Changes

Jump to: navigation, search

Skill Template/Treasure Effects

48,246 bytes added, 23:40, 17 January 2017
Created page with "<noinclude>Category:Treasure Effects</noinclude><includeonly> ==[[{{msg:BASEPAGENAME}}/Treasure Effects|{{msg:BASEPAGENAME}} Treasure Effects]]== </includeonly> See also: ..."
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|{{msg:BASEPAGENAME}} Treasure Effects]]==
</includeonly>
See also: [[Skill Template/Treasure Effects:By Slot]]<br>
See also: [[Skill Template/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Martial || of Deadly Fists || <b>Tier 6</b> - Unarmed Damage +20% || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed Damage +3
*; Tier 2
*Unarmed Damage +8%
*; Tier 3
*Unarmed Damage +11%
*; Tier 4
*Unarmed Damage +14%
*; Tier 5
*Unarmed Damage +17%
*; Tier 6
*Unarmed Damage +20%
|Expand}}
|-
| Punching || of Punches || <b>Tier 6</b> - Jab and Infuriating Fist Damage +48 || Chest, Feet || {{Spoiler|
*; Tier 1
*Jab and Infuriating Fist Damage +8
*; Tier 2
*Jab and Infuriating Fist Damage +16
*; Tier 3
*Jab and Infuriating Fist Damage +24
*; Tier 4
*Jab and Infuriating Fist Damage +32
*; Tier 5
*Jab and Infuriating Fist Damage +40
*; Tier 6
*Jab and Infuriating Fist Damage +48
|Expand}}
|-
| || of Refreshing Punches || <b>Tier 6</b> - Punch, Jab, and Infuriating Fist restore 14 Health to you || OffHand, Ring || {{Spoiler|
*; Tier 1
*Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2
*Punch, Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3
*Punch, Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4
*Punch, Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5
*Punch, Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6
*Punch, Jab, and Infuriating Fist restore 14 Health to you
|Expand}}
|-
| || of Knee-Kicking || <b>Tier 12</b> - Knee Kick Damage +40% || Chest, Feet || {{Spoiler|
*; Tier 1
*Knee Kick Damage +7%
*; Tier 2
*Knee Kick Damage +10%
*; Tier 3
*Knee Kick Damage +13%
*; Tier 4
*Knee Kick Damage +16%
*; Tier 5
*Knee Kick Damage +19%
*; Tier 6
*Knee Kick Damage +22%
*; Tier 7
*Knee Kick Damage +25%
*; Tier 8
*Knee Kick Damage +28%
*; Tier 9
*Knee Kick Damage +31%
*; Tier 10
*Knee Kick Damage +34%
*; Tier 11
*Knee Kick Damage +37%
*; Tier 12
*Knee Kick Damage +40%
|Expand}}
|-
| || of Naked Fury || <b>Tier 12</b> - Unarmed attacks deal +22% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 2
*Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Tier 3
*Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
*; Tier 4
*Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
*; Tier 5
*Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
*; Tier 6
*Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 7
*Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 8
*Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 9
*Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
*; Tier 10
*Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 11
*Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 12
*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
|Expand}}
|-
| || of Armor Hatred || <b>Tier 6</b> - Unarmed attacks deal +14 Armor damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +4 Armor damage
*; Tier 2
*Unarmed attacks deal +6 Armor damage
*; Tier 3
*Unarmed attacks deal +8 Armor damage
*; Tier 4
*Unarmed attacks deal +10 Armor damage
*; Tier 5
*Unarmed attacks deal +12 Armor damage
*; Tier 6
*Unarmed attacks deal +14 Armor damage
|Expand}}
|-
| || of Accurate Martial Arts || <b>Tier 12</b> - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
*Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
*Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
*Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
*Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
*Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
*Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
*Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
*Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
*Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
*Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Punch-Shielding || <b>Tier 12</b> - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 2
*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 3
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 4
*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 5
*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 6
*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 7
*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 8
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 9
*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 10
*Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 11
*Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 12
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
|Expand}}
|-
| || of Pain-Reflection || <b>Tier 12</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 2
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 3
*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 4
*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 5
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 6
*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 7
*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 8
*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 9
*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 10
*Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 11
*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 12
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
|Expand}}
|-
| || of Angst Fists || <b>Tier 12</b> - 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|
*; Tier 1
*3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
*9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
*10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
*11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
*12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
*13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 12</b> - 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|
*; Tier 1
*8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
*15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
*17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
*18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
*19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
*21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Infuriating || || <b>Tier 12</b> - Taunt From Attack Damage +60% when Unarmed is active || Head, Ring || {{Spoiler|
*; Tier 1
*Taunt From Attack Damage +5% when Unarmed is active
*; Tier 2
*Taunt From Attack Damage +10% when Unarmed is active
*; Tier 3
*Taunt From Attack Damage +15% when Unarmed is active
*; Tier 4
*Taunt From Attack Damage +20% when Unarmed is active
*; Tier 5
*Taunt From Attack Damage +25% when Unarmed is active
*; Tier 6
*Taunt From Attack Damage +30% when Unarmed is active
*; Tier 7
*Taunt From Attack Damage +35% when Unarmed is active
*; Tier 8
*Taunt From Attack Damage +40% when Unarmed is active
*; Tier 9
*Taunt From Attack Damage +45% when Unarmed is active
*; Tier 10
*Taunt From Attack Damage +50% when Unarmed is active
*; Tier 11
*Taunt From Attack Damage +55% when Unarmed is active
*; Tier 12
*Taunt From Attack Damage +60% when Unarmed is active
|Expand}}
|-
| || of Slow Mambas || <b>Tier 6</b> - Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 2
*Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 3
*Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 4
*Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 5
*Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 6
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
|Expand}}
|-
| || of Internal Injuries || <b>Tier 6</b> - Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
*; Tier 2
*Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
*; Tier 3
*Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
*; Tier 4
*Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
*; Tier 5
*Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
*; Tier 6
*Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
|Expand}}
|-
| Kicking || of Kicking || <b>Tier 12</b> - Kick Damage +46 || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*Kick Damage +4
*; Tier 2
*Kick Damage +7
*; Tier 3
*Kick Damage +10
*; Tier 4
*Kick Damage +14
*; Tier 5
*Kick Damage +18
*; Tier 6
*Kick Damage +22
*; Tier 7
*Kick Damage +26
*; Tier 8
*Kick Damage +30
*; Tier 9
*Kick Damage +34
*; Tier 10
*Kick Damage +38
*; Tier 11
*Kick Damage +42
*; Tier 12
*Kick Damage +46
|Expand}}
|-
| Platefooted || || <b>Tier 12</b> - Kick attacks restore 43 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*Kick attacks restore 10 Armor
*; Tier 2
*Kick attacks restore 13 Armor
*; Tier 3
*Kick attacks restore 16 Armor
*; Tier 4
*Kick attacks restore 19 Armor
*; Tier 5
*Kick attacks restore 22 Armor
*; Tier 6
*Kick attacks restore 25 Armor
*; Tier 7
*Kick attacks restore 28 Armor
*; Tier 8
*Kick attacks restore 31 Armor
*; Tier 9
*Kick attacks restore 34 Armor
*; Tier 10
*Kick attacks restore 37 Armor
*; Tier 11
*Kick attacks restore 40 Armor
*; Tier 12
*Kick attacks restore 43 Armor
|Expand}}
|-
| || of Reflective Kicks || <b>Tier 6</b> - Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
*; Tier 1
*Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 2
*Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
*; Tier 3
*Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
*; Tier 4
*Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
*; Tier 5
*Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
*; Tier 6
*Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
|Expand}}
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 6</b> - Front Kick Damage +33% || Feet || {{Spoiler|
*; Tier 1
*Front Kick Damage +8%
*; Tier 2
*Front Kick Damage +13%
*; Tier 3
*Front Kick Damage +18%
*; Tier 4
*Front Kick Damage +23%
*; Tier 5
*Front Kick Damage +28%
*; Tier 6
*Front Kick Damage +33%
|Expand}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 6</b> - Kick attacks deal +14% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
*; Tier 1
*Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 2
*Kick attacks deal +7% damage and slow target's movement speed by 45%
*; Tier 3
*Kick attacks deal +9% damage and slow target's movement speed by 45%
*; Tier 4
*Kick attacks deal +11% damage and slow target's movement speed by 45%
*; Tier 5
*Kick attacks deal +13% damage and slow target's movement speed by 45%
*; Tier 6
*Kick attacks deal +14% damage and slow target's movement speed by 45%
|Expand}}
|-
| || of Kicking While Nude || <b>Tier 12</b> - Kick attacks deal +34% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
*; Tier 1
*Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 2
*Kick attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 3
*Kick attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 4
*Kick attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 5
*Kick attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 6
*Kick attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 7
*Kick attacks deal +24% damage when you have 33% or less of your Armor left
*; Tier 8
*Kick attacks deal +26% damage when you have 33% or less of your Armor left
*; Tier 9
*Kick attacks deal +28% damage when you have 33% or less of your Armor left
*; Tier 10
*Kick attacks deal +30% damage when you have 33% or less of your Armor left
*; Tier 11
*Kick attacks deal +32% damage when you have 33% or less of your Armor left
*; Tier 12
*Kick attacks deal +34% damage when you have 33% or less of your Armor left
|Expand}}
|-
| || of Kicking Away Toxins || <b>Tier 12</b> - 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|
*; Tier 1
*7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 2
*8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 3
*9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 4
*10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 5
*11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 6
*12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 7
*13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 8
*14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 9
*15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 10
*16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 11
*17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 12
*18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
|Expand}}
|-
| || of Reckless Barrages || <b>Tier 12</b> - Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 2
*Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Tier 3
*Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Tier 4
*Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
*; Tier 5
*Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
*; Tier 6
*Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
*; Tier 7
*Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
*; Tier 8
*Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
*; Tier 9
*Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
*; Tier 10
*Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
*; Tier 11
*Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
*; Tier 12
*Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
|Expand}}
|-
| Mindfist || || <b>Tier 6</b> - Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
*; Tier 1
*Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 2
*Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 3
*Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4
*Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 5
*Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6
*Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Headbutt Bubbles || <b>Tier 12</b> - Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
*; Tier 1
*Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 2
*Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 3
*Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 4
*Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 5
*Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 6
*Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 7
*Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 8
*Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 9
*Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 10
*Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 11
*Headbutt deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 12
*Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
|Expand}}
|-
| || of Deadly Barrages || <b>Tier 12</b> - Barrage Damage +49% || Legs, Ring || {{Spoiler|
*; Tier 1
*Barrage Damage +5%
*; Tier 2
*Barrage Damage +9%
*; Tier 3
*Barrage Damage +13%
*; Tier 4
*Barrage Damage +17%
*; Tier 5
*Barrage Damage +21%
*; Tier 6
*Barrage Damage +25%
*; Tier 7
*Barrage Damage +29%
*; Tier 8
*Barrage Damage +33%
*; Tier 9
*Barrage Damage +37%
*; Tier 10
*Barrage Damage +41%
*; Tier 11
*Barrage Damage +45%
*; Tier 12
*Barrage Damage +49%
|Expand}}
|-
| || of Fiery Barrages || <b>Tier 6</b> - Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
*; Tier 2
*Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds
*; Tier 3
*Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
*; Tier 4
*Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
*; Tier 5
*Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
*; Tier 6
*Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
|Expand}}
|-
| || of Headbutting Armor || <b>Tier 12</b> - Headbutt and Knee Kick deal +95 armor damage || Legs, Ring || {{Spoiler|
*; Tier 1
*Headbutt and Knee Kick deal +18 armor damage
*; Tier 2
*Headbutt and Knee Kick deal +25 armor damage
*; Tier 3
*Headbutt and Knee Kick deal +32 armor damage
*; Tier 4
*Headbutt and Knee Kick deal +39 armor damage
*; Tier 5
*Headbutt and Knee Kick deal +46 armor damage
*; Tier 6
*Headbutt and Knee Kick deal +53 armor damage
*; Tier 7
*Headbutt and Knee Kick deal +60 armor damage
*; Tier 8
*Headbutt and Knee Kick deal +67 armor damage
*; Tier 9
*Headbutt and Knee Kick deal +74 armor damage
*; Tier 10
*Headbutt and Knee Kick deal +81 armor damage
*; Tier 11
*Headbutt and Knee Kick deal +88 armor damage
*; Tier 12
*Headbutt and Knee Kick deal +95 armor damage
|Expand}}
|-
| || of Calloused Barrages || <b>Tier 12</b> - Barrage costs -12 Power and restores 15 Armor to you || Head, OffHand || {{Spoiler|
*; Tier 1
*Barrage costs -1 Power and restores 3 Armor to you
*; Tier 2
*Barrage costs -2 Power and restores 4 Armor to you
*; Tier 3
*Barrage costs -3 Power and restores 6 Armor to you
*; Tier 4
*Barrage costs -4 Power and restores 7 Armor to you
*; Tier 5
*Barrage costs -5 Power and restores 8 Armor to you
*; Tier 6
*Barrage costs -6 Power and restores 9 Armor to you
*; Tier 7
*Barrage costs -7 Power and restores 10 Armor to you
*; Tier 8
*Barrage costs -8 Power and restores 11 Armor to you
*; Tier 9
*Barrage costs -9 Power and restores 12 Armor to you
*; Tier 10
*Barrage costs -10 Power and restores 13 Armor to you
*; Tier 11
*Barrage costs -11 Power and restores 14 Armor to you
*; Tier 12
*Barrage costs -12 Power and restores 15 Armor to you
|Expand}}
|-
| || of Hip Throwing || <b>Tier 12</b> - Hip Throw Damage +43% || Chest, MainHand || {{Spoiler|
*; Tier 1
*Hip Throw Damage +10%
*; Tier 2
*Hip Throw Damage +13%
*; Tier 3
*Hip Throw Damage +16%
*; Tier 4
*Hip Throw Damage +19%
*; Tier 5
*Hip Throw Damage +22%
*; Tier 6
*Hip Throw Damage +25%
*; Tier 7
*Hip Throw Damage +28%
*; Tier 8
*Hip Throw Damage +31%
*; Tier 9
*Hip Throw Damage +34%
*; Tier 10
*Hip Throw Damage +37%
*; Tier 11
*Hip Throw Damage +40%
*; Tier 12
*Hip Throw Damage +43%
|Expand}}
|-
| || of Armor Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +100 armor damage || Necklace, Hands || {{Spoiler|
*; Tier 1
*Hip Throw and Bodyslam deal +12 armor damage
*; Tier 2
*Hip Throw and Bodyslam deal +20 armor damage
*; Tier 3
*Hip Throw and Bodyslam deal +28 armor damage
*; Tier 4
*Hip Throw and Bodyslam deal +36 armor damage
*; Tier 5
*Hip Throw and Bodyslam deal +44 armor damage
*; Tier 6
*Hip Throw and Bodyslam deal +52 armor damage
*; Tier 7
*Hip Throw and Bodyslam deal +60 armor damage
*; Tier 8
*Hip Throw and Bodyslam deal +68 armor damage
*; Tier 9
*Hip Throw and Bodyslam deal +76 armor damage
*; Tier 10
*Hip Throw and Bodyslam deal +84 armor damage
*; Tier 11
*Hip Throw and Bodyslam deal +92 armor damage
*; Tier 12
*Hip Throw and Bodyslam deal +100 armor damage
|Expand}}
|-
| || of Anger Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +18% damage and generate -250 Rage || Head, Legs || {{Spoiler|
*; Tier 1
*Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 2
*Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
*; Tier 3
*Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
*; Tier 4
*Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Tier 5
*Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
*; Tier 6
*Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
*; Tier 7
*Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
*; Tier 8
*Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
*; Tier 9
*Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
*; Tier 10
*Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
*; Tier 11
*Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
*; Tier 12
*Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
|Expand}}
|-
| || of Impossible Hip Throws || <b>Tier 6</b> - Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 || Hands || {{Spoiler|
*; Tier 1
*Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 2
*Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
*; Tier 3
*Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Tier 4
*Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
*; Tier 5
*Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Tier 6
*Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
|Expand}}
|-
| Bodyslamming || of Bodyslamming || <b>Tier 12</b> - Bodyslam Damage +43% || MainHand, Ring || {{Spoiler|
*; Tier 1
*Bodyslam Damage +10%
*; Tier 2
*Bodyslam Damage +13%
*; Tier 3
*Bodyslam Damage +16%
*; Tier 4
*Bodyslam Damage +19%
*; Tier 5
*Bodyslam Damage +22%
*; Tier 6
*Bodyslam Damage +25%
*; Tier 7
*Bodyslam Damage +28%
*; Tier 8
*Bodyslam Damage +31%
*; Tier 9
*Bodyslam Damage +34%
*; Tier 10
*Bodyslam Damage +37%
*; Tier 11
*Bodyslam Damage +40%
*; Tier 12
*Bodyslam Damage +43%
|Expand}}
|-
| || of Crippling Slams || <b>Tier 6</b> - Bodyslam deals +30% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
*; Tier 1
*Bodyslam deals +5% damage and slows target's movement speed by 45%
*; Tier 2
*Bodyslam deals +10% damage and slows target's movement speed by 45%
*; Tier 3
*Bodyslam deals +15% damage and slows target's movement speed by 45%
*; Tier 4
*Bodyslam deals +20% damage and slows target's movement speed by 45%
*; Tier 5
*Bodyslam deals +25% damage and slows target's movement speed by 45%
*; Tier 6
*Bodyslam deals +30% damage and slows target's movement speed by 45%
|Expand}}
|-
| || of Toxic Bruising || <b>Tier 6</b> - Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
*; Tier 1
*Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 2
*Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 3
*Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 4
*Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 5
*Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 6
*Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Slamming Weaklings || <b>Tier 10</b> - Bodyslam deals +330 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
*; Tier 1
*Bodyslam deals +60 damage to non-Elite enemies
*; Tier 2
*Bodyslam deals +90 damage to non-Elite enemies
*; Tier 3
*Bodyslam deals +120 damage to non-Elite enemies
*; Tier 4
*Bodyslam deals +150 damage to non-Elite enemies
*; Tier 5
*Bodyslam deals +180 damage to non-Elite enemies
*; Tier 6
*Bodyslam deals +210 damage to non-Elite enemies
*; Tier 7
*Bodyslam deals +240 damage to non-Elite enemies
*; Tier 8
*Bodyslam deals +270 damage to non-Elite enemies
*; Tier 9
*Bodyslam deals +300 damage to non-Elite enemies
*; Tier 10
*Bodyslam deals +330 damage to non-Elite enemies
|Expand}}
|-
| || of Healslamming || <b>Tier 12</b> - Bodyslam heals you for 100 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Bodyslam heals you for 10 health
*; Tier 2
*Bodyslam heals you for 18 health
*; Tier 3
*Bodyslam heals you for 26 health
*; Tier 4
*Bodyslam heals you for 34 health
*; Tier 5
*Bodyslam heals you for 42 health
*; Tier 6
*Bodyslam heals you for 50 health
*; Tier 7
*Bodyslam heals you for 58 health
*; Tier 8
*Bodyslam heals you for 66 health
*; Tier 9
*Bodyslam heals you for 74 health
*; Tier 10
*Bodyslam heals you for 82 health
*; Tier 11
*Bodyslam heals you for 90 health
*; Tier 12
*Bodyslam heals you for 100 health
|Expand}}
|-
| Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike and Mamba Strike Damage +32% || Legs, Feet || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike Damage +10%
*; Tier 2
*Cobra Strike and Mamba Strike Damage +12%
*; Tier 3
*Cobra Strike and Mamba Strike Damage +14%
*; Tier 4
*Cobra Strike and Mamba Strike Damage +16%
*; Tier 5
*Cobra Strike and Mamba Strike Damage +18%
*; Tier 6
*Cobra Strike and Mamba Strike Damage +20%
*; Tier 7
*Cobra Strike and Mamba Strike Damage +22%
*; Tier 8
*Cobra Strike and Mamba Strike Damage +24%
*; Tier 9
*Cobra Strike and Mamba Strike Damage +26%
*; Tier 10
*Cobra Strike and Mamba Strike Damage +28%
*; Tier 11
*Cobra Strike and Mamba Strike Damage +30%
*; Tier 12
*Cobra Strike and Mamba Strike Damage +32%
|Expand}}
|-
| || || <b>Tier 12</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 2
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
*; Tier 3
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
*; Tier 4
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
*; Tier 5
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
*; Tier 6
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
*; Tier 7
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
*; Tier 8
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
*; Tier 9
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
*; Tier 10
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
*; Tier 11
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
*; Tier 12
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
|Expand}}
|-
| || of Cobra Scales || <b>Tier 12</b> - Cobra Strike and Mamba Strike restore 24 Armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike restore 2 Armor to you
*; Tier 2
*Cobra Strike and Mamba Strike restore 4 Armor to you
*; Tier 3
*Cobra Strike and Mamba Strike restore 6 Armor to you
*; Tier 4
*Cobra Strike and Mamba Strike restore 8 Armor to you
*; Tier 5
*Cobra Strike and Mamba Strike restore 10 Armor to you
*; Tier 6
*Cobra Strike and Mamba Strike restore 12 Armor to you
*; Tier 7
*Cobra Strike and Mamba Strike restore 14 Armor to you
*; Tier 8
*Cobra Strike and Mamba Strike restore 16 Armor to you
*; Tier 9
*Cobra Strike and Mamba Strike restore 18 Armor to you
*; Tier 10
*Cobra Strike and Mamba Strike restore 20 Armor to you
*; Tier 11
*Cobra Strike and Mamba Strike restore 22 Armor to you
*; Tier 12
*Cobra Strike and Mamba Strike restore 24 Armor to you
|Expand}}
|-
| Bruising || of Bruises || <b>Tier 12</b> - Bruising Blow Damage +45% || MainHand, Ring || {{Spoiler|
*; Tier 1
*Bruising Blow Damage +12%
*; Tier 2
*Bruising Blow Damage +15%
*; Tier 3
*Bruising Blow Damage +18%
*; Tier 4
*Bruising Blow Damage +21%
*; Tier 5
*Bruising Blow Damage +24%
*; Tier 6
*Bruising Blow Damage +27%
*; Tier 7
*Bruising Blow Damage +30%
*; Tier 8
*Bruising Blow Damage +33%
*; Tier 9
*Bruising Blow Damage +36%
*; Tier 10
*Bruising Blow Damage +39%
*; Tier 11
*Bruising Blow Damage +42%
*; Tier 12
*Bruising Blow Damage +45%
|Expand}}
|-
| || of Bruising Slams || <b>Tier 12</b> - Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 2
*Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 3
*Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
*; Tier 4
*Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
*; Tier 5
*Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Tier 6
*Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
*; Tier 7
*Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
*; Tier 8
*Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
*; Tier 9
*Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
*; Tier 10
*Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 11
*Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 12
*Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
|Expand}}
|-
| || of Healthy Bruises || <b>Tier 12</b> - Bruising Blow and Headbutt restore 20 Health || Legs, Necklace || {{Spoiler|
*; Tier 1
*Bruising Blow and Headbutt restore 2 Health
*; Tier 2
*Bruising Blow and Headbutt restore 3 Health
*; Tier 3
*Bruising Blow and Headbutt restore 5 Health
*; Tier 4
*Bruising Blow and Headbutt restore 6 Health
*; Tier 5
*Bruising Blow and Headbutt restore 8 Health
*; Tier 6
*Bruising Blow and Headbutt restore 9 Health
*; Tier 7
*Bruising Blow and Headbutt restore 11 Health
*; Tier 8
*Bruising Blow and Headbutt restore 13 Health
*; Tier 9
*Bruising Blow and Headbutt restore 15 Health
*; Tier 10
*Bruising Blow and Headbutt restore 17 Health
*; Tier 11
*Bruising Blow and Headbutt restore 18 Health
*; Tier 12
*Bruising Blow and Headbutt restore 20 Health
|Expand}}
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike Damage +35% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Slashing Strike Damage +10%
*; Tier 2
*Slashing Strike Damage +15%
*; Tier 3
*Slashing Strike Damage +20%
*; Tier 4
*Slashing Strike Damage +25%
*; Tier 5
*Slashing Strike Damage +30%
*; Tier 6
*Slashing Strike Damage +35%
|Expand}}
|-
| || of Bleeding Strikes || <b>Tier 6</b> - Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
*; Tier 2
*Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
*; Tier 3
*Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
*; Tier 4
*Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
*; Tier 5
*Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
*; Tier 6
*Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
|Expand}}
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds || OffHand, Head || {{Spoiler|
*; Tier 1
*Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
*; Tier 2
*Slashing Strike and Claw Barrage boost damage from Epic attacks +18 for 10 seconds
*; Tier 3
*Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds
*; Tier 4
*Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
*; Tier 5
*Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds
*; Tier 6
*Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
|Expand}}
|-
| || || <b>Tier 6</b> - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 2
*Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 3
*Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 4
*Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 5
*Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 6
*Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
|Expand}}
|-
| || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|
*; Tier 1
*Chance to Ignore Knockbacks +25% when Unarmed is active
*; Tier 2
*Chance to Ignore Knockbacks +30% when Unarmed is active
|Expand}}
|-
| || || <b>Tier 6</b> - Infuriating Fist deals +35% damage and taunts +300 || OffHand, Ring || {{Spoiler|
*; Tier 1
*Infuriating Fist deals +10% damage and taunts +50
*; Tier 2
*Infuriating Fist deals +15% damage and taunts +100
*; Tier 3
*Infuriating Fist deals +20% damage and taunts +150
*; Tier 4
*Infuriating Fist deals +25% damage and taunts +200
*; Tier 5
*Infuriating Fist deals +30% damage and taunts +250
*; Tier 6
*Infuriating Fist deals +35% damage and taunts +300
|Expand}}
|-
| || of Traumatic Furious Punches || <b>Tier 6</b> - Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
*; Tier 2
*Infuriating Fist taunts +80 and deals 30 Trauma damage over 15 seconds
*; Tier 3
*Infuriating Fist taunts +120 and deals 45 Trauma damage over 15 seconds
*; Tier 4
*Infuriating Fist taunts +160 and deals 60 Trauma damage over 15 seconds
*; Tier 5
*Infuriating Fist taunts +200 and deals 75 Trauma damage over 15 seconds
*; Tier 6
*Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
|Expand}}
|-
| || of Paradoxical Rage Fists || <b>Tier 6</b> - Infuriating Fist generates no Rage and instead reduces Rage by 450 || Head, Chest || {{Spoiler|
*; Tier 1
*Infuriating Fist generates no Rage and instead reduces Rage by 75
*; Tier 2
*Infuriating Fist generates no Rage and instead reduces Rage by 150
*; Tier 3
*Infuriating Fist generates no Rage and instead reduces Rage by 225
*; Tier 4
*Infuriating Fist generates no Rage and instead reduces Rage by 300
*; Tier 5
*Infuriating Fist generates no Rage and instead reduces Rage by 375
*; Tier 6
*Infuriating Fist generates no Rage and instead reduces Rage by 450
|Expand}}
|}
1,690
edits

Navigation menu