12,245
edits
Changes
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v273, January 22, 2017 -->
==<!--start-->All Skills Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>General Mods</u></b><br>
* In-Combat Armor Regen +14<br>
* In-Combat Armor Regen +14<br>
* In-Combat Armor Regen +14<br>
* In-Combat Armor Regen +14<br>
* In-Combat Health Regen +14<br>
* In-Combat Health Regen +14<br>
* In-Combat Health Regen +14<br>
* In-Combat Health Regen +14<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +35<br>
* Max Health +35<br>
* Max Health +35<br>
* Max Health +35<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +22<br>
* Max Power +22<br>
* Max Power +22<br>
* Max Power +22<br>
* Armor from Combat Refresh Abilities +35<br>
* Armor from Combat Refresh Abilities +35<br>
* Armor from Combat Refresh Abilities +35<br>
* Armor from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Power from Combat Refresh Abilities +17<br>
* Power from Combat Refresh Abilities +17<br>
* Power from Combat Refresh Abilities +17<br>
* Power from Combat Refresh Abilities +17<br>
* Direct Electricity Damage Reduction +24<br>
* Direct Psychic Damage Reduction +24<br>
* Nature Damage Reduction +7<br>
* Poison Damage Reduction +7<br>
* Trauma Damage Reduction +7<br>
* Nature Damage +7<br>
* Poison Damage +7<br>
* Trauma Damage +7<br>
* Accuracy Boost +18%<br>
* Accuracy Boost +18%<br>
* Combat XP Boost +5%<br>
* Falling Damage -50%<br>
* Hygiene +1<br>
* Hygiene +1<br>
* Hygiene +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +10<br>
* Inventory Slots +10<br>
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Monster Rage Boost -7%<br>
* Monster Rage Boost -7%<br>
* Sprint Speed Boost +1<br>
* Taunt From Attack Damage +28%<br>
* Taunt From Attack Damage +28%<br>
* Taunt From Attack Damage +28%<br>
* Armor Received from Patch Armor +64<br>
* Armor Received from Patch Armor +64<br>
* Armor Received from Patch Armor +64<br>
* Healing Received From First Aid +49<br>
* Healing Received From First Aid +49<br>
* Healing Received From First Aid +49<br>
* Fish Gut Damage +52%<br>
* Fish Gut Damage +52%<br>
* Spore Bomb Damage +34%<br>
* Spore Bomb Damage +34%<br>
* Stake The Heart Damage +85%<br>
* Stake The Heart Damage +85%<br>
* Crossbow Base Damage +41%<br>
* Crossbow Base Damage +41%<br>
* Crossbow Reuse Timer -7.5<br>
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Healing Received from Major Healing Abilities +44<br>
* Healing Received from Major Healing Abilities +44<br>
* Healing of your Major Healing Abilities +48<br>
* Healing of your Major Healing Abilities +48<br>
<br>
<!--end-->
==<!--start-->All Skills Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>General Mods</u></b><br>
* In-Combat Armor Regen +14<br>
* In-Combat Armor Regen +14<br>
* In-Combat Armor Regen +14<br>
* In-Combat Armor Regen +14<br>
* In-Combat Health Regen +14<br>
* In-Combat Health Regen +14<br>
* In-Combat Health Regen +14<br>
* In-Combat Health Regen +14<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +20<br>
* Max Health +35<br>
* Max Health +35<br>
* Max Health +35<br>
* Max Health +35<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +12<br>
* Max Power +22<br>
* Max Power +22<br>
* Max Power +22<br>
* Max Power +22<br>
* Armor from Combat Refresh Abilities +35<br>
* Armor from Combat Refresh Abilities +35<br>
* Armor from Combat Refresh Abilities +35<br>
* Armor from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Health from Combat Refresh Abilities +35<br>
* Power from Combat Refresh Abilities +17<br>
* Power from Combat Refresh Abilities +17<br>
* Power from Combat Refresh Abilities +17<br>
* Power from Combat Refresh Abilities +17<br>
* Direct Electricity Damage Reduction +24<br>
* Direct Psychic Damage Reduction +24<br>
* Nature Damage Reduction +7<br>
* Poison Damage Reduction +7<br>
* Trauma Damage Reduction +7<br>
* Nature Damage +7<br>
* Poison Damage +7<br>
* Trauma Damage +7<br>
* Accuracy Boost +18%<br>
* Accuracy Boost +18%<br>
* Combat XP Boost +5%<br>
* Falling Damage -50%<br>
* Hygiene +1<br>
* Hygiene +1<br>
* Hygiene +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +1<br>
* Inventory Slots +10<br>
* Inventory Slots +10<br>
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
* Major Healing abilities have a 65% chance to restore an additional 96 Health<br>
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
* Major Healing abilities have a 70% chance to also restore 144 Armor<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +7<br>
* Monster Rage Boost -7%<br>
* Monster Rage Boost -7%<br>
* Sprint Speed Boost +1<br>
* Taunt From Attack Damage +28%<br>
* Taunt From Attack Damage +28%<br>
* Taunt From Attack Damage +28%<br>
* Armor Received from Patch Armor +64<br>
* Armor Received from Patch Armor +64<br>
* Armor Received from Patch Armor +64<br>
* Healing Received From First Aid +49<br>
* Healing Received From First Aid +49<br>
* Healing Received From First Aid +49<br>
* Fish Gut Damage +52%<br>
* Fish Gut Damage +52%<br>
* Spore Bomb Damage +34%<br>
* Spore Bomb Damage +34%<br>
* Stake The Heart Damage +85%<br>
* Stake The Heart Damage +85%<br>
* Crossbow Base Damage +41%<br>
* Crossbow Base Damage +41%<br>
* Crossbow Reuse Timer -7.5<br>
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Healing Received from Major Healing Abilities +44<br>
* Healing Received from Major Healing Abilities +44<br>
* Healing of your Major Healing Abilities +48<br>
* Healing of your Major Healing Abilities +48<br>
<br>
<!--end-->