Difference between revisions of "First Aid/Abilities"
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
− | ==[[{{msg:BASEPAGENAME}}/Abilities| | + | ==[[{{msg:BASEPAGENAME}}/Abilities|{{msg:BASEPAGENAME}} Complete Ability List]]== |
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v273, January 22, 2017 --> |
+ | Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | ||
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | ||
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ||
|- | |- | ||
− | | 1 || First Aid || Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a | + | | 1 || First Aid || Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 50 Health. || || <b>Power Cost: </b>12<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 1 || First Aid Bomb || Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restore 40 Health to you and nearby allies. || || <b>Power Cost: </b>8<br><b>Range: </b>15<br><b> | + | | 1 || First Aid Bomb || Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || Restore 40 Health to you and nearby allies. || || <b>Power Cost: </b>8<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || Beast |
|- | |- | ||
− | | 10 || First Aid 2 || Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a | + | | 10 || First Aid 2 || Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 70 Health. || || <b>Power Cost: </b>16<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 10 || First Aid Bomb 2 || Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restore 60 Health to you and nearby allies. || || <b>Power Cost: </b>11<br><b>Range: </b>15<br><b> | + | | 10 || First Aid Bomb 2 || Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || Restore 60 Health to you and nearby allies. || || <b>Power Cost: </b>11<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || Beast |
|- | |- | ||
| 15 || Treat Disease || Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>18<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | | 15 || Treat Disease || Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>18<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 20 || First Aid 3 || Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a | + | | 20 || First Aid 3 || Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 90 Health. || || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 20 || First Aid Bomb 3 || Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restore 80 Health to you and nearby allies. || || <b>Power Cost: </b>14<br><b>Range: </b>15<br><b> | + | | 20 || First Aid Bomb 3 || Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || Restore 80 Health to you and nearby allies. || || <b>Power Cost: </b>14<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || Beast |
|- | |- | ||
− | | 25 || Field Surgery || Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 200 Health. || || <b>Power Cost: </b>18<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | + | | 25 || Field Surgery || Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 200 Health.<br>Enemies cannot interrupt the channeling of this ability. || || <b>Power Cost: </b>18<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || None |
|- | |- | ||
− | | 30 || First Aid 4 || Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a | + | | 30 || First Aid 4 || Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 110 Health. || || <b>Power Cost: </b>24<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 30 || First Aid Bomb 4 || Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restore 100 Health to you and nearby allies. || || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b> | + | | 30 || First Aid Bomb 4 || Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || Restore 100 Health to you and nearby allies. || || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || Beast |
|- | |- | ||
| 30 || Moss Bone Repair || Use a Tundra Lichen to repair a broken bone. || Repairs 1 broken bone. || || <b>Power Cost: </b>16<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | | 30 || Moss Bone Repair || Use a Tundra Lichen to repair a broken bone. || Repairs 1 broken bone. || || <b>Power Cost: </b>16<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
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| 35 || Treat Disease 2 || Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | | 35 || Treat Disease 2 || Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 40 || First Aid 5 || Use a Master First Aid Kit to heal yourself or an ally. There is a | + | | 40 || First Aid 5 || Use a Master First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 130 Health. || || <b>Power Cost: </b>27<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 40 || First Aid Bomb 5 || Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restore 120 Health to you and nearby allies. || || <b>Power Cost: </b>19<br><b>Range: </b>15<br><b> | + | | 40 || First Aid Bomb 5 || Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || Restore 120 Health to you and nearby allies. || || <b>Power Cost: </b>19<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || Beast |
|- | |- | ||
| 45 || Resuscitate || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) || || || <b>Power Cost: </b>60<br><b>Range: </b>5<br><b>Cooldown: </b>900 || None | | 45 || Resuscitate || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) || || || <b>Power Cost: </b>60<br><b>Range: </b>5<br><b>Cooldown: </b>900 || None | ||
|- | |- | ||
− | | 50 || Field Surgery 2 || Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 250 Health and regenerates 8 Health per second for 30 seconds. || || <b>Power Cost: </b>24<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | + | | 50 || Field Surgery 2 || Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 250 Health and regenerates 8 Health per second for 30 seconds.<br>Enemies cannot interrupt the channeling of this ability. || || <b>Power Cost: </b>24<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Channel Time: </b>3 || None |
|- | |- | ||
− | | 50 || First Aid 6 || Use an Amazing First Aid Kit to heal yourself or an ally. There is a | + | | 50 || First Aid 6 || Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 150 Health. || || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 50 || First Aid Bomb 6 || Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restore 140 Health to you and nearby allies. || || <b>Power Cost: </b>20<br><b>Range: </b>15<br><b> | + | | 50 || First Aid Bomb 6 || Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.<br><b>This is a Major Healing ability.</b> || Restore 140 Health to you and nearby allies. || || <b>Power Cost: </b>20<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>30 || Beast |
|- | |- | ||
| 50 || Resuscitate 2 (Animal, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. || || || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || None | | 50 || Resuscitate 2 (Animal, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. || || || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || None | ||
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|- | |- | ||
| 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | | 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
+ | |- | ||
+ | | 55 || Set Broken Bone || Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. || Repairs 1 broken bone. || || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
+ | |- | ||
+ | | 55 || Treat Cold Exposure || Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. || || || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || None | ||
+ | |- | ||
+ | | 60 || First Aid 7 || Use an Amazing First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 715 Health. || || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
+ | |- | ||
+ | | 60 || Resuscitate 2 || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. || || || <b>Power Cost: </b>67<br><b>Range: </b>5<br><b>Cooldown: </b>900 || None | ||
+ | |- | ||
+ | | 70 || Field Surgery 3 || Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 500 Health and regenerates 12 Health per second for 30 seconds.<br>Enemies cannot interrupt the channeling of this ability. || || <b>Power Cost: </b>28<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Channel Time: </b>3 || None | ||
+ | |- | ||
+ | | 70 || First Aid 8 || Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.<br><b>This is a Major Healing ability.</b> || Restore 200 Health. || || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None | ||
|} | |} |
Revision as of 11:39, 23 January 2017
Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 50 Health. | Power Cost: 12 Range: 5 Cooldown: 30 |
None | |
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 40 Health to you and nearby allies. | Power Cost: 8 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 70 Health. | Power Cost: 16 Range: 5 Cooldown: 30 |
None | |
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 60 Health to you and nearby allies. | Power Cost: 11 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 18 Range: 5 Cooldown: 30 |
None | ||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 90 Health. | Power Cost: 20 Range: 5 Cooldown: 30 |
None | |
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 80 Health to you and nearby allies. | Power Cost: 14 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 18 Range: 5 Cooldown: 30 Channel Time: 2 |
None | |
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 110 Health. | Power Cost: 24 Range: 5 Cooldown: 30 |
None | |
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 100 Health to you and nearby allies. | Power Cost: 16 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 30 |
None | |
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 26 Range: 5 Cooldown: 30 |
None | ||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 130 Health. | Power Cost: 27 Range: 5 Cooldown: 30 |
None | |
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 120 Health to you and nearby allies. | Power Cost: 19 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 60 Range: 5 Cooldown: 900 |
None | ||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 24 Range: 5 Cooldown: 30 Channel Time: 3 |
None | |
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 150 Health. | Power Cost: 29 Range: 5 Cooldown: 30 |
None | |
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 140 Health to you and nearby allies. | Power Cost: 20 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 29 Range: 5 Cooldown: 30 |
None | ||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 21 Range: 5 Cooldown: 30 |
None | |
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 21 Range: 5 Cooldown: 3600 |
None | ||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 715 Health. | Power Cost: 31 Range: 5 Cooldown: 30 |
None | |
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 67 Range: 5 Cooldown: 900 |
None | ||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 28 Range: 5 Cooldown: 30 Channel Time: 3 |
None | |
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 200 Health. | Power Cost: 33 Range: 5 Cooldown: 30 |
None |