498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>See also: [[Fire Magic/Treasure Effects:By Slot]] See also: [[Fire Magic/Treasure Effects:By SlotAbility]]<!-- This table is from patch v266, August 18, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
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| Fiery || of Scintillating Power Flames || <b>Tier 12Level 120</b> - Scintillating Frost and Scintillating Flame restore 13 Power Fire Magic Base Damage +60% || LegsUncommon || Head, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Scintillating Frost and Scintillating Flame restore 2 Power:Fire Magic Damage +5*; Tier 2Level 20*Scintillating Frost and Scintillating Flame restore 3 Power:Fire Magic Base Damage +10%*; Tier 3Level 30*Scintillating Frost and Scintillating Flame restore 4 Power:Fire Magic Base Damage +15%*; Tier 4Level 40*Scintillating Frost and Scintillating Flame restore 5 Power:Fire Magic Base Damage +20%*; Tier 5Level 50*Scintillating Frost and Scintillating Flame restore 6 Power:Fire Magic Base Damage +25%*; Tier 6Level 60*Scintillating Frost and Scintillating Flame restore 7 Power:Fire Magic Base Damage +30%*; Tier 7Level 70*Scintillating Frost and Scintillating Flame restore 8 Power:Fire Magic Base Damage +35%*; Tier 8Level 80*Scintillating Frost and Scintillating Flame restore 9 Power:Fire Magic Base Damage +40%*; Tier 9Level 90*Scintillating Frost and Scintillating Flame restore 10 Power:Fire Magic Base Damage +45%*; Tier 10Level 100*Scintillating Frost and Scintillating Flame restore 11 Power:Fire Magic Base Damage +50%*; Tier 11Level 110*Scintillating Frost and Scintillating Flame restore 12 Power:Fire Magic Base Damage +55%*; Tier 12Level 120*Scintillating Frost and Scintillating Flame restore 13 Power:Fire Magic Base Damage +60%|Expand}}
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| Flameproof || || <b>Tier 12Level 125</b> - Calefaction restores 46 Health Direct Fire Damage Reduction +75 when Fire Magic is active. Indirect Fire Damage Reduction +25 when Fire Magic is active || Uncommon || FeetHead, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1when Fire Magic is active*Calefaction restores ; Level 10:Direct Fire Damage Reduction +6 Healthwhen Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active*; Tier 2Level 15:Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active*; Level 20:Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active*Calefaction restores 9 Health; Level 25:Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active*; Tier 3Level 30:Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active*Calefaction restores 12 Health; Level 35:Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active*; Tier 4Level 40:Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active*Calefaction restores 15 Health; Level 45:Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active*; Tier 5Level 50:Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active*Calefaction restores 18 Health; Level 55:Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active*; Tier 6Level 60:Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active*Calefaction restores 22 Health; Level 65:Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active*; Tier 7Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active*Calefaction restores 26 Health; Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*; Tier 8Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active*Calefaction restores 30 Health; Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Tier 9Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*Calefaction restores 34 Health; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*; Tier 10Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active*Calefaction restores 38 Health; Level 105:Direct Fire Damage Reduction +63 when Fire Magic is active. Indirect Fire Damage Reduction +21 when Fire Magic is active*; Tier 11Level 110:Direct Fire Damage Reduction +66 when Fire Magic is active. Indirect Fire Damage Reduction +22 when Fire Magic is active*Calefaction restores 42 Health; Level 115:Direct Fire Damage Reduction +69 when Fire Magic is active. Indirect Fire Damage Reduction +23 when Fire Magic is active*; Tier 12Level 120:Direct Fire Damage Reduction +72 when Fire Magic is active. Indirect Fire Damage Reduction +24 when Fire Magic is active*Calefaction restores 46 Health; Level 125:Direct Fire Damage Reduction +75 when Fire Magic is active. Indirect Fire Damage Reduction +25 when Fire Magic is active|Expand}}
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| || of Molten Spewing Chaotic Flames || <b>Tier 12Level 125</b> - Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 178 damage. (randomly determined) || Uncommon || Hands Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All fire spells deal up to +10 damage (randomly determined)*Combo; Level 10: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath17 damage (randomly determined)*; Level 15: final step hits all enemies within 7 meters and deals All fire spells deal up to +10 24 damage.(randomly determined)*; Tier 2Level 20*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath31 damage (randomly determined)*; Level 25: final step hits all enemies within 7 meters and deals All fire spells deal up to +20 38 damage.(randomly determined)*; Tier 3Level 30*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath45 damage (randomly determined)*; Level 35: final step hits all enemies within 7 meters and deals All fire spells deal up to +30 52 damage.(randomly determined)*; Tier 4Level 40*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath59 damage (randomly determined)*; Level 45: final step hits all enemies within 7 meters and deals All fire spells deal up to +40 66 damage.(randomly determined)*; Tier 5Level 50*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath73 damage (randomly determined)*; Level 55: final step hits all enemies within 7 meters and deals All fire spells deal up to +50 80 damage.(randomly determined)*; Tier 6Level 60*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath87 damage (randomly determined)*; Level 65: final step hits all enemies within 7 meters and deals All fire spells deal up to +60 94 damage.(randomly determined)*; Tier 7Level 70*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath101 damage (randomly determined)*; Level 75: final step hits all enemies within 7 meters and deals All fire spells deal up to +70 108 damage.(randomly determined)*; Tier 8Level 80*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath115 damage (randomly determined)*; Level 85: final step hits all enemies within 7 meters and deals All fire spells deal up to +80 122 damage.(randomly determined)*; Tier 9Level 90*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath129 damage (randomly determined)*; Level 95: final step hits all enemies within 7 meters and deals All fire spells deal up to +90 136 damage.(randomly determined)*; Tier 10Level 100*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath143 damage (randomly determined)*; Level 105: final step hits all enemies within 7 meters and deals All fire spells deal up to +100 150 damage.(randomly determined)*; Tier 11Level 110*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath157 damage (randomly determined)*; Level 115: final step hits all enemies within 7 meters and deals All fire spells deal up to +110 164 damage.(randomly determined)*; Tier 12Level 120*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath171 damage (randomly determined)*; Level 125: final step hits all enemies within 7 meters and deals All fire spells deal up to +120 178 damage.(randomly determined)|Expand}}
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| Sparkly || of Calefaction Sparklefire || <b>Tier 12Level 120</b> - Calefaction deals Scintillating Flame and Scintillating Frost Damage +11547% damage || HeadUncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +1614% damage*; Tier 2Level 20*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +2517% damage*; Tier 3Level 30*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +3420% damage*; Tier 4Level 40*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +4323% damage*; Tier 5Level 50*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +5226% damage*; Tier 6Level 60*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +6129% damage*; Tier 7Level 70*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +7032% damage*; Tier 8Level 80*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +7935% damage*; Tier 9Level 90*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +8838% damage*; Tier 10Level 100*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +9741% damage*; Tier 11Level 110*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +10644% damage*; Tier 12Level 120*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +11547% damage|Expand}}
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| || of Disruptive Fire Bolts Burning || <b>Tier 12Level 120</b> - Fire Bolts has a 50% chance to Breath and Super Fireball deal +28% 210 damage and knock back all targets over 10 seconds || Uncommon || OffHandLegs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +4% 45 damage and knock back all targetsover 10 seconds*; Tier 2Level 20*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +7% 60 damage and knock back all targetsover 10 seconds*; Tier 3Level 30*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +75 damage over 10% damage and knock back all targetsseconds*; Tier 4Level 40*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +12% 90 damage and knock back all targetsover 10 seconds*; Tier 5Level 50*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +14% 105 damage and knock back all targetsover 10 seconds*; Tier 6Level 60*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +16% 120 damage and knock back all targetsover 10 seconds*; Tier 7Level 70*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +18% 140 damage and knock back all targetsover 10 seconds*; Tier 8Level 80*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +20% 165 damage and knock back all targetsover 10 seconds*; Tier 9Level 90*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +22% 190 damage and knock back all targetsover 10 seconds*; Tier 10Level 100*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +24% 210 damage and knock back all targetsover 10 seconds*; Tier 11Level 110*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +26% 210 damage and knock back all targetsover 10 seconds*; Tier 12Level 120*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +28% 210 damage and knock back all targetsover 10 seconds|Expand}}
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| || of Fireballs Prolonged Agony || <b>Tier 12Level 125</b> - Fireball deals Indirect Fire Damage +3248% damage when Fire Magic is active ||Uncommon | Chest| Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fireball deals :Indirect Fire Damage +10% damagewhen Fire Magic is active*; Tier 2Level 10:Indirect Fire Damage +11% when Fire Magic is active*Fireball deals ; Level 15:Indirect Fire Damage +12% damagewhen Fire Magic is active*; Tier 3Level 20:Indirect Fire Damage +13% when Fire Magic is active*Fireball deals ; Level 25:Indirect Fire Damage +14% damagewhen Fire Magic is active*; Tier 4Level 30:Indirect Fire Damage +15% when Fire Magic is active*Fireball deals ; Level 35:Indirect Fire Damage +16% damagewhen Fire Magic is active*; Tier 5Level 40:Indirect Fire Damage +17% when Fire Magic is active*Fireball deals ; Level 45:Indirect Fire Damage +18% damagewhen Fire Magic is active*; Tier 6Level 50:Indirect Fire Damage +19% when Fire Magic is active*Fireball deals ; Level 55:Indirect Fire Damage +20% damagewhen Fire Magic is active*; Tier 7Level 60:Indirect Fire Damage +22% when Fire Magic is active*Fireball deals ; Level 65:Indirect Fire Damage +2224% when Fire Magic is active*; Level 70:Indirect Fire Damage +26% when Fire Magic is active*; Level 75:Indirect Fire Damage +28% damagewhen Fire Magic is active*; Tier 8Level 80:Indirect Fire Damage +30% when Fire Magic is active*Fireball deals ; Level 85:Indirect Fire Damage +2432% damagewhen Fire Magic is active*; Tier 9Level 90:Indirect Fire Damage +34% when Fire Magic is active*Fireball deals ; Level 95:Indirect Fire Damage +2636% damagewhen Fire Magic is active*; Tier 10Level 100:Indirect Fire Damage +38% when Fire Magic is active*Fireball deals ; Level 105:Indirect Fire Damage +2840% damagewhen Fire Magic is active*; Tier 11Level 110:Indirect Fire Damage +42% when Fire Magic is active*Fireball deals ; Level 115:Indirect Fire Damage +3044% damagewhen Fire Magic is active*; Tier 12Level 120:Indirect Fire Damage +46% when Fire Magic is active*Fireball deals ; Level 125:Indirect Fire Damage +3248% damagewhen Fire Magic is active|Expand}}
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| Super || of Freezewalls Super Fire || <b>Tier 12Level 125</b> - Defensive Chill deals Super Fireball Damage +7568.99% damage || LegsUncommon || Hands, MainHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Super Fireball Damage +10%*Defensive Chill deals ; Level 10:Super Fireball Damage +1012% damage*; Tier 2Level 15:Super Fireball Damage +14%*Defensive Chill deals ; Level 20:Super Fireball Damage +1516% damage*; Tier 3Level 25:Super Fireball Damage +18%*Defensive Chill deals ; Level 30:Super Fireball Damage +20% damage*; Tier 4Level 35:Super Fireball Damage +22%*; Level 40:Super Fireball Damage +24%*Defensive Chill deals ; Level 45:Super Fireball Damage +2526% damage*; Tier 5Level 50:Super Fireball Damage +28%*Defensive Chill deals ; Level 55:Super Fireball Damage +30% damage*; Tier 6Level 60:Super Fireball Damage +32%*Defensive Chill deals ; Level 65:Super Fireball Damage +3534% damage*; Tier 7Level 70:Super Fireball Damage +36%*Defensive Chill deals ; Level 75:Super Fireball Damage +4039% damage*; Tier 8Level 80:Super Fireball Damage +42%*Defensive Chill deals ; Level 85:Super Fireball Damage +45% damage*; Tier 9Level 90:Super Fireball Damage +48%*Defensive Chill deals ; Level 95:Super Fireball Damage +5251% damage*; Tier 10Level 100:Super Fireball Damage +54%*Defensive Chill deals ; Level 105:Super Fireball Damage +5956.99% damage*; Tier 11Level 110:Super Fireball Damage +60%*Defensive Chill deals ; Level 115:Super Fireball Damage +6763% damage*; Tier 12Level 120:Super Fireball Damage +66%*Defensive Chill deals ; Level 125:Super Fireball Damage +7568.99% damage|Expand}}
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| Room-Temperature || of Flesh Frying || <b>Tier 6Level 120</b> - Room-Temperature Ball deals Flesh To Fuel Power Restoration +100% damage 60 || Rare || HeadHands, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Flesh To Fuel Power Restoration +5*Room-Temperature Ball deals ; Level 20:Flesh To Fuel Power Restoration +20% damage10*; Tier 2Level 30:Flesh To Fuel Power Restoration +15*Room-Temperature Ball deals ; Level 40:Flesh To Fuel Power Restoration +35% damage20*; Tier 3Level 50:Flesh To Fuel Power Restoration +25*Room-Temperature Ball deals ; Level 60:Flesh To Fuel Power Restoration +50% damage30*; Tier 4Level 70:Flesh To Fuel Power Restoration +35*Room-Temperature Ball deals ; Level 80:Flesh To Fuel Power Restoration +65% damage40*; Tier 5Level 90:Flesh To Fuel Power Restoration +45*Room-Temperature Ball deals ; Level 100:Flesh To Fuel Power Restoration +80% damage50*; Tier 6Level 110:Flesh To Fuel Power Restoration +55*Room-Temperature Ball deals ; Level 120:Flesh To Fuel Power Restoration +100% damage60|Expand}}
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| || || <b>Tier 12Level 120</b> - Flesh to Fuel restores Fire Breath deals +100 damage and grants you +51 Armor 36 mitigation vs Fire for 10 seconds || Uncommon || MainHand, Head Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Flesh to Fuel restores :Fire Breath deals +23 damage and grants you +7 Armor3 mitigation vs Fire for 10 seconds*; Tier 2Level 20*Flesh to Fuel restores :Fire Breath deals +30 damage and grants you +11 Armor6 mitigation vs Fire for 10 seconds*; Tier 3Level 30*Flesh to Fuel restores :Fire Breath deals +37 damage and grants you +15 Armor9 mitigation vs Fire for 10 seconds*; Tier 4Level 40*Flesh to Fuel restores :Fire Breath deals +44 damage and grants you +19 Armor12 mitigation vs Fire for 10 seconds*; Tier 5Level 50*Flesh to Fuel restores :Fire Breath deals +51 damage and grants you +23 Armor15 mitigation vs Fire for 10 seconds*; Tier 6Level 60*Flesh to Fuel restores :Fire Breath deals +58 damage and grants you +27 Armor18 mitigation vs Fire for 10 seconds*; Tier 7Level 70*Flesh to Fuel restores :Fire Breath deals +65 damage and grants you +31 Armor21 mitigation vs Fire for 10 seconds*; Tier 8Level 80*Flesh to Fuel restores :Fire Breath deals +72 damage and grants you +35 Armor24 mitigation vs Fire for 10 seconds*; Tier 9Level 90*Flesh to Fuel restores :Fire Breath deals +79 damage and grants you +39 Armor27 mitigation vs Fire for 10 seconds*; Tier 10Level 100*Flesh to Fuel restores :Fire Breath deals +86 damage and grants you +43 Armor30 mitigation vs Fire for 10 seconds*; Tier 11Level 110*Flesh to Fuel restores :Fire Breath deals +93 damage and grants you +47 Armor33 mitigation vs Fire for 10 seconds*; Tier 12Level 120*Flesh to Fuel restores :Fire Breath deals +100 damage and grants you +51 Armor36 mitigation vs Fire for 10 seconds|Expand}}
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| Room-Temperature || of Weakening Flame || <b>Tier 6Level 120</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds Damage +108% || Uncommon || LegsHead, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Room-Temperature Ball Damage +9%*Super Fireball, ; Level 20:Room-Temperature Ball, and Frostball cause the target's attacks to deal Damage +18%*; Level 30:Room-3 damage for 10 secondsTemperature Ball Damage +27%*; Tier 2Level 40:Room-Temperature Ball Damage +36%*Super Fireball, ; Level 50:Room-Temperature Ball, and Frostball cause the target's attacks to deal Damage +45%*; Level 60:Room-4 damage for 10 secondsTemperature Ball Damage +54%*; Tier 3Level 70:Room-Temperature Ball Damage +63%*Super Fireball, ; Level 80:Room-Temperature Ball, and Frostball cause the target's attacks to deal Damage +72%*; Level 90:Room-5 damage for 10 secondsTemperature Ball Damage +81%*; Tier 4Level 100*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 secondsDamage +90%*; Tier 5Level 110*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 secondsDamage +99%*; Tier 6Level 120*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 secondsDamage +108%|Expand}}
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| || of Frozen Fortitude Molten Spewing || <b>Tier 12Level 125</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 ||Rare | Legs, Feet | Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2*Defensive Chill grants you ; Level 10% chance to ignore Knockback effects for 7 :Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4*; Level 15:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 secondsand Power cost is +6*; Tier 2Level 20:Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8*Defensive Chill grants you ; Level 25:Fire Breath hits all targets within 8 meters and deals +15% chance to ignore Knockback effects for 7 damage, but reuse timer is +3 secondsand Power cost is +10*; Tier Level 30:Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3seconds and Power cost is +12*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 ; Level 35:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 secondsand Power cost is +14*; Tier 4Level 40:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 ; Level 45:Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 secondsand Power cost is +18*; Tier 5Level 50:Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 ; Level 55:Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 secondsand Power cost is +22*; Tier 6Level 60:Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 ; Level 65:Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 secondsand Power cost is +26*; Tier 7Level 70:Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 ; Level 75:Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 secondsand Power cost is +30*; Tier Level 80:Fire Breath hits all targets within 8meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 ; Level 85:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 secondsand Power cost is +34*; Tier 9Level 90:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 ; Level 95:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 secondsand Power cost is +38*; Tier 10Level 100:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 ; Level 105:Fire Breath hits all targets within 8 meters and deals +63 damage, but reuse timer is +3 secondsand Power cost is +42*; Tier 11Level 110:Fire Breath hits all targets within 8 meters and deals +66 damage, but reuse timer is +3 seconds and Power cost is +44*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 ; Level 115:Fire Breath hits all targets within 8 meters and deals +69 damage, but reuse timer is +3 secondsand Power cost is +46*; Tier 12Level 120:Fire Breath hits all targets within 8 meters and deals +72 damage, but reuse timer is +3 seconds and Power cost is +48*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 ; Level 125:Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 secondsand Power cost is +50|Expand}}
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| Fiery || of Flames || <b>Tier 6Level 125</b> - FireSuper Fireball deals +135 damage and reuse timer is -Magic Base Damage +35% 1 second || Uncommon || Head, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*Fire; Level 10:Super Fireball deals +20 damage and reuse timer is -Magic Base Damage 1 second*; Level 15:Super Fireball deals +25 damage and reuse timer is -1 second*; Level 20:Super Fireball deals +10%30 damage and reuse timer is -1 second*; Level 25:Super Fireball deals +35 damage and reuse timer is -1 second*; Level 30:Super Fireball deals +40 damage and reuse timer is -1 second*; Level 35:Super Fireball deals +45 damage and reuse timer is -1 second*; Level 40:Super Fireball deals +50 damage and reuse timer is -1 second*; Level 45:Super Fireball deals +55 damage and reuse timer is -1 second*; Level 50:Super Fireball deals +60 damage and reuse timer is -1 second*; Tier 2Level 55:Super Fireball deals +65 damage and reuse timer is -1 second*Fire; Level 60:Super Fireball deals +70 damage and reuse timer is -Magic Base Damage 1 second*; Level 65:Super Fireball deals +15%75 damage and reuse timer is -1 second*; Tier 3Level 70:Super Fireball deals +80 damage and reuse timer is -1 second*Fire; Level 75:Super Fireball deals +85 damage and reuse timer is -Magic Base Damage 1 second*; Level 80:Super Fireball deals +20%90 damage and reuse timer is -1 second*; Tier 4Level 85:Super Fireball deals +95 damage and reuse timer is -1 second*Fire; Level 90:Super Fireball deals +100 damage and reuse timer is -Magic Base Damage 1 second*; Level 95:Super Fireball deals +25%105 damage and reuse timer is -1 second*; Tier 5Level 100:Super Fireball deals +110 damage and reuse timer is -1 second*Fire; Level 105:Super Fireball deals +115 damage and reuse timer is -Magic Base Damage 1 second*; Level 110:Super Fireball deals +30%120 damage and reuse timer is -1 second*; Tier 6Level 115:Super Fireball deals +125 damage and reuse timer is -1 second*Fire; Level 120:Super Fireball deals +130 damage and reuse timer is -Magic Base Damage 1 second*; Level 125:Super Fireball deals +35%135 damage and reuse timer is -1 second|Expand}}
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| || of Burning Breath || <b>Tier 12Level 125</b> - Fire Breath deals Damage +6048% damage || Uncommon || MainHand, Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath Damage +5%*; Level 10:Fire Breath deals Damage +166.5% damage*; Tier 2Level 15:Fire Breath Damage +8%*; Level 20:Fire Breath deals Damage +209.5%*; Level 25:Fire Breath Damage +11% damage*; Tier 3Level 30:Fire Breath Damage +12.5%*; Level 35:Fire Breath deals Damage +2414% damage*; Tier 4Level 40:Fire Breath Damage +15.5%*; Level 45:Fire Breath deals Damage +2817% damage*; Tier Level 50:Fire Breath Damage +18.5%*; Level 55:Fire Breath deals Damage +3220% damage*; Tier 6Level 60:Fire Breath Damage +22%*; Level 65:Fire Breath deals Damage +3624% damage*; Tier 7Level 70:Fire Breath Damage +26%*; Level 75:Fire Breath deals Damage +4028% damage*; Tier 8Level 80:Fire Breath Damage +30%*; Level 85:Fire Breath deals Damage +4432% damage*; Tier 9Level 90:Fire Breath Damage +34%*; Level 95:Fire Breath deals Damage +4836% damage*; Tier 10Level 100:Fire Breath Damage +38%*; Level 105:Fire Breath deals Damage +5240% damage*; Tier 11Level 110:Fire Breath Damage +42%*; Level 115:Fire Breath deals Damage +5644% damage*; Tier 12Level 120:Fire Breath Damage +46%*; Level 125:Fire Breath deals Damage +6048% damage|Expand}}
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| Fiery || of Flames || <b>Tier 6Level 120</b> - Fire-Magic Base Damage +620% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Base Damage +3%*; Level 20:Fire-Magic Base Damage +15%*; Tier 2Level 30:Fire Magic Base Damage +7%*; Level 40:Fire-Magic Base Damage +29%*; Tier 3Level 50:Fire Magic Base Damage +11%*; Level 60:Fire-Magic Base Damage +313%*; Tier 4Level 70:Fire Magic Base Damage +15%*; Level 80:Fire-Magic Base Damage +416%*; Tier 5Level 90:Fire Magic Base Damage +17%*; Level 100:Fire-Magic Base Damage +518%*; Tier 6Level 110:Fire Magic Base Damage +19%*; Level 120:Fire-Magic Base Damage +620%|Expand}}
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| || of Lucky Fireballs Nice Flames || <b>Tier 12Level 125</b> - Fireball Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +65% damage 108 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +16 for 10% damageseconds*; Tier 2Level 10*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +15% damage19 for 10 seconds*; Tier 3Level 15*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +20% damage22 for 10 seconds*; Tier 4Level 20*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +25% damagefor 10 seconds*; Tier 5Level 25:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds*Fireball ; Level 30:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 10 seconds*; Level 35:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +30% damage34 for 10 seconds*; Tier 6Level 40:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 10 seconds*Fireball ; Level 45:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 10 seconds*; Level 50:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +35% damage43 for 10 seconds*; Tier 7Level 55:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 10 seconds*Fireball ; Level 60:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds*; Level 65:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40% damage52 for 10 seconds*; Tier 8Level 70:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds*Fireball ; Level 75:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 10 seconds*; Level 80:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +45% damage63 for 10 seconds*; Tier 9Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 10 seconds*Fireball ; Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds*; Level 95:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +50% damage78 for 10 seconds*; Tier Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10seconds*Fireball ; Level 105:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +88 for 10 seconds*; Level 110:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55% damage93 for 10 seconds*; Tier 11Level 115:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +98 for 10 seconds*Fireball ; Level 120:Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +60% damage103 for 10 seconds*; Tier 12Level 125*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +65% damage108 for 10 seconds|Expand}}
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| || of Flesh Frying Cold Calefaction || <b>Tier 6Level 125</b> - Flesh Calefaction causes target to Fuel restores take +24 Power 25% damage from Cold for 12 seconds || Uncommon || HandsChest, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*Flesh ; Level 10:Calefaction causes target to Fuel restores take +2% damage from Cold for 12 seconds*; Level 15:Calefaction causes target to take +3% damage from Cold for 12 seconds*; Level 20:Calefaction causes target to take +4 Power% damage from Cold for 12 seconds*; Tier 2Level 25:Calefaction causes target to take +5% damage from Cold for 12 seconds*; Level 30:Calefaction causes target to take +6% damage from Cold for 12 seconds*; Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*Flesh ; Level 40:Calefaction causes target to Fuel restores take +8 Power% damage from Cold for 12 seconds*; Level 45:Calefaction causes target to take +9% damage from Cold for 12 seconds*; Level 50:Calefaction causes target to take +10% damage from Cold for 12 seconds*; Level 55:Calefaction causes target to take +11% damage from Cold for 12 seconds*; Level 60:Calefaction causes target to take +12% damage from Cold for 12 seconds*; Tier 3Level 65:Calefaction causes target to take +13% damage from Cold for 12 seconds*Flesh ; Level 70:Calefaction causes target to Fuel restores take +14% damage from Cold for 12 Powerseconds*; Tier 4Level 75:Calefaction causes target to take +15% damage from Cold for 12 seconds*Flesh ; Level 80:Calefaction causes target to Fuel restores take +16 Power% damage from Cold for 12 seconds*; Tier 5Level 85:Calefaction causes target to take +17% damage from Cold for 12 seconds*; Level 90:Calefaction causes target to take +18% damage from Cold for 12 seconds*; Level 95:Calefaction causes target to take +19% damage from Cold for 12 seconds*Flesh ; Level 100:Calefaction causes target to Fuel restores take +20 Power% damage from Cold for 12 seconds*; Level 105:Calefaction causes target to take +21% damage from Cold for 12 seconds*; Level 110:Calefaction causes target to take +22% damage from Cold for 12 seconds*; Tier 6Level 115:Calefaction causes target to take +23% damage from Cold for 12 seconds*Flesh ; Level 120:Calefaction causes target to Fuel restores take +24 Power% damage from Cold for 12 seconds*; Level 125:Calefaction causes target to take +25% damage from Cold for 12 seconds|Expand}}
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| || of Fortifying Weakening Flame || <b>Tier 12Level 120</b> - Fire Breath has a 75% chance Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +48% -28 damage and restore 24 Armor to you for 10 seconds || Uncommon || HandsLegs, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +4% -3 damage and restore 2 Armor to youfor 10 seconds*; Tier 2Level 20*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +8% -4 damage and restore 4 Armor to youfor 10 seconds*; Tier 3Level 30*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +12% -5 damage and restore 6 Armor to youfor 10 seconds*; Tier 4Level 40*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +16% -7 damage and restore 8 Armor to youfor 10 seconds*; Tier 5Level 50*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +20% -8 damage and restore for 10 Armor to youseconds*; Tier 6Level 60*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +24% -10 damage and restore 12 Armor to youfor 10 seconds*; Tier 7Level 70*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +28% -13 damage and restore 14 Armor to youfor 10 seconds*; Tier 8Level 80*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +32% -16 damage and restore 16 Armor to youfor 10 seconds*; Tier 9Level 90*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +36% -19 damage and restore 18 Armor to youfor 10 seconds*; Tier 10Level 100*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +40% -22 damage and restore 20 Armor to youfor 10 seconds*; Tier 11Level 110*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +44% -25 damage and restore 22 Armor to youfor 10 seconds*; Tier 12Level 120*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +48% -28 damage and restore 24 Armor to youfor 10 seconds|Expand}}
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| || of Drilling Fire Bolts Enflaming Skin || <b>Tier 12Level 120</b> - Fire Bolts deal Super Fireball causes the target to take +72 armor 88% damage from indirect Fire (this effect does not stack with itself) || Legs, MainHand Rare || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Bolts deal :Super Fireball causes the target to take +6 armor 11% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 2Level 20*Fire Bolts deal :Super Fireball causes the target to take +12 armor 18% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 3Level 30*Fire Bolts deal :Super Fireball causes the target to take +18 armor 25% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 4Level 40*Fire Bolts deal :Super Fireball causes the target to take +24 armor 32% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 5Level 50*Fire Bolts deal :Super Fireball causes the target to take +30 armor 39% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 6Level 60*Fire Bolts deal :Super Fireball causes the target to take +36 armor 46% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 7Level 70*Fire Bolts deal :Super Fireball causes the target to take +42 armor 53% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 8Level 80*Fire Bolts deal :Super Fireball causes the target to take +48 armor 60% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 9Level 90*Fire Bolts deal :Super Fireball causes the target to take +54 armor 67% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 10Level 100*Fire Bolts deal :Super Fireball causes the target to take +60 armor 74% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 11Level 110*Fire Bolts deal :Super Fireball causes the target to take +66 armor 81% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 12Level 120*Fire Bolts deal :Super Fireball causes the target to take +72 armor 88% damagefrom indirect Fire (this effect does not stack with itself)|Expand}}
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| || of Quickly Melted Flesh || <b>Tier 6Level 125</b> - Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +6 181 for 10 7 seconds || LegsUncommon || OffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds*; Level 10:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds*; Level 15:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds*; Level 20:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds*; Level 25:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds*; Level 30:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds*; Level 35:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds*; Level 40:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds*; Level 45:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds*; Level 50:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds*; Level 55:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds*; Level 60:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds*; Tier 1Level 65:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds*; Level 70:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +1 104 for 10 7 seconds*; Tier 2Level 75:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds*; Level 80:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +2 118 for 10 7 seconds*; Level 85:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds*; Tier 3Level 90:Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds*; Level 95:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +3 139 for 10 7 seconds*; Tier 4Level 100:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds*; Level 105:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +4 153 for 10 7 seconds*; Tier 5Level 110:Flesh to Fuel boosts your Core Attack Damage +160 for 7 seconds*; Level 115:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +5 167 for 10 7 seconds*; Tier 6Level 120:Flesh to Fuel boosts your Core Attack Damage +174 for 7 seconds*; Level 125:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +6 181 for 10 7 seconds|Expand}}
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| || of Frosty Balls Tough Ruined Flesh || <b>Tier 12Level 125</b> - Frostball deals Flesh to Fuel restores +48% damage 98 Armor || Uncommon || ChestMainHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel restores +15 Armor*Frostball deals ; Level 10:Flesh to Fuel restores +18 Armor*; Level 15% damage:Flesh to Fuel restores +21 Armor*; Tier 2Level 20:Flesh to Fuel restores +24 Armor*Frostball deals ; Level 25:Flesh to Fuel restores +18% damage27 Armor*; Tier 3Level 30:Flesh to Fuel restores +30 Armor*Frostball deals ; Level 35:Flesh to Fuel restores +21% damage33 Armor*; Tier 4Level 40:Flesh to Fuel restores +36 Armor*Frostball deals ; Level 45:Flesh to Fuel restores +24% damage39 Armor*; Tier 5Level 50:Flesh to Fuel restores +42 Armor*Frostball deals ; Level 55:Flesh to Fuel restores +27% damage45 Armor*; Tier 6Level 60:Flesh to Fuel restores +48 Armor*Frostball deals ; Level 65:Flesh to Fuel restores +30% damage51 Armor*; Tier 7Level 70:Flesh to Fuel restores +54 Armor*Frostball deals ; Level 75:Flesh to Fuel restores +33% damage58 Armor*; Tier 8Level 80:Flesh to Fuel restores +62 Armor*Frostball deals ; Level 85:Flesh to Fuel restores +36% damage66 Armor*; Tier 9Level 90:Flesh to Fuel restores +70 Armor*Frostball deals ; Level 95:Flesh to Fuel restores +39% damage74 Armor*; Tier 10Level 100:Flesh to Fuel restores +78 Armor*Frostball deals ; Level 105:Flesh to Fuel restores +42% damage82 Armor*; Tier 11Level 110:Flesh to Fuel restores +86 Armor*Frostball deals ; Level 115:Flesh to Fuel restores +45% damage90 Armor*; Tier 12Level 120:Flesh to Fuel restores +94 Armor*Frostball deals ; Level 125:Flesh to Fuel restores +48% damage98 Armor|Expand}}
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| || of Multiballs Flesh Frying || <b>Tier 6Level 125</b> - Room-Temperature Ball hits all enemies within 15 meters and deals Flesh to Fuel restores +1592 Power but has a 5% damage chance to stun you || Rare || Hands Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Flesh to Fuel restores +8 Power but has a 5% chance to stun you*; Tier 1Level 10:Flesh to Fuel restores +10 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within ; Level 15 meters and deals :Flesh to Fuel restores +13 Power but has a 5% chance to stun you*; Level 20:Flesh to Fuel restores +16 Power but has a 5% chance to stun you*; Level 25:Flesh to Fuel restores +19 Power but has a 5% chance to stun you*; Level 30:Flesh to Fuel restores +22 Power but has a 5% chance to stun you*; Level 35:Flesh to Fuel restores +25 Power but has a 5% chance to stun you*; Level 40:Flesh to Fuel restores +28 Power but has a 5% chance to stun you*; Level 45:Flesh to Fuel restores +31 Power but has a 5% chance to stun you*; Level 50:Flesh to Fuel restores +134 Power but has a 5% damagechance to stun you*; Tier 2Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 60:Flesh to Fuel restores +40 Power but has a 5% chance to stun you*; Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*; Level 70:Flesh to Fuel restores +48 Power but has a 5% chance to stun you*; Level 75:Flesh to Fuel restores +52 Power but has a 5% chance to stun you*; Level 80:Flesh to Fuel restores +356 Power but has a 5% damagechance to stun you*; Tier 3Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 90:Flesh to Fuel restores +64 Power but has a 5% chance to stun you*; Level 95:Flesh to Fuel restores +68 Power but has a 5% damagechance to stun you*; Tier 4Level 100:Flesh to Fuel restores +72 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 105:Flesh to Fuel restores +876 Power but has a 5% damagechance to stun you*; Tier Level 110:Flesh to Fuel restores +80 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 115:Flesh to Fuel restores +1084 Power but has a 5% damagechance to stun you*; Tier 6Level 120:Flesh to Fuel restores +88 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 125:Flesh to Fuel restores +1592 Power but has a 5% damagechance to stun you|Expand}}
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| || of Fiery Bolts Quickly Melted Flesh || <b>Tier 6Level 120</b> - Fire Bolts deals Flesh to Fuel increases your Out of Combat Sprint speed +43% damage 10 for 15 seconds || Rare || Legs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Flesh to Fuel increases your Out of Combat Sprint speed +1for 15 seconds*Fire Bolts deals ; Level 20:Flesh to Fuel increases your Out of Combat Sprint speed +18% damage2 for 15 seconds*; Tier 2Level 30:Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds*Fire Bolts deals ; Level 40:Flesh to Fuel increases your Out of Combat Sprint speed +23% damage4 for 15 seconds*; Tier 3Level 50:Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds*Fire Bolts deals ; Level 60:Flesh to Fuel increases your Out of Combat Sprint speed +28% damage6 for 15 seconds*; Tier 4Level 70:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds*Fire Bolts deals ; Level 80:Flesh to Fuel increases your Out of Combat Sprint speed +33% damage8 for 15 seconds*; Tier Level 90:Flesh to Fuel increases your Out of Combat Sprint speed +8.5for 15 seconds*Fire Bolts deals ; Level 100:Flesh to Fuel increases your Out of Combat Sprint speed +38% damage9 for 15 seconds*; Tier 6Level 110:Flesh to Fuel increases your Out of Combat Sprint speed +9.5 for 15 seconds*Fire Bolts deals ; Level 120:Flesh to Fuel increases your Out of Combat Sprint speed +43% damage10 for 15 seconds|Expand}}
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| || of Dark Balls || <b>Tier 12Level 125</b> - Scintillating Frost Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +141% 210 damage over 12 seconds || Head, ChestUncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds*Scintillating Frost ; Level 10:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +30 damage over 12 seconds*; Level 15:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds*; Level 20% :Room-Temperature Ball deals Darkness damage and causes +42 damageover 12 seconds*; Tier 2Level 25:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds*Scintillating Frost ; Level 30:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +31% 54 damageover 12 seconds*; Tier 3Level 35:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*Scintillating Frost ; Level 40:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +42% 66 damageover 12 seconds*; Tier 4Level 45:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*Scintillating Frost ; Level 50:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +53% 78 damageover 12 seconds*; Tier 5Level 55:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*Scintillating Frost ; Level 60:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +64% 96 damageover 12 seconds*; Tier 6Level 65:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds*Scintillating Frost ; Level 70:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +108 damage over 12 seconds*; Level 75% :Room-Temperature Ball deals Darkness damage and causes +114 damageover 12 seconds*; Tier 7Level 80:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds*Scintillating Frost ; Level 85:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +86% 132 damageover 12 seconds*; Tier 8Level 90:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds*Scintillating Frost ; Level 95:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +97% 150 damageover 12 seconds*; Tier 9Level 100:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds*Scintillating Frost ; Level 105:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +108% 168 damageover 12 seconds*; Tier 10Level 110*Scintillating Frost :Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +119% 180 damageover 12 seconds*; Tier 11Level 115*Scintillating Frost :Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +130% 192 damageover 12 seconds*; Tier Level 120:Room-Temperature Ball deals Darkness damage and causes +198 damage over 12seconds*Scintillating Frost ; Level 125:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +141% 210 damageover 12 seconds|Expand}}
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| || of Burning Fast Balls || <b>Tier 6Level 120</b> - Fire Breath Room-Temperature Ball Damage +38% and Super Fireball deal +70 damage over 10 reuse timer -3.5 seconds || Legs, Necklace Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Room-Temperature Ball Damage +5% and reuse timer -1second*Fire Breath ; Level 20:Room-Temperature Ball Damage +8% and reuse timer -1 second*; Level 30:Room-Temperature Ball Damage +11% and Super Fireball deal reuse timer -1.5 seconds*; Level 40:Room-Temperature Ball Damage +20 damage over 10 14% and reuse timer -1.5 seconds*; Tier Level 50:Room-Temperature Ball Damage +17% and reuse timer -2seconds*Fire Breath ; Level 60:Room-Temperature Ball Damage +20% and Super Fireball deal +30 damage over 10 reuse timer -2.5 seconds*; Tier Level 70:Room-Temperature Ball Damage +23% and reuse timer -3seconds*Fire Breath ; Level 80:Room-Temperature Ball Damage +26% and Super Fireball deal +40 damage over 10 reuse timer -3.5 seconds*; Tier 4Level 90*Fire Breath :Room-Temperature Ball Damage +29% and Super Fireball deal +50 damage over 10 reuse timer -3.5 seconds*; Tier Level 100:Room-Temperature Ball Damage +32% and reuse timer -3.5seconds*Fire Breath ; Level 110:Room-Temperature Ball Damage +35% and Super Fireball deal +60 damage over 10 reuse timer -3.5 seconds*; Tier 6Level 120*Fire Breath :Room-Temperature Ball Damage +38% and Super Fireball deal +70 damage over 10 reuse timer -3.5 seconds|Expand}}
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| || of Delayed Eruption Fire Tapping || <b>Tier 12Level 125</b> - Calefaction causes 240 additional damage after a 20 second delay You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || HandsChest, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 20 additional damage after a 20 second delay; Level 10:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 40 additional damage after a ; Level 20 second delay:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 25:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 60 additional damage after a 20 second delay; Level 30:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 35:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 80 additional damage after a 20 second delay; Level 40:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 45:You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 100 additional damage after a ; Level 50:You regain 20 second delayPower when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 60:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 120 additional damage after a 20 second delay; Level 65:You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 70:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 140 additional damage after a 20 second delay; Level 75:You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 80:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 160 additional damage after a 20 second delay; Level 85:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 90:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 180 additional damage after a 20 second delay; Level 95:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 100:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 200 additional damage after a 20 second delay; Level 105:You regain 42 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 110:You regain 44 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 220 additional damage after a 20 second delay; Level 115:You regain 46 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 120:You regain 48 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 240 additional damage after a 20 second delay; Level 125:You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of the Salamander || <b>Tier 12Level 125</b> - You regain 49 Health when using Ring of Fire Walls deal +20 damage per hit , Defensive Burst, or Defensive Chill || Rare || HeadChest, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 10:You regain 5 Health when using Ring of Fire Walls deal +2 damage per hit, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 20:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 25:You regain 9 Health when using Ring of Fire Walls deal +4 damage per hit, Defensive Burst, or Defensive Chill*; Tier 3Level 30:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 35:You regain 12 Health when using Ring of Fire Walls deal +6 damage per hit, Defensive Burst, or Defensive Chill*; Tier 4Level 40:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 45:You regain 16 Health when using Ring of Fire Walls deal +8 damage per hit, Defensive Burst, or Defensive Chill*; Tier 5Level 50:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 22 Health when using Ring of Fire Walls deal +9 damage per hit, Defensive Burst, or Defensive Chill*; Tier 6Level 60:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 65:You regain 25 Health when using Ring of Fire Walls deal +10 damage per hit, Defensive Burst, or Defensive Chill*; Tier 7Level 70:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 75:You regain 29 Health when using Ring of Fire Walls deal +11 damage per hit, Defensive Burst, or Defensive Chill*; Tier 8Level 80:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 85:You regain 33 Health when using Ring of Fire Walls deal +12 damage per hit, Defensive Burst, or Defensive Chill*; Tier 9Level 90:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 95:You regain 37 Health when using Ring of Fire Walls deal +14 damage per hit, Defensive Burst, or Defensive Chill*; Tier 10Level 100:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 105:You regain 41 Health when using Ring of Fire Walls deal +16 damage per hit, Defensive Burst, or Defensive Chill*; Tier 11Level 110:You regain 43 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 115:You regain 45 Health when using Ring of Fire Walls deal +18 damage per hit, Defensive Burst, or Defensive Chill*; Tier 12Level 120:You regain 47 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 125:You regain 49 Health when using Ring of Fire Walls deal +20 damage per hit, Defensive Burst, or Defensive Chill|Expand}}
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| Super || of Super Fire Scintillating Power || <b>Tier 12Level 125</b> - Super Fireball deals Scintillating Flame and Scintillating Frost Damage +86% damage 75 and Power Cost -10 || HandsRare || Legs, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Scintillating Flame and Scintillating Frost Damage +1and Power Cost -2*Super Fireball deals ; Level 10:Scintillating Flame and Scintillating Frost Damage +20% damage2 and Power Cost -2*; Tier 2Level 15*Super Fireball deals :Scintillating Flame and Scintillating Frost Damage +26% damage3 and Power Cost -3*; Tier Level 20:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3*Super Fireball deals ; Level 25:Scintillating Flame and Scintillating Frost Damage +32% damage5 and Power Cost -4*; Tier Level 30:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4*Super Fireball deals ; Level 35:Scintillating Flame and Scintillating Frost Damage +38% damage7 and Power Cost -5*; Tier Level 40:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5*Super Fireball deals ; Level 45:Scintillating Flame and Scintillating Frost Damage +44% damage9 and Power Cost -6*; Tier Level 50:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6*Super Fireball deals ; Level 55:Scintillating Flame and Scintillating Frost Damage +50% damage11 and Power Cost -7*; Tier Level 60:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7*Super Fireball deals ; Level 65:Scintillating Flame and Scintillating Frost Damage +56% damage16 and Power Cost -8*; Tier 8Level 70:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9*Super Fireball deals ; Level 75:Scintillating Flame and Scintillating Frost Damage +62% damage25 and Power Cost -9*; Tier 9Level 80:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10*Super Fireball deals ; Level 85:Scintillating Flame and Scintillating Frost Damage +68% damage35 and Power Cost -10*; Tier Level 90:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10*Super Fireball deals ; Level 95:Scintillating Flame and Scintillating Frost Damage +74% damage45 and Power Cost -10*; Tier 11Level 100:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10*; Level 105:Scintillating Flame and Scintillating Frost Damage +55 and Power Cost -10*Super Fireball deals ; Level 110:Scintillating Flame and Scintillating Frost Damage +80% damage60 and Power Cost -10*; Level 115:Scintillating Flame and Scintillating Frost Damage +65 and Power Cost -10*; Tier 12Level 120:Scintillating Flame and Scintillating Frost Damage +70 and Power Cost -10*Super Fireball deals ; Level 125:Scintillating Flame and Scintillating Frost Damage +86% damage75 and Power Cost -10|Expand}}
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| || of Staggering Flame Scintillating Life || <b>Tier 12Level 125</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. Scintillating Flame restores 51 Health || Uncommon || Head, MainHandLegs, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame restores 2 Health*Combo; Level 10: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 4 Health*; Level 15: final step stuns the enemy and deals +9 damage.Scintillating Flame restores 6 Health*; Tier 2Level 20:Scintillating Flame restores 8 Health*Combo; Level 25: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 10 Health*; Level 30: final step stuns the enemy and deals +18 damage.Scintillating Flame restores 12 Health*; Tier 3Level 35:Scintillating Flame restores 14 Health*Combo; Level 40: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 16 Health*; Level 45: final step stuns the enemy and deals +27 damage.Scintillating Flame restores 18 Health*; Tier 4Level 50:Scintillating Flame restores 20 Health*Combo; Level 55: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 22 Health*; Level 60: final step stuns the enemy and deals +36 damage.Scintillating Flame restores 25 Health*; Tier 5Level 65:Scintillating Flame restores 27 Health*Combo; Level 70: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 29 Health*; Level 75: final step stuns the enemy and deals +45 damage.Scintillating Flame restores 31 Health*; Tier 6Level 80:Scintillating Flame restores 33 Health*Combo; Level 85: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 35 Health*; Level 90: final step stuns the enemy and deals +54 damage.Scintillating Flame restores 37 Health*; Tier 7Level 95:Scintillating Flame restores 39 Health*Combo; Level 100: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.Scintillating Flame restores 41 Health*; Tier 8Level 105*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.Scintillating Flame restores 43 Health*; Tier 9Level 110*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.Scintillating Flame restores 45 Health*; Tier 10Level 115*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.Scintillating Flame restores 47 Health*; Tier 11Level 120*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.Scintillating Flame restores 49 Health*; Tier 12Level 125*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.Scintillating Flame restores 51 Health|Expand}}
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| || of the Salamander || <b>Tier 12Level 125</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 10:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds*; Level 15:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds*; Tier 2Level 20:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 25:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds*; Tier 3Level 30:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 35:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds*; Tier 4Level 40:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 45:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*; Tier 5Level 50:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 55:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds*; Tier 6Level 60:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 65:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds*; Tier 7Level 70:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*; Tier 8Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 85:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds*; Tier 9Level 90:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 95:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds*; Tier 10Level 100:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 105:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +54 for 15 seconds*; Tier 11Level 110:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +57 for 15 seconds*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 115:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +60 for 15 seconds*; Tier 12Level 120:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +63 for 15 seconds*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 125:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds|Expand}}
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| || of Flame-Beast Freezing Fire Rings || <b>Tier 6Level 125</b> - Frostball deals Ring of Fire Damage +78 damage to creatures that are inherently on fire. 242 || Uncommon || MainHandHead, Necklace Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Ring of Fire Damage +8*; Level 10:Ring of Fire Damage +16*; Tier 1Level 15:Ring of Fire Damage +24*Frostball deals ; Level 20:Ring of Fire Damage +13 damage to creatures that are inherently on fire.32*; Tier 2Level 25:Ring of Fire Damage +42*Frostball deals ; Level 30:Ring of Fire Damage +26 damage to creatures that are inherently on fire.52*; Tier 3Level 35:Ring of Fire Damage +62*Frostball deals ; Level 40:Ring of Fire Damage +39 damage to creatures that are inherently on fire.72*; Tier 4Level 45:Ring of Fire Damage +82*Frostball deals ; Level 50:Ring of Fire Damage +52 damage to creatures that are inherently on fire.92*; Tier 5Level 55:Ring of Fire Damage +102*Frostball deals ; Level 60:Ring of Fire Damage +112*; Level 65 damage to creatures that are inherently on fire.:Ring of Fire Damage +122*; Level 70:Ring of Fire Damage +132*; Level 75:Ring of Fire Damage +142*; Level 80:Ring of Fire Damage +152*; Level 85:Ring of Fire Damage +162*; Level 90:Ring of Fire Damage +172*; Level 95:Ring of Fire Damage +182*; Level 100:Ring of Fire Damage +192*; Level 105:Ring of Fire Damage +202*; Level 110:Ring of Fire Damage +212*; Level 115:Ring of Fire Damage +222*; Tier 6Level 120:Ring of Fire Damage +232*Frostball deals ; Level 125:Ring of Fire Damage +78 damage to creatures that are inherently on fire.242|Expand}}
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| || of Prolonged Agony Scintillating Opportunism || <b>Tier 12Level 125</b> - Indirect Fire Damage Scintillating Flame and Scintillating Frost stun and deal +60145% damage to Vulnerable targets || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets*Indirect Fire Damage ; Level 10:Scintillating Flame and Scintillating Frost stun and deal +530% damage to Vulnerable targets*; Level 15:Scintillating Flame and Scintillating Frost stun and deal +35%damage to Vulnerable targets*; Tier 2Level 20:Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets*Indirect Fire Damage ; Level 25:Scintillating Flame and Scintillating Frost stun and deal +1045%damage to Vulnerable targets*; Tier 3Level 30:Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets*Indirect Fire Damage ; Level 35:Scintillating Flame and Scintillating Frost stun and deal +1555%damage to Vulnerable targets*; Tier 4Level 40:Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets*Indirect Fire Damage ; Level 45:Scintillating Flame and Scintillating Frost stun and deal +2065%damage to Vulnerable targets*; Tier 5Level 50:Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets*Indirect Fire Damage ; Level 55:Scintillating Flame and Scintillating Frost stun and deal +2575%damage to Vulnerable targets*; Tier 6Level 60:Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets*Indirect Fire Damage ; Level 65:Scintillating Flame and Scintillating Frost stun and deal +3085%damage to Vulnerable targets*; Tier 7Level 70:Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets*Indirect Fire Damage ; Level 75:Scintillating Flame and Scintillating Frost stun and deal +3595%damage to Vulnerable targets*; Tier 8Level 80:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets*Indirect Fire Damage ; Level 85:Scintillating Flame and Scintillating Frost stun and deal +40105%damage to Vulnerable targets*; Tier 9Level 90:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets*Indirect Fire Damage ; Level 95:Scintillating Flame and Scintillating Frost stun and deal +45115%damage to Vulnerable targets*; Tier 10Level 100:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets*Indirect Fire Damage ; Level 105:Scintillating Flame and Scintillating Frost stun and deal +50125%damage to Vulnerable targets*; Tier 11Level 110:Scintillating Flame and Scintillating Frost stun and deal +130% damage to Vulnerable targets*Indirect Fire Damage ; Level 115:Scintillating Flame and Scintillating Frost stun and deal +55135%damage to Vulnerable targets*; Tier 12Level 120:Scintillating Flame and Scintillating Frost stun and deal +140% damage to Vulnerable targets*Indirect Fire Damage ; Level 125:Scintillating Flame and Scintillating Frost stun and deal +60145%damage to Vulnerable targets|Expand}}
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| || of Spider Freezing Chaotic Rings || <b>Tier 6Level 125</b> - Frostball Ring of Fire deals +78 76% damage but has a 5% chance to Arachnids deal 194 fire damage to YOU || MainHandUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU*; Level 10:Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU*; Level 15:Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU*; Level 20:Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU*; Level 25:Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU*; Tier 1Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*Frostball ; Level 35:Ring of Fire deals +13 22% damage but has a 5% chance to deal 86 fire damage to ArachnidsYOU*; Tier 2Level 40:Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU*Frostball ; Level 45:Ring of Fire deals +26 28% damage but has a 5% chance to Arachnidsdeal 98 fire damage to YOU*; Tier 3Level 50:Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU*Frostball ; Level 55:Ring of Fire deals +39 34% damage but has a 5% chance to deal 110 fire damage to ArachnidsYOU*; Tier 4Level 60:Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU*Frostball ; Level 65:Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU*; Level 70:Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU*; Level 75:Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU*; Level 80:Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU*; Level 85:Ring of Fire deals +52 % damage but has a 5% chance to deal 146 fire damage to ArachnidsYOU*; Tier Level 90:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU*Frostball ; Level 95:Ring of Fire deals +65 58% damage but has a 5% chance to deal 158 fire damage to YOU*; Level 100:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU*; Level 105:Ring of Fire deals +64% damage but has a 5% chance to deal 170 fire damage to YOU*; Level 110:Ring of Fire deals +67% damage but has a 5% chance to deal 176 fire damage to YOU*; Level 115:Ring of Fire deals +70% damage but has a 5% chance to deal 182 fire damage to ArachnidsYOU*; Tier 6Level 120:Ring of Fire deals +73% damage but has a 5% chance to deal 188 fire damage to YOU*Frostball ; Level 125:Ring of Fire deals +78 76% damage but has a 5% chance to deal 194 fire damage to ArachnidsYOU|Expand}}
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| || of Stiffening Winds Icy Armor || <b>Tier 6Level 125</b> - Frostball slows target's movement by 25% Scintillating Frost and deals +10 damage Defensive Chill restore 49 Armor || Uncommon || HeadLegs, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Scintillating Frost and Defensive Chill restore 5 Armor*; Level 10:Scintillating Frost and Defensive Chill restore 7 Armor*; Tier 1Level 15:Scintillating Frost and Defensive Chill restore 9 Armor*Frostball has a ; Level 20% chance to slow target's movement by :Scintillating Frost and Defensive Chill restore 10 Armor*; Level 25%:Scintillating Frost and Defensive Chill restore 11 Armor*; Tier 2Level 30:Scintillating Frost and Defensive Chill restore 13 Armor*Frostball has a ; Level 35:Scintillating Frost and Defensive Chill restore 14 Armor*; Level 40% chance to slow target's movement by 25%:Scintillating Frost and Defensive Chill restore 16 Armor*; Level 45:Scintillating Frost and Defensive Chill restore 17 Armor*; Level 50:Scintillating Frost and Defensive Chill restore 19 Armor*; Tier 3Level 55:Scintillating Frost and Defensive Chill restore 21 Armor*Frostball has a ; Level 60% chance to slow target's movement by :Scintillating Frost and Defensive Chill restore 23 Armor*; Level 65:Scintillating Frost and Defensive Chill restore 25%Armor*; Tier 4Level 70:Scintillating Frost and Defensive Chill restore 27 Armor*Frostball has a ; Level 75:Scintillating Frost and Defensive Chill restore 29 Armor*; Level 80% chance to slow target's movement by 25%:Scintillating Frost and Defensive Chill restore 31 Armor*; Level 85:Scintillating Frost and Defensive Chill restore 33 Armor*; Level 90:Scintillating Frost and Defensive Chill restore 35 Armor*; Level 95:Scintillating Frost and Defensive Chill restore 37 Armor*; Level 100:Scintillating Frost and Defensive Chill restore 39 Armor*; Level 105:Scintillating Frost and Defensive Chill restore 41 Armor*; Tier 5Level 110:Scintillating Frost and Defensive Chill restore 43 Armor*Frostball slows target's movement by 25%; Level 115:Scintillating Frost and Defensive Chill restore 45 Armor*; Tier 6Level 120:Scintillating Frost and Defensive Chill restore 47 Armor*Frostball slows target's movement by 25% ; Level 125:Scintillating Frost and deals +10 damageDefensive Chill restore 49 Armor|Expand}}
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| || of Icy Blood Stunning Scintillation || <b>Tier 12Level 50</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. || Chest, Ring Epic || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*You regain 3 Armor when using Defensive Burst or Defensive Chill:Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back.*; Tier 2*You regain 5 Armor when using Defensive Burst or Defensive Chill*; Tier 3*You regain 7 Armor when using Defensive Burst or Defensive Chill*; Tier 4*You regain 8 Armor when using Defensive Burst or Defensive Chill*; Tier 5*You regain 9 Armor when using Defensive Burst or Defensive Chill*; Tier 6*You regain 10 Armor when using Defensive Burst or Defensive Chill*; Tier 7*You regain 12 Armor when using Defensive Burst or Defensive Chill*; Tier 8*You regain 14 Armor when using Defensive Burst or Defensive Chill*; Tier 9*You regain 15 Armor when using Defensive Burst or Defensive Chill*; Tier 10*You regain 16 Armor when using Defensive Burst or Defensive Chill*; Tier 11*You regain 18 Armor when using Defensive Burst or Defensive Chill*; Tier 12*You regain 20 Armor when using Defensive Burst or Defensive Chill|Expand}}
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| Flameproof Veiny || of Molten Veins || <b>Tier 12Level 120</b> - Fire Molten Veins Response Damage Reduction +12 when Fire Magic is active 85 || Uncommon || Head, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire :Molten Veins Response Damage Reduction +1 when Fire Magic is active8*; Tier 2Level 20*Fire :Molten Veins Response Damage Reduction +2 when Fire Magic is active15*; Tier 3Level 30*Fire :Molten Veins Response Damage Reduction +3 when Fire Magic is active22*; Tier 4Level 40*Fire :Molten Veins Response Damage Reduction +4 when Fire Magic is active29*; Tier 5Level 50*Fire :Molten Veins Response Damage Reduction +5 when Fire Magic is active36*; Tier 6Level 60*Fire :Molten Veins Response Damage Reduction +6 when Fire Magic is active43*; Tier 7Level 70*Fire :Molten Veins Response Damage Reduction +7 when Fire Magic is active50*; Tier 8Level 80*Fire :Molten Veins Response Damage Reduction +8 when Fire Magic is active57*; Tier 9Level 90*Fire :Molten Veins Response Damage Reduction +9 when Fire Magic is active64*; Tier 10Level 100*Fire :Molten Veins Response Damage Reduction +10 when Fire Magic is active71*; Tier 11Level 110*Fire :Molten Veins Response Damage Reduction +11 when Fire Magic is active78*; Tier 12Level 120*Fire :Molten Veins Response Damage Reduction +12 when Fire Magic is active85|Expand}}
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| Sparkly Hot-Blooded || of Sparklefire Molten Veins || <b>Tier 6Level 120</b> - Scintillating Flame and Scintillating Frost deal Molten Veins Response Damage +7034% damage || Chest, Feet Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Molten Veins Response Damage +6%*Scintillating Flame and Scintillating Frost deal ; Level 20:Molten Veins Response Damage +208% damage*; Tier 2Level 30:Molten Veins Response Damage +10%*Scintillating Flame and Scintillating Frost deal ; Level 40:Molten Veins Response Damage +3012% damage*; Tier 3Level 50:Molten Veins Response Damage +14%*Scintillating Flame and Scintillating Frost deal ; Level 60:Molten Veins Response Damage +4016% damage*; Tier 4Level 70:Molten Veins Response Damage +19%*Scintillating Flame and Scintillating Frost deal ; Level 80:Molten Veins Response Damage +5022% damage*; Tier 5Level 90:Molten Veins Response Damage +25%*Scintillating Flame and Scintillating Frost deal ; Level 100:Molten Veins Response Damage +6028% damage*; Tier 6Level 110:Molten Veins Response Damage +31%*Scintillating Flame and Scintillating Frost deal ; Level 120:Molten Veins Response Damage +7034% damage|Expand}}
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| Thick-Blooded || of Nuclear Calefaction Tough Hot Veins || <b>Tier 12Level 125</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. Molten Veins restores 82 Armor || Uncommon || Legs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins restores 10 Armor*Combo; Level 10: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+FireballMolten Veins restores 13 Armor*; Level 15: final step stuns the enemy and deals +7 damage.Molten Veins restores 16 Armor*; Tier 2Level 20:Molten Veins restores 19 Armor*Combo; Level 25: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.Molten Veins restores 22 Armor*; Tier 3Level 30*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.Molten Veins restores 25 Armor*; Tier 4Level 35*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +Molten Veins restores 28 damage.Armor*; Tier 5Level 40:Molten Veins restores 31 Armor*Combo; Level 45: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+FireballMolten Veins restores 34 Armor*; Level 50: final step stuns the enemy and deals +35 damage.Molten Veins restores 37 Armor*; Tier 6Level 55:Molten Veins restores 40 Armor*Combo; Level 60: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+FireballMolten Veins restores 43 Armor*; Level 65: final step stuns the enemy and deals +42 damage.Molten Veins restores 46 Armor*; Tier 7Level 70*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +Molten Veins restores 49 damage.Armor*; Tier 8Level 75:Molten Veins restores 52 Armor*Combo; Level 80: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+FireballMolten Veins restores 55 Armor*; Level 85: final step stuns the enemy and deals +56 damage.Molten Veins restores 58 Armor*; Tier 9Level 90:Molten Veins restores 61 Armor*Combo; Level 95: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+FireballMolten Veins restores 64 Armor*; Level 100: final step stuns the enemy and deals +63 damage.Molten Veins restores 67 Armor*; Tier 10Level 105*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +Molten Veins restores 70 damage.Armor*; Tier 11Level 110:Molten Veins restores 73 Armor*Combo; Level 115: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+FireballMolten Veins restores 76 Armor*; Level 120: final step stuns the enemy and deals +77 damage.Molten Veins restores 79 Armor*; Tier 12Level 125*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.Molten Veins restores 82 Armor|Expand}}
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| Hot-Blooded || of Stunning Explosions Fiery Veins || <b>Tier 12Level 125</b> - Ring of Molten Veins deals 130 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +80% melee damage || HandsUncommon || OffHand, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 10:Molten Veins deals 15 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +25% melee damage*; Tier 2Level 15:Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 20:Molten Veins deals 25 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +melee damage*; Level 25:Molten Veins deals 30% Fire damage over 10 seconds in response to melee damage*; Tier 3Level 30:Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 35:Molten Veins deals 40 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +35% melee damage*; Tier 4Level 40:Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 45:Molten Veins deals 50 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +40% melee damage*; Tier 5Level 50:Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 55:Molten Veins deals 60 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +45% melee damage*; Tier 6Level 60:Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 65:Molten Veins deals 70 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +50% melee damage*; Tier 7Level 70:Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 75:Molten Veins deals 80 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +55% melee damage*; Tier 8Level 80:Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 85:Molten Veins deals 90 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +60% melee damage*; Tier 9Level 90:Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 95:Molten Veins deals 100 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +65% melee damage*; Tier Level 100:Molten Veins deals 105 Fire damage over 10seconds in response to melee damage*Ring of ; Level 105:Molten Veins deals 110 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +70% melee damage*; Tier 11Level 110:Molten Veins deals 115 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 115:Molten Veins deals 120 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +75% melee damage*; Tier 12Level 120:Molten Veins deals 125 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 125:Molten Veins deals 130 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +80% melee damage|Expand}}
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| || of Fire Tapping Calefaction || <b>Tier 12Level 125</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Calefaction Damage +79% || Uncommon || ChestHead, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 10:Calefaction Damage +20%*; Level 15:Calefaction Damage +22%*; Tier 2Level 20:Calefaction Damage +24%*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 25:Calefaction Damage +26%*; Tier 3Level 30:Calefaction Damage +28%*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 35:Calefaction Damage +30%*; Tier 4Level 40:Calefaction Damage +32%*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 45:Calefaction Damage +34%*; Tier 5Level 50:Calefaction Damage +36%*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 55:Calefaction Damage +38%*; Tier 6Level 60:Calefaction Damage +40%*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 65:Calefaction Damage +43%*; Tier 7Level 70:Calefaction Damage +46%*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 75:Calefaction Damage +49%*; Tier 8Level 80:Calefaction Damage +52%*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 85:Calefaction Damage +55%*; Tier 9Level 90:Calefaction Damage +58%*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 95:Calefaction Damage +61%*; Tier 10Level 100:Calefaction Damage +64%*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 105:Calefaction Damage +67%*; Tier 11Level 110:Calefaction Damage +70%*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 115:Calefaction Damage +73%*; Tier 12Level 120:Calefaction Damage +76%*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 125:Calefaction Damage +79%|Expand}}
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| || of Fire Rings Nuclear Calefaction || <b>Tier 12Level 125</b> - Ring of Fire deals Calefaction and Defensive Burst Damage +12460% damage and Reuse Timer -1 second || HeadRare || Legs, Chest Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1second*Ring of Fire deals ; Level 10:Calefaction and Defensive Burst Damage +2511% damageand Reuse Timer -1 second*; Tier 2Level 15:Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second*Ring of Fire deals ; Level 20:Calefaction and Defensive Burst Damage +3413% damageand Reuse Timer -1 second*; Tier 3Level 25:Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second*Ring of Fire deals ; Level 30:Calefaction and Defensive Burst Damage +4315% damageand Reuse Timer -1 second*; Tier 4Level 35:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second*Ring of Fire deals ; Level 40:Calefaction and Defensive Burst Damage +5217% damageand Reuse Timer -1 second*; Tier 5Level 45:Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second*Ring of Fire deals ; Level 50:Calefaction and Defensive Burst Damage +6119% damageand Reuse Timer -1 second*; Tier 6Level 55:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second*Ring of Fire deals ; Level 60:Calefaction and Defensive Burst Damage +7021% damageand Reuse Timer -1 second*; Tier 7Level 65:Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second*Ring of Fire deals ; Level 70:Calefaction and Defensive Burst Damage +7927% damageand Reuse Timer -1 second*; Tier 8Level 75:Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second*Ring of Fire deals ; Level 80:Calefaction and Defensive Burst Damage +8833% damageand Reuse Timer -1 second*; Tier 9Level 85:Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second*Ring of Fire deals ; Level 90:Calefaction and Defensive Burst Damage +9739% damageand Reuse Timer -1 second*; Tier 10Level 95:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second*Ring of Fire deals ; Level 100:Calefaction and Defensive Burst Damage +10645% damageand Reuse Timer -1 second*; Tier 11Level 105:Calefaction and Defensive Burst Damage +48% and Reuse Timer -1 second*Ring of Fire deals ; Level 110:Calefaction and Defensive Burst Damage +51% and Reuse Timer -1 second*; Level 115:Calefaction and Defensive Burst Damage +54% damageand Reuse Timer -1 second*; Tier 12Level 120:Calefaction and Defensive Burst Damage +57% and Reuse Timer -1 second*Ring of Fire deals ; Level 125:Calefaction and Defensive Burst Damage +12460% damageand Reuse Timer -1 second|Expand}}
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| || of Fire Rings || <b>Tier 12Level 125</b> - Ring of Fire has a 66% chance to deal +190% damage Calefaction restores 72 Health || Uncommon || OffHandFeet, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Calefaction restores 14 Health*; Tier 1Level 10:Calefaction restores 16 Health*Ring of Fire has a 66% chance to deal +80% damage; Level 15:Calefaction restores 18 Health*; Tier 2Level 20:Calefaction restores 20 Health*Ring of Fire has a 66% chance to deal +90% damage; Level 25:Calefaction restores 22 Health*; Tier 3Level 30:Calefaction restores 24 Health*Ring of Fire has a 66% chance to deal +100% damage; Level 35:Calefaction restores 26 Health*; Tier 4Level 40:Calefaction restores 28 Health*Ring of Fire has a 66% chance to deal +110% damage; Level 45:Calefaction restores 30 Health*; Tier 5Level 50:Calefaction restores 32 Health*Ring of Fire has a 66% chance to deal +120% damage; Level 55:Calefaction restores 34 Health*; Tier 6Level 60:Calefaction restores 36 Health*Ring of Fire has a 66% chance to deal +130% damage; Level 65:Calefaction restores 38 Health*; Tier 7Level 70:Calefaction restores 40 Health*Ring of Fire has a 66% chance to deal +140% damage; Level 75:Calefaction restores 42 Health*; Tier 8Level 80:Calefaction restores 45 Health*Ring of Fire has a 66% chance to deal +150% damage; Level 85:Calefaction restores 48 Health*; Tier 9Level 90:Calefaction restores 51 Health*Ring of Fire has a 66% chance to deal +160% damage; Level 95:Calefaction restores 54 Health*; Tier 10Level 100:Calefaction restores 57 Health*Ring of Fire has a 66% chance to deal +170% damage; Level 105:Calefaction restores 60 Health*; Tier 11Level 110:Calefaction restores 63 Health*Ring of Fire has a ; Level 115:Calefaction restores 66% chance to deal +180% damageHealth*; Tier 12Level 120:Calefaction restores 69 Health*Ring of Fire has a 66% chance to deal +190% damage; Level 125:Calefaction restores 72 Health|Expand}}
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| || of Pre-Melted Innards Delayed Eruption || <b>Tier 12Level 125</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || OffHandHands, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction deals 33 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +3 Trauma mitigation for ; Level 10 seconds:Calefaction deals 45 additional Fire damage after a 12 second delay*; Tier 2Level 15:Calefaction deals 57 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds; Level 20:Calefaction deals 69 additional Fire damage after a 12 second delay*; Level 25:Calefaction deals 81 additional Fire damage after a 12 second delay*; Tier 3Level 30:Calefaction deals 93 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds; Level 35:Calefaction deals 105 additional Fire damage after a 12 second delay*; Tier 4Level 40:Calefaction deals 117 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds; Level 45:Calefaction deals 129 additional Fire damage after a 12 second delay*; Tier 5Level 50:Calefaction deals 141 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds; Level 55:Calefaction deals 153 additional Fire damage after a 12 second delay*; Tier 6Level 60:Calefaction deals 165 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds; Level 65:Calefaction deals 177 additional Fire damage after a 12 second delay*; Tier 7Level 70:Calefaction deals 189 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds; Level 75:Calefaction deals 201 additional Fire damage after a 12 second delay*; Tier 8Level 80:Calefaction deals 213 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds; Level 85:Calefaction deals 225 additional Fire damage after a 12 second delay*; Tier 9Level 90:Calefaction deals 237 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds; Level 95:Calefaction deals 249 additional Fire damage after a 12 second delay*; Tier 10Level 100:Calefaction deals 261 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds; Level 105:Calefaction deals 273 additional Fire damage after a 12 second delay*; Tier 11Level 110:Calefaction deals 285 additional Fire damage after a 12 second delay*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds; Level 115:Calefaction deals 297 additional Fire damage after a 12 second delay*; Tier Level 120:Calefaction deals 309 additional Fire damage after a 12second delay*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds; Level 125:Calefaction deals 321 additional Fire damage after a 12 second delay|Expand}}
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| Freezeproof || of Frosty Balls || <b>Tier 6Level 125</b> - Cold Fireball and Frostball Damage Reduction +6 when Fire Magic is active 54% || Uncommon || HeadChest, Ring Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Fireball and Frostball Damage +6%*; Level 10:Fireball and Frostball Damage +8%*; Level 15:Fireball and Frostball Damage +10%*; Level 20:Fireball and Frostball Damage +12%*; Level 25:Fireball and Frostball Damage +14%*; Level 30:Fireball and Frostball Damage +16%*; Level 35:Fireball and Frostball Damage +18%*; Level 40:Fireball and Frostball Damage +20%*; Level 45:Fireball and Frostball Damage +22%*; Tier 1Level 50:Fireball and Frostball Damage +24%*Cold ; Level 55:Fireball and Frostball Damage Reduction +1 when Fire Magic is active26%*; Tier 2Level 60:Fireball and Frostball Damage +28%*Cold ; Level 65:Fireball and Frostball Damage Reduction +2 when Fire Magic is active30%*; Tier 3Level 70:Fireball and Frostball Damage +32%*Cold ; Level 75:Fireball and Frostball Damage Reduction +3 when Fire Magic is active34%*; Tier 4Level 80:Fireball and Frostball Damage +36%*Cold ; Level 85:Fireball and Frostball Damage Reduction +4 when Fire Magic is active38%*; Tier 5Level 90:Fireball and Frostball Damage +40%*; Level 95:Fireball and Frostball Damage +42%*; Level 100:Fireball and Frostball Damage +44%*; Level 105:Fireball and Frostball Damage +46%*; Level 110:Fireball and Frostball Damage +48%*Cold ; Level 115:Fireball and Frostball Damage Reduction +5 when Fire Magic is active50%*; Tier 6Level 120:Fireball and Frostball Damage +52%*Cold ; Level 125:Fireball and Frostball Damage Reduction +6 when Fire Magic is active54%|Expand}}
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| || of Scintillating Ice Frost Waves || <b>Tier 12Level 125</b> - Scintillating Frost restores 31 Armor Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds || Uncommon || Legs, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Frostball targets all enemies within 10 meters and deals +1damage, but reuse timer is +3 seconds*; Level 10:Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds*; Level 15:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds*; Level 20:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds*Scintillating Frost restores ; Level 25:Frostball targets all enemies within 10 meters and deals +5 Armordamage, but reuse timer is +3 seconds*; Tier 2Level 30:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds*Scintillating Frost restores ; Level 35:Frostball targets all enemies within 10 meters and deals +7 Armordamage, but reuse timer is +3 seconds*; Tier Level 40:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3seconds*Scintillating Frost restores ; Level 45:Frostball targets all enemies within 10 meters and deals +9 Armordamage, but reuse timer is +3 seconds*; Tier 4Level 50:Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds*Scintillating Frost restores ; Level 55:Frostball targets all enemies within 10 meters and deals +11 Armordamage, but reuse timer is +3 seconds*; Tier 5Level 60:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds*Scintillating Frost restores 13 Armor; Level 65:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds*; Tier 6Level 70:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds*Scintillating Frost restores 15 Armor; Level 75:Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds*; Tier 7Level 80:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds*Scintillating Frost restores 18 Armor; Level 85:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds*; Tier 8Level 90:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds*Scintillating Frost restores 20 Armor; Level 95:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds*; Tier 9Level 100:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds*Scintillating Frost restores 22 Armor; Level 105:Frostball targets all enemies within 10 meters and deals +102 damage, but reuse timer is +3 seconds*; Tier Level 110:Frostball targets all enemies within 10meters and deals +112 damage, but reuse timer is +3 seconds*Scintillating Frost restores 25 Armor; Level 115:Frostball targets all enemies within 10 meters and deals +122 damage, but reuse timer is +3 seconds*; Tier 11Level 120*Scintillating Frost restores 28 Armor:Frostball targets all enemies within 10 meters and deals +132 damage, but reuse timer is +3 seconds*; Tier 12Level 125*Scintillating Frost restores 31 Armor:Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds|Expand}}
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| || of Stiffening Cold || <b>Tier 12Level 120</b> - Flesh to Fuel has a 66Frostball slows target's movement by 25% chance to restore 31 Power and deals +24 damage || Uncommon || Legs Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore and deals +2 Powerdamage*; Tier 2Level 20*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore and deals +4 Powerdamage*; Tier 3Level 30*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore and deals +6 Powerdamage*; Tier 4Level 40*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore and deals +8 Powerdamage*; Tier 5Level 50*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore and deals +10 Powerdamage*; Tier 6Level 60*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 13 Powerand deals +12 damage*; Tier 7Level 70*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 16 Powerand deals +14 damage*; Tier 8Level 80*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 19 Powerand deals +16 damage*; Tier 9Level 90*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 22 Powerand deals +18 damage*; Tier 10Level 100*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 25 Powerand deals +20 damage*; Tier 11Level 110*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 28 Powerand deals +22 damage*; Tier 12Level 120*Flesh to Fuel has a 66:Frostball slows target's movement by 25% chance to restore 31 Powerand deals +24 damage|Expand}}
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| || of Enflaming Skin || <b>Tier 6Level 120</b> - Super Fireball causes the target to take Defensive Burst deals +12 23% damage per tick from fire damage over time and raises Basic Attack Damage +44% for 10 seconds || Rare || ChestMainHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds*Super Fireball causes the target to take ; Level 20:Defensive Burst deals +2 13% damage per tick from fire and raises Basic Attack Damage +8% for 10 seconds*; Level 30:Defensive Burst deals +14% damage over timeand raises Basic Attack Damage +11% for 10 seconds*; Tier 2Level 40:Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds*Super Fireball causes the target to take ; Level 50:Defensive Burst deals +4 16% damage per tick from fire and raises Basic Attack Damage +17% for 10 seconds*; Level 60:Defensive Burst deals +17% damage over timeand raises Basic Attack Damage +20% for 10 seconds*; Tier 3Level 70:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds*Super Fireball causes the target to take ; Level 80:Defensive Burst deals +6 19% damage per tick from fire and raises Basic Attack Damage +28% for 10 seconds*; Level 90:Defensive Burst deals +20% damage over timeand raises Basic Attack Damage +32% for 10 seconds*; Tier 4Level 100*Super Fireball causes the target to take :Defensive Burst deals +8 21% damage per tick from fire damage over timeand raises Basic Attack Damage +36% for 10 seconds*; Tier 5Level 110*Super Fireball causes the target to take :Defensive Burst deals +22% damage and raises Basic Attack Damage +40% for 10 damage per tick from fire damage over timeseconds*; Tier 6Level 120*Super Fireball causes the target to take :Defensive Burst deals +12 23% damage per tick from fire damage over timeand raises Basic Attack Damage +44% for 10 seconds|Expand}}
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| || of Scintillating Life Restorative Bonfires || <b>Tier 12Level 120</b> - Scintillating Flame restores 24 When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || LegsUncommon || MainHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Scintillating Flame restores 2 :When you are near your Fire Wall, you heal 6 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 2Level 20*Scintillating Flame restores 4 :When you are near your Fire Wall, you heal 7 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 3Level 30*Scintillating Flame restores 6 :When you are near your Fire Wall, you heal 8 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 4Level 40*Scintillating Flame restores 8 :When you are near your Fire Wall, you heal 9 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 5Level 50*Scintillating Flame restores :When you are near your Fire Wall, you heal 10 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 6Level 60*Scintillating Flame restores 12 :When you are near your Fire Wall, you heal 11 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 7Level 70*Scintillating Flame restores 14 :When you are near your Fire Wall, you heal 12 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 8Level 80*Scintillating Flame restores 16 :When you are near your Fire Wall, you heal 13 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 9Level 90*Scintillating Flame restores 18 :When you are near your Fire Wall, you heal 14 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 10Level 100*Scintillating Flame restores 20 :When you are near your Fire Wall, you heal 15 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 11Level 110*Scintillating Flame restores 22 :When you are near your Fire Wall, you heal 16 Healthper second. Fire Wall reuse time is -3 seconds.*; Tier 12Level 120*Scintillating Flame restores 24 :When you are near your Fire Wall, you heal 17 Healthper second. Fire Wall reuse time is -3 seconds.|Expand}}
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| || of Freezewalls || <b>Tier 12Level 125</b> - Fire Walls have Defensive Chill Damage +84 Max Health 56% || Rare || ChestLegs, OffHand MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill Damage +8%*Fire Walls have ; Level 10:Defensive Chill Damage +7 Max Health10%*; Tier 2Level 15:Defensive Chill Damage +12%*Fire Walls have ; Level 20:Defensive Chill Damage +14 Max Health%*; Tier 3Level 25:Defensive Chill Damage +16%*; Level 30:Defensive Chill Damage +18%*Fire Walls have ; Level 35:Defensive Chill Damage +21 Max Health20%*; Tier 4Level 40:Defensive Chill Damage +22%*Fire Walls have ; Level 45:Defensive Chill Damage +28 Max Health24%*; Tier 5Level 50:Defensive Chill Damage +26%*Fire Walls have ; Level 55:Defensive Chill Damage +35 Max Health28%*; Tier 6Level 60:Defensive Chill Damage +30%*Fire Walls have ; Level 65:Defensive Chill Damage +42 Max Health32%*; Tier 7Level 70:Defensive Chill Damage +34%*Fire Walls have ; Level 75:Defensive Chill Damage +49 Max Health36%*; Tier 8Level 80:Defensive Chill Damage +38%*Fire Walls have ; Level 85:Defensive Chill Damage +56 Max Health40%*; Tier 9Level 90:Defensive Chill Damage +42%*Fire Walls have ; Level 95:Defensive Chill Damage +63 Max Health44%*; Tier 10Level 100:Defensive Chill Damage +46%*Fire Walls have ; Level 105:Defensive Chill Damage +70 Max Health48%*; Tier 11Level 110:Defensive Chill Damage +50%*Fire Walls have ; Level 115:Defensive Chill Damage +77 Max Health52%*; Tier 12Level 120:Defensive Chill Damage +54%*Fire Walls have ; Level 125:Defensive Chill Damage +84 Max Health56%|Expand}}
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| Freezeproof || of Fireballs || <b>Tier 12Level 120</b> - Fireball restores 4 Health Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and 5 Armor to you Indirect Cold Protection for 10 seconds || Uncommon || OffHand, NecklaceHead, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fireball restores 1 Health to you:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds*; Tier 2Level 20*Fireball restores 1 Health :Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and 1 Armor to youIndirect Cold Protection for 10 seconds*; Tier 3Level 30*Fireball restores 1 Health :Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and 2 Armor to youIndirect Cold Protection for 10 seconds*; Tier 4Level 40*Fireball restores 2 Health :Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and 1 Armor to youIndirect Cold Protection for 10 seconds*; Tier 5Level 50*Fireball restores 2 Health :Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and 2 Armor to youIndirect Cold Protection for 10 seconds*; Tier 6Level 60*Fireball restores 2 Health :Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and 3 Armor to youIndirect Cold Protection for 10 seconds*; Tier 7Level 70*Fireball restores 3 Health :Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and 2 Armor to youIndirect Cold Protection for 10 seconds*; Tier 8Level 80*Fireball restores 3 Health :Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and 3 Armor to youIndirect Cold Protection for 10 seconds*; Tier 9Level 90*Fireball restores 3 Health :Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and 4 Armor to youIndirect Cold Protection for 10 seconds*; Tier 10Level 100*Fireball restores 4 Health :Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and 3 Armor to youIndirect Cold Protection for 10 seconds*; Tier 11Level 110*Fireball restores 4 Health :Frostball, Scintillating Frost, and Defensive Chill grant +13 Direct and 4 Armor to youIndirect Cold Protection for 10 seconds*; Tier 12Level 120*Fireball restores 4 Health :Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and 5 Armor to youIndirect Cold Protection for 10 seconds|Expand}}
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| || of Icy Blood || <b>Tier 12Level 125</b> - Fire Walls' attacks taunt +130% Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || HandsChest, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Defensive Burst and Defensive Chill restore 10 Armor to you*; Level 10:Defensive Burst and Defensive Chill restore 12 Armor to you*; Tier 1Level 15:Defensive Burst and Defensive Chill restore 14 Armor to you*Fire Walls' attacks taunt +; Level 20%:Defensive Burst and Defensive Chill restore 16 Armor to you*; Tier 2Level 25:Defensive Burst and Defensive Chill restore 18 Armor to you*Fire Walls' attacks taunt +; Level 30%:Defensive Burst and Defensive Chill restore 20 Armor to you*; Tier 3Level 35:Defensive Burst and Defensive Chill restore 22 Armor to you*Fire Walls' attacks taunt +; Level 40%:Defensive Burst and Defensive Chill restore 24 Armor to you*; Tier 4Level 45:Defensive Burst and Defensive Chill restore 26 Armor to you*Fire Walls' attacks taunt +; Level 50%:Defensive Burst and Defensive Chill restore 28 Armor to you*; Tier 5Level 55:Defensive Burst and Defensive Chill restore 30 Armor to you*Fire Walls' attacks taunt +; Level 60%:Defensive Burst and Defensive Chill restore 32 Armor to you*; Tier 6Level 65:Defensive Burst and Defensive Chill restore 34 Armor to you*Fire Walls' attacks taunt +; Level 70%:Defensive Burst and Defensive Chill restore 36 Armor to you*; Tier 7Level 75:Defensive Burst and Defensive Chill restore 39 Armor to you*Fire Walls' attacks taunt +; Level 80%:Defensive Burst and Defensive Chill restore 42 Armor to you*; Tier 8Level 85:Defensive Burst and Defensive Chill restore 45 Armor to you*Fire Walls' attacks taunt +; Level 90%:Defensive Burst and Defensive Chill restore 48 Armor to you*; Tier 9Level 95:Defensive Burst and Defensive Chill restore 51 Armor to you*Fire Walls' attacks taunt +; Level 100%:Defensive Burst and Defensive Chill restore 54 Armor to you*; Tier 10Level 105:Defensive Burst and Defensive Chill restore 57 Armor to you*Fire Walls' attacks taunt +; Level 110%:Defensive Burst and Defensive Chill restore 60 Armor to you*; Tier 11Level 115:Defensive Burst and Defensive Chill restore 63 Armor to you*Fire Walls' attacks taunt +; Level 120%:Defensive Burst and Defensive Chill restore 66 Armor to you*; Tier 12Level 125*Fire Walls' attacks taunt +130%:Defensive Burst and Defensive Chill restore 69 Armor to you|Expand}}
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| || of Frozen Fortitude || <b>Tier 6Level 125</b> - Fire Breath Defensive Chill deals +45 82 damage and grants you +18 mitigation vs Fire 106% chance to ignore Knockback effects for 5 7 seconds || Rare || Legs , Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds*Fire Breath ; Level 10:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds*; Level 15:Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds*; Level 20:Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds*; Level 25:Defensive Chill deals +3 mitigation vs Fire 13 damage and grants you 26% chance to ignore Knockback effects for 5 7 seconds*; Tier 2Level 30:Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds*Fire Breath ; Level 35:Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds*; Level 40:Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds*; Level 45:Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds*; Level 50:Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds*; Level 55:Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds*; Level 60:Defensive Chill deals +6 mitigation vs Fire 30 damage and grants you 54% chance to ignore Knockback effects for 5 7 seconds*; Tier 3Level 65:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds*Fire Breath ; Level 70:Defensive Chill deals +24 38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds*; Level 75:Defensive Chill deals +9 mitigation vs Fire 42 damage and grants you 66% chance to ignore Knockback effects for 5 7 seconds*; Tier 4Level 80:Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds*Fire Breath ; Level 85:Defensive Chill deals +31 50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds*; Level 90:Defensive Chill deals +12 mitigation vs Fire 54 damage and grants you 78% chance to ignore Knockback effects for 5 7 seconds*; Level 95:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds*; Tier 5Level 100:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds*Fire Breath ; Level 105:Defensive Chill deals +38 66 damage and grants you 90% chance to ignore Knockback effects for 7 seconds*; Level 110:Defensive Chill deals +15 mitigation vs Fire 70 damage and grants you 94% chance to ignore Knockback effects for 5 7 seconds*; Tier 6Level 115:Defensive Chill deals +74 damage and grants you 98% chance to ignore Knockback effects for 7 seconds*Fire Breath ; Level 120:Defensive Chill deals +45 78 damage and grants you 102% chance to ignore Knockback effects for 7 seconds*; Level 125:Defensive Chill deals +18 mitigation vs Fire 82 damage and grants you 106% chance to ignore Knockback effects for 5 7 seconds|Expand}}
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| || of Everlong Flames || <b>Tier 6Level 125</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls deal +40 67% damage per hit. Fire Wall reuse time is -3 seconds. || Hands Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 10:Fire Bolts Walls deal +11% damage per hit all targets within . Fire Wall reuse time is -3 seconds.*; Level 15:Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls deal +14% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 25 meters (instead of :Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 30:Fire Walls deal +18% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls deal +20) and deals % damage per hit. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls deal +6 22% damageper hit. Fire Wall reuse time is -3 seconds.*; Tier 2Level 45:Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls deal +26% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 55:Fire Bolts Walls deal +28% damage per hit all targets within 25 meters (instead of 20) and deals . Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls deal +30% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 65:Fire Walls deal +10 32% damageper hit. Fire Wall reuse time is -3 seconds.*; Tier Level 70:Fire Walls deal +34% damage per hit. Fire Wall reuse time is -3seconds.*; Level 75:Fire Bolts Walls deal +37% damage per hit all targets within 25 meters (instead of 20) and deals . Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls deal +18 40% damageper hit. Fire Wall reuse time is -3 seconds.*; Tier 4Level 85:Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Bolts Walls deal +46% damage per hit all targets within 25 meters (instead of 20) and deals . Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls deal +24 49% damageper hit. Fire Wall reuse time is -3 seconds.*; Tier 5Level 100:Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Bolts Walls deal +55% damage per hit all targets within 25 meters (instead of 20) and deals . Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls deal +32 58% damageper hit. Fire Wall reuse time is -3 seconds.*; Tier 6Level 115:Fire Walls deal +61% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Bolts Walls deal +64% damage per hit all targets within 25 meters (instead of 20) and deals . Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls deal +40 67% damageper hit. Fire Wall reuse time is -3 seconds.|Expand}}
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| || of Frost Waves || <b>Tier 12Level 125</b> - Frostball also targets all enemies within Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.*; Level 10 meters and deals :Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.*; Level 15:Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.*; Level 25:Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.*; Level 30:Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.*; Level 45:Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.*; Level 55:Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.*; Level 65:Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.*; Level 75:Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls have +231 Max Health. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls have +242 Max Health. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls have +253 Max Health. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls have +264 Max Health. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds.}}|-| || || <b>Level 125</b> - Fire Walls' attacks taunt +12 damage 385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands , Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.*Frostball also targets all enemies within ; Level 10 meters and deals :Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.*; Level 15:Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.*; Level 25:Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.*; Level 30:Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.*; Level 45:Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.*; Level 55:Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.*; Level 65:Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.*; Level 75:Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls' attacks taunt +1 damage295%. Fire Wall reuse time is -3 seconds.*; Tier 2Level 100:Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.*Frostball also targets all enemies within 10 meters and deals ; Level 105:Fire Walls' attacks taunt +2 damage325%. Fire Wall reuse time is -3 seconds.*; Tier Level 110:Fire Walls' attacks taunt +340%. Fire Wall reuse time is -3seconds.*Frostball also targets all enemies within 10 meters and deals ; Level 115:Fire Walls' attacks taunt +355%. Fire Wall reuse time is -3 damageseconds.*; Tier 4Level 120:Fire Walls' attacks taunt +370%. Fire Wall reuse time is -3 seconds.*Frostball also targets all enemies ; Level 125:Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds.}}|-| || || <b>Level 125</b> - Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Molten Veins and deals +4 damageFlesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters*; Tier 5Level 10:Molten Veins and Flesh to Fuel restore 19 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 15:Molten Veins and Flesh to Fuel restore 26 health to any Fire Walls or other pets within 10 meters *; Level 20:Molten Veins and deals +5 damageFlesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters*; Tier 6Level 25:Molten Veins and Flesh to Fuel restore 40 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 30:Molten Veins and Flesh to Fuel restore 47 health to any Fire Walls or other pets within 10 meters *; Level 35:Molten Veins and deals +6 damageFlesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters*; Tier 7Level 40:Molten Veins and Flesh to Fuel restore 61 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 45:Molten Veins and Flesh to Fuel restore 68 health to any Fire Walls or other pets within 10 meters *; Level 50:Molten Veins and deals +7 damageFlesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters*; Tier 8Level 55:Molten Veins and Flesh to Fuel restore 82 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 60:Molten Veins and Flesh to Fuel restore 89 health to any Fire Walls or other pets within 10 meters *; Level 65:Molten Veins and deals +8 damageFlesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters*; Tier 9Level 70:Molten Veins and Flesh to Fuel restore 103 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 75:Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 meters *; Level 80:Molten Veins and deals +9 damageFlesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters*; Tier Level 85:Molten Veins and Flesh to Fuel restore 124 health to any Fire Walls or other pets within 10meters*Frostball also targets all enemies ; Level 90:Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters *; Level 95:Molten Veins and deals +Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 damagemeters*; Tier 11Level 100:Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 105:Molten Veins and Flesh to Fuel restore 152 health to any Fire Walls or other pets within 10 meters *; Level 110:Molten Veins and deals +11 damageFlesh to Fuel restore 159 health to any Fire Walls or other pets within 10 meters*; Tier 12Level 115:Molten Veins and Flesh to Fuel restore 166 health to any Fire Walls or other pets within 10 meters*Frostball also targets all enemies ; Level 120:Molten Veins and Flesh to Fuel restore 173 health to any Fire Walls or other pets within 10 meters *; Level 125:Molten Veins and deals +12 damageFlesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters|Expand}}
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