Open main menu

Project: Gorgon Wiki β

Changes

Fire Magic/Treasure Effects

45,994 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>See also: [[Fire Magic/Treasure Effects:By Slot]]
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v277, March 25, 2017 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
|-
| Fiery || of Flames || <b>Tier 7Level 120</b> - Fire Magic Base Damage +2360% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Damage +5*; Level 20:Fire Magic Base Damage +310%*; Tier 2Level 30:Fire Magic Base Damage +15%*; Level 40:Fire Magic Base Damage +820%*; Tier 3Level 50:Fire Magic Base Damage +25%*; Level 60:Fire Magic Base Damage +1130%*; Tier 4Level 70:Fire Magic Base Damage +35%*; Level 80:Fire Magic Base Damage +1440%*; Tier 5Level 90:Fire Magic Base Damage +45%*; Level 100:Fire Magic Base Damage +1750%*; Tier 6Level 110*:Fire Magic Base Damage +2055%*; Tier 7Level 120*:Fire Magic Base Damage +2360%|Expand}}
|-
| Flameproof || || <b>Tier 14Level 125</b> - Direct Fire Damage Reduction +42 75 when Fire Magic is active, . Indirect Fire Damage Reduction +14 25 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Direct Fire Damage Reduction +3 when Fire Magic is active, . Indirect Fire Damage Reduction +1 when Fire Magic is active*; Tier 2Level 10*:Direct Fire Damage Reduction +6 when Fire Magic is active, . Indirect Fire Damage Reduction +2 when Fire Magic is active*; Tier 3Level 15*:Direct Fire Damage Reduction +9 when Fire Magic is active, . Indirect Fire Damage Reduction +3 when Fire Magic is active*; Tier 4Level 20*:Direct Fire Damage Reduction +12 when Fire Magic is active, . Indirect Fire Damage Reduction +4 when Fire Magic is active*; Tier 5Level 25*:Direct Fire Damage Reduction +15 when Fire Magic is active, . Indirect Fire Damage Reduction +5 when Fire Magic is active*; Tier 6Level 30*:Direct Fire Damage Reduction +18 when Fire Magic is active, . Indirect Fire Damage Reduction +6 when Fire Magic is active*; Tier 7Level 35*:Direct Fire Damage Reduction +21 when Fire Magic is active, . Indirect Fire Damage Reduction +7 when Fire Magic is active*; Tier 8Level 40*:Direct Fire Damage Reduction +24 when Fire Magic is active, . Indirect Fire Damage Reduction +8 when Fire Magic is active*; Tier 9Level 45*:Direct Fire Damage Reduction +27 when Fire Magic is active, . Indirect Fire Damage Reduction +9 when Fire Magic is active*; Tier 10Level 50*:Direct Fire Damage Reduction +30 when Fire Magic is active, . Indirect Fire Damage Reduction +10 when Fire Magic is active*; Tier 11Level 55*:Direct Fire Damage Reduction +33 when Fire Magic is active, . Indirect Fire Damage Reduction +11 when Fire Magic is active*; Tier 12Level 60*:Direct Fire Damage Reduction +36 when Fire Magic is active, . Indirect Fire Damage Reduction +12 when Fire Magic is active*; Tier 13Level 65*:Direct Fire Damage Reduction +39 when Fire Magic is active, . Indirect Fire Damage Reduction +13 when Fire Magic is active*; Tier Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14when Fire Magic is active*; Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*; Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active*; Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active*; Level 105:Direct Fire Damage Reduction +63 when Fire Magic is active. Indirect Fire Damage Reduction +21 when Fire Magic is active*; Level 110:Direct Fire Damage Reduction +42 66 when Fire Magic is active. Indirect Fire Damage Reduction +22 when Fire Magic is active*; Level 115:Direct Fire Damage Reduction +69 when Fire Magic is active. Indirect Fire Damage Reduction +23 when Fire Magic is active*; Level 120:Direct Fire Damage Reduction +72 when Fire Magic is active. Indirect Fire Damage Reduction +24 when Fire Magic is active*; Level 125:Direct Fire Damage Reduction +75 when Fire Magic is active, . Indirect Fire Damage Reduction +14 25 when Fire Magic is active|Expand}}
|-
| || of Chaotic Flames || <b>Tier 14Level 125</b> - All fire spells deal up to +36 178 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All fire spells deal up to +10 damage (randomly determined)*; Level 10:All fire spells deal up to +6 17 damage (randomly determined)*; Tier 2Level 15:All fire spells deal up to +24 damage (randomly determined)*; Level 20:All fire spells deal up to +8 31 damage (randomly determined)*; Tier 3Level 25:All fire spells deal up to +38 damage (randomly determined)*; Level 30:All fire spells deal up to +10 45 damage (randomly determined)*; Tier 4Level 35:All fire spells deal up to +52 damage (randomly determined)*; Level 40:All fire spells deal up to +12 59 damage (randomly determined)*; Tier 5Level 45:All fire spells deal up to +66 damage (randomly determined)*; Level 50:All fire spells deal up to +14 73 damage (randomly determined)*; Tier 6Level 55:All fire spells deal up to +80 damage (randomly determined)*; Level 60:All fire spells deal up to +16 87 damage (randomly determined)*; Tier 7Level 65:All fire spells deal up to +94 damage (randomly determined)*; Level 70:All fire spells deal up to +18 101 damage (randomly determined)*; Tier 8Level 75:All fire spells deal up to +108 damage (randomly determined)*; Level 80:All fire spells deal up to +20 115 damage (randomly determined)*; Tier 9Level 85:All fire spells deal up to +122 damage (randomly determined)*; Level 90:All fire spells deal up to +22 129 damage (randomly determined)*; Tier 10Level 95:All fire spells deal up to +136 damage (randomly determined)*; Level 100:All fire spells deal up to +24 143 damage (randomly determined)*; Tier 11Level 105:All fire spells deal up to +150 damage (randomly determined)*; Level 110:All fire spells deal up to +26 157 damage (randomly determined)*; Tier 12Level 115*:All fire spells deal up to +28 164 damage (randomly determined)*; Tier 13Level 120*:All fire spells deal up to +32 171 damage (randomly determined)*; Tier 14Level 125*:All fire spells deal up to +36 178 damage (randomly determined)|Expand}}
|-
| Sparkly || of Sparklefire || <b>Tier 7Level 120</b> - Scintillating Flame and Scintillating Frost Damage +4047% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Scintillating Flame and Scintillating Frost Damage +14%*; Level 20:Scintillating Flame and Scintillating Frost Damage +1317%*; Tier 2Level 30:Scintillating Flame and Scintillating Frost Damage +20%*; Level 40:Scintillating Flame and Scintillating Frost Damage +1623%*; Tier 3Level 50:Scintillating Flame and Scintillating Frost Damage +26%*; Level 60:Scintillating Flame and Scintillating Frost Damage +1929%*; Tier 4Level 70:Scintillating Flame and Scintillating Frost Damage +32%*; Level 80:Scintillating Flame and Scintillating Frost Damage +2235%*; Tier 5Level 90:Scintillating Flame and Scintillating Frost Damage +38%*; Level 100:Scintillating Flame and Scintillating Frost Damage +2641%*; Tier 6Level 110*:Scintillating Flame and Scintillating Frost Damage +3044%*; Tier 7Level 120*:Scintillating Flame and Scintillating Frost Damage +4047%|Expand}}
|-
| || of Burning || <b>Tier 7Level 120</b> - Fire Breath and Super Fireball deal +160 210 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Breath and Super Fireball deal +45 damage over 10 seconds*; Tier 2Level 20*:Fire Breath and Super Fireball deal +60 damage over 10 seconds*; Tier 3Level 30*:Fire Breath and Super Fireball deal +75 damage over 10 seconds*; Tier 4Level 40:Fire Breath and Super Fireball deal +90 damage over 10 seconds*; Level 50:Fire Breath and Super Fireball deal +90 105 damage over 10 seconds*; Tier 5Level 60:Fire Breath and Super Fireball deal +120 damage over 10 seconds*; Level 70:Fire Breath and Super Fireball deal +105 140 damage over 10 seconds*; Level 80:Fire Breath and Super Fireball deal +165 damage over 10 seconds*; Tier 6Level 90:Fire Breath and Super Fireball deal +190 damage over 10 seconds*; Level 100:Fire Breath and Super Fireball deal +120 210 damage over 10 seconds*; Tier 7Level 110:Fire Breath and Super Fireball deal +210 damage over 10 seconds*; Level 120:Fire Breath and Super Fireball deal +160 210 damage over 10 seconds|Expand}}
|-
| || of Prolonged Agony || <b>Tier 14Level 125</b> - Indirect Fire Damage +4748% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Fire Damage +10% when Fire Magic is active*; Level 10:Indirect Fire Damage +411%when Fire Magic is active*; Tier 2Level 15:Indirect Fire Damage +12% when Fire Magic is active*; Level 20:Indirect Fire Damage +713%when Fire Magic is active*; Tier 3Level 25:Indirect Fire Damage +14% when Fire Magic is active*; Level 30:Indirect Fire Damage +1015%when Fire Magic is active*; Tier 4Level 35:Indirect Fire Damage +16% when Fire Magic is active*; Level 40:Indirect Fire Damage +1317%when Fire Magic is active*; Tier 5Level 45*:Indirect Fire Damage +1618%when Fire Magic is active*; Tier 6Level 50*:Indirect Fire Damage +19%when Fire Magic is active*; Tier 7Level 55:Indirect Fire Damage +20% when Fire Magic is active*; Level 60:Indirect Fire Damage +22%when Fire Magic is active*; Tier 8Level 65:Indirect Fire Damage +24% when Fire Magic is active*; Level 70:Indirect Fire Damage +2526%when Fire Magic is active*; Tier 9Level 75*:Indirect Fire Damage +28%when Fire Magic is active*; Tier 10Level 80:Indirect Fire Damage +30% when Fire Magic is active*; Level 85:Indirect Fire Damage +3132%when Fire Magic is active*; Tier 11Level 90*:Indirect Fire Damage +34%when Fire Magic is active*; Tier 12Level 95:Indirect Fire Damage +36% when Fire Magic is active*; Level 100:Indirect Fire Damage +3738%when Fire Magic is active*; Tier 13Level 105:Indirect Fire Damage +40% when Fire Magic is active*; Level 110:Indirect Fire Damage +42%when Fire Magic is active*; Level 115:Indirect Fire Damage +44% when Fire Magic is active*; Tier 14Level 120:Indirect Fire Damage +46% when Fire Magic is active*; Level 125:Indirect Fire Damage +4748%when Fire Magic is active|Expand}}
|-
| Super || of Super Fire || <b>Tier 14Level 125</b> - Super Fireball Damage +4868.99% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Super Fireball Damage +10%*; Tier 1Level 10:Super Fireball Damage +12%*; Level 15:Super Fireball Damage +14%*; Level 20:Super Fireball Damage +16%*; Tier 2Level 25*:Super Fireball Damage +18%*; Tier 3Level 30*:Super Fireball Damage +20%*; Tier 4Level 35*:Super Fireball Damage +22%*; Tier 5Level 40*:Super Fireball Damage +24%*; Tier 6Level 45*:Super Fireball Damage +26%*; Tier 7Level 50:Super Fireball Damage +28%*; Level 55:Super Fireball Damage +2830%*; Tier 8Level 60:Super Fireball Damage +32%*; Level 65:Super Fireball Damage +3034%*; Tier 9Level 70:Super Fireball Damage +36%*; Level 75:Super Fireball Damage +3239%*; Tier 10Level 80:Super Fireball Damage +42%*; Level 85:Super Fireball Damage +3445%*; Tier 11Level 90:Super Fireball Damage +48%*; Level 95:Super Fireball Damage +3651%*; Tier 12Level 100:Super Fireball Damage +54%*; Level 105:Super Fireball Damage +3856.99%*; Tier 13Level 110:Super Fireball Damage +60%*; Level 115:Super Fireball Damage +4363%*; Tier 14Level 120:Super Fireball Damage +66%*; Level 125:Super Fireball Damage +4868.99%|Expand}}
|-
| || of Flesh Frying || <b>Tier 7Level 120</b> - Flesh To Fuel Power Restoration +22 60 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Flesh To Fuel Power Restoration +5*; Level 20:Flesh To Fuel Power Restoration +410*; Tier 2Level 30:Flesh To Fuel Power Restoration +15*; Level 40:Flesh To Fuel Power Restoration +720*; Tier 3Level 50:Flesh To Fuel Power Restoration +25*; Level 60:Flesh To Fuel Power Restoration +1030*; Tier 4Level 70:Flesh To Fuel Power Restoration +35*; Level 80:Flesh To Fuel Power Restoration +1340*; Tier 5Level 90:Flesh To Fuel Power Restoration +45*; Level 100:Flesh To Fuel Power Restoration +1650*; Tier 6Level 110*:Flesh To Fuel Power Restoration +1955*; Tier 7Level 120*:Flesh To Fuel Power Restoration +2260|Expand}}
|-
| || || <b>Tier 7Level 120</b> - Fire Breath deals +70 100 damage and grants you +24 36 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds*; Tier 2Level 20*:Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds*; Tier 3Level 30*:Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds*; Tier 4Level 40*:Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds*; Tier 5Level 50*:Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds*; Tier 6Level 60*:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds*; Tier 7Level 70:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds*; Level 80:Fire Breath deals +70 72 damage and grants you +24 mitigation vs Fire for 10 seconds|Expand*; Level 90:Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds*; Level 100:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds*; Level 110:Fire Breath deals +93 damage and grants you +33 mitigation vs Fire for 10 seconds*; Level 120:Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds}}
|-
| Room-Temperature || || <b>Tier 7Level 120</b> - Room-Temperature Ball Damage +74108% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Room-Temperature Ball Damage +9%*; Level 20:Room-Temperature Ball Damage +1018%*; Tier 2Level 30:Room-Temperature Ball Damage +27%*; Level 40:Room-Temperature Ball Damage +2036%*; Tier 3Level 50:Room-Temperature Ball Damage +45%*; Level 60:Room-Temperature Ball Damage +3054%*; Tier 4Level 70:Room-Temperature Ball Damage +63%*; Level 80:Room-Temperature Ball Damage +4072%*; Tier 5Level 90:Room-Temperature Ball Damage +81%*; Level 100:Room-Temperature Ball Damage +5090%*; Tier 6Level 110*:Room-Temperature Ball Damage +6099%*; Tier 7Level 120*:Room-Temperature Ball Damage +74108%|Expand}}
|-
| || of Molten Spewing || <b>Tier 14Level 125</b> - Fire Breath hits all targets within 8 meters and deals +32% 75 damage, but reuse timer is +3 seconds and Power cost is +33% 50 || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2*; Level 10:Fire Breath hits all targets within 8 meters and deals +2% 6 damage, but reuse timer is +3 seconds and Power cost is +33%4*; Tier 2Level 15:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6*; Level 20:Fire Breath hits all targets within 8 meters and deals +4% 12 damage, but reuse timer is +3 seconds and Power cost is +33%8*; Tier Level 25:Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3seconds and Power cost is +10*; Level 30:Fire Breath hits all targets within 8 meters and deals +6% 18 damage, but reuse timer is +3 seconds and Power cost is +33%12*; Tier 4Level 35:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14*; Level 40:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16*; Level 45:Fire Breath hits all targets within 8% meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +33%18*; Tier 5Level 50:Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20*; Level 55:Fire Breath hits all targets within 8 meters and deals +10% 33 damage, but reuse timer is +3 seconds and Power cost is +33%22*; Tier 6Level 60:Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24*; Level 65:Fire Breath hits all targets within 8 meters and deals +12% 39 damage, but reuse timer is +3 seconds and Power cost is +33%26*; Tier 7Level 70:Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28*; Level 75:Fire Breath hits all targets within 8 meters and deals +14% 45 damage, but reuse timer is +3 seconds and Power cost is +33%30*; Tier Level 80:Fire Breath hits all targets within 8meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32*; Level 85:Fire Breath hits all targets within 8 meters and deals +16% 51 damage, but reuse timer is +3 seconds and Power cost is +33%34*; Tier 9Level 90:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*; Level 95:Fire Breath hits all targets within 8 meters and deals +18% 57 damage, but reuse timer is +3 seconds and Power cost is +33%38*; Tier 10Level 100:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40*; Level 105:Fire Breath hits all targets within 8 meters and deals +20% 63 damage, but reuse timer is +3 seconds and Power cost is +33%42*; Tier 11Level 110*:Fire Breath hits all targets within 8 meters and deals +22% 66 damage, but reuse timer is +3 seconds and Power cost is +33%44*; Tier 12Level 115*:Fire Breath hits all targets within 8 meters and deals +24% 69 damage, but reuse timer is +3 seconds and Power cost is +33%46*; Tier 13Level 120*:Fire Breath hits all targets within 8 meters and deals +28% 72 damage, but reuse timer is +3 seconds and Power cost is +33%48*; Tier 14Level 125*:Fire Breath hits all targets within 8 meters and deals +32% 75 damage, but reuse timer is +3 seconds and Power cost is +33%50|Expand}}
|-
| || of Enraging Flame || <b>Tier 14Level 125</b> - Super Fireball deals +70% 135 damage and reuse timer is -1 second, but generates +100% Rage || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*; Level 10:Super Fireball deals +14% 20 damage and reuse timer is -1 second, but generates *; Level 15:Super Fireball deals +100% Rage25 damage and reuse timer is -1 second*; Tier 2Level 20:Super Fireball deals +30 damage and reuse timer is -1 second*; Level 25:Super Fireball deals +18% 35 damage and reuse timer is -1 second, but generates *; Level 30:Super Fireball deals +100% Rage40 damage and reuse timer is -1 second*; Tier 3Level 35:Super Fireball deals +45 damage and reuse timer is -1 second*; Level 40:Super Fireball deals +22% 50 damage and reuse timer is -1 second, but generates *; Level 45:Super Fireball deals +100% Rage55 damage and reuse timer is -1 second*; Tier 4Level 50:Super Fireball deals +60 damage and reuse timer is -1 second*; Level 55:Super Fireball deals +26% 65 damage and reuse timer is -1 second, but generates *; Level 60:Super Fireball deals +100% Rage70 damage and reuse timer is -1 second*; Tier 5Level 65:Super Fireball deals +75 damage and reuse timer is -1 second*; Level 70:Super Fireball deals +30% 80 damage and reuse timer is -1 second, but generates *; Level 75:Super Fireball deals +100% Rage85 damage and reuse timer is -1 second*; Tier 6Level 80*:Super Fireball deals +34% 90 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 7Level 85*:Super Fireball deals +38% 95 damage and reuse timer is -1 second, but generates *; Level 90:Super Fireball deals +100% Ragedamage and reuse timer is -1 second*; Tier 8Level 95*:Super Fireball deals +42% 105 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 9Level 100*:Super Fireball deals +46% 110 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 10Level 105*:Super Fireball deals +50% 115 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 11Level 110*:Super Fireball deals +54% 120 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 12Level 115*:Super Fireball deals +58% 125 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 13Level 120*:Super Fireball deals +64% 130 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 14Level 125*:Super Fireball deals +70% 135 damage and reuse timer is -1 second, but generates +100% Rage|Expand}}
|-
| || of Burning Breath || <b>Tier 14Level 125</b> - Fire Breath Damage +3548% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath Damage +5%*; Level 10:Fire Breath Damage +6.5%*; Tier 2Level 15*:Fire Breath Damage +78%*; Tier 3Level 20*:Fire Breath Damage +9.5%*; Tier 4Level 25*:Fire Breath Damage +11%*; Tier Level 30:Fire Breath Damage +12.5%*; Level 35:Fire Breath Damage +1314%*; Tier 6Level 40:Fire Breath Damage +15.5%*; Level 45:Fire Breath Damage +1517%*; Tier 7Level 50:Fire Breath Damage +18.5%*; Level 55:Fire Breath Damage +1720%*; Tier 8Level 60:Fire Breath Damage +22%*; Level 65:Fire Breath Damage +1924%*; Tier 9Level 70:Fire Breath Damage +26%*; Level 75:Fire Breath Damage +2128%*; Tier 10Level 80:Fire Breath Damage +30%*; Level 85:Fire Breath Damage +2332%*; Tier 11Level 90:Fire Breath Damage +34%*; Level 95:Fire Breath Damage +2536%*; Tier 12Level 100:Fire Breath Damage +38%*; Level 105:Fire Breath Damage +2740%*; Tier 13Level 110:Fire Breath Damage +42%*; Level 115:Fire Breath Damage +3144%*; Tier 14Level 120:Fire Breath Damage +46%*; Level 125:Fire Breath Damage +3548%|Expand}}
|-
| Fiery || of Flames || <b>Tier 7Level 120</b> - Fire Magic Base Damage +2220% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Magic Base Damage +3%*; Tier 2Level 20*:Fire Magic Base Damage +5%*; Tier 3Level 30*:Fire Magic Base Damage +7%*; Tier 4Level 40:Fire Magic Base Damage +9%*; Level 50:Fire Magic Base Damage +1011%*; Tier 5Level 60*:Fire Magic Base Damage +13%*; Tier 6Level 70:Fire Magic Base Damage +15%*; Level 80:Fire Magic Base Damage +16%*; Tier 7Level 90:Fire Magic Base Damage +17%*; Level 100:Fire Magic Base Damage +18%*; Level 110:Fire Magic Base Damage +19%*; Level 120:Fire Magic Base Damage +2220%|Expand}}
|-
| || of Nice Flames || <b>Tier 14Level 125</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 108 for 7 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 10 seconds*; Tier 2Level 10*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 10 seconds*; Tier 3Level 15*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 10 seconds*; Tier 4Level 20*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 10 seconds*; Tier 5Level 25:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds*; Level 30:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 31 for 7 10 seconds*; Tier 6Level 35:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 10 seconds*; Level 40:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 37 for 10 seconds*; Level 45:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 10 seconds*; Tier 7Level 50:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 10 seconds*; Level 55:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 46 for 7 10 seconds*; Tier 8Level 60:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds*; Level 65:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 52 for 7 10 seconds*; Tier 9Level 70:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds*; Level 75:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 58 for 7 10 seconds*; Tier Level 80:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 10seconds*; Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 68 for 7 10 seconds*; Tier 11Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds*; Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 78 for 7 10 seconds*; Tier 12Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds*; Level 105:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 88 for 7 10 seconds*; Tier 13Level 110:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +93 for 10 seconds*; Level 115:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 98 for 7 10 seconds*; Tier 14Level 120:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +103 for 10 seconds*; Level 125:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 108 for 7 10 seconds|Expand}}
|-
| || of Cold Calefaction || <b>Tier 14Level 125</b> - Calefaction causes target to take +4225% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*; Level 10:Calefaction causes target to take +2% damage from Cold for 12 seconds*; Level 15:Calefaction causes target to take +3% damage from Cold for 12 seconds*; Level 20:Calefaction causes target to take +4% damage from Cold for 12 seconds*; Tier 2Level 25:Calefaction causes target to take +5% damage from Cold for 12 seconds*; Level 30:Calefaction causes target to take +6% damage from Cold for 12 seconds*; Tier 3Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*; Level 40:Calefaction causes target to take +8% damage from Cold for 12 seconds*; Level 45:Calefaction causes target to take +9% damage from Cold for 12 seconds*; Tier 4Level 50:Calefaction causes target to take +10% damage from Cold for 12 seconds*; Level 55:Calefaction causes target to take +11% damage from Cold for 12 seconds*; Level 60:Calefaction causes target to take +12% damage from Cold for 12 seconds*; Tier 5Level 65:Calefaction causes target to take +13% damage from Cold for 12 seconds*; Level 70:Calefaction causes target to take +14% damage from Cold for 12 seconds*; Level 75:Calefaction causes target to take +15% damage from Cold for 12 seconds*; Tier 6Level 80*:Calefaction causes target to take +1816% damage from Cold for 12 seconds*; Tier 7Level 85*:Calefaction causes target to take +2117% damage from Cold for 12 seconds*; Tier 8Level 90*:Calefaction causes target to take +2418% damage from Cold for 12 seconds*; Tier 9Level 95*:Calefaction causes target to take +2719% damage from Cold for 12 seconds*; Tier 10Level 100*:Calefaction causes target to take +3020% damage from Cold for 12 seconds*; Tier 11Level 105*:Calefaction causes target to take +3321% damage from Cold for 12 seconds*; Tier Level 110:Calefaction causes target to take +22% damage from Cold for 12seconds*; Level 115:Calefaction causes target to take +3623% damage from Cold for 12 seconds*; Tier 13Level 120*:Calefaction causes target to take +3924% damage from Cold for 12 seconds*; Tier 14Level 125*:Calefaction causes target to take +4225% damage from Cold for 12 seconds|Expand}}
|-
| || of Weakening Flame || <b>Tier 7Level 120</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 28 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds*; Tier 2Level 20*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds*; Tier 3Level 30*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds*; Tier 4Level 40*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds*; Tier 5Level 50*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds*; Tier 6Level 60:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds*; Level 70:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds*; Level 80:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds*; Tier 7Level 90:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds*; Level 100:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds*; Level 110:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -25 damage for 10 seconds*; Level 120:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 28 damage for 10 seconds|Expand}}
|-
| || of Enflaming Skin || <b>Tier 7Level 120</b> - Super Fireball causes the target to take +6088% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)*; Level 20:Super Fireball causes the target to take +1018% damage from indirect Fire (this effect does not stack with itself)*; Tier 2Level 30:Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)*; Level 40:Super Fireball causes the target to take +2032% damage from indirect Fire (this effect does not stack with itself)*; Tier 3Level 50:Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)*; Level 60:Super Fireball causes the target to take +3046% damage from indirect Fire (this effect does not stack with itself)*; Tier 4Level 70:Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)*; Level 80:Super Fireball causes the target to take +4060% damage from indirect Fire (this effect does not stack with itself)*; Tier 5Level 90:Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)*; Level 100:Super Fireball causes the target to take +5074% damage from indirect Fire (this effect does not stack with itself)*; Tier 6Level 110*:Super Fireball causes the target to take +6081% damage from indirect Fire (this effect does not stack with itself)*; Tier 7Level 120*:Super Fireball causes the target to take +6088% damage from indirect Fire (this effect does not stack with itself)|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Flesh to Fuel boosts your Core Attack Damage +120 181 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds*; Tier 2Level 10*:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds*; Tier 3Level 15*:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds*; Tier 4Level 20*:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds*; Tier 5Level 25*:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds*; Tier 6Level 30*:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds*; Tier Level 35:Flesh to Fuel boosts your Core Attack Damage +55 for 7seconds*; Level 40:Flesh to Fuel boosts your Core Attack Damage +55 62 for 7 seconds*; Tier 8Level 45:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds*; Level 50:Flesh to Fuel boosts your Core Attack Damage +62 76 for 7 seconds*; Tier 9Level 55:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds*; Level 60:Flesh to Fuel boosts your Core Attack Damage +69 90 for 7 seconds*; Tier 10Level 65:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds*; Level 70:Flesh to Fuel boosts your Core Attack Damage +76 104 for 7 seconds*; Tier 11Level 75:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds*; Level 80:Flesh to Fuel boosts your Core Attack Damage +83 118 for 7 seconds*; Tier 12Level 85:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds*; Level 90:Flesh to Fuel boosts your Core Attack Damage +90 132 for 7 seconds*; Tier 13Level 95:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds*; Level 100:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds*; Level 105 :Flesh to Fuel boosts your Core Attack Damage +153 for 7 seconds*; Tier 14Level 110:Flesh to Fuel boosts your Core Attack Damage +160 for 7 seconds*; Level 115:Flesh to Fuel boosts your Core Attack Damage +167 for 7 seconds*; Level 120 :Flesh to Fuel boosts your Core Attack Damage +174 for 7 seconds*; Level 125:Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds|Expand}}
|-
| || of Tough Ruined Flesh || <b>Tier 14Level 125</b> - Flesh to Fuel restores +54 98 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Flesh to Fuel restores +15 Armor*; Tier 2Level 10*:Flesh to Fuel restores +18 Armor*; Tier 3Level 15*:Flesh to Fuel restores +21 Armor*; Tier 4Level 20*:Flesh to Fuel restores +24 Armor*; Tier 5Level 25:Flesh to Fuel restores +27 Armor*; Level 30:Flesh to Fuel restores +27 30 Armor*; Tier 6Level 35:Flesh to Fuel restores +33 Armor*; Level 40:Flesh to Fuel restores +30 36 Armor*; Tier 7Level 45:Flesh to Fuel restores +39 Armor*; Level 50:Flesh to Fuel restores +33 42 Armor*; Tier 8Level 55:Flesh to Fuel restores +45 Armor*; Level 60:Flesh to Fuel restores +36 48 Armor*; Level 65:Flesh to Fuel restores +51 Armor*; Tier 9Level 70:Flesh to Fuel restores +54 Armor*; Level 75:Flesh to Fuel restores +39 58 Armor*; Tier 10Level 80:Flesh to Fuel restores +62 Armor*; Level 85:Flesh to Fuel restores +42 66 Armor*; Tier 11Level 90:Flesh to Fuel restores +70 Armor*; Level 95:Flesh to Fuel restores +45 74 Armor*; Tier 12Level 100:Flesh to Fuel restores +78 Armor*; Level 105:Flesh to Fuel restores +48 82 Armor*; Tier 13Level 110:Flesh to Fuel restores +86 Armor*; Level 115:Flesh to Fuel restores +51 90 Armor*; Tier 14Level 120:Flesh to Fuel restores +94 Armor*; Level 125:Flesh to Fuel restores +54 98 Armor|Expand}}
|-
| || of Flesh Frying || <b>Tier 14Level 125</b> - Flesh to Fuel restores +34 92 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Flesh to Fuel restores +8 Power but has a 5% chance to stun you*; Tier 2Level 10*:Flesh to Fuel restores +10 Power but has a 5% chance to stun you*; Tier 3Level 15:Flesh to Fuel restores +13 Power but has a 5% chance to stun you*; Level 20:Flesh to Fuel restores +12 16 Power but has a 5% chance to stun you*; Tier 4Level 25:Flesh to Fuel restores +19 Power but has a 5% chance to stun you*; Level 30:Flesh to Fuel restores +14 22 Power but has a 5% chance to stun you*; Tier Level 35:Flesh to Fuel restores +25 Power but has a 5% chance to stun you*; Level 40:Flesh to Fuel restores +16 28 Power but has a 5% chance to stun you*; Tier 6Level 45:Flesh to Fuel restores +31 Power but has a 5% chance to stun you*; Level 50:Flesh to Fuel restores +18 34 Power but has a 5% chance to stun you*; Tier 7Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*; Level 60:Flesh to Fuel restores +20 40 Power but has a 5% chance to stun you*; Tier 8Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*; Level 70:Flesh to Fuel restores +22 48 Power but has a 5% chance to stun you*; Tier 9Level 75:Flesh to Fuel restores +52 Power but has a 5% chance to stun you*; Level 80:Flesh to Fuel restores +24 56 Power but has a 5% chance to stun you*; Tier 10Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*; Level 90:Flesh to Fuel restores +26 64 Power but has a 5% chance to stun you*; Tier 11Level 95:Flesh to Fuel restores +68 Power but has a 5% chance to stun you*; Level 100:Flesh to Fuel restores +28 72 Power but has a 5% chance to stun you*; Tier 12Level 105:Flesh to Fuel restores +76 Power but has a 5% chance to stun you*; Level 110:Flesh to Fuel restores +30 80 Power but has a 5% chance to stun you*; Tier 13Level 115:Flesh to Fuel restores +84 Power but has a 5% chance to stun you*; Level 120:Flesh to Fuel restores +32 88 Power but has a 5% chance to stun you*; Tier 14Level 125*:Flesh to Fuel restores +34 92 Power but has a 5% chance to stun you|Expand}}
|-
| || of Quickly Melted Flesh || <b>Tier 7Level 120</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 10 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds*; Tier Level 20:Flesh to Fuel increases your Out of Combat Sprint speed +2for 15 seconds*; Level 30:Flesh to Fuel increases your Out of Combat Sprint speed +2 3 for 15 seconds*; Tier 3Level 40:Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds*; Level 50:Flesh to Fuel increases your Out of Combat Sprint speed +3 5 for 15 seconds*; Tier 4Level 60:Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds*; Level 70:Flesh to Fuel increases your Out of Combat Sprint speed +4 7 for 15 seconds*; Tier 5Level 80:Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds*; Level 90:Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds*; Tier 6Level 100:Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds*; Level 110:Flesh to Fuel increases your Out of Combat Sprint speed +6 9.5 for 15 seconds*; Tier 7Level 120*:Flesh to Fuel increases your Out of Combat Sprint speed +7 10 for 15 seconds|Expand}}
|-
| || of Dark Balls || <b>Tier 14Level 125</b> - Room-Temperature Ball deals Darkness damage and causes +126 210 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds*; Tier 2Level 10*:Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds*; Tier 3Level 15*:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds*; Tier 4Level 20*:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds*; Tier 5Level 25*:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds*; Tier 6Level 30*:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds*; Tier 7Level 35:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*; Level 40:Room-Temperature Ball deals Darkness damage and causes +60 66 damage over 12 seconds*; Tier 8Level 45:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*; Level 50:Room-Temperature Ball deals Darkness damage and causes +66 78 damage over 12 seconds*; Tier 9Level 55:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*; Level 60:Room-Temperature Ball deals Darkness damage and causes +72 96 damage over 12 seconds*; Tier 10Level 65:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds*; Level 70:Room-Temperature Ball deals Darkness damage and causes +78 108 damage over 12 seconds*; Level 75:Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds*; Tier 11Level 80:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds*; Level 85:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds*; Level 90 :Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds*; Tier Level 95:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12seconds*; Level 100:Room-Temperature Ball deals Darkness damage and causes +96 162 damage over 12 seconds*; Level 105:Room-Temperature Ball deals Darkness damage and causes +168 damage over 12 seconds*; Tier 13Level 110:Room-Temperature Ball deals Darkness damage and causes +180 damage over 12 seconds*; Level 115:Room-Temperature Ball deals Darkness damage and causes +108 192 damage over 12 seconds*; Tier 14Level 120:Room-Temperature Ball deals Darkness damage and causes +198 damage over 12 seconds*; Level 125:Room-Temperature Ball deals Darkness damage and causes +126 210 damage over 12 seconds|Expand}}
|-
| || of Fast Balls || <b>Tier 7Level 120</b> - Room-Temperature Ball Damage +4038% and reuse timer -3 .5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Room-Temperature Ball Damage +5% and reuse timer -1second*; Level 20:Room-Temperature Ball Damage +68% and reuse timer -1 second*; Tier 2Level 30*:Room-Temperature Ball Damage +1011% and reuse timer -1 second.5 seconds*; Tier 3Level 40*:Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds*; Tier 4Level 50:Room-Temperature Ball Damage +17% and reuse timer -2 seconds*; Level 60:Room-Temperature Ball Damage +1820% and reuse timer -12.5 seconds*; Tier Level 70:Room-Temperature Ball Damage +23% and reuse timer -3 seconds*; Level 80:Room-Temperature Ball Damage +26% and reuse timer -3.5seconds*; Level 90:Room-Temperature Ball Damage +2229% and reuse timer -2 3.5 seconds*; Tier 6Level 100:Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds*; Level 110:Room-Temperature Ball Damage +2735% and reuse timer -23.5 seconds*; Tier 7Level 120*:Room-Temperature Ball Damage +4038% and reuse timer -3 .5 seconds|Expand}}
|-
| || of Fire Tapping || <b>Tier 14Level 125</b> - You regain 17 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 10:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 15:You regain 3 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 20:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 25:You regain 4 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 30:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 35:You regain 5 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 40:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 45:You regain 6 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 50:You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 7 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 60:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 65:You regain 8 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 70:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 75:You regain 9 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 80:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 85:You regain 10 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 90:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 95:You regain 11 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 100:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 105:You regain 13 42 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 110:You regain 44 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 115:You regain 14 46 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 13Level 120*:You regain 15 48 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 14Level 125*:You regain 17 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
|-
| || of the Salamander || <b>Tier 14Level 125</b> - You regain 27 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 10*:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 15*:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 20*:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 25:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 30:You regain 9 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 35:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 40:You regain 10 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 45:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 50:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 12 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 60:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 65:You regain 14 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 70:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 75:You regain 16 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 80:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 85:You regain 19 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 90:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 95:You regain 22 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 100:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 105:You regain 24 41 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 13Level 110:You regain 43 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 115:You regain 25 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 14Level 120:You regain 47 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 125:You regain 27 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
|-
| || of Scintillating Power || <b>Tier 14Level 125</b> - Scintillating Flame and Scintillating Frost Damage +20 75 and Power Cost -9 10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2*; Tier 2Level 10*:Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2*; Tier 3Level 15*:Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3*; Tier 4Level 20*:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3*; Tier 5Level 25*:Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4*; Tier 6Level 30*:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4*; Tier 7Level 35*:Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5*; Tier 8Level 40*:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5*; Tier 9Level 45*:Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6*; Tier 10Level 50*:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6*; Tier 11Level 55*:Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7*; Tier 12Level 60*:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7*; Tier 13Level 65*:Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8*; Tier 14Level 70:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9*; Level 75:Scintillating Flame and Scintillating Frost Damage +20 25 and Power Cost -9|Expand*; Level 80:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10*; Level 85:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10*; Level 90:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10*; Level 95:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10*; Level 100:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10*; Level 105:Scintillating Flame and Scintillating Frost Damage +55 and Power Cost -10*; Level 110:Scintillating Flame and Scintillating Frost Damage +60 and Power Cost -10*; Level 115:Scintillating Flame and Scintillating Frost Damage +65 and Power Cost -10*; Level 120:Scintillating Flame and Scintillating Frost Damage +70 and Power Cost -10*; Level 125:Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10}}
|-
| || of Scintillating Life || <b>Tier 14Level 125</b> - Scintillating Flame restores 29 51 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Flame restores 2 Health*; Tier 2Level 10*:Scintillating Flame restores 4 Health*; Tier 3Level 15*:Scintillating Flame restores 6 Health*; Tier 4Level 20:Scintillating Flame restores 8 Health*; Level 25:Scintillating Flame restores 8 10 Health*; Tier 5Level 30:Scintillating Flame restores 12 Health*; Level 35:Scintillating Flame restores 10 14 Health*; Tier 6Level 40:Scintillating Flame restores 16 Health*; Level 45:Scintillating Flame restores 12 18 Health*; Tier 7Level 50:Scintillating Flame restores 20 Health*; Level 55:Scintillating Flame restores 14 22 Health*; Tier 8Level 60:Scintillating Flame restores 25 Health*; Level 65:Scintillating Flame restores 16 27 Health*; Tier 9Level 70:Scintillating Flame restores 29 Health*; Level 75:Scintillating Flame restores 18 31 Health*; Tier 10Level 80:Scintillating Flame restores 33 Health*; Level 85:Scintillating Flame restores 20 35 Health*; Tier 11Level 90:Scintillating Flame restores 37 Health*; Level 95:Scintillating Flame restores 22 39 Health*; Tier 12Level 100:Scintillating Flame restores 41 Health*; Level 105:Scintillating Flame restores 25 43 Health*; Tier 13Level 110:Scintillating Flame restores 45 Health*; Level 115:Scintillating Flame restores 27 47 Health*; Tier 14Level 120:Scintillating Flame restores 49 Health*; Level 125:Scintillating Flame restores 29 51 Health|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +38 66 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds*; Tier 2Level 10*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds*; Tier 3Level 15*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds*; Tier 4Level 20*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds*; Tier 5Level 25*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds*; Tier 6Level 30*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds*; Tier 7Level 35*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds*; Tier 8Level 40*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds*; Tier 9Level 45*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*; Tier 10Level 50*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds*; Tier 11Level 55*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds*; Tier 12Level 60*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*; Tier 13Level 65:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds*; Level 70:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds*; Tier 14Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*; Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds*; Level 85:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds*; Level 90:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*; Level 95:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds*; Level 100:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds*; Level 105:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +54 for 15 seconds*; Level 110:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +57 for 15 seconds*; Level 115:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +60 for 15 seconds*; Level 120:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +63 for 15 seconds*; Level 125:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +38 66 for 15 seconds|Expand}}
|-
| || of Fire Rings || <b>Tier 14Level 125</b> - Ring of Fire Damage +37% 242 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire Damage +8*; Level 10:Ring of Fire Damage +7%16*; Tier 2Level 15:Ring of Fire Damage +24*; Level 20:Ring of Fire Damage +9%32*; Tier 3Level 25:Ring of Fire Damage +42*; Level 30:Ring of Fire Damage +11%52*; Tier 4Level 35:Ring of Fire Damage +62*; Level 40:Ring of Fire Damage +13%72*; Tier 5Level 45:Ring of Fire Damage +82*; Level 50:Ring of Fire Damage +15%92*; Tier 6Level 55:Ring of Fire Damage +102*; Level 60:Ring of Fire Damage +17%112*; Tier 7Level 65:Ring of Fire Damage +122*; Level 70:Ring of Fire Damage +19%132*; Tier 8Level 75:Ring of Fire Damage +142*; Level 80:Ring of Fire Damage +21%152*; Tier 9Level 85:Ring of Fire Damage +162*; Level 90:Ring of Fire Damage +23%172*; Tier 10Level 95:Ring of Fire Damage +182*; Level 100:Ring of Fire Damage +25%192*; Tier 11Level 105:Ring of Fire Damage +202*; Level 110:Ring of Fire Damage +27%212*; Tier 12Level 115*:Ring of Fire Damage +29%222*; Tier 13Level 120*:Ring of Fire Damage +33%232*; Tier 14Level 125*:Ring of Fire Damage +37%242|Expand}}
|-
| || of Scintillating Opportunism || <b>Tier 14Level 125</b> - Scintillating Frost Flame and Scintillating Flame Frost stun and deal +100145% damage to Vulnerable targets || Uncommon || Hands, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +25% damage to Vulnerable targets*; Tier 2Level 10*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +30% damage to Vulnerable targets*; Tier 3Level 15*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +35% damage to Vulnerable targets*; Tier 4Level 20*:Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets*; Level 25:Scintillating Flame and Scintillating Frost stun and deal +4045% damage to Vulnerable targets*; Tier 5Level 30*:Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets*; Level 35:Scintillating Flame and Scintillating Frost stun and deal +4555% damage to Vulnerable targets*; Tier 6Level 40*:Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets*; Level 45:Scintillating Flame and Scintillating Frost stun and deal +5065% damage to Vulnerable targets*; Tier 7Level 50*:Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets*; Level 55:Scintillating Flame and Scintillating Frost stun and deal +5575% damage to Vulnerable targets*; Tier 8Level 60*:Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets*; Level 65:Scintillating Flame and Scintillating Frost stun and deal +6085% damage to Vulnerable targets*; Tier 9Level 70*:Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets*; Level 75:Scintillating Flame and Scintillating Frost stun and deal +6595% damage to Vulnerable targets*; Tier 10Level 80*:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets*; Level 85:Scintillating Flame and Scintillating Frost stun and deal +70105% damage to Vulnerable targets*; Tier 11Level 90*:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets*; Level 95:Scintillating Flame and Scintillating Frost stun and deal +75115% damage to Vulnerable targets*; Tier 12Level 100*:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets*; Level 105:Scintillating Flame and Scintillating Frost stun and deal +80125% damage to Vulnerable targets*; Tier 13Level 110*:Scintillating Flame and Scintillating Frost stun and deal +130% damage to Vulnerable targets*; Level 115:Scintillating Flame and Scintillating Frost stun and deal +90135% damage to Vulnerable targets*; Tier 14Level 120*:Scintillating Flame and Scintillating Frost stun and deal +140% damage to Vulnerable targets*; Level 125:Scintillating Flame and Scintillating Frost stun and deal +100145% damage to Vulnerable targets|Expand}}
|-
| || of Chaotic Rings || <b>Tier 14Level 125</b> - Ring of Fire deals +5376% damage but has a 5% chance to deal 128 194 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Ring of Fire deals +108% damage but has a 5% chance to deal 50 fire damage to YOU*; Tier 2Level 10*:Ring of Fire deals +1310% damage but has a 5% chance to deal 56 fire damage to YOU*; Tier 3Level 15*:Ring of Fire deals +1612% damage but has a 5% chance to deal 62 fire damage to YOU*; Tier 4Level 20:Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU*; Level 25:Ring of Fire deals +1916% damage but has a 5% chance to deal 68 74 fire damage to YOU*; Tier Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*; Level 35:Ring of Fire deals +22% damage but has a 5% chance to deal 74 86 fire damage to YOU*; Tier 6Level 40:Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU*; Level 45:Ring of Fire deals +2528% damage but has a 5% chance to deal 80 98 fire damage to YOU*; Tier 7Level 50:Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU*; Level 55:Ring of Fire deals +2834% damage but has a 5% chance to deal 86 110 fire damage to YOU*; Tier 8Level 60:Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU*; Level 65:Ring of Fire deals +3140% damage but has a 5% chance to deal 92 122 fire damage to YOU*; Tier 9Level 70:Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU*; Level 75:Ring of Fire deals +3446% damage but has a 5% chance to deal 98 134 fire damage to YOU*; Tier 10Level 80:Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU*; Level 85:Ring of Fire deals +3752% damage but has a 5% chance to deal 104 146 fire damage to YOU*; Tier 11Level 90:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU*; Level 95:Ring of Fire deals +4058% damage but has a 5% chance to deal 110 158 fire damage to YOU*; Tier 12Level 100:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU*; Level 105:Ring of Fire deals +4364% damage but has a 5% chance to deal 116 170 fire damage to YOU*; Tier 13Level 110:Ring of Fire deals +67% damage but has a 5% chance to deal 176 fire damage to YOU*; Level 115:Ring of Fire deals +4870% damage but has a 5% chance to deal 122 182 fire damage to YOU*; Tier 14Level 120:Ring of Fire deals +73% damage but has a 5% chance to deal 188 fire damage to YOU*; Level 125:Ring of Fire deals +5376% damage but has a 5% chance to deal 128 194 fire damage to YOU|Expand}}
|-
| || of Icy Armor || <b>Tier 14Level 125</b> - Scintillating Frost and Defensive Chill restore 31 49 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Frost and Defensive Chill restore 5 Armor*; Tier 2Level 10*:Scintillating Frost and Defensive Chill restore 7 Armor*; Tier 3Level 15*:Scintillating Frost and Defensive Chill restore 9 Armor*; Tier 4Level 20*:Scintillating Frost and Defensive Chill restore 10 Armor*; Tier 5Level 25*:Scintillating Frost and Defensive Chill restore 11 Armor*; Tier 6Level 30*:Scintillating Frost and Defensive Chill restore 13 Armor*; Tier 7Level 35*:Scintillating Frost and Defensive Chill restore 14 Armor*; Tier 8Level 40*:Scintillating Frost and Defensive Chill restore 16 Armor*; Tier 9Level 45*:Scintillating Frost and Defensive Chill restore 17 Armor*; Tier 10Level 50*:Scintillating Frost and Defensive Chill restore 19 Armor*; Tier 11Level 55*:Scintillating Frost and Defensive Chill restore 21 Armor*; Tier 12Level 60*:Scintillating Frost and Defensive Chill restore 23 Armor*; Tier 13Level 65:Scintillating Frost and Defensive Chill restore 25 Armor*; Level 70:Scintillating Frost and Defensive Chill restore 27 Armor*; Tier 14Level 75:Scintillating Frost and Defensive Chill restore 29 Armor*; Level 80:Scintillating Frost and Defensive Chill restore 31 Armor|Expand*; Level 85:Scintillating Frost and Defensive Chill restore 33 Armor*; Level 90:Scintillating Frost and Defensive Chill restore 35 Armor*; Level 95:Scintillating Frost and Defensive Chill restore 37 Armor*; Level 100:Scintillating Frost and Defensive Chill restore 39 Armor*; Level 105:Scintillating Frost and Defensive Chill restore 41 Armor*; Level 110:Scintillating Frost and Defensive Chill restore 43 Armor*; Level 115:Scintillating Frost and Defensive Chill restore 45 Armor*; Level 120:Scintillating Frost and Defensive Chill restore 47 Armor*; Level 125:Scintillating Frost and Defensive Chill restore 49 Armor}}
|-
| || of Fiery Bolts Stunning Scintillation || <b>Tier 7Level 50</b> - Fire Bolts Damage Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +4950% damage and knock the target back. || Epic || Head, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*Fire Bolts Damage +12%*; Tier 2*Fire Bolts Damage +17%*; Tier 3*Fire Bolts Damage +22%*; Tier 4*Fire Bolts Damage +27%*; Tier 5*Fire Bolts Damage +32%*; Tier 6*Fire Bolts Damage :Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +3750%damage and knock the target back.*; Tier 7*Fire Bolts Damage +49%|Expand}}
|-
| Veiny || of Everlong Flames Molten Veins || <b>Tier 7Level 120</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +90 damage 85 || Uncommon || Hands Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Molten Veins Response Damage +8*Fire Bolts hit all targets within 25 meters (instead of ; Level 20) and deals :Molten Veins Response Damage +20 damage15*; Tier 2Level 30:Molten Veins Response Damage +22*Fire Bolts hit all targets within 25 meters (instead of 20) and deals ; Level 40:Molten Veins Response Damage +27 damage29*; Tier 3Level 50:Molten Veins Response Damage +36*Fire Bolts hit all targets within 25 meters (instead of 20) and deals ; Level 60:Molten Veins Response Damage +34 damage43*; Tier 4Level 70:Molten Veins Response Damage +50*Fire Bolts hit all targets within 25 meters (instead of 20) and deals ; Level 80:Molten Veins Response Damage +41 damage57*; Tier 5Level 90:Molten Veins Response Damage +64*Fire Bolts hit all targets within 25 meters (instead of 20) and deals ; Level 100:Molten Veins Response Damage +48 damage71*; Tier 6Level 110*Fire Bolts hit all targets within 25 meters (instead of 20) and deals :Molten Veins Response Damage +55 damage78*; Tier 7Level 120*Fire Bolts hit all targets within 25 meters (instead of 20) and deals :Molten Veins Response Damage +90 damage85|Expand}}
|-
| Hot-Blooded || of Drilling Fire Bolts Molten Veins || <b>Tier 14Level 120</b> - Fire Bolts deal Molten Veins Response Damage +118 armor damage 34% || Uncommon || Legs, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Bolts deal :Molten Veins Response Damage +11 armor damage6%*; Tier 2Level 20*Fire Bolts deal :Molten Veins Response Damage +18 armor damage8%*; Tier 3Level 30*Fire Bolts deal :Molten Veins Response Damage +25 armor damage10%*; Tier 4Level 40*Fire Bolts deal :Molten Veins Response Damage +32 armor damage12%*; Tier 5Level 50*Fire Bolts deal :Molten Veins Response Damage +39 armor damage14%*; Tier 6Level 60*Fire Bolts deal :Molten Veins Response Damage +46 armor damage16%*; Tier 7Level 70*Fire Bolts deal :Molten Veins Response Damage +53 armor damage19%*; Tier 8Level 80*Fire Bolts deal :Molten Veins Response Damage +60 armor damage22%*; Tier 9Level 90*Fire Bolts deal :Molten Veins Response Damage +67 armor damage25%*; Tier 10Level 100*Fire Bolts deal :Molten Veins Response Damage +74 armor damage28%*; Tier 11Level 110*Fire Bolts deal :Molten Veins Response Damage +81 armor damage31%*; Tier 12Level 120*Fire Bolts deal :Molten Veins Response Damage +88 armor damage*; Tier 1334%*Fire Bolts deal +103 armor damage*; Tier 14*Fire Bolts deal +118 armor damage|Expand}}
|-
| Thick-Blooded || of Fast Fire Bolts Tough Hot Veins || <b>Tier 14Level 125</b> - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 Molten Veins restores 82 Armor || Uncommon || OffHandLegs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins restores 10 Armor*Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +; Level 10:Molten Veins restores 13 Armor*; Tier 2Level 15:Molten Veins restores 16 Armor*Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10; Level 20:Molten Veins restores 19 Armor*; Tier 3Level 25:Molten Veins restores 22 Armor*Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10; Level 30:Molten Veins restores 25 Armor*; Tier 4Level 35:Molten Veins restores 28 Armor*Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10; Level 40:Molten Veins restores 31 Armor*; Tier 5Level 45:Molten Veins restores 34 Armor*Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10; Level 50:Molten Veins restores 37 Armor*; Tier 6Level 55:Molten Veins restores 40 Armor*Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10; Level 60:Molten Veins restores 43 Armor*; Tier 7Level 65:Molten Veins restores 46 Armor*Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10; Level 70:Molten Veins restores 49 Armor*; Tier 8Level 75:Molten Veins restores 52 Armor*Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10; Level 80:Molten Veins restores 55 Armor*; Tier 9Level 85:Molten Veins restores 58 Armor*Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10; Level 90:Molten Veins restores 61 Armor*; Tier 10Level 95:Molten Veins restores 64 Armor*Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10; Level 100:Molten Veins restores 67 Armor*; Tier 11Level 105:Molten Veins restores 70 Armor*Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10; Level 110:Molten Veins restores 73 Armor*; Tier 12Level 115*Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10:Molten Veins restores 76 Armor*; Tier 13Level 120*Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10:Molten Veins restores 79 Armor*; Tier 14Level 125*Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10:Molten Veins restores 82 Armor|Expand}}
|-
| Hot-Blooded || of Calefaction Fiery Veins || <b>Tier 14Level 125</b> - Calefaction Damage +80% Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || HeadOffHand, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage*; Tier 1Level 10:Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +; Level 15:Molten Veins deals 20%Fire damage over 10 seconds in response to melee damage*; Tier 2Level 20:Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +24%; Level 25:Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage*; Tier 3Level 30:Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +28%; Level 35:Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage*; Tier 4Level 40:Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +32%; Level 45:Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage*; Tier 5Level 50:Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +36%; Level 55:Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage*; Tier 6Level 60:Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +40%; Level 65:Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage*; Tier 7Level 70:Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +44%; Level 75:Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage*; Tier 8Level 80:Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +48%; Level 85:Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage*; Tier 9Level 90:Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage*Calefaction Damage +52%; Level 95:Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage*; Tier Level 100:Molten Veins deals 105 Fire damage over 10seconds in response to melee damage*Calefaction Damage +56%; Level 105:Molten Veins deals 110 Fire damage over 10 seconds in response to melee damage*; Tier 11Level 110*Calefaction Damage +60%:Molten Veins deals 115 Fire damage over 10 seconds in response to melee damage*; Tier 12Level 115*Calefaction Damage +64%:Molten Veins deals 120 Fire damage over 10 seconds in response to melee damage*; Tier 13Level 120*Calefaction Damage +72%:Molten Veins deals 125 Fire damage over 10 seconds in response to melee damage*; Tier 14Level 125*Calefaction Damage +80%:Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 14Level 125</b> - Calefaction and Defensive Burst Damage +4979% and Reuse Timer -1.5 second || LegsUncommon || Head, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*; Level 10:Calefaction and Defensive Burst Damage +1020% and Reuse Timer -1 second*; Tier 2Level 15:Calefaction Damage +22%*; Level 20:Calefaction and Defensive Burst Damage +1224% and Reuse Timer -1 second*; Tier 3Level 25:Calefaction Damage +26%*; Level 30:Calefaction and Defensive Burst Damage +1428% and Reuse Timer -1 second*; Tier 4Level 35:Calefaction Damage +30%*; Level 40:Calefaction and Defensive Burst Damage +1632% and Reuse Timer -1 second*; Tier 5Level 45:Calefaction Damage +34%*; Level 50:Calefaction and Defensive Burst Damage +1836% and Reuse Timer -1 second*; Tier 6Level 55:Calefaction Damage +38%*; Level 60:Calefaction and Defensive Burst Damage +2040% and Reuse Timer -1 second*; Tier 7Level 65:Calefaction Damage +43%*; Level 70:Calefaction and Defensive Burst Damage +2246% and Reuse Timer -1 second*; Tier 8Level 75:Calefaction Damage +49%*; Level 80:Calefaction and Defensive Burst Damage +2452% and Reuse Timer -1 second*; Tier 9Level 85:Calefaction Damage +55%*; Level 90:Calefaction and Defensive Burst Damage +2658% and Reuse Timer -1 second*; Tier 10Level 95:Calefaction Damage +61%*; Level 100:Calefaction and Defensive Burst Damage +2964% and Reuse Timer -1 second*; Tier 11Level 105:Calefaction Damage +67%*; Level 110:Calefaction and Defensive Burst Damage +3270% and Reuse Timer -1 second*; Tier 12Level 115*:Calefaction and Defensive Burst Damage +3573% and Reuse Timer -1 second*; Tier 13Level 120*:Calefaction and Defensive Burst Damage +4276% and Reuse Timer -1.5 second*; Tier 14Level 125*:Calefaction and Defensive Burst Damage +4979% and Reuse Timer -1.5 second|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 14Level 125</b> - Calefaction restores 40 Health and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || FeetLegs, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second*; Tier Level 10:Calefaction and Defensive Burst Damage +11% and Reuse Timer -1second*; Level 15:Calefaction restores and Defensive Burst Damage +12% and Reuse Timer -1 second*; Level 20:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second*; Level 25:Calefaction and Defensive Burst Damage +14 Health% and Reuse Timer -1 second*; Tier 2Level 30:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second*; Level 35:Calefaction restores and Defensive Burst Damage +16 Health% and Reuse Timer -1 second*; Tier 3Level 40:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second*; Level 45:Calefaction restores and Defensive Burst Damage +18 Health% and Reuse Timer -1 second*; Tier 4Level 50:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second*; Level 55:Calefaction restores and Defensive Burst Damage +20 Health% and Reuse Timer -1 second*; Tier 5Level 60*:Calefaction restores 22 Healthand Defensive Burst Damage +21% and Reuse Timer -1 second*; Tier 6Level 65*:Calefaction restores and Defensive Burst Damage +24 Health% and Reuse Timer -1 second*; Tier 7Level 70:Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second*; Level 75:Calefaction restores 26 Healthand Defensive Burst Damage +30% and Reuse Timer -1 second*; Tier 8Level 80:Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second*; Level 85:Calefaction restores 28 Healthand Defensive Burst Damage +36% and Reuse Timer -1 second*; Tier 9Level 90:Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second*; Level 95:Calefaction restores 30 Healthand Defensive Burst Damage +42% and Reuse Timer -1 second*; Tier 10Level 100:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second*; Level 105:Calefaction restores 32 Healthand Defensive Burst Damage +48% and Reuse Timer -1 second*; Tier 11Level 110*:Calefaction restores 34 Healthand Defensive Burst Damage +51% and Reuse Timer -1 second*; Tier 12Level 115*:Calefaction restores 36 Healthand Defensive Burst Damage +54% and Reuse Timer -1 second*; Tier 13Level 120*:Calefaction restores 38 Healthand Defensive Burst Damage +57% and Reuse Timer -1 second*; Tier 14Level 125*:Calefaction restores 40 Healthand Defensive Burst Damage +60% and Reuse Timer -1 second|Expand}}
|-
| || of Delayed Eruption || <b>Tier 14Level 125</b> - Calefaction causes 215 additional damage after a 20 second delay restores 72 Health || Uncommon || HandsFeet, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction restores 14 Health*; Level 10:Calefaction causes 33 additional damage after a 20 second delayrestores 16 Health*; Tier 2Level 15:Calefaction restores 18 Health*; Level 20:Calefaction causes 45 additional damage after a restores 20 second delayHealth*; Tier 3Level 25:Calefaction restores 22 Health*; Level 30:Calefaction causes 57 additional damage after a 20 second delayrestores 24 Health*; Tier 4Level 35:Calefaction restores 26 Health*; Level 40:Calefaction causes 69 additional damage after a 20 second delayrestores 28 Health*; Tier 5Level 45:Calefaction restores 30 Health*; Level 50:Calefaction causes 81 additional damage after a 20 second delayrestores 32 Health*; Tier 6Level 55:Calefaction restores 34 Health*; Level 60:Calefaction causes 93 additional damage after a 20 second delayrestores 36 Health*; Tier 7Level 65:Calefaction restores 38 Health*; Level 70:Calefaction causes 105 additional damage after a 20 second delayrestores 40 Health*; Tier 8Level 75:Calefaction restores 42 Health*; Level 80:Calefaction causes 117 additional damage after a 20 second delayrestores 45 Health*; Tier 9Level 85:Calefaction restores 48 Health*; Level 90:Calefaction causes 129 additional damage after a 20 second delayrestores 51 Health*; Tier 10Level 95:Calefaction restores 54 Health*; Level 100:Calefaction causes 141 additional damage after a 20 second delayrestores 57 Health*; Tier 11Level 105:Calefaction restores 60 Health*; Level 110:Calefaction causes 153 additional damage after a 20 second delayrestores 63 Health*; Tier 12Level 115*:Calefaction causes 165 additional damage after a 20 second delayrestores 66 Health*; Tier 13Level 120*:Calefaction causes 190 additional damage after a 20 second delayrestores 69 Health*; Tier 14Level 125*:Calefaction causes 215 additional damage after a 20 second delayrestores 72 Health|Expand}}
|-
| || of Frosty Balls Delayed Eruption || <b>Tier 14Level 125</b> - Fireball and Frostball Damage +42% Calefaction deals 321 additional Fire damage after a 12 second delay || ChestUncommon || Hands, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction deals 33 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +; Level 10%:Calefaction deals 45 additional Fire damage after a 12 second delay*; Tier 2Level 15:Calefaction deals 57 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +; Level 20:Calefaction deals 69 additional Fire damage after a 12%second delay*; Tier 3Level 25:Calefaction deals 81 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +14%; Level 30:Calefaction deals 93 additional Fire damage after a 12 second delay*; Tier 4Level 35:Calefaction deals 105 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +16%; Level 40:Calefaction deals 117 additional Fire damage after a 12 second delay*; Tier 5Level 45:Calefaction deals 129 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +18%; Level 50:Calefaction deals 141 additional Fire damage after a 12 second delay*; Tier 6Level 55:Calefaction deals 153 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +20%; Level 60:Calefaction deals 165 additional Fire damage after a 12 second delay*; Tier 7Level 65:Calefaction deals 177 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +22%; Level 70:Calefaction deals 189 additional Fire damage after a 12 second delay*; Tier 8Level 75:Calefaction deals 201 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +24%; Level 80:Calefaction deals 213 additional Fire damage after a 12 second delay*; Tier 9Level 85:Calefaction deals 225 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +26%; Level 90:Calefaction deals 237 additional Fire damage after a 12 second delay*; Tier 10Level 95:Calefaction deals 249 additional Fire damage after a 12 second delay*Fireball and Frostball Damage +28%; Level 100:Calefaction deals 261 additional Fire damage after a 12 second delay*; Tier 11Level 105*Fireball and Frostball Damage +30%:Calefaction deals 273 additional Fire damage after a 12 second delay*; Tier Level 110:Calefaction deals 285 additional Fire damage after a 12second delay*Fireball and Frostball Damage +32%; Level 115:Calefaction deals 297 additional Fire damage after a 12 second delay*; Tier 13Level 120*Fireball and Frostball Damage +37%:Calefaction deals 309 additional Fire damage after a 12 second delay*; Tier 14Level 125*Fireball and Frostball Damage +42%:Calefaction deals 321 additional Fire damage after a 12 second delay|Expand}}
|-
| || of Frost Waves Frosty Balls || <b>Tier 14Level 125</b> - Fireball and Frostball targets all enemies within 10 meters and deals Damage +32 damage, but reuse timer is +3 seconds 54% || Uncommon || Hands Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fireball and Frostball Damage +6%*Frostball targets all enemies within ; Level 10 meters :Fireball and deals Frostball Damage +1 damage, but reuse timer is +3 seconds8%*; Tier 2Level 15*:Fireball and Frostball targets all enemies within Damage +10 meters %*; Level 20:Fireball and deals Frostball Damage +2 damage, but reuse timer is 12%*; Level 25:Fireball and Frostball Damage +3 seconds14%*; Tier 3Level 30:Fireball and Frostball Damage +16%*; Level 35:Fireball and Frostball targets all enemies within 10 meters Damage +18%*; Level 40:Fireball and deals Frostball Damage +3 damage, but reuse timer is 20%*; Level 45:Fireball and Frostball Damage +3 seconds22%*; Tier 4Level 50:Fireball and Frostball Damage +24%*; Level 55:Fireball and Frostball targets all enemies within 10 meters Damage +26%*; Level 60:Fireball and deals Frostball Damage +4 damage, but reuse timer is 28%*; Level 65:Fireball and Frostball Damage +3 seconds30%*; Tier 5Level 70:Fireball and Frostball Damage +32%*; Level 75:Fireball and Frostball targets all enemies within 10 meters Damage +34%*; Level 80:Fireball and deals Frostball Damage +5 damage, but reuse timer is +3 seconds36%*; Tier 6Level 85*:Fireball and Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is Damage +3 seconds38%*; Tier 7Level 90*:Fireball and Frostball targets all enemies within 10 meters and deals Damage +7 damage, but reuse timer is +3 seconds40%*; Tier 8Level 95*:Fireball and Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is Damage +3 seconds42%*; Tier 9Level 100*:Fireball and Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is Damage +3 seconds44%*; Tier 10Level 105*:Fireball and Frostball targets all enemies within 10 meters and deals Damage +10 damage, but reuse timer is +3 seconds46%*; Tier 11Level 110*:Fireball and Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is Damage +3 seconds48%*; Tier 12Level 115*:Fireball and Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is Damage +3 seconds50%*; Tier 13Level 120*:Fireball and Frostball targets all enemies within 10 meters and deals Damage +22 damage, but reuse timer is +3 seconds52%*; Tier 14Level 125*:Fireball and Frostball targets all enemies within 10 meters and deals Damage +32 damage, but reuse timer is +3 seconds54%|Expand}}
|-
| || of Stiffening Cold Frost Waves || <b>Tier 7Level 125</b> - Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +16 142 damage , but reuse timer is +3 seconds || Uncommon || Head, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Frostball targets all enemies within 10 meters and deals +1damage, but reuse timer is +3 seconds*; Level 10:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds*; Tier 2Level 15:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds*; Level 20:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds*; Tier Level 25:Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3seconds*; Level 30:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds*; Tier 4Level 35:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds*; Level 40:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds*; Tier 5Level 45:Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds*; Level 50:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds*; Tier 6Level 55:Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds*; Level 60:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds*; Tier 7Level 65:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds*; Level 70:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds*; Level 75:Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds*; Level 80:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds*; Level 85:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds*; Level 90:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds*; Level 95:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds*; Level 100:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds*; Level 105:Frostball targets all enemies within 10 meters and deals +102 damage, but reuse timer is +3 seconds*; Level 110:Frostball targets all enemies within 10 meters and deals +112 damage, but reuse timer is +3 seconds*; Level 115:Frostball targets all enemies within 10 meters and deals +122 damage, but reuse timer is +3 seconds*; Level 120:Frostball targets all enemies within 10 meters and deals +132 damage, but reuse timer is +3 seconds*; Level 125:Frostball slows target's movement by 25% targets all enemies within 10 meters and deals +16 142 damage, but reuse timer is +3 seconds|Expand}}
|-
| || of Spider Freezing Stiffening Cold || <b>Tier 7Level 120</b> - Defensive Burst Frostball slows target's movement by 25% and deals +40% 24 damage and raises Basic Attack Damage +27% for 10 seconds || MainHandUncommon || Head, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Defensive Burst :Frostball slows target's movement by 25% and deals +102 damage*; Level 20:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +5% for 10 seconds4 damage*; Tier 2Level 30*Defensive Burst :Frostball slows target's movement by 25% and deals +146 damage*; Level 40:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +8% for 10 secondsdamage*; Tier 3Level 50*Defensive Burst deals +18:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +11% for 10 secondsdamage*; Tier 4Level 60*Defensive Burst :Frostball slows target's movement by 25% and deals +2212 damage*; Level 70:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +14% for 10 secondsdamage*; Tier 5Level 80*Defensive Burst :Frostball slows target's movement by 25% and deals +2616 damage*; Level 90:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +17% for 10 seconds18 damage*; Tier 6Level 100*Defensive Burst deals +30:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +20% for 10 secondsdamage*; Tier 7Level 110*Defensive Burst :Frostball slows target's movement by 25% and deals +4022 damage*; Level 120:Frostball slows target's movement by 25% damage and raises Basic Attack Damage deals +27% for 10 seconds24 damage|Expand}}
|-
| || of Restorative Bonfires || <b>Tier 7Level 120</b> - 25 Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds after summoning a Fire Wall, you regain 62 Health || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds*25 ; Level 20:Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds after summoning a Fire Wall, you regain *; Level 30:Defensive Burst deals +14 Health% damage and raises Basic Attack Damage +11% for 10 seconds*; Tier 2Level 40:Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds*25 ; Level 50:Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds after summoning a Fire Wall, you regain 22 Health*; Tier 3Level 60:Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds*25 ; Level 70:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds after summoning a Fire Wall, you regain 30 Health*; Tier 4Level 80:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds*25 ; Level 90:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds after summoning a Fire Wall, you regain 38 Health*; Tier 5Level 100*25 :Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds after summoning a Fire Wall, you regain 46 Health*; Tier 6Level 110*25 :Defensive Burst deals +22% damage and raises Basic Attack Damage +40% for 10 seconds after summoning a Fire Wall, you regain 54 Health*; Tier 7Level 120*25 :Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds after summoning a Fire Wall, you regain 62 Health|Expand}}
|-
| || of Freezewalls Restorative Bonfires || <b>Tier 14Level 120</b> - Defensive Chill Damage +66% When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || Legs, MainHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Defensive Chill Damage +17%:When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 2*Defensive Chill Damage +Level 20%*; Tier :When you are near your Fire Wall, you heal 7 Health per second. Fire Wall reuse time is -3*Defensive Chill Damage +23%seconds.*; Tier 4Level 30*Defensive Chill Damage +26%:When you are near your Fire Wall, you heal 8 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 5Level 40*Defensive Chill Damage +29%:When you are near your Fire Wall, you heal 9 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 6Level 50*Defensive Chill Damage +32%:When you are near your Fire Wall, you heal 10 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 7Level 60*Defensive Chill Damage +35%:When you are near your Fire Wall, you heal 11 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 8Level 70*Defensive Chill Damage +38%:When you are near your Fire Wall, you heal 12 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 9Level 80*Defensive Chill Damage +41%:When you are near your Fire Wall, you heal 13 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 10Level 90*Defensive Chill Damage +44%:When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 11Level 100*Defensive Chill Damage +47%:When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 12Level 110*Defensive Chill Damage +50%:When you are near your Fire Wall, you heal 16 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 13Level 120*Defensive Chill Damage +58%:When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds.*; Tier 14*Defensive Chill Damage +66%|Expand}}
|-
| Freezeproof || of Freezewalls || <b>Tier 7Level 125</b> - Frostball, Scintillating Frost, and Defensive Chill grant Damage +7 Direct and Indirect Cold Protection for 10 seconds 56% || Rare || HeadLegs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill Damage +8%*Frostball, Scintillating Frost, and ; Level 10:Defensive Chill grant Damage +1 Direct and Indirect Cold Protection for 10 seconds%*; Tier 2Level 15:Defensive Chill Damage +12%*; Level 20:Defensive Chill Damage +14%*Frostball, Scintillating Frost, and ; Level 25:Defensive Chill Damage +16%*; Level 30:Defensive Chill Damage +18%*; Level 35:Defensive Chill Damage +20%*; Level 40:Defensive Chill Damage +22%*; Level 45:Defensive Chill Damage +24%*; Level 50:Defensive Chill Damage +26%*; Level 55:Defensive Chill Damage +28%*; Level 60:Defensive Chill Damage +30%*; Level 65:Defensive Chill Damage +32%*; Level 70:Defensive Chill Damage +34%*; Level 75:Defensive Chill grant Damage +2 Direct and Indirect Cold Protection for 10 seconds36%*; Tier 3Level 80:Defensive Chill Damage +38%*Frostball, Scintillating Frost, and ; Level 85:Defensive Chill grant Damage +3 Direct and Indirect Cold Protection for 10 seconds40%*; Tier 4Level 90:Defensive Chill Damage +42%*Frostball, Scintillating Frost, and ; Level 95:Defensive Chill grant Damage +4 Direct and Indirect Cold Protection for 10 seconds44%*; Tier 5Level 100:Defensive Chill Damage +46%*Frostball, Scintillating Frost, and ; Level 105:Defensive Chill grant Damage +5 Direct and Indirect Cold Protection for 10 seconds48%*; Tier 6Level 110:Defensive Chill Damage +50%*Frostball, Scintillating Frost, and ; Level 115:Defensive Chill grant Damage +6 Direct and Indirect Cold Protection for 10 seconds52%*; Tier 7Level 120:Defensive Chill Damage +54%*Frostball, Scintillating Frost, and ; Level 125:Defensive Chill grant Damage +7 Direct and Indirect Cold Protection for 10 seconds56%|Expand}}
|-
| Freezeproof || of Icy Blood || <b>Tier 14Level 120</b> - Defensive Burst Frostball, Scintillating Frost, and Defensive Chill restore 36 Armor to you grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || ChestHead, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore grant +3 Direct and Indirect Cold Protection for 10 Armor to youseconds*; Tier 2Level 20*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 12 Armor to yougrant +4 Direct and Indirect Cold Protection for 10 seconds*; Tier 3Level 30*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 14 Armor to yougrant +5 Direct and Indirect Cold Protection for 10 seconds*; Tier 4Level 40*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 16 Armor to yougrant +6 Direct and Indirect Cold Protection for 10 seconds*; Tier 5Level 50*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 18 Armor to yougrant +7 Direct and Indirect Cold Protection for 10 seconds*; Tier 6Level 60*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 20 Armor to yougrant +8 Direct and Indirect Cold Protection for 10 seconds*; Tier 7Level 70*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 22 Armor to yougrant +9 Direct and Indirect Cold Protection for 10 seconds*; Tier 8Level 80*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 24 Armor to yougrant +10 Direct and Indirect Cold Protection for 10 seconds*; Tier 9Level 90*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 26 Armor to yougrant +11 Direct and Indirect Cold Protection for 10 seconds*; Tier 10Level 100*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 28 Armor to yougrant +12 Direct and Indirect Cold Protection for 10 seconds*; Tier 11Level 110*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 30 Armor to you*; Tier 12*Defensive Burst grant +13 Direct and Defensive Chill restore 32 Armor to youIndirect Cold Protection for 10 seconds*; Tier 13Level 120*Defensive Burst :Frostball, Scintillating Frost, and Defensive Chill restore 34 Armor to you*; Tier grant +14*Defensive Burst Direct and Defensive Chill restore 36 Armor to youIndirect Cold Protection for 10 seconds|Expand}}
|-
| || of Frozen Fortitude Icy Blood || <b>Tier 14Level 125</b> - Defensive Burst and Defensive Chill deals +50 damage and grants restore 69 Armor to you 63% chance to ignore Knockback effects for 7 seconds || LegsRare || Chest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Defensive Burst and Defensive Chill deals +3 damage and grants you restore 10% chance Armor to ignore Knockback effects for 7 secondsyou*; Tier 2Level 10*:Defensive Burst and Defensive Chill deals +5 damage and grants restore 12 Armor to you *; Level 15% chance :Defensive Burst and Defensive Chill restore 14 Armor to ignore Knockback effects for 7 secondsyou*; Tier 3Level 20:Defensive Burst and Defensive Chill restore 16 Armor to you*; Level 25:Defensive Burst and Defensive Chill deals +7 damage restore 18 Armor to you*; Level 30:Defensive Burst and grants Defensive Chill restore 20 Armor to you 19% chance *; Level 35:Defensive Burst and Defensive Chill restore 22 Armor to ignore Knockback effects for 7 secondsyou*; Tier 4Level 40:Defensive Burst and Defensive Chill restore 24 Armor to you*; Level 45:Defensive Burst and Defensive Chill deals +10 damage restore 26 Armor to you*; Level 50:Defensive Burst and grants Defensive Chill restore 28 Armor to you 23% chance *; Level 55:Defensive Burst and Defensive Chill restore 30 Armor to ignore Knockback effects for 7 secondsyou*; Tier 5Level 60*:Defensive Burst and Defensive Chill deals +13 damage and grants restore 32 Armor to you 27% chance to ignore Knockback effects for 7 seconds*; Tier 6Level 65*:Defensive Burst and Defensive Chill deals +15 damage and grants restore 34 Armor to you 31% chance to ignore Knockback effects for 7 seconds*; Tier 7Level 70*:Defensive Burst and Defensive Chill deals +17 damage and grants restore 36 Armor to you 35% chance to ignore Knockback effects for 7 seconds*; Tier 8Level 75*:Defensive Burst and Defensive Chill deals +20 damage and grants you restore 39% chance Armor to ignore Knockback effects for 7 secondsyou*; Tier 9Level 80:Defensive Burst and Defensive Chill restore 42 Armor to you*; Level 85:Defensive Burst and Defensive Chill deals +23 damage and grants restore 45 Armor to you 43% chance to ignore Knockback effects for 7 seconds*; Tier 10Level 90*:Defensive Burst and Defensive Chill deals +25 damage and grants restore 48 Armor to you 47% chance to ignore Knockback effects for 7 seconds*; Tier 11Level 95*:Defensive Burst and Defensive Chill deals +28 damage and grants you restore 51% chance Armor to ignore Knockback effects for 7 secondsyou*; Tier 12Level 100:Defensive Burst and Defensive Chill restore 54 Armor to you*; Level 105:Defensive Burst and Defensive Chill deals +30 damage restore 57 Armor to you*; Level 110:Defensive Burst and grants Defensive Chill restore 60 Armor to you 55% chance *; Level 115:Defensive Burst and Defensive Chill restore 63 Armor to ignore Knockback effects for 7 secondsyou*; Tier 13Level 120*:Defensive Burst and Defensive Chill deals +40 damage and grants restore 66 Armor to you 59% chance to ignore Knockback effects for 7 seconds*; Tier 14Level 125*:Defensive Burst and Defensive Chill deals +50 damage and grants restore 69 Armor to you 63% chance to ignore Knockback effects for 7 seconds|Expand}}
|-
| || of Frozen Fortitude || <b>Tier 14Level 125</b> - Fire Walls deal Defensive Chill deals +18 82 damage per hit and grants you 106% chance to ignore Knockback effects for 7 seconds || HeadRare || Legs, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fire Walls deal :Defensive Chill deals +3 damage per hitand grants you 10% chance to ignore Knockback effects for 7 seconds*; Tier 2Level 10:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 15:Defensive Chill deals +4 7 damage per hitand grants you 18% chance to ignore Knockback effects for 7 seconds*; Tier 3Level 20:Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 25:Defensive Chill deals +5 13 damage per hitand grants you 26% chance to ignore Knockback effects for 7 seconds*; Tier 4Level 30:Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 35:Defensive Chill deals +6 17 damage per hitand grants you 34% chance to ignore Knockback effects for 7 seconds*; Tier 5Level 40:Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 45:Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds*; Level 50:Defensive Chill deals +25 damage per hitand grants you 46% chance to ignore Knockback effects for 7 seconds*; Tier 6Level 55:Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 60:Defensive Chill deals +8 30 damage per hitand grants you 54% chance to ignore Knockback effects for 7 seconds*; Tier Level 65:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7seconds*Fire Walls deal ; Level 70:Defensive Chill deals +9 38 damage per hitand grants you 62% chance to ignore Knockback effects for 7 seconds*; Tier 8Level 75:Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 80:Defensive Chill deals +10 46 damage per hitand grants you 70% chance to ignore Knockback effects for 7 seconds*; Tier 9Level 85:Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 90:Defensive Chill deals +11 54 damage per hitand grants you 78% chance to ignore Knockback effects for 7 seconds*; Tier 10Level 95:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 100:Defensive Chill deals +12 62 damage per hitand grants you 86% chance to ignore Knockback effects for 7 seconds*; Tier 11Level 105:Defensive Chill deals +66 damage and grants you 90% chance to ignore Knockback effects for 7 seconds*Fire Walls deal ; Level 110:Defensive Chill deals +13 70 damage per hitand grants you 94% chance to ignore Knockback effects for 7 seconds*; Tier 12Level 115*Fire Walls deal :Defensive Chill deals +14 74 damage per hitand grants you 98% chance to ignore Knockback effects for 7 seconds*; Tier 13Level 120*Fire Walls deal :Defensive Chill deals +16 78 damage per hitand grants you 102% chance to ignore Knockback effects for 7 seconds*; Tier 14Level 125*Fire Walls deal :Defensive Chill deals +18 82 damage per hitand grants you 106% chance to ignore Knockback effects for 7 seconds|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Fire Walls have deal +110 Max Health 67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || ChestHead, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 10:Fire Walls have deal +7 Max Health11% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 2Level 15:Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls have deal +14 Max Health% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier Level 25:Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3seconds.*; Level 30:Fire Walls have deal +21 Max Health18% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 4Level 35:Fire Walls deal +20% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls have deal +28 Max Health22% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 5Level 45:Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls have deal +35 Max Health26% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 6Level 55:Fire Walls deal +28% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls have deal +42 Max Health30% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 7Level 65:Fire Walls deal +32% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls have deal +49 Max Health34% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 8Level 75:Fire Walls deal +37% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls have deal +56 Max Health40% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 9Level 85:Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls have deal +63 Max Health46% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 10Level 95:Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls have deal +70 Max Health52% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 11Level 105:Fire Walls deal +55% damage per hit. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls have deal +77 Max Health58% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 12Level 115*:Fire Walls have deal +84 Max Health61% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 13Level 120*:Fire Walls have deal +97 Max Health64% damage per hit. Fire Wall reuse time is -3 seconds.*; Tier 14Level 125*:Fire Walls have deal +110 Max Health67% damage per hit. Fire Wall reuse time is -3 seconds.|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.*; Level 10:Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.*; Level 15:Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.*; Level 25:Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.*; Level 30:Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.*; Level 35:Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.*; Level 45:Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.*; Level 55:Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.*; Level 65:Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.*; Level 75:Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.*; Level 85:Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.*; Level 95:Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.*; Level 105:Fire Walls have +231 Max Health. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls have +242 Max Health. Fire Wall reuse time is -3 seconds.*; Level 115:Fire Walls have +253 Max Health. Fire Wall reuse time is -3 seconds.*; Level 120:Fire Walls have +264 Max Health. Fire Wall reuse time is -3 seconds.*; Level 125:Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds.}}|-| || || <b>Level 125</b> - Fire Walls' attacks taunt +160385% . Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.*; Level 10:Fire Walls' attacks taunt +2040%. Fire Wall reuse time is -3 seconds.*; Tier 2Level 15:Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.*; Level 20:Fire Walls' attacks taunt +3070%. Fire Wall reuse time is -3 seconds.*; Tier Level 25:Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3seconds.*; Level 30:Fire Walls' attacks taunt +40100%. Fire Wall reuse time is -3 seconds.*; Tier 4Level 35:Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.*; Level 40:Fire Walls' attacks taunt +50130%. Fire Wall reuse time is -3 seconds.*; Tier 5Level 45:Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.*; Level 50:Fire Walls' attacks taunt +60160%. Fire Wall reuse time is -3 seconds.*; Tier 6Level 55:Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.*; Level 60:Fire Walls' attacks taunt +70190%. Fire Wall reuse time is -3 seconds.*; Tier 7Level 65:Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.*; Level 70:Fire Walls' attacks taunt +80220%. Fire Wall reuse time is -3 seconds.*; Tier 8Level 75:Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.*; Level 80:Fire Walls' attacks taunt +90250%. Fire Wall reuse time is -3 seconds.*; Tier 9Level 85:Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.*; Level 90:Fire Walls' attacks taunt +100280%. Fire Wall reuse time is -3 seconds.*; Tier 10Level 95:Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.*; Level 100:Fire Walls' attacks taunt +110310%. Fire Wall reuse time is -3 seconds.*; Tier 11Level 105:Fire Walls' attacks taunt +325%. Fire Wall reuse time is -3 seconds.*; Level 110:Fire Walls' attacks taunt +120340%. Fire Wall reuse time is -3 seconds.*; Tier 12Level 115*:Fire Walls' attacks taunt +130355%. Fire Wall reuse time is -3 seconds.*; Tier 13Level 120*:Fire Walls' attacks taunt +145370%. Fire Wall reuse time is -3 seconds.*; Tier 14Level 125*:Fire Walls' attacks taunt +160385%. Fire Wall reuse time is -3 seconds.}}|-| || || <b>Level 125</b> - Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet || {{Spoiler|Click Expandto reveal|*; Level 5:Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters*; Level 10:Molten Veins and Flesh to Fuel restore 19 health to any Fire Walls or other pets within 10 meters*; Level 15:Molten Veins and Flesh to Fuel restore 26 health to any Fire Walls or other pets within 10 meters*; Level 20:Molten Veins and Flesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters*; Level 25:Molten Veins and Flesh to Fuel restore 40 health to any Fire Walls or other pets within 10 meters*; Level 30:Molten Veins and Flesh to Fuel restore 47 health to any Fire Walls or other pets within 10 meters*; Level 35:Molten Veins and Flesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters*; Level 40:Molten Veins and Flesh to Fuel restore 61 health to any Fire Walls or other pets within 10 meters*; Level 45:Molten Veins and Flesh to Fuel restore 68 health to any Fire Walls or other pets within 10 meters*; Level 50:Molten Veins and Flesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters*; Level 55:Molten Veins and Flesh to Fuel restore 82 health to any Fire Walls or other pets within 10 meters*; Level 60:Molten Veins and Flesh to Fuel restore 89 health to any Fire Walls or other pets within 10 meters*; Level 65:Molten Veins and Flesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters*; Level 70:Molten Veins and Flesh to Fuel restore 103 health to any Fire Walls or other pets within 10 meters*; Level 75:Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 meters*; Level 80:Molten Veins and Flesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters*; Level 85:Molten Veins and Flesh to Fuel restore 124 health to any Fire Walls or other pets within 10 meters*; Level 90:Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters*; Level 95:Molten Veins and Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 meters*; Level 100:Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters*; Level 105:Molten Veins and Flesh to Fuel restore 152 health to any Fire Walls or other pets within 10 meters*; Level 110:Molten Veins and Flesh to Fuel restore 159 health to any Fire Walls or other pets within 10 meters*; Level 115:Molten Veins and Flesh to Fuel restore 166 health to any Fire Walls or other pets within 10 meters*; Level 120:Molten Veins and Flesh to Fuel restore 173 health to any Fire Walls or other pets within 10 meters*; Level 125:Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters}}
|}
498
edits