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Fire Magic/Treasure Effects

55,394 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>See also: [[Fire Magic/Treasure Effects:By Slot]] See also: [[Fire Magic/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
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|+<div align! style="leftwidth:8%"><h3>Fire Magic</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Fiery || of Flames || <b>Tier 6Level 120</b> - Fire Breath deals Magic Base Damage +45 damage and grants you +18 mitigation vs Fire for 5 seconds 60% || Uncommon || Legs Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Damage +5*; Level 20:Fire Breath deals Magic Base Damage +10 damage and grants you %*; Level 30:Fire Magic Base Damage +3 mitigation vs 15%*; Level 40:Fire for 5 secondsMagic Base Damage +20%*; Tier 2Level 50:Fire Magic Base Damage +25%*; Level 60:Fire Breath deals Magic Base Damage +17 damage and grants you 30%*; Level 70:Fire Magic Base Damage +6 mitigation vs 35%*; Level 80:Fire for 5 secondsMagic Base Damage +40%*; Tier 3Level 90*:Fire Breath deals Magic Base Damage +24 damage and grants you +9 mitigation vs Fire for 5 seconds45%*; Tier 4Level 100*:Fire Breath deals +31 damage and grants you Magic Base Damage +12 mitigation vs Fire for 5 seconds50%*; Tier 5Level 110*:Fire Breath deals +38 damage and grants you Magic Base Damage +15 mitigation vs Fire for 5 seconds55%*; Tier 6Level 120*:Fire Breath deals +45 damage and grants you Magic Base Damage +18 mitigation vs Fire for 5 seconds60%|Expand}}
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| Flameproof || of Flesh Frying || <b>Tier 6Level 125</b> - Flesh to Fuel restores Direct Fire Damage Reduction +75 when Fire Magic is active. Indirect Fire Damage Reduction +24 Power 25 when Fire Magic is active || Uncommon || HandsHead, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1when Fire Magic is active*Flesh to Fuel restores ; Level 10:Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active*; Level 15:Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active*; Level 20:Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 Powerwhen Fire Magic is active*; Tier 2Level 25:Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active*; Level 30:Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active*; Level 35:Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active*Flesh to Fuel restores ; Level 40:Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 Powerwhen Fire Magic is active*; Level 45:Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active*; Tier 3Level 50:Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active*; Level 55:Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active*Flesh to Fuel restores ; Level 60:Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 Powerwhen Fire Magic is active*; Tier 4Level 65:Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active*; Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active*; Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*Flesh to Fuel restores ; Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 Powerwhen Fire Magic is active*; Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Tier 5Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*Flesh to Fuel restores ; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 Powerwhen Fire Magic is active*; Level 105:Direct Fire Damage Reduction +63 when Fire Magic is active. Indirect Fire Damage Reduction +21 when Fire Magic is active*; Level 110:Direct Fire Damage Reduction +66 when Fire Magic is active. Indirect Fire Damage Reduction +22 when Fire Magic is active*; Tier 6Level 115:Direct Fire Damage Reduction +69 when Fire Magic is active. Indirect Fire Damage Reduction +23 when Fire Magic is active*Flesh to Fuel restores ; Level 120:Direct Fire Damage Reduction +72 when Fire Magic is active. Indirect Fire Damage Reduction +24 Powerwhen Fire Magic is active*; Level 125:Direct Fire Damage Reduction +75 when Fire Magic is active. Indirect Fire Damage Reduction +25 when Fire Magic is active|Expand}}
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| || of Delayed Eruption Chaotic Flames || <b>Tier 12Level 125</b> - Calefaction causes 240 additional All fire spells deal up to +178 damage after a 20 second delay (randomly determined) || Uncommon || HandsChest, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All fire spells deal up to +10 damage (randomly determined)*Calefaction causes ; Level 10:All fire spells deal up to +17 damage (randomly determined)*; Level 15:All fire spells deal up to +24 damage (randomly determined)*; Level 20 additional :All fire spells deal up to +31 damage after a 20 second delay(randomly determined)*; Level 25:All fire spells deal up to +38 damage (randomly determined)*; Level 30:All fire spells deal up to +45 damage (randomly determined)*; Tier 2Level 35:All fire spells deal up to +52 damage (randomly determined)*Calefaction causes ; Level 40 additional :All fire spells deal up to +59 damage after a 20 second delay(randomly determined)*; Tier 3Level 45:All fire spells deal up to +66 damage (randomly determined)*Calefaction causes 60 additional ; Level 50:All fire spells deal up to +73 damage after a 20 second delay(randomly determined)*; Tier 4Level 55*Calefaction causes :All fire spells deal up to +80 additional damage after a 20 second delay(randomly determined)*; Tier 5Level 60:All fire spells deal up to +87 damage (randomly determined)*Calefaction causes 100 additional ; Level 65:All fire spells deal up to +94 damage after a 20 second delay(randomly determined)*; Tier 6Level 70:All fire spells deal up to +101 damage (randomly determined)*Calefaction causes 120 additional ; Level 75:All fire spells deal up to +108 damage after a 20 second delay(randomly determined)*; Tier 7Level 80:All fire spells deal up to +115 damage (randomly determined)*Calefaction causes 140 additional ; Level 85:All fire spells deal up to +122 damage after a 20 second delay(randomly determined)*; Tier 8Level 90:All fire spells deal up to +129 damage (randomly determined)*Calefaction causes 160 additional ; Level 95:All fire spells deal up to +136 damage after a 20 second delay(randomly determined)*; Tier 9Level 100:All fire spells deal up to +143 damage (randomly determined)*Calefaction causes 180 additional ; Level 105:All fire spells deal up to +150 damage after a 20 second delay(randomly determined)*; Tier 10Level 110:All fire spells deal up to +157 damage (randomly determined)*Calefaction causes 200 additional ; Level 115:All fire spells deal up to +164 damage after a 20 second delay(randomly determined)*; Tier 11Level 120*Calefaction causes 220 additional :All fire spells deal up to +171 damage after a 20 second delay(randomly determined)*; Tier 12Level 125*Calefaction causes 240 additional :All fire spells deal up to +178 damage after a 20 second delay(randomly determined)|Expand}}
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| Sparkly || of Sparklefire || <b>Tier 12Level 120</b> - Fire Walls deal Scintillating Flame and Scintillating Frost Damage +20 damage per hit 47% || Uncommon || HeadChest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +2 damage per hit14%*; Tier 2Level 20*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +4 damage per hit17%*; Tier 3Level 30*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +6 damage per hit20%*; Tier 4Level 40*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +8 damage per hit23%*; Tier 5Level 50*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +9 damage per hit26%*; Tier 6Level 60*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +10 damage per hit29%*; Tier 7Level 70*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +11 damage per hit32%*; Tier 8Level 80*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +12 damage per hit35%*; Tier 9Level 90*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +14 damage per hit38%*; Tier 10Level 100*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +16 damage per hit41%*; Tier 11Level 110*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +18 damage per hit44%*; Tier 12Level 120*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +20 damage per hit47%|Expand}}
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| Fiery || of Flames Burning || <b>Tier 6Level 120</b> - Fire-Magic Base Damage Breath and Super Fireball deal +35% 210 damage over 10 seconds || Uncommon || HeadLegs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Breath and Super Fireball deal +45 damage over 10 seconds*; Level 20:Fire-Magic Base Damage Breath and Super Fireball deal +60 damage over 10%seconds*; Tier 2Level 30:Fire Breath and Super Fireball deal +75 damage over 10 seconds*; Level 40:Fire-Magic Base Damage Breath and Super Fireball deal +15%90 damage over 10 seconds*; Tier 3Level 50:Fire Breath and Super Fireball deal +105 damage over 10 seconds*; Level 60:Fire-Magic Base Damage Breath and Super Fireball deal +20%120 damage over 10 seconds*; Tier 4Level 70:Fire Breath and Super Fireball deal +140 damage over 10 seconds*; Level 80:Fire-Magic Base Damage Breath and Super Fireball deal +25%165 damage over 10 seconds*; Tier 5Level 90:Fire Breath and Super Fireball deal +190 damage over 10 seconds*; Level 100:Fire-Magic Base Damage Breath and Super Fireball deal +30%210 damage over 10 seconds*; Tier 6Level 110:Fire Breath and Super Fireball deal +210 damage over 10 seconds*; Level 120:Fire-Magic Base Damage Breath and Super Fireball deal +35%210 damage over 10 seconds|Expand}}
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| || of Fire Rings Prolonged Agony || <b>Tier 12Level 125</b> - Ring of Indirect Fire has a 66% chance to deal Damage +19048% damage when Fire Magic is active || OffHandUncommon || Hands, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Fire Damage +10% when Fire Magic is active*Ring of ; Level 10:Indirect Fire has a 66Damage +11% chance to deal when Fire Magic is active*; Level 15:Indirect Fire Damage +8012% damagewhen Fire Magic is active*; Tier 2Level 20:Indirect Fire Damage +13% when Fire Magic is active*Ring of ; Level 25:Indirect Fire has a 66Damage +14% chance to deal when Fire Magic is active*; Level 30:Indirect Fire Damage +9015% damagewhen Fire Magic is active*; Tier 3Level 35:Indirect Fire Damage +16% when Fire Magic is active*Ring of ; Level 40:Indirect Fire has a 66Damage +17% chance to deal when Fire Magic is active*; Level 45:Indirect Fire Damage +10018% damagewhen Fire Magic is active*; Tier 4Level 50:Indirect Fire Damage +19% when Fire Magic is active*Ring of ; Level 55:Indirect Fire has a 66Damage +20% chance to deal when Fire Magic is active*; Level 60:Indirect Fire Damage +11022% damagewhen Fire Magic is active*; Tier 5Level 65:Indirect Fire Damage +24% when Fire Magic is active*Ring of ; Level 70:Indirect Fire has a 66Damage +26% chance to deal when Fire Magic is active*; Level 75:Indirect Fire Damage +12028% damagewhen Fire Magic is active*; Tier 6Level 80:Indirect Fire Damage +30% when Fire Magic is active*Ring of ; Level 85:Indirect Fire has a 66Damage +32% chance to deal when Fire Magic is active*; Level 90:Indirect Fire Damage +13034% damagewhen Fire Magic is active*; Tier 7Level 95:Indirect Fire Damage +36% when Fire Magic is active*Ring of ; Level 100:Indirect Fire has a 66% chance to deal Damage +14038% damagewhen Fire Magic is active*; Tier 8Level 105*Ring of :Indirect Fire has a 66% chance to deal Damage +15040% damagewhen Fire Magic is active*; Tier 9Level 110*Ring of :Indirect Fire has a 66% chance to deal Damage +16042% damagewhen Fire Magic is active*; Tier 10Level 115*Ring of :Indirect Fire has a 66% chance to deal Damage +17044% damagewhen Fire Magic is active*; Tier 11Level 120*Ring of :Indirect Fire has a 66% chance to deal Damage +18046% damagewhen Fire Magic is active*; Tier 12Level 125*Ring of :Indirect Fire has a 66% chance to deal Damage +19048% damagewhen Fire Magic is active|Expand}}
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| Super || of Enflaming Skin Super Fire || <b>Tier 6Level 125</b> - Super Fireball causes the target to take Damage +12 damage per tick from fire damage over time 68.99% || Uncommon || ChestHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Super Fireball Damage +10%*; Level 10:Super Fireball Damage +12%*; Level 15:Super Fireball Damage +14%*; Level 20:Super Fireball Damage +16%*; Level 25:Super Fireball Damage +18%*; Level 30:Super Fireball Damage +20%*; Level 35:Super Fireball Damage +22%*; Tier 1Level 40:Super Fireball Damage +24%*; Level 45:Super Fireball causes the target to take Damage +26%*; Level 50:Super Fireball Damage +28%*; Level 55:Super Fireball Damage +30%*; Level 60:Super Fireball Damage +32%*; Level 65:Super Fireball Damage +2 damage per tick from fire damage over time34%*; Tier 2Level 70:Super Fireball Damage +36%*; Level 75:Super Fireball causes the target to take Damage +39%*; Level 80:Super Fireball Damage +42%*; Level 85:Super Fireball Damage +4 damage per tick from fire damage over time45%*; Tier 3Level 90:Super Fireball Damage +48%*; Level 95:Super Fireball causes the target to take Damage +6 damage per tick from fire damage over time51%*; Tier 4Level 100:Super Fireball Damage +54%*; Level 105:Super Fireball causes the target to take Damage +8 damage per tick from fire damage over time56.99%*; Tier 5Level 110:Super Fireball Damage +60%*; Level 115:Super Fireball causes the target to take Damage +10 damage per tick from fire damage over time63%*; Tier 6Level 120:Super Fireball Damage +66%*; Level 125:Super Fireball causes the target to take Damage +12 damage per tick from fire damage over time68.99%|Expand}}
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| || of Staggering Flame Flesh Frying || <b>Tier 12Level 120</b> - Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. 60 || Rare || Head, MainHandHands, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.5*; Tier 2Level 20*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.10*; Tier 3Level 30*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals Flesh To Fuel Power Restoration +27 damage.15*; Tier 4Level 40*Combo: Super Fireball+Any Fire Magic AbilityFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.20*; Tier 5Level 50*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.25*; Tier 6Level 60*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals Flesh To Fuel Power Restoration +54 damage.30*; Tier 7Level 70*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals Flesh To Fuel Power Restoration +63 damage.35*; Tier 8Level 80*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals Flesh To Fuel Power Restoration +72 damage.40*; Tier 9Level 90*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.45*; Tier 10Level 100*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals Flesh To Fuel Power Restoration +90 damage.50*; Tier 11Level 110*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.55*; Tier 12Level 120*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.60|Expand}}
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| || of Nuclear Calefaction || <b>Tier 12Level 120</b> - Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability100 damage and grants you +Any 36 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. for 10 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability23 damage and grants you +Any 3 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.for 10 seconds*; Tier 2Level 20*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability30 damage and grants you +Any 6 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.for 10 seconds*; Tier 3Level 30*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability37 damage and grants you +Any 9 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.for 10 seconds*; Tier 4Level 40*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability44 damage and grants you +Any 12 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.for 10 seconds*; Tier 5Level 50*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability51 damage and grants you +Any 15 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.for 10 seconds*; Tier 6Level 60*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability58 damage and grants you +Any 18 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.for 10 seconds*; Tier 7Level 70*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability65 damage and grants you +Any 21 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.for 10 seconds*; Tier 8Level 80*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability72 damage and grants you +Any 24 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.for 10 seconds*; Tier 9Level 90*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability79 damage and grants you +Any 27 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.for 10 seconds*; Tier 10Level 100*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability86 damage and grants you +Any 30 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.for 10 seconds*; Tier 11Level 110*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability93 damage and grants you +Any 33 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.for 10 seconds*; Tier 12Level 120*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability100 damage and grants you +Any 36 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.for 10 seconds|Expand}}
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| Room-Temperature || of Pre-Melted Innards || <b>Tier 12Level 120</b> - Flesh to Fuel grants you Room-Temperature Ball Damage +20 Trauma mitigation for 10 seconds 108% || Uncommon || OffHandHead, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Flesh to Fuel grants you :Room-Temperature Ball Damage +3 Trauma mitigation for 10 seconds9%*; Tier 2Level 20*Flesh to Fuel grants you :Room-Temperature Ball Damage +4 Trauma mitigation for 10 seconds18%*; Tier 3Level 30*Flesh to Fuel grants you :Room-Temperature Ball Damage +6 Trauma mitigation for 10 seconds27%*; Tier 4Level 40*Flesh to Fuel grants you :Room-Temperature Ball Damage +7 Trauma mitigation for 10 seconds36%*; Tier 5Level 50*Flesh to Fuel grants you :Room-Temperature Ball Damage +8 Trauma mitigation for 10 seconds45%*; Tier 6Level 60*Flesh to Fuel grants you :Room-Temperature Ball Damage +10 Trauma mitigation for 10 seconds54%*; Tier 7Level 70*Flesh to Fuel grants you :Room-Temperature Ball Damage +11 Trauma mitigation for 10 seconds63%*; Tier 8Level 80*Flesh to Fuel grants you :Room-Temperature Ball Damage +13 Trauma mitigation for 10 seconds72%*; Tier 9Level 90*Flesh to Fuel grants you :Room-Temperature Ball Damage +14 Trauma mitigation for 10 seconds81%*; Tier 10Level 100*Flesh to Fuel grants you :Room-Temperature Ball Damage +16 Trauma mitigation for 10 seconds90%*; Tier 11Level 110*Flesh to Fuel grants you :Room-Temperature Ball Damage +18 Trauma mitigation for 10 seconds99%*; Tier 12Level 120*Flesh to Fuel grants you :Room-Temperature Ball Damage +20 Trauma mitigation for 10 seconds108%|Expand}}
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| || of Scintillating Ice Molten Spewing || <b>Tier 12Level 125</b> - Scintillating Frost restores 31 Armor Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 || Rare || Legs, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2*; Tier 1Level 10:Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4*Scintillating Frost restores 5 Armor; Level 15:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6*; Tier 2Level 20:Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8*Scintillating Frost restores 7 Armor; Level 25:Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3 seconds and Power cost is +10*; Tier Level 30:Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3seconds and Power cost is +12*Scintillating Frost restores 9 Armor; Level 35:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14*; Tier 4Level 40:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16*Scintillating Frost restores 11 Armor; Level 45:Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18*; Tier 5Level 50:Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20*Scintillating Frost restores 13 Armor; Level 55:Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22*; Tier 6Level 60:Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24*Scintillating Frost restores 15 Armor; Level 65:Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26*; Tier 7Level 70:Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28*Scintillating Frost restores 18 Armor; Level 75:Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30*; Tier Level 80:Fire Breath hits all targets within 8meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32*Scintillating Frost restores 20 Armor; Level 85:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34*; Tier 9Level 90:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*Scintillating Frost restores 22 Armor; Level 95:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38*; Tier 10Level 100:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40*Scintillating Frost restores 25 Armor; Level 105:Fire Breath hits all targets within 8 meters and deals +63 damage, but reuse timer is +3 seconds and Power cost is +42*; Tier 11Level 110:Fire Breath hits all targets within 8 meters and deals +66 damage, but reuse timer is +3 seconds and Power cost is +44*Scintillating Frost restores 28 Armor; Level 115:Fire Breath hits all targets within 8 meters and deals +69 damage, but reuse timer is +3 seconds and Power cost is +46*; Tier 12Level 120:Fire Breath hits all targets within 8 meters and deals +72 damage, but reuse timer is +3 seconds and Power cost is +48*Scintillating Frost restores 31 Armor; Level 125:Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50|Expand}}
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| || of Lucky Fireballs || <b>Tier 12Level 125</b> - Super Fireball and Frostball have a 50% chance to deal deals +65% 135 damage and reuse timer is -1 second || OffHandUncommon || Head, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*; Level 10:Super Fireball deals +20 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 15:Super Fireball deals +10% 25 damageand reuse timer is -1 second*; Tier 2Level 20:Super Fireball deals +30 damage and reuse timer is -1 second*; Level 25:Super Fireball deals +35 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 30:Super Fireball deals +15% 40 damageand reuse timer is -1 second*; Tier 3Level 35:Super Fireball deals +45 damage and reuse timer is -1 second*; Level 40:Super Fireball and Frostball have a deals +50% chance to deal +20% damageand reuse timer is -1 second*; Tier 4Level 45*:Super Fireball deals +55 damage and Frostball have a reuse timer is -1 second*; Level 50% chance to deal :Super Fireball deals +25% 60 damageand reuse timer is -1 second*; Tier 5Level 55:Super Fireball deals +65 damage and reuse timer is -1 second*; Level 60:Super Fireball deals +70 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 65:Super Fireball deals +30% 75 damageand reuse timer is -1 second*; Tier 6Level 70:Super Fireball deals +80 damage and reuse timer is -1 second*; Level 75:Super Fireball deals +85 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 80:Super Fireball deals +35% 90 damageand reuse timer is -1 second*; Tier 7Level 85:Super Fireball deals +95 damage and reuse timer is -1 second*; Level 90:Super Fireball deals +100 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 95:Super Fireball deals +40% 105 damageand reuse timer is -1 second*; Tier 8Level 100:Super Fireball deals +110 damage and reuse timer is -1 second*; Level 105:Super Fireball and Frostball have a 50% chance to deal deals +45% 115 damageand reuse timer is -1 second*; Tier 9Level 110*:Super Fireball and Frostball have a 50% chance to deal deals +50% 120 damageand reuse timer is -1 second*; Tier 10Level 115*:Super Fireball and Frostball have a 50% chance to deal deals +55% 125 damageand reuse timer is -1 second*; Tier 11Level 120*:Super Fireball and Frostball have a 50% chance to deal deals +60% 130 damageand reuse timer is -1 second*; Tier 12Level 125*:Super Fireball and Frostball have a 50% chance to deal deals +65% 135 damageand reuse timer is -1 second|Expand}}
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| Room-Temperature || of Burning Breath || <b>Tier 6Level 125</b> - Room-Temperature Ball deals Fire Breath Damage +10048% damage || HeadUncommon || MainHand, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath Damage +5%*Room-Temperature Ball deals ; Level 10:Fire Breath Damage +6.5%*; Level 15:Fire Breath Damage +8%*; Level 20:Fire Breath Damage +9.5% damage*; Tier 2Level 25:Fire Breath Damage +11%*Room-Temperature Ball deals ; Level 30:Fire Breath Damage +12.5%*; Level 35:Fire Breath Damage +14% damage*; Tier 3Level 40:Fire Breath Damage +15.5%*Room-Temperature Ball deals ; Level 45:Fire Breath Damage +17%*; Level 50:Fire Breath Damage +18.5% damage*; Tier 4Level 55:Fire Breath Damage +20%*Room-Temperature Ball deals ; Level 60:Fire Breath Damage +22%*; Level 65:Fire Breath Damage +24% damage*; Tier 5Level 70:Fire Breath Damage +26%*Room-Temperature Ball deals ; Level 75:Fire Breath Damage +28%*; Level 80:Fire Breath Damage +30% damage*; Tier 6Level 85:Fire Breath Damage +32%*; Level 90:Fire Breath Damage +34%*Room-Temperature Ball deals ; Level 95:Fire Breath Damage +36%*; Level 100:Fire Breath Damage +38%*; Level 105:Fire Breath Damage +40%*; Level 110:Fire Breath Damage +42%*; Level 115:Fire Breath Damage +44%*; Level 120:Fire Breath Damage +46%*; Level 125:Fire Breath Damage +48% damage|Expand}}
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| Fiery || of Scintillating Life Flames || <b>Tier 12Level 120</b> - Scintillating Flame restores 24 Health Fire Magic Base Damage +20% || LegsEpic || OffHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Scintillating Flame restores 2 Health:Fire Magic Base Damage +3%*; Tier 2Level 20*Scintillating Flame restores 4 Health:Fire Magic Base Damage +5%*; Tier 3Level 30*Scintillating Flame restores 6 Health:Fire Magic Base Damage +7%*; Tier 4Level 40*Scintillating Flame restores 8 Health:Fire Magic Base Damage +9%*; Tier 5Level 50*Scintillating Flame restores 10 Health:Fire Magic Base Damage +11%*; Tier 6Level 60*Scintillating Flame restores 12 Health:Fire Magic Base Damage +13%*; Tier 7Level 70*Scintillating Flame restores 14 Health:Fire Magic Base Damage +15%*; Tier 8Level 80*Scintillating Flame restores :Fire Magic Base Damage +16 Health%*; Tier 9Level 90*Scintillating Flame restores 18 Health:Fire Magic Base Damage +17%*; Tier 10Level 100*Scintillating Flame restores 20 Health:Fire Magic Base Damage +18%*; Tier 11Level 110*Scintillating Flame restores 22 Health:Fire Magic Base Damage +19%*; Tier 12Level 120*Scintillating Flame restores 24 Health:Fire Magic Base Damage +20%|Expand}}
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| || of Quickly Melted Flesh Nice Flames || <b>Tier 6Level 125</b> - Flesh to Fuel increases Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +6 108 for 10 seconds || LegsUncommon || OffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 10 seconds*; Level 10:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 10 seconds*; Level 15:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 10 seconds*; Level 20:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 10 seconds*; Level 25:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds*; Level 30:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 10 seconds*; Tier 1Level 35:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 10 seconds*Flesh to Fuel increases ; Level 40:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 10 seconds*; Level 45:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 10 seconds*; Level 50:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 10 seconds*; Level 55:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 10 seconds*; Level 60:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds*; Level 65:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 10 seconds*; Level 70:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds*; Level 75:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +1 58 for 10 seconds*; Tier 2Level 80:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 10 seconds*Flesh to Fuel increases ; Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +2 68 for 10 seconds*; Tier 3Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds*Flesh to Fuel increases ; Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +3 78 for 10 seconds*; Tier 4Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds*Flesh to Fuel increases ; Level 105:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +4 88 for 10 seconds*; Tier 5Level 110:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +93 for 10 seconds*Flesh to Fuel increases ; Level 115:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +5 98 for 10 seconds*; Tier 6Level 120:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +103 for 10 seconds*Flesh to Fuel increases ; Level 125:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +6 108 for 10 seconds|Expand}}
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| || of Weakening Flame Cold Calefaction || <b>Tier 6Level 125</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the Calefaction causes target's attacks to deal -9 take +25% damage from Cold for 10 12 seconds || LegsUncommon || Chest, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*; Level 10:Calefaction causes target to take +2% damage from Cold for 12 seconds*Super Fireball, Room-Temperature Ball, and Frostball cause the ; Level 15:Calefaction causes target's attacks to deal -take +3 % damage from Cold for 10 12 seconds*; Tier 2Level 20*Super Fireball, Room-Temperature Ball, and Frostball cause the :Calefaction causes target's attacks to deal -take +4 % damage from Cold for 10 12 seconds*; Tier 3Level 25*Super Fireball, Room-Temperature Ball, and Frostball cause the :Calefaction causes target's attacks to deal -take +5 % damage from Cold for 10 12 seconds*; Tier 4Level 30*Super Fireball, Room-Temperature Ball, and Frostball cause the :Calefaction causes target's attacks to deal -take +6 % damage from Cold for 10 12 seconds*; Tier 5Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*Super Fireball, Room-Temperature Ball, and Frostball cause the ; Level 40:Calefaction causes target's attacks to deal -take +8 % damage from Cold for 12 seconds*; Level 45:Calefaction causes target to take +9% damage from Cold for 12 seconds*; Level 50:Calefaction causes target to take +10 % damage from Cold for 12 seconds*; Level 55:Calefaction causes target to take +11% damage from Cold for 12 seconds*; Level 60:Calefaction causes target to take +12% damage from Cold for 12 seconds*; Level 65:Calefaction causes target to take +13% damage from Cold for 12 seconds*; Level 70:Calefaction causes target to take +14% damage from Cold for 12 seconds*; Level 75:Calefaction causes target to take +15% damage from Cold for 12 seconds*; Level 80:Calefaction causes target to take +16% damage from Cold for 12 seconds*; Level 85:Calefaction causes target to take +17% damage from Cold for 12 seconds*; Level 90:Calefaction causes target to take +18% damage from Cold for 12 seconds*; Level 95:Calefaction causes target to take +19% damage from Cold for 12 seconds*; Level 100:Calefaction causes target to take +20% damage from Cold for 12 seconds*; Level 105:Calefaction causes target to take +21% damage from Cold for 12 seconds*; Level 110:Calefaction causes target to take +22% damage from Cold for 12 seconds*; Level 115:Calefaction causes target to take +23% damage from Cold for 12 seconds*; Tier 6Level 120:Calefaction causes target to take +24% damage from Cold for 12 seconds*Super Fireball, Room-Temperature Ball, and Frostball cause the ; Level 125:Calefaction causes target's attacks to deal -9 take +25% damage from Cold for 10 12 seconds|Expand}}
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| || of the Salamander Weakening Flame || <b>Tier 12Level 120</b> - You regain 22 Health when using Ring of Fire, Room-Temperature Ball and Defensive Burst, or Defensive Chill cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || ChestLegs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*You regain 3 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -3 damage for 10 seconds*; Tier 2Level 20*You regain 5 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -4 damage for 10 seconds*; Tier 3Level 30*You regain 7 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -5 damage for 10 seconds*; Tier 4Level 40*You regain 8 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -7 damage for 10 seconds*; Tier 5Level 50*You regain 9 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -8 damage for 10 seconds*; Tier 6Level 60*You regain 10 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -10 damage for 10 seconds*; Tier 7Level 70*You regain 12 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -13 damage for 10 seconds*; Tier 8Level 80*You regain 14 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -16 damage for 10 seconds*; Tier 9Level 90*You regain 16 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -19 damage for 10 seconds*; Tier 10Level 100*You regain 18 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -22 damage for 10 seconds*; Tier 11Level 110*You regain 20 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -25 damage for 10 seconds*; Tier 12Level 120*You regain 22 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -28 damage for 10 seconds|Expand}}
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| || of Everlong Flames Enflaming Skin || <b>Tier 6Level 120</b> - Super Fireball causes the target to take +88% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals +40 damage || Hands Rare || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Super Fireball causes the target to take +11% damage from indirect Fire Bolts hit all targets within 25 meters (instead of this effect does not stack with itself)*; Level 20) and deals :Super Fireball causes the target to take +6 18% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 2Level 30*:Super Fireball causes the target to take +25% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 40:Super Fireball causes the target to take +10 32% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 3Level 50*:Super Fireball causes the target to take +39% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 60:Super Fireball causes the target to take +18 46% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 4Level 70*:Super Fireball causes the target to take +53% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 80:Super Fireball causes the target to take +24 60% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 5Level 90*:Super Fireball causes the target to take +67% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 100:Super Fireball causes the target to take +32 74% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 6Level 110*:Super Fireball causes the target to take +81% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 120:Super Fireball causes the target to take +40 88% damagefrom indirect Fire (this effect does not stack with itself)|Expand}}
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| || of Burning || <b>Tier 6Level 125</b> - Fire Breath and Super Fireball deal Flesh to Fuel boosts your Core Attack Damage +70 damage over 10 181 for 7 seconds || LegsUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds*Fire Breath and Super Fireball deal ; Level 10:Flesh to Fuel boosts your Core Attack Damage +20 damage over 10 for 7 seconds*; Level 15:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds*; Tier 2Level 20:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds*Fire Breath and Super Fireball deal ; Level 25:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds*; Level 30 damage over 10 :Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds*; Level 35:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds*; Level 40:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds*; Level 45:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds*; Level 50:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds*; Level 55:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds*; Level 60:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds*; Level 65:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds*; Level 70:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds*; Level 75:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds*; Level 80:Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds*; Level 85:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds*; Tier 3Level 90:Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds*Fire Breath and Super Fireball deal ; Level 95:Flesh to Fuel boosts your Core Attack Damage +40 damage over 10 139 for 7 seconds*; Tier 4Level 100:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds*Fire Breath and Super Fireball deal ; Level 105:Flesh to Fuel boosts your Core Attack Damage +50 damage over 10 153 for 7 seconds*; Tier 5Level 110:Flesh to Fuel boosts your Core Attack Damage +160 for 7 seconds*Fire Breath and Super Fireball deal ; Level 115:Flesh to Fuel boosts your Core Attack Damage +60 damage over 10 167 for 7 seconds*; Tier 6Level 120:Flesh to Fuel boosts your Core Attack Damage +174 for 7 seconds*Fire Breath and Super Fireball deal ; Level 125:Flesh to Fuel boosts your Core Attack Damage +70 damage over 10 181 for 7 seconds|Expand}}
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| Super || of Super Fire Tough Ruined Flesh || <b>Tier 12Level 125</b> - Super Fireball deals Flesh to Fuel restores +86% damage 98 Armor || Uncommon || HandsMainHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel restores +15 Armor*Super Fireball deals ; Level 10:Flesh to Fuel restores +20% damage18 Armor*; Tier 2Level 15:Flesh to Fuel restores +21 Armor*Super Fireball deals ; Level 20:Flesh to Fuel restores +26% damage24 Armor*; Tier 3Level 25:Flesh to Fuel restores +27 Armor*Super Fireball deals ; Level 30:Flesh to Fuel restores +32% damage30 Armor*; Tier 4Level 35:Flesh to Fuel restores +33 Armor*Super Fireball deals ; Level 40:Flesh to Fuel restores +38% damage36 Armor*; Tier 5Level 45:Flesh to Fuel restores +39 Armor*Super Fireball deals ; Level 50:Flesh to Fuel restores +44% damage42 Armor*; Tier 6Level 55:Flesh to Fuel restores +45 Armor*Super Fireball deals ; Level 60:Flesh to Fuel restores +50% damage48 Armor*; Tier 7Level 65:Flesh to Fuel restores +51 Armor*Super Fireball deals ; Level 70:Flesh to Fuel restores +56% damage54 Armor*; Tier 8Level 75:Flesh to Fuel restores +58 Armor*Super Fireball deals ; Level 80:Flesh to Fuel restores +62% damageArmor*; Tier 9Level 85:Flesh to Fuel restores +66 Armor*Super Fireball deals ; Level 90:Flesh to Fuel restores +68% damage70 Armor*; Tier 10Level 95:Flesh to Fuel restores +74 Armor*; Level 100:Flesh to Fuel restores +78 Armor*Super Fireball deals ; Level 105:Flesh to Fuel restores +74% damage82 Armor*; Tier 11Level 110:Flesh to Fuel restores +86 Armor*Super Fireball deals ; Level 115:Flesh to Fuel restores +80% damage90 Armor*; Tier 12Level 120:Flesh to Fuel restores +94 Armor*Super Fireball deals ; Level 125:Flesh to Fuel restores +86% damage98 Armor|Expand}}
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| || of Flesh Frying || <b>Tier 12Level 125</b> - Fire Walls have Flesh to Fuel restores +84 Max Health 92 Power but has a 5% chance to stun you || Rare || Chest, OffHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel restores +8 Power but has a 5% chance to stun you*Fire Walls have ; Level 10:Flesh to Fuel restores +7 Max Health10 Power but has a 5% chance to stun you*; Tier 2Level 15:Flesh to Fuel restores +13 Power but has a 5% chance to stun you*Fire Walls have ; Level 20:Flesh to Fuel restores +14 Max Health16 Power but has a 5% chance to stun you*; Tier 3Level 25:Flesh to Fuel restores +19 Power but has a 5% chance to stun you*Fire Walls have ; Level 30:Flesh to Fuel restores +21 Max Health22 Power but has a 5% chance to stun you*; Tier 4Level 35:Flesh to Fuel restores +25 Power but has a 5% chance to stun you*Fire Walls have ; Level 40:Flesh to Fuel restores +28 Max HealthPower but has a 5% chance to stun you*; Tier Level 45:Flesh to Fuel restores +31 Power but has a 5% chance to stun you*Fire Walls have ; Level 50:Flesh to Fuel restores +35 Max Health34 Power but has a 5% chance to stun you*; Tier 6Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*Fire Walls have ; Level 60:Flesh to Fuel restores +42 Max Health40 Power but has a 5% chance to stun you*; Tier 7Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*Fire Walls have ; Level 70:Flesh to Fuel restores +49 Max Health48 Power but has a 5% chance to stun you*; Tier 8Level 75:Flesh to Fuel restores +52 Power but has a 5% chance to stun you*Fire Walls have ; Level 80:Flesh to Fuel restores +56 Max HealthPower but has a 5% chance to stun you*; Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*; Tier 9Level 90:Flesh to Fuel restores +64 Power but has a 5% chance to stun you*Fire Walls have ; Level 95:Flesh to Fuel restores +63 Max Health68 Power but has a 5% chance to stun you*; Tier 10Level 100:Flesh to Fuel restores +72 Power but has a 5% chance to stun you*Fire Walls have ; Level 105:Flesh to Fuel restores +70 Max Health76 Power but has a 5% chance to stun you*; Tier 11Level 110:Flesh to Fuel restores +80 Power but has a 5% chance to stun you*Fire Walls have ; Level 115:Flesh to Fuel restores +77 Max Health84 Power but has a 5% chance to stun you*; Tier 12Level 120:Flesh to Fuel restores +88 Power but has a 5% chance to stun you*Fire Walls have ; Level 125:Flesh to Fuel restores +84 Max Health92 Power but has a 5% chance to stun you|Expand}}
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| || of Fireballs Quickly Melted Flesh || <b>Tier 12Level 120</b> - Fireball deals Flesh to Fuel increases your Out of Combat Sprint speed +32% damage 10 for 15 seconds || Rare || ChestLegs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +10% damage1 for 15 seconds*; Tier 2Level 20*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +12% damage2 for 15 seconds*; Tier 3Level 30*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +14% damage3 for 15 seconds*; Tier 4Level 40*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +16% damage4 for 15 seconds*; Tier 5Level 50*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +18% damage5 for 15 seconds*; Tier 6Level 60*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +20% damage6 for 15 seconds*; Tier 7Level 70*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +22% damage7 for 15 seconds*; Tier 8Level 80*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +24% damage8 for 15 seconds*; Tier 9Level 90*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +26% damage8.5 for 15 seconds*; Tier 10Level 100*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +28% damage9 for 15 seconds*; Tier 11Level 110*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +30% damage9.5 for 15 seconds*; Tier 12Level 120*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +32% damage10 for 15 seconds|Expand}}
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| || of Frozen Fortitude Dark Balls || <b>Tier 12Level 125</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || LegsUncommon || OffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds*Defensive Chill grants you ; Level 10% chance to ignore Knockback effects for 7 :Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds*; Tier 2Level 15:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 ; Level 20:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds*; Tier 3Level 25:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 ; Level 30:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds*; Tier 4Level 35:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 ; Level 40:Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds*; Tier 5Level 45:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 ; Level 50:Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds*; Tier 6Level 55:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 ; Level 60:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds*; Tier 7Level 65:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 ; Level 70:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds*; Level 75:Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds*; Tier 8Level 80:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 ; Level 85:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds*; Tier 9Level 90:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 ; Level 95:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds*; Tier 10Level 100:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 ; Level 105:Room-Temperature Ball deals Darkness damage and causes +168 damage over 12 seconds*; Tier 11Level 110:Room-Temperature Ball deals Darkness damage and causes +180 damage over 12 seconds*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 ; Level 115:Room-Temperature Ball deals Darkness damage and causes +192 damage over 12 seconds*; Tier Level 120:Room-Temperature Ball deals Darkness damage and causes +198 damage over 12seconds*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 ; Level 125:Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds|Expand}}
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| || of Fire Rings Fast Balls || <b>Tier 12Level 120</b> - Ring of Fire deals Room-Temperature Ball Damage +12438% damage and reuse timer -3.5 seconds || Uncommon || Head, Chest Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Ring of Fire deals :Room-Temperature Ball Damage +255% damageand reuse timer -1 second*; Tier 2Level 20*Ring of Fire deals :Room-Temperature Ball Damage +348% damageand reuse timer -1 second*; Tier 3Level 30*Ring of Fire deals :Room-Temperature Ball Damage +4311% damageand reuse timer -1.5 seconds*; Tier 4Level 40*Ring of Fire deals :Room-Temperature Ball Damage +5214% damageand reuse timer -1.5 seconds*; Tier 5Level 50*Ring of Fire deals :Room-Temperature Ball Damage +6117% damageand reuse timer -2 seconds*; Tier 6Level 60*Ring of Fire deals :Room-Temperature Ball Damage +7020% damageand reuse timer -2.5 seconds*; Tier 7Level 70*Ring of Fire deals :Room-Temperature Ball Damage +7923% damageand reuse timer -3 seconds*; Tier 8Level 80*Ring of Fire deals :Room-Temperature Ball Damage +8826% damageand reuse timer -3.5 seconds*; Tier 9Level 90*Ring of Fire deals :Room-Temperature Ball Damage +9729% damageand reuse timer -3.5 seconds*; Tier 10Level 100*Ring of Fire deals :Room-Temperature Ball Damage +10632% damageand reuse timer -3.5 seconds*; Tier 11Level 110*Ring of Fire deals :Room-Temperature Ball Damage +11535% damageand reuse timer -3.5 seconds*; Tier 12Level 120*Ring of Fire deals :Room-Temperature Ball Damage +12438% damageand reuse timer -3.5 seconds|Expand}}
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| || of Fire Tapping || <b>Tier 12Level 125</b> - Scintillating Frost and Scintillating Flame have a You regain 50% chance to deal +141% damage Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +; Level 10:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 15:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 20% damage:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 25:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage; Level 30:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 35:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage; Level 40:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 45:You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a ; Level 50% chance to deal +53% damage:You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 60:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage; Level 65:You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 70:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +; Level 75% damage:You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 80:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage; Level 85:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 90:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage; Level 95:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 100:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage; Level 105:You regain 42 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 110:You regain 44 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage; Level 115:You regain 46 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 120*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage:You regain 48 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 125*Scintillating Frost and Scintillating Flame have a :You regain 50% chance to deal +141% damagePower when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of Frost Waves the Salamander || <b>Tier 12Level 125</b> - Frostball also targets all enemies within 10 meters and deals +12 damage You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Hands Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within ; Level 10 meters and deals +1 damage:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +2 damage; Level 20:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 25:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within ; Level 30:You regain 10 meters and deals +3 damageHealth when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 35:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 40:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +4 damage; Level 45:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 50:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +5 damage; Level 55:You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 60:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +6 damage; Level 65:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 70:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +7 damage; Level 75:You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 80:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +8 damage; Level 85:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 90:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +9 damage; Level 95:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 100:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +10 damage; Level 105:You regain 41 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 110:You regain 43 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +11 damage; Level 115:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 120:You regain 47 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +12 damage; Level 125:You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of Calefaction Scintillating Power || <b>Tier 12Level 125</b> - Calefaction deals Scintillating Flame and Scintillating Frost Damage +115% damage 75 and Power Cost -10 || Rare || HeadLegs, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Scintillating Flame and Scintillating Frost Damage +1and Power Cost -2*Calefaction deals ; Level 10:Scintillating Flame and Scintillating Frost Damage +16% damage2 and Power Cost -2*; Tier 2Level 15*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +25% damage3 and Power Cost -3*; Tier Level 20:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3*Calefaction deals ; Level 25:Scintillating Flame and Scintillating Frost Damage +34% damage5 and Power Cost -4*; Tier Level 30:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4*Calefaction deals ; Level 35:Scintillating Flame and Scintillating Frost Damage +43% damage7 and Power Cost -5*; Tier Level 40:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5*Calefaction deals ; Level 45:Scintillating Flame and Scintillating Frost Damage +52% damage9 and Power Cost -6*; Tier Level 50:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6*Calefaction deals ; Level 55:Scintillating Flame and Scintillating Frost Damage +61% damage11 and Power Cost -7*; Tier Level 60:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7*Calefaction deals ; Level 65:Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8*; Level 70% damage:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9*; Tier 8Level 75:Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9*Calefaction deals ; Level 80:Scintillating Flame and Scintillating Frost Damage +79% damage30 and Power Cost -10*; Tier 9Level 85:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10*Calefaction deals ; Level 90:Scintillating Flame and Scintillating Frost Damage +88% damage40 and Power Cost -10*; Tier Level 95:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10*Calefaction deals ; Level 100:Scintillating Flame and Scintillating Frost Damage +97% damage50 and Power Cost -10*; Tier 11Level 105:Scintillating Flame and Scintillating Frost Damage +55 and Power Cost -10*Calefaction deals ; Level 110:Scintillating Flame and Scintillating Frost Damage +106% damage60 and Power Cost -10*; Tier 12Level 115:Scintillating Flame and Scintillating Frost Damage +65 and Power Cost -10*; Level 120:Scintillating Flame and Scintillating Frost Damage +70 and Power Cost -10*Calefaction deals ; Level 125:Scintillating Flame and Scintillating Frost Damage +115% damage75 and Power Cost -10|Expand}}
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| Flameproof || of Scintillating Life || <b>Tier 12Level 125</b> - Fire Damage Reduction +12 when Fire Magic is active Scintillating Flame restores 51 Health || Uncommon || HeadLegs, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Scintillating Flame restores 2 Health*; Tier 1Level 10:Scintillating Flame restores 4 Health*Fire Damage Reduction +1 when Fire Magic is active; Level 15:Scintillating Flame restores 6 Health*; Tier 2Level 20:Scintillating Flame restores 8 Health*Fire Damage Reduction +2 when Fire Magic is active; Level 25:Scintillating Flame restores 10 Health*; Tier 3Level 30:Scintillating Flame restores 12 Health*Fire Damage Reduction +3 when Fire Magic is active; Level 35:Scintillating Flame restores 14 Health*; Tier 4Level 40:Scintillating Flame restores 16 Health*Fire Damage Reduction +4 when Fire Magic is active; Level 45:Scintillating Flame restores 18 Health*; Tier 5Level 50:Scintillating Flame restores 20 Health*Fire Damage Reduction +5 when Fire Magic is active; Level 55:Scintillating Flame restores 22 Health*; Tier 6Level 60:Scintillating Flame restores 25 Health*Fire Damage Reduction +6 when Fire Magic is active; Level 65:Scintillating Flame restores 27 Health*; Tier 7Level 70:Scintillating Flame restores 29 Health*Fire Damage Reduction +7 when Fire Magic is active; Level 75:Scintillating Flame restores 31 Health*; Tier 8Level 80:Scintillating Flame restores 33 Health*Fire Damage Reduction +8 when Fire Magic is active; Level 85:Scintillating Flame restores 35 Health*; Tier 9Level 90:Scintillating Flame restores 37 Health*Fire Damage Reduction +9 when Fire Magic is active; Level 95:Scintillating Flame restores 39 Health*; Tier 10Level 100:Scintillating Flame restores 41 Health*Fire Damage Reduction +10 when Fire Magic is active; Level 105:Scintillating Flame restores 43 Health*; Tier 11Level 110:Scintillating Flame restores 45 Health*Fire Damage Reduction +11 when Fire Magic is active; Level 115:Scintillating Flame restores 47 Health*; Tier 12Level 120:Scintillating Flame restores 49 Health*Fire Damage Reduction +12 when Fire Magic is active; Level 125:Scintillating Flame restores 51 Health|Expand}}
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| || of Disruptive Fire Bolts || <b>Tier 12Level 125</b> - Fire Bolts has a 50% chance to deal Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28% damage and knock back all targets 66 for 15 seconds || Uncommon || OffHandHead, MainHand Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +4% damage and knock back all targets6 for 15 seconds*; Tier 2Level 10*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +7% damage and knock back all targets8 for 15 seconds*; Tier 3Level 15*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10% damage and knock back all targetsfor 15 seconds*; Tier 4Level 20*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12% damage and knock back all targetsfor 15 seconds*; Tier 5Level 25*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14% damage for 15 seconds*; Level 30:Scintillating Flame and knock back all targetsMolten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds*; Tier 6Level 35:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 40:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16% damage and knock back all targets20 for 15 seconds*; Tier 7Level 45:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*Fire Bolts has a ; Level 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18% damage 24 for 15 seconds*; Level 55:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +26 for 15 seconds*; Tier 8Level 60:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 65:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20% damage 30 for 15 seconds*; Level 70:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +33 for 15 seconds*; Tier 9Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22% damage 39 for 15 seconds*; Level 85:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +42 for 15 seconds*; Tier 10Level 90:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 95:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24% damage 48 for 15 seconds*; Level 100:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +51 for 15 seconds*; Tier 11Level 105:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +54 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 110:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26% damage 57 for 15 seconds*; Level 115:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +60 for 15 seconds*; Tier 12Level 120:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +63 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 125:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28% damage and knock back all targets66 for 15 seconds|Expand}}
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| || of Icy Blood Fire Rings || <b>Tier 12Level 125</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill Ring of Fire Damage +242 || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire Damage +8*You regain 3 Armor when using Defensive Burst or Defensive Chill; Level 10:Ring of Fire Damage +16*; Tier 2Level 15:Ring of Fire Damage +24*You regain 5 Armor when using Defensive Burst or Defensive Chill; Level 20:Ring of Fire Damage +32*; Tier 3Level 25:Ring of Fire Damage +42*You regain 7 Armor when using Defensive Burst or Defensive Chill; Level 30:Ring of Fire Damage +52*; Tier 4Level 35:Ring of Fire Damage +62*You regain 8 Armor when using Defensive Burst or Defensive Chill; Level 40:Ring of Fire Damage +72*; Tier 5Level 45:Ring of Fire Damage +82*You regain 9 Armor when using Defensive Burst or Defensive Chill; Level 50:Ring of Fire Damage +92*; Tier 6Level 55:Ring of Fire Damage +102*You regain 10 Armor when using Defensive Burst or Defensive Chill; Level 60:Ring of Fire Damage +112*; Tier 7Level 65:Ring of Fire Damage +122*You regain 12 Armor when using Defensive Burst or Defensive Chill; Level 70:Ring of Fire Damage +132*; Tier 8Level 75:Ring of Fire Damage +142*; Level 80:Ring of Fire Damage +152*You regain 14 Armor when using Defensive Burst or Defensive Chill; Level 85:Ring of Fire Damage +162*; Tier 9Level 90:Ring of Fire Damage +172*You regain 15 Armor when using Defensive Burst or Defensive Chill; Level 95:Ring of Fire Damage +182*; Tier 10Level 100:Ring of Fire Damage +192*You regain 16 Armor when using Defensive Burst or Defensive Chill; Level 105:Ring of Fire Damage +202*; Tier 11Level 110:Ring of Fire Damage +212*You regain 18 Armor when using Defensive Burst or Defensive Chill; Level 115:Ring of Fire Damage +222*; Tier 12Level 120:Ring of Fire Damage +232*You regain 20 Armor when using Defensive Burst or Defensive Chill; Level 125:Ring of Fire Damage +242|Expand}}
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| || of Fire Tapping Scintillating Opportunism || <b>Tier 12Level 125</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets || Uncommon || Chest, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 10:Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets*; Tier 2Level 15:Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 20:Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets*; Tier 3Level 25:Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 30:Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets*; Tier 4Level 35:Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 40:Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets*; Tier 5Level 45:Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 50:Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets*; Tier 6Level 55:Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 60:Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets*; Level 65:Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets*; Tier 7Level 70:Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 75:Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets*; Tier 8Level 80:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 85:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets*; Tier 9Level 90:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 95:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets*; Tier 10Level 100:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 105:Scintillating Flame and Scintillating Frost stun and deal +125% damage to Vulnerable targets*; Tier 11Level 110:Scintillating Flame and Scintillating Frost stun and deal +130% damage to Vulnerable targets*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 115:Scintillating Flame and Scintillating Frost stun and deal +135% damage to Vulnerable targets*; Tier 12Level 120:Scintillating Flame and Scintillating Frost stun and deal +140% damage to Vulnerable targets*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 125:Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets|Expand}}
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| || of Spider Freezing Chaotic Rings || <b>Tier 6Level 125</b> - Frostball Ring of Fire deals +78 76% damage but has a 5% chance to Arachnids deal 194 fire damage to YOU || MainHandUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU*; Level 10:Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU*; Level 15:Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU*; Level 20:Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU*; Level 25:Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU*; Tier 1Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*Frostball ; Level 35:Ring of Fire deals +13 22% damage but has a 5% chance to deal 86 fire damage to ArachnidsYOU*; Tier 2Level 40:Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU*Frostball ; Level 45:Ring of Fire deals +26 28% damage but has a 5% chance to Arachnidsdeal 98 fire damage to YOU*; Tier 3Level 50:Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU*Frostball ; Level 55:Ring of Fire deals +39 34% damage but has a 5% chance to deal 110 fire damage to ArachnidsYOU*; Tier 4Level 60:Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU*Frostball ; Level 65:Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU*; Level 70:Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU*; Level 75:Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU*; Level 80:Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU*; Level 85:Ring of Fire deals +52 % damage but has a 5% chance to deal 146 fire damage to ArachnidsYOU*; Tier Level 90:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU*Frostball ; Level 95:Ring of Fire deals +65 58% damage but has a 5% chance to deal 158 fire damage to YOU*; Level 100:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU*; Level 105:Ring of Fire deals +64% damage but has a 5% chance to deal 170 fire damage to YOU*; Level 110:Ring of Fire deals +67% damage but has a 5% chance to deal 176 fire damage to YOU*; Level 115:Ring of Fire deals +70% damage but has a 5% chance to deal 182 fire damage to ArachnidsYOU*; Tier 6Level 120:Ring of Fire deals +73% damage but has a 5% chance to deal 188 fire damage to YOU*Frostball ; Level 125:Ring of Fire deals +78 76% damage but has a 5% chance to deal 194 fire damage to ArachnidsYOU|Expand}}
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| || of Fiery Bolts Icy Armor || <b>Tier 6Level 125</b> - Fire Bolts deals +43% damage Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Scintillating Frost and Defensive Chill restore 5 Armor*; Level 10:Scintillating Frost and Defensive Chill restore 7 Armor*; Level 15:Scintillating Frost and Defensive Chill restore 9 Armor*; Level 20:Scintillating Frost and Defensive Chill restore 10 Armor*; Level 25:Scintillating Frost and Defensive Chill restore 11 Armor*; Level 30:Scintillating Frost and Defensive Chill restore 13 Armor*; Level 35:Scintillating Frost and Defensive Chill restore 14 Armor*; Tier 1Level 40:Scintillating Frost and Defensive Chill restore 16 Armor*; Level 45:Scintillating Frost and Defensive Chill restore 17 Armor*Fire Bolts deals +18% damage; Level 50:Scintillating Frost and Defensive Chill restore 19 Armor*; Tier 2Level 55:Scintillating Frost and Defensive Chill restore 21 Armor*Fire Bolts deals +; Level 60:Scintillating Frost and Defensive Chill restore 23% damageArmor*; Tier 3Level 65:Scintillating Frost and Defensive Chill restore 25 Armor*; Level 70:Scintillating Frost and Defensive Chill restore 27 Armor*Fire Bolts deals +28% damage; Level 75:Scintillating Frost and Defensive Chill restore 29 Armor*; Tier 4Level 80:Scintillating Frost and Defensive Chill restore 31 Armor*Fire Bolts deals +; Level 85:Scintillating Frost and Defensive Chill restore 33% damageArmor*; Tier 5Level 90:Scintillating Frost and Defensive Chill restore 35 Armor*; Level 95:Scintillating Frost and Defensive Chill restore 37 Armor*Fire Bolts deals +38% damage; Level 100:Scintillating Frost and Defensive Chill restore 39 Armor*; Tier 6Level 105:Scintillating Frost and Defensive Chill restore 41 Armor*Fire Bolts deals +; Level 110:Scintillating Frost and Defensive Chill restore 43% damageArmor*; Level 115:Scintillating Frost and Defensive Chill restore 45 Armor*; Level 120:Scintillating Frost and Defensive Chill restore 47 Armor*; Level 125:Scintillating Frost and Defensive Chill restore 49 Armor|Expand}}
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| || of Drilling Fire Bolts Stunning Scintillation || <b>Tier 12Level 50</b> - Fire Bolts Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +72 armor 50% damage and knock the target back. || Epic || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*Fire Bolts deal +6 armor damage*; Tier 2*Fire Bolts deal +12 armor damage*; Tier 3*Fire Bolts deal +18 armor damage*; Tier 4*Fire Bolts deal +24 armor damage*; Tier 5*Fire Bolts deal +30 armor damage*; Tier 6*Fire Bolts deal +36 armor damage*; Tier 7*Fire Bolts :Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +42 armor 50% damageand knock the target back.*; Tier 8*Fire Bolts deal +48 armor damage*; Tier 9*Fire Bolts deal +54 armor damage*; Tier 10*Fire Bolts deal +60 armor damage*; Tier 11*Fire Bolts deal +66 armor damage*; Tier 12*Fire Bolts deal +72 armor damage|Expand}}
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| Veiny || of Molten Veins || <b>Tier 12Level 120</b> - Flesh to Fuel restores Molten Veins Response Damage +51 Armor 85 || Uncommon || MainHandHead, Head Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Flesh to Fuel restores :Molten Veins Response Damage +7 Armor8*; Tier 2Level 20*Flesh to Fuel restores :Molten Veins Response Damage +11 Armor15*; Tier 3Level 30*Flesh to Fuel restores :Molten Veins Response Damage +15 Armor22*; Tier 4Level 40*Flesh to Fuel restores :Molten Veins Response Damage +19 Armor29*; Tier 5Level 50*Flesh to Fuel restores :Molten Veins Response Damage +23 Armor36*; Tier 6Level 60*Flesh to Fuel restores :Molten Veins Response Damage +27 Armor43*; Tier 7Level 70*Flesh to Fuel restores :Molten Veins Response Damage +31 Armor50*; Tier 8Level 80*Flesh to Fuel restores :Molten Veins Response Damage +35 Armor57*; Tier 9Level 90*Flesh to Fuel restores :Molten Veins Response Damage +39 Armor64*; Tier 10Level 100*Flesh to Fuel restores :Molten Veins Response Damage +43 Armor71*; Tier 11Level 110*Flesh to Fuel restores :Molten Veins Response Damage +47 Armor78*; Tier 12Level 120*Flesh to Fuel restores :Molten Veins Response Damage +51 Armor85|Expand}}
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| Hot-Blooded || of Fortifying Flame Molten Veins || <b>Tier 12Level 120</b> - Fire Breath has a 75% chance to deal Molten Veins Response Damage +4834% damage and restore 24 Armor to you || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +46% damage and restore 2 Armor to you*; Tier 2Level 20*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +8% damage and restore 4 Armor to you*; Tier 3Level 30*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +1210% damage and restore 6 Armor to you*; Tier 4Level 40*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +1612% damage and restore 8 Armor to you*; Tier 5Level 50*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +2014% damage and restore 10 Armor to you*; Tier 6Level 60*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +2416% damage and restore 12 Armor to you*; Tier 7Level 70*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +2819% damage and restore 14 Armor to you*; Tier 8Level 80*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +3222% damage and restore 16 Armor to you*; Tier 9Level 90*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +3625% damage and restore 18 Armor to you*; Tier 10Level 100*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +4028% damage and restore 20 Armor to you*; Tier 11Level 110*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +4431% damage and restore 22 Armor to you*; Tier 12Level 120*Fire Breath has a 75% chance to deal :Molten Veins Response Damage +4834% damage and restore 24 Armor to you|Expand}}
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| Thick-Blooded || of Stunning Explosions Tough Hot Veins || <b>Tier 12Level 125</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage Molten Veins restores 82 Armor || Uncommon || HandsLegs, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins restores 10 Armor*Ring of Fire has a 33% chance to stun all targets and deal +; Level 10:Molten Veins restores 13 Armor*; Level 15:Molten Veins restores 16 Armor*; Level 20:Molten Veins restores 19 Armor*; Level 25% damage:Molten Veins restores 22 Armor*; Tier 2Level 30:Molten Veins restores 25 Armor*Ring of Fire has a 33% chance to stun all targets and deal +30% damage; Level 35:Molten Veins restores 28 Armor*; Tier 3Level 40:Molten Veins restores 31 Armor*Ring of Fire has a 33% chance to stun all targets and deal +35% damage; Level 45:Molten Veins restores 34 Armor*; Tier 4Level 50:Molten Veins restores 37 Armor*Ring of Fire has a 33% chance to stun all targets and deal +; Level 55:Molten Veins restores 40% damageArmor*; Tier 5Level 60:Molten Veins restores 43 Armor*Ring of Fire has a 33% chance to stun all targets and deal +45% damage; Level 65:Molten Veins restores 46 Armor*; Tier 6Level 70:Molten Veins restores 49 Armor*Ring of Fire has a 33% chance to stun all targets and deal +50% damage; Level 75:Molten Veins restores 52 Armor*; Tier 7Level 80*Ring of Fire has a 33% chance to stun all targets and deal +:Molten Veins restores 55% damageArmor*; Tier 8Level 85:Molten Veins restores 58 Armor*Ring of Fire has a 33% chance to stun all targets and deal +60% damage; Level 90:Molten Veins restores 61 Armor*; Tier 9Level 95:Molten Veins restores 64 Armor*Ring of Fire has a 33% chance to stun all targets and deal +65% damage; Level 100:Molten Veins restores 67 Armor*; Tier 10Level 105*Ring of Fire has a 33% chance to stun all targets and deal +:Molten Veins restores 70% damageArmor*; Tier 11Level 110:Molten Veins restores 73 Armor*Ring of Fire has a 33% chance to stun all targets and deal +75% damage; Level 115:Molten Veins restores 76 Armor*; Tier 12Level 120:Molten Veins restores 79 Armor*Ring of Fire has a 33% chance to stun all targets and deal +80% damage; Level 125:Molten Veins restores 82 Armor|Expand}}
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| Hot-Blooded || of Stiffening Winds Fiery Veins || <b>Tier 6Level 125</b> - Frostball slows target's movement by 25% and Molten Veins deals +130 Fire damage over 10 seconds in response to melee damage || HeadUncommon || OffHand, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage*; Level 10:Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage*Frostball has a ; Level 15:Molten Veins deals 20% chance Fire damage over 10 seconds in response to slow target's movement by melee damage*; Level 20:Molten Veins deals 25%Fire damage over 10 seconds in response to melee damage*; Tier 2Level 25:Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage*Frostball has a ; Level 30:Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage*; Level 35:Molten Veins deals 40% chance Fire damage over 10 seconds in response to slow target's movement by 25%melee damage*; Level 40:Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage*; Level 45:Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage*; Level 50:Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage*; Tier 3Level 55:Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage*Frostball has a ; Level 60% chance :Molten Veins deals 65 Fire damage over 10 seconds in response to slow target's movement by 25%melee damage*; Level 65:Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage*; Level 70:Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage*; Tier 4Level 75:Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage*Frostball has a ; Level 80% chance :Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage*; Level 85:Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage*; Level 90:Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage*; Level 95:Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage*; Level 100:Molten Veins deals 105 Fire damage over 10 seconds in response to slow target's movement by 25%melee damage*; Level 105:Molten Veins deals 110 Fire damage over 10 seconds in response to melee damage*; Tier 5Level 110:Molten Veins deals 115 Fire damage over 10 seconds in response to melee damage*Frostball slows target's movement by 25%; Level 115:Molten Veins deals 120 Fire damage over 10 seconds in response to melee damage*; Tier 6Level 120:Molten Veins deals 125 Fire damage over 10 seconds in response to melee damage*Frostball slows target's movement by 25% and ; Level 125:Molten Veins deals +130 Fire damage over 10 seconds in response to melee damage|Expand}}
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| Sparkly || of Sparklefire Calefaction || <b>Tier 6Level 125</b> - Scintillating Flame and Scintillating Frost deal Calefaction Damage +7079% damage || ChestUncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*Scintillating Flame and Scintillating Frost deal ; Level 10:Calefaction Damage +20% damage*; Tier 2Level 15:Calefaction Damage +22%*; Level 20:Calefaction Damage +24%*Scintillating Flame and Scintillating Frost deal ; Level 25:Calefaction Damage +26%*; Level 30:Calefaction Damage +28% damage*; Tier 3Level 35:Calefaction Damage +30%*; Level 40:Calefaction Damage +32%*Scintillating Flame and Scintillating Frost deal ; Level 45:Calefaction Damage +34%*; Level 50:Calefaction Damage +36%*; Level 55:Calefaction Damage +38%*; Level 60:Calefaction Damage +40% damage*; Tier 4Level 65:Calefaction Damage +43%*; Level 70:Calefaction Damage +46%*Scintillating Flame and Scintillating Frost deal ; Level 75:Calefaction Damage +5049%*; Level 80:Calefaction Damage +52%*; Level 85:Calefaction Damage +55%*; Level 90:Calefaction Damage +58% damage*; Tier 5Level 95:Calefaction Damage +61%*Scintillating Flame and Scintillating Frost deal ; Level 100:Calefaction Damage +6064% damage*; Tier 6Level 105:Calefaction Damage +67%*Scintillating Flame and Scintillating Frost deal ; Level 110:Calefaction Damage +70% damage|Expand*; Level 115:Calefaction Damage +73%*; Level 120:Calefaction Damage +76%*; Level 125:Calefaction Damage +79%}}
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| || of Frosty Balls Nuclear Calefaction || <b>Tier 12Level 125</b> - Frostball deals Calefaction and Defensive Burst Damage +4860% damage and Reuse Timer -1 second || Rare || ChestLegs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second*; Level 10:Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second*; Level 15:Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second*; Level 20:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second*; Tier Level 25:Calefaction and Defensive Burst Damage +14% and Reuse Timer -1second*Frostball deals ; Level 30:Calefaction and Defensive Burst Damage +15% damageand Reuse Timer -1 second*; Tier 2Level 35:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second*Frostball deals ; Level 40:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second*; Level 45:Calefaction and Defensive Burst Damage +18% damageand Reuse Timer -1 second*; Tier 3Level 50:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second*Frostball deals ; Level 55:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second*; Level 60:Calefaction and Defensive Burst Damage +21% damageand Reuse Timer -1 second*; Tier 4Level 65*Frostball deals :Calefaction and Defensive Burst Damage +24% damageand Reuse Timer -1 second*; Tier 5Level 70*Frostball deals :Calefaction and Defensive Burst Damage +27% damageand Reuse Timer -1 second*; Tier 6Level 75*Frostball deals :Calefaction and Defensive Burst Damage +30% damageand Reuse Timer -1 second*; Tier 7Level 80*Frostball deals :Calefaction and Defensive Burst Damage +33% damageand Reuse Timer -1 second*; Tier 8Level 85*Frostball deals :Calefaction and Defensive Burst Damage +36% damageand Reuse Timer -1 second*; Tier 9Level 90*Frostball deals :Calefaction and Defensive Burst Damage +39% damageand Reuse Timer -1 second*; Tier 10Level 95:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second*; Level 100:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second*Frostball deals ; Level 105:Calefaction and Defensive Burst Damage +4248% damageand Reuse Timer -1 second*; Tier 11Level 110:Calefaction and Defensive Burst Damage +51% and Reuse Timer -1 second*Frostball deals ; Level 115:Calefaction and Defensive Burst Damage +4554% damageand Reuse Timer -1 second*; Tier 12Level 120:Calefaction and Defensive Burst Damage +57% and Reuse Timer -1 second*Frostball deals ; Level 125:Calefaction and Defensive Burst Damage +4860% damageand Reuse Timer -1 second|Expand}}
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| || of Prolonged Agony || <b>Tier 12Level 125</b> - Indirect Fire Damage +60% Calefaction restores 72 Health || Uncommon || HandsFeet, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Calefaction restores 14 Health*; Tier 1Level 10:Calefaction restores 16 Health*Indirect Fire Damage +5%; Level 15:Calefaction restores 18 Health*; Tier 2Level 20:Calefaction restores 20 Health*Indirect Fire Damage +10%; Level 25:Calefaction restores 22 Health*; Tier 3Level 30:Calefaction restores 24 Health*Indirect Fire Damage +15%; Level 35:Calefaction restores 26 Health*; Tier 4Level 40:Calefaction restores 28 Health*Indirect Fire Damage +20%; Level 45:Calefaction restores 30 Health*; Tier 5Level 50:Calefaction restores 32 Health*Indirect Fire Damage +25%; Level 55:Calefaction restores 34 Health*; Tier 6Level 60:Calefaction restores 36 Health*Indirect Fire Damage +30%; Level 65:Calefaction restores 38 Health*; Tier 7Level 70:Calefaction restores 40 Health*Indirect Fire Damage +35%; Level 75:Calefaction restores 42 Health*; Tier 8Level 80:Calefaction restores 45 Health*Indirect Fire Damage +40%; Level 85:Calefaction restores 48 Health*; Tier 9Level 90:Calefaction restores 51 Health*Indirect Fire Damage +45%; Level 95:Calefaction restores 54 Health*; Tier 10Level 100:Calefaction restores 57 Health*Indirect Fire Damage +50%; Level 105:Calefaction restores 60 Health*; Tier 11Level 110:Calefaction restores 63 Health*Indirect Fire Damage +55%; Level 115:Calefaction restores 66 Health*; Tier 12Level 120:Calefaction restores 69 Health*Indirect Fire Damage +60%; Level 125:Calefaction restores 72 Health|Expand}}
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| || of Freezewalls Delayed Eruption || <b>Tier 12Level 125</b> - Defensive Chill Calefaction deals +75% 321 additional Fire damage after a 12 second delay || Uncommon || LegsHands, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction deals 33 additional Fire damage after a 12 second delay*Defensive Chill ; Level 10:Calefaction deals +10% 45 additional Fire damageafter a 12 second delay*; Tier 2Level 15:Calefaction deals 57 additional Fire damage after a 12 second delay*Defensive Chill ; Level 20:Calefaction deals +15% 69 additional Fire damage after a 12 second delay*; Level 25:Calefaction deals 81 additional Fire damageafter a 12 second delay*; Tier 3Level 30:Calefaction deals 93 additional Fire damage after a 12 second delay*Defensive Chill ; Level 35:Calefaction deals +20% 105 additional Fire damageafter a 12 second delay*; Tier 4Level 40:Calefaction deals 117 additional Fire damage after a 12 second delay*Defensive Chill ; Level 45:Calefaction deals +25% 129 additional Fire damageafter a 12 second delay*; Tier 5Level 50:Calefaction deals 141 additional Fire damage after a 12 second delay*Defensive Chill ; Level 55:Calefaction deals +30% 153 additional Fire damageafter a 12 second delay*; Tier 6Level 60:Calefaction deals 165 additional Fire damage after a 12 second delay*Defensive Chill ; Level 65:Calefaction deals +35% 177 additional Fire damageafter a 12 second delay*; Tier 7Level 70:Calefaction deals 189 additional Fire damage after a 12 second delay*Defensive Chill ; Level 75:Calefaction deals +40% 201 additional Fire damageafter a 12 second delay*; Tier 8Level 80:Calefaction deals 213 additional Fire damage after a 12 second delay*Defensive Chill ; Level 85:Calefaction deals +45% 225 additional Fire damageafter a 12 second delay*; Tier 9Level 90:Calefaction deals 237 additional Fire damage after a 12 second delay*Defensive Chill ; Level 95:Calefaction deals +52% 249 additional Fire damageafter a 12 second delay*; Tier 10Level 100:Calefaction deals 261 additional Fire damage after a 12 second delay*Defensive Chill ; Level 105:Calefaction deals +59% 273 additional Fire damageafter a 12 second delay*; Tier 11Level 110:Calefaction deals 285 additional Fire damage after a 12 second delay*Defensive Chill ; Level 115:Calefaction deals +67% 297 additional Fire damageafter a 12 second delay*; Tier Level 120:Calefaction deals 309 additional Fire damage after a 12second delay*Defensive Chill ; Level 125:Calefaction deals +75% 321 additional Fire damageafter a 12 second delay|Expand}}
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| || of Burning Breath Frosty Balls || <b>Tier 12Level 125</b> - Fire Breath deals Fireball and Frostball Damage +6054% damage || NecklaceUncommon || Chest, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fireball and Frostball Damage +6%*Fire Breath deals ; Level 10:Fireball and Frostball Damage +8%*; Level 15:Fireball and Frostball Damage +10%*; Level 20:Fireball and Frostball Damage +12%*; Level 25:Fireball and Frostball Damage +14%*; Level 30:Fireball and Frostball Damage +16% damage*; Tier 2Level 35:Fireball and Frostball Damage +18%*Fire Breath deals ; Level 40:Fireball and Frostball Damage +20% damage*; Tier 3Level 45:Fireball and Frostball Damage +22%*Fire Breath deals ; Level 50:Fireball and Frostball Damage +24% damage*; Tier 4Level 55:Fireball and Frostball Damage +26%*Fire Breath deals ; Level 60:Fireball and Frostball Damage +28% damage*; Tier 5Level 65:Fireball and Frostball Damage +30%*Fire Breath deals ; Level 70:Fireball and Frostball Damage +32% damage*; Tier 6Level 75:Fireball and Frostball Damage +34%*Fire Breath deals ; Level 80:Fireball and Frostball Damage +36% damage*; Tier 7Level 85:Fireball and Frostball Damage +38%*Fire Breath deals ; Level 90:Fireball and Frostball Damage +40% damage*; Tier 8Level 95:Fireball and Frostball Damage +42%*Fire Breath deals ; Level 100:Fireball and Frostball Damage +44% damage*; Tier 9Level 105:Fireball and Frostball Damage +46%*Fire Breath deals ; Level 110:Fireball and Frostball Damage +48% damage*; Tier 10Level 115*Fire Breath deals :Fireball and Frostball Damage +5250% damage*; Tier 11Level 120*Fire Breath deals :Fireball and Frostball Damage +5652% damage*; Tier 12Level 125*Fire Breath deals :Fireball and Frostball Damage +6054% damage|Expand}}
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| || of Fireballs Frost Waves || <b>Tier 12Level 125</b> - Fireball restores 4 Health Frostball targets all enemies within 10 meters and 5 Armor to you deals +142 damage, but reuse timer is +3 seconds || Uncommon || OffHand, Necklace, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fireball restores :Frostball targets all enemies within 10 meters and deals +1 Health to youdamage, but reuse timer is +3 seconds*; Tier Level 10:Frostball targets all enemies within 10 meters and deals +2damage, but reuse timer is +3 seconds*Fireball restores 1 Health ; Level 15:Frostball targets all enemies within 10 meters and 1 Armor to youdeals +3 damage, but reuse timer is +3 seconds*; Tier Level 20:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3seconds*Fireball restores 1 Health ; Level 25:Frostball targets all enemies within 10 meters and 2 Armor to youdeals +5 damage, but reuse timer is +3 seconds*; Tier 4Level 30:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds*Fireball restores 2 Health ; Level 35:Frostball targets all enemies within 10 meters and 1 Armor to youdeals +7 damage, but reuse timer is +3 seconds*; Tier 5Level 40:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds*Fireball restores 2 Health ; Level 45:Frostball targets all enemies within 10 meters and 2 Armor to youdeals +9 damage, but reuse timer is +3 seconds*; Tier 6Level 50:Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds*Fireball restores 2 Health ; Level 55:Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 Armor to youseconds*; Tier 7Level 60:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds*Fireball restores ; Level 65:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 Health seconds*; Level 70:Frostball targets all enemies within 10 meters and 2 Armor to youdeals +32 damage, but reuse timer is +3 seconds*; Tier 8Level 75:Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds*Fireball restores ; Level 80:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 Health seconds*; Level 85:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 Armor to youseconds*; Tier 9Level 90:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds*Fireball restores ; Level 95:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 Health seconds*; Level 100:Frostball targets all enemies within 10 meters and 4 Armor to youdeals +92 damage, but reuse timer is +3 seconds*; Tier Level 105:Frostball targets all enemies within 10meters and deals +102 damage, but reuse timer is +3 seconds*Fireball restores 4 Health ; Level 110:Frostball targets all enemies within 10 meters and deals +112 damage, but reuse timer is +3 Armor to youseconds*; Tier 11Level 115:Frostball targets all enemies within 10 meters and deals +122 damage, but reuse timer is +3 seconds*Fireball restores 4 Health ; Level 120:Frostball targets all enemies within 10 meters and 4 Armor to youdeals +132 damage, but reuse timer is +3 seconds*; Tier 12Level 125*Fireball restores 4 Health :Frostball targets all enemies within 10 meters and 5 Armor to youdeals +142 damage, but reuse timer is +3 seconds|Expand}}
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| || of Flame-Beast Freezing Stiffening Cold || <b>Tier 6Level 120</b> - Frostball slows target's movement by 25% and deals +78 24 damage to creatures that are inherently on fire. || MainHandUncommon || Head, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Frostball slows target's movement by 25% and deals +2 damage*; Level 20:Frostball slows target's movement by 25% and deals +13 4 damage to creatures that are inherently on fire.*; Tier 2Level 30:Frostball slows target's movement by 25% and deals +6 damage*; Level 40:Frostball slows target's movement by 25% and deals +26 8 damage to creatures that are inherently on fire.*; Tier 3Level 50:Frostball slows target's movement by 25% and deals +10 damage*; Level 60:Frostball slows target's movement by 25% and deals +39 12 damage to creatures that are inherently on fire.*; Tier 4Level 70:Frostball slows target's movement by 25% and deals +14 damage*; Level 80:Frostball slows target's movement by 25% and deals +52 16 damage to creatures that are inherently on fire.*; Tier 5Level 90:Frostball slows target's movement by 25% and deals +18 damage*; Level 100:Frostball slows target's movement by 25% and deals +65 20 damage to creatures that are inherently on fire.*; Tier 6Level 110:Frostball slows target's movement by 25% and deals +22 damage*; Level 120:Frostball slows target's movement by 25% and deals +78 24 damage to creatures that are inherently on fire.|Expand}}
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| || || <b>Tier 12Level 120</b> - Calefaction restores 46 Health Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds ||Rare | Feet| MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Calefaction restores 6 Health:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds*; Tier 2Level 20*Calefaction restores 9 Health:Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds*; Tier 3Level 30*Calefaction restores 12 Health:Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds*; Tier 4Level 40*Calefaction restores :Defensive Burst deals +15 Health% damage and raises Basic Attack Damage +14% for 10 seconds*; Tier 5Level 50*Calefaction restores 18 Health:Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds*; Tier 6Level 60*Calefaction restores 22 Health:Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds*; Tier 7Level 70*Calefaction restores 26 Health:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds*; Tier 8Level 80*Calefaction restores 30 Health:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds*; Tier 9Level 90*Calefaction restores 34 Health:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds*; Tier Level 100:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10*Calefaction restores 38 Healthseconds*; Tier 11Level 110*Calefaction restores 42 Health:Defensive Burst deals +22% damage and raises Basic Attack Damage +40% for 10 seconds*; Tier 12Level 120*Calefaction restores 46 Health:Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds|Expand}}
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| Fiery || of Flames Restorative Bonfires || <b>Tier 6Level 120</b> - When you are near your FireWall, you heal 17 Health per second. Fire Wall reuse time is -Magic Base Damage +6% 3 seconds. || Uncommon || OffHandMainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.*; Level 20:When you are near your FireWall, you heal 7 Health per second. Fire Wall reuse time is -Magic Base Damage +1%3 seconds.*; Tier 2Level 30:When you are near your Fire Wall, you heal 8 Health per second. Fire Wall reuse time is -3 seconds.*; Level 40:When you are near your FireWall, you heal 9 Health per second. Fire Wall reuse time is -Magic Base Damage +2%3 seconds.*; Tier Level 50:When you are near your Fire Wall, you heal 10 Health per second. Fire Wall reuse time is -3seconds.*; Level 60:When you are near your Fire Wall, you heal 11 Health per second. FireWall reuse time is -Magic Base Damage +3%seconds.*; Tier 4Level 70:When you are near your Fire Wall, you heal 12 Health per second. Fire Wall reuse time is -3 seconds.*; Level 80:When you are near your Fire Wall, you heal 13 Health per second. FireWall reuse time is -Magic Base Damage +4%3 seconds.*; Tier 5Level 90:When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.*; Level 100:When you are near your FireWall, you heal 15 Health per second. Fire Wall reuse time is -Magic Base Damage +5%3 seconds.*; Tier 6Level 110:When you are near your Fire Wall, you heal 16 Health per second. Fire Wall reuse time is -3 seconds.*; Level 120:When you are near your FireWall, you heal 17 Health per second. Fire Wall reuse time is -Magic Base Damage +6%3 seconds.|Expand}}
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| || of Freezewalls || <b>Tier 12Level 125</b> - Fire Walls' attacks taunt Defensive Chill Damage +13056% || HandsRare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Defensive Chill Damage +8%*; Tier 1Level 10:Defensive Chill Damage +10%*Fire Walls' attacks taunt ; Level 15:Defensive Chill Damage +12%*; Level 20:Defensive Chill Damage +14%*; Tier 2Level 25:Defensive Chill Damage +16%*Fire Walls' attacks taunt ; Level 30:Defensive Chill Damage +3018%*; Tier 3Level 35:Defensive Chill Damage +20%*Fire Walls' attacks taunt ; Level 40:Defensive Chill Damage +4022%*; Tier 4Level 45:Defensive Chill Damage +24%*Fire Walls' attacks taunt ; Level 50:Defensive Chill Damage +5026%*; Tier 5Level 55:Defensive Chill Damage +28%*Fire Walls' attacks taunt ; Level 60:Defensive Chill Damage +6030%*; Tier 6Level 65:Defensive Chill Damage +32%*Fire Walls' attacks taunt ; Level 70:Defensive Chill Damage +7034%*; Tier 7Level 75:Defensive Chill Damage +36%*Fire Walls' attacks taunt ; Level 80:Defensive Chill Damage +8038%*; Tier 8Level 85:Defensive Chill Damage +40%*Fire Walls' attacks taunt ; Level 90:Defensive Chill Damage +9042%*; Tier 9Level 95:Defensive Chill Damage +44%*Fire Walls' attacks taunt ; Level 100:Defensive Chill Damage +10046%*; Tier 10Level 105:Defensive Chill Damage +48%*Fire Walls' attacks taunt ; Level 110:Defensive Chill Damage +11050%*; Tier 11Level 115:Defensive Chill Damage +52%*Fire Walls' attacks taunt ; Level 120:Defensive Chill Damage +12054%*; Tier 12Level 125*Fire Walls' attacks taunt :Defensive Chill Damage +13056%|Expand}}
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| Freezeproof || || <b>Tier 6Level 120</b> - Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Damage Reduction +6 when Fire Magic is active Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds*; Level 20:Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Damage Reduction Protection for 10 seconds*; Level 30:Frostball, Scintillating Frost, and Defensive Chill grant +1 when Fire Magic is active5 Direct and Indirect Cold Protection for 10 seconds*; Tier 2Level 40:Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds*; Level 50:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Damage Reduction Protection for 10 seconds*; Level 60:Frostball, Scintillating Frost, and Defensive Chill grant +2 when Fire Magic is active8 Direct and Indirect Cold Protection for 10 seconds*; Tier 3Level 70:Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds*; Level 80:Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Damage Reduction Protection for 10 seconds*; Level 90:Frostball, Scintillating Frost, and Defensive Chill grant +3 when Fire Magic is active11 Direct and Indirect Cold Protection for 10 seconds*; Tier 4Level 100*:Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Damage Reduction +4 when Fire Magic is activeProtection for 10 seconds*; Tier 5Level 110*:Frostball, Scintillating Frost, and Defensive Chill grant +13 Direct and Indirect Cold Damage Reduction +5 when Fire Magic is activeProtection for 10 seconds*; Tier 6Level 120*:Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Damage Reduction +6 when Fire Magic is activeProtection for 10 seconds|Expand}}
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| || of Multiballs Icy Blood || <b>Tier 6Level 125</b> - Room-Temperature Ball hits all enemies within 15 meters Defensive Burst and deals +15% damage Defensive Chill restore 69 Armor to you || Rare || Hands Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Burst and Defensive Chill restore 10 Armor to you*Room-Temperature Ball hits all enemies within ; Level 10:Defensive Burst and Defensive Chill restore 12 Armor to you*; Level 15 meters :Defensive Burst and Defensive Chill restore 14 Armor to you*; Level 20:Defensive Burst and Defensive Chill restore 16 Armor to you*; Level 25:Defensive Burst and Defensive Chill restore 18 Armor to you*; Level 30:Defensive Burst and Defensive Chill restore 20 Armor to you*; Level 35:Defensive Burst and Defensive Chill restore 22 Armor to you*; Level 40:Defensive Burst and Defensive Chill restore 24 Armor to you*; Level 45:Defensive Burst and Defensive Chill restore 26 Armor to you*; Level 50:Defensive Burst and Defensive Chill restore 28 Armor to you*; Level 55:Defensive Burst and deals +1% damageDefensive Chill restore 30 Armor to you*; Tier 2Level 60:Defensive Burst and Defensive Chill restore 32 Armor to you*Room-Temperature Ball hits all enemies within 15 meters ; Level 65:Defensive Burst and Defensive Chill restore 34 Armor to you*; Level 70:Defensive Burst and Defensive Chill restore 36 Armor to you*; Level 75:Defensive Burst and Defensive Chill restore 39 Armor to you*; Level 80:Defensive Burst and Defensive Chill restore 42 Armor to you*; Level 85:Defensive Burst and deals +3% damageDefensive Chill restore 45 Armor to you*; Tier 3Level 90:Defensive Burst and Defensive Chill restore 48 Armor to you*Room-Temperature Ball hits all enemies within 15 meters ; Level 95:Defensive Burst and deals +5% damageDefensive Chill restore 51 Armor to you*; Tier 4Level 100:Defensive Burst and Defensive Chill restore 54 Armor to you*Room-Temperature Ball hits all enemies within 15 meters ; Level 105:Defensive Burst and deals +8% damageDefensive Chill restore 57 Armor to you*; Tier 5Level 110:Defensive Burst and Defensive Chill restore 60 Armor to you*Room-Temperature Ball hits all enemies within 15 meters ; Level 115:Defensive Burst and deals +10% damageDefensive Chill restore 63 Armor to you*; Tier 6Level 120:Defensive Burst and Defensive Chill restore 66 Armor to you*Room-Temperature Ball hits all enemies within 15 meters ; Level 125:Defensive Burst and deals +15% damageDefensive Chill restore 69 Armor to you|Expand}}
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| || of Molten Spewing Frozen Fortitude || <b>Tier 12Level 125</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and Defensive Chill deals +120 82 damage. and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Hands Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds*; Level 10: final step hits all enemies within 7 meters and Defensive Chill deals +10 5 damage.and grants you 14% chance to ignore Knockback effects for 7 seconds*; Tier 2Level 15*Combo: Calefaction+Any Fire Magic AbilityDefensive Chill deals +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters damage and grants you 18% chance to ignore Knockback effects for 7 seconds*; Level 20:Defensive Chill deals +20 10 damage.and grants you 22% chance to ignore Knockback effects for 7 seconds*; Tier 3Level 25*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds*; Level 30: final step hits all enemies within 7 meters and Defensive Chill deals +15 damage and grants you 30 damage.% chance to ignore Knockback effects for 7 seconds*; Tier 4Level 35*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds*; Level 40: final step hits all enemies within 7 meters and Defensive Chill deals +40 20 damage.and grants you 38% chance to ignore Knockback effects for 7 seconds*; Tier 5Level 45*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds*; Level 50: final step hits all enemies within 7 meters and Defensive Chill deals +50 25 damage.and grants you 46% chance to ignore Knockback effects for 7 seconds*; Tier 6Level 55*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds*; Level 60: final step hits all enemies within 7 meters and Defensive Chill deals +60 30 damage.and grants you 54% chance to ignore Knockback effects for 7 seconds*; Tier Level 65:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7seconds*Combo; Level 70: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds*; Level 75: final step hits all enemies within 7 meters and Defensive Chill deals +70 42 damage.and grants you 66% chance to ignore Knockback effects for 7 seconds*; Tier 8Level 80*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds*; Level 85: final step hits all enemies within 7 meters and Defensive Chill deals +80 50 damage.and grants you 74% chance to ignore Knockback effects for 7 seconds*; Tier 9Level 90*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds*; Level 95: final step hits all enemies within 7 meters and Defensive Chill deals +90 58 damage.and grants you 82% chance to ignore Knockback effects for 7 seconds*; Tier 10Level 100*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds*; Level 105: final step hits all enemies within 7 meters and Defensive Chill deals +100 66 damage.and grants you 90% chance to ignore Knockback effects for 7 seconds*; Tier 11Level 110*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath70 damage and grants you 94% chance to ignore Knockback effects for 7 seconds*; Level 115: final step hits all enemies within 7 meters and Defensive Chill deals +110 74 damage.and grants you 98% chance to ignore Knockback effects for 7 seconds*; Tier 12Level 120*Combo: CalefactionDefensive Chill deals +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath78 damage and grants you 102% chance to ignore Knockback effects for 7 seconds*; Level 125: final step hits all enemies within 7 meters and Defensive Chill deals +120 82 damage.and grants you 106% chance to ignore Knockback effects for 7 seconds|Expand}}
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| || of Scintillating Power || <b>Tier 12Level 125</b> - Scintillating Frost and Scintillating Flame restore 13 Power Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || LegsUncommon || Head, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 2 Power; Level 10:Fire Walls deal +11% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 2Level 15:Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore ; Level 20:Fire Walls deal +14% damage per hit. Fire Wall reuse time is -3 Powerseconds.*; Tier Level 25:Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3seconds.*Scintillating Frost and Scintillating Flame restore 4 Power; Level 30:Fire Walls deal +18% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls deal +20% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 4Level 40:Fire Walls deal +22% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 5 Power; Level 45:Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 5Level 50:Fire Walls deal +26% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 6 Power; Level 55:Fire Walls deal +28% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 6Level 60:Fire Walls deal +30% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 7 Power; Level 65:Fire Walls deal +32% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 7Level 70:Fire Walls deal +34% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 8 Power; Level 75:Fire Walls deal +37% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 8Level 80:Fire Walls deal +40% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 9 Power; Level 85:Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 9Level 90:Fire Walls deal +46% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 10 Power; Level 95:Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 10Level 100:Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 11 Power; Level 105:Fire Walls deal +55% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 11Level 110:Fire Walls deal +58% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 12 Power; Level 115:Fire Walls deal +61% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 12Level 120:Fire Walls deal +64% damage per hit. Fire Wall reuse time is -3 seconds.*Scintillating Frost and Scintillating Flame restore 13 Power; Level 125:Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds.|Expand}}
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| || || <b>Tier 12Level 125</b> - Flesh Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to Fuel has a reveal|*; Level 5:Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.*; Level 10:Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.*; Level 15:Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.*; Level 25:Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.*; Level 30:Fire Walls have +66Max Health. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.*; Level 45:Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.*; Level 55:Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.*; Level 65:Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.*; Level 75:Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls have +231 Max Health. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls have +242 Max Health. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls have +253 Max Health. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls have +264 Max Health. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds.}}|-| || || <b>Level 125</b> - Fire Walls' attacks taunt +385% chance . Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.*; Level 10:Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.*; Level 15:Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.*; Level 25:Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.*; Level 30:Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.*; Level 45:Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.*; Level 55:Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.*; Level 65:Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.*; Level 75:Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls' attacks taunt +325%. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls' attacks taunt +340%. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls' attacks taunt +355%. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls' attacks taunt +370%. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds.}}|-| || || <b>Level 125</b> - Molten Veins and Flesh to Fuel restore 31 Power 180 health to any Fire Walls or other pets within 10 meters || Legs Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters*; Level 10:Molten Veins and Flesh to Fuel has a 66% chance restore 19 health to any Fire Walls or other pets within 10 meters*; Level 15:Molten Veins and Flesh to Fuel restore 2 Power26 health to any Fire Walls or other pets within 10 meters*; Tier 2Level 20:Molten Veins and Flesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters*; Level 25:Molten Veins and Flesh to Fuel has a 66% chance restore 40 health to any Fire Walls or other pets within 10 meters*; Level 30:Molten Veins and Flesh to Fuel restore 4 Power47 health to any Fire Walls or other pets within 10 meters*; Tier 3Level 35:Molten Veins and Flesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters*; Level 40:Molten Veins and Flesh to Fuel has a 66% chance restore 61 health to any Fire Walls or other pets within 10 meters*; Level 45:Molten Veins and Flesh to Fuel restore 6 Power68 health to any Fire Walls or other pets within 10 meters*; Tier 4Level 50:Molten Veins and Flesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters*; Level 55:Molten Veins and Flesh to Fuel has a 66% chance restore 82 health to any Fire Walls or other pets within 10 meters*; Level 60:Molten Veins and Flesh to Fuel restore 8 Power89 health to any Fire Walls or other pets within 10 meters*; Tier 5Level 65:Molten Veins and Flesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters*; Level 70:Molten Veins and Flesh to Fuel has a 66% chance restore 103 health to any Fire Walls or other pets within 10 meters*; Level 75:Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 Powermeters*; Tier 6Level 80:Molten Veins and Flesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters*; Level 85:Molten Veins and Flesh to Fuel has a 66% chance restore 124 health to any Fire Walls or other pets within 10 meters*; Level 90:Molten Veins and Flesh to Fuel restore 13 Power131 health to any Fire Walls or other pets within 10 meters*; Tier 7Level 95*:Molten Veins and Flesh to Fuel has a 66% chance restore 138 health to restore 16 Powerany Fire Walls or other pets within 10 meters*; Tier 8Level 100*:Molten Veins and Flesh to Fuel has a 66% chance restore 145 health to restore 19 Powerany Fire Walls or other pets within 10 meters*; Tier 9Level 105*:Molten Veins and Flesh to Fuel has a 66% chance restore 152 health to restore 22 Powerany Fire Walls or other pets within 10 meters*; Tier Level 110:Molten Veins and Flesh to Fuel restore 159 health to any Fire Walls or other pets within 10meters*; Level 115:Molten Veins and Flesh to Fuel has a 66% chance restore 166 health to restore 25 Powerany Fire Walls or other pets within 10 meters*; Tier 11Level 120*:Molten Veins and Flesh to Fuel has a 66% chance restore 173 health to restore 28 Powerany Fire Walls or other pets within 10 meters*; Tier 12Level 125*:Molten Veins and Flesh to Fuel has a 66% chance restore 180 health to restore 31 Powerany Fire Walls or other pets within 10 meters|Expand}}
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