Difference between revisions of "Unarmed/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Unarmed/Treasure Effects:By Slot]]
 
See also: [[Unarmed/Treasure Effects:By Slot]]
 +
 
See also: [[Unarmed/Treasure Effects:By Ability]]
 
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
+
<!-- This table is from patch v273, January 22, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| Martial || of Deadly Fists || <b>Tier 6</b> - Unarmed Damage +20% || Head, MainHand || {{Spoiler|
+
| Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Damage +23% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Unarmed Damage +3
 
*Unarmed Damage +3
Line 21: Line 22:
 
*; Tier 6
 
*; Tier 6
 
*Unarmed Damage +20%
 
*Unarmed Damage +20%
 +
*; Tier 7
 +
*Unarmed Damage +23%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Punching || of Punches || <b>Tier 6</b> - Jab and Infuriating Fist Damage +48 || Chest, Feet || {{Spoiler|
+
| Punching || of Punches || <b>Tier 7</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Jab and Infuriating Fist Damage +8
 
*Jab and Infuriating Fist Damage +8
Line 36: Line 39:
 
*; Tier 6
 
*; Tier 6
 
*Jab and Infuriating Fist Damage +48
 
*Jab and Infuriating Fist Damage +48
 +
*; Tier 7
 +
*Jab and Infuriating Fist Damage +56
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Refreshing Punches || <b>Tier 6</b> - Punch, Jab, and Infuriating Fist restore 14 Health to you || OffHand, Ring || {{Spoiler|
+
| || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 19 Health to you || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Punch, Jab, and Infuriating Fist restore 3 Health to you
 
*Punch, Jab, and Infuriating Fist restore 3 Health to you
Line 51: Line 56:
 
*; Tier 6
 
*; Tier 6
 
*Punch, Jab, and Infuriating Fist restore 14 Health to you
 
*Punch, Jab, and Infuriating Fist restore 14 Health to you
 +
*; Tier 7
 +
*Punch, Jab, and Infuriating Fist restore 19 Health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Knee-Kicking || <b>Tier 12</b> - Knee Kick Damage +40% || Chest, Feet || {{Spoiler|
+
| || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +52% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Knee Kick Damage +7%
 
*Knee Kick Damage +7%
Line 78: Line 85:
 
*; Tier 12
 
*; Tier 12
 
*Knee Kick Damage +40%
 
*Knee Kick Damage +40%
 +
*; Tier 13
 +
*Knee Kick Damage +46%
 +
*; Tier 14
 +
*Knee Kick Damage +52%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Naked Fury || <b>Tier 12</b> - Unarmed attacks deal +22% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
+
| || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
 
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
Line 105: Line 116:
 
*; Tier 12
 
*; Tier 12
 
*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 
*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 +
*; Tier 13
 +
*Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
 +
*; Tier 14
 +
*Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armor Hatred || <b>Tier 6</b> - Unarmed attacks deal +14 Armor damage || Head, MainHand || {{Spoiler|
+
| || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +18 Armor damage || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Unarmed attacks deal +4 Armor damage
 
*Unarmed attacks deal +4 Armor damage
Line 120: Line 135:
 
*; Tier 6
 
*; Tier 6
 
*Unarmed attacks deal +14 Armor damage
 
*Unarmed attacks deal +14 Armor damage
 +
*; Tier 7
 +
*Unarmed attacks deal +18 Armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Accurate Martial Arts || <b>Tier 12</b> - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
+
| || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
 
*Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
Line 146: Line 163:
 
*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
 
*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 12
 
*; Tier 12
*Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 13
 +
*Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 14
 +
*Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Punch-Shielding || <b>Tier 12</b> - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
+
| || of Punch-Shielding || <b>Tier 14</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
Line 174: Line 195:
 
*; Tier 12
 
*; Tier 12
 
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 13
 +
*Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 14
 +
*Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Pain-Reflection || <b>Tier 12</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
+
| || of Pain-Reflection || <b>Tier 14</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Line 201: Line 226:
 
*; Tier 12
 
*; Tier 12
 
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 13
 +
*Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 14
 +
*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Angst Fists || <b>Tier 12</b> - 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|
+
| || of Angst Fists || <b>Tier 14</b> - 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
*3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
Line 228: Line 257:
 
*; Tier 12
 
*; Tier 12
 
*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 +
*; Tier 13
 +
*16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 +
*; Tier 14
 +
*18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 12</b> - 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|
+
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
*8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Line 254: Line 287:
 
*21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
*21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
*; Tier 12
 
*; Tier 12
*22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
+
*24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 +
*; Tier 13
 +
*27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 +
*; Tier 14
 +
*30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Infuriating || || <b>Tier 12</b> - Taunt From Attack Damage +60% when Unarmed is active || Head, Ring || {{Spoiler|
+
| Infuriating || || <b>Tier 14</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Taunt From Attack Damage +5% when Unarmed is active
 
*Taunt From Attack Damage +5% when Unarmed is active
Line 282: Line 319:
 
*; Tier 12
 
*; Tier 12
 
*Taunt From Attack Damage +60% when Unarmed is active
 
*Taunt From Attack Damage +60% when Unarmed is active
 +
*; Tier 13
 +
*Taunt From Attack Damage +65% when Unarmed is active
 +
*; Tier 14
 +
*Taunt From Attack Damage +70% when Unarmed is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Slow Mambas || <b>Tier 6</b> - Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|
+
| || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
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*; Tier 6
 
*; Tier 6
 
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 +
*; Tier 7
 +
*Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Internal Injuries || <b>Tier 6</b> - Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
+
| || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
 
*Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
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*; Tier 6
 
*; Tier 6
 
*Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
 
*Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
 +
*; Tier 7
 +
*Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Kicking || of Kicking || <b>Tier 12</b> - Kick Damage +46 || Legs, MainHand, Ring || {{Spoiler|
+
| Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +62 || Legs, MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Kick Damage +4
 
*Kick Damage +4
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*; Tier 12
 
*; Tier 12
 
*Kick Damage +46
 
*Kick Damage +46
 +
*; Tier 13
 +
*Kick Damage +54
 +
*; Tier 14
 +
*Kick Damage +62
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Platefooted || || <b>Tier 12</b> - Kick attacks restore 43 Armor || Chest, Ring || {{Spoiler|
+
| Platefooted || || <b>Tier 14</b> - Kick attacks restore 59 Armor || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Kick attacks restore 10 Armor
 
*Kick attacks restore 10 Armor
Line 363: Line 412:
 
*Kick attacks restore 37 Armor
 
*Kick attacks restore 37 Armor
 
*; Tier 11
 
*; Tier 11
*Kick attacks restore 40 Armor
+
*Kick attacks restore 41 Armor
 
*; Tier 12
 
*; Tier 12
*Kick attacks restore 43 Armor
+
*Kick attacks restore 45 Armor
 +
*; Tier 13
 +
*Kick attacks restore 52 Armor
 +
*; Tier 14
 +
*Kick attacks restore 59 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Reflective Kicks || <b>Tier 6</b> - Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
+
| || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
 
*Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
Line 381: Line 434:
 
*; Tier 6
 
*; Tier 6
 
*Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
 
*Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
 +
*; Tier 7
 +
*Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 6</b> - Front Kick Damage +33% || Feet || {{Spoiler|
+
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +38% || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Front Kick Damage +8%
 
*Front Kick Damage +8%
Line 396: Line 451:
 
*; Tier 6
 
*; Tier 6
 
*Front Kick Damage +33%
 
*Front Kick Damage +33%
 +
*; Tier 7
 +
*Front Kick Damage +38%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 6</b> - Kick attacks deal +14% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
+
| Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +17% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Kick attacks deal +5% damage and slow target's movement speed by 45%
 
*Kick attacks deal +5% damage and slow target's movement speed by 45%
Line 411: Line 468:
 
*; Tier 6
 
*; Tier 6
 
*Kick attacks deal +14% damage and slow target's movement speed by 45%
 
*Kick attacks deal +14% damage and slow target's movement speed by 45%
 +
*; Tier 7
 +
*Kick attacks deal +17% damage and slow target's movement speed by 45%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Kicking While Nude || <b>Tier 12</b> - Kick attacks deal +34% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
+
| || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +43% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Kick attacks deal +12% damage when you have 33% or less of your Armor left
 
*Kick attacks deal +12% damage when you have 33% or less of your Armor left
Line 438: Line 497:
 
*; Tier 12
 
*; Tier 12
 
*Kick attacks deal +34% damage when you have 33% or less of your Armor left
 
*Kick attacks deal +34% damage when you have 33% or less of your Armor left
 +
*; Tier 13
 +
*Kick attacks deal +38% damage when you have 33% or less of your Armor left
 +
*; Tier 14
 +
*Kick attacks deal +43% damage when you have 33% or less of your Armor left
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Kicking Away Toxins || <b>Tier 12</b> - 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|
+
| || of Kicking Away Toxins || <b>Tier 14</b> - 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
*7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
Line 465: Line 528:
 
*; Tier 12
 
*; Tier 12
 
*18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
*18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 +
*; Tier 13
 +
*19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 +
*; Tier 14
 +
*20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Reckless Barrages || <b>Tier 12</b> - Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
+
| || of Reckless Barrages || <b>Tier 14</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
 
*Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
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*; Tier 12
 
*; Tier 12
 
*Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
 
*Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
 +
*; Tier 13
 +
*Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
 +
*; Tier 14
 +
*Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mindfist || || <b>Tier 6</b> - Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
+
| Mindfist || || <b>Tier 7</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
*Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
Line 507: Line 578:
 
*; Tier 6
 
*; Tier 6
 
*Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
*Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 +
*; Tier 7
 +
*Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Headbutt Bubbles || <b>Tier 12</b> - Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
+
| || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
*Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
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*Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
*Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
*; Tier 11
 
*; Tier 11
*Headbutt deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
+
*Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
*; Tier 12
 
*; Tier 12
*Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
+
*Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 +
*; Tier 13
 +
*Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 +
*; Tier 14
 +
*Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Deadly Barrages || <b>Tier 12</b> - Barrage Damage +49% || Legs, Ring || {{Spoiler|
+
| || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +61% || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Barrage Damage +5%
 
*Barrage Damage +5%
Line 561: Line 638:
 
*; Tier 12
 
*; Tier 12
 
*Barrage Damage +49%
 
*Barrage Damage +49%
 +
*; Tier 13
 +
*Barrage Damage +55%
 +
*; Tier 14
 +
*Barrage Damage +61%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fiery Barrages || <b>Tier 6</b> - Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds || Legs, Ring || {{Spoiler|
+
| || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
 
*Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
Line 576: Line 657:
 
*; Tier 6
 
*; Tier 6
 
*Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
 
*Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
 +
*; Tier 7
 +
*Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Headbutting Armor || <b>Tier 12</b> - Headbutt and Knee Kick deal +95 armor damage || Legs, Ring || {{Spoiler|
+
| || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +128 armor damage || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Headbutt and Knee Kick deal +18 armor damage
 
*Headbutt and Knee Kick deal +18 armor damage
Line 602: Line 685:
 
*Headbutt and Knee Kick deal +88 armor damage
 
*Headbutt and Knee Kick deal +88 armor damage
 
*; Tier 12
 
*; Tier 12
*Headbutt and Knee Kick deal +95 armor damage
+
*Headbutt and Knee Kick deal +96 armor damage
 +
*; Tier 13
 +
*Headbutt and Knee Kick deal +112 armor damage
 +
*; Tier 14
 +
*Headbutt and Knee Kick deal +128 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Calloused Barrages || <b>Tier 12</b> - Barrage costs -12 Power and restores 15 Armor to you || Head, OffHand || {{Spoiler|
+
| || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 25 Armor to you || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Barrage costs -1 Power and restores 3 Armor to you
 
*Barrage costs -1 Power and restores 3 Armor to you
Line 630: Line 717:
 
*; Tier 12
 
*; Tier 12
 
*Barrage costs -12 Power and restores 15 Armor to you
 
*Barrage costs -12 Power and restores 15 Armor to you
 +
*; Tier 13
 +
*Barrage costs -12 Power and restores 20 Armor to you
 +
*; Tier 14
 +
*Barrage costs -13 Power and restores 25 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Hip Throwing || <b>Tier 12</b> - Hip Throw Damage +43% || Chest, MainHand || {{Spoiler|
+
| || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +53% || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Hip Throw Damage +10%
 
*Hip Throw Damage +10%
Line 657: Line 748:
 
*; Tier 12
 
*; Tier 12
 
*Hip Throw Damage +43%
 
*Hip Throw Damage +43%
 +
*; Tier 13
 +
*Hip Throw Damage +48%
 +
*; Tier 14
 +
*Hip Throw Damage +53%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armor Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +100 armor damage || Necklace, Hands || {{Spoiler|
+
| || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +136 armor damage || Necklace, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Hip Throw and Bodyslam deal +12 armor damage
 
*Hip Throw and Bodyslam deal +12 armor damage
Line 677: Line 772:
 
*Hip Throw and Bodyslam deal +68 armor damage
 
*Hip Throw and Bodyslam deal +68 armor damage
 
*; Tier 9
 
*; Tier 9
*Hip Throw and Bodyslam deal +76 armor damage
+
*Hip Throw and Bodyslam deal +78 armor damage
 
*; Tier 10
 
*; Tier 10
*Hip Throw and Bodyslam deal +84 armor damage
+
*Hip Throw and Bodyslam deal +88 armor damage
 
*; Tier 11
 
*; Tier 11
*Hip Throw and Bodyslam deal +92 armor damage
+
*Hip Throw and Bodyslam deal +98 armor damage
 
*; Tier 12
 
*; Tier 12
*Hip Throw and Bodyslam deal +100 armor damage
+
*Hip Throw and Bodyslam deal +108 armor damage
 +
*; Tier 13
 +
*Hip Throw and Bodyslam deal +122 armor damage
 +
*; Tier 14
 +
*Hip Throw and Bodyslam deal +136 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Anger Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +18% damage and generate -250 Rage || Head, Legs || {{Spoiler|
+
| || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
 
*Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
Line 711: Line 810:
 
*; Tier 12
 
*; Tier 12
 
*Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
 
*Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
 +
*; Tier 13
 +
*Hip Throw and Bodyslam deal +22% damage and generate -285 Rage
 +
*; Tier 14
 +
*Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Impossible Hip Throws || <b>Tier 6</b> - Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 || Hands || {{Spoiler|
+
| || of Impossible Hip Throws || <b>Tier 7</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Hip Throw hits all enemies within 8 meters, but Power cost is +20
 
*Hip Throw hits all enemies within 8 meters, but Power cost is +20
Line 726: Line 829:
 
*; Tier 6
 
*; Tier 6
 
*Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
 
*Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
 +
*; Tier 7
 +
*Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Bodyslamming || of Bodyslamming || <b>Tier 12</b> - Bodyslam Damage +43% || MainHand, Ring || {{Spoiler|
+
| Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +55% || MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bodyslam Damage +10%
 
*Bodyslam Damage +10%
Line 753: Line 858:
 
*; Tier 12
 
*; Tier 12
 
*Bodyslam Damage +43%
 
*Bodyslam Damage +43%
 +
*; Tier 13
 +
*Bodyslam Damage +49%
 +
*; Tier 14
 +
*Bodyslam Damage +55%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Crippling Slams || <b>Tier 6</b> - Bodyslam deals +30% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
+
| || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +40% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bodyslam deals +5% damage and slows target's movement speed by 45%
 
*Bodyslam deals +5% damage and slows target's movement speed by 45%
Line 768: Line 877:
 
*; Tier 6
 
*; Tier 6
 
*Bodyslam deals +30% damage and slows target's movement speed by 45%
 
*Bodyslam deals +30% damage and slows target's movement speed by 45%
 +
*; Tier 7
 +
*Bodyslam deals +40% damage and slows target's movement speed by 45%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Toxic Bruising || <b>Tier 6</b> - Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
+
| || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
 
*Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
Line 783: Line 894:
 
*; Tier 6
 
*; Tier 6
 
*Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
 
*Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
 +
*; Tier 7
 +
*Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Slamming Weaklings || <b>Tier 10</b> - Bodyslam deals +330 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
+
| || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bodyslam deals +60 damage to non-Elite enemies
 
*Bodyslam deals +60 damage to non-Elite enemies
Line 806: Line 919:
 
*; Tier 10
 
*; Tier 10
 
*Bodyslam deals +330 damage to non-Elite enemies
 
*Bodyslam deals +330 damage to non-Elite enemies
 +
*; Tier 11
 +
*Bodyslam deals +360 damage to non-Elite enemies
 +
*; Tier 12
 +
*Bodyslam deals +390 damage to non-Elite enemies
 +
*; Tier 13
 +
*Bodyslam deals +420 damage to non-Elite enemies
 +
*; Tier 14
 +
*Bodyslam deals +450 damage to non-Elite enemies
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healslamming || <b>Tier 12</b> - Bodyslam heals you for 100 health || Chest, OffHand || {{Spoiler|
+
| || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 120 health || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bodyslam heals you for 10 health
 
*Bodyslam heals you for 10 health
Line 833: Line 954:
 
*; Tier 12
 
*; Tier 12
 
*Bodyslam heals you for 100 health
 
*Bodyslam heals you for 100 health
 +
*; Tier 13
 +
*Bodyslam heals you for 110 health
 +
*; Tier 14
 +
*Bodyslam heals you for 120 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike and Mamba Strike Damage +32% || Legs, Feet || {{Spoiler|
+
| Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +43% || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Cobra Strike and Mamba Strike Damage +10%
 
*Cobra Strike and Mamba Strike Damage +10%
Line 857: Line 982:
 
*Cobra Strike and Mamba Strike Damage +28%
 
*Cobra Strike and Mamba Strike Damage +28%
 
*; Tier 11
 
*; Tier 11
*Cobra Strike and Mamba Strike Damage +30%
+
*Cobra Strike and Mamba Strike Damage +31%
 
*; Tier 12
 
*; Tier 12
*Cobra Strike and Mamba Strike Damage +32%
+
*Cobra Strike and Mamba Strike Damage +34%
 +
*; Tier 13
 +
*Cobra Strike and Mamba Strike Damage +38%
 +
*; Tier 14
 +
*Cobra Strike and Mamba Strike Damage +43%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
 
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
Line 887: Line 1,016:
 
*; Tier 12
 
*; Tier 12
 
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
 
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
 +
*; Tier 13
 +
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
 +
*; Tier 14
 +
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Cobra Scales || <b>Tier 12</b> - Cobra Strike and Mamba Strike restore 24 Armor to you || Chest, Ring || {{Spoiler|
+
| || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 32 Armor to you || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Cobra Strike and Mamba Strike restore 2 Armor to you
 
*Cobra Strike and Mamba Strike restore 2 Armor to you
Line 914: Line 1,047:
 
*; Tier 12
 
*; Tier 12
 
*Cobra Strike and Mamba Strike restore 24 Armor to you
 
*Cobra Strike and Mamba Strike restore 24 Armor to you
 +
*; Tier 13
 +
*Cobra Strike and Mamba Strike restore 28 Armor to you
 +
*; Tier 14
 +
*Cobra Strike and Mamba Strike restore 32 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Bruising || of Bruises || <b>Tier 12</b> - Bruising Blow Damage +45% || MainHand, Ring || {{Spoiler|
+
| Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +62% || MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bruising Blow Damage +12%
 
*Bruising Blow Damage +12%
Line 938: Line 1,075:
 
*Bruising Blow Damage +39%
 
*Bruising Blow Damage +39%
 
*; Tier 11
 
*; Tier 11
*Bruising Blow Damage +42%
+
*Bruising Blow Damage +43%
 
*; Tier 12
 
*; Tier 12
*Bruising Blow Damage +45%
+
*Bruising Blow Damage +48%
 +
*; Tier 13
 +
*Bruising Blow Damage +55%
 +
*; Tier 14
 +
*Bruising Blow Damage +62%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Bruising Slams || <b>Tier 12</b> - Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
+
| || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
 
*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
Line 968: Line 1,109:
 
*; Tier 12
 
*; Tier 12
 
*Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
*Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 +
*; Tier 13
 +
*Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 +
*; Tier 14
 +
*Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Bruises || <b>Tier 12</b> - Bruising Blow and Headbutt restore 20 Health || Legs, Necklace || {{Spoiler|
+
| || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 26 Health || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Bruising Blow and Headbutt restore 2 Health
 
*Bruising Blow and Headbutt restore 2 Health
Line 995: Line 1,140:
 
*; Tier 12
 
*; Tier 12
 
*Bruising Blow and Headbutt restore 20 Health
 
*Bruising Blow and Headbutt restore 20 Health
 +
*; Tier 13
 +
*Bruising Blow and Headbutt restore 23 Health
 +
*; Tier 14
 +
*Bruising Blow and Headbutt restore 26 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike Damage +35% || OffHand, Necklace || {{Spoiler|
+
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +47% || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Slashing Strike Damage +10%
 
*Slashing Strike Damage +10%
Line 1,009: Line 1,158:
 
*Slashing Strike Damage +30%
 
*Slashing Strike Damage +30%
 
*; Tier 6
 
*; Tier 6
*Slashing Strike Damage +35%
+
*Slashing Strike Damage +37%
 +
*; Tier 7
 +
*Slashing Strike Damage +47%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Bleeding Strikes || <b>Tier 6</b> - Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
+
| || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
 
*Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
Line 1,025: Line 1,176:
 
*; Tier 6
 
*; Tier 6
 
*Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
 
*Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
 +
*; Tier 7
 +
*Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds || OffHand, Head || {{Spoiler|
+
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds || OffHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
 
*Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
Line 1,040: Line 1,193:
 
*; Tier 6
 
*; Tier 6
 
*Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
 
*Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
 +
*; Tier 7
 +
*Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 7</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
Line 1,055: Line 1,210:
 
*; Tier 6
 
*; Tier 6
 
*Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Tier 7
 +
*Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,064: Line 1,221:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Infuriating Fist deals +35% damage and taunts +300 || OffHand, Ring || {{Spoiler|
+
| || || <b>Tier 7</b> - Infuriating Fist deals +40% damage and taunts +400 || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Infuriating Fist deals +10% damage and taunts +50
 
*Infuriating Fist deals +10% damage and taunts +50
Line 1,077: Line 1,234:
 
*; Tier 6
 
*; Tier 6
 
*Infuriating Fist deals +35% damage and taunts +300
 
*Infuriating Fist deals +35% damage and taunts +300
 +
*; Tier 7
 +
*Infuriating Fist deals +40% damage and taunts +400
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Traumatic Furious Punches || <b>Tier 6</b> - Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
+
| || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
 
*Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
Line 1,092: Line 1,251:
 
*; Tier 6
 
*; Tier 6
 
*Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
 
*Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
 +
*; Tier 7
 +
*Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Paradoxical Rage Fists || <b>Tier 6</b> - Infuriating Fist generates no Rage and instead reduces Rage by 450 || Head, Chest || {{Spoiler|
+
| || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 550 || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Infuriating Fist generates no Rage and instead reduces Rage by 75
 
*Infuriating Fist generates no Rage and instead reduces Rage by 75
Line 1,107: Line 1,268:
 
*; Tier 6
 
*; Tier 6
 
*Infuriating Fist generates no Rage and instead reduces Rage by 450
 
*Infuriating Fist generates no Rage and instead reduces Rage by 450
 +
*; Tier 7
 +
*Infuriating Fist generates no Rage and instead reduces Rage by 550
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 12:27, 23 January 2017

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Martial of Deadly Fists Tier 7 - Unarmed Damage +23% Head, MainHand

  • Tier 1
  • Unarmed Damage +3
    Tier 2
  • Unarmed Damage +8%
    Tier 3
  • Unarmed Damage +11%
    Tier 4
  • Unarmed Damage +14%
    Tier 5
  • Unarmed Damage +17%
    Tier 6
  • Unarmed Damage +20%
    Tier 7
  • Unarmed Damage +23%

Expand
Punching of Punches Tier 7 - Jab and Infuriating Fist Damage +56 Chest, Feet

  • Tier 1
  • Jab and Infuriating Fist Damage +8
    Tier 2
  • Jab and Infuriating Fist Damage +16
    Tier 3
  • Jab and Infuriating Fist Damage +24
    Tier 4
  • Jab and Infuriating Fist Damage +32
    Tier 5
  • Jab and Infuriating Fist Damage +40
    Tier 6
  • Jab and Infuriating Fist Damage +48
    Tier 7
  • Jab and Infuriating Fist Damage +56

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of Refreshing Punches Tier 7 - Punch, Jab, and Infuriating Fist restore 19 Health to you OffHand, Ring

  • Tier 1
  • Punch, Jab, and Infuriating Fist restore 3 Health to you
    Tier 2
  • Punch, Jab, and Infuriating Fist restore 5 Health to you
    Tier 3
  • Punch, Jab, and Infuriating Fist restore 7 Health to you
    Tier 4
  • Punch, Jab, and Infuriating Fist restore 9 Health to you
    Tier 5
  • Punch, Jab, and Infuriating Fist restore 12 Health to you
    Tier 6
  • Punch, Jab, and Infuriating Fist restore 14 Health to you
    Tier 7
  • Punch, Jab, and Infuriating Fist restore 19 Health to you

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of Knee-Kicking Tier 14 - Knee Kick Damage +52% Chest, Feet

  • Tier 1
  • Knee Kick Damage +7%
    Tier 2
  • Knee Kick Damage +10%
    Tier 3
  • Knee Kick Damage +13%
    Tier 4
  • Knee Kick Damage +16%
    Tier 5
  • Knee Kick Damage +19%
    Tier 6
  • Knee Kick Damage +22%
    Tier 7
  • Knee Kick Damage +25%
    Tier 8
  • Knee Kick Damage +28%
    Tier 9
  • Knee Kick Damage +31%
    Tier 10
  • Knee Kick Damage +34%
    Tier 11
  • Knee Kick Damage +37%
    Tier 12
  • Knee Kick Damage +40%
    Tier 13
  • Knee Kick Damage +46%
    Tier 14
  • Knee Kick Damage +52%

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of Naked Fury Tier 14 - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 1
  • Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
    Tier 2
  • Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
    Tier 3
  • Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
    Tier 4
  • Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
    Tier 5
  • Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
    Tier 6
  • Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
    Tier 7
  • Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
    Tier 8
  • Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
    Tier 9
  • Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
    Tier 10
  • Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
    Tier 11
  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
    Tier 12
  • Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
    Tier 13
  • Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
    Tier 14
  • Unarmed attacks deal +29% damage when you have 33% or less of your Armor left

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of Armor Hatred Tier 7 - Unarmed attacks deal +18 Armor damage Head, MainHand

  • Tier 1
  • Unarmed attacks deal +4 Armor damage
    Tier 2
  • Unarmed attacks deal +6 Armor damage
    Tier 3
  • Unarmed attacks deal +8 Armor damage
    Tier 4
  • Unarmed attacks deal +10 Armor damage
    Tier 5
  • Unarmed attacks deal +12 Armor damage
    Tier 6
  • Unarmed attacks deal +14 Armor damage
    Tier 7
  • Unarmed attacks deal +18 Armor damage

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of Accurate Martial Arts Tier 14 - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

  • Tier 1
  • Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 2
  • Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 3
  • Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 4
  • Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 5
  • Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 6
  • Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 7
  • Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 8
  • Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 9
  • Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 10
  • Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 11
  • Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 12
  • Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 13
  • Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 14
  • Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)

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of Punch-Shielding Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

  • Tier 1
  • Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 2
  • Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 5
  • Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 6
  • Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 7
  • Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 8
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 9
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 10
  • Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 11
  • Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 12
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 13
  • Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 14
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Expand
of Pain-Reflection Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

  • Tier 1
  • Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 2
  • Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 3
  • Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 4
  • Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 5
  • Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 6
  • Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 7
  • Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 8
  • Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 9
  • Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 10
  • Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 11
  • Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 12
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 13
  • Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 14
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

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of Angst Fists Tier 14 - 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

  • Tier 1
  • 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 2
  • 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 3
  • 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 4
  • 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 5
  • 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 6
  • 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 7
  • 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 8
  • 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 9
  • 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 10
  • 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 11
  • 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 12
  • 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 13
  • 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 14
  • 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab

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Anti-Darkness of Dark and Angry Fists Tier 14 - 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

  • Tier 1
  • 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 2
  • 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 3
  • 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 4
  • 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 5
  • 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 6
  • 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 7
  • 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 8
  • 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 9
  • 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 10
  • 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 11
  • 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 12
  • 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 13
  • 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
    Tier 14
  • 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab

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Infuriating Tier 14 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

  • Tier 1
  • Taunt From Attack Damage +5% when Unarmed is active
    Tier 2
  • Taunt From Attack Damage +10% when Unarmed is active
    Tier 3
  • Taunt From Attack Damage +15% when Unarmed is active
    Tier 4
  • Taunt From Attack Damage +20% when Unarmed is active
    Tier 5
  • Taunt From Attack Damage +25% when Unarmed is active
    Tier 6
  • Taunt From Attack Damage +30% when Unarmed is active
    Tier 7
  • Taunt From Attack Damage +35% when Unarmed is active
    Tier 8
  • Taunt From Attack Damage +40% when Unarmed is active
    Tier 9
  • Taunt From Attack Damage +45% when Unarmed is active
    Tier 10
  • Taunt From Attack Damage +50% when Unarmed is active
    Tier 11
  • Taunt From Attack Damage +55% when Unarmed is active
    Tier 12
  • Taunt From Attack Damage +60% when Unarmed is active
    Tier 13
  • Taunt From Attack Damage +65% when Unarmed is active
    Tier 14
  • Taunt From Attack Damage +70% when Unarmed is active

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of Slow Mambas Tier 7 - Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

  • Tier 1
  • Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
    Tier 2
  • Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
    Tier 3
  • Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
    Tier 4
  • Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
    Tier 5
  • Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
    Tier 6
  • Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
    Tier 7
  • Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds

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of Internal Injuries Tier 7 - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds OffHand, Necklace

  • Tier 1
  • Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
    Tier 2
  • Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
    Tier 3
  • Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
    Tier 4
  • Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
    Tier 5
  • Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
    Tier 6
  • Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
    Tier 7
  • Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds

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Kicking of Kicking Tier 14 - Kick Damage +62 Legs, MainHand, Ring

  • Tier 1
  • Kick Damage +4
    Tier 2
  • Kick Damage +7
    Tier 3
  • Kick Damage +10
    Tier 4
  • Kick Damage +14
    Tier 5
  • Kick Damage +18
    Tier 6
  • Kick Damage +22
    Tier 7
  • Kick Damage +26
    Tier 8
  • Kick Damage +30
    Tier 9
  • Kick Damage +34
    Tier 10
  • Kick Damage +38
    Tier 11
  • Kick Damage +42
    Tier 12
  • Kick Damage +46
    Tier 13
  • Kick Damage +54
    Tier 14
  • Kick Damage +62

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Platefooted Tier 14 - Kick attacks restore 59 Armor Chest, Ring

  • Tier 1
  • Kick attacks restore 10 Armor
    Tier 2
  • Kick attacks restore 13 Armor
    Tier 3
  • Kick attacks restore 16 Armor
    Tier 4
  • Kick attacks restore 19 Armor
    Tier 5
  • Kick attacks restore 22 Armor
    Tier 6
  • Kick attacks restore 25 Armor
    Tier 7
  • Kick attacks restore 28 Armor
    Tier 8
  • Kick attacks restore 31 Armor
    Tier 9
  • Kick attacks restore 34 Armor
    Tier 10
  • Kick attacks restore 37 Armor
    Tier 11
  • Kick attacks restore 41 Armor
    Tier 12
  • Kick attacks restore 45 Armor
    Tier 13
  • Kick attacks restore 52 Armor
    Tier 14
  • Kick attacks restore 59 Armor

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of Reflective Kicks Tier 7 - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds Hands

  • Tier 1
  • Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
    Tier 2
  • Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
    Tier 3
  • Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
    Tier 4
  • Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
    Tier 5
  • Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
    Tier 6
  • Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
    Tier 7
  • Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds

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Front-Kicker's of Front-Kicking Tier 7 - Front Kick Damage +38% Feet

  • Tier 1
  • Front Kick Damage +8%
    Tier 2
  • Front Kick Damage +13%
    Tier 3
  • Front Kick Damage +18%
    Tier 4
  • Front Kick Damage +23%
    Tier 5
  • Front Kick Damage +28%
    Tier 6
  • Front Kick Damage +33%
    Tier 7
  • Front Kick Damage +38%

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Hip-Shattering of Hip-Shattering Tier 7 - Kick attacks deal +17% damage and slow target's movement speed by 45% OffHand

  • Tier 1
  • Kick attacks deal +5% damage and slow target's movement speed by 45%
    Tier 2
  • Kick attacks deal +7% damage and slow target's movement speed by 45%
    Tier 3
  • Kick attacks deal +9% damage and slow target's movement speed by 45%
    Tier 4
  • Kick attacks deal +11% damage and slow target's movement speed by 45%
    Tier 5
  • Kick attacks deal +13% damage and slow target's movement speed by 45%
    Tier 6
  • Kick attacks deal +14% damage and slow target's movement speed by 45%
    Tier 7
  • Kick attacks deal +17% damage and slow target's movement speed by 45%

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of Kicking While Nude Tier 14 - Kick attacks deal +43% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 1
  • Kick attacks deal +12% damage when you have 33% or less of your Armor left
    Tier 2
  • Kick attacks deal +14% damage when you have 33% or less of your Armor left
    Tier 3
  • Kick attacks deal +16% damage when you have 33% or less of your Armor left
    Tier 4
  • Kick attacks deal +18% damage when you have 33% or less of your Armor left
    Tier 5
  • Kick attacks deal +20% damage when you have 33% or less of your Armor left
    Tier 6
  • Kick attacks deal +22% damage when you have 33% or less of your Armor left
    Tier 7
  • Kick attacks deal +24% damage when you have 33% or less of your Armor left
    Tier 8
  • Kick attacks deal +26% damage when you have 33% or less of your Armor left
    Tier 9
  • Kick attacks deal +28% damage when you have 33% or less of your Armor left
    Tier 10
  • Kick attacks deal +30% damage when you have 33% or less of your Armor left
    Tier 11
  • Kick attacks deal +32% damage when you have 33% or less of your Armor left
    Tier 12
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
    Tier 13
  • Kick attacks deal +38% damage when you have 33% or less of your Armor left
    Tier 14
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left

Expand
of Kicking Away Toxins Tier 14 - 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

  • Tier 1
  • 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 2
  • 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 3
  • 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 4
  • 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 5
  • 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 6
  • 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 7
  • 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 8
  • 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 9
  • 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 10
  • 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 11
  • 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 12
  • 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 13
  • 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
    Tier 14
  • 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick

Expand
of Reckless Barrages Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands

  • Tier 1
  • Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
    Tier 2
  • Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
    Tier 3
  • Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
    Tier 4
  • Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
    Tier 5
  • Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
    Tier 6
  • Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
    Tier 7
  • Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
    Tier 8
  • Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
    Tier 9
  • Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
    Tier 10
  • Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
    Tier 11
  • Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
    Tier 12
  • Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
    Tier 13
  • Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
    Tier 14
  • Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds

Expand
Mindfist Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

  • Tier 1
  • Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
    Tier 2
  • Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
    Tier 3
  • Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
    Tier 4
  • Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
    Tier 5
  • Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
    Tier 6
  • Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
    Tier 7
  • Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)

Expand
of Headbutt Bubbles Tier 14 - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

  • Tier 1
  • Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 2
  • Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 3
  • Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 4
  • Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 5
  • Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 6
  • Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 7
  • Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 8
  • Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 9
  • Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 10
  • Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 11
  • Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 12
  • Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 13
  • Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
    Tier 14
  • Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)

Expand
of Deadly Barrages Tier 14 - Barrage Damage +61% Legs, Ring

  • Tier 1
  • Barrage Damage +5%
    Tier 2
  • Barrage Damage +9%
    Tier 3
  • Barrage Damage +13%
    Tier 4
  • Barrage Damage +17%
    Tier 5
  • Barrage Damage +21%
    Tier 6
  • Barrage Damage +25%
    Tier 7
  • Barrage Damage +29%
    Tier 8
  • Barrage Damage +33%
    Tier 9
  • Barrage Damage +37%
    Tier 10
  • Barrage Damage +41%
    Tier 11
  • Barrage Damage +45%
    Tier 12
  • Barrage Damage +49%
    Tier 13
  • Barrage Damage +55%
    Tier 14
  • Barrage Damage +61%

Expand
of Fiery Barrages Tier 7 - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds Legs, Ring

  • Tier 1
  • Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
    Tier 2
  • Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds
    Tier 3
  • Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
    Tier 4
  • Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
    Tier 5
  • Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
    Tier 6
  • Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
    Tier 7
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds

Expand
of Headbutting Armor Tier 14 - Headbutt and Knee Kick deal +128 armor damage Legs, Ring

  • Tier 1
  • Headbutt and Knee Kick deal +18 armor damage
    Tier 2
  • Headbutt and Knee Kick deal +25 armor damage
    Tier 3
  • Headbutt and Knee Kick deal +32 armor damage
    Tier 4
  • Headbutt and Knee Kick deal +39 armor damage
    Tier 5
  • Headbutt and Knee Kick deal +46 armor damage
    Tier 6
  • Headbutt and Knee Kick deal +53 armor damage
    Tier 7
  • Headbutt and Knee Kick deal +60 armor damage
    Tier 8
  • Headbutt and Knee Kick deal +67 armor damage
    Tier 9
  • Headbutt and Knee Kick deal +74 armor damage
    Tier 10
  • Headbutt and Knee Kick deal +81 armor damage
    Tier 11
  • Headbutt and Knee Kick deal +88 armor damage
    Tier 12
  • Headbutt and Knee Kick deal +96 armor damage
    Tier 13
  • Headbutt and Knee Kick deal +112 armor damage
    Tier 14
  • Headbutt and Knee Kick deal +128 armor damage

Expand
of Calloused Barrages Tier 14 - Barrage costs -13 Power and restores 25 Armor to you Head, OffHand

  • Tier 1
  • Barrage costs -1 Power and restores 3 Armor to you
    Tier 2
  • Barrage costs -2 Power and restores 4 Armor to you
    Tier 3
  • Barrage costs -3 Power and restores 6 Armor to you
    Tier 4
  • Barrage costs -4 Power and restores 7 Armor to you
    Tier 5
  • Barrage costs -5 Power and restores 8 Armor to you
    Tier 6
  • Barrage costs -6 Power and restores 9 Armor to you
    Tier 7
  • Barrage costs -7 Power and restores 10 Armor to you
    Tier 8
  • Barrage costs -8 Power and restores 11 Armor to you
    Tier 9
  • Barrage costs -9 Power and restores 12 Armor to you
    Tier 10
  • Barrage costs -10 Power and restores 13 Armor to you
    Tier 11
  • Barrage costs -11 Power and restores 14 Armor to you
    Tier 12
  • Barrage costs -12 Power and restores 15 Armor to you
    Tier 13
  • Barrage costs -12 Power and restores 20 Armor to you
    Tier 14
  • Barrage costs -13 Power and restores 25 Armor to you

Expand
of Hip Throwing Tier 14 - Hip Throw Damage +53% Chest, MainHand

  • Tier 1
  • Hip Throw Damage +10%
    Tier 2
  • Hip Throw Damage +13%
    Tier 3
  • Hip Throw Damage +16%
    Tier 4
  • Hip Throw Damage +19%
    Tier 5
  • Hip Throw Damage +22%
    Tier 6
  • Hip Throw Damage +25%
    Tier 7
  • Hip Throw Damage +28%
    Tier 8
  • Hip Throw Damage +31%
    Tier 9
  • Hip Throw Damage +34%
    Tier 10
  • Hip Throw Damage +37%
    Tier 11
  • Hip Throw Damage +40%
    Tier 12
  • Hip Throw Damage +43%
    Tier 13
  • Hip Throw Damage +48%
    Tier 14
  • Hip Throw Damage +53%

Expand
of Armor Tossing Tier 14 - Hip Throw and Bodyslam deal +136 armor damage Necklace, Hands

  • Tier 1
  • Hip Throw and Bodyslam deal +12 armor damage
    Tier 2
  • Hip Throw and Bodyslam deal +20 armor damage
    Tier 3
  • Hip Throw and Bodyslam deal +28 armor damage
    Tier 4
  • Hip Throw and Bodyslam deal +36 armor damage
    Tier 5
  • Hip Throw and Bodyslam deal +44 armor damage
    Tier 6
  • Hip Throw and Bodyslam deal +52 armor damage
    Tier 7
  • Hip Throw and Bodyslam deal +60 armor damage
    Tier 8
  • Hip Throw and Bodyslam deal +68 armor damage
    Tier 9
  • Hip Throw and Bodyslam deal +78 armor damage
    Tier 10
  • Hip Throw and Bodyslam deal +88 armor damage
    Tier 11
  • Hip Throw and Bodyslam deal +98 armor damage
    Tier 12
  • Hip Throw and Bodyslam deal +108 armor damage
    Tier 13
  • Hip Throw and Bodyslam deal +122 armor damage
    Tier 14
  • Hip Throw and Bodyslam deal +136 armor damage

Expand
of Anger Tossing Tier 14 - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage Head, Legs

  • Tier 1
  • Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
    Tier 2
  • Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
    Tier 3
  • Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
    Tier 4
  • Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
    Tier 5
  • Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
    Tier 6
  • Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
    Tier 7
  • Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
    Tier 8
  • Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
    Tier 9
  • Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
    Tier 10
  • Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
    Tier 11
  • Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
    Tier 12
  • Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
    Tier 13
  • Hip Throw and Bodyslam deal +22% damage and generate -285 Rage
    Tier 14
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage

Expand
of Impossible Hip Throws Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands

  • Tier 1
  • Hip Throw hits all enemies within 8 meters, but Power cost is +20
    Tier 2
  • Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
    Tier 3
  • Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
    Tier 4
  • Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
    Tier 5
  • Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
    Tier 6
  • Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
    Tier 7
  • Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20

Expand
Bodyslamming of Bodyslamming Tier 14 - Bodyslam Damage +55% MainHand, Ring

  • Tier 1
  • Bodyslam Damage +10%
    Tier 2
  • Bodyslam Damage +13%
    Tier 3
  • Bodyslam Damage +16%
    Tier 4
  • Bodyslam Damage +19%
    Tier 5
  • Bodyslam Damage +22%
    Tier 6
  • Bodyslam Damage +25%
    Tier 7
  • Bodyslam Damage +28%
    Tier 8
  • Bodyslam Damage +31%
    Tier 9
  • Bodyslam Damage +34%
    Tier 10
  • Bodyslam Damage +37%
    Tier 11
  • Bodyslam Damage +40%
    Tier 12
  • Bodyslam Damage +43%
    Tier 13
  • Bodyslam Damage +49%
    Tier 14
  • Bodyslam Damage +55%

Expand
of Crippling Slams Tier 7 - Bodyslam deals +40% damage and slows target's movement speed by 45% Head, Hands

  • Tier 1
  • Bodyslam deals +5% damage and slows target's movement speed by 45%
    Tier 2
  • Bodyslam deals +10% damage and slows target's movement speed by 45%
    Tier 3
  • Bodyslam deals +15% damage and slows target's movement speed by 45%
    Tier 4
  • Bodyslam deals +20% damage and slows target's movement speed by 45%
    Tier 5
  • Bodyslam deals +25% damage and slows target's movement speed by 45%
    Tier 6
  • Bodyslam deals +30% damage and slows target's movement speed by 45%
    Tier 7
  • Bodyslam deals +40% damage and slows target's movement speed by 45%

Expand
of Toxic Bruising Tier 7 - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

  • Tier 1
  • Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
    Tier 2
  • Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
    Tier 3
  • Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
    Tier 4
  • Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
    Tier 5
  • Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
    Tier 6
  • Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
    Tier 7
  • Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)

Expand
of Slamming Weaklings Tier 14 - Bodyslam deals +450 damage to non-Elite enemies Necklace, MainHand

  • Tier 1
  • Bodyslam deals +60 damage to non-Elite enemies
    Tier 2
  • Bodyslam deals +90 damage to non-Elite enemies
    Tier 3
  • Bodyslam deals +120 damage to non-Elite enemies
    Tier 4
  • Bodyslam deals +150 damage to non-Elite enemies
    Tier 5
  • Bodyslam deals +180 damage to non-Elite enemies
    Tier 6
  • Bodyslam deals +210 damage to non-Elite enemies
    Tier 7
  • Bodyslam deals +240 damage to non-Elite enemies
    Tier 8
  • Bodyslam deals +270 damage to non-Elite enemies
    Tier 9
  • Bodyslam deals +300 damage to non-Elite enemies
    Tier 10
  • Bodyslam deals +330 damage to non-Elite enemies
    Tier 11
  • Bodyslam deals +360 damage to non-Elite enemies
    Tier 12
  • Bodyslam deals +390 damage to non-Elite enemies
    Tier 13
  • Bodyslam deals +420 damage to non-Elite enemies
    Tier 14
  • Bodyslam deals +450 damage to non-Elite enemies

Expand
of Healslamming Tier 14 - Bodyslam heals you for 120 health Chest, OffHand

  • Tier 1
  • Bodyslam heals you for 10 health
    Tier 2
  • Bodyslam heals you for 18 health
    Tier 3
  • Bodyslam heals you for 26 health
    Tier 4
  • Bodyslam heals you for 34 health
    Tier 5
  • Bodyslam heals you for 42 health
    Tier 6
  • Bodyslam heals you for 50 health
    Tier 7
  • Bodyslam heals you for 58 health
    Tier 8
  • Bodyslam heals you for 66 health
    Tier 9
  • Bodyslam heals you for 74 health
    Tier 10
  • Bodyslam heals you for 82 health
    Tier 11
  • Bodyslam heals you for 90 health
    Tier 12
  • Bodyslam heals you for 100 health
    Tier 13
  • Bodyslam heals you for 110 health
    Tier 14
  • Bodyslam heals you for 120 health

Expand
Serpentine of Cobra Striking Tier 14 - Cobra Strike and Mamba Strike Damage +43% Legs, Feet

  • Tier 1
  • Cobra Strike and Mamba Strike Damage +10%
    Tier 2
  • Cobra Strike and Mamba Strike Damage +12%
    Tier 3
  • Cobra Strike and Mamba Strike Damage +14%
    Tier 4
  • Cobra Strike and Mamba Strike Damage +16%
    Tier 5
  • Cobra Strike and Mamba Strike Damage +18%
    Tier 6
  • Cobra Strike and Mamba Strike Damage +20%
    Tier 7
  • Cobra Strike and Mamba Strike Damage +22%
    Tier 8
  • Cobra Strike and Mamba Strike Damage +24%
    Tier 9
  • Cobra Strike and Mamba Strike Damage +26%
    Tier 10
  • Cobra Strike and Mamba Strike Damage +28%
    Tier 11
  • Cobra Strike and Mamba Strike Damage +31%
    Tier 12
  • Cobra Strike and Mamba Strike Damage +34%
    Tier 13
  • Cobra Strike and Mamba Strike Damage +38%
    Tier 14
  • Cobra Strike and Mamba Strike Damage +43%

Expand
Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds Chest, Hands

  • Tier 1
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
    Tier 2
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
    Tier 3
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
    Tier 4
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
    Tier 5
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
    Tier 6
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
    Tier 7
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
    Tier 8
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
    Tier 9
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
    Tier 10
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
    Tier 11
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
    Tier 12
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
    Tier 13
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
    Tier 14
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds

Expand
of Cobra Scales Tier 14 - Cobra Strike and Mamba Strike restore 32 Armor to you Chest, Ring

  • Tier 1
  • Cobra Strike and Mamba Strike restore 2 Armor to you
    Tier 2
  • Cobra Strike and Mamba Strike restore 4 Armor to you
    Tier 3
  • Cobra Strike and Mamba Strike restore 6 Armor to you
    Tier 4
  • Cobra Strike and Mamba Strike restore 8 Armor to you
    Tier 5
  • Cobra Strike and Mamba Strike restore 10 Armor to you
    Tier 6
  • Cobra Strike and Mamba Strike restore 12 Armor to you
    Tier 7
  • Cobra Strike and Mamba Strike restore 14 Armor to you
    Tier 8
  • Cobra Strike and Mamba Strike restore 16 Armor to you
    Tier 9
  • Cobra Strike and Mamba Strike restore 18 Armor to you
    Tier 10
  • Cobra Strike and Mamba Strike restore 20 Armor to you
    Tier 11
  • Cobra Strike and Mamba Strike restore 22 Armor to you
    Tier 12
  • Cobra Strike and Mamba Strike restore 24 Armor to you
    Tier 13
  • Cobra Strike and Mamba Strike restore 28 Armor to you
    Tier 14
  • Cobra Strike and Mamba Strike restore 32 Armor to you

Expand
Bruising of Bruises Tier 14 - Bruising Blow Damage +62% MainHand, Ring

  • Tier 1
  • Bruising Blow Damage +12%
    Tier 2
  • Bruising Blow Damage +15%
    Tier 3
  • Bruising Blow Damage +18%
    Tier 4
  • Bruising Blow Damage +21%
    Tier 5
  • Bruising Blow Damage +24%
    Tier 6
  • Bruising Blow Damage +27%
    Tier 7
  • Bruising Blow Damage +30%
    Tier 8
  • Bruising Blow Damage +33%
    Tier 9
  • Bruising Blow Damage +36%
    Tier 10
  • Bruising Blow Damage +39%
    Tier 11
  • Bruising Blow Damage +43%
    Tier 12
  • Bruising Blow Damage +48%
    Tier 13
  • Bruising Blow Damage +55%
    Tier 14
  • Bruising Blow Damage +62%

Expand
of Bruising Slams Tier 14 - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

  • Tier 1
  • Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
    Tier 2
  • Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
    Tier 3
  • Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
    Tier 4
  • Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
    Tier 5
  • Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
    Tier 6
  • Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
    Tier 7
  • Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
    Tier 8
  • Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
    Tier 9
  • Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
    Tier 10
  • Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
    Tier 11
  • Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
    Tier 12
  • Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
    Tier 13
  • Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds
    Tier 14
  • Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds

Expand
of Healthy Bruises Tier 14 - Bruising Blow and Headbutt restore 26 Health Legs, Necklace

  • Tier 1
  • Bruising Blow and Headbutt restore 2 Health
    Tier 2
  • Bruising Blow and Headbutt restore 3 Health
    Tier 3
  • Bruising Blow and Headbutt restore 5 Health
    Tier 4
  • Bruising Blow and Headbutt restore 6 Health
    Tier 5
  • Bruising Blow and Headbutt restore 8 Health
    Tier 6
  • Bruising Blow and Headbutt restore 9 Health
    Tier 7
  • Bruising Blow and Headbutt restore 11 Health
    Tier 8
  • Bruising Blow and Headbutt restore 13 Health
    Tier 9
  • Bruising Blow and Headbutt restore 15 Health
    Tier 10
  • Bruising Blow and Headbutt restore 17 Health
    Tier 11
  • Bruising Blow and Headbutt restore 18 Health
    Tier 12
  • Bruising Blow and Headbutt restore 20 Health
    Tier 13
  • Bruising Blow and Headbutt restore 23 Health
    Tier 14
  • Bruising Blow and Headbutt restore 26 Health

Expand
Slashing of Slashing Strikes Tier 7 - Slashing Strike Damage +47% OffHand, Necklace

  • Tier 1
  • Slashing Strike Damage +10%
    Tier 2
  • Slashing Strike Damage +15%
    Tier 3
  • Slashing Strike Damage +20%
    Tier 4
  • Slashing Strike Damage +25%
    Tier 5
  • Slashing Strike Damage +30%
    Tier 6
  • Slashing Strike Damage +37%
    Tier 7
  • Slashing Strike Damage +47%

Expand
of Bleeding Strikes Tier 7 - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds MainHand, Necklace

  • Tier 1
  • Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
    Tier 2
  • Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
    Tier 3
  • Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
    Tier 4
  • Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
    Tier 5
  • Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
    Tier 6
  • Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
    Tier 7
  • Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds

Expand
Slashing of Slashing Strikes Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds OffHand, Head

  • Tier 1
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
    Tier 2
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +18 for 10 seconds
    Tier 3
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds
    Tier 4
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
    Tier 5
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds
    Tier 6
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
    Tier 7
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds

Expand
Tier 7 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds Chest, Hands

  • Tier 1
  • Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
    Tier 2
  • Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
    Tier 3
  • Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
    Tier 4
  • Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
    Tier 5
  • Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
    Tier 6
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
    Tier 7
  • Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds

Expand
Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

  • Tier 1
  • Chance to Ignore Knockbacks +25% when Unarmed is active
    Tier 2
  • Chance to Ignore Knockbacks +30% when Unarmed is active

Expand
Tier 7 - Infuriating Fist deals +40% damage and taunts +400 OffHand, Ring

  • Tier 1
  • Infuriating Fist deals +10% damage and taunts +50
    Tier 2
  • Infuriating Fist deals +15% damage and taunts +100
    Tier 3
  • Infuriating Fist deals +20% damage and taunts +150
    Tier 4
  • Infuriating Fist deals +25% damage and taunts +200
    Tier 5
  • Infuriating Fist deals +30% damage and taunts +250
    Tier 6
  • Infuriating Fist deals +35% damage and taunts +300
    Tier 7
  • Infuriating Fist deals +40% damage and taunts +400

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of Traumatic Furious Punches Tier 7 - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds Hands, Feet

  • Tier 1
  • Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
    Tier 2
  • Infuriating Fist taunts +80 and deals 30 Trauma damage over 15 seconds
    Tier 3
  • Infuriating Fist taunts +120 and deals 45 Trauma damage over 15 seconds
    Tier 4
  • Infuriating Fist taunts +160 and deals 60 Trauma damage over 15 seconds
    Tier 5
  • Infuriating Fist taunts +200 and deals 75 Trauma damage over 15 seconds
    Tier 6
  • Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
    Tier 7
  • Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds

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of Paradoxical Rage Fists Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 550 Head, Chest

  • Tier 1
  • Infuriating Fist generates no Rage and instead reduces Rage by 75
    Tier 2
  • Infuriating Fist generates no Rage and instead reduces Rage by 150
    Tier 3
  • Infuriating Fist generates no Rage and instead reduces Rage by 225
    Tier 4
  • Infuriating Fist generates no Rage and instead reduces Rage by 300
    Tier 5
  • Infuriating Fist generates no Rage and instead reduces Rage by 375
    Tier 6
  • Infuriating Fist generates no Rage and instead reduces Rage by 450
    Tier 7
  • Infuriating Fist generates no Rage and instead reduces Rage by 550

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