498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- Updated to v435 on Sat Nov 11 2023 Mon Sep 15 2025 09:08:04:48 16 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Hammering || <b>Level 100120</b> - Hammer Base Damage +5060% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hammer Damage +5
*; Level 100
:Hammer Base Damage +50%
*; Level 110
:Hammer Base Damage +55%
*; Level 120
:Hammer Base Damage +60%
}}
|-
| || || <b>Level 100125</b> - Hammer Damage +105 130 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer Damage +10
*; Level 100
:Hammer Damage +105
*; Level 105
:Hammer Damage +110
*; Level 110
:Hammer Damage +115
*; Level 115
:Hammer Damage +120
*; Level 120
:Hammer Damage +125
*; Level 125
:Hammer Damage +130
}}
|-
| Powerful-Looking || || <b>Level 100125</b> - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 65 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power
*; Level 10
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power
*; Level 15
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power
*; Level 20
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power
*; Level 25
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power
*; Level 30
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power
*; Level 35
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power
*; Level 40
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power
*; Level 45
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power
*; Level 50
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power
*; Level 55
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power
*; Level 60
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power
*; Level 65
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power
*; Level 70
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power
*; Level 75
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power
*; Level 80
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power
*; Level 85
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power
*; Level 90
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power
*; Level 95
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power
*; Level 100
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power*; Level 105:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power*; Level 110:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power*; Level 115:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power*; Level 120:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power*; Level 125:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power
}}
|-
| || of Vindictive Clubbing || <b>Level 100125</b> - Hammer attacks deal +20% that kill an enemy via direct damage but generate +60% Rage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. || Rare || LegsHead, Necklace OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1% damage but generate +3% Ragesecond.
*; Level 10
:Hammer attacks deal +2% that kill an enemy via direct damage but generate +6% Ragerestore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 15
:Hammer attacks deal +3% that kill an enemy via direct damage but generate +9% Ragerestore 12 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 20
:Hammer attacks deal +4% that kill an enemy via direct damage but generate +12% Ragerestore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 25
:Hammer attacks deal +5% that kill an enemy via direct damage but generate +15% Ragerestore 16 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 30
:Hammer attacks deal +6% that kill an enemy via direct damage but generate +restore 18% RagePower to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 35
:Hammer attacks deal +7% that kill an enemy via direct damage but generate +21% Ragerestore 20 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 40
:Hammer attacks deal +8% that kill an enemy via direct damage but generate +24% Ragerestore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 45
:Hammer attacks deal +9% that kill an enemy via direct damage but generate +27% Ragerestore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 50
:Hammer attacks deal +10% that kill an enemy via direct damage but generate +30% Ragerestore 26 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 55
:Hammer attacks deal +11% that kill an enemy via direct damage but generate +33% Ragerestore 28 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 60
:Hammer attacks deal +12% that kill an enemy via direct damage but generate +36% Ragerestore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 65
:Hammer attacks deal +13% that kill an enemy via direct damage but generate +39% Ragerestore 32 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 70
:Hammer attacks deal +14% that kill an enemy via direct damage but generate +42% Ragerestore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 75
:Hammer attacks deal +15% that kill an enemy via direct damage but generate +45% Ragerestore 36 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 80
:Hammer attacks deal +16% that kill an enemy via direct damage but generate +48% Ragerestore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 85
:Hammer attacks deal +17% that kill an enemy via direct damage but generate +51% Ragerestore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 90
:Hammer attacks deal +18% that kill an enemy via direct damage but generate +54% Ragerestore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 95
:Hammer attacks deal +19% that kill an enemy via direct damage but generate +57% Ragerestore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 100
:Hammer attacks deal +20% that kill an enemy via direct damage but generate +60% Ragerestore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 105:Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 110:Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 115:Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 120:Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 125:Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
}}
|-
| || of Braining Elemental Supremacy || <b>Level 100125</b> - Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2425% damage to targets whose Rage meters are at least 66% full while Hammer skill active || Uncommon || Chest, Hands Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +51% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 10
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +62% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 15
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +73% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 20
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +84% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 25
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +95% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 30
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +106% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 35
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +117% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 40
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +128% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 45
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +139% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 50
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1410% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 55
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1511% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 60
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1612% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 65
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1713% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 70
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1814% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 75
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1915% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 80
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2016% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 85
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2117% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 90
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2218% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 95
:Hammer attacks deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2319% damage to targets whose Rage meters are at least 66% fullwhile Hammer skill active
*; Level 100
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer attacks deal skill active*; Level 105:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active*; Level 110:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active*; Level 115:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active*; Level 120:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% damage while Hammer skill active*; Level 125:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active}}|-| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to targets whose Rage meters are at least 66reveal|*; Level 50:Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration*; Level 70:Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration*; Level 90:Hammer abilities that restore Armor after a 6-second delay have +100% fullArmor restoration
}}
|-
| || of Dazing || <b>Level 100125</b> - Hammer attacks have abilities that restore Armor after a 166-second delay also restore 30 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% full of the Armor restored || Rare || Feet Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks have abilities that restore Armor after a 16-second delay also restore 6 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 10
:Hammer attacks have abilities that restore Armor after a 26-second delay also restore 7 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 15
:Hammer attacks have abilities that restore Armor after a 36-second delay also restore 8 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 20
:Hammer attacks have abilities that restore Armor after a 46-second delay also restore 9 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 25
:Hammer attacks have abilities that restore Armor after a 56-second delay also restore 10 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 30
:Hammer attacks have abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 35
:Hammer attacks have abilities that restore Armor after a 76-second delay also restore 12 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 40
:Hammer attacks have abilities that restore Armor after a 86-second delay also restore 13 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 45
:Hammer attacks have abilities that restore Armor after a 96-second delay also restore 14 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 50
:Hammer attacks have abilities that restore Armor after a 106-second delay also restore 15 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 55
:Hammer attacks have abilities that restore Armor after a 116-second delay also restore 16 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 60
:Hammer attacks have abilities that restore Armor after a 126-second delay also restore 17 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 65
:Hammer attacks have abilities that restore Armor after a 136-second delay also restore 18 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 70
:Hammer attacks have abilities that restore Armor after a 146-second delay also restore 19 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 75
:Hammer attacks have abilities that restore Armor after a 156-second delay also restore 20 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 80
:Hammer attacks have abilities that restore Armor after a 166-second delay also restore 21 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 85
:Hammer attacks have abilities that restore Armor after a 166-second delay also restore 22 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 90
:Hammer attacks have abilities that restore Armor after a 166-second delay also restore 23 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 95
:Hammer attacks have abilities that restore Armor after a 166-second delay also restore 24 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66% fullof the Armor restored
*; Level 100
:Hammer attacks have abilities that restore Armor after a 166-second delay also restore 25 Power, increased by 20% chance to Knock Down targets whose Rage meter is at least 66of the Armor restored*; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored*; Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored*; Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% fullof the Armor restored
}}
|-
| || of Seismic Slamming Vindictive Clubbing || <b>Level 100125</b> - Seismic Impact Damage Hammer attacks deal +51.525% damage but generate +75% Rage || Uncommon || HeadLegs, Ring Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact Damage Hammer attacks deal +41%damage but generate +3% Rage
*; Level 10
:Seismic Impact Damage Hammer attacks deal +2% damage but generate +6.5%Rage
*; Level 15
:Seismic Impact Damage Hammer attacks deal +3% damage but generate +9%Rage
*; Level 20
:Seismic Impact Damage Hammer attacks deal +11.54%damage but generate +12% Rage
*; Level 25
:Seismic Impact Damage Hammer attacks deal +145%damage but generate +15% Rage
*; Level 30
:Seismic Impact Damage Hammer attacks deal +16.56%damage but generate +18% Rage
*; Level 35
:Seismic Impact Damage Hammer attacks deal +197%damage but generate +21% Rage
*; Level 40
:Seismic Impact Damage Hammer attacks deal +21.58%damage but generate +24% Rage
*; Level 45
:Seismic Impact Damage Hammer attacks deal +249%damage but generate +27% Rage
*; Level 50
:Seismic Impact Damage Hammer attacks deal +26.510%damage but generate +30% Rage
*; Level 55
:Seismic Impact Damage Hammer attacks deal +2911%damage but generate +33% Rage
*; Level 60
:Seismic Impact Damage Hammer attacks deal +31.512%damage but generate +36% Rage
*; Level 65
:Seismic Impact Damage Hammer attacks deal +3413%damage but generate +39% Rage
*; Level 70
:Seismic Impact Damage Hammer attacks deal +36.514%damage but generate +42% Rage
*; Level 75
:Seismic Impact Damage Hammer attacks deal +3915%damage but generate +45% Rage
*; Level 80
:Seismic Impact Damage Hammer attacks deal +41.516%damage but generate +48% Rage
*; Level 85
:Seismic Impact Damage Hammer attacks deal +4417%damage but generate +51% Rage
*; Level 90
:Seismic Impact Damage Hammer attacks deal +46.518%damage but generate +54% Rage
*; Level 95
:Seismic Impact Damage Hammer attacks deal +4919%damage but generate +57% Rage
*; Level 100
:Seismic Impact Damage Hammer attacks deal +51.520%damage but generate +60% Rage*; Level 105:Hammer attacks deal +21% damage but generate +63% Rage*; Level 110:Hammer attacks deal +22% damage but generate +66% Rage*; Level 115:Hammer attacks deal +23% damage but generate +69% Rage*; Level 120:Hammer attacks deal +24% damage but generate +72% Rage*; Level 125:Hammer attacks deal +25% damage but generate +75% Rage
}}
|-
| || of Braining || <b>Level 100125</b> - Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3429% damage to targets whose Rage meters are at least 66% for 10 seconds full || Uncommon || Ring Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Level 10
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +46% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 15:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
*; Level 20
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +8% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 25:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
*; Level 30
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +1210% damage to targets whose Rage meters are at least 66% for 10 secondsfull*; Level 35:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
*; Level 40
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +1612% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 45:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
*; Level 50
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +2014% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 55:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
*; Level 60
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +2416% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 65:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
*; Level 70
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3018% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 75:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
*; Level 80
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3420% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 85:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
*; Level 90
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3422% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 95:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
*; Level 100
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3424% for 10 secondsdamage to targets whose Rage meters are at least 66% full*; Level 105:Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full*; Level 110:Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full*; Level 115:Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full*; Level 120:Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full*; Level 125:Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Seismic Events Dazing || <b>Level 100125</b> - Seismic Impact hits all Hammer attacks have a 25% chance to Knock Down targets within 8 meters and deals +21whose Rage meter is at least 66% damage full || Hands Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 10
:Seismic Impact hits all Hammer attacks have a 2% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 15:Hammer attacks have a 3% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 20
:Seismic Impact hits all Hammer attacks have a 4% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 25:Hammer attacks have a 5% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 30
:Seismic Impact hits all Hammer attacks have a 6% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 35:Hammer attacks have a 7% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 40
:Seismic Impact hits all Hammer attacks have a 8% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 45:Hammer attacks have a 9% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 50
:Seismic Impact hits all Hammer attacks have a 10% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 55:Hammer attacks have a 11% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 60
:Seismic Impact hits all Hammer attacks have a 12% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 65:Hammer attacks have a 13% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 70
:Seismic Impact hits all Hammer attacks have a 14% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 75:Hammer attacks have a 15% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 80
:Seismic Impact hits all Hammer attacks have a 16% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 85:Hammer attacks have a 17% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 90
:Seismic Impact hits all Hammer attacks have a 18% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 95:Hammer attacks have a 19% damagechance to Knock Down targets whose Rage meter is at least 66% full
*; Level 100
:Seismic Impact hits all Hammer attacks have a 20% chance to Knock Down targets within 8 meters and deals +whose Rage meter is at least 66% full*; Level 105:Hammer attacks have a 21% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Level 110:Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 115:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 120:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 125:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| || || <b>Level 100</b> - Seismic Impact restores 80 Armor to you || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Seismic Impact restores 10 Armor to you*; Level 20:Seismic Impact restores 20 Armor to you*; Level 30:Seismic Impact restores 30 Armor to you*; Level 40:Seismic Impact restores 40 Armor to you*; Level 50:Seismic Impact restores 50 Armor to you*; Level 60:Seismic Impact restores 60 Armor to you*; Level 70:Seismic Impact restores 70 Armor to you*; Level 80:Seismic Impact restores 80 Armor to you*; Level 90:of Seismic Impact restores 80 Armor to you*; Level 100:Seismic Impact restores 80 Armor to you}}|-| || Slamming || <b>Level 100125</b> - Seismic Impact deals Damage +7064% damage to targets that are Knocked Down || ChestUncommon || Head, Feet Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact deals Damage +134% damage to targets that are Knocked Down
*; Level 10
:Seismic Impact deals Damage +166.5% damage to targets that are Knocked Down
*; Level 15
:Seismic Impact deals Damage +199% damage to targets that are Knocked Down
*; Level 20
:Seismic Impact deals Damage +2211.5% damage to targets that are Knocked Down
*; Level 25
:Seismic Impact deals Damage +2514% damage to targets that are Knocked Down
*; Level 30
:Seismic Impact deals Damage +2816.5% damage to targets that are Knocked Down
*; Level 35
:Seismic Impact deals Damage +3119% damage to targets that are Knocked Down
*; Level 40
:Seismic Impact deals Damage +3421.5% damage to targets that are Knocked Down
*; Level 45
:Seismic Impact deals Damage +3724% damage to targets that are Knocked Down
*; Level 50
:Seismic Impact deals Damage +4026.5% damage to targets that are Knocked Down
*; Level 55
:Seismic Impact deals Damage +4329% damage to targets that are Knocked Down
*; Level 60
:Seismic Impact deals Damage +4631.5% damage to targets that are Knocked Down
*; Level 65
:Seismic Impact deals Damage +4934% damage to targets that are Knocked Down
*; Level 70
:Seismic Impact deals Damage +5236.5% damage to targets that are Knocked Down
*; Level 75
:Seismic Impact deals Damage +5539% damage to targets that are Knocked Down
*; Level 80
:Seismic Impact deals Damage +5841.5% damage to targets that are Knocked Down
*; Level 85
:Seismic Impact deals Damage +6144% damage to targets that are Knocked Down
*; Level 90
:Seismic Impact deals Damage +6446.5% damage to targets that are Knocked Down
*; Level 95
:Seismic Impact deals Damage +6749% damage to targets that are Knocked Down
*; Level 100
:Seismic Impact deals Damage +7051.5%*; Level 105:Seismic Impact Damage +54%*; Level 110:Seismic Impact Damage +56.49%*; Level 115:Seismic Impact Damage +59%*; Level 120:Seismic Impact Damage +61.5%*; Level 125:Seismic Impact Damage +64% damage to targets that are Knocked Down
}}
|-
| Reverberating || || <b>Level 100120</b> - Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +3143% for 10 seconds || Rare || Legs, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Reverberating Strike Damage +5%
*; Level 10
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +6%*; Level 15:Reverberating Strike Damage +74%for 10 seconds
*; Level 20
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +8%*; Level 25:Reverberating Strike Damage +9%for 10 seconds
*; Level 30
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +12% for 10%*; Level 35:Reverberating Strike Damage +11.5%seconds
*; Level 40
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +13%*; Level 45:Reverberating Strike Damage +14.516%for 10 seconds
*; Level 50
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +16%*; Level 55:Reverberating Strike Damage +17.520%for 10 seconds
*; Level 60
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +19%*; Level 65:Reverberating Strike Damage +20.524%for 10 seconds
*; Level 70
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +22%*; Level 75:Reverberating Strike Damage +23.530%for 10 seconds
*; Level 80
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +25%*; Level 85:Reverberating Strike Damage +26.534%for 10 seconds
*; Level 90
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +28%*; Level 95:Reverberating Strike Damage +29.537%for 10 seconds
*; Level 100
:Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +3139%for 10 seconds*; Level 110:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds*; Level 120:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
}}
|-
| || of Seismic Events || <b>Level 100120</b> - Way of the Hammer restores 100 Armor to Seismic Impact hits all targets within 8 meters and deals +25% damage || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Way of the Hammer restores 16 Armor to all targets
*; Level 10
:Way of the Hammer restores 20 Armor to all targets*; Level 15:Way of the Hammer restores 24 Armor to Seismic Impact hits all targetswithin 8 meters and deals +3% damage
*; Level 20
:Way of the Hammer restores 28 Armor to all targets*; Level 25:Way of the Hammer restores 32 Armor to Seismic Impact hits all targetswithin 8 meters and deals +5% damage
*; Level 30
:Way of the Hammer restores 36 Armor to all targets*; Level 35:Way of the Hammer restores 40 Armor to Seismic Impact hits all targetswithin 8 meters and deals +7% damage
*; Level 40
:Way of the Hammer restores 44 Armor to all targets*; Level 45:Way of the Hammer restores 48 Armor to Seismic Impact hits all targetswithin 8 meters and deals +9% damage
*; Level 50
:Way of the Hammer restores 52 Armor to all targets*; Level 55:Way of the Hammer restores 56 Armor to Seismic Impact hits all targetswithin 8 meters and deals +11% damage
*; Level 60
:Way of the Hammer restores 60 Armor to all targets*; Level 65:Way of the Hammer restores 65 Armor to Seismic Impact hits all targetswithin 8 meters and deals +13% damage
*; Level 70
:Way of the Hammer restores 70 Armor to all targets*; Level 75:Way of the Hammer restores 75 Armor to Seismic Impact hits all targetswithin 8 meters and deals +15% damage
*; Level 80
:Way of the Hammer restores 80 Armor to all targets*; Level 85:Way of the Hammer restores 85 Armor to Seismic Impact hits all targetswithin 8 meters and deals +17% damage
*; Level 90
:Way of the Hammer restores 90 Armor to all targets*; Level 95:Way of the Hammer restores 95 Armor to Seismic Impact hits all targetswithin 8 meters and deals +19% damage
*; Level 100
:Way of the Hammer Seismic Impact hits all targets within 8 meters and deals +21% damage*; Level 110:Seismic Impact hits all targets within 8 meters and deals +23% damage*; Level 120:Seismic Impact hits all targets within 8 meters and deals +25% damage}}|-| || || <b>Level 120</b> - Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay*; Level 20:Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay*; Level 30:Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay*; Level 40:Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay*; Level 50:Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay*; Level 60:Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay*; Level 70:Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay*; Level 80:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay*; Level 90:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay*; Level 100:Seismic Impact deals +100 Damage and restores 100 Armor to all targetsyou after a 6-second delay*; Level 110:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay*; Level 120:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay
}}
|-
| || || <b>Level 100125</b> - Reverberating Strike Seismic Impact deals +200 Damage . If target is Knocked Down it deals a further +105 64% damage || Uncommon || Head Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Seismic Impact deals +8 Damage . If target is Knocked Down it deals a further +105% damage
*; Level 10
:Reverberating Strike Seismic Impact deals +16 Damage . If target is Knocked Down it deals a further +157% damage
*; Level 15
:Reverberating Strike Seismic Impact deals +24 Damage . If target is Knocked Down it deals a further +209% damage
*; Level 20
:Reverberating Strike Seismic Impact deals +32 Damage . If target is Knocked Down it deals a further +2511% damage
*; Level 25
:Reverberating Strike Seismic Impact deals +40 Damage . If target is Knocked Down it deals a further +3013% damage
*; Level 30
:Reverberating Strike Seismic Impact deals +48 Damage . If target is Knocked Down it deals a further +3515% damage
*; Level 35
:Reverberating Strike Seismic Impact deals +56 Damage . If target is Knocked Down it deals a further +4017% damage
*; Level 40
:Reverberating Strike Seismic Impact deals +64 Damage . If target is Knocked Down it deals a further +4519% damage
*; Level 45
:Reverberating Strike Seismic Impact deals +72 Damage . If target is Knocked Down it deals a further +5021% damage
*; Level 50
:Reverberating Strike Seismic Impact deals +80 Damage . If target is Knocked Down it deals a further +5523% damage
*; Level 55
:Reverberating Strike Seismic Impact deals +88 Damage . If target is Knocked Down it deals a further +6025% damage
*; Level 60
:Reverberating Strike Seismic Impact deals +96 Damage . If target is Knocked Down it deals a further +6527% damage
*; Level 65
:Reverberating Strike Seismic Impact deals +104 Damage . If target is Knocked Down it deals a further +7029% damage
*; Level 70
:Reverberating Strike Seismic Impact deals +112 Damage . If target is Knocked Down it deals a further +7531% damage
*; Level 75
:Reverberating Strike Seismic Impact deals +120 Damage . If target is Knocked Down it deals a further +8034% damage
*; Level 80
:Reverberating Strike Seismic Impact deals +128 Damage . If target is Knocked Down it deals a further +8537% damage
*; Level 85
:Reverberating Strike Seismic Impact deals +136 Damage . If target is Knocked Down it deals a further +9040% damage
*; Level 90
:Reverberating Strike Seismic Impact deals +144 Damage . If target is Knocked Down it deals a further +9543% damage
*; Level 95
:Reverberating Strike Seismic Impact deals +152 Damage . If target is Knocked Down it deals a further +10046% damage
*; Level 100
:Reverberating Strike Seismic Impact deals +160 Damage . If target is Knocked Down it deals a further +49% damage*; Level 105:Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage*; Level 115:Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage*; Level 120:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage*; Level 125:Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage
}}
|-
| Reverberating || of Slagging || <b>Level 100125</b> - Pound To Slag Reverberating Strike Damage +6538.5% || ChestUncommon || Legs, Feet MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Reverberating Strike Damage +85%
*; Level 10
:Pound To Slag Reverberating Strike Damage +116%
*; Level 15
:Pound To Slag Reverberating Strike Damage +147%
*; Level 20
:Pound To Slag Reverberating Strike Damage +178%
*; Level 25
:Pound To Slag Reverberating Strike Damage +209%
*; Level 30
:Pound To Slag Reverberating Strike Damage +2310%
*; Level 35
:Pound To Slag Reverberating Strike Damage +2611.5%
*; Level 40
:Pound To Slag Reverberating Strike Damage +2913%
*; Level 45
:Pound To Slag Reverberating Strike Damage +3214.5%
*; Level 50
:Pound To Slag Reverberating Strike Damage +3516%
*; Level 55
:Pound To Slag Reverberating Strike Damage +3817.5%
*; Level 60
:Pound To Slag Reverberating Strike Damage +4119%
*; Level 65
:Pound To Slag Reverberating Strike Damage +4420.5%
*; Level 70
:Pound To Slag Reverberating Strike Damage +4722%
*; Level 75
:Pound To Slag Reverberating Strike Damage +5023.5%
*; Level 80
:Pound To Slag Reverberating Strike Damage +5325%
*; Level 85
:Pound To Slag Reverberating Strike Damage +5626.5%
*; Level 90
:Pound To Slag Reverberating Strike Damage +5928%
*; Level 95
:Pound To Slag Reverberating Strike Damage +6229.5%
*; Level 100
:Pound To Slag Reverberating Strike Damage +6531%*; Level 105:Reverberating Strike Damage +32.5%*; Level 110:Reverberating Strike Damage +34%*; Level 115:Reverberating Strike Damage +35.5%*; Level 120:Reverberating Strike Damage +37%*; Level 125:Reverberating Strike Damage +38.5%
}}
|-
| || || <b>Level 100125</b> - Hurl Lightning and Thunderstrike Damage +38% Way of the Hammer restores 125 Armor to all targets || ChestUncommon || Hands, Ring Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning and Thunderstrike Damage +5%Way of the Hammer restores 16 Armor to all targets
*; Level 10
:Hurl Lightning and Thunderstrike Damage +6%Way of the Hammer restores 20 Armor to all targets
*; Level 15
:Hurl Lightning and Thunderstrike Damage +7%Way of the Hammer restores 24 Armor to all targets
*; Level 20
:Hurl Lightning and Thunderstrike Damage +8%Way of the Hammer restores 28 Armor to all targets
*; Level 25
:Hurl Lightning and Thunderstrike Damage +9%Way of the Hammer restores 32 Armor to all targets
*; Level 30
:Hurl Lightning and Thunderstrike Damage +10%Way of the Hammer restores 36 Armor to all targets
*; Level 35
:Hurl Lightning and Thunderstrike Damage +12%Way of the Hammer restores 40 Armor to all targets
*; Level 40
:Hurl Lightning and Thunderstrike Damage +14%Way of the Hammer restores 44 Armor to all targets
*; Level 45
:Hurl Lightning and Thunderstrike Damage +16%Way of the Hammer restores 48 Armor to all targets
*; Level 50
:Hurl Lightning and Thunderstrike Damage +18%Way of the Hammer restores 52 Armor to all targets
*; Level 55
:Hurl Lightning and Thunderstrike Damage +20%Way of the Hammer restores 56 Armor to all targets
*; Level 60
:Hurl Lightning and Thunderstrike Damage +22%Way of the Hammer restores 60 Armor to all targets
*; Level 65
:Hurl Lightning and Thunderstrike Damage +24%Way of the Hammer restores 65 Armor to all targets
*; Level 70
:Hurl Lightning and Thunderstrike Damage +26%Way of the Hammer restores 70 Armor to all targets
*; Level 75
:Hurl Lightning and Thunderstrike Damage +28%Way of the Hammer restores 75 Armor to all targets
*; Level 80
:Hurl Lightning and Thunderstrike Damage +30%Way of the Hammer restores 80 Armor to all targets
*; Level 85
:Hurl Lightning and Thunderstrike Damage +32%Way of the Hammer restores 85 Armor to all targets
*; Level 90
:Hurl Lightning and Thunderstrike Damage +34%Way of the Hammer restores 90 Armor to all targets
*; Level 95
:Hurl Lightning and Thunderstrike Damage +36%Way of the Hammer restores 95 Armor to all targets
*; Level 100
:Hurl Lightning and Thunderstrike Damage +38%Way of the Hammer restores 100 Armor to all targets*; Level 105:Way of the Hammer restores 105 Armor to all targets*; Level 110:Way of the Hammer restores 110 Armor to all targets*; Level 115:Way of the Hammer restores 115 Armor to all targets*; Level 120:Way of the Hammer restores 120 Armor to all targets*; Level 125:Way of the Hammer restores 125 Armor to all targets
}}
|-
| || of Healthy Obliteration || <b>Level 100125</b> - Pound To Slag restores 144 health to you Reverberating Strike Damage +130 || Ring, OffHand Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag restores 8 health to youReverberating Strike Damage +10
*; Level 10
:Pound To Slag restores 16 health to youReverberating Strike Damage +15
*; Level 15
:Pound To Slag restores 24 health to youReverberating Strike Damage +20
*; Level 20
:Pound To Slag restores 32 health to youReverberating Strike Damage +25
*; Level 25
:Pound To Slag restores 40 health to youReverberating Strike Damage +30
*; Level 30
:Pound To Slag restores 48 health to youReverberating Strike Damage +35
*; Level 35
:Pound To Slag restores 56 health to youReverberating Strike Damage +40
*; Level 40
:Pound To Slag restores 64 health to youReverberating Strike Damage +45
*; Level 45
:Pound To Slag restores 72 health to youReverberating Strike Damage +50
*; Level 50
:Pound To Slag restores 80 health to youReverberating Strike Damage +55
*; Level 55
:Pound To Slag restores 88 health to youReverberating Strike Damage +60
*; Level 60
:Pound To Slag restores 96 health to youReverberating Strike Damage +65
*; Level 65
:Pound To Slag restores 102 health to youReverberating Strike Damage +70
*; Level 70
:Pound To Slag restores 108 health to youReverberating Strike Damage +75
*; Level 75
:Pound To Slag restores 114 health to youReverberating Strike Damage +80
*; Level 80
:Pound To Slag restores 120 health to youReverberating Strike Damage +85
*; Level 85
:Pound To Slag restores 126 health to youReverberating Strike Damage +90
*; Level 90
:Pound To Slag restores 132 health to youReverberating Strike Damage +95
*; Level 95
:Pound To Slag restores 138 health to youReverberating Strike Damage +100
*; Level 100
:Pound To Slag restores 144 health to youReverberating Strike Damage +105*; Level 105:Reverberating Strike Damage +110*; Level 110:Reverberating Strike Damage +115*; Level 115:Reverberating Strike Damage +120*; Level 120:Reverberating Strike Damage +125*; Level 125:Reverberating Strike Damage +130
}}
|-
| || of Frenzied Slagging || <b>Level 100125</b> - Pound To Slag deals Damage +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3580% || Hands Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals Damage +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +358%
*; Level 10
:Pound To Slag deals Damage +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3511%
*; Level 15
:Pound To Slag deals Damage +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3514%
*; Level 20
:Pound To Slag deals Damage +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3517%
*; Level 25
:Pound To Slag deals Damage +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3520%
*; Level 30
:Pound To Slag deals Damage +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3523%
*; Level 35
:Pound To Slag deals Damage +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3526%
*; Level 40
:Pound To Slag deals Damage +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3529%
*; Level 45
:Pound To Slag deals Damage +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3532%
*; Level 50
:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is Damage +35%
*; Level 55
:Pound To Slag deals Damage +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3538%
*; Level 60
:Pound To Slag deals Damage +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3541%
*; Level 65
:Pound To Slag deals Damage +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3544%
*; Level 70
:Pound To Slag deals Damage +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3547%
*; Level 75
:Pound To Slag deals Damage +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3550%
*; Level 80
:Pound To Slag deals Damage +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3553%
*; Level 85
:Pound To Slag deals Damage +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3556%
*; Level 90
:Pound To Slag deals Damage +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3559%
*; Level 95
:Pound To Slag deals Damage +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3562%
*; Level 100
:Pound To Slag deals Damage +4065% damage and hits all enemies within 5 meters, but reuse time is *; Level 105:Pound To Slag Damage +10 seconds and Power cost is 68%*; Level 110:Pound To Slag Damage +71%*; Level 115:Pound To Slag Damage +74%*; Level 120:Pound To Slag Damage +77%*; Level 125:Pound To Slag Damage +3580%
}}
|-
| || of Proud Pounding || <b>Level 100125</b> - Pound To Slag deals Hurl Lightning and Thunderstrike Damage +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds 48% || Uncommon || Necklace Chest, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning and Thunderstrike Damage +5%*; Level 10:Hurl Lightning and Thunderstrike Damage +6%*; Level 15:Hurl Lightning and Thunderstrike Damage +7%*; Level 20:Hurl Lightning and Thunderstrike Damage +8%*; Level 25:Hurl Lightning and Thunderstrike Damage +9%*; Level 30:Hurl Lightning and Thunderstrike Damage +10%*; Level 35:Hurl Lightning and Thunderstrike Damage +12%*; Level 40:Hurl Lightning and Thunderstrike Damage +14%*; Level 45:Hurl Lightning and Thunderstrike Damage +16%
*; Level 50
:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 secondsHurl Lightning and Thunderstrike Damage +18%
*; Level 55
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds20%
*; Level 60
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds22%
*; Level 65
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds24%
*; Level 70
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds26%
*; Level 75
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds28%
*; Level 80
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +110 damage 30%*; Level 85:Hurl Lightning and hastens the current reuse timer of Look at My Hammer by 5 secondsThunderstrike Damage +32%
*; Level 90
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +130 damage 34%*; Level 95:Hurl Lightning and hastens the current reuse timer of Look at My Hammer by 5 secondsThunderstrike Damage +36%
*; Level 100
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +38%*; Level 105:Hurl Lightning and Thunderstrike Damage +40%*; Level 110:Hurl Lightning and Thunderstrike Damage +42%*; Level 115:Hurl Lightning and Thunderstrike Damage +150 damage 44%*; Level 120:Hurl Lightning and hastens the current reuse timer of Look at My Hammer by 5 secondsThunderstrike Damage +46%*; Level 125:Hurl Lightning and Thunderstrike Damage +48%
}}
|-
| || of Healthy Obliteration || <b>Level 100125</b> - Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || MainHand Ring, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag restores 8 Health (or Armor, if Health is full)
*; Level 10
:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 secondsPound To Slag restores 16 Health (or Armor, if Health is full)*; Level 15:Pound To Slag restores 24 Health (or Armor, if Health is full)
*; Level 20
:Way of the Hammer boosts all targets' Electricity Damage +11% for 10 secondsPound To Slag restores 32 Health (or Armor, if Health is full)*; Level 25:Pound To Slag restores 40 Health (or Armor, if Health is full)
*; Level 30
:Way of the Hammer boosts all targets' Electricity Damage +15% for 10 secondsPound To Slag restores 48 Health (or Armor, if Health is full)*; Level 35:Pound To Slag restores 56 Health (or Armor, if Health is full)
*; Level 40
:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 secondsPound To Slag restores 64 Health (or Armor, if Health is full)*; Level 45:Pound To Slag restores 72 Health (or Armor, if Health is full)
*; Level 50
:Way of the Hammer boosts all targets' Electricity Damage +23% for 10 secondsPound To Slag restores 80 Health (or Armor, if Health is full)*; Level 55:Pound To Slag restores 88 Health (or Armor, if Health is full)
*; Level 60
:Way of the Hammer boosts all targets' Electricity Damage +27% for 10 secondsPound To Slag restores 96 Health (or Armor, if Health is full)*; Level 65:Pound To Slag restores 102 Health (or Armor, if Health is full)
*; Level 70
:Way of the Hammer boosts all targets' Electricity Damage +31% for 10 secondsPound To Slag restores 108 Health (or Armor, if Health is full)*; Level 75:Pound To Slag restores 114 Health (or Armor, if Health is full)
*; Level 80
:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 secondsPound To Slag restores 120 Health (or Armor, if Health is full)*; Level 85:Pound To Slag restores 126 Health (or Armor, if Health is full)
*; Level 90
:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 secondsPound To Slag restores 132 Health (or Armor, if Health is full)*; Level 95:Pound To Slag restores 138 Health (or Armor, if Health is full)
*; Level 100
:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 secondsPound To Slag restores 144 Health (or Armor, if Health is full)*; Level 105:Pound To Slag restores 150 Health (or Armor, if Health is full)*; Level 110:Pound To Slag restores 156 Health (or Armor, if Health is full)*; Level 115:Pound To Slag restores 162 Health (or Armor, if Health is full)*; Level 120:Pound To Slag restores 168 Health (or Armor, if Health is full)*; Level 125:Pound To Slag restores 174 Health (or Armor, if Health is full)
}}
|-
| || of Hammer-Style Rage Management Frenzied Slagging || <b>Level 100125</b> - Pound To Slag deals +640 50% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full || MainHand Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +32 2% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 10
:Pound To Slag deals +64 4% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 15
:Pound To Slag deals +96 6% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 20
:Pound To Slag deals +128 8% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 25
:Pound To Slag deals +160 10% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 30
:Pound To Slag deals +192 12% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 35
:Pound To Slag deals +224 14% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 40
:Pound To Slag deals +256 16% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 45
:Pound To Slag deals +288 18% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 50
:Pound To Slag deals +320 20% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 55
:Pound To Slag deals +352 22% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 60
:Pound To Slag deals +384 24% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 65
:Pound To Slag deals +416 26% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 70
:Pound To Slag deals +448 28% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 75
:Pound To Slag deals +480 30% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 80
:Pound To Slag deals +512 32% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 85
:Pound To Slag deals +544 34% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 90
:Pound To Slag deals +576 36% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 95
:Pound To Slag deals +608 38% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
*; Level 100
:Pound To Slag deals +640 40% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 105:Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 110:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 115:Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 120:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 125:Pound To Slag deals +50% damage if target's Rage and hits all enemies within 5 meters, but Power cost is at least 66+35% full
}}
|-
| || of Proud Pounding || <b>Level 100120</b> - Pound To Slag Damage deals +136 380 damage and Reuse Time -8 hastens the current reuse timer of Look at My Hammer by 5 seconds || Head Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Level 550:Pound To Slag Damage deals +6 and Reuse Time -5 seconds*; Level 10:Pound To Slag Damage +12 and Reuse Time -5 seconds*; Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*; Level 20:Pound To Slag Damage +24 damage and Reuse Time -hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 2555:Pound To Slag Damage deals +30 45 damage and Reuse Time -hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 3060:Pound To Slag Damage deals +36 70 damage and Reuse Time -hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*; Level 40:Pound To Slag Damage +48 and Reuse Time -5 seconds*; Level 45:Pound To Slag Damage +54 and Reuse Time -6 seconds*; Level 50:Pound To Slag Damage +60 and Reuse Time -6 seconds*; Level 55:Pound To Slag Damage +66 and Reuse Time -6 seconds*; Level 60:Pound To Slag Damage +72 and Reuse Time -6 seconds
*; Level 65
:Pound To Slag Damage deals +80 100 damage and Reuse Time -7 hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 70
:Pound To Slag Damage deals +88 130 damage and Reuse Time -7 hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 75
:Pound To Slag Damage deals +96 165 damage and Reuse Time -8 hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 80
:Pound To Slag Damage deals +104 200 damage and Reuse Time -8 seconds*; Level 85:Pound To Slag Damage +112 and Reuse Time -8 hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 90
:Pound To Slag Damage deals +120 240 damage and Reuse Time -8 seconds*; Level 95:Pound To Slag Damage +128 and Reuse Time -8 hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 100
:Pound To Slag Damage deals +136 280 damage and Reuse Time -8 hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 110:Pound To Slag deals +330 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 120:Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || of Nice Looking Hammers || <b>Level 100120</b> - Look At My Way of the Hammer restores boosts all targets' Electricity Damage +102 health to you 51% for 10 seconds || Rare || OffHand, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +7 health to you
*; Level 10
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +12 health to you*; Level 15:Look At My Hammer restores +17 health to you7% for 10 seconds
*; Level 20
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +22 health to you*; Level 25:Look At My Hammer restores +27 health to you11% for 10 seconds
*; Level 30
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +32 health to you*; Level 35:Look At My Hammer restores +37 health to you15% for 10 seconds
*; Level 40
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +42 health to you*; Level 45:Look At My Hammer restores +47 health to you19% for 10 seconds
*; Level 50
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +52 health to you*; Level 55:Look At My Hammer restores +57 health to you23% for 10 seconds
*; Level 60
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +62 health to you*; Level 65:Look At My Hammer restores +67 health to you27% for 10 seconds*; Level 70:Look At My Hammer restores +72 health to you*; Level 75:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +77 health to you31% for 10 seconds
*; Level 80
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +82 health to you*; Level 85:Look At My Hammer restores +87 health to you35% for 10 seconds
*; Level 90
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +92 health to you*; Level 95:Look At My Hammer restores +97 health to you39% for 10 seconds
*; Level 100
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +102 health to you43% for 10 seconds*; Level 110:Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds*; Level 120:Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds
}}
|-
| || of Attractive Clubs Hammer-Style Rage Management || <b>Level 100125</b> - Look At My Hammer restores Pound To Slag deals +148 armor to you 800 damage if target's Rage is at least 66% full || Uncommon || Chest, Necklace MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores Pound To Slag deals +15 armor to you32 damage if target's Rage is at least 66% full
*; Level 10
:Look At My Hammer restores Pound To Slag deals +22 armor to you64 damage if target's Rage is at least 66% full
*; Level 15
:Look At My Hammer restores Pound To Slag deals +29 armor to you96 damage if target's Rage is at least 66% full
*; Level 20
:Look At My Hammer restores Pound To Slag deals +36 armor to you128 damage if target's Rage is at least 66% full
*; Level 25
:Look At My Hammer restores Pound To Slag deals +43 armor to you160 damage if target's Rage is at least 66% full
*; Level 30
:Look At My Hammer restores Pound To Slag deals +50 armor to you192 damage if target's Rage is at least 66% full
*; Level 35
:Look At My Hammer restores Pound To Slag deals +57 armor to you224 damage if target's Rage is at least 66% full
*; Level 40
:Look At My Hammer restores Pound To Slag deals +64 armor to you256 damage if target's Rage is at least 66% full
*; Level 45
:Look At My Hammer restores Pound To Slag deals +71 armor to you288 damage if target's Rage is at least 66% full
*; Level 50
:Look At My Hammer restores Pound To Slag deals +78 armor to you320 damage if target's Rage is at least 66% full
*; Level 55
:Look At My Hammer restores Pound To Slag deals +85 armor to you352 damage if target's Rage is at least 66% full
*; Level 60
:Look At My Hammer restores Pound To Slag deals +92 armor to you384 damage if target's Rage is at least 66% full
*; Level 65
:Look At My Hammer restores Pound To Slag deals +99 armor to you416 damage if target's Rage is at least 66% full
*; Level 70
:Look At My Hammer restores Pound To Slag deals +106 armor to you448 damage if target's Rage is at least 66% full
*; Level 75
:Look At My Hammer restores Pound To Slag deals +113 armor to you480 damage if target's Rage is at least 66% full
*; Level 80
:Look At My Hammer restores Pound To Slag deals +120 armor to you512 damage if target's Rage is at least 66% full
*; Level 85
:Look At My Hammer restores Pound To Slag deals +127 armor to you544 damage if target's Rage is at least 66% full
*; Level 90
:Look At My Hammer restores Pound To Slag deals +134 armor to you576 damage if target's Rage is at least 66% full
*; Level 95
:Look At My Hammer restores Pound To Slag deals +141 armor to you608 damage if target's Rage is at least 66% full
*; Level 100
:Look At My Hammer restores Pound To Slag deals +148 armor to you640 damage if target's Rage is at least 66% full*; Level 105:Pound To Slag deals +672 damage if target's Rage is at least 66% full*; Level 110:Pound To Slag deals +704 damage if target's Rage is at least 66% full*; Level 115:Pound To Slag deals +736 damage if target's Rage is at least 66% full*; Level 120:Pound To Slag deals +768 damage if target's Rage is at least 66% full*; Level 125:Pound To Slag deals +800 damage if target's Rage is at least 66% full
}}
|-
| || of Safe Clubbing || <b>Level 100125</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +176 and Crushing attacks by 54 for 5 Reuse Time -10 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +6 and Crushing attacks by 3 for Reuse Time -5 seconds
*; Level 10
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +12 and Crushing attacks by 6 for Reuse Time -5 seconds
*; Level 15
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +18 and Crushing attacks by 9 for Reuse Time -5 seconds
*; Level 20
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +24 and Crushing attacks by 12 for Reuse Time -5 seconds
*; Level 25
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +30 and Crushing attacks by 15 for Reuse Time -5 seconds
*; Level 30
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +36 and Crushing attacks by 18 for Reuse Time -5 seconds
*; Level 35
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +42 and Crushing attacks by 20 for Reuse Time -5 seconds
*; Level 40
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +48 and Crushing attacks by 22 for Reuse Time -5 seconds
*; Level 45
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +54 and Crushing attacks by 24 for 5 Reuse Time -6 seconds
*; Level 50
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +60 and Crushing attacks by 26 for 5 Reuse Time -6 seconds
*; Level 55
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +66 and Crushing attacks by 28 for 5 Reuse Time -6 seconds
*; Level 60
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +72 and Crushing attacks by 30 for 5 Reuse Time -6 seconds
*; Level 65
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +80 and Crushing attacks by 33 for 5 Reuse Time -7 seconds
*; Level 70
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +88 and Crushing attacks by 36 for 5 Reuse Time -7 seconds
*; Level 75
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +96 and Crushing attacks by 39 for 5 Reuse Time -8 seconds
*; Level 80
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +104 and Crushing attacks by 42 for 5 Reuse Time -8 seconds
*; Level 85
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +112 and Crushing attacks by 45 for 5 Reuse Time -8 seconds
*; Level 90
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +120 and Crushing attacks by 48 for 5 Reuse Time -8 seconds
*; Level 95
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +128 and Crushing attacks by 51 for 5 Reuse Time -8 seconds
*; Level 100
:Look At My Hammer reduces the damage you take from Slashing, Piercing, Pound To Slag Damage +136 and Crushing attacks by 54 for 5 Reuse Time -8 seconds*; Level 105:Pound To Slag Damage +144 and Reuse Time -8 seconds*; Level 110:Pound To Slag Damage +152 and Reuse Time -8 seconds*; Level 115:Pound To Slag Damage +160 and Reuse Time -9 seconds*; Level 120:Pound To Slag Damage +168 and Reuse Time -9 seconds*; Level 125:Pound To Slag Damage +176 and Reuse Time -10 seconds
}}
|-
| || of Efficient Clubbing Nice Looking Hammers || <b>Level 100125</b> - After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds restores +127 health to you || Uncommon || Hands OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +7 health to you
*; Level 10
:After using Look At My Hammer, all other restores +12 health to you*; Level 15:Look At My Hammer attacks cost -2 Power for 8 secondsrestores +17 health to you
*; Level 20
:After using Look At My Hammer, all other restores +22 health to you*; Level 25:Look At My Hammer attacks cost -4 Power for 8 secondsrestores +27 health to you
*; Level 30
:After using Look At My Hammer, all other restores +32 health to you*; Level 35:Look At My Hammer attacks cost -6 Power for 8 secondsrestores +37 health to you*; Level 40:After using Look At My Hammer, all other restores +42 health to you*; Level 45:Look At My Hammer attacks cost -8 Power for 8 secondsrestores +47 health to you
*; Level 50
:After using Look At My Hammer, all other restores +52 health to you*; Level 55:Look At My Hammer attacks cost -11 Power for 8 secondsrestores +57 health to you
*; Level 60
:After using Look At My Hammer, all other restores +62 health to you*; Level 65:Look At My Hammer attacks cost -14 Power for 8 secondsrestores +67 health to you
*; Level 70
:After using Look At My Hammer, all other restores +72 health to you*; Level 75:Look At My Hammer attacks cost -17 Power for 8 secondsrestores +77 health to you
*; Level 80
:After using Look At My Hammer, all other restores +82 health to you*; Level 85:Look At My Hammer attacks cost -20 Power for 8 secondsrestores +87 health to you
*; Level 90
:After using Look At My Hammer, all other restores +92 health to you*; Level 95:Look At My Hammer attacks cost -23 Power for 8 secondsrestores +97 health to you
*; Level 100
:After using Look At My Hammer, all other restores +102 health to you*; Level 105:Look At My Hammer restores +107 health to you*; Level 110:Look At My Hammer restores +112 health to you*; Level 115:Look At My Hammer restores +117 health to you*; Level 120:Look At My Hammer restores +122 health to you*; Level 125:Look At My Hammer attacks cost -26 Power for 8 secondsrestores +127 health to you
}}
|-
| || of Efficient Clubbing Attractive Clubs || <b>Level 100125</b> - After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds restores +183 armor to you || Uncommon || MainHand Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +15 armor to you
*; Level 10
:After using Look At My Hammer, all other restores +22 armor to you*; Level 15:Look At My Hammer attacks cost -2 Power for 10 secondsrestores +29 armor to you
*; Level 20
:After using Look At My Hammer, all other restores +36 armor to you*; Level 25:Look At My Hammer attacks cost -4 Power for 10 secondsrestores +43 armor to you*; Level 30:After using Look At My Hammer, all other restores +50 armor to you*; Level 35:Look At My Hammer attacks cost -6 Power for 10 secondsrestores +57 armor to you
*; Level 40
:After using Look At My Hammer, all other restores +64 armor to you*; Level 45:Look At My Hammer attacks cost -8 Power for 10 secondsrestores +71 armor to you
*; Level 50
:After using Look At My Hammer, all other restores +78 armor to you*; Level 55:Look At My Hammer attacks cost -10 Power for 10 secondsrestores +85 armor to you
*; Level 60
:After using Look At My Hammer, all other restores +92 armor to you*; Level 65:Look At My Hammer attacks cost -12 Power for 10 secondsrestores +99 armor to you
*; Level 70
:After using Look At My Hammer, all other restores +106 armor to you*; Level 75:Look At My Hammer attacks cost -14 Power for 10 secondsrestores +113 armor to you
*; Level 80
:After using Look At My Hammer, all other restores +120 armor to you*; Level 85:Look At My Hammer attacks cost -16 Power for 10 secondsrestores +127 armor to you
*; Level 90
:After using Look At My Hammer, all other restores +134 armor to you*; Level 95:Look At My Hammer attacks cost -18 Power for 10 secondsrestores +141 armor to you
*; Level 100
:After using Look At My Hammer, all other restores +148 armor to you*; Level 105:Look At My Hammer restores +155 armor to you*; Level 110:Look At My Hammer restores +162 armor to you*; Level 115:Look At My Hammer restores +169 armor to you*; Level 120:Look At My Hammer restores +176 armor to you*; Level 125:Look At My Hammer attacks cost -20 Power for 10 secondsrestores +183 armor to you
}}
|-
| || of Efficient Safe Clubbing || <b>Level 100125</b> - After using Look At My Hammerreduces the damage you take from Slashing, all other Hammer Piercing, and Crushing attacks cost -17 Power by 69 for 12 15 seconds || Legs Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds
*; Level 10
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 6 for 15 seconds*; Level 15:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -1 Power by 9 for 12 15 seconds
*; Level 20
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 12 for 15 seconds*; Level 25:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -2 Power by 15 for 12 15 seconds
*; Level 30
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 18 for 15 seconds*; Level 35:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -3 Power by 20 for 12 15 seconds
*; Level 40
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 22 for 15 seconds*; Level 45:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -5 Power by 24 for 12 15 seconds
*; Level 50
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 26 for 15 seconds*; Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -7 Power by 28 for 12 15 seconds
*; Level 60
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 30 for 15 seconds*; Level 65:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -9 Power by 33 for 12 15 seconds
*; Level 70
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 36 for 15 seconds*; Level 75:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -11 Power by 39 for 12 15 seconds
*; Level 80
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 42 for 15 seconds*; Level 85:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -13 Power by 45 for 12 15 seconds
*; Level 90
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 48 for 15 seconds*; Level 95:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -by 51 for 15 Power for 12 seconds
*; Level 100
:After using Look At My Hammerreduces the damage you take from Slashing, all other Piercing, and Crushing attacks by 54 for 15 seconds*; Level 105:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds*; Level 110:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds*; Level 115:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds*; Level 120:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds*; Level 125:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks cost -17 Power by 69 for 12 15 seconds
}}
|-
| || of Leaping and Smashing Efficient Clubbing || <b>Level 100120</b> - Leaping Smash Damage +86% After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds || Uncommon || Legs, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash Damage +10%
*; Level 10
:Leaping Smash Damage +14%*; Level 15:Leaping Smash Damage +18%After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*; Level 20
:Leaping Smash Damage +22%*; Level 25:Leaping Smash Damage +26%After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
*; Level 30
:Leaping Smash Damage +30%*; Level 35:Leaping Smash Damage +34%After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
*; Level 40
:Leaping Smash Damage +38%*; Level 45:Leaping Smash Damage +42%After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds
*; Level 50
:Leaping Smash Damage +46%*; Level 55:Leaping Smash Damage +50%After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
*; Level 60
:Leaping Smash Damage +54%*; Level 65:Leaping Smash Damage +58%After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds*; Level 70:Leaping Smash Damage +62%*; Level 75:Leaping Smash Damage +66%After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
*; Level 80
:Leaping Smash Damage +70%*; Level 85:Leaping Smash Damage +74%After using Look At My Hammer, all other Hammer attacks cost -20 Power for 12 seconds
*; Level 90
:Leaping Smash Damage +78%*; Level 95:Leaping Smash Damage +82%After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds
*; Level 100
:Leaping Smash Damage +86%After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds
}}
|-
| || of Leaping and Smashing Efficient Clubbing || <b>Level 100120</b> - Leaping Smash and Latent Charge boost your Core Attack damage +115 After using Look At My Hammer, all other Hammer attacks cost -24 Power for 6 15 seconds || Ring, Necklace Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Level 10
:Leaping Smash and Latent Charge boost your Core Attack damage +17 After using Look At My Hammer, all other Hammer attacks cost -2 Power for 6 seconds*; Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Level 20
:Leaping Smash and Latent Charge boost your Core Attack damage +27 After using Look At My Hammer, all other Hammer attacks cost -4 Power for 6 seconds*; Level 25:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 15 seconds
*; Level 30
:Leaping Smash and Latent Charge boost your Core Attack damage +37 for After using Look At My Hammer, all other Hammer attacks cost -6 seconds*; Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 Power for 6 15 seconds
*; Level 40
:Leaping Smash and Latent Charge boost your Core Attack damage +47 After using Look At My Hammer, all other Hammer attacks cost -8 Power for 6 seconds*; Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 15 seconds
*; Level 50
:Leaping Smash and Latent Charge boost your Core Attack damage +57 After using Look At My Hammer, all other Hammer attacks cost -10 Power for 6 seconds*; Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 15 seconds
*; Level 60
:Leaping Smash and Latent Charge boost your Core Attack damage +67 After using Look At My Hammer, all other Hammer attacks cost -12 Power for 6 seconds*; Level 65:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 15 seconds
*; Level 70
:Leaping Smash and Latent Charge boost your Core Attack damage +79 After using Look At My Hammer, all other Hammer attacks cost -14 Power for 6 seconds*; Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 15 seconds
*; Level 80
:Leaping Smash and Latent Charge boost your Core Attack damage +91 After using Look At My Hammer, all other Hammer attacks cost -16 Power for 6 seconds*; Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 15 seconds
*; Level 90
:Leaping Smash and Latent Charge boost your Core Attack damage +103 After using Look At My Hammer, all other Hammer attacks cost -18 Power for 6 seconds*; Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 15 seconds
*; Level 100
:Leaping Smash and Latent Charge boost your Core Attack damage +115 After using Look At My Hammer, all other Hammer attacks cost -20 Power for 6 15 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds
}}
|-
| || of Armored Leaping Efficient Clubbing || <b>Level 100120</b> - Leaping Smash restores 64 Armor to you After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds || Rare || Chest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash restores 7 Armor to you
*; Level 10
:Leaping Smash restores 10 Armor to you*; Level 15:Leaping Smash restores 13 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
*; Level 20
:Leaping Smash restores 16 Armor to you*; Level 25:Leaping Smash restores 19 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
*; Level 30
:Leaping Smash restores 22 Armor to you*; Level 35:Leaping Smash restores 25 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds
*; Level 40
:Leaping Smash restores 28 Armor to you*; Level 45:Leaping Smash restores 31 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds
*; Level 50
:Leaping Smash restores 34 Armor to you*; Level 55:Leaping Smash restores 37 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds
*; Level 60
:Leaping Smash restores 40 Armor to you*; Level 65:Leaping Smash restores 43 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds
*; Level 70
:Leaping Smash restores 46 Armor to you*; Level 75:Leaping Smash restores 49 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds
*; Level 80
:Leaping Smash restores 52 Armor to you*; Level 85:Leaping Smash restores 55 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds
*; Level 90
:Leaping Smash restores 58 Armor to you*; Level 95:Leaping Smash restores 61 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -15 Power for 18 seconds
*; Level 100
:Leaping Smash restores 64 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds
}}
|-
| || of Rib Removal Properly-Appreciated Hammers || <b>Level 50</b> - Look At My Hammer causes your next ability to deal double direct damage || Epic || Feet || {{Spoiler|Click Expand to reveal|*; Level 50:Look At My Hammer causes your next ability to deal double direct damage}}|-| || of Leaping and Smashing || <b>Level 100125</b> - Rib Shatter Leaping Smash Damage +43106% || OffHandUncommon || Legs, Ring MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter Leaping Smash Damage +510%
*; Level 10
:Rib Shatter Leaping Smash Damage +714%
*; Level 15
:Rib Shatter Leaping Smash Damage +918%
*; Level 20
:Rib Shatter Leaping Smash Damage +1122%
*; Level 25
:Rib Shatter Leaping Smash Damage +1326%
*; Level 30
:Rib Shatter Leaping Smash Damage +1530%
*; Level 35
:Rib Shatter Leaping Smash Damage +1734%
*; Level 40
:Rib Shatter Leaping Smash Damage +1938%
*; Level 45
:Rib Shatter Leaping Smash Damage +2142%
*; Level 50
:Rib Shatter Leaping Smash Damage +2346%
*; Level 55
:Rib Shatter Leaping Smash Damage +2550%
*; Level 60
:Rib Shatter Leaping Smash Damage +2754%
*; Level 65
:Rib Shatter Leaping Smash Damage +2958%
*; Level 70
:Rib Shatter Leaping Smash Damage +3162%
*; Level 75
:Rib Shatter Leaping Smash Damage +3366%
*; Level 80
:Rib Shatter Leaping Smash Damage +3570%
*; Level 85
:Rib Shatter Leaping Smash Damage +3774%
*; Level 90
:Rib Shatter Leaping Smash Damage +3978%
*; Level 95
:Rib Shatter Leaping Smash Damage +4182%
*; Level 100
:Rib Shatter Leaping Smash Damage +4386%*; Level 105:Leaping Smash Damage +90%*; Level 110:Leaping Smash Damage +94%*; Level 115:Leaping Smash Damage +98%*; Level 120:Leaping Smash Damage +102%*; Level 125:Leaping Smash Damage +106%
}}
|-
| || of Rib Removal Leaping and Smashing || <b>Level 100125</b> - Rib Shatter restores 48 Health to you Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds || FeetUncommon || Ring, MainHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter restores 10 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Level 10
:Rib Shatter restores 12 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
*; Level 15
:Rib Shatter restores 14 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Level 20
:Rib Shatter restores 16 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
*; Level 25
:Rib Shatter restores 18 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
*; Level 30
:Rib Shatter restores 20 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
*; Level 35
:Rib Shatter restores 22 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
*; Level 40
:Rib Shatter restores 24 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
*; Level 45
:Rib Shatter restores 26 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
*; Level 50
:Rib Shatter restores 28 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
*; Level 55
:Rib Shatter restores 30 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
*; Level 60
:Rib Shatter restores 32 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
*; Level 65
:Rib Shatter restores 34 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
*; Level 70
:Rib Shatter restores 36 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
*; Level 75
:Rib Shatter restores 38 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
*; Level 80
:Rib Shatter restores 40 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
*; Level 85
:Rib Shatter restores 42 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
*; Level 90
:Rib Shatter restores 44 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
*; Level 95
:Rib Shatter restores 46 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
*; Level 100
:Rib Shatter restores 48 Health to youLeaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds*; Level 105:Leaping Smash and Latent Charge boost your Core Attack damage +121 for 6 seconds*; Level 110:Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds*; Level 115:Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds*; Level 120:Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds*; Level 125:Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
}}
|-
| || of Armored Leaping || <b>Level 100125</b> - Hurl Lightning Leaping Smash deals +125 Damage +122 and Reuse Time restores 79 Armor to you after a 6-1 second delay || Uncommon || MainHandChest, Necklace Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Leaping Smash deals +5 Damage +10 and Reuse Time restores 7 Armor to you after a 6-1 seconddelay
*; Level 10
:Hurl Lightning Leaping Smash deals +10 Damage +15 and Reuse Time restores 10 Armor to you after a 6-1 seconddelay
*; Level 15
:Hurl Lightning Leaping Smash deals +15 Damage +20 and Reuse Time restores 13 Armor to you after a 6-1 seconddelay
*; Level 20
:Hurl Lightning Leaping Smash deals +20 Damage +25 and Reuse Time restores 16 Armor to you after a 6-1 seconddelay
*; Level 25
:Hurl Lightning Leaping Smash deals +25 Damage +30 and Reuse Time restores 19 Armor to you after a 6-1 seconddelay
*; Level 30
:Hurl Lightning Leaping Smash deals +30 Damage +35 and Reuse Time restores 22 Armor to you after a 6-1 seconddelay
*; Level 35
:Hurl Lightning Leaping Smash deals +35 Damage +40 and Reuse Time restores 25 Armor to you after a 6-1 seconddelay
*; Level 40
:Hurl Lightning Leaping Smash deals +40 Damage +45 and Reuse Time restores 28 Armor to you after a 6-1 seconddelay
*; Level 45
:Hurl Lightning Leaping Smash deals +45 Damage +50 and Reuse Time restores 31 Armor to you after a 6-1 seconddelay
*; Level 50
:Hurl Lightning Leaping Smash deals +50 Damage +55 and Reuse Time restores 34 Armor to you after a 6-1 seconddelay
*; Level 55
:Hurl Lightning Leaping Smash deals +55 Damage +60 and Reuse Time restores 37 Armor to you after a 6-1 seconddelay
*; Level 60
:Hurl Lightning Leaping Smash deals +60 Damage +66 and Reuse Time restores 40 Armor to you after a 6-1 seconddelay
*; Level 65
:Hurl Lightning Leaping Smash deals +65 Damage +73 and Reuse Time restores 43 Armor to you after a 6-1 seconddelay
*; Level 70
:Hurl Lightning Leaping Smash deals +70 Damage +80 and Reuse Time restores 46 Armor to you after a 6-1 seconddelay
*; Level 75
:Hurl Lightning Leaping Smash deals +75 Damage +87 and Reuse Time restores 49 Armor to you after a 6-1 seconddelay
*; Level 80
:Hurl Lightning Leaping Smash deals +80 Damage +94 and Reuse Time restores 52 Armor to you after a 6-1 seconddelay
*; Level 85
:Hurl Lightning Leaping Smash deals +85 Damage +101 and Reuse Time restores 55 Armor to you after a 6-1 seconddelay
*; Level 90
:Hurl Lightning Leaping Smash deals +90 Damage +108 and Reuse Time restores 58 Armor to you after a 6-1 seconddelay
*; Level 95
:Hurl Lightning Leaping Smash deals +95 Damage +115 and Reuse Time restores 61 Armor to you after a 6-1 seconddelay
*; Level 100
:Hurl Lightning Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay*; Level 105:Leaping Smash deals +122 105 Damage and restores 67 Armor to you after a 6-second delay*; Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay*; Level 115:Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay*; Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*; Level 125:Leaping Smash deals +125 Damage and Reuse Time restores 79 Armor to you after a 6-1 seconddelay
}}
|-
| || of Ribcage Explosion Rib Removal || <b>Level 100125</b> - Rib Shatter deals Damage +210 damage to targets that are knocked down 53% || Uncommon || LegsOffHand, Necklace Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals Damage +20 damage to targets that are knocked down5%
*; Level 10
:Rib Shatter deals Damage +30 damage to targets that are knocked down7%
*; Level 15
:Rib Shatter deals Damage +40 damage to targets that are knocked down9%
*; Level 20
:Rib Shatter deals Damage +50 damage to targets that are knocked down11%
*; Level 25
:Rib Shatter deals Damage +60 damage to targets that are knocked down13%
*; Level 30
:Rib Shatter deals Damage +70 damage to targets that are knocked down15%
*; Level 35
:Rib Shatter deals Damage +80 damage to targets that are knocked down17%
*; Level 40
:Rib Shatter deals Damage +90 damage to targets that are knocked down19%
*; Level 45
:Rib Shatter deals Damage +100 damage to targets that are knocked down21%
*; Level 50
:Rib Shatter deals Damage +110 damage to targets that are knocked down23%
*; Level 55
:Rib Shatter deals Damage +120 damage to targets that are knocked down25%
*; Level 60
:Rib Shatter deals Damage +130 damage to targets that are knocked down27%
*; Level 65
:Rib Shatter deals Damage +140 damage to targets that are knocked down29%
*; Level 70
:Rib Shatter deals Damage +150 damage to targets that are knocked down31%
*; Level 75
:Rib Shatter deals Damage +160 damage to targets that are knocked down33%
*; Level 80
:Rib Shatter deals Damage +170 damage to targets that are knocked down35%
*; Level 85
:Rib Shatter deals Damage +180 damage to targets that are knocked down37%
*; Level 90
:Rib Shatter deals Damage +190 damage to targets that are knocked down39%
*; Level 95
:Rib Shatter deals Damage +200 damage to targets that are knocked down41%
*; Level 100
:Rib Shatter deals Damage +210 damage to targets that are knocked down43%*; Level 105:Rib Shatter Damage +45%*; Level 110:Rib Shatter Damage +47%*; Level 115:Rib Shatter Damage +49%*; Level 120:Rib Shatter Damage +51%*; Level 125:Rib Shatter Damage +53%
}}
|-
| || of Rib Removal || <b>Level 100125</b> - Way of the Hammer grants all targets Rib Shatter deals +14 Direct Mitigation for 10 seconds 125 Damage and restores 58 Armor after a 6-second delay || Uncommon || HeadFeet, Legs MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
*; Level 10
:Way of the Hammer grants all targets Rib Shatter deals +5 Direct Mitigation for 10 secondsDamage and restores 12 Armor after a 6-second delay*; Level 15:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
*; Level 20
:Way of the Hammer grants all targets Rib Shatter deals +20 Damage and restores 16 Armor after a 6 Direct Mitigation for 10 seconds-second delay*; Level 25:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
*; Level 30
:Way of the Hammer grants all targets Rib Shatter deals +7 Direct Mitigation for 10 seconds30 Damage and restores 20 Armor after a 6-second delay*; Level 35:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
*; Level 40
:Way of the Hammer grants all targets Rib Shatter deals +8 Direct Mitigation for 10 seconds40 Damage and restores 24 Armor after a 6-second delay*; Level 45:Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
*; Level 50
:Way of the Hammer grants all targets Rib Shatter deals +9 Direct Mitigation for 10 seconds50 Damage and restores 28 Armor after a 6-second delay*; Level 55:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
*; Level 60
:Way of the Hammer grants all targets Rib Shatter deals +10 Direct Mitigation for 10 seconds60 Damage and restores 32 Armor after a 6-second delay*; Level 65:Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
*; Level 70
:Way of the Hammer grants all targets Rib Shatter deals +12 Direct Mitigation for 10 seconds70 Damage and restores 36 Armor after a 6-second delay*; Level 75:Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
*; Level 80
:Way of the Hammer grants all targets Rib Shatter deals +14 Direct Mitigation for 10 seconds80 Damage and restores 40 Armor after a 6-second delay*; Level 85:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
*; Level 90
:Way of the Hammer grants all targets Rib Shatter deals +14 Direct Mitigation for 10 seconds90 Damage and restores 44 Armor after a 6-second delay*; Level 95:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
*; Level 100
:Way of the Hammer grants all targets Rib Shatter deals +14 Direct Mitigation for 10 seconds100 Damage and restores 48 Armor after a 6-second delay*; Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay*; Level 110:Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay*; Level 115:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay*; Level 120:Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay*; Level 125:Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay
}}
|-
| Unstoppable || of Unstoppability || <b>Level 50125</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased Hurl Lightning Damage +3 157 and Power cost to sprint in combat is reduced Reuse Time -3 for 9 seconds || Feet || {{Spoiler|Click Expand to reveal|*; Level 30:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds*; Level 40:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds*; Level 50:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds}}|-| |second | || <b>Level 100</b> - Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full Uncommon || HeadMainHand, Hands Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter and Leaping Smash Hurl Lightning Damage +10% if target's Rage is at least 66% fulland Reuse Time -1 second
*; Level 10
:Rib Shatter and Leaping Smash Hurl Lightning Damage +12% if target's Rage is at least 66% full15 and Reuse Time -1 second
*; Level 15
:Rib Shatter and Leaping Smash Hurl Lightning Damage +14% if target's Rage is at least 66% full20 and Reuse Time -1 second
*; Level 20
:Rib Shatter and Leaping Smash Hurl Lightning Damage +16% if target's Rage is at least 66% full25 and Reuse Time -1 second
*; Level 25
:Rib Shatter and Leaping Smash Hurl Lightning Damage +18% if target's Rage is at least 66% full30 and Reuse Time -1 second
*; Level 30
:Rib Shatter and Leaping Smash Hurl Lightning Damage +20% if target's Rage is at least 66% full35 and Reuse Time -1 second
*; Level 35
:Rib Shatter and Leaping Smash Hurl Lightning Damage +22% if target's Rage is at least 66% full40 and Reuse Time -1 second
*; Level 40
:Rib Shatter and Leaping Smash Hurl Lightning Damage +24% if target's Rage is at least 66% full45 and Reuse Time -1 second
*; Level 45
:Rib Shatter and Leaping Smash Hurl Lightning Damage +26% if target's Rage is at least 66% full50 and Reuse Time -1 second
*; Level 50
:Rib Shatter and Leaping Smash Hurl Lightning Damage +28% if target's Rage is at least 66% full55 and Reuse Time -1 second
*; Level 55
:Rib Shatter and Leaping Smash Hurl Lightning Damage +30% if target's Rage is at least 66% full60 and Reuse Time -1 second
*; Level 60
:Rib Shatter and Leaping Smash Hurl Lightning Damage +32% if target's Rage is at least 66% fulland Reuse Time -1 second
*; Level 65
:Rib Shatter and Leaping Smash Hurl Lightning Damage +35% if target's Rage is at least 66% full73 and Reuse Time -1 second
*; Level 70
:Rib Shatter and Leaping Smash Hurl Lightning Damage +38% if target's Rage is at least 66% full80 and Reuse Time -1 second
*; Level 75
:Rib Shatter and Leaping Smash Hurl Lightning Damage +41% if target's Rage is at least 66% full87 and Reuse Time -1 second
*; Level 80
:Rib Shatter and Leaping Smash Hurl Lightning Damage +44% if target's Rage is at least 66% full94 and Reuse Time -1 second
*; Level 85
:Rib Shatter and Leaping Smash Hurl Lightning Damage +47% if target's Rage is at least 66% full101 and Reuse Time -1 second
*; Level 90
:Rib Shatter and Leaping Smash Hurl Lightning Damage +50% if target's Rage is at least 66% full108 and Reuse Time -1 second
*; Level 95
:Rib Shatter and Leaping Smash Hurl Lightning Damage +53% if target's Rage is at least 66% full115 and Reuse Time -1 second
*; Level 100
:Rib Shatter Hurl Lightning Damage +122 and Reuse Time -1 second*; Level 105:Hurl Lightning Damage +129 and Reuse Time -1 second*; Level 110:Hurl Lightning Damage +136 and Leaping Smash Reuse Time -1 second*; Level 115:Hurl Lightning Damage +56% if target's Rage is at least 66% full143 and Reuse Time -1 second*; Level 120:Hurl Lightning Damage +150 and Reuse Time -1 second*; Level 125:Hurl Lightning Damage +157 and Reuse Time -1 second
}}
|-
| || of Thunder Healing Ribcage Explosion || <b>Level 100125</b> - Thunderstrike heals you for 51 health Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike heals you for 2 healthRib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
*; Level 10
:Thunderstrike heals you for 4 healthRib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
*; Level 15
:Thunderstrike heals you for 6 healthRib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
*; Level 20
:Thunderstrike heals you for 8 healthRib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
*; Level 25
:Thunderstrike heals you for 10 healthRib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
*; Level 30
:Thunderstrike heals you for 12 healthRib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
*; Level 35
:Thunderstrike heals you for 14 healthRib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
*; Level 40
:Thunderstrike heals you for 16 healthRib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
*; Level 45
:Thunderstrike heals you for 18 healthRib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
*; Level 50
:Thunderstrike heals you for 20 healthRib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
*; Level 55
:Thunderstrike heals you for 24 healthRib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
*; Level 60
:Thunderstrike heals you for Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28 health% damage
*; Level 65
:Thunderstrike heals you for Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30 health% damage
*; Level 70
:Thunderstrike heals you for 33 healthRib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
*; Level 75
:Thunderstrike heals you for 36 healthRib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
*; Level 80
:Thunderstrike heals you for 39 healthRib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
*; Level 85
:Thunderstrike heals you for 42 healthRib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
*; Level 90
:Thunderstrike heals you for 45 healthRib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
*; Level 95
:Thunderstrike heals you for 48 healthRib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
*; Level 100
:Thunderstrike heals you for 51 healthRib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage*; Level 105:Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage*; Level 110:Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage*; Level 115:Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage*; Level 120:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 125:Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage
}}
|-
| || of Discordant Thunder || <b>Level 100120</b> - Thunderstrike deals Way of the Hammer grants all targets +22% damage and knocks all targets back Direct Mitigation for 10 seconds || Rare || HandsHead, Feet Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Thunderstrike deals +5% damage and knocks all targets back
*; Level 10
:Thunderstrike deals +5.5% damage and knocks Way of the Hammer grants all targets back*; Level 15:Thunderstrike deals +6% damage and knocks all targets back5 Direct Mitigation for 10 seconds
*; Level 20
:Thunderstrike deals +6.5% damage and knocks Way of the Hammer grants all targets back*; Level 25:Thunderstrike deals +7% damage and knocks all targets back6 Direct Mitigation for 10 seconds
*; Level 30
:Thunderstrike deals +8% damage and knocks Way of the Hammer grants all targets back*; Level 35:Thunderstrike deals +9% damage and knocks all targets back7 Direct Mitigation for 10 seconds
*; Level 40
:Thunderstrike deals +10% damage and knocks Way of the Hammer grants all targets back*; Level 45:Thunderstrike deals +11% damage and knocks all targets back8 Direct Mitigation for 10 seconds
*; Level 50
:Thunderstrike deals +12% damage and knocks Way of the Hammer grants all targets back*; Level 55:Thunderstrike deals +13% damage and knocks all targets back9 Direct Mitigation for 10 seconds
*; Level 60
:Thunderstrike deals +14% damage and knocks Way of the Hammer grants all targets back*; Level 65:Thunderstrike deals +15% damage and knocks all targets back10 Direct Mitigation for 10 seconds
*; Level 70
:Thunderstrike deals +16% damage and knocks Way of the Hammer grants all targets back*; Level 75:Thunderstrike deals +17% damage and knocks all targets back12 Direct Mitigation for 10 seconds
*; Level 80
:Thunderstrike deals +18% damage and knocks Way of the Hammer grants all targets back*; Level 85:Thunderstrike deals +19% damage and knocks all targets back14 Direct Mitigation for 10 seconds
*; Level 90
:Thunderstrike deals Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds*; Level 100:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds*; Level 110:Way of the Hammer grants all targets +20% damage and knocks Direct Mitigation for 10 seconds*; Level 120:Way of the Hammer grants all targets back+22 Direct Mitigation for 10 seconds}}|-| Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|*; Level 9530:Thunderstrike deals Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +21% damage 1 and knocks all targets backPower cost to sprint in combat is reduced -1 for 9 seconds*; Level 40:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds*; Level 10050:Thunderstrike deals Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +22% damage 3 and knocks all targets backPower cost to sprint in combat is reduced -3 for 9 seconds
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Level 100125</b> - Thunderstrike Rib Shatter and Leaping Smash Damage +160 71% if target's Rage is at least 66% full || MainHandUncommon || Head, OffHand Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike Rib Shatter and Leaping Smash Damage +810% if target's Rage is at least 66% full
*; Level 10
:Thunderstrike Rib Shatter and Leaping Smash Damage +1612% if target's Rage is at least 66% full
*; Level 15
:Thunderstrike Rib Shatter and Leaping Smash Damage +2414% if target's Rage is at least 66% full
*; Level 20
:Thunderstrike Rib Shatter and Leaping Smash Damage +3216% if target's Rage is at least 66% full
*; Level 25
:Thunderstrike Rib Shatter and Leaping Smash Damage +4018% if target's Rage is at least 66% full
*; Level 30
:Thunderstrike Rib Shatter and Leaping Smash Damage +4820% if target's Rage is at least 66% full
*; Level 35
:Thunderstrike Rib Shatter and Leaping Smash Damage +5622% if target's Rage is at least 66% full
*; Level 40
:Thunderstrike Rib Shatter and Leaping Smash Damage +6424% if target's Rage is at least 66% full
*; Level 45
:Thunderstrike Rib Shatter and Leaping Smash Damage +7226% if target's Rage is at least 66% full
*; Level 50
:Thunderstrike Rib Shatter and Leaping Smash Damage +8028% if target's Rage is at least 66% full
*; Level 55
:Thunderstrike Rib Shatter and Leaping Smash Damage +8830% if target's Rage is at least 66% full
*; Level 60
:Thunderstrike Rib Shatter and Leaping Smash Damage +9632% if target's Rage is at least 66% full
*; Level 65
:Thunderstrike Rib Shatter and Leaping Smash Damage +10435% if target's Rage is at least 66% full
*; Level 70
:Thunderstrike Rib Shatter and Leaping Smash Damage +11238% if target's Rage is at least 66% full
*; Level 75
:Thunderstrike Rib Shatter and Leaping Smash Damage +12041% if target's Rage is at least 66% full
*; Level 80
:Thunderstrike Rib Shatter and Leaping Smash Damage +12844% if target's Rage is at least 66% full
*; Level 85
:Thunderstrike Rib Shatter and Leaping Smash Damage +13647% if target's Rage is at least 66% full
*; Level 90
:Thunderstrike Rib Shatter and Leaping Smash Damage +14450% if target's Rage is at least 66% full
*; Level 95
:Thunderstrike Rib Shatter and Leaping Smash Damage +15253% if target's Rage is at least 66% full
*; Level 100
:Thunderstrike Rib Shatter and Leaping Smash Damage +16056% if target's Rage is at least 66% full*; Level 105:Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full*; Level 110:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full*; Level 115:Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full*; Level 120:Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full*; Level 125:Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full
}}
|-
| Discharging || of Thunder Healing || <b>Level 100125</b> - Discharging Strike Thunderstrike deals +75 Damage +42% and restores 75 Armor after a 6-second delay || Uncommon || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Thunderstrike deals +3 Damage +and restores 3 Armor after a 6%-second delay
*; Level 10
:Discharging Strike Thunderstrike deals +6 Damage +7.5%and restores 6 Armor after a 6-second delay
*; Level 15
:Discharging Strike Thunderstrike deals +9 Damage +and restores 9%Armor after a 6-second delay
*; Level 20
:Discharging Strike Thunderstrike deals +12 Damage +10.5%and restores 12 Armor after a 6-second delay
*; Level 25
:Discharging Strike Thunderstrike deals +15 Damage +12%and restores 15 Armor after a 6-second delay
*; Level 30
:Discharging Strike Thunderstrike deals +18 Damage +14%and restores 18 Armor after a 6-second delay
*; Level 35
:Discharging Strike Thunderstrike deals +21 Damage +16%and restores 21 Armor after a 6-second delay
*; Level 40
:Discharging Strike Thunderstrike deals +24 Damage +18%and restores 24 Armor after a 6-second delay
*; Level 45
:Discharging Strike Thunderstrike deals +27 Damage +20%and restores 27 Armor after a 6-second delay
*; Level 50
:Discharging Strike Thunderstrike deals +30 Damage +22%and restores 30 Armor after a 6-second delay
*; Level 55
:Discharging Strike Thunderstrike deals +33 Damage +24%and restores 33 Armor after a 6-second delay
*; Level 60
:Discharging Strike Thunderstrike deals +36 Damage +26%and restores 36 Armor after a 6-second delay
*; Level 65
:Discharging Strike Thunderstrike deals +39 Damage +28%and restores 39 Armor after a 6-second delay
*; Level 70
:Discharging Strike Thunderstrike deals +42 Damage +30%and restores 42 Armor after a 6-second delay
*; Level 75
:Discharging Strike Thunderstrike deals +45 Damage +32%and restores 45 Armor after a 6-second delay
*; Level 80
:Discharging Strike Thunderstrike deals +48 Damage +34%and restores 48 Armor after a 6-second delay
*; Level 85
:Discharging Strike Thunderstrike deals +51 Damage +36%and restores 51 Armor after a 6-second delay
*; Level 90
:Discharging Strike Thunderstrike deals +54 Damage +38%and restores 54 Armor after a 6-second delay
*; Level 95
:Discharging Strike Thunderstrike deals +57 Damage +40%and restores 57 Armor after a 6-second delay
*; Level 100
:Discharging Strike Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay*; Level 105:Thunderstrike deals +63 Damage and restores 63 Armor after a 6-second delay*; Level 110:Thunderstrike deals +66 Damage and restores 66 Armor after a 6-second delay*; Level 115:Thunderstrike deals +69 Damage and restores 69 Armor after a 6-second delay*; Level 120:Thunderstrike deals +42%72 Damage and restores 72 Armor after a 6-second delay*; Level 125:Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay
}}
|-
| || of Discordant Thunder || <b>Level 100125</b> - Discharging Strike Thunderstrike deals +10.527% damage plus 65% more damage if target's Rage meter is at least 66% full and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Thunderstrike deals +15% damage plus 8% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 10
:Discharging Strike Thunderstrike deals +15.5% damage plus 11% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 15
:Discharging Strike Thunderstrike deals +26% damage plus 14% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 20
:Discharging Strike Thunderstrike deals +26.5% damage plus 17% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 25
:Discharging Strike Thunderstrike deals +37% damage plus 20% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 30
:Discharging Strike Thunderstrike deals +3.58% damage plus 23% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 35
:Discharging Strike Thunderstrike deals +49% damage plus 26% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 40
:Discharging Strike Thunderstrike deals +4.510% damage plus 29% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 45
:Discharging Strike Thunderstrike deals +511% damage plus 32% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 50
:Discharging Strike Thunderstrike deals +5.512% damage plus 35% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 55
:Discharging Strike Thunderstrike deals +613% damage plus 38% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 60
:Discharging Strike Thunderstrike deals +6.514% damage plus 41% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 65
:Discharging Strike Thunderstrike deals +715% damage plus 44% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 70
:Discharging Strike Thunderstrike deals +7.516% damage plus 47% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 75
:Discharging Strike Thunderstrike deals +817% damage plus 50% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 80
:Discharging Strike Thunderstrike deals +8.518% damage plus 53% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 85
:Discharging Strike Thunderstrike deals +919% damage plus 56% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 90
:Discharging Strike Thunderstrike deals +9.520% damage plus 59% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 95
:Discharging Strike Thunderstrike deals +1021% damage plus 62% more damage if target's Rage meter is at least 66% fulland knocks all targets back
*; Level 100
:Discharging Strike Thunderstrike deals +10.522% damage plus 65and knocks all targets back*; Level 105:Thunderstrike deals +23% more damage if target's Rage meter is at least 66and knocks all targets back*; Level 110:Thunderstrike deals +24% fulldamage and knocks all targets back*; Level 115:Thunderstrike deals +25% damage and knocks all targets back*; Level 120:Thunderstrike deals +26% damage and knocks all targets back*; Level 125:Thunderstrike deals +27% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Level 100125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +110 for 15 seconds 200 || Uncommon || MainHand, OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +15 for 15 seconds8
*; Level 10
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +20 for 15 seconds16
*; Level 15
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +25 for 15 seconds24
*; Level 20
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +30 for 15 seconds32
*; Level 25
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +35 for 15 seconds40
*; Level 30
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +40 for 15 seconds48
*; Level 35
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +45 for 15 seconds56
*; Level 40
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +50 for 15 seconds64
*; Level 45
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +55 for 15 seconds72
*; Level 50
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +60 for 15 seconds80
*; Level 55
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +65 for 15 seconds88
*; Level 60
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +70 for 15 seconds96
*; Level 65
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +75 for 15 seconds104
*; Level 70
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +80 for 15 seconds112
*; Level 75
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +85 for 15 seconds120
*; Level 80
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +90 for 15 seconds128
*; Level 85
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +95 for 15 seconds136
*; Level 90
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +100 for 15 seconds144
*; Level 95
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +105 for 15 seconds152
*; Level 100
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike Damage +160*; Level 105:Thunderstrike Damage +168*; Level 110 for 15 seconds:Thunderstrike Damage +176*; Level 115:Thunderstrike Damage +184*; Level 120:Thunderstrike Damage +192*; Level 125:Thunderstrike Damage +200
}}
|-
| Discharging || of Discount Discharges || <b>Level 100125</b> - Discharging Strike Power Cost -44 Damage +52% || Uncommon || HeadLegs, Chest MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +6%
*; Level 10
:Discharging Strike Power Cost -8Damage +7.5%*; Level 15:Discharging Strike Damage +9%
*; Level 20
:Discharging Strike Power Cost -Damage +10.5%*; Level 25:Discharging Strike Damage +12%
*; Level 30
:Discharging Strike Power Cost -Damage +14%*; Level 35:Discharging Strike Damage +16%
*; Level 40
:Discharging Strike Power Cost -Damage +18%*; Level 45:Discharging Strike Damage +20%
*; Level 50
:Discharging Strike Damage +22%*; Level 55:Discharging Strike Damage +24%*; Level 60:Discharging Strike Damage +26%*; Level 65:Discharging Strike Damage +28%*; Level 70:Discharging Strike Damage +30%*; Level 75:Discharging Strike Damage +32%*; Level 80:Discharging Strike Damage +34%*; Level 85:Discharging Strike Damage +36%*; Level 90:Discharging Strike Damage +38%*; Level 95:Discharging Strike Damage +40%*; Level 100:Discharging Strike Damage +42%*; Level 105:Discharging Strike Damage +44%*; Level 110:Discharging Strike Damage +46%*; Level 115:Discharging Strike Damage +48%*; Level 120:Discharging Strike Damage +50%*; Level 125:Discharging Strike Damage +52%}}|-| || || <b>Level 125</b> - Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*; Level 10:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Level 15:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*; Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*; Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full*; Level 30:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full*; Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Level 40:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full*; Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full*; Level 50:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full*; Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*; Level 60:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full*; Level 65:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full*; Level 70:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full*; Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full*; Level 105:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full*; Level 110:Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full*; Level 115:Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full*; Level 120:Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full*; Level 125:Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full}}|-| || || <b>Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds*; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds*; Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds*; Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds*; Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds*; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds*; Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds*; Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds*; Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds*; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds*; Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds*; Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds*; Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds*; Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds*; Level 75:Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds*; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds*; Level 85:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds*; Level 90:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds*; Level 95:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds*; Level 100:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds*; Level 110:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds}}|-| || of Discount Discharges || <b>Level 120</b> - Discharging Strike Power Cost -56 || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Level 10:Discharging Strike Power Cost -8*; Level 20:Discharging Strike Power Cost -12*; Level 30:Discharging Strike Power Cost -16*; Level 40:Discharging Strike Power Cost -20*; Level 50:Discharging Strike Power Cost -24*; Level 60:Discharging Strike Power Cost -28*; Level 70:Discharging Strike Power Cost -32*; Level 80:Discharging Strike Power Cost -36*; Level 90:Discharging Strike Power Cost -4041*; Level 100:Discharging Strike Power Cost -4446*; Level 110:Discharging Strike Power Cost -51*; Level 120:Discharging Strike Power Cost -56}}|-| || || <b>Level 125</b> - Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 30:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 50:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 55:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 70:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 75:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 90:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 95:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 100:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 105:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 110:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 115:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 120:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 125:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Discharging || || <b>Level 100125</b> - Hurl Lightning deals Discharging Strike Damage +24% damage and applies Moderate Concussion status: target is prone to random self-stuns 175 || Uncommon || OffHand Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning deals Discharging Strike Damage +5% damage and applies Moderate Concussion status: target is prone to random self-stuns7
*; Level 10
:Hurl Lightning deals Discharging Strike Damage +6% damage and applies Moderate Concussion status: target is prone to random self-stuns14
*; Level 15
:Hurl Lightning deals Discharging Strike Damage +7% damage and applies Moderate Concussion status: target is prone to random self-stuns21
*; Level 20
:Hurl Lightning deals Discharging Strike Damage +8% damage and applies Moderate Concussion status: target is prone to random self-stuns28
*; Level 25
:Hurl Lightning deals Discharging Strike Damage +9% damage and applies Moderate Concussion status: target is prone to random self-stuns35
*; Level 30
:Hurl Lightning deals Discharging Strike Damage +10% damage and applies Moderate Concussion status: target is prone to random self-stuns42
*; Level 35
:Hurl Lightning deals Discharging Strike Damage +11% damage and applies Moderate Concussion status: target is prone to random self-stuns49
*; Level 40
:Hurl Lightning deals Discharging Strike Damage +12% damage and applies Moderate Concussion status: target is prone to random self-stuns56
*; Level 45
:Hurl Lightning deals Discharging Strike Damage +13% damage and applies Moderate Concussion status: target is prone to random self-stuns63
*; Level 50
:Hurl Lightning deals Discharging Strike Damage +14% damage and applies Moderate Concussion status: target is prone to random self-stuns70
*; Level 55
:Hurl Lightning deals Discharging Strike Damage +15% damage and applies Moderate Concussion status: target is prone to random self-stuns77
*; Level 60
:Hurl Lightning deals Discharging Strike Damage +16% damage and applies Moderate Concussion status: target is prone to random self-stuns84
*; Level 65
:Hurl Lightning deals Discharging Strike Damage +17% damage and applies Moderate Concussion status: target is prone to random self-stuns91
*; Level 70
:Hurl Lightning deals Discharging Strike Damage +18% damage and applies Moderate Concussion status: target is prone to random self-stuns98
*; Level 75
:Hurl Lightning deals Discharging Strike Damage +19% damage and applies Moderate Concussion status: target is prone to random self-stuns105
*; Level 80
:Hurl Lightning deals Discharging Strike Damage +20% damage and applies Moderate Concussion status: target is prone to random self-stuns112
*; Level 85
:Hurl Lightning deals Discharging Strike Damage +21% damage and applies Moderate Concussion status: target is prone to random self-stuns119
*; Level 90
:Hurl Lightning deals Discharging Strike Damage +22% damage and applies Moderate Concussion status: target is prone to random self-stuns126
*; Level 95
:Hurl Lightning deals Discharging Strike Damage +23% damage and applies Moderate Concussion status: target is prone to random self-stuns133
*; Level 100
:Hurl Lightning deals Discharging Strike Damage +24% damage and applies Moderate Concussion status140*; Level 105: target is prone to random self-stunsDischarging Strike Damage +147*; Level 110:Discharging Strike Damage +154*; Level 115:Discharging Strike Damage +161*; Level 120:Discharging Strike Damage +168*; Level 125:Discharging Strike Damage +175
}}
|-
| Reckful || || <b>Level 100120</b> - Reckless Slam boosts your direct damage mitigation +19 23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
*; Level 100
:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
*; Level 110
:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds
*; Level 120
:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
}}
|-
| || || <b>Level 100125</b> - Hurl Lightning Damage +6580% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +8%
*; Level 100
:Hurl Lightning Damage +65%
*; Level 105
:Hurl Lightning Damage +68%
*; Level 110
:Hurl Lightning Damage +71%
*; Level 115
:Hurl Lightning Damage +74%
*; Level 120
:Hurl Lightning Damage +77%
*; Level 125
:Hurl Lightning Damage +80%
}}
|-
| Reckless || of Reckless Slamming || <b>Level 100125</b> - Reckless Slam Damage +5873% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam Damage +5%
*; Level 100
:Reckless Slam Damage +58%
*; Level 105
:Reckless Slam Damage +61%
*; Level 110
:Reckless Slam Damage +64%
*; Level 115
:Reckless Slam Damage +67%
*; Level 120
:Reckless Slam Damage +70%
*; Level 125
:Reckless Slam Damage +73%
}}
|-
| || || <b>Level 100125</b> - Latent Charge Direct Damage +6176% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge Direct Damage +10%
*; Level 100
:Latent Charge Direct Damage +61%
*; Level 105
:Latent Charge Direct Damage +64%
*; Level 110
:Latent Charge Direct Damage +67%
*; Level 115
:Latent Charge Direct Damage +70%
*; Level 120
:Latent Charge Direct Damage +73%
*; Level 125
:Latent Charge Direct Damage +76%
}}
|-
| || || <b>Level 100125</b> - Reckless Slam deals Damage +89 damage and taunts -345 135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam deals Damage +4 damage and taunts -60
*; Level 10
:Reckless Slam deals Damage +8 damage and taunts -75
*; Level 15
:Reckless Slam deals Damage +12 damage and taunts -90
*; Level 20
:Reckless Slam deals Damage +16 damage and taunts -10517
*; Level 25
:Reckless Slam deals Damage +20 damage and taunts -12022
*; Level 30
:Reckless Slam deals Damage +24 damage and taunts -13527
*; Level 35
:Reckless Slam deals Damage +28 damage and taunts -15032
*; Level 40
:Reckless Slam deals Damage +32 damage and taunts -16537
*; Level 45
:Reckless Slam deals Damage +36 damage and taunts -18042
*; Level 50
:Reckless Slam deals Damage +40 damage and taunts -19547
*; Level 55
:Reckless Slam deals Damage +44 damage and taunts -21052
*; Level 60
:Reckless Slam deals Damage +49 damage and taunts -22557
*; Level 65
:Reckless Slam deals Damage +54 damage and taunts -24063
*; Level 70
:Reckless Slam deals Damage +59 damage and taunts -25569
*; Level 75
:Reckless Slam deals Damage +64 damage and taunts -27075
*; Level 80
:Reckless Slam deals Damage +69 damage and taunts -28581
*; Level 85
:Reckless Slam deals Damage +74 damage and taunts -30087
*; Level 90
:Reckless Slam deals Damage +79 damage and taunts -31593
*; Level 95
:Reckless Slam deals Damage +84 damage and taunts -33099
*; Level 100
:Reckless Slam deals Damage +89 damage and taunts -345105*; Level 105:Reckless Slam Damage +111*; Level 110:Reckless Slam Damage +117*; Level 115:Reckless Slam Damage +123*; Level 120:Reckless Slam Damage +129*; Level 125:Reckless Slam Damage +135
}}
|-
| || || <b>Level 100125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
*; Level 100
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
*; Level 105
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds
*; Level 110
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds
*; Level 115
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds
*; Level 120
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds
*; Level 125
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds
}}
|-
| || || <b>Level 100125</b> - Latent Charge deals +300 375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge deals +15 Electricity damage after a 5 second delay
*; Level 100
:Latent Charge deals +300 Electricity damage after a 5 second delay
*; Level 105
:Latent Charge deals +315 Electricity damage after a 5 second delay
*; Level 110
:Latent Charge deals +330 Electricity damage after a 5 second delay
*; Level 115
:Latent Charge deals +345 Electricity damage after a 5 second delay
*; Level 120
:Latent Charge deals +360 Electricity damage after a 5 second delay
*; Level 125
:Latent Charge deals +375 Electricity damage after a 5 second delay
}}
|-
| || of Armor Transference || <b>Level 100125</b> - Reverberating Strike restores 120 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike restores 6 armor after a 6-second delay
*; Level 100
:Reverberating Strike restores 120 armor after a 6-second delay
*; Level 105
:Reverberating Strike restores 126 armor after a 6-second delay
*; Level 110
:Reverberating Strike restores 132 armor after a 6-second delay
*; Level 115
:Reverberating Strike restores 138 armor after a 6-second delay
*; Level 120
:Reverberating Strike restores 144 armor after a 6-second delay
*; Level 125
:Reverberating Strike restores 150 armor after a 6-second delay
}}
|-
| || of Echoing Charges || <b>Level 100125</b> - Latent Charge direct damage becomes Electricity and deals +100 125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 10
:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 15
:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 20
:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 25
:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 30
:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 35
:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 40
:Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 45
:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 50
:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 55
:Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 60
:Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 65
:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 70
:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 75
:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 80
:Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 85
:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 90
:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 95
:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 100
:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay*; Level 105:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 110:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 115:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 120:Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 125:Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
}}
|}