Difference between revisions of "Giant Bat/Treasure Effects:By Ability"
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Revision as of 12:53, 23 January 2017
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Giant Bat Base Damage +20%
- Giant Bat Base Damage +20%
Bat Stability
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Bat Stability heals 58 health
- Bat Stability heals 58 health
- Bat Stability restores 84 armor and 12 power
- Bat Stability restores 84 armor and 12 power
Confusing Double
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double heals you for 70 health
- Confusing Double heals you for 70 health
Drink Blood
- Drink Blood deals +105 direct health damage
- Drink Blood deals +105 direct health damage
- Drink Blood reaps 35 additional health
- Drink Blood reaps 35 additional health
- Drink Blood restores 15 power and 15 armor
- Drink Blood restores 15 power and 15 armor
- For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
Rip
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Rip Damage +19
- Rip Damage +19
- Rip has a 50% chance to deal +48 damage
- Rip has a 50% chance to deal +48 damage
Screech
- Screech Damage +40%
- Screech Damage +40%
- Screech deals +95 armor damage
- Screech deals +95 armor damage
- Screech has a 60% chance to deal +87% damage
- Screech has a 60% chance to deal +87% damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
Smouldering Gaze
- Smouldering Gaze Damage +56%
- Smouldering Gaze Damage +56%
- Smouldering Gaze has a 60% chance to deal +115% damage
- Smouldering Gaze has a 60% chance to deal +115% damage
Sonic Burst
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Sonic Burst Damage +66%
- Sonic Burst Damage +66%
- Sonic Burst has a 70% chance to deal +109% damage to all targets
- Sonic Burst has a 70% chance to deal +109% damage to all targets
Tear
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
- Tear Damage +40%
- Tear Damage +40%
- Tear deals +50 damage and restores 16 Armor to you
- Tear deals +50 damage and restores 16 Armor to you
- Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 50% chance to deal +97% damage
- Tear has a 50% chance to deal +97% damage
Virulent Bite
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
- Virulent Bite Damage +43%
- Virulent Bite Damage +43%
- Virulent Bite deals 90 trauma damage over 10 seconds
- Virulent Bite deals 90 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
Wing Vortex
- Wing Vortex Damage +32%
- Wing Vortex Damage +32%
- Wing Vortex cause targets' next attack to deal -54 damage
- Wing Vortex cause targets' next attack to deal -54 damage
- Wing Vortex has a 30% chance to deal +28% damage and stun all targets
- Wing Vortex has a 30% chance to deal +28% damage and stun all targets
- Wing Vortex has a 90% chance to deal +21% damage
- Wing Vortex has a 90% chance to deal +21% damage