Difference between revisions of "Animal Handling/Treasure Effects"

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See also: [[Animal Handling/Treasure Effects:By Slot]]
 
See also: [[Animal Handling/Treasure Effects:By Slot]]
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See also: [[Animal Handling/Treasure Effects:By Ability]]
 
See also: [[Animal Handling/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
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<!-- This table is from patch v273, January 22, 2017 -->
 
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{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers

Revision as of 12:27, 23 January 2017

See also: Animal Handling/Treasure Effects:By Slot

See also: Animal Handling/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Shrill Tricks Tier 12 - Shrill Command deals +30% damage and hastens the current reuse timer of Clever Trick by 2 seconds Head

  • Tier 1
  • Shrill Command deals +8% damage and hastens the current reuse timer of Clever Trick by 1 second
    Tier 2
  • Shrill Command deals +10% damage and hastens the current reuse timer of Clever Trick by 1 second
    Tier 3
  • Shrill Command deals +12% damage and hastens the current reuse timer of Clever Trick by 1 second
    Tier 4
  • Shrill Command deals +14% damage and hastens the current reuse timer of Clever Trick by 1 second
    Tier 5
  • Shrill Command deals +16% damage and hastens the current reuse timer of Clever Trick by 1 second
    Tier 6
  • Shrill Command deals +18% damage and hastens the current reuse timer of Clever Trick by 1 second
    Tier 7
  • Shrill Command deals +20% damage and hastens the current reuse timer of Clever Trick by 2 seconds
    Tier 8
  • Shrill Command deals +22% damage and hastens the current reuse timer of Clever Trick by 2 seconds
    Tier 9
  • Shrill Command deals +24% damage and hastens the current reuse timer of Clever Trick by 2 seconds
    Tier 10
  • Shrill Command deals +26% damage and hastens the current reuse timer of Clever Trick by 2 seconds
    Tier 11
  • Shrill Command deals +28% damage and hastens the current reuse timer of Clever Trick by 2 seconds
    Tier 12
  • Shrill Command deals +30% damage and hastens the current reuse timer of Clever Trick by 2 seconds

Expand
of Hurried Shrieking Tier 12 - Shrill Command deals +28% damage and shortens the current reuse time of Sic 'Em by 1 second Necklace

  • Tier 1
  • Shrill Command deals +6% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 2
  • Shrill Command deals +8% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 3
  • Shrill Command deals +10% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 4
  • Shrill Command deals +12% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 5
  • Shrill Command deals +14% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 6
  • Shrill Command deals +16% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 7
  • Shrill Command deals +18% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 8
  • Shrill Command deals +20% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 9
  • Shrill Command deals +22% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 10
  • Shrill Command deals +24% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 11
  • Shrill Command deals +26% damage and shortens the current reuse time of Sic 'Em by 1 second
    Tier 12
  • Shrill Command deals +28% damage and shortens the current reuse time of Sic 'Em by 1 second

Expand
of Shrill Commands Tier 12 - Shrill Command Damage +36% Chest, Feet

  • Tier 1
  • Shrill Command Damage +3%
    Tier 2
  • Shrill Command Damage +6%
    Tier 3
  • Shrill Command Damage +9%
    Tier 4
  • Shrill Command Damage +12%
    Tier 5
  • Shrill Command Damage +15%
    Tier 6
  • Shrill Command Damage +18%
    Tier 7
  • Shrill Command Damage +21%
    Tier 8
  • Shrill Command Damage +24%
    Tier 9
  • Shrill Command Damage +27%
    Tier 10
  • Shrill Command Damage +30%
    Tier 11
  • Shrill Command Damage +33%
    Tier 12
  • Shrill Command Damage +36%

Expand
of Shrill Moments Tier 12 - Shrill Command deals +21% damage and reduces the target's Rage by -325 Hands, Ring

  • Tier 1
  • Shrill Command deals +10% damage and reduces the target's Rage by -50
    Tier 2
  • Shrill Command deals +11% damage and reduces the target's Rage by -75
    Tier 3
  • Shrill Command deals +12% damage and reduces the target's Rage by -100
    Tier 4
  • Shrill Command deals +13% damage and reduces the target's Rage by -125
    Tier 5
  • Shrill Command deals +14% damage and reduces the target's Rage by -150
    Tier 6
  • Shrill Command deals +15% damage and reduces the target's Rage by -175
    Tier 7
  • Shrill Command deals +16% damage and reduces the target's Rage by -200
    Tier 8
  • Shrill Command deals +17% damage and reduces the target's Rage by -225
    Tier 9
  • Shrill Command deals +18% damage and reduces the target's Rage by -250
    Tier 10
  • Shrill Command deals +19% damage and reduces the target's Rage by -275
    Tier 11
  • Shrill Command deals +20% damage and reduces the target's Rage by -300
    Tier 12
  • Shrill Command deals +21% damage and reduces the target's Rage by -325

Expand
of Synchronized Slashing Tier 12 - Monstrous Rage boosts your Slashing attack damage +14% for 8 seconds Chest, Hands

  • Tier 1
  • Monstrous Rage boosts your Slashing attack damage +1% for 8 seconds
    Tier 2
  • Monstrous Rage boosts your Slashing attack damage +2% for 8 seconds
    Tier 3
  • Monstrous Rage boosts your Slashing attack damage +3% for 8 seconds
    Tier 4
  • Monstrous Rage boosts your Slashing attack damage +4% for 8 seconds
    Tier 5
  • Monstrous Rage boosts your Slashing attack damage +5% for 8 seconds
    Tier 6
  • Monstrous Rage boosts your Slashing attack damage +6% for 8 seconds
    Tier 7
  • Monstrous Rage boosts your Slashing attack damage +7% for 8 seconds
    Tier 8
  • Monstrous Rage boosts your Slashing attack damage +8% for 8 seconds
    Tier 9
  • Monstrous Rage boosts your Slashing attack damage +10% for 8 seconds
    Tier 10
  • Monstrous Rage boosts your Slashing attack damage +12% for 8 seconds
    Tier 11
  • Monstrous Rage boosts your Slashing attack damage +13% for 8 seconds
    Tier 12
  • Monstrous Rage boosts your Slashing attack damage +14% for 8 seconds

Expand
of Synchronized Crushing Tier 12 - Monstrous Rage boosts your Crushing attack damage +14% for 8 seconds Legs, Feet

  • Tier 1
  • Monstrous Rage boosts your Crushing attack damage +1% for 8 seconds
    Tier 2
  • Monstrous Rage boosts your Crushing attack damage +2% for 8 seconds
    Tier 3
  • Monstrous Rage boosts your Crushing attack damage +3% for 8 seconds
    Tier 4
  • Monstrous Rage boosts your Crushing attack damage +4% for 8 seconds
    Tier 5
  • Monstrous Rage boosts your Crushing attack damage +5% for 8 seconds
    Tier 6
  • Monstrous Rage boosts your Crushing attack damage +6% for 8 seconds
    Tier 7
  • Monstrous Rage boosts your Crushing attack damage +7% for 8 seconds
    Tier 8
  • Monstrous Rage boosts your Crushing attack damage +8% for 8 seconds
    Tier 9
  • Monstrous Rage boosts your Crushing attack damage +10% for 8 seconds
    Tier 10
  • Monstrous Rage boosts your Crushing attack damage +12% for 8 seconds
    Tier 11
  • Monstrous Rage boosts your Crushing attack damage +13% for 8 seconds
    Tier 12
  • Monstrous Rage boosts your Crushing attack damage +14% for 8 seconds

Expand
of Enhanced Orders Tier 12 - Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +85 Chest, Hands

  • Tier 1
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +8
    Tier 2
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +15
    Tier 3
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +22
    Tier 4
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +29
    Tier 5
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +36
    Tier 6
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +43
    Tier 7
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +50
    Tier 8
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +57
    Tier 9
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +64
    Tier 10
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +71
    Tier 11
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +78
    Tier 12
  • Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +85

Expand
of Synchronized Sprinting Tier 12 - When you use Sic Em, your sprint speed increases by +7 for 10 seconds Feet

  • Tier 1
  • When you use Sic Em, your sprint speed increases by +1 for 10 seconds
    Tier 2
  • When you use Sic Em, your sprint speed increases by +2 for 10 seconds
    Tier 3
  • When you use Sic Em, your sprint speed increases by +3 for 10 seconds
    Tier 4
  • When you use Sic Em, your sprint speed increases by +4 for 10 seconds
    Tier 5
  • When you use Sic Em, your sprint speed increases by +4.5 for 10 seconds
    Tier 6
  • When you use Sic Em, your sprint speed increases by +5 for 10 seconds
    Tier 7
  • When you use Sic Em, your sprint speed increases by +5.5 for 10 seconds
    Tier 8
  • When you use Sic Em, your sprint speed increases by +6 for 10 seconds
    Tier 9
  • When you use Sic Em, your sprint speed increases by +6.5 for 10 seconds
    Tier 10
  • When you use Sic Em, your sprint speed increases by +7 for 10 seconds
    Tier 11
  • When you use Sic Em, your sprint speed increases by +6.5 for 10 seconds
    Tier 12
  • When you use Sic Em, your sprint speed increases by +7 for 10 seconds

Expand
of Speedy Slashing Tier 12 - Sic Em boosts your pet's Slashing attacks (if any) +17 damage for 10 seconds Head, MainHand

  • Tier 1
  • Sic Em boosts your pet's Slashing attacks (if any) +2 damage for 10 seconds
    Tier 2
  • Sic Em boosts your pet's Slashing attacks (if any) +3 damage for 10 seconds
    Tier 3
  • Sic Em boosts your pet's Slashing attacks (if any) +4 damage for 10 seconds
    Tier 4
  • Sic Em boosts your pet's Slashing attacks (if any) +6 damage for 10 seconds
    Tier 5
  • Sic Em boosts your pet's Slashing attacks (if any) +8 damage for 10 seconds
    Tier 6
  • Sic Em boosts your pet's Slashing attacks (if any) +9 damage for 10 seconds
    Tier 7
  • Sic Em boosts your pet's Slashing attacks (if any) +11 damage for 10 seconds
    Tier 8
  • Sic Em boosts your pet's Slashing attacks (if any) +13 damage for 10 seconds
    Tier 9
  • Sic Em boosts your pet's Slashing attacks (if any) +14 damage for 10 seconds
    Tier 10
  • Sic Em boosts your pet's Slashing attacks (if any) +15 damage for 10 seconds
    Tier 11
  • Sic Em boosts your pet's Slashing attacks (if any) +16 damage for 10 seconds
    Tier 12
  • Sic Em boosts your pet's Slashing attacks (if any) +17 damage for 10 seconds

Expand
of Sudden Crushing Tier 12 - Sic Em boosts your pet's Crushing attacks (if any) +17 damage for 10 seconds Ring, Feet

  • Tier 1
  • Sic Em boosts your pet's Crushing attacks (if any) +2 damage for 10 seconds
    Tier 2
  • Sic Em boosts your pet's Crushing attacks (if any) +3 damage for 10 seconds
    Tier 3
  • Sic Em boosts your pet's Crushing attacks (if any) +4 damage for 10 seconds
    Tier 4
  • Sic Em boosts your pet's Crushing attacks (if any) +6 damage for 10 seconds
    Tier 5
  • Sic Em boosts your pet's Crushing attacks (if any) +8 damage for 10 seconds
    Tier 6
  • Sic Em boosts your pet's Crushing attacks (if any) +9 damage for 10 seconds
    Tier 7
  • Sic Em boosts your pet's Crushing attacks (if any) +11 damage for 10 seconds
    Tier 8
  • Sic Em boosts your pet's Crushing attacks (if any) +13 damage for 10 seconds
    Tier 9
  • Sic Em boosts your pet's Crushing attacks (if any) +14 damage for 10 seconds
    Tier 10
  • Sic Em boosts your pet's Crushing attacks (if any) +15 damage for 10 seconds
    Tier 11
  • Sic Em boosts your pet's Crushing attacks (if any) +16 damage for 10 seconds
    Tier 12
  • Sic Em boosts your pet's Crushing attacks (if any) +17 damage for 10 seconds

Expand
of Precision Siccing Tier 12 - Sic Em gives both you and your pet +24% Accuracy for 10 seconds Necklace

  • Tier 1
  • Sic Em gives both you and your pet +2% Accuracy for 10 seconds
    Tier 2
  • Sic Em gives both you and your pet +4% Accuracy for 10 seconds
    Tier 3
  • Sic Em gives both you and your pet +6% Accuracy for 10 seconds
    Tier 4
  • Sic Em gives both you and your pet +8% Accuracy for 10 seconds
    Tier 5
  • Sic Em gives both you and your pet +10% Accuracy for 10 seconds
    Tier 6
  • Sic Em gives both you and your pet +12% Accuracy for 10 seconds
    Tier 7
  • Sic Em gives both you and your pet +14% Accuracy for 10 seconds
    Tier 8
  • Sic Em gives both you and your pet +16% Accuracy for 10 seconds
    Tier 9
  • Sic Em gives both you and your pet +18% Accuracy for 10 seconds
    Tier 10
  • Sic Em gives both you and your pet +20% Accuracy for 10 seconds
    Tier 11
  • Sic Em gives both you and your pet +22% Accuracy for 10 seconds
    Tier 12
  • Sic Em gives both you and your pet +24% Accuracy for 10 seconds

Expand
of Calming Siccing Tier 12 - Sic Em causes your pet's attacks to generate -72 Rage for 10 seconds Head, Necklace

  • Tier 1
  • Sic Em causes your pet's attacks to generate -6 Rage for 10 seconds
    Tier 2
  • Sic Em causes your pet's attacks to generate -12 Rage for 10 seconds
    Tier 3
  • Sic Em causes your pet's attacks to generate -18 Rage for 10 seconds
    Tier 4
  • Sic Em causes your pet's attacks to generate -24 Rage for 10 seconds
    Tier 5
  • Sic Em causes your pet's attacks to generate -30 Rage for 10 seconds
    Tier 6
  • Sic Em causes your pet's attacks to generate -36 Rage for 10 seconds
    Tier 7
  • Sic Em causes your pet's attacks to generate -42 Rage for 10 seconds
    Tier 8
  • Sic Em causes your pet's attacks to generate -48 Rage for 10 seconds
    Tier 9
  • Sic Em causes your pet's attacks to generate -54 Rage for 10 seconds
    Tier 10
  • Sic Em causes your pet's attacks to generate -60 Rage for 10 seconds
    Tier 11
  • Sic Em causes your pet's attacks to generate -66 Rage for 10 seconds
    Tier 12
  • Sic Em causes your pet's attacks to generate -72 Rage for 10 seconds

Expand
Tier 12 - Sic 'Em restores 29 Health to both you and your pet Legs, Hands

  • Tier 1
  • Sic 'Em restores 4 Health to both you and your pet
    Tier 2
  • Sic 'Em restores 5 Health to both you and your pet
    Tier 3
  • Sic 'Em restores 6 Health to both you and your pet
    Tier 4
  • Sic 'Em restores 8 Health to both you and your pet
    Tier 5
  • Sic 'Em restores 10 Health to both you and your pet
    Tier 6
  • Sic 'Em restores 11 Health to both you and your pet
    Tier 7
  • Sic 'Em restores 14 Health to both you and your pet
    Tier 8
  • Sic 'Em restores 17 Health to both you and your pet
    Tier 9
  • Sic 'Em restores 20 Health to both you and your pet
    Tier 10
  • Sic 'Em restores 23 Health to both you and your pet
    Tier 11
  • Sic 'Em restores 26 Health to both you and your pet
    Tier 12
  • Sic 'Em restores 29 Health to both you and your pet

Expand
of Concerned Pets Tier 12 - Get It Off Me boosts your pet's attacks taunt an additional +200% Hands, MainHand

  • Tier 1
  • Get It Off Me boosts your pet's attacks taunt an additional +20%
    Tier 2
  • Get It Off Me boosts your pet's attacks taunt an additional +40%
    Tier 3
  • Get It Off Me boosts your pet's attacks taunt an additional +60%
    Tier 4
  • Get It Off Me boosts your pet's attacks taunt an additional +80%
    Tier 5
  • Get It Off Me boosts your pet's attacks taunt an additional +100%
    Tier 6
  • Get It Off Me boosts your pet's attacks taunt an additional +120%
    Tier 7
  • Get It Off Me boosts your pet's attacks taunt an additional +140%
    Tier 8
  • Get It Off Me boosts your pet's attacks taunt an additional +160%
    Tier 9
  • Get It Off Me boosts your pet's attacks taunt an additional +180%
    Tier 10
  • Get It Off Me boosts your pet's attacks taunt an additional +200%
    Tier 11
  • Get It Off Me boosts your pet's attacks taunt an additional +180%
    Tier 12
  • Get It Off Me boosts your pet's attacks taunt an additional +200%

Expand
of Regenerative Pleas Tier 12 - Get It Off Me restores 86 Armor to you Legs, Necklace

  • Tier 1
  • Get It Off Me restores 20 Armor to you
    Tier 2
  • Get It Off Me restores 26 Armor to you
    Tier 3
  • Get It Off Me restores 32 Armor to you
    Tier 4
  • Get It Off Me restores 38 Armor to you
    Tier 5
  • Get It Off Me restores 44 Armor to you
    Tier 6
  • Get It Off Me restores 50 Armor to you
    Tier 7
  • Get It Off Me restores 56 Armor to you
    Tier 8
  • Get It Off Me restores 62 Armor to you
    Tier 9
  • Get It Off Me restores 68 Armor to you
    Tier 10
  • Get It Off Me restores 74 Armor to you
    Tier 11
  • Get It Off Me restores 80 Armor to you
    Tier 12
  • Get It Off Me restores 86 Armor to you

Expand
of Post-Assault Recovery Tier 12 - Get It Off Me heals you for 75 Health after a 15 second delay Head, Necklace

  • Tier 1
  • Get It Off Me heals you for 20 Health after a 15 second delay
    Tier 2
  • Get It Off Me heals you for 25 Health after a 15 second delay
    Tier 3
  • Get It Off Me heals you for 30 Health after a 15 second delay
    Tier 4
  • Get It Off Me heals you for 35 Health after a 15 second delay
    Tier 5
  • Get It Off Me heals you for 40 Health after a 15 second delay
    Tier 6
  • Get It Off Me heals you for 45 Health after a 15 second delay
    Tier 7
  • Get It Off Me heals you for 50 Health after a 15 second delay
    Tier 8
  • Get It Off Me heals you for 55 Health after a 15 second delay
    Tier 9
  • Get It Off Me heals you for 60 Health after a 15 second delay
    Tier 10
  • Get It Off Me heals you for 65 Health after a 15 second delay
    Tier 11
  • Get It Off Me heals you for 70 Health after a 15 second delay
    Tier 12
  • Get It Off Me heals you for 75 Health after a 15 second delay

Expand
Tier 12 - Feed Pet restores 36 Power to your pet and 12 Power to you Ring, Legs

  • Tier 1
  • Feed Pet restores 5 Power to your pet and 1 Power to you
    Tier 2
  • Feed Pet restores 7 Power to your pet and 2 Power to you
    Tier 3
  • Feed Pet restores 9 Power to your pet and 3 Power to you
    Tier 4
  • Feed Pet restores 12 Power to your pet and 4 Power to you
    Tier 5
  • Feed Pet restores 15 Power to your pet and 5 Power to you
    Tier 6
  • Feed Pet restores 18 Power to your pet and 6 Power to you
    Tier 7
  • Feed Pet restores 21 Power to your pet and 7 Power to you
    Tier 8
  • Feed Pet restores 24 Power to your pet and 8 Power to you
    Tier 9
  • Feed Pet restores 27 Power to your pet and 9 Power to you
    Tier 10
  • Feed Pet restores 30 Power to your pet and 10 Power to you
    Tier 11
  • Feed Pet restores 33 Power to your pet and 11 Power to you
    Tier 12
  • Feed Pet restores 36 Power to your pet and 12 Power to you

Expand
Tier 6 - Feed Pet restores 60 Armor to your pet and hastens the current reuse timer of Clever Trick by -3.5 second Necklace, Feet

  • Tier 1
  • Feed Pet restores 10 Armor to your pet and hastens the current reuse timer of Clever Trick by -1 second
    Tier 2
  • Feed Pet restores 15 Armor to your pet and hastens the current reuse timer of Clever Trick by -1.5 second
    Tier 3
  • Feed Pet restores 20 Armor to your pet and hastens the current reuse timer of Clever Trick by -2 second
    Tier 4
  • Feed Pet restores 30 Armor to your pet and hastens the current reuse timer of Clever Trick by -2.5 second
    Tier 5
  • Feed Pet restores 40 Armor to your pet and hastens the current reuse timer of Clever Trick by -3 second
    Tier 6
  • Feed Pet restores 60 Armor to your pet and hastens the current reuse timer of Clever Trick by -3.5 second

Expand
Treat Keeper's Tier 12 - Animal Handling Healing +72 Chest, OffHand

  • Tier 1
  • Animal Handling Healing +6
    Tier 2
  • Animal Handling Healing +12
    Tier 3
  • Animal Handling Healing +18
    Tier 4
  • Animal Handling Healing +24
    Tier 5
  • Animal Handling Healing +30
    Tier 6
  • Animal Handling Healing +36
    Tier 7
  • Animal Handling Healing +42
    Tier 8
  • Animal Handling Healing +48
    Tier 9
  • Animal Handling Healing +54
    Tier 10
  • Animal Handling Healing +60
    Tier 11
  • Animal Handling Healing +66
    Tier 12
  • Animal Handling Healing +72

Expand
Tier 12 - Wild Endurance heals your pet for 92 Health/Armor Legs, OffHand

  • Tier 1
  • Wild Endurance heals your pet for 15 Health/Armor
    Tier 2
  • Wild Endurance heals your pet for 22 Health/Armor
    Tier 3
  • Wild Endurance heals your pet for 29 Health/Armor
    Tier 4
  • Wild Endurance heals your pet for 36 Health/Armor
    Tier 5
  • Wild Endurance heals your pet for 43 Health/Armor
    Tier 6
  • Wild Endurance heals your pet for 50 Health/Armor
    Tier 7
  • Wild Endurance heals your pet for 57 Health/Armor
    Tier 8
  • Wild Endurance heals your pet for 64 Health/Armor
    Tier 9
  • Wild Endurance heals your pet for 71 Health/Armor
    Tier 10
  • Wild Endurance heals your pet for 78 Health/Armor
    Tier 11
  • Wild Endurance heals your pet for 85 Health/Armor
    Tier 12
  • Wild Endurance heals your pet for 92 Health/Armor

Expand
Tier 12 - Nimble Limbs heals your pet for 73 Health/Armor Chest, OffHand

  • Tier 1
  • Nimble Limbs heals your pet for 7 Health/Armor
    Tier 2
  • Nimble Limbs heals your pet for 13 Health/Armor
    Tier 3
  • Nimble Limbs heals your pet for 19 Health/Armor
    Tier 4
  • Nimble Limbs heals your pet for 25 Health/Armor
    Tier 5
  • Nimble Limbs heals your pet for 31 Health/Armor
    Tier 6
  • Nimble Limbs heals your pet for 37 Health/Armor
    Tier 7
  • Nimble Limbs heals your pet for 43 Health/Armor
    Tier 8
  • Nimble Limbs heals your pet for 49 Health/Armor
    Tier 9
  • Nimble Limbs heals your pet for 55 Health/Armor
    Tier 10
  • Nimble Limbs heals your pet for 61 Health/Armor
    Tier 11
  • Nimble Limbs heals your pet for 67 Health/Armor
    Tier 12
  • Nimble Limbs heals your pet for 73 Health/Armor

Expand
Pet Sadist's Tier 12 - Using Unnatural Wrath on your pet heals you for 30 Health/Armor Head, Hands

  • Tier 1
  • Using Unnatural Wrath on your pet heals you for 8 Health/Armor
    Tier 2
  • Using Unnatural Wrath on your pet heals you for 10 Health/Armor
    Tier 3
  • Using Unnatural Wrath on your pet heals you for 12 Health/Armor
    Tier 4
  • Using Unnatural Wrath on your pet heals you for 14 Health/Armor
    Tier 5
  • Using Unnatural Wrath on your pet heals you for 16 Health/Armor
    Tier 6
  • Using Unnatural Wrath on your pet heals you for 18 Health/Armor
    Tier 7
  • Using Unnatural Wrath on your pet heals you for 20 Health/Armor
    Tier 8
  • Using Unnatural Wrath on your pet heals you for 22 Health/Armor
    Tier 9
  • Using Unnatural Wrath on your pet heals you for 24 Health/Armor
    Tier 10
  • Using Unnatural Wrath on your pet heals you for 26 Health/Armor
    Tier 11
  • Using Unnatural Wrath on your pet heals you for 28 Health/Armor
    Tier 12
  • Using Unnatural Wrath on your pet heals you for 30 Health/Armor

Expand
of Pet Abuse Tier 12 - Unnatural Wrath causes your pet to bleed for 120 trauma damage over 10 seconds, but also deal +42 damage per attack during that time Ring, Feet

  • Tier 1
  • Unnatural Wrath causes your pet to bleed for 10 trauma damage over 10 seconds, but also deal +9 damage per attack during that time
    Tier 2
  • Unnatural Wrath causes your pet to bleed for 20 trauma damage over 10 seconds, but also deal +12 damage per attack during that time
    Tier 3
  • Unnatural Wrath causes your pet to bleed for 30 trauma damage over 10 seconds, but also deal +15 damage per attack during that time
    Tier 4
  • Unnatural Wrath causes your pet to bleed for 40 trauma damage over 10 seconds, but also deal +18 damage per attack during that time
    Tier 5
  • Unnatural Wrath causes your pet to bleed for 50 trauma damage over 10 seconds, but also deal +21 damage per attack during that time
    Tier 6
  • Unnatural Wrath causes your pet to bleed for 60 trauma damage over 10 seconds, but also deal +24 damage per attack during that time
    Tier 7
  • Unnatural Wrath causes your pet to bleed for 70 trauma damage over 10 seconds, but also deal +27 damage per attack during that time
    Tier 8
  • Unnatural Wrath causes your pet to bleed for 80 trauma damage over 10 seconds, but also deal +30 damage per attack during that time
    Tier 9
  • Unnatural Wrath causes your pet to bleed for 90 trauma damage over 10 seconds, but also deal +33 damage per attack during that time
    Tier 10
  • Unnatural Wrath causes your pet to bleed for 100 trauma damage over 10 seconds, but also deal +36 damage per attack during that time
    Tier 11
  • Unnatural Wrath causes your pet to bleed for 110 trauma damage over 10 seconds, but also deal +39 damage per attack during that time
    Tier 12
  • Unnatural Wrath causes your pet to bleed for 120 trauma damage over 10 seconds, but also deal +42 damage per attack during that time

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of Traumatic Beatings Tier 12 - Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) OffHand

  • Tier 1
  • Unnatural Wrath grants your pet +8% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 10 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 2
  • Unnatural Wrath grants your pet +10% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 20 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 3
  • Unnatural Wrath grants your pet +12% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 30 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 4
  • Unnatural Wrath grants your pet +15% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 40 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 5
  • Unnatural Wrath grants your pet +18% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 50 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 6
  • Unnatural Wrath grants your pet +21% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 60 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 7
  • Unnatural Wrath grants your pet +24% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 70 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 8
  • Unnatural Wrath grants your pet +27% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 80 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 9
  • Unnatural Wrath grants your pet +30% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 90 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 10
  • Unnatural Wrath grants your pet +33% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 100 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 11
  • Unnatural Wrath grants your pet +36% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 110 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
    Tier 12
  • Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)

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Tier 6 - Wild Endurance gives your pet complete stun immunity and +6 Health/Armor healing per second for 15 seconds MainHand

  • Tier 1
  • Wild Endurance gives your pet complete stun immunity and +1 Health/Armor healing per second for 15 seconds
    Tier 2
  • Wild Endurance gives your pet complete stun immunity and +2 Health/Armor healing per second for 15 seconds
    Tier 3
  • Wild Endurance gives your pet complete stun immunity and +3 Health/Armor healing per second for 15 seconds
    Tier 4
  • Wild Endurance gives your pet complete stun immunity and +4 Health/Armor healing per second for 15 seconds
    Tier 5
  • Wild Endurance gives your pet complete stun immunity and +5 Health/Armor healing per second for 15 seconds
    Tier 6
  • Wild Endurance gives your pet complete stun immunity and +6 Health/Armor healing per second for 15 seconds

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Tier 12 - After using Wild Endurance, your next use of Feed Pet restores +92 Health/Armor OffHand, Ring

  • Tier 1
  • After using Wild Endurance, your next use of Feed Pet restores +15 Health/Armor
    Tier 2
  • After using Wild Endurance, your next use of Feed Pet restores +22 Health/Armor
    Tier 3
  • After using Wild Endurance, your next use of Feed Pet restores +29 Health/Armor
    Tier 4
  • After using Wild Endurance, your next use of Feed Pet restores +36 Health/Armor
    Tier 5
  • After using Wild Endurance, your next use of Feed Pet restores +43 Health/Armor
    Tier 6
  • After using Wild Endurance, your next use of Feed Pet restores +50 Health/Armor
    Tier 7
  • After using Wild Endurance, your next use of Feed Pet restores +57 Health/Armor
    Tier 8
  • After using Wild Endurance, your next use of Feed Pet restores +64 Health/Armor
    Tier 9
  • After using Wild Endurance, your next use of Feed Pet restores +71 Health/Armor
    Tier 10
  • After using Wild Endurance, your next use of Feed Pet restores +78 Health/Armor
    Tier 11
  • After using Wild Endurance, your next use of Feed Pet restores +85 Health/Armor
    Tier 12
  • After using Wild Endurance, your next use of Feed Pet restores +92 Health/Armor

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Tier 12 - Nimble Limbs grants your pet +12 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds MainHand, Feet

  • Tier 1
  • Nimble Limbs grants your pet +1 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 2
  • Nimble Limbs grants your pet +2 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 3
  • Nimble Limbs grants your pet +3 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 4
  • Nimble Limbs grants your pet +4 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 5
  • Nimble Limbs grants your pet +5 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 6
  • Nimble Limbs grants your pet +6 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 7
  • Nimble Limbs grants your pet +7 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 8
  • Nimble Limbs grants your pet +8 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 9
  • Nimble Limbs grants your pet +9 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 10
  • Nimble Limbs grants your pet +10 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 11
  • Nimble Limbs grants your pet +11 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
    Tier 12
  • Nimble Limbs grants your pet +12 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds

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Treat Keeper's Tier 12 - That'll Do restores 56 Power to your pet and 24 Power to you Head, Ring

  • Tier 1
  • That'll Do restores 12 Power to your pet and 2 Power to you
    Tier 2
  • That'll Do restores 16 Power to your pet and 4 Power to you
    Tier 3
  • That'll Do restores 20 Power to your pet and 6 Power to you
    Tier 4
  • That'll Do restores 24 Power to your pet and 8 Power to you
    Tier 5
  • That'll Do restores 28 Power to your pet and 10 Power to you
    Tier 6
  • That'll Do restores 32 Power to your pet and 12 Power to you
    Tier 7
  • That'll Do restores 36 Power to your pet and 14 Power to you
    Tier 8
  • That'll Do restores 40 Power to your pet and 16 Power to you
    Tier 9
  • That'll Do restores 44 Power to your pet and 18 Power to you
    Tier 10
  • That'll Do restores 48 Power to your pet and 20 Power to you
    Tier 11
  • That'll Do restores 52 Power to your pet and 22 Power to you
    Tier 12
  • That'll Do restores 56 Power to your pet and 24 Power to you

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Hunter's Tier 12 - Direct Piercing Damage +12% when Animal Handling is active Hands

  • Tier 1
  • Direct Piercing Damage +1% when Animal Handling is active
    Tier 2
  • Direct Piercing Damage +2% when Animal Handling is active
    Tier 3
  • Direct Piercing Damage +3% when Animal Handling is active
    Tier 4
  • Direct Piercing Damage +4% when Animal Handling is active
    Tier 5
  • Direct Piercing Damage +5% when Animal Handling is active
    Tier 6
  • Direct Piercing Damage +6% when Animal Handling is active
    Tier 7
  • Direct Piercing Damage +7% when Animal Handling is active
    Tier 8
  • Direct Piercing Damage +8% when Animal Handling is active
    Tier 9
  • Direct Piercing Damage +9% when Animal Handling is active
    Tier 10
  • Direct Piercing Damage +10% when Animal Handling is active
    Tier 11
  • Direct Piercing Damage +11% when Animal Handling is active
    Tier 12
  • Direct Piercing Damage +12% when Animal Handling is active

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Tier 12 - Direct Electricity Damage +12% when Animal Handling is active Head

  • Tier 1
  • Direct Electricity Damage +1% when Animal Handling is active
    Tier 2
  • Direct Electricity Damage +2% when Animal Handling is active
    Tier 3
  • Direct Electricity Damage +3% when Animal Handling is active
    Tier 4
  • Direct Electricity Damage +4% when Animal Handling is active
    Tier 5
  • Direct Electricity Damage +5% when Animal Handling is active
    Tier 6
  • Direct Electricity Damage +6% when Animal Handling is active
    Tier 7
  • Direct Electricity Damage +7% when Animal Handling is active
    Tier 8
  • Direct Electricity Damage +8% when Animal Handling is active
    Tier 9
  • Direct Electricity Damage +9% when Animal Handling is active
    Tier 10
  • Direct Electricity Damage +10% when Animal Handling is active
    Tier 11
  • Direct Electricity Damage +11% when Animal Handling is active
    Tier 12
  • Direct Electricity Damage +12% when Animal Handling is active

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of Healthy Pets Tier 12 - Animal Handling pets have +90 health OffHand, Feet

  • Tier 1
  • Animal Handling pets have +13 health
    Tier 2
  • Animal Handling pets have +20 health
    Tier 3
  • Animal Handling pets have +27 health
    Tier 4
  • Animal Handling pets have +34 health
    Tier 5
  • Animal Handling pets have +41 health
    Tier 6
  • Animal Handling pets have +48 health
    Tier 7
  • Animal Handling pets have +55 health
    Tier 8
  • Animal Handling pets have +62 health
    Tier 9
  • Animal Handling pets have +69 health
    Tier 10
  • Animal Handling pets have +76 health
    Tier 11
  • Animal Handling pets have +83 health
    Tier 12
  • Animal Handling pets have +90 health

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of Plated Pets Tier 12 - Animal Handling pets have +115 armor OffHand, Feet

  • Tier 1
  • Animal Handling pets have +16 armor
    Tier 2
  • Animal Handling pets have +25 armor
    Tier 3
  • Animal Handling pets have +34 armor
    Tier 4
  • Animal Handling pets have +43 armor
    Tier 5
  • Animal Handling pets have +52 armor
    Tier 6
  • Animal Handling pets have +61 armor
    Tier 7
  • Animal Handling pets have +70 armor
    Tier 8
  • Animal Handling pets have +79 armor
    Tier 9
  • Animal Handling pets have +88 armor
    Tier 10
  • Animal Handling pets have +97 armor
    Tier 11
  • Animal Handling pets have +106 armor
    Tier 12
  • Animal Handling pets have +115 armor

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of Vicious Pets Tier 12 - Animal Handling pets deal +24 direct damage with each attack Hands, Ring

  • Tier 1
  • Animal Handling pets deal +2 direct damage with each attack
    Tier 2
  • Animal Handling pets deal +4 direct damage with each attack
    Tier 3
  • Animal Handling pets deal +5 direct damage with each attack
    Tier 4
  • Animal Handling pets deal +7 direct damage with each attack
    Tier 5
  • Animal Handling pets deal +8 direct damage with each attack
    Tier 6
  • Animal Handling pets deal +10 direct damage with each attack
    Tier 7
  • Animal Handling pets deal +12 direct damage with each attack
    Tier 8
  • Animal Handling pets deal +14 direct damage with each attack
    Tier 9
  • Animal Handling pets deal +16 direct damage with each attack
    Tier 10
  • Animal Handling pets deal +18 direct damage with each attack
    Tier 11
  • Animal Handling pets deal +21 direct damage with each attack
    Tier 12
  • Animal Handling pets deal +24 direct damage with each attack

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of Deadly Pets Tier 12 - Animal Handling pets deal +16% direct damage with each attack Head, Feet

  • Tier 1
  • Animal Handling pets deal +5% direct damage with each attack
    Tier 2
  • Animal Handling pets deal +6% direct damage with each attack
    Tier 3
  • Animal Handling pets deal +7% direct damage with each attack
    Tier 4
  • Animal Handling pets deal +8% direct damage with each attack
    Tier 5
  • Animal Handling pets deal +9% direct damage with each attack
    Tier 6
  • Animal Handling pets deal +10% direct damage with each attack
    Tier 7
  • Animal Handling pets deal +11% direct damage with each attack
    Tier 8
  • Animal Handling pets deal +12% direct damage with each attack
    Tier 9
  • Animal Handling pets deal +13% direct damage with each attack
    Tier 10
  • Animal Handling pets deal +14% direct damage with each attack
    Tier 11
  • Animal Handling pets deal +15% direct damage with each attack
    Tier 12
  • Animal Handling pets deal +16% direct damage with each attack

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of Masterful Instruction Tier 12 - Animal Handling pets earn +36% XP Head, MainHand

  • Tier 1
  • Animal Handling pets earn +3% XP
    Tier 2
  • Animal Handling pets earn +6% XP
    Tier 3
  • Animal Handling pets earn +9% XP
    Tier 4
  • Animal Handling pets earn +12% XP
    Tier 5
  • Animal Handling pets earn +15% XP
    Tier 6
  • Animal Handling pets earn +18% XP
    Tier 7
  • Animal Handling pets earn +21% XP
    Tier 8
  • Animal Handling pets earn +24% XP
    Tier 9
  • Animal Handling pets earn +27% XP
    Tier 10
  • Animal Handling pets earn +30% XP
    Tier 11
  • Animal Handling pets earn +33% XP
    Tier 12
  • Animal Handling pets earn +36% XP

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of Enthusiastic Orders Tier 12 - Animal Handling pets have +48% Enthusiasm Legs, MainHand

  • Tier 1
  • Animal Handling pets have +4% Enthusiasm
    Tier 2
  • Animal Handling pets have +8% Enthusiasm
    Tier 3
  • Animal Handling pets have +12% Enthusiasm
    Tier 4
  • Animal Handling pets have +16% Enthusiasm
    Tier 5
  • Animal Handling pets have +20% Enthusiasm
    Tier 6
  • Animal Handling pets have +24% Enthusiasm
    Tier 7
  • Animal Handling pets have +28% Enthusiasm
    Tier 8
  • Animal Handling pets have +32% Enthusiasm
    Tier 9
  • Animal Handling pets have +36% Enthusiasm
    Tier 10
  • Animal Handling pets have +40% Enthusiasm
    Tier 11
  • Animal Handling pets have +44% Enthusiasm
    Tier 12
  • Animal Handling pets have +48% Enthusiasm

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of Scary Looking Pets Tier 12 - Animal Handling pets taunt as if they did +120% additional damage Legs, Necklace

  • Tier 1
  • Animal Handling pets taunt as if they did +10% additional damage
    Tier 2
  • Animal Handling pets taunt as if they did +20% additional damage
    Tier 3
  • Animal Handling pets taunt as if they did +30% additional damage
    Tier 4
  • Animal Handling pets taunt as if they did +40% additional damage
    Tier 5
  • Animal Handling pets taunt as if they did +50% additional damage
    Tier 6
  • Animal Handling pets taunt as if they did +60% additional damage
    Tier 7
  • Animal Handling pets taunt as if they did +70% additional damage
    Tier 8
  • Animal Handling pets taunt as if they did +80% additional damage
    Tier 9
  • Animal Handling pets taunt as if they did +90% additional damage
    Tier 10
  • Animal Handling pets taunt as if they did +100% additional damage
    Tier 11
  • Animal Handling pets taunt as if they did +110% additional damage
    Tier 12
  • Animal Handling pets taunt as if they did +120% additional damage

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of Wimpy Looking Pets Tier 12 - Animal Handling pets taunt their opponents 24% less Chest, Ring

  • Tier 1
  • Animal Handling pets taunt their opponents 2% less
    Tier 2
  • Animal Handling pets taunt their opponents 4% less
    Tier 3
  • Animal Handling pets taunt their opponents 6% less
    Tier 4
  • Animal Handling pets taunt their opponents 8% less
    Tier 5
  • Animal Handling pets taunt their opponents 10% less
    Tier 6
  • Animal Handling pets taunt their opponents 12% less
    Tier 7
  • Animal Handling pets taunt their opponents 14% less
    Tier 8
  • Animal Handling pets taunt their opponents 16% less
    Tier 9
  • Animal Handling pets taunt their opponents 18% less
    Tier 10
  • Animal Handling pets taunt their opponents 20% less
    Tier 11
  • Animal Handling pets taunt their opponents 22% less
    Tier 12
  • Animal Handling pets taunt their opponents 24% less

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Tier 12 - Animal Handling pet attacks bypass 25 mitigation derived from armor Necklace, Ring

  • Tier 1
  • Animal Handling pet attacks bypass 2 mitigation derived from armor
    Tier 2
  • Animal Handling pet attacks bypass 4 mitigation derived from armor
    Tier 3
  • Animal Handling pet attacks bypass 6 mitigation derived from armor
    Tier 4
  • Animal Handling pet attacks bypass 8 mitigation derived from armor
    Tier 5
  • Animal Handling pet attacks bypass 10 mitigation derived from armor
    Tier 6
  • Animal Handling pet attacks bypass 12 mitigation derived from armor
    Tier 7
  • Animal Handling pet attacks bypass 14 mitigation derived from armor
    Tier 8
  • Animal Handling pet attacks bypass 16 mitigation derived from armor
    Tier 9
  • Animal Handling pet attacks bypass 18 mitigation derived from armor
    Tier 10
  • Animal Handling pet attacks bypass 20 mitigation derived from armor
    Tier 11
  • Animal Handling pet attacks bypass 22 mitigation derived from armor
    Tier 12
  • Animal Handling pet attacks bypass 25 mitigation derived from armor

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Tier 1 - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) Chest
Tier 12 - Animal Handling pets have +38 Max Power Head, Necklace

  • Tier 1
  • Animal Handling pets have +4 Max Power
    Tier 2
  • Animal Handling pets have +7 Max Power
    Tier 3
  • Animal Handling pets have +10 Max Power
    Tier 4
  • Animal Handling pets have +13 Max Power
    Tier 5
  • Animal Handling pets have +16 Max Power
    Tier 6
  • Animal Handling pets have +19 Max Power
    Tier 7
  • Animal Handling pets have +22 Max Power
    Tier 8
  • Animal Handling pets have +25 Max Power
    Tier 9
  • Animal Handling pets have +28 Max Power
    Tier 10
  • Animal Handling pets have +32 Max Power
    Tier 11
  • Animal Handling pets have +35 Max Power
    Tier 12
  • Animal Handling pets have +38 Max Power

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Tier 12 - Animal Handling pets regenerate +12 Power every five seconds (whether in combat or not) Legs, OffHand

  • Tier 1
  • Animal Handling pets regenerate +1 Power every five seconds (whether in combat or not)
    Tier 2
  • Animal Handling pets regenerate +2 Power every five seconds (whether in combat or not)
    Tier 3
  • Animal Handling pets regenerate +3 Power every five seconds (whether in combat or not)
    Tier 4
  • Animal Handling pets regenerate +4 Power every five seconds (whether in combat or not)
    Tier 5
  • Animal Handling pets regenerate +5 Power every five seconds (whether in combat or not)
    Tier 6
  • Animal Handling pets regenerate +6 Power every five seconds (whether in combat or not)
    Tier 7
  • Animal Handling pets regenerate +7 Power every five seconds (whether in combat or not)
    Tier 8
  • Animal Handling pets regenerate +8 Power every five seconds (whether in combat or not)
    Tier 9
  • Animal Handling pets regenerate +9 Power every five seconds (whether in combat or not)
    Tier 10
  • Animal Handling pets regenerate +10 Power every five seconds (whether in combat or not)
    Tier 11
  • Animal Handling pets regenerate +11 Power every five seconds (whether in combat or not)
    Tier 12
  • Animal Handling pets regenerate +12 Power every five seconds (whether in combat or not)

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Tier 12 - Animal Handling pets' healing abilities, if any, restore +21% health MainHand, Legs

  • Tier 1
  • Animal Handling pets' healing abilities, if any, restore +5% health
    Tier 2
  • Animal Handling pets' healing abilities, if any, restore +6% health
    Tier 3
  • Animal Handling pets' healing abilities, if any, restore +7% health
    Tier 4
  • Animal Handling pets' healing abilities, if any, restore +9% health
    Tier 5
  • Animal Handling pets' healing abilities, if any, restore +11% health
    Tier 6
  • Animal Handling pets' healing abilities, if any, restore +12% health
    Tier 7
  • Animal Handling pets' healing abilities, if any, restore +13% health
    Tier 8
  • Animal Handling pets' healing abilities, if any, restore +15% health
    Tier 9
  • Animal Handling pets' healing abilities, if any, restore +16% health
    Tier 10
  • Animal Handling pets' healing abilities, if any, restore +18% health
    Tier 11
  • Animal Handling pets' healing abilities, if any, restore +19% health
    Tier 12
  • Animal Handling pets' healing abilities, if any, restore +21% health

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Tier 12 - Animal Handling pets gain 10% melee evasion, and their special trick costs them -9 Power to use MainHand

  • Tier 1
  • Animal Handling pets gain 1% melee evasion, and their special trick costs them -1 Power to use
    Tier 2
  • Animal Handling pets gain 2% melee evasion, and their special trick costs them -2 Power to use
    Tier 3
  • Animal Handling pets gain 3% melee evasion, and their special trick costs them -3 Power to use
    Tier 4
  • Animal Handling pets gain 4% melee evasion, and their special trick costs them -4 Power to use
    Tier 5
  • Animal Handling pets gain 5% melee evasion, and their special trick costs them -5 Power to use
    Tier 6
  • Animal Handling pets gain 5.5% melee evasion, and their special trick costs them -6 Power to use
    Tier 7
  • Animal Handling pets gain 6% melee evasion, and their special trick costs them -6 Power to use
    Tier 8
  • Animal Handling pets gain 6.5% melee evasion, and their special trick costs them -7 Power to use
    Tier 9
  • Animal Handling pets gain 7% melee evasion, and their special trick costs them -7 Power to use
    Tier 10
  • Animal Handling pets gain 8% melee evasion, and their special trick costs them -8 Power to use
    Tier 11
  • Animal Handling pets gain 9% melee evasion, and their special trick costs them -8 Power to use
    Tier 12
  • Animal Handling pets gain 10% melee evasion, and their special trick costs them -9 Power to use

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