Difference between revisions of "Giant Bat/Treasure Effects:By Slot"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v272, December 17, 2016 -->
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<!-- Updated as of patch v273, January 22, 2017 -->
 
==<!--start-->Giant Bat Slot List==
 
==<!--start-->Giant Bat Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 +
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
 
* Giant Bat Base Damage +20%<br>
 
* Giant Bat Base Damage +20%<br>

Revision as of 12:32, 23 January 2017

Giant Bat Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Giant Bat Base Damage +20%
  • Tear Damage +40%
  • Wing Vortex has a 30% chance to deal +28% damage and stun all targets
  • Drink Blood deals +105 direct health damage
  • For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Confusing Double heals you for 70 health
  • Smouldering Gaze Damage +56%


Chest

  • Rip Damage +19
  • Tear Damage +40%
  • Wing Vortex has a 90% chance to deal +21% damage
  • Drink Blood reaps 35 additional health
  • Virulent Bite Damage +43%
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Sonic Burst has a 70% chance to deal +109% damage to all targets
  • Confusing Double heals you for 70 health


Legs

  • Rip has a 50% chance to deal +48 damage
  • Tear has a 50% chance to deal +97% damage
  • Tear deals +50 damage and restores 16 Armor to you
  • Wing Vortex has a 90% chance to deal +21% damage
  • Wing Vortex has a 30% chance to deal +28% damage and stun all targets
  • Drink Blood reaps 35 additional health
  • Virulent Bite Damage +43%
  • Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Sonic Burst has a 70% chance to deal +109% damage to all targets
  • Smouldering Gaze has a 60% chance to deal +115% damage


Hands

  • Rip has a 50% chance to deal +48 damage
  • Wing Vortex Damage +32%
  • Drink Blood restores 15 power and 15 armor
  • Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
  • Virulent Bite deals 90 trauma damage over 10 seconds
  • Bat Stability heals 58 health
  • Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Screech has a 60% chance to deal +87% damage
  • Sonic Burst Damage +66%
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds


Feet

  • Rip Damage +19
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Wing Vortex Damage +32%
  • Wing Vortex cause targets' next attack to deal -54 damage
  • For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
  • For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • Virulent Bite deals 90 trauma damage over 10 seconds
  • Bat Stability restores 84 armor and 12 power
  • Screech Damage +40%
  • Sonic Burst Damage +66%
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds


MainHand


OffHand


Necklace

  • Giant Bat Base Damage +20%
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Tear has a 50% chance to deal +97% damage
  • Tear deals +50 damage and restores 16 Armor to you
  • Drink Blood deals +105 direct health damage
  • Bat Stability restores 84 armor and 12 power
  • Screech has a 60% chance to deal +87% damage
  • Screech deals +95 armor damage
  • Smouldering Gaze has a 60% chance to deal +115% damage


Ring

  • Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Wing Vortex cause targets' next attack to deal -54 damage
  • Drink Blood restores 15 power and 15 armor
  • For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
  • Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
  • Bat Stability heals 58 health
  • Screech Damage +40%
  • Screech deals +95 armor damage
  • Smouldering Gaze Damage +56%


Special1


Special2