damage +9339% damage
*; Tier 11
*Hip Throw and Bodyslam deal Bruising Blow Damage +10242% damage
*; Tier 12
*Hip Throw and Bodyslam deal Bruising Blow Damage +11145% damage
|Expand}}
|-
| || of Calloused Barrages Bruising Slams || <b>Tier 12</b> - Barrage restores 55 Armor to you Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds || HeadLegs, OffHand Feet || {{Spoiler|
*; Tier 1
*Barrage restores 4 Armor to youBruisng Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 2
*Barrage restores 8 Armor to youBruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 3
*Barrage restores 12 Armor to youBruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
*; Tier 4
*Barrage restores 16 Armor to youBruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
*; Tier 5
*Barrage restores 20 Armor to youBruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Tier 6
*Barrage restores 25 Armor to youBruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
*; Tier 7
*Barrage restores 30 Armor to youBruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
*; Tier 8
*Barrage restores 35 Armor to youBruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
*; Tier 9
*Barrage restores 40 Armor to youBruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
*; Tier 10
*Barrage restores 45 Armor to youBruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 11
*Barrage restores 50 Armor to youBruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 12
*Barrage restores 55 Armor to youBruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
|Expand}}
|-
| || of Cobra Scales Healthy Bruises || <b>Tier 12</b> - Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 17 Armor to you 20 Health || ChestLegs, Ring Necklace || {{Spoiler|
*; Tier 1
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 2 Armor to youHealth
*; Tier 2
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 3 Armor to youHealth
*; Tier 3
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 5 Armor to youHealth
*; Tier 4
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 7 Armor to you6 Health
*; Tier 5
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 8 Armor to youHealth
*; Tier 6
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 9 Armor to youHealth
*; Tier 7
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 10 Armor to you11 Health
*; Tier 8
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 11 Armor to you13 Health
*; Tier 9
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 12 Armor to you15 Health
*; Tier 10
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 13 Armor to you17 Health
*; Tier 11
*Cobra Strike Bruising Blow and Mamba Strike Headbutt restore 15 Armor to you18 Health
*; Tier 12
*Cobra Bruising Blow and Headbutt restore 20 Health|Expand}}|-| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike and Mamba Damage +35% || OffHand, Necklace || {{Spoiler|*; Tier 1*Slashing Strike Damage +10%*; Tier 2*Slashing Strike Damage +15%*; Tier 3*Slashing Strike Damage +20%*; Tier 4*Slashing Strike Damage +25%*; Tier 5*Slashing Strike Damage +30%*; Tier 6*Slashing Strike restore 17 Armor to youDamage +35%
|Expand}}
|-
| Punching || of Punches Bleeding Strikes || <b>Tier 6</b> - Punch and Jab attacks deal Slashing Strike deals +18 20% damage plus 30 Trauma damage over 15 seconds || ChestMainHand, Feet Necklace || {{Spoiler|
*; Tier 1
*Punch and Jab attacks deal Slashing Strike deals +3 5% damageplus 15 Trauma damage over 15 seconds
*; Tier 2
*Punch and Jab attacks deal Slashing Strike deals +6 8% damageplus 15 Trauma damage over 15 seconds
*; Tier 3
*Punch and Jab attacks deal Slashing Strike deals +8 11% damageplus 15 Trauma damage over 15 seconds
*; Tier 4
*Punch and Jab attacks deal Slashing Strike deals +11 14% damageplus 30 Trauma damage over 15 seconds
*; Tier 5
*Punch and Jab attacks deal Slashing Strike deals +14 17% damageplus 30 Trauma damage over 15 seconds
*; Tier 6
*Punch Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds|Expand}}|-| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike and Jab Claw Barrage boost damage from Epic attacks +42 for 10 seconds || OffHand, Head || {{Spoiler|*; Tier 1*Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds*; Tier 2*Slashing Strike and Claw Barrage boost damage from Epic attacks deal +18 for 10 seconds*; Tier 3*Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds*; Tier 4*Slashing Strike and Claw Barrage boost damagefrom Epic attacks +30 for 10 seconds*; Tier 5*Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds*; Tier 6*Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds|Expand}}|-| || || <b>Tier 6</b> - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|*; Tier 1*Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier 2*Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier 3*Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier 4*Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier 5*Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier 6*Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds|Expand}}|-| || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|*; Tier 1*Chance to Ignore Knockbacks +25% when Unarmed is active*; Tier 2*Chance to Ignore Knockbacks +30% when Unarmed is active
|Expand}}
|-
| || of Accurate Martial Arts || <b>Tier 126</b> - Unarmed attacks deal Infuriating Fist deals +6 35% damage and have taunts +12 Accuracy (which cancels out the Evasion that certain monsters have) 300 || MainHandOffHand, Necklace Ring || {{Spoiler|
*; Tier 1
*Unarmed attacks deal Infuriating Fist deals +1 10% damage and have taunts +1 Accuracy (which cancels out the Evasion that certain monsters have)50
*; Tier 2
*Unarmed attacks deal Infuriating Fist deals +1 15% damage and have taunts +2 Accuracy (which cancels out the Evasion that certain monsters have)100
*; Tier 3
*Unarmed attacks deal Infuriating Fist deals +2 20% damage and have taunts +3 Accuracy (which cancels out the Evasion that certain monsters have)150
*; Tier 4
*Unarmed attacks deal Infuriating Fist deals +2 25% damage and have taunts +4 Accuracy (which cancels out the Evasion that certain monsters have)200
*; Tier 5
*Unarmed attacks deal Infuriating Fist deals +3 30% damage and have taunts +5 Accuracy (which cancels out the Evasion that certain monsters have)250
*; Tier 6
*Unarmed attacks deal Infuriating Fist deals +3 35% damage and have taunts +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7*Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8*Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9*Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10*Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12*Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)300
|Expand}}
|-
| || of Anger Tossing Traumatic Furious Punches || <b>Tier 126</b> - Hip Throw Infuriating Fist taunts +240 and Bodyslam deal +52% deals 90 Trauma damage and deplete target's Rage by 300 over 15 seconds || HeadHands, Legs Feet || {{Spoiler|
*; Tier 1
*Hip Throw Infuriating Fist taunts +40 and Bodyslam deal +8% deals 15 Trauma damage and deplete target's Rage by 25over 15 seconds
*; Tier 2
*Hip Throw Infuriating Fist taunts +80 and Bodyslam deal +12% deals 30 Trauma damage and deplete target's Rage by 50over 15 seconds
*; Tier 3
*Hip Throw Infuriating Fist taunts +120 and Bodyslam deal +16% deals 45 Trauma damage and deplete target's Rage by 75over 15 seconds
*; Tier 4
*Hip Throw Infuriating Fist taunts +160 and Bodyslam deal +20% deals 60 Trauma damage and deplete target's Rage by 100over 15 seconds
*; Tier 5
*Hip Throw Infuriating Fist taunts +200 and Bodyslam deal +24% deals 75 Trauma damage and deplete target's Rage by 125over 15 seconds
*; Tier 6
*Hip Throw and Bodyslam deal Infuriating Fist taunts +28% damage and deplete target's Rage by 150*; Tier 7*Hip Throw 240 and Bodyslam deal +32% deals 90 Trauma damage and deplete target's Rage by 175*; Tier 8*Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 200*; Tier 9*Hip Throw and Bodyslam deal +40% damage and deplete target's Rage by 225*; Tier 10*Hip Throw and Bodyslam deal +44% damage and deplete target's Rage by 250*; Tier 11*Hip Throw and Bodyslam deal +48% damage and deplete target's Rage by 275*; Tier 12*Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300over 15 seconds
|Expand}}
|-
| Anti-Darkness || of Paradoxical Rage Fists || <b>Tier 126</b> - 60% of any Darkness damage you take is reflected back in your next Punch or Jab. Infuriating Fist generates no Rage and instead reduces Rage by 450 || LegsHead, Feet Chest || {{Spoiler|
*; Tier 1
*5% of any Darkness damage you take is reflected back in your next Punch or Jab.Infuriating Fist generates no Rage and instead reduces Rage by 75
*; Tier 2
*10% of any Darkness damage you take is reflected back in your next Punch or Jab.Infuriating Fist generates no Rage and instead reduces Rage by 150
*; Tier 3
*15% of any Darkness damage you take is reflected back in your next Punch or Jab.Infuriating Fist generates no Rage and instead reduces Rage by 225
*; Tier 4
*20% of any Darkness damage you take is reflected back in your next Punch or Jab.Infuriating Fist generates no Rage and instead reduces Rage by 300
*; Tier 5
*25% of any Darkness damage you take is reflected back in your next Punch or Jab.Infuriating Fist generates no Rage and instead reduces Rage by 375
*; Tier 6
*30% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 7*35% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 8*40% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 9*45% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 10*50% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 11*55% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 12*60% of any Darkness damage you take is reflected back in your next Punch or Jab.Infuriating Fist generates no Rage and instead reduces Rage by 450
|Expand}}
|}
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