Difference between revisions of "All Skills/Treasure Effects:By Ability"

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(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
(No difference)

Revision as of 12:52, 23 January 2017

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • In-Combat Armor Regen +14
  • In-Combat Armor Regen +14
  • In-Combat Armor Regen +14
  • In-Combat Armor Regen +14
  • In-Combat Health Regen +14
  • In-Combat Health Regen +14
  • In-Combat Health Regen +14
  • In-Combat Health Regen +14
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +20
  • Max Health +35
  • Max Health +35
  • Max Health +35
  • Max Health +35
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • In-Combat Power Regen +7, In-Combat Armor Regen +1
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +12
  • Max Power +22
  • Max Power +22
  • Max Power +22
  • Max Power +22
  • Armor from Combat Refresh Abilities +35
  • Armor from Combat Refresh Abilities +35
  • Armor from Combat Refresh Abilities +35
  • Armor from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Health from Combat Refresh Abilities +35
  • Power from Combat Refresh Abilities +17
  • Power from Combat Refresh Abilities +17
  • Power from Combat Refresh Abilities +17
  • Power from Combat Refresh Abilities +17
  • Direct Electricity Damage Reduction +24
  • Direct Psychic Damage Reduction +24
  • Nature Damage Reduction +7
  • Poison Damage Reduction +7
  • Trauma Damage Reduction +7
  • Nature Damage +7
  • Poison Damage +7
  • Trauma Damage +7
  • Accuracy Boost +18%
  • Accuracy Boost +18%
  • Combat XP Boost +5%
  • Falling Damage -50%
  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +10
  • Inventory Slots +10
  • Major Healing abilities have a 65% chance to restore an additional 96 Health
  • Major Healing abilities have a 65% chance to restore an additional 96 Health
  • Major Healing abilities have a 70% chance to also restore 144 Armor
  • Major Healing abilities have a 70% chance to also restore 144 Armor
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Monster Rage Boost -7%
  • Monster Rage Boost -7%
  • Sprint Speed Boost +1
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Fish Gut Damage +52%
  • Fish Gut Damage +52%
  • Spore Bomb Damage +34%
  • Spore Bomb Damage +34%
  • Stake The Heart Damage +85%
  • Stake The Heart Damage +85%
  • Crossbow Base Damage +41%
  • Crossbow Base Damage +41%
  • Crossbow Reuse Timer -7.5
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Healing Received from Major Healing Abilities +44
  • Healing Received from Major Healing Abilities +44
  • Healing of your Major Healing Abilities +48
  • Healing of your Major Healing Abilities +48