Difference between revisions of "Staff/Treasure Effects:By Ability"

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Revision as of 12:53, 23 January 2017

Staff Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Nice Attack Power Cost -20 when Staff is active
  • Staff Base Damage +23%
  • Staff Base Damage +23%


Blocking Stance

  • Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
  • Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
  • Blocking Stance restores 36 Power to you
  • Blocking Stance restores 36 Power to you
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
  • For 60 seconds after using Blocking Stance, First Aid heals you +56
  • For 60 seconds after using Blocking Stance, First Aid heals you +56


Deflective Spin

  • Suppress and Deflective Spin Damage +42%
  • Suppress and Deflective Spin Damage +42%
  • Deflective Spin heals 84 Health over 60 seconds
  • Deflective Spin heals 84 Health over 60 seconds
  • Deflective Spin restores 40 Power after a 20 second delay
  • Deflective Spin restores 40 Power after a 20 second delay
  • If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
  • If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health


Double Hit

  • Double Hit Damage +36%
  • Double Hit Damage +36%
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
  • Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
  • Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
  • Smash, Double Hit, and Heed The Stick Damage +15
  • Smash, Double Hit, and Heed The Stick Damage +15


Headcracker

  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Headcracker Damage +62%
  • Headcracker Damage +62%
  • Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
  • Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210


Heed The Stick

  • Smash, Double Hit, and Heed The Stick Damage +15
  • Smash, Double Hit, and Heed The Stick Damage +15
  • Heed The Stick Damage +63%
  • Heed The Stick Damage +63%
  • Heed The Stick deals +22% Damage and Taunts +840
  • Heed The Stick deals +22% Damage and Taunts +840
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Heed The Stick heals you for 26 health (or armor if health is full)
  • Heed The Stick heals you for 26 health (or armor if health is full)


Lunge

  • Strategic Thrust and Lunge Damage +64%
  • Strategic Thrust and Lunge Damage +64%
  • Lunge deals +102 armor damage
  • Lunge deals +102 armor damage
  • Lunge deals +35 damage and knocks the target backwards
  • Lunge deals +45% damage to health and armor
  • Lunge deals +45% damage to health and armor
  • Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds


Phoenix Strike

  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
  • Phoenix Strike Damage +60%
  • Phoenix Strike Damage +60%
  • Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability
  • Phoenix Strike deals +25% damage and reuse timer is -8 seconds
  • Phoenix Strike restores 106 Health to you
  • Phoenix Strike restores 106 Health to you


Pin

  • Pin Damage +69%
  • Pin Damage +69%
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Pin causes target's attacks to deal -40% damage for 5 seconds
  • Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
  • Pin generates no Rage and reduces Rage by 800
  • Pin generates no Rage and reduces Rage by 800
  • Pin heals you for 45 health
  • Pin heals you for 45 health


Redirect

  • For 60 seconds after using Redirect, First Aid heals you +57
  • For 60 seconds after using Redirect, First Aid heals you +57
  • Redirect Damage +115%
  • Redirect Damage +115%
  • Redirect deals +56 damage and stuns the target
  • Redirect deals +78 Trauma damage over 15 seconds
  • Redirect deals +78 Trauma damage over 15 seconds
  • Redirect generates no Rage, reduces Rage by 960, and taunts -800
  • Redirect generates no Rage, reduces Rage by 960, and taunts -800


Safe Fall

Smash

  • All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
  • All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
  • Smash, Double Hit, and Heed The Stick Damage +15
  • Smash, Double Hit, and Heed The Stick Damage +15


Strategic Thrust

  • Strategic Thrust and Lunge Damage +64%
  • Strategic Thrust and Lunge Damage +64%
  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable


Suppress

  • Suppress and Deflective Spin Damage +42%
  • Suppress and Deflective Spin Damage +42%
  • Suppress Damage +55%
  • Suppress Damage +55%
  • Suppress and Heed the Stick have +30 Accuracy
  • Suppress and Heed the Stick have +30 Accuracy
  • Suppress deals +37% damage and causes targets to lose an additional 350 Rage
  • Suppress deals +37% damage and causes targets to lose an additional 350 Rage
  • Suppress heals you for 48 health
  • Suppress heals you for 48 health
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.