Difference between revisions of "All Skills/Treasure Effects:By Slot"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v272, December 17, 2016 --> |
− | ==<!-- | + | ==<!--start-->All Skills Slot List== |
− | < | + | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> |
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
+ | * Armor Received from Patch Armor +90<br> | ||
+ | * Taunt From Attack Damage +24%<br> | ||
+ | * Direct Psychic Damage Reduction +20<br> | ||
* Combat XP Boost +5%<br> | * Combat XP Boost +5%<br> | ||
− | * | + | * Monster Rage Boost -6%<br> |
* Major Healing abilities have a 65% chance to also restore 144 Armor<br> | * Major Healing abilities have a 65% chance to also restore 144 Armor<br> | ||
− | |||
− | |||
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
+ | * Hygiene +1<br> | ||
+ | * Healing Received From First Aid +60<br> | ||
+ | * Armor Received from Patch Armor +90<br> | ||
+ | * Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | * Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
− | * | + | * Inventory Slots +10<br> |
− | * | + | * Taunt From Attack Damage +24%<br> |
+ | * Poison Damage Reduction +6<br> | ||
* Healing Received from Major Healing Abilities +60<br> | * Healing Received from Major Healing Abilities +60<br> | ||
− | * | + | * Accuracy Boost +15%<br> |
− | |||
* Major Healing abilities have a 65% chance to also restore 144 Armor<br> | * Major Healing abilities have a 65% chance to also restore 144 Armor<br> | ||
− | |||
− | |||
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
+ | * Hygiene +1<br> | ||
+ | * Sprint Speed Boost +1<br> | ||
* Healing Received From First Aid +60<br> | * Healing Received From First Aid +60<br> | ||
− | |||
* Inventory Slots +10<br> | * Inventory Slots +10<br> | ||
+ | * Taunt From Attack Damage +24%<br> | ||
+ | * Nature Damage Reduction +6<br> | ||
* Major Healing abilities have a 65% chance to also restore 144 Armor<br> | * Major Healing abilities have a 65% chance to also restore 144 Armor<br> | ||
− | |||
− | |||
− | |||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | |||
* Max Power +18<br> | * Max Power +18<br> | ||
− | * | + | * Trauma Damage Reduction +6<br> |
− | |||
* Poison Damage +10<br> | * Poison Damage +10<br> | ||
* Trauma Damage +10<br> | * Trauma Damage +10<br> | ||
− | * | + | * Nature Damage +10<br> |
+ | * Monster Rage Boost -6%<br> | ||
+ | * Healing of your Major Healing Abilities +60<br> | ||
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * | + | * Hygiene +1<br> |
* Falling Damage -50%<br> | * Falling Damage -50%<br> | ||
− | |||
* Max Health +30<br> | * Max Health +30<br> | ||
+ | * Armor Received from Patch Armor +90<br> | ||
+ | * Direct Electricity Damage Reduction +24<br> | ||
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
+ | * Health from Combat Refresh Abilities +20<br> | ||
+ | * Power from Combat Refresh Abilities +12<br> | ||
* Armor from Combat Refresh Abilities +30<br> | * Armor from Combat Refresh Abilities +30<br> | ||
− | |||
− | |||
− | |||
* In-Combat Health Regen +12<br> | * In-Combat Health Regen +12<br> | ||
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | * In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | ||
− | * | + | * In-Combat Armor Regen +15<br> |
+ | * Healing of your Major Healing Abilities +60<br> | ||
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
+ | * Max Health +30<br> | ||
+ | * Max Power +18<br> | ||
+ | * Health from Combat Refresh Abilities +20<br> | ||
+ | * Power from Combat Refresh Abilities +12<br> | ||
* Armor from Combat Refresh Abilities +30<br> | * Armor from Combat Refresh Abilities +30<br> | ||
+ | * In-Combat Health Regen +12<br> | ||
+ | * In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | ||
+ | * In-Combat Armor Regen +15<br> | ||
* Healing Received From First Aid +60<br> | * Healing Received From First Aid +60<br> | ||
* Healing Received from Major Healing Abilities +60<br> | * Healing Received from Major Healing Abilities +60<br> | ||
− | |||
− | |||
− | |||
− | |||
* Major Healing abilities have a 65% chance to also restore 144 Armor<br> | * Major Healing abilities have a 65% chance to also restore 144 Armor<br> | ||
+ | |||
+ | |||
+ | <b><u>Necklace</u></b><br> | ||
* Max Health +30<br> | * Max Health +30<br> | ||
* Max Power +18<br> | * Max Power +18<br> | ||
+ | * Health from Combat Refresh Abilities +20<br> | ||
* Power from Combat Refresh Abilities +12<br> | * Power from Combat Refresh Abilities +12<br> | ||
− | |||
− | |||
− | |||
* Armor from Combat Refresh Abilities +30<br> | * Armor from Combat Refresh Abilities +30<br> | ||
− | |||
− | |||
− | |||
− | |||
* In-Combat Health Regen +12<br> | * In-Combat Health Regen +12<br> | ||
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | * In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | ||
+ | * In-Combat Armor Regen +15<br> | ||
+ | * Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
+ | * Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
+ | * Accuracy Boost +15%<br> | ||
+ | |||
+ | |||
+ | <b><u>Ring</u></b><br> | ||
* Max Health +30<br> | * Max Health +30<br> | ||
* Max Power +18<br> | * Max Power +18<br> | ||
+ | * Health from Combat Refresh Abilities +20<br> | ||
* Power from Combat Refresh Abilities +12<br> | * Power from Combat Refresh Abilities +12<br> | ||
− | |||
− | |||
− | |||
* Armor from Combat Refresh Abilities +30<br> | * Armor from Combat Refresh Abilities +30<br> | ||
− | |||
− | |||
* In-Combat Health Regen +12<br> | * In-Combat Health Regen +12<br> | ||
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | * In-Combat Power Regen +6, In-Combat Armor Regen +1<br> | ||
− | * | + | * In-Combat Armor Regen +15<br> |
− | + | ||
− | + | ||
+ | <b><u>Special1</u></b><br> | ||
+ | |||
+ | |||
+ | <b><u>Special2</u></b><br> | ||
− | < | + | <!--end--> |
Revision as of 19:36, 19 December 2016
All Skills Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Armor Received from Patch Armor +90
- Taunt From Attack Damage +24%
- Direct Psychic Damage Reduction +20
- Combat XP Boost +5%
- Monster Rage Boost -6%
- Major Healing abilities have a 65% chance to also restore 144 Armor
Chest
- Hygiene +1
- Healing Received From First Aid +60
- Armor Received from Patch Armor +90
- Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Inventory Slots +10
- Taunt From Attack Damage +24%
- Poison Damage Reduction +6
- Healing Received from Major Healing Abilities +60
- Accuracy Boost +15%
- Major Healing abilities have a 65% chance to also restore 144 Armor
Legs
- Hygiene +1
- Sprint Speed Boost +1
- Healing Received From First Aid +60
- Inventory Slots +10
- Taunt From Attack Damage +24%
- Nature Damage Reduction +6
- Major Healing abilities have a 65% chance to also restore 144 Armor
Hands
- Max Power +18
- Trauma Damage Reduction +6
- Poison Damage +10
- Trauma Damage +10
- Nature Damage +10
- Monster Rage Boost -6%
- Healing of your Major Healing Abilities +60
Feet
- Hygiene +1
- Falling Damage -50%
- Max Health +30
- Armor Received from Patch Armor +90
- Direct Electricity Damage Reduction +24
MainHand
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
- Healing of your Major Healing Abilities +60
OffHand
- Max Health +30
- Max Power +18
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
- Healing Received From First Aid +60
- Healing Received from Major Healing Abilities +60
- Major Healing abilities have a 65% chance to also restore 144 Armor
Necklace
- Max Health +30
- Max Power +18
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
- Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Accuracy Boost +15%
Ring
- Max Health +30
- Max Power +18
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
Special1
Special2