Difference between revisions of "Ice Magic/Abilities"
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==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]== | ==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]== | ||
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v272, December 17, 2016 --> |
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | ||
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ||
|- | |- | ||
− | | 1 || Chill || Lower an enemy's body temperature, causing mild trauma.<br>< | + | | 1 || Chill || Lower an enemy's body temperature, causing mild trauma.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 7 Trauma || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 1 || Cold Protection || Boost your defenses against cold | + | | 1 || Cold Protection || Boost your defenses against cold. || +3 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 2 || Ice Spear || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 2 || Ice Spear || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 14 Cold || <b>Power Cost: </b>19<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 5 || Ice Armor || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || | + | | 5 || Ice Armor || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || Slashing, Piercing, Crushing, and Cold attack mitigation +3, Speed -33% || || <b>Power Cost: </b>16<br><b>Range: </b>5<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 5 || Ice Lightning || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> | + | | 5 || Ice Lightning || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> 10 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 5 || Ice Nova || Blast all nearby enemies with a numbing wave of cold. || || <b>Damage: </b> | + | | 5 || Ice Nova || Blast all nearby enemies with a numbing wave of cold.<br><b>This is a Nice Attack.</b> || || <b>Damage: </b> 14 Cold || <b>Power Cost: </b>14<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 10 || Cold Protection 2 || Boost your defenses against cold | + | | 10 || Cold Protection 2 || Boost your defenses against cold. || +4 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 10 || Cold Sphere || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b> | + | | 10 || Cold Sphere || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b>26<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 10 || Freeze Solid || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. || Target becomes mesmerized for 10 seconds, or until attacked. || <b>Damage: </b> | + | | 10 || Freeze Solid || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.<br><b>This is a Signature Debuff.</b> || Target becomes mesmerized for 10 seconds, or until attacked. || <b>Damage: </b> 16 Cold || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 10 || Ice Spear 2 || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 10 || Ice Spear 2 || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 33 Cold || <b>Power Cost: </b>23<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 10 || Shardblast || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor | + | | 10 || Shardblast || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor || <b>Damage: </b> 19 Cold || <b>Power Cost: </b>9<br><b>Range: </b>10<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 15 || Blizzard || Freeze everything around you. || Targets are slowed 25% for 15 seconds. || <b>Damage: </b> | + | | 15 || Blizzard || Freeze everything around you. || Targets are slowed 25% for 15 seconds. || <b>Damage: </b> 34 Cold || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 15 || Frostbite || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned | + | | 15 || Frostbite || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned occasionally during the next 30 seconds. || <b>Damage: </b> 24 Cold || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>20 || FireStaff |
|- | |- | ||
− | | 15 || Ice Armor 2 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || | + | | 15 || Ice Armor 2 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || Slashing, Piercing, Crushing, and Cold attack mitigation +6, Speed -33% || || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 15 || Ice Lightning 2 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> | + | | 15 || Ice Lightning 2 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> 24 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 15 || Tundra Spikes || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 5 seconds. || <b>Damage: </b> | + | | 15 || Tundra Spikes || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 5 seconds. || <b>Damage: </b> 41 Cold || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>20<br><b>AoE: </b>12 || FireStaff |
|- | |- | ||
− | | 20 || Cold Protection 3 || Boost your defenses against cold | + | | 20 || Cold Protection 3 || Boost your defenses against cold. || +5 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 20 || Cold Sphere 2 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b> | + | | 20 || Cold Sphere 2 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b>33<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 20 || Freeze Solid 2 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. || Target becomes mesmerized for 15 seconds, or until attacked. || <b>Damage: </b> | + | | 20 || Freeze Solid 2 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.<br><b>This is a Signature Debuff.</b> || Target becomes mesmerized for 15 seconds, or until attacked. || <b>Damage: </b> 32 Cold || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 20 || Ice Nova 2 || Blast all nearby enemies with a numbing wave of cold. || || <b>Damage: </b> | + | | 20 || Ice Nova 2 || Blast all nearby enemies with a numbing wave of cold.<br><b>This is a Nice Attack.</b> || || <b>Damage: </b> 39 Cold || <b>Power Cost: </b>22<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 20 || Ice Spear 3 || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 20 || Ice Spear 3 || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 55 Cold || <b>Power Cost: </b>27<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 20 || Ice Veins || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || | + | | 20 || Ice Veins || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || Restore 50 Health.<br>Requires (and dispels) Ice Armor || || <b>Power Cost: </b>17<br><b>Range: </b>4<br><b>Cooldown: </b>15 || FireStaff |
|- | |- | ||
− | | 20 || Shardblast 2 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor | + | | 20 || Shardblast 2 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor || <b>Damage: </b> 34 Cold || <b>Power Cost: </b>11<br><b>Range: </b>10<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 25 || Blizzard 2 || Freeze everything around you. || Targets are slowed 25% for 15 seconds. || <b>Damage: </b> | + | | 25 || Blizzard 2 || Freeze everything around you. || Targets are slowed 25% for 15 seconds. || <b>Damage: </b> 58 Cold || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 25 || Chill 2 || Lower an enemy's body temperature, causing mild trauma.<br>< | + | | 25 || Chill 2 || Lower an enemy's body temperature, causing mild trauma.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 22 Trauma || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 25 || Cryogenic Freeze || Entomb yourself in ice and go into brief hibernation. You become much harder to damage. || Gain 80% resistance to slashing and crushing, 70% resistance to piercing, 100% resistance to cold, and 25% resistance to electricity and trauma. || || <b>Power Cost: </b> | + | | 25 || Cryogenic Freeze || Entomb yourself in ice and go into brief hibernation. You become much harder to damage. || Gain 80% resistance to slashing and crushing, 70% resistance to piercing, 100% resistance to cold, and 25% resistance to electricity and trauma. Restore 10 Body Heat. || || <b>Power Cost: </b>22<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 25 || Ice Armor 3 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || | + | | 25 || Ice Armor 3 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || Slashing, Piercing, Crushing, and Cold attack mitigation +9, Speed -33% || || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 25 || Ice Lightning 3 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> | + | | 25 || Ice Lightning 3 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> 41 Electricity || <b>Power Cost: </b>15<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 25 || Tundra Spikes 2 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 5 seconds. || <b>Damage: </b> | + | | 25 || Tundra Spikes 2 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 5 seconds. || <b>Damage: </b> 69 Cold || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>Cooldown: </b>20<br><b>AoE: </b>12 || FireStaff |
|- | |- | ||
− | | 30 || Cold Protection 4 || Boost your defenses against cold | + | | 30 || Cold Protection 4 || Boost your defenses against cold. || +6 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 30 || Cold Sphere 3 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b> | + | | 30 || Cold Sphere 3 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b>40<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 30 || Freeze Solid 3 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. || Target becomes mesmerized for 20 seconds, or until attacked. || <b>Damage: </b> | + | | 30 || Freeze Solid 3 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.<br><b>This is a Signature Debuff.</b> || Target becomes mesmerized for 20 seconds, or until attacked. || <b>Damage: </b> 51 Cold || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 30 || Frostbite 2 || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned periodically | + | | 30 || Frostbite 2 || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned periodically during the next 30 seconds. || <b>Damage: </b> 51 Cold || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>20 || FireStaff |
|- | |- | ||
− | | 30 || Ice Spear 4 || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 30 || Ice Spear 4 || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 83 Cold || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 30 || Shardblast 3 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor | + | | 30 || Shardblast 3 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor || <b>Damage: </b> 51 Cold || <b>Power Cost: </b>14<br><b>Range: </b>10<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 35 || Blizzard 3 || Freeze everything around you. || Targets are slowed 35% for 15 seconds. || <b>Damage: </b> | + | | 35 || Blizzard 3 || Freeze everything around you. || Targets are slowed 35% for 15 seconds. || <b>Damage: </b> 88 Cold || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 35 || Ice Armor 4 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || | + | | 35 || Ice Armor 4 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || Slashing, Piercing, Crushing, and Cold attack mitigation +12, Speed -33% || || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 35 || Ice Lightning 4 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> | + | | 35 || Ice Lightning 4 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> 62 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 35 || Ice Nova 3 || Blast all nearby enemies with a numbing wave of cold. || || <b>Damage: </b> | + | | 35 || Ice Nova 3 || Blast all nearby enemies with a numbing wave of cold.<br><b>This is a Nice Attack.</b> || || <b>Damage: </b> 62 Cold || <b>Power Cost: </b>29<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 35 || Ice Veins 2 || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || | + | | 35 || Ice Veins 2 || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || Restore 80 Health.<br>Requires (and dispels) Ice Armor || || <b>Power Cost: </b>22<br><b>Range: </b>4<br><b>Cooldown: </b>15 || FireStaff |
|- | |- | ||
− | | 35 || Tundra Spikes 3 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 6 seconds. || <b>Damage: </b> | + | | 35 || Tundra Spikes 3 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 6 seconds. || <b>Damage: </b> 104 Cold || <b>Power Cost: </b>43<br><b>Range: </b>10<br><b>Cooldown: </b>20<br><b>AoE: </b>12 || FireStaff |
|- | |- | ||
− | | 40 || Cold Protection 5 || Boost your defenses against cold | + | | 40 || Cold Protection 5 || Boost your defenses against cold. || +7 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 40 || Cold Sphere 4 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b> | + | | 40 || Cold Sphere 4 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b>45<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 40 || Freeze Solid 4 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. || Target becomes mesmerized for 20 seconds, or until attacked. || <b>Damage: </b> | + | | 40 || Freeze Solid 4 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.<br><b>This is a Signature Debuff.</b> || Target becomes mesmerized for 20 seconds, or until attacked. || <b>Damage: </b> 78 Cold || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 40 || Ice Spear 5 || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 40 || Ice Spear 5 || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 117 Cold || <b>Power Cost: </b>32<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 40 || Shardblast 4 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor | + | | 40 || Shardblast 4 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor || <b>Damage: </b> 74 Cold || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 45 || Blizzard 4 || Freeze everything around you. || Targets are slowed 35% for 15 seconds. || <b>Damage: </b> | + | | 45 || Blizzard 4 || Freeze everything around you. || Targets are slowed 35% for 15 seconds. || <b>Damage: </b> 137 Cold || <b>Power Cost: </b>34<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 45 || Chill 3 || Lower an enemy's body temperature, causing mild trauma.<br>< | + | | 45 || Chill 3 || Lower an enemy's body temperature, causing mild trauma.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Trauma || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 45 || Frostbite 3 || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned | + | | 45 || Frostbite 3 || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned often during the next 30 seconds. || <b>Damage: </b> 97 Cold || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>20 || FireStaff |
|- | |- | ||
− | | 45 || Ice Armor 5 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || | + | | 45 || Ice Armor 5 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || Slashing, Piercing, Crushing, and Cold attack mitigation +15, Speed -33% || || <b>Power Cost: </b>34<br><b>Range: </b>5<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 45 || Ice Lightning 5 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> | + | | 45 || Ice Lightning 5 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> 97 Electricity || <b>Power Cost: </b>19<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 45 || Ice Nova 4 || Blast all nearby enemies with a numbing wave of cold. || || <b>Damage: </b> | + | | 45 || Ice Nova 4 || Blast all nearby enemies with a numbing wave of cold.<br><b>This is a Nice Attack.</b> || || <b>Damage: </b> 97 Cold || <b>Power Cost: </b>32<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 45 || Tundra Spikes 4 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 6 seconds. || <b>Damage: </b> | + | | 45 || Tundra Spikes 4 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 6 seconds. || <b>Damage: </b> 162 Cold || <b>Power Cost: </b>47<br><b>Range: </b>10<br><b>Cooldown: </b>20<br><b>AoE: </b>12 || FireStaff |
|- | |- | ||
− | | 50 || Cold Protection 6 || Boost your defenses against cold | + | | 50 || Cold Protection 6 || Boost your defenses against cold. || +8 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 50 || Cold Sphere 5 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b> | + | | 50 || Cold Sphere 5 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 50 || Cryogenic Freeze 2 || Entomb yourself in ice and go into brief hibernation. You become much harder to damage. || Gain 90% resistance to slashing and crushing, 80% resistance to piercing, 100% resistance to cold, and 50% resistance to electricity and trauma. || || <b>Power Cost: </b>29<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | + | | 50 || Cryogenic Freeze 2 || Entomb yourself in ice and go into brief hibernation. You become much harder to damage. || Gain 90% resistance to slashing and crushing, 80% resistance to piercing, 100% resistance to cold, and 50% resistance to electricity and trauma. Restore 15 Body Heat. || || <b>Power Cost: </b>29<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 50 || Freeze Solid 5 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. || Target becomes mesmerized for 25 seconds, or until attacked. || <b>Damage: </b> | + | | 50 || Freeze Solid 5 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.<br><b>This is a Signature Debuff.</b> || Target becomes mesmerized for 25 seconds, or until attacked. || <b>Damage: </b> 120 Cold || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 50 || Ice Spear 6 || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 50 || Ice Spear 6 || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 176 Cold || <b>Power Cost: </b>33<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 50 || Ice Veins 3 || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || | + | | 50 || Ice Veins 3 || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || Restore 100 Health.<br>Requires (and dispels) Ice Armor || || <b>Power Cost: </b>24<br><b>Range: </b>4<br><b>Cooldown: </b>15 || FireStaff |
|- | |- | ||
− | | 50 || Ice Veins 3B || Absorb your Ice Armor into your body, using the magical ice to repair wounds. This version consumes additional Power to create a more pronounced healing effect. || | + | | 50 || Ice Veins 3B || Absorb your Ice Armor into your body, using the magical ice to repair wounds. This version consumes additional Power to create a more pronounced healing effect. || Restore 150 Health.<br>Requires (and dispels) Ice Armor || || <b>Power Cost: </b>34<br><b>Range: </b>4<br><b>Cooldown: </b>15 || FireStaff |
|- | |- | ||
− | | 50 || Shardblast 5 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor | + | | 50 || Shardblast 5 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor || <b>Damage: </b> 110 Cold || <b>Power Cost: </b>18<br><b>Range: </b>10<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 55 || Blizzard 5 || Freeze everything around you. || Targets are slowed 35% for 15 seconds. || <b>Damage: </b> | + | | 55 || Blizzard 5 || Freeze everything around you. || Targets are slowed 35% for 15 seconds. || <b>Damage: </b> 200 Cold || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 55 || Frostbite 4 || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned | + | | 55 || Frostbite 4 || Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. || Target is randomly stunned often during the next 30 seconds. || <b>Damage: </b> 142 Cold || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>20 || FireStaff |
|- | |- | ||
− | | 55 || Ice Armor 6 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || | + | | 55 || Ice Armor 6 || Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. || Slashing, Piercing, Crushing, and Cold attack mitigation +18, Speed -33% || || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 55 || Ice Lightning 6 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> | + | | 55 || Ice Lightning 6 || Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. || || <b>Damage: </b> 142 Electricity || <b>Power Cost: </b>21<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 55 || Tundra Spikes 5 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 7 seconds. || <b>Damage: </b> | + | | 55 || Tundra Spikes 5 || Create huge frozen spikes that damage and immobilize enemies around you. || Targets are immobilized for 7 seconds. || <b>Damage: </b> 237 Cold || <b>Power Cost: </b>50<br><b>Range: </b>10<br><b>Cooldown: </b>20<br><b>AoE: </b>12 || FireStaff |
|- | |- | ||
− | | 60 || Chill 4 || Lower an enemy's body temperature, causing mild trauma.<br>< | + | | 60 || Chill 4 || Lower an enemy's body temperature, causing mild trauma.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +22 Power) || || <b>Damage: </b> 79 Trauma || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 60 || Cold Protection 7 || Boost your defenses against cold | + | | 60 || Cold Protection 7 || Boost your defenses against cold. || +9 Cold Protection for 5 minutes || || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>1<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 60 || Cold Sphere 6 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b> | + | | 60 || Cold Sphere 6 || Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. || Summoned sphere exists for 30 seconds or until killed. || || <b>Power Cost: </b>52<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 60 || Freeze Solid 6 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. || Target becomes mesmerized for 25 seconds, or until attacked. || <b>Damage: </b> | + | | 60 || Freeze Solid 6 || Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.<br><b>This is a Signature Debuff.</b> || Target becomes mesmerized for 25 seconds, or until attacked. || <b>Damage: </b> 164 Cold || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30 || FireStaff |
|- | |- | ||
− | | 60 || Ice Nova 5 || Blast all nearby enemies with a numbing wave of cold. || || <b>Damage: </b> | + | | 60 || Ice Nova 5 || Blast all nearby enemies with a numbing wave of cold.<br><b>This is a Nice Attack.</b> || || <b>Damage: </b> 164 Cold || <b>Power Cost: </b>36<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 60 || Ice Spear 7 || Launch a freezing chunk of ice at an enemy. || || <b>Damage: </b> | + | | 60 || Ice Spear 7 || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 237 Cold || <b>Power Cost: </b>35<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff |
|- | |- | ||
− | | 60 || Ice Veins 4 || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || | + | | 60 || Ice Veins 4 || Absorb your Ice Armor into your body, using the magical ice to repair wounds. || Restore 150 Health.<br>Requires (and dispels) Ice Armor || || <b>Power Cost: </b>26<br><b>Range: </b>4<br><b>Cooldown: </b>15 || FireStaff |
|- | |- | ||
− | | 60 || Shardblast 6 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor | + | | 60 || Shardblast 6 || Explode your Ice Armor into a mass of deadly projectiles. || Requires (and dispels) Ice Armor || <b>Damage: </b> 147 Cold || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff |
|} | |} |
Revision as of 00:14, 20 December 2016
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Chill | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 7 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
1 | Cold Protection | Boost your defenses against cold. | +3 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
2 | Ice Spear | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 14 Cold | Power Cost: 19 Range: 30 Cooldown: 8 |
FireStaff | |
5 | Ice Armor | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +3, Speed -33% | Power Cost: 16 Range: 5 Cooldown: 30 |
FireStaff | |
5 | Ice Lightning | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 10 Electricity | Power Cost: 9 Range: 30 Cooldown: 8 |
FireStaff | |
5 | Ice Nova | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 14 Cold | Power Cost: 14 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
10 | Cold Protection 2 | Boost your defenses against cold. | +4 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
10 | Cold Sphere | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 26 Range: 4 Cooldown: 30 |
FireStaff | |
10 | Freeze Solid | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 10 seconds, or until attacked. | Damage: 16 Cold | Power Cost: 13 Range: 20 Cooldown: 30 |
FireStaff |
10 | Ice Spear 2 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 33 Cold | Power Cost: 23 Range: 30 Cooldown: 8 |
FireStaff | |
10 | Shardblast | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 19 Cold | Power Cost: 9 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
15 | Blizzard | Freeze everything around you. | Targets are slowed 25% for 15 seconds. | Damage: 34 Cold | Power Cost: 21 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
15 | Frostbite | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned occasionally during the next 30 seconds. | Damage: 24 Cold | Power Cost: 18 Range: 20 Cooldown: 20 |
FireStaff |
15 | Ice Armor 2 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +6, Speed -33% | Power Cost: 21 Range: 5 Cooldown: 30 |
FireStaff | |
15 | Ice Lightning 2 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 24 Electricity | Power Cost: 12 Range: 30 Cooldown: 8 |
FireStaff | |
15 | Tundra Spikes | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 5 seconds. | Damage: 41 Cold | Power Cost: 29 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
20 | Cold Protection 3 | Boost your defenses against cold. | +5 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
20 | Cold Sphere 2 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 33 Range: 4 Cooldown: 30 |
FireStaff | |
20 | Freeze Solid 2 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 15 seconds, or until attacked. | Damage: 32 Cold | Power Cost: 17 Range: 20 Cooldown: 30 |
FireStaff |
20 | Ice Nova 2 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 39 Cold | Power Cost: 22 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
20 | Ice Spear 3 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 55 Cold | Power Cost: 27 Range: 30 Cooldown: 8 |
FireStaff | |
20 | Ice Veins | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 50 Health. Requires (and dispels) Ice Armor |
Power Cost: 17 Range: 4 Cooldown: 15 |
FireStaff | |
20 | Shardblast 2 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 34 Cold | Power Cost: 11 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
25 | Blizzard 2 | Freeze everything around you. | Targets are slowed 25% for 15 seconds. | Damage: 58 Cold | Power Cost: 26 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
25 | Chill 2 | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 22 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
25 | Cryogenic Freeze | Entomb yourself in ice and go into brief hibernation. You become much harder to damage. | Gain 80% resistance to slashing and crushing, 70% resistance to piercing, 100% resistance to cold, and 25% resistance to electricity and trauma. Restore 10 Body Heat. | Power Cost: 22 Range: 4 Cooldown: 30 |
FireStaff | |
25 | Ice Armor 3 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +9, Speed -33% | Power Cost: 26 Range: 5 Cooldown: 30 |
FireStaff | |
25 | Ice Lightning 3 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 41 Electricity | Power Cost: 15 Range: 30 Cooldown: 8 |
FireStaff | |
25 | Tundra Spikes 2 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 5 seconds. | Damage: 69 Cold | Power Cost: 36 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
30 | Cold Protection 4 | Boost your defenses against cold. | +6 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
30 | Cold Sphere 3 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 40 Range: 4 Cooldown: 30 |
FireStaff | |
30 | Freeze Solid 3 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 20 seconds, or until attacked. | Damage: 51 Cold | Power Cost: 20 Range: 20 Cooldown: 30 |
FireStaff |
30 | Frostbite 2 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned periodically during the next 30 seconds. | Damage: 51 Cold | Power Cost: 24 Range: 20 Cooldown: 20 |
FireStaff |
30 | Ice Spear 4 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 83 Cold | Power Cost: 30 Range: 30 Cooldown: 8 |
FireStaff | |
30 | Shardblast 3 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 51 Cold | Power Cost: 14 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
35 | Blizzard 3 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 88 Cold | Power Cost: 31 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
35 | Ice Armor 4 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +12, Speed -33% | Power Cost: 31 Range: 5 Cooldown: 30 |
FireStaff | |
35 | Ice Lightning 4 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 62 Electricity | Power Cost: 18 Range: 30 Cooldown: 8 |
FireStaff | |
35 | Ice Nova 3 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 62 Cold | Power Cost: 29 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
35 | Ice Veins 2 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 80 Health. Requires (and dispels) Ice Armor |
Power Cost: 22 Range: 4 Cooldown: 15 |
FireStaff | |
35 | Tundra Spikes 3 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 6 seconds. | Damage: 104 Cold | Power Cost: 43 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
40 | Cold Protection 5 | Boost your defenses against cold. | +7 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
40 | Cold Sphere 4 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 45 Range: 4 Cooldown: 30 |
FireStaff | |
40 | Freeze Solid 4 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 20 seconds, or until attacked. | Damage: 78 Cold | Power Cost: 23 Range: 20 Cooldown: 30 |
FireStaff |
40 | Ice Spear 5 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 117 Cold | Power Cost: 32 Range: 30 Cooldown: 8 |
FireStaff | |
40 | Shardblast 4 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 74 Cold | Power Cost: 15 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
45 | Blizzard 4 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 137 Cold | Power Cost: 34 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
45 | Chill 3 | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power) |
Damage: 47 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
45 | Frostbite 3 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned often during the next 30 seconds. | Damage: 97 Cold | Power Cost: 28 Range: 20 Cooldown: 20 |
FireStaff |
45 | Ice Armor 5 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +15, Speed -33% | Power Cost: 34 Range: 5 Cooldown: 30 |
FireStaff | |
45 | Ice Lightning 5 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 97 Electricity | Power Cost: 19 Range: 30 Cooldown: 8 |
FireStaff | |
45 | Ice Nova 4 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 97 Cold | Power Cost: 32 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
45 | Tundra Spikes 4 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 6 seconds. | Damage: 162 Cold | Power Cost: 47 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
50 | Cold Protection 6 | Boost your defenses against cold. | +8 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
50 | Cold Sphere 5 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 48 Range: 4 Cooldown: 30 |
FireStaff | |
50 | Cryogenic Freeze 2 | Entomb yourself in ice and go into brief hibernation. You become much harder to damage. | Gain 90% resistance to slashing and crushing, 80% resistance to piercing, 100% resistance to cold, and 50% resistance to electricity and trauma. Restore 15 Body Heat. | Power Cost: 29 Range: 4 Cooldown: 30 |
FireStaff | |
50 | Freeze Solid 5 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 25 seconds, or until attacked. | Damage: 120 Cold | Power Cost: 24 Range: 20 Cooldown: 30 |
FireStaff |
50 | Ice Spear 6 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 176 Cold | Power Cost: 33 Range: 30 Cooldown: 8 |
FireStaff | |
50 | Ice Veins 3 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 100 Health. Requires (and dispels) Ice Armor |
Power Cost: 24 Range: 4 Cooldown: 15 |
FireStaff | |
50 | Ice Veins 3B | Absorb your Ice Armor into your body, using the magical ice to repair wounds. This version consumes additional Power to create a more pronounced healing effect. | Restore 150 Health. Requires (and dispels) Ice Armor |
Power Cost: 34 Range: 4 Cooldown: 15 |
FireStaff | |
50 | Shardblast 5 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 110 Cold | Power Cost: 18 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
55 | Blizzard 5 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 200 Cold | Power Cost: 36 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
55 | Frostbite 4 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned often during the next 30 seconds. | Damage: 142 Cold | Power Cost: 30 Range: 20 Cooldown: 20 |
FireStaff |
55 | Ice Armor 6 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +18, Speed -33% | Power Cost: 36 Range: 5 Cooldown: 30 |
FireStaff | |
55 | Ice Lightning 6 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 142 Electricity | Power Cost: 21 Range: 30 Cooldown: 8 |
FireStaff | |
55 | Tundra Spikes 5 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 7 seconds. | Damage: 237 Cold | Power Cost: 50 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
60 | Chill 4 | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage: 79 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
60 | Cold Protection 7 | Boost your defenses against cold. | +9 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
60 | Cold Sphere 6 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 52 Range: 4 Cooldown: 30 |
FireStaff | |
60 | Freeze Solid 6 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 25 seconds, or until attacked. | Damage: 164 Cold | Power Cost: 26 Range: 20 Cooldown: 30 |
FireStaff |
60 | Ice Nova 5 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 164 Cold | Power Cost: 36 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
60 | Ice Spear 7 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 237 Cold | Power Cost: 35 Range: 30 Cooldown: 8 |
FireStaff | |
60 | Ice Veins 4 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 150 Health. Requires (and dispels) Ice Armor |
Power Cost: 26 Range: 4 Cooldown: 15 |
FireStaff | |
60 | Shardblast 6 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 147 Cold | Power Cost: 19 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |