Difference between revisions of "Fire Magic/Treasure Effects:By Slot"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v273, January 22, 2017 --> |
==<!--start-->Fire Magic Slot List== | ==<!--start-->Fire Magic Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
+ | |||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +23%<br> |
− | * Direct Fire Damage Reduction + | + | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +74%<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +64 Armor<br> |
− | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | + | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +37%<br> |
− | * Scintillating Frost and Scintillating Flame stun and deal + | + | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> |
− | * Fire Bolts Damage + | + | * Fire Bolts Damage +49%<br> |
− | * Calefaction Damage + | + | * Calefaction Damage +80%<br> |
− | * Frostball slows target's movement by 25% and deals + | + | * Frostball slows target's movement by 25% and deals +16 damage<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +18 damage per hit<br> |
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +36 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +40%<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +42% damage from Cold for 12 seconds<br> |
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> | * Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> | ||
− | * You regain | + | * You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | + | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +37%<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +42%<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 42 Armor to you<br> |
− | * Fire Walls have + | + | * Fire Walls have +110 Max Health<br> |
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Fire Breath and Super Fireball deal + | + | * Fire Breath and Super Fireball deal +160 damage over 10 seconds<br> |
− | * Fire Breath deals + | + | * Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br> |
− | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal - | + | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +36 Power but has a 5% chance to stun you<br> |
− | * Flesh to Fuel increases your Out of Combat Sprint speed + | + | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> |
− | * Scintillating Flame restores | + | * Scintillating Flame restores 36 Health<br> |
− | * Scintillating Frost and Defensive Chill restore | + | * Scintillating Frost and Defensive Chill restore 31 Armor<br> |
− | * Fire Bolts deal + | + | * Fire Bolts deal +118 armor damage<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +66%<br> |
− | * Defensive Chill deals + | + | * Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br> |
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +47%<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +48%<br> |
− | * Flesh To Fuel Power Restoration + | + | * Flesh To Fuel Power Restoration +25<br> |
− | * Fire Breath hits all targets within 8 meters and deals + | + | * Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br> |
− | * Scintillating Frost and Scintillating Flame stun and deal + | + | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> |
− | * Fire Bolts hit all targets within 25 meters (instead of 20) and deals + | + | * Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br> |
− | * Calefaction causes | + | * Calefaction causes 215 additional damage after a 20 second delay<br> |
− | * Frostball targets all enemies within 10 meters and deals + | + | * Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +160%<br> |
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +36 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +40%<br> |
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +47%<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +48%<br> |
− | * Flesh To Fuel Power Restoration + | + | * Flesh To Fuel Power Restoration +25<br> |
− | * Flesh to Fuel increases your Out of Combat Sprint speed + | + | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> |
− | * Calefaction Damage + | + | * Calefaction Damage +80%<br> |
− | * Calefaction restores | + | * Calefaction restores 48 Health<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +42%<br> |
− | * Frostball slows target's movement by 25% and deals + | + | * Frostball slows target's movement by 25% and deals +16 damage<br> |
− | * Defensive Chill deals + | + | * Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br> |
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +23%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +74%<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +35%<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +64 Armor<br> |
− | * Scintillating Frost and Scintillating Flame stun and deal + | + | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> |
− | * Fire Bolts deal + | + | * Fire Bolts deal +118 armor damage<br> |
− | * Fire Bolts deals + | + | * Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br> |
− | * Calefaction causes | + | * Calefaction causes 215 additional damage after a 20 second delay<br> |
− | * Defensive Burst deals + | + | * Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br> |
− | * 25 seconds after summoning a Fire Wall, you regain | + | * 25 seconds after summoning a Fire Wall, you regain 70 Health<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +66%<br> |
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +22%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +42% damage from Cold for 12 seconds<br> |
− | * Flesh to Fuel boosts your Core Attack Damage + | + | * Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> |
− | * Room-Temperature Ball deals Darkness damage and causes + | + | * Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> |
− | * Scintillating Flame restores | + | * Scintillating Flame restores 36 Health<br> |
− | * Ring of Fire deals + | + | * Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
− | * Scintillating Frost and Defensive Chill restore | + | * Scintillating Frost and Defensive Chill restore 31 Armor<br> |
− | * Fire Bolts deals + | + | * Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br> |
− | * Fire Walls have + | + | * Fire Walls have +110 Max Health<br> |
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Fire Breath and Super Fireball deal + | + | * Fire Breath and Super Fireball deal +160 damage over 10 seconds<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +35%<br> |
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +22%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> |
− | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal - | + | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> |
− | * Flesh to Fuel boosts your Core Attack Damage + | + | * Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> |
− | * Ring of Fire deals + | + | * Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
− | * Fire Bolts Damage + | + | * Fire Bolts Damage +49%<br> |
− | * Calefaction restores | + | * Calefaction restores 48 Health<br> |
− | * Defensive Burst deals + | + | * Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br> |
− | * 25 seconds after summoning a Fire Wall, you regain | + | * 25 seconds after summoning a Fire Wall, you regain 70 Health<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +18 damage per hit<br> |
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Direct Fire Damage Reduction + | + | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br> |
− | * Room-Temperature Ball deals Darkness damage and causes + | + | * Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> |
− | * You regain | + | * You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | + | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +66%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 42 Armor to you<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +160%<br> |
Revision as of 12:32, 23 January 2017
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +23%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Room-Temperature Ball Damage +74%
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Flesh to Fuel restores +64 Armor
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Ring of Fire Damage +37%
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Fire Bolts Damage +49%
- Calefaction Damage +80%
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +18 damage per hit
Chest
- All fire spells deal up to +36 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +40%
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Ring of Fire Damage +37%
- Fireball and Frostball Damage +42%
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Fire Walls have +110 Max Health
Legs
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel restores +36 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 36 Health
- Scintillating Frost and Defensive Chill restore 31 Armor
- Fire Bolts deal +118 armor damage
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Defensive Chill Damage +66%
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +47%
- Super Fireball Damage +48%
- Flesh To Fuel Power Restoration +25
- Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +40% and reuse timer -3 seconds
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
- Calefaction causes 215 additional damage after a 20 second delay
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +160%
Feet
- All fire spells deal up to +36 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +40%
- Indirect Fire Damage +47%
- Super Fireball Damage +48%
- Flesh To Fuel Power Restoration +25
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Calefaction Damage +80%
- Calefaction restores 48 Health
- Fireball and Frostball Damage +42%
- Frostball slows target's movement by 25% and deals +16 damage
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
MainHand
- Fire Magic Base Damage +23%
- Room-Temperature Ball Damage +74%
- Fire Breath Damage +35%
- Flesh to Fuel restores +64 Armor
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Fire Bolts deal +118 armor damage
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Calefaction causes 215 additional damage after a 20 second delay
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 70 Health
- Defensive Chill Damage +66%
OffHand
- Fire Magic Base Damage +22%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 36 Health
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 31 Armor
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Walls have +110 Max Health
Necklace
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath Damage +35%
- Fire Magic Base Damage +22%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- Fire Bolts Damage +49%
- Calefaction restores 48 Health
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 70 Health
- Fire Walls deal +18 damage per hit
Ring
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Defensive Chill Damage +66%
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Fire Walls' attacks taunt +160%
Special1
Special2