498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==
</includeonly>See also: [[Fire Magic/Treasure Effects:By Slot]]
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- Updated to v435 on February 05, 2022 from v357 Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Fiery || of Flames || <b>Level 80120</b> - Fire Magic Base Damage +4060% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Damage +5
*; Level 80
:Fire Magic Base Damage +40%
*; Level 90
:Fire Magic Base Damage +45%
*; Level 100
:Fire Magic Base Damage +50%
*; Level 110
:Fire Magic Base Damage +55%
*; Level 120
:Fire Magic Base Damage +60%
}}
|-
| Flameproof || || <b>Level 80125</b> - Direct Fire Damage Reduction +48 75 when Fire Magic is active, . Indirect Fire Damage Reduction +16 25 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Fire Damage Reduction +3 when Fire Magic is active, . Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Level 10
:Direct Fire Damage Reduction +6 when Fire Magic is active, . Indirect Fire Damage Reduction +2 when Fire Magic is active
*; Level 15
:Direct Fire Damage Reduction +9 when Fire Magic is active, . Indirect Fire Damage Reduction +3 when Fire Magic is active
*; Level 20
:Direct Fire Damage Reduction +12 when Fire Magic is active, . Indirect Fire Damage Reduction +4 when Fire Magic is active
*; Level 25
:Direct Fire Damage Reduction +15 when Fire Magic is active, . Indirect Fire Damage Reduction +5 when Fire Magic is active
*; Level 30
:Direct Fire Damage Reduction +18 when Fire Magic is active, . Indirect Fire Damage Reduction +6 when Fire Magic is active
*; Level 35
:Direct Fire Damage Reduction +21 when Fire Magic is active, . Indirect Fire Damage Reduction +7 when Fire Magic is active
*; Level 40
:Direct Fire Damage Reduction +24 when Fire Magic is active, . Indirect Fire Damage Reduction +8 when Fire Magic is active
*; Level 45
:Direct Fire Damage Reduction +27 when Fire Magic is active, . Indirect Fire Damage Reduction +9 when Fire Magic is active
*; Level 50
:Direct Fire Damage Reduction +30 when Fire Magic is active, . Indirect Fire Damage Reduction +10 when Fire Magic is active
*; Level 55
:Direct Fire Damage Reduction +33 when Fire Magic is active, . Indirect Fire Damage Reduction +11 when Fire Magic is active
*; Level 60
:Direct Fire Damage Reduction +36 when Fire Magic is active, . Indirect Fire Damage Reduction +12 when Fire Magic is active
*; Level 65
:Direct Fire Damage Reduction +39 when Fire Magic is active, . Indirect Fire Damage Reduction +13 when Fire Magic is active
*; Level 70
:Direct Fire Damage Reduction +42 when Fire Magic is active, . Indirect Fire Damage Reduction +14 when Fire Magic is active
*; Level 75
:Direct Fire Damage Reduction +45 when Fire Magic is active, . Indirect Fire Damage Reduction +15 when Fire Magic is active
*; Level 80
:Direct Fire Damage Reduction +48 when Fire Magic is active, . Indirect Fire Damage Reduction +16 when Fire Magic is active*; Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active*; Level 105:Direct Fire Damage Reduction +63 when Fire Magic is active. Indirect Fire Damage Reduction +21 when Fire Magic is active*; Level 110:Direct Fire Damage Reduction +66 when Fire Magic is active. Indirect Fire Damage Reduction +22 when Fire Magic is active*; Level 115:Direct Fire Damage Reduction +69 when Fire Magic is active. Indirect Fire Damage Reduction +23 when Fire Magic is active*; Level 120:Direct Fire Damage Reduction +72 when Fire Magic is active. Indirect Fire Damage Reduction +24 when Fire Magic is active*; Level 125:Direct Fire Damage Reduction +75 when Fire Magic is active. Indirect Fire Damage Reduction +25 when Fire Magic is active
}}
|-
| || of Chaotic Flames || <b>Level 80125</b> - All fire spells deal up to +115 178 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:All fire spells deal up to +10 damage (randomly determined)
*; Level 80
:All fire spells deal up to +115 damage (randomly determined)
*; Level 85
:All fire spells deal up to +122 damage (randomly determined)
*; Level 90
:All fire spells deal up to +129 damage (randomly determined)
*; Level 95
:All fire spells deal up to +136 damage (randomly determined)
*; Level 100
:All fire spells deal up to +143 damage (randomly determined)
*; Level 105
:All fire spells deal up to +150 damage (randomly determined)
*; Level 110
:All fire spells deal up to +157 damage (randomly determined)
*; Level 115
:All fire spells deal up to +164 damage (randomly determined)
*; Level 120
:All fire spells deal up to +171 damage (randomly determined)
*; Level 125
:All fire spells deal up to +178 damage (randomly determined)
}}
|-
| Sparkly || of Sparklefire || <b>Level 80120</b> - Scintillating Flame and Scintillating Frost Damage +3547% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Scintillating Flame and Scintillating Frost Damage +14%
*; Level 80
:Scintillating Flame and Scintillating Frost Damage +35%
*; Level 90
:Scintillating Flame and Scintillating Frost Damage +38%
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +41%
*; Level 110
:Scintillating Flame and Scintillating Frost Damage +44%
*; Level 120
:Scintillating Flame and Scintillating Frost Damage +47%
}}
|-
| || of Burning || <b>Level 80120</b> - Fire Breath and Super Fireball deal +165 210 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
*; Level 80
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
*; Level 90
:Fire Breath and Super Fireball deal +190 damage over 10 seconds
*; Level 100
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
*; Level 110
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
*; Level 120
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
}}
|-
| || of Prolonged Agony || <b>Level 80125</b> - Indirect Fire Damage +4048% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Fire Magic is active
*; Level 10
:Indirect Fire Damage +11% when Fire Magic is active
*; Level 15
:Indirect Fire Damage +12% when Fire Magic is active
*; Level 20
:Indirect Fire Damage +1613% when Fire Magic is active
*; Level 25
:Indirect Fire Damage +1814% when Fire Magic is active
*; Level 30
:Indirect Fire Damage +2015% when Fire Magic is active
*; Level 35
:Indirect Fire Damage +2216% when Fire Magic is active
*; Level 40
:Indirect Fire Damage +2417% when Fire Magic is active
*; Level 45
:Indirect Fire Damage +2618% when Fire Magic is active
*; Level 50
:Indirect Fire Damage +2819% when Fire Magic is active
*; Level 55
:Indirect Fire Damage +3020% when Fire Magic is active
*; Level 60
:Indirect Fire Damage +3222% when Fire Magic is active
*; Level 65
:Indirect Fire Damage +3424% when Fire Magic is active
*; Level 70
:Indirect Fire Damage +3626% when Fire Magic is active
*; Level 75
:Indirect Fire Damage +3828% when Fire Magic is active
*; Level 80
:Indirect Fire Damage +30% when Fire Magic is active*; Level 85:Indirect Fire Damage +32% when Fire Magic is active*; Level 90:Indirect Fire Damage +34% when Fire Magic is active*; Level 95:Indirect Fire Damage +36% when Fire Magic is active*; Level 100:Indirect Fire Damage +38% when Fire Magic is active*; Level 105:Indirect Fire Damage +40% when Fire Magic is active*; Level 110:Indirect Fire Damage +42% when Fire Magic is active*; Level 115:Indirect Fire Damage +44% when Fire Magic is active*; Level 120:Indirect Fire Damage +46% when Fire Magic is active*; Level 125:Indirect Fire Damage +48% when Fire Magic is active
}}
|-
| Super || of Super Fire || <b>Level 80125</b> - Super Fireball Damage +4268.99% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball Damage +10%
*; Level 80
:Super Fireball Damage +42%
*; Level 85
:Super Fireball Damage +45%
*; Level 90
:Super Fireball Damage +48%
*; Level 95
:Super Fireball Damage +51%
*; Level 100
:Super Fireball Damage +54%
*; Level 105
:Super Fireball Damage +56.99%
*; Level 110
:Super Fireball Damage +60%
*; Level 115
:Super Fireball Damage +63%
*; Level 120
:Super Fireball Damage +66%
*; Level 125
:Super Fireball Damage +68.99%
}}
|-
| || of Flesh Frying || <b>Level 80120</b> - Flesh To Fuel Power Restoration +25 60 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh To Fuel Power Restoration +45
*; Level 20
:Flesh To Fuel Power Restoration +710
*; Level 30
:Flesh To Fuel Power Restoration +1015
*; Level 40
:Flesh To Fuel Power Restoration +1320
*; Level 50
:Flesh To Fuel Power Restoration +1625
*; Level 60
:Flesh To Fuel Power Restoration +1930
*; Level 70
:Flesh To Fuel Power Restoration +2235
*; Level 80
:Flesh To Fuel Power Restoration +2540*; Level 90:Flesh To Fuel Power Restoration +45*; Level 100:Flesh To Fuel Power Restoration +50*; Level 110:Flesh To Fuel Power Restoration +55*; Level 120:Flesh To Fuel Power Restoration +60
}}
|-
| || || <b>Level 80120</b> - Fire Breath deals +72 100 damage and grants you +24 36 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Level 80
:Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
*; Level 90
:Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
*; Level 100
:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
*; Level 110
:Fire Breath deals +93 damage and grants you +33 mitigation vs Fire for 10 seconds
*; Level 120
:Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds
}}
|-
| Room-Temperature || || <b>Level 80120</b> - Room-Temperature Ball Damage +72108% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +9%
*; Level 80
:Room-Temperature Ball Damage +72%
*; Level 90
:Room-Temperature Ball Damage +81%
*; Level 100
:Room-Temperature Ball Damage +90%
*; Level 110
:Room-Temperature Ball Damage +99%
*; Level 120
:Room-Temperature Ball Damage +108%
}}
|-
| || of Molten Spewing || <b>Level 80125</b> - Fire Breath hits all targets within 8 meters and deals +24.5% 75 damage, but reuse timer is +3 seconds and Power cost is +33% 50 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath hits all targets within 8 meters and deals +2% 3 damage, but reuse timer is +3 seconds and Power cost is +33%2
*; Level 10
:Fire Breath hits all targets within 8 meters and deals +3.5% 6 damage, but reuse timer is +3 seconds and Power cost is +33%4
*; Level 15
:Fire Breath hits all targets within 8 meters and deals +5% 9 damage, but reuse timer is +3 seconds and Power cost is +33%6
*; Level 20
:Fire Breath hits all targets within 8 meters and deals +6.5% 12 damage, but reuse timer is +3 seconds and Power cost is +33%8
*; Level 25
:Fire Breath hits all targets within 8 meters and deals +8% 15 damage, but reuse timer is +3 seconds and Power cost is +33%10
*; Level 30
:Fire Breath hits all targets within 8 meters and deals +9.5% 18 damage, but reuse timer is +3 seconds and Power cost is +33%12
*; Level 35
:Fire Breath hits all targets within 8 meters and deals +11% 21 damage, but reuse timer is +3 seconds and Power cost is +33%14
*; Level 40
:Fire Breath hits all targets within 8 meters and deals +12.5% 24 damage, but reuse timer is +3 seconds and Power cost is +33%16
*; Level 45
:Fire Breath hits all targets within 8 meters and deals +14% 27 damage, but reuse timer is +3 seconds and Power cost is +33%18
*; Level 50
:Fire Breath hits all targets within 8 meters and deals +15.5% 30 damage, but reuse timer is +3 seconds and Power cost is +33%20
*; Level 55
:Fire Breath hits all targets within 8 meters and deals +17% 33 damage, but reuse timer is +3 seconds and Power cost is +33%22
*; Level 60
:Fire Breath hits all targets within 8 meters and deals +18.5% 36 damage, but reuse timer is +3 seconds and Power cost is +33%24
*; Level 65
:Fire Breath hits all targets within 8 meters and deals +20% 39 damage, but reuse timer is +3 seconds and Power cost is +33%26
*; Level 70
:Fire Breath hits all targets within 8 meters and deals +21.5% 42 damage, but reuse timer is +3 seconds and Power cost is +33%28
*; Level 75
:Fire Breath hits all targets within 8 meters and deals +23% 45 damage, but reuse timer is +3 seconds and Power cost is +33%30
*; Level 80
:Fire Breath hits all targets within 8 meters and deals +24.5% 48 damage, but reuse timer is +3 seconds and Power cost is +33%32*; Level 85:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34*; Level 90:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*; Level 95:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38*; Level 100:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40*; Level 105:Fire Breath hits all targets within 8 meters and deals +63 damage, but reuse timer is +3 seconds and Power cost is +42*; Level 110:Fire Breath hits all targets within 8 meters and deals +66 damage, but reuse timer is +3 seconds and Power cost is +44*; Level 115:Fire Breath hits all targets within 8 meters and deals +69 damage, but reuse timer is +3 seconds and Power cost is +46*; Level 120:Fire Breath hits all targets within 8 meters and deals +72 damage, but reuse timer is +3 seconds and Power cost is +48*; Level 125:Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50
}}
|-
| || || <b>Level 80125</b> - Super Fireball deals +90 135 damage and reuse timer is -1 second || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball deals +15 damage and reuse timer is -1 second
*; Level 80
:Super Fireball deals +90 damage and reuse timer is -1 second
*; Level 85
:Super Fireball deals +95 damage and reuse timer is -1 second
*; Level 90
:Super Fireball deals +100 damage and reuse timer is -1 second
*; Level 95
:Super Fireball deals +105 damage and reuse timer is -1 second
*; Level 100
:Super Fireball deals +110 damage and reuse timer is -1 second
*; Level 105
:Super Fireball deals +115 damage and reuse timer is -1 second
*; Level 110
:Super Fireball deals +120 damage and reuse timer is -1 second
*; Level 115
:Super Fireball deals +125 damage and reuse timer is -1 second
*; Level 120
:Super Fireball deals +130 damage and reuse timer is -1 second
*; Level 125
:Super Fireball deals +135 damage and reuse timer is -1 second
}}
|-
| || of Burning Breath || <b>Level 80125</b> - Fire Breath Damage +3048% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath Damage +5%
*; Level 80
:Fire Breath Damage +30%
*; Level 85
:Fire Breath Damage +32%
*; Level 90
:Fire Breath Damage +34%
*; Level 95
:Fire Breath Damage +36%
*; Level 100
:Fire Breath Damage +38%
*; Level 105
:Fire Breath Damage +40%
*; Level 110
:Fire Breath Damage +42%
*; Level 115
:Fire Breath Damage +44%
*; Level 120
:Fire Breath Damage +46%
*; Level 125
:Fire Breath Damage +48%
}}
|-
| Fiery || of Flames || <b>Level 80120</b> - Fire Magic Base Damage +1620% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Base Damage +3%
*; Level 80
:Fire Magic Base Damage +16%
*; Level 90
:Fire Magic Base Damage +17%
*; Level 100
:Fire Magic Base Damage +18%
*; Level 110
:Fire Magic Base Damage +19%
*; Level 120
:Fire Magic Base Damage +20%
}}
|-
| || of Nice Flames || <b>Level 80125</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 108 for 7 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 10 seconds
*; Level 10
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 10 seconds
*; Level 15
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 10 seconds
*; Level 20
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 10 seconds
*; Level 25
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 10 seconds
*; Level 30
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 10 seconds
*; Level 35
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 10 seconds
*; Level 40
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 10 seconds
*; Level 45
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 10 seconds
*; Level 50
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 10 seconds
*; Level 55
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 10 seconds
*; Level 60
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 10 seconds
*; Level 65
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 10 seconds
*; Level 70
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 10 seconds
*; Level 75
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 10 seconds
*; Level 80
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 10 seconds*; Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 10 seconds*; Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds*; Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 10 seconds*; Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds*; Level 105:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +88 for 10 seconds*; Level 110:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +93 for 10 seconds*; Level 115:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +98 for 10 seconds*; Level 120:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +103 for 10 seconds*; Level 125:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds
}}
|-
| || of Cold Calefaction || <b>Level 80125</b> - Calefaction causes target to take +1625% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction causes target to take +1% damage from Cold for 12 seconds
*; Level 80
:Calefaction causes target to take +16% damage from Cold for 12 seconds
*; Level 85
:Calefaction causes target to take +17% damage from Cold for 12 seconds
*; Level 90
:Calefaction causes target to take +18% damage from Cold for 12 seconds
*; Level 95
:Calefaction causes target to take +19% damage from Cold for 12 seconds
*; Level 100
:Calefaction causes target to take +20% damage from Cold for 12 seconds
*; Level 105
:Calefaction causes target to take +21% damage from Cold for 12 seconds
*; Level 110
:Calefaction causes target to take +22% damage from Cold for 12 seconds
*; Level 115
:Calefaction causes target to take +23% damage from Cold for 12 seconds
*; Level 120
:Calefaction causes target to take +24% damage from Cold for 12 seconds
*; Level 125
:Calefaction causes target to take +25% damage from Cold for 12 seconds
}}
|-
| || of Weakening Flame || <b>Level 80120</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 28 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Level 80
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
*; Level 90
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
*; Level 100
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
*; Level 110
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -25 damage for 10 seconds
*; Level 120
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds
}}
|-
| || of Enflaming Skin || <b>Level 80120</b> - Super Fireball causes the target to take +6088% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Level 80
:Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
*; Level 90
:Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
*; Level 100
:Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
*; Level 110
:Super Fireball causes the target to take +81% damage from indirect Fire (this effect does not stack with itself)
*; Level 120
:Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself)
}}
|-
| || || <b>Level 80125</b> - Flesh to Fuel boosts your Core Attack Damage +118 181 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Level 80
:Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
*; Level 85
:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
*; Level 90
:Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
*; Level 95
:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
*; Level 100
:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
*; Level 105
:Flesh to Fuel boosts your Core Attack Damage +153 for 7 seconds
*; Level 110
:Flesh to Fuel boosts your Core Attack Damage +160 for 7 seconds
*; Level 115
:Flesh to Fuel boosts your Core Attack Damage +167 for 7 seconds
*; Level 120
:Flesh to Fuel boosts your Core Attack Damage +174 for 7 seconds
*; Level 125
:Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds
}}
|-
| || of Tough Ruined Flesh || <b>Level 80125</b> - Flesh to Fuel restores +62 98 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +15 Armor
*; Level 80
:Flesh to Fuel restores +62 Armor
*; Level 85
:Flesh to Fuel restores +66 Armor
*; Level 90
:Flesh to Fuel restores +70 Armor
*; Level 95
:Flesh to Fuel restores +74 Armor
*; Level 100
:Flesh to Fuel restores +78 Armor
*; Level 105
:Flesh to Fuel restores +82 Armor
*; Level 110
:Flesh to Fuel restores +86 Armor
*; Level 115
:Flesh to Fuel restores +90 Armor
*; Level 120
:Flesh to Fuel restores +94 Armor
*; Level 125
:Flesh to Fuel restores +98 Armor
}}
|-
| || of Flesh Frying || <b>Level 80125</b> - Flesh to Fuel restores +34 92 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
:Flesh to Fuel restores +10 Power but has a 5% chance to stun you
*; Level 15
:Flesh to Fuel restores +12 13 Power but has a 5% chance to stun you
*; Level 20
:Flesh to Fuel restores +14 16 Power but has a 5% chance to stun you
*; Level 25
:Flesh to Fuel restores +16 19 Power but has a 5% chance to stun you
*; Level 30
:Flesh to Fuel restores +18 22 Power but has a 5% chance to stun you
*; Level 35
:Flesh to Fuel restores +20 25 Power but has a 5% chance to stun you
*; Level 40
:Flesh to Fuel restores +22 28 Power but has a 5% chance to stun you
*; Level 45
:Flesh to Fuel restores +24 31 Power but has a 5% chance to stun you
*; Level 50
:Flesh to Fuel restores +26 34 Power but has a 5% chance to stun you
*; Level 55
:Flesh to Fuel restores +28 37 Power but has a 5% chance to stun you
*; Level 60
:Flesh to Fuel restores +30 40 Power but has a 5% chance to stun you
*; Level 65
:Flesh to Fuel restores +31 44 Power but has a 5% chance to stun you
*; Level 70
:Flesh to Fuel restores +32 48 Power but has a 5% chance to stun you
*; Level 75
:Flesh to Fuel restores +33 52 Power but has a 5% chance to stun you
*; Level 80
:Flesh to Fuel restores +34 56 Power but has a 5% chance to stun you*; Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*; Level 90:Flesh to Fuel restores +64 Power but has a 5% chance to stun you*; Level 95:Flesh to Fuel restores +68 Power but has a 5% chance to stun you*; Level 100:Flesh to Fuel restores +72 Power but has a 5% chance to stun you*; Level 105:Flesh to Fuel restores +76 Power but has a 5% chance to stun you*; Level 110:Flesh to Fuel restores +80 Power but has a 5% chance to stun you*; Level 115:Flesh to Fuel restores +84 Power but has a 5% chance to stun you*; Level 120:Flesh to Fuel restores +88 Power but has a 5% chance to stun you*; Level 125:Flesh to Fuel restores +92 Power but has a 5% chance to stun you
}}
|-
| || of Quickly Melted Flesh || <b>Level 80120</b> - Flesh to Fuel increases your Out of Combat Sprint speed +8 10 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Level 80
:Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
*; Level 90
:Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
*; Level 100
:Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
*; Level 110
:Flesh to Fuel increases your Out of Combat Sprint speed +9.5 for 15 seconds
*; Level 120
:Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds
}}
|-
| || of Dark Balls || <b>Level 80125</b> - Room-Temperature Ball deals Darkness damage and causes +126 210 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Level 80
:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
*; Level 85
:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
*; Level 90
:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
*; Level 95
:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
*; Level 100
:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
*; Level 105
:Room-Temperature Ball deals Darkness damage and causes +168 damage over 12 seconds
*; Level 110
:Room-Temperature Ball deals Darkness damage and causes +180 damage over 12 seconds
*; Level 115
:Room-Temperature Ball deals Darkness damage and causes +192 damage over 12 seconds
*; Level 120
:Room-Temperature Ball deals Darkness damage and causes +198 damage over 12 seconds
*; Level 125
:Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds
}}
|-
| || of Fast Balls || <b>Level 80120</b> - Room-Temperature Ball Damage +2638% and reuse timer -3.5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +5% and reuse timer -1 second
*; Level 80
:Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
*; Level 90
:Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
*; Level 100
:Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
*; Level 110
:Room-Temperature Ball Damage +35% and reuse timer -3.5 seconds
*; Level 120
:Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds
}}
|-
| || of Fire Tapping || <b>Level 80125</b> - You regain 20 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 10
:You regain 3 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 15
:You regain 4 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 20
:You regain 5 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 25
:You regain 6 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 30
:You regain 7 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 35
:You regain 8 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 40
:You regain 9 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 45
:You regain 10 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 50
:You regain 11 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 55
:You regain 13 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 60
:You regain 14 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 65
:You regain 15 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 70
:You regain 16 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 75
:You regain 18 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 80
:You regain 20 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 85:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 90:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 95:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 100:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 105:You regain 42 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 110:You regain 44 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 115:You regain 46 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 120:You regain 48 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 125:You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of the Salamander || <b>Level 80125</b> - You regain 31 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 80
:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 85
:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 90
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 95
:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 100
:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 105
:You regain 41 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 110
:You regain 43 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 115
:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 120
:You regain 47 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 125
:You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Scintillating Power || <b>Level 80125</b> - Scintillating Flame and Scintillating Frost Damage +30 75 and Power Cost -10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Level 80
:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
*; Level 85
:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
*; Level 90
:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
*; Level 95
:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
*; Level 105
:Scintillating Flame and Scintillating Frost Damage +55 and Power Cost -10
*; Level 110
:Scintillating Flame and Scintillating Frost Damage +60 and Power Cost -10
*; Level 115
:Scintillating Flame and Scintillating Frost Damage +65 and Power Cost -10
*; Level 120
:Scintillating Flame and Scintillating Frost Damage +70 and Power Cost -10
*; Level 125
:Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10
}}
|-
| || of Scintillating Life || <b>Level 80125</b> - Scintillating Flame restores 33 51 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame restores 2 Health
*; Level 80
:Scintillating Flame restores 33 Health
*; Level 85
:Scintillating Flame restores 35 Health
*; Level 90
:Scintillating Flame restores 37 Health
*; Level 95
:Scintillating Flame restores 39 Health
*; Level 100
:Scintillating Flame restores 41 Health
*; Level 105
:Scintillating Flame restores 43 Health
*; Level 110
:Scintillating Flame restores 45 Health
*; Level 115
:Scintillating Flame restores 47 Health
*; Level 120
:Scintillating Flame restores 49 Health
*; Level 125
:Scintillating Flame restores 51 Health
}}
|-
| || || <b>Level 80125</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 66 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Level 80
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
*; Level 85
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
*; Level 90
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
*; Level 95
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
*; Level 100
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
*; Level 105
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +54 for 15 seconds
*; Level 110
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +57 for 15 seconds
*; Level 115
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +60 for 15 seconds
*; Level 120
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +63 for 15 seconds
*; Level 125
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds
}}
|-
| || of Fire Rings || <b>Level 80125</b> - Ring of Fire Damage +152 242 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire Damage +8
*; Level 80
:Ring of Fire Damage +152
*; Level 85
:Ring of Fire Damage +162
*; Level 90
:Ring of Fire Damage +172
*; Level 95
:Ring of Fire Damage +182
*; Level 100
:Ring of Fire Damage +192
*; Level 105
:Ring of Fire Damage +202
*; Level 110
:Ring of Fire Damage +212
*; Level 115
:Ring of Fire Damage +222
*; Level 120
:Ring of Fire Damage +232
*; Level 125
:Ring of Fire Damage +242
}}
|-
| || of Scintillating Opportunism || <b>Level 80125</b> - Scintillating Flame and Scintillating Frost stun and deal +100145% damage to Vulnerable targets || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
*; Level 80
:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
*; Level 85
:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
*; Level 90
:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
*; Level 95
:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
*; Level 100
:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
*; Level 105
:Scintillating Flame and Scintillating Frost stun and deal +125% damage to Vulnerable targets
*; Level 110
:Scintillating Flame and Scintillating Frost stun and deal +130% damage to Vulnerable targets
*; Level 115
:Scintillating Flame and Scintillating Frost stun and deal +135% damage to Vulnerable targets
*; Level 120
:Scintillating Flame and Scintillating Frost stun and deal +140% damage to Vulnerable targets
*; Level 125
:Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets
}}
|-
| || of Chaotic Rings || <b>Level 80125</b> - Ring of Fire deals +4976% damage but has a 5% chance to deal 140 194 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
*; Level 80
:Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
*; Level 85
:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
*; Level 90
:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
*; Level 95
:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
*; Level 100
:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
*; Level 105
:Ring of Fire deals +64% damage but has a 5% chance to deal 170 fire damage to YOU
*; Level 110
:Ring of Fire deals +67% damage but has a 5% chance to deal 176 fire damage to YOU
*; Level 115
:Ring of Fire deals +70% damage but has a 5% chance to deal 182 fire damage to YOU
*; Level 120
:Ring of Fire deals +73% damage but has a 5% chance to deal 188 fire damage to YOU
*; Level 125
:Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU
}}
|-
| || of Icy Armor || <b>Level 80125</b> - Scintillating Frost and Defensive Chill restore 31 49 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Level 80
:Scintillating Frost and Defensive Chill restore 31 Armor
*; Level 85
:Scintillating Frost and Defensive Chill restore 33 Armor
*; Level 90
:Scintillating Frost and Defensive Chill restore 35 Armor
*; Level 95
:Scintillating Frost and Defensive Chill restore 37 Armor
*; Level 100
:Scintillating Frost and Defensive Chill restore 39 Armor
*; Level 105
:Scintillating Frost and Defensive Chill restore 41 Armor
*; Level 110
:Scintillating Frost and Defensive Chill restore 43 Armor
*; Level 115
:Scintillating Frost and Defensive Chill restore 45 Armor
*; Level 120
:Scintillating Frost and Defensive Chill restore 47 Armor
*; Level 125
:Scintillating Frost and Defensive Chill restore 49 Armor
}}
|-
| || of Stunning Scintillation || <b>Level 50</b> - Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 50
:Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back.
}}
|-
| Veiny || of Molten Veins || <b>Level 80120</b> - Molten Veins Response Damage +57 85 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +8
*; Level 80
:Molten Veins Response Damage +57
*; Level 90
:Molten Veins Response Damage +64
*; Level 100
:Molten Veins Response Damage +71
*; Level 110
:Molten Veins Response Damage +78
*; Level 120
:Molten Veins Response Damage +85
}}
|-
| Hot-Blooded || of Molten Veins || <b>Level 80120</b> - Molten Veins Response Damage +2234% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +6%
*; Level 80
:Molten Veins Response Damage +22%
*; Level 90
:Molten Veins Response Damage +25%
*; Level 100
:Molten Veins Response Damage +28%
*; Level 110
:Molten Veins Response Damage +31%
*; Level 120
:Molten Veins Response Damage +34%
}}
|-
| Thick-Blooded || of Tough Hot Veins || <b>Level 80125</b> - Molten Veins restores 55 82 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins restores 10 Armor
*; Level 80
:Molten Veins restores 55 Armor
*; Level 85
:Molten Veins restores 58 Armor
*; Level 90
:Molten Veins restores 61 Armor
*; Level 95
:Molten Veins restores 64 Armor
*; Level 100
:Molten Veins restores 67 Armor
*; Level 105
:Molten Veins restores 70 Armor
*; Level 110
:Molten Veins restores 73 Armor
*; Level 115
:Molten Veins restores 76 Armor
*; Level 120
:Molten Veins restores 79 Armor
*; Level 125
:Molten Veins restores 82 Armor
}}
|-
| Hot-Blooded || of Fiery Veins || <b>Level 80125</b> - Molten Veins deals 85 130 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
*; Level 80
:Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
*; Level 85
:Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
*; Level 90
:Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
*; Level 95
:Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
*; Level 100
:Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
*; Level 105
:Molten Veins deals 110 Fire damage over 10 seconds in response to melee damage
*; Level 110
:Molten Veins deals 115 Fire damage over 10 seconds in response to melee damage
*; Level 115
:Molten Veins deals 120 Fire damage over 10 seconds in response to melee damage
*; Level 120
:Molten Veins deals 125 Fire damage over 10 seconds in response to melee damage
*; Level 125
:Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage
}}
|-
| || of Calefaction || <b>Level 80125</b> - Calefaction Damage +5279% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction Damage +18%
*; Level 80
:Calefaction Damage +52%
*; Level 85
:Calefaction Damage +55%
*; Level 90
:Calefaction Damage +58%
*; Level 95
:Calefaction Damage +61%
*; Level 100
:Calefaction Damage +64%
*; Level 105
:Calefaction Damage +67%
*; Level 110
:Calefaction Damage +70%
*; Level 115
:Calefaction Damage +73%
*; Level 120
:Calefaction Damage +76%
*; Level 125
:Calefaction Damage +79%
}}
|-
| || of Nuclear Calefaction || <b>Level 80125</b> - Calefaction and Defensive Burst Damage +3360% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
*; Level 80
:Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
*; Level 85
:Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
*; Level 90
:Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
*; Level 95
:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
*; Level 100
:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
*; Level 105
:Calefaction and Defensive Burst Damage +48% and Reuse Timer -1 second
*; Level 110
:Calefaction and Defensive Burst Damage +51% and Reuse Timer -1 second
*; Level 115
:Calefaction and Defensive Burst Damage +54% and Reuse Timer -1 second
*; Level 120
:Calefaction and Defensive Burst Damage +57% and Reuse Timer -1 second
*; Level 125
:Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second
}}
|-
| || || <b>Level 80125</b> - Calefaction restores 45 72 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction restores 14 Health
*; Level 80
:Calefaction restores 45 Health
*; Level 85
:Calefaction restores 48 Health
*; Level 90
:Calefaction restores 51 Health
*; Level 95
:Calefaction restores 54 Health
*; Level 100
:Calefaction restores 57 Health
*; Level 105
:Calefaction restores 60 Health
*; Level 110
:Calefaction restores 63 Health
*; Level 115
:Calefaction restores 66 Health
*; Level 120
:Calefaction restores 69 Health
*; Level 125
:Calefaction restores 72 Health
}}
|-
| || of Delayed Eruption || <b>Level 80125</b> - Calefaction deals 213 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction deals 33 additional Fire damage after a 12 second delay
*; Level 80
:Calefaction deals 213 additional Fire damage after a 12 second delay
*; Level 85
:Calefaction deals 225 additional Fire damage after a 12 second delay
*; Level 90
:Calefaction deals 237 additional Fire damage after a 12 second delay
*; Level 95
:Calefaction deals 249 additional Fire damage after a 12 second delay
*; Level 100
:Calefaction deals 261 additional Fire damage after a 12 second delay
*; Level 105
:Calefaction deals 273 additional Fire damage after a 12 second delay
*; Level 110
:Calefaction deals 285 additional Fire damage after a 12 second delay
*; Level 115
:Calefaction deals 297 additional Fire damage after a 12 second delay
*; Level 120
:Calefaction deals 309 additional Fire damage after a 12 second delay
*; Level 125
:Calefaction deals 321 additional Fire damage after a 12 second delay
}}
|-
| || of Frosty Balls || <b>Level 80125</b> - Fireball and Frostball Damage +3654% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fireball and Frostball Damage +6%
*; Level 80
:Fireball and Frostball Damage +36%
*; Level 85
:Fireball and Frostball Damage +38%
*; Level 90
:Fireball and Frostball Damage +40%
*; Level 95
:Fireball and Frostball Damage +42%
*; Level 100
:Fireball and Frostball Damage +44%
*; Level 105
:Fireball and Frostball Damage +46%
*; Level 110
:Fireball and Frostball Damage +48%
*; Level 115
:Fireball and Frostball Damage +50%
*; Level 120
:Fireball and Frostball Damage +52%
*; Level 125
:Fireball and Frostball Damage +54%
}}
|-
| || of Frost Waves || <b>Level 80125</b> - Frostball targets all enemies within 10 meters and deals +52 142 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Level 80
:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
*; Level 85
:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
*; Level 90
:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
*; Level 95
:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
*; Level 100
:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
*; Level 105
:Frostball targets all enemies within 10 meters and deals +102 damage, but reuse timer is +3 seconds
*; Level 110
:Frostball targets all enemies within 10 meters and deals +112 damage, but reuse timer is +3 seconds
*; Level 115
:Frostball targets all enemies within 10 meters and deals +122 damage, but reuse timer is +3 seconds
*; Level 120
:Frostball targets all enemies within 10 meters and deals +132 damage, but reuse timer is +3 seconds
*; Level 125
:Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds
}}
|-
| || of Stiffening Cold || <b>Level 80120</b> - Frostball slows target's movement by 25% and deals +16 24 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball slows target's movement by 25% and deals +2 damage
*; Level 80
:Frostball slows target's movement by 25% and deals +16 damage
*; Level 90
:Frostball slows target's movement by 25% and deals +18 damage
*; Level 100
:Frostball slows target's movement by 25% and deals +20 damage
*; Level 110
:Frostball slows target's movement by 25% and deals +22 damage
*; Level 120
:Frostball slows target's movement by 25% and deals +24 damage
}}
|-
| || || <b>Level 80120</b> - Defensive Burst deals +1923% damage and raises Basic Attack Damage +2844% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
*; Level 80
:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
*; Level 90
:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
*; Level 100
:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
*; Level 110
:Defensive Burst deals +22% damage and raises Basic Attack Damage +40% for 10 seconds
*; Level 120
:Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds
}}
|-
| || of Restorative Bonfires || <b>Level 80120</b> - When you are near your Fire Wall, you heal 10 17 Health per second . Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:When you are near your Fire Wall, you heal 3 6 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 20
:When you are near your Fire Wall, you heal 4 7 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 30
:When you are near your Fire Wall, you heal 5 8 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 40
:When you are near your Fire Wall, you heal 6 9 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 50
:When you are near your Fire Wall, you heal 7 10 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 60
:When you are near your Fire Wall, you heal 8 11 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 70
:When you are near your Fire Wall, you heal 9 12 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 80
:When you are near your Fire Wall, you heal 10 13 Health per second. Fire Wall reuse time is -3 seconds.*; Level 90:When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.*; Level 100:When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.*; Level 110:When you are near your Fire Wall, you heal 16 Health per second. Fire Wall reuse time is -3 seconds.*; Level 120:When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds.
}}
|-
| || of Freezewalls || <b>Level 80125</b> - Defensive Chill Damage +3856% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill Damage +8%
*; Level 80
:Defensive Chill Damage +38%
*; Level 85
:Defensive Chill Damage +40%
*; Level 90
:Defensive Chill Damage +42%
*; Level 95
:Defensive Chill Damage +44%
*; Level 100
:Defensive Chill Damage +46%
*; Level 105
:Defensive Chill Damage +48%
*; Level 110
:Defensive Chill Damage +50%
*; Level 115
:Defensive Chill Damage +52%
*; Level 120
:Defensive Chill Damage +54%
*; Level 125
:Defensive Chill Damage +56%
}}
|-
| Freezeproof || || <b>Level 80120</b> - Frostball, Scintillating Frost, and Defensive Chill grant +10 14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Level 80
:Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
*; Level 90
:Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
*; Level 100
:Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
*; Level 110
:Frostball, Scintillating Frost, and Defensive Chill grant +13 Direct and Indirect Cold Protection for 10 seconds
*; Level 120
:Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds
}}
|-
| || of Icy Blood || <b>Level 80125</b> - Defensive Burst and Defensive Chill restore 42 69 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Level 80
:Defensive Burst and Defensive Chill restore 42 Armor to you
*; Level 85
:Defensive Burst and Defensive Chill restore 45 Armor to you
*; Level 90
:Defensive Burst and Defensive Chill restore 48 Armor to you
*; Level 95
:Defensive Burst and Defensive Chill restore 51 Armor to you
*; Level 100
:Defensive Burst and Defensive Chill restore 54 Armor to you
*; Level 105
:Defensive Burst and Defensive Chill restore 57 Armor to you
*; Level 110
:Defensive Burst and Defensive Chill restore 60 Armor to you
*; Level 115
:Defensive Burst and Defensive Chill restore 63 Armor to you
*; Level 120
:Defensive Burst and Defensive Chill restore 66 Armor to you
*; Level 125
:Defensive Burst and Defensive Chill restore 69 Armor to you
}}
|-
| || of Frozen Fortitude || <b>Level 80125</b> - Defensive Chill deals +46 82 damage and grants you 70106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Level 80
:Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
*; Level 85
:Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
*; Level 90
:Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
*; Level 95
:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
*; Level 100
:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
*; Level 105
:Defensive Chill deals +66 damage and grants you 90% chance to ignore Knockback effects for 7 seconds
*; Level 110
:Defensive Chill deals +70 damage and grants you 94% chance to ignore Knockback effects for 7 seconds
*; Level 115
:Defensive Chill deals +74 damage and grants you 98% chance to ignore Knockback effects for 7 seconds
*; Level 120
:Defensive Chill deals +78 damage and grants you 102% chance to ignore Knockback effects for 7 seconds
*; Level 125
:Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds
}}
|-
| || || <b>Level 80125</b> - Fire Walls deal +53 67% damage per hit . Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls deal +8 10% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 10
:Fire Walls deal +11 % damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 15
:Fire Walls deal +14 12% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 20
:Fire Walls deal +17 14% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 25
:Fire Walls deal +20 16% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 30
:Fire Walls deal +23 18% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 35
:Fire Walls deal +26 20% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 40
:Fire Walls deal +29 22% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 45
:Fire Walls deal +32 24% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 50
:Fire Walls deal +35 26% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 55
:Fire Walls deal +38 28% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 60
:Fire Walls deal +41 30% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 65
:Fire Walls deal +44 32% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 70
:Fire Walls deal +47 34% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 75
:Fire Walls deal +50 37% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 80
:Fire Walls deal +53 40% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls deal +46% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls deal +55% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls deal +58% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls deal +61% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls deal +64% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds.
}}
|-
| || || <b>Level 80125</b> - Fire Walls have +176 275 Max Health . Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 10
:Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 15
:Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 20
:Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 25
:Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 30
:Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 35
:Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 40
:Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 45
:Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 50
:Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 55
:Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 60
:Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 65
:Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 70
:Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 75
:Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 80
:Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls have +231 Max Health. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls have +242 Max Health. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls have +253 Max Health. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls have +264 Max Health. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds.
}}
|-
| || || <b>Level 80125</b> - Fire Walls' attacks taunt +250385% . Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.
*; Level 10
:Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.
*; Level 15
:Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.
*; Level 20
:Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.
*; Level 25
:Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.
*; Level 30
:Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.
*; Level 35
:Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.
*; Level 40
:Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.
*; Level 45
:Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.
*; Level 50
:Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.
*; Level 55
:Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.
*; Level 60
:Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.
*; Level 65
:Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.
*; Level 70
:Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.
*; Level 75
:Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.
*; Level 80
:Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls' attacks taunt +325%. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls' attacks taunt +340%. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls' attacks taunt +355%. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls' attacks taunt +370%. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds.
}}
|-
| || || <b>Level 80125</b> - Molten Veins causes and Flesh to Fuel restore 180 health to any nearby Fire Walls to recover 117 health or other pets within 10 meters || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins causes and Flesh to Fuel restore 12 health to any nearby Fire Walls to recover 12 healthor other pets within 10 meters
*; Level 10
:Molten Veins causes and Flesh to Fuel restore 19 health to any nearby Fire Walls to recover 19 healthor other pets within 10 meters
*; Level 15
:Molten Veins causes and Flesh to Fuel restore 26 health to any nearby Fire Walls to recover 26 healthor other pets within 10 meters
*; Level 20
:Molten Veins causes and Flesh to Fuel restore 33 health to any nearby Fire Walls to recover 33 healthor other pets within 10 meters
*; Level 25
:Molten Veins causes and Flesh to Fuel restore 40 health to any nearby Fire Walls to recover 40 healthor other pets within 10 meters
*; Level 30
:Molten Veins causes and Flesh to Fuel restore 47 health to any nearby Fire Walls to recover 47 healthor other pets within 10 meters
*; Level 35
:Molten Veins causes and Flesh to Fuel restore 54 health to any nearby Fire Walls to recover 54 healthor other pets within 10 meters
*; Level 40
:Molten Veins causes and Flesh to Fuel restore 61 health to any nearby Fire Walls to recover 61 healthor other pets within 10 meters
*; Level 45
:Molten Veins causes and Flesh to Fuel restore 68 health to any nearby Fire Walls to recover 68 healthor other pets within 10 meters
*; Level 50
:Molten Veins causes and Flesh to Fuel restore 75 health to any nearby Fire Walls to recover 75 healthor other pets within 10 meters
*; Level 55
:Molten Veins causes and Flesh to Fuel restore 82 health to any nearby Fire Walls to recover 82 healthor other pets within 10 meters
*; Level 60
:Molten Veins causes and Flesh to Fuel restore 89 health to any nearby Fire Walls to recover 89 healthor other pets within 10 meters
*; Level 65
:Molten Veins causes and Flesh to Fuel restore 96 health to any nearby Fire Walls to recover 96 healthor other pets within 10 meters
*; Level 70
:Molten Veins causes and Flesh to Fuel restore 103 health to any nearby Fire Walls to recover 103 healthor other pets within 10 meters
*; Level 75
:Molten Veins causes and Flesh to Fuel restore 110 health to any nearby Fire Walls to recover 110 healthor other pets within 10 meters
*; Level 80
:Molten Veins causes and Flesh to Fuel restore 117 health to any nearby Fire Walls or other pets within 10 meters*; Level 85:Molten Veins and Flesh to Fuel restore 124 health to recover 117 any Fire Walls or other pets within 10 meters*; Level 90:Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters*; Level 95:Molten Veins and Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 meters*; Level 100:Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters*; Level 105:Molten Veins and Flesh to Fuel restore 152 health to any Fire Walls or other pets within 10 meters*; Level 110:Molten Veins and Flesh to Fuel restore 159 health to any Fire Walls or other pets within 10 meters*; Level 115:Molten Veins and Flesh to Fuel restore 166 health to any Fire Walls or other pets within 10 meters*; Level 120:Molten Veins and Flesh to Fuel restore 173 health to any Fire Walls or other pets within 10 meters*; Level 125:Molten Veins and Flesh to Fuel restore 180 healthto any Fire Walls or other pets within 10 meters
}}
|}