Difference between revisions of "Necromancy/Abilities"

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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
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==[[{{msg:BASEPAGENAME}}/Abilities|{{msg:BASEPAGENAME}} Complete Ability List]]==
 
</includeonly>
 
</includeonly>
<!-- This table is from patch v272, December 17, 2016 -->
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<!-- This table is from patch v273, January 22, 2017 -->
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Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
 
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
 
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
 
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| 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
 
|-
 
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| 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
 
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|-
| 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. ||  || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. ||  || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
 
| 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) ||  || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
| 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) ||  || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 15 Electricity || <b>Power Cost: </b>7<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
| 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 15 Electricity || <b>Power Cost: </b>7<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>Cooldown: </b>8<br><b>AoE: </b>20 || NecromancyGem
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| 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
 
| 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health. ||  || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
| 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health. ||  || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
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|-
| 9 || Rebuild Undead || Your undead pets are healed. || Restore 25 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| 9 || Rebuild Undead || Your undead pets are healed. || Restore 25 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
 
| 10 || Create Shambling Corpse || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>16<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
| 10 || Create Shambling Corpse || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>16<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds || <b>Damage: </b> 25 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
 
| 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 19 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
| 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 19 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
 
|-
 
|-
| 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>Cooldown: </b>8<br><b>AoE: </b>20 || NecromancyGem
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| 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
 
| 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) ||  || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
| 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) ||  || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
|-
 
|-
| 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
 
| 20 || Create Shambling Corpse 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
| 20 || Create Shambling Corpse 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
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| 20 || Create Super Zombie || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 ||  || <b>Power Cost: </b>28<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
 
| 20 || Create Super Zombie || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 ||  || <b>Power Cost: </b>28<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
 
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|-
| 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
 
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| 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. ||  || <b>Power Cost: </b>23<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
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| 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. ||  || <b>Power Cost: </b>23<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
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| 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
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| 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
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|-
 
| 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health. ||  || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
| 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health. ||  || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) ||  || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
| 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) ||  || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
|-
 
|-
| 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 64 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
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| 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 64 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds || <b>Damage: </b> 50 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
+
| 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 50 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>Cooldown: </b>8<br><b>AoE: </b>20 || NecromancyGem
+
| 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
 
| 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 39 Electricity || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
| 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 39 Electricity || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 55 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 55 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
 
| 30 || Create Shambling Corpse 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>24<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
| 30 || Create Shambling Corpse 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>24<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
 
|-
 
|-
| 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. ||  || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. ||  || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
+
| 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
 
|-
 
|-
| 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 71 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
+
| 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 99 Darkness || <b>Power Cost: </b>42<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
+
| 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 99 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>42<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 35 || Create Super Zombie 2 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +15 damage with each attack, gains +150 Max Health, and Heals 150 ||  || <b>Power Cost: </b>37<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
+
| 35 || Create Super Zombie 2 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 ||  || <b>Power Cost: </b>37<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
 
|-
 
|-
 
| 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health. ||  || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
| 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health. ||  || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
|-
 
|-
| 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>Cooldown: </b>8<br><b>AoE: </b>20 || NecromancyGem
+
| 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
 
| 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 58 Electricity || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
| 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 58 Electricity || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 70 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 70 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
 
| 40 || Create Shambling Corpse 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
| 40 || Create Shambling Corpse 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 98 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
+
| 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 98 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
+
| 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
 
|-
 
|-
| 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. ||  || <b>Power Cost: </b>31<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. ||  || <b>Power Cost: </b>31<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 154 Darkness || <b>Power Cost: </b>46<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
+
| 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 154 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>46<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
 
| 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) ||  || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
| 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) ||  || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
|-
 
|-
| 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>Cooldown: </b>8<br><b>AoE: </b>20 || NecromancyGem
+
| 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 85 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 85 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
 
| 50 || Create Shambling Corpse 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>29<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
| 50 || Create Shambling Corpse 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>29<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +20 damage with each attack, gains +200 Max Health, and Heals 200 ||  || <b>Power Cost: </b>41<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
+
| 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 ||  || <b>Power Cost: </b>41<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
 
|-
 
|-
 
| 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
| 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
|-
 
|-
| 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
+
| 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
 
|-
 
|-
 
| 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 106 Electricity || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
| 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 106 Electricity || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +22 damage with each attack. ||  || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. ||  || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 
|-
 
|-
| 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 228 Darkness || <b>Power Cost: </b>50<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
+
| 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 228 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>50<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 170 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
+
| 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 170 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
 
| 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) ||  || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
| 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) ||  || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 
|-
 
|-
| 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 50 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>Cooldown: </b>8<br><b>AoE: </b>20 || NecromancyGem
+
| 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 50 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 
|-
 
|-
| 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 100 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
+
| 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 100 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
 
| 60 || (internal) || Internal Balancing Tool ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>35<br><b>Can Be On Sidebar</b> || NecromancyGem
 
 
|-
 
|-
 
| 60 || Create Shambling Corpse 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>31<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
| 60 || Create Shambling Corpse 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>31<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 
|-
 
|-
| 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
 
|-
 
|-
 
| 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
| 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 
|-
 
|-
| 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
 +
|-
 +
| 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
 +
|-
 +
| 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
 +
|-
 +
| 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 +
|-
 +
| 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. ||  || <b>Damage: </b> 300 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>53<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
 +
|-
 +
| 65 || Create Super Zombie 4 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 ||  || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
 +
|-
 +
| 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) ||  || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
 +
|-
 +
| 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. ||  || <b>Power Cost: </b>35<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 +
|-
 +
| 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 159 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 +
|-
 +
| 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
 +
|-
 +
| 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 60 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
 +
|-
 +
| 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 +
|-
 +
| 69 || Rebuild Undead 7 || Your undead pets are healed. || Restore 115 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
 +
|-
 +
| 70 || Create Shambling Corpse 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
 +
|-
 +
| 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
 +
|-
 +
| 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|-
 
|-
| 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
+
| 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
 
|}
 
|}

Revision as of 11:35, 23 January 2017

Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Level Name Description Special Damage Stats Gear Required
1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
NecromancyGem
1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
NecromancyGem
2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. Power Cost: 16
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
5 Spark of Death Blast the target with electricity.
This is a Core Attack.
Damage: 15 Electricity Power Cost: 7
Range: 20
Cooldown: 8
NecromancyGem
6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 10 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health. Power Cost: 12
Range: 20
Cooldown: 10
NecromancyGem
9 Rebuild Undead Your undead pets are healed. Restore 25 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
10 Create Shambling Corpse Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 16
Range: 3
Cooldown: 30
NecromancyGem
12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 25 Darkness Power Cost: 20
Range: 5
Cooldown: 30
NecromancyGem
14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
Damage: 19 Electricity Power Cost: 10
Range: 20
Cooldown: 8
NecromancyGem
15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
NecromancyGem
16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 15 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
19 Rebuild Undead 2 Your undead pets are healed. Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
20 Create Shambling Corpse 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 20
Range: 3
Cooldown: 30
NecromancyGem
20 Create Super Zombie Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 Power Cost: 28
Range: 3
Cooldown: 60
NecromancyGem
20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. Power Cost: 23
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health. Power Cost: 18
Range: 20
Cooldown: 10
NecromancyGem
24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
24 Wave of Darkness Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 64 Darkness
Taunt: +100
Power Cost: 36
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 50 Darkness Power Cost: 26
Range: 5
Cooldown: 30
NecromancyGem
25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
NecromancyGem
26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 20 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
Damage: 39 Electricity Power Cost: 13
Range: 20
Cooldown: 8
NecromancyGem
28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
29 Rebuild Undead 3 Your undead pets are healed. Restore 55 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
30 Create Shambling Corpse 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 24
Range: 3
Cooldown: 30
NecromancyGem
30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. Power Cost: 27
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
NecromancyGem
34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 71 Darkness Power Cost: 31
Range: 5
Cooldown: 30
NecromancyGem
34 Wave of Darkness 2 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 99 Darkness
Taunt: +150
Power Cost: 42
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
35 Create Super Zombie 2 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 Power Cost: 37
Range: 3
Cooldown: 60
NecromancyGem
35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health. Power Cost: 22
Range: 20
Cooldown: 10
NecromancyGem
36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 30 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
Damage: 58 Electricity Power Cost: 15
Range: 20
Cooldown: 8
NecromancyGem
38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
39 Rebuild Undead 4 Your undead pets are healed. Restore 70 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
40 Create Shambling Corpse 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 27
Range: 3
Cooldown: 30
NecromancyGem
41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 98 Darkness Power Cost: 33
Range: 5
Cooldown: 30
NecromancyGem
42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
NecromancyGem
44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. Power Cost: 31
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
44 Wave of Darkness 3 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 154 Darkness
Taunt: +300
Power Cost: 46
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
48 Rebuild Undead 5 Your undead pets are healed. Restore 85 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
50 Create Shambling Corpse 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 29
Range: 3
Cooldown: 30
NecromancyGem
50 Create Super Zombie 3 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 Power Cost: 41
Range: 3
Cooldown: 60
NecromancyGem
50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health. Power Cost: 24
Range: 20
Cooldown: 10
NecromancyGem
51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 124 Darkness Power Cost: 29
Range: 20
Cooldown: 15
NecromancyGem
51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
Damage: 106 Electricity Power Cost: 17
Range: 20
Cooldown: 8
NecromancyGem
52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. Power Cost: 33
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
54 Wave of Darkness 4 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 228 Darkness
Taunt: +300
Power Cost: 50
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 170 Darkness Power Cost: 36
Range: 5
Cooldown: 30
NecromancyGem
55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 50 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
58 Rebuild Undead 6 Your undead pets are healed. Restore 100 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
60 Create Shambling Corpse 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 31
Range: 3
Cooldown: 30
NecromancyGem
60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health. Power Cost: 26
Range: 20
Cooldown: 10
NecromancyGem
60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 180 Darkness Power Cost: 32
Range: 20
Cooldown: 15
NecromancyGem
64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
64 Wave of Darkness 5 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 300 Darkness
Taunt: +300
Power Cost: 53
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
65 Create Super Zombie 4 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 Power Cost: 45
Range: 3
Cooldown: 60
NecromancyGem
65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. Power Cost: 35
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
Damage: 159 Electricity Power Cost: 18
Range: 20
Cooldown: 8
NecromancyGem
66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 228 Darkness Power Cost: 39
Range: 5
Cooldown: 30
NecromancyGem
66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 60 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
69 Rebuild Undead 7 Your undead pets are healed. Restore 115 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 32
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
70 Create Shambling Corpse 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 33
Range: 3
Cooldown: 30
NecromancyGem
70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health. Power Cost: 28
Range: 20
Cooldown: 10
NecromancyGem
70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
75 Raise Skeletal Battle Mage 6 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem