Difference between revisions of "Giant Bat/Treasure Effects:By Ability"

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Revision as of 12:53, 23 January 2017

Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Giant Bat Base Damage +20%
  • Giant Bat Base Damage +20%


Bat Stability

  • Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Bat Stability heals 58 health
  • Bat Stability heals 58 health
  • Bat Stability restores 84 armor and 12 power
  • Bat Stability restores 84 armor and 12 power


Confusing Double

  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double heals you for 70 health
  • Confusing Double heals you for 70 health


Drink Blood

  • Drink Blood deals +105 direct health damage
  • Drink Blood deals +105 direct health damage
  • Drink Blood reaps 35 additional health
  • Drink Blood reaps 35 additional health
  • Drink Blood restores 15 power and 15 armor
  • Drink Blood restores 15 power and 15 armor
  • For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
  • For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
  • For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage


Rip

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Rip Damage +19
  • Rip Damage +19
  • Rip has a 50% chance to deal +48 damage
  • Rip has a 50% chance to deal +48 damage


Screech

  • Screech Damage +40%
  • Screech Damage +40%
  • Screech deals +95 armor damage
  • Screech deals +95 armor damage
  • Screech has a 60% chance to deal +87% damage
  • Screech has a 60% chance to deal +87% damage
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage


Smouldering Gaze

  • Smouldering Gaze Damage +56%
  • Smouldering Gaze Damage +56%
  • Smouldering Gaze has a 60% chance to deal +115% damage
  • Smouldering Gaze has a 60% chance to deal +115% damage


Sonic Burst

  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Sonic Burst Damage +66%
  • Sonic Burst Damage +66%
  • Sonic Burst has a 70% chance to deal +109% damage to all targets
  • Sonic Burst has a 70% chance to deal +109% damage to all targets


Tear

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Tear Damage +40%
  • Tear Damage +40%
  • Tear deals +50 damage and restores 16 Armor to you
  • Tear deals +50 damage and restores 16 Armor to you
  • Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 50% chance to deal +97% damage
  • Tear has a 50% chance to deal +97% damage


Virulent Bite

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
  • Virulent Bite Damage +43%
  • Virulent Bite Damage +43%
  • Virulent Bite deals 90 trauma damage over 10 seconds
  • Virulent Bite deals 90 trauma damage over 10 seconds
  • Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
  • Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds


Wing Vortex

  • Wing Vortex Damage +32%
  • Wing Vortex Damage +32%
  • Wing Vortex cause targets' next attack to deal -54 damage
  • Wing Vortex cause targets' next attack to deal -54 damage
  • Wing Vortex has a 30% chance to deal +28% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +28% damage and stun all targets
  • Wing Vortex has a 90% chance to deal +21% damage
  • Wing Vortex has a 90% chance to deal +21% damage