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Hammer/Treasure Effects

65,396 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v277, March 25, 2017 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Hammering || <b>Tier 7Level 120</b> - Hammer Base Damage +2360% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hammer Damage +5*; Level 20:Hammer Base Damage +310%*; Tier 2Level 30:Hammer Base Damage +15%*; Level 40:Hammer Base Damage +820%*; Tier 3Level 50:Hammer Base Damage +25%*; Level 60:Hammer Base Damage +1130%*; Tier 4Level 70:Hammer Base Damage +35%*; Level 80:Hammer Base Damage +1440%*; Tier 5Level 90:Hammer Base Damage +45%*; Level 100:Hammer Base Damage +1750%*; Tier 6Level 110*:Hammer Base Damage +2055%*; Tier 7Level 120*:Hammer Base Damage +2360%|Expand}}
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| || of Vindictive Clubbing || <b>Tier 14Level 125</b> - Hammer attacks deal Damage +15% damage but generate +45% Rage 130 || Uncommon || Legs, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer Damage +10*; Level 10:Hammer attacks deal Damage +1% damage but generate 15*; Level 15:Hammer Damage +3% Rage20*; Tier 2Level 20:Hammer Damage +25*; Level 25:Hammer attacks deal Damage +2% damage but generate 30*; Level 30:Hammer Damage +6% Rage35*; Tier 3Level 35:Hammer Damage +40*; Level 40:Hammer attacks deal Damage +3% damage but generate 45*; Level 45:Hammer Damage +9% Rage50*; Tier 4Level 50:Hammer Damage +55*; Level 55:Hammer attacks deal Damage +4% damage but generate 60*; Level 60:Hammer Damage +12% Rage65*; Tier 5Level 65:Hammer Damage +70*; Level 70:Hammer attacks deal Damage +5% damage but generate 75*; Level 75:Hammer Damage +15% Rage80*; Tier 6Level 80:Hammer Damage +85*; Level 85:Hammer attacks deal Damage +6% damage but generate +18% Rage90*; Tier 7Level 90*:Hammer attacks deal +7% damage but generate Damage +21% Rage95*; Tier 8Level 95*:Hammer attacks deal Damage +8% damage but generate +24% Rage100*; Tier 9Level 100*:Hammer attacks deal +9% damage but generate Damage +27% Rage105*; Tier 10Level 105*:Hammer attacks deal +10% damage but generate Damage +30% Rage110*; Tier 11Level 110*:Hammer attacks deal Damage +11% damage but generate +33% Rage115*; Tier 12Level 115*:Hammer attacks deal +12% damage but generate Damage +36% Rage120*; Tier 13Level 120*:Hammer attacks deal +13% damage but generate Damage +39% Rage125*; Tier 14Level 125*:Hammer attacks deal +15% damage but generate Damage +45% Rage130|Expand}}
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| Powerful-Looking || of Braining || <b>Tier 14Level 125</b> - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +20% damage to targets whose Rage meters are at least 66% full 65 Power || Epic || ChestOffHand, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Look at My Hammer attacks deal +Reuse Time is -5% damage seconds, and Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are at least 66% fullrestore +3 Power*; Tier 2Level 10*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +6% damage to targets whose Rage meters are at least 66% full5 Power*; Tier 3Level 15*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +7% damage Power*; Level 20:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are restore +9 Power*; Level 25:Look at least 66% fullMy Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power*; Tier 4Level 30:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Level 35:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +8% damage 15 Power*; Level 40:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are restore +17 Power*; Level 45:Look at least 66% fullMy Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power*; Tier Level 50:Look at My Hammer Reuse Time is -5seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Level 55:Look at My Hammer attacks deal Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9% damage 25 Power*; Level 60:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are restore +28 Power*; Level 65:Look at least 66% fullMy Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power*; Tier 6Level 70:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Level 75:Look at My Hammer attacks deal Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +10% damage 36 Power*; Level 80:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are restore +38 Power*; Level 85:Look at least 66% fullMy Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Tier 7Level 90*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +11% damage to targets whose Rage meters are at least 66% full44 Power*; Tier 8Level 95*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +12% damage to targets whose Rage meters are at least 66% full47 Power*; Tier 9Level 100*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +13% damage to targets whose Rage meters are at least 66% full50 Power*; Tier 10Level 105*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +14% damage to targets whose Rage meters are at least 66% full53 Power*; Tier 11Level 110*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +15% damage to targets whose Rage meters are at least 66% full56 Power*; Tier 12Level 115*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +16% damage to targets whose Rage meters are at least 66% full59 Power*; Tier 13Level 120*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +18% damage to targets whose Rage meters are at least 66% full62 Power*; Tier 14Level 125*:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +20% damage to targets whose Rage meters are at least 66% full65 Power|Expand}}
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| || of Dazing || <b>Tier 14Level 125</b> - Hammer attacks have a 14% chance that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% full Slag -5 seconds. || Feet Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1second.*; Level 10:Hammer attacks have a that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1% chance second.*; Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -1 second.*; Tier 2Level 20:Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 25:Hammer attacks have a 2% chance that kill an enemy via direct damage restore 16 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -1 second.*; Tier 3Level 30:Hammer attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 35:Hammer attacks have a 3% chance that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -2 seconds.*; Tier 4Level 40:Hammer attacks that kill an enemy via direct damage restore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 45:Hammer attacks have a 4% chance that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -2 seconds.*; Tier 5Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 55:Hammer attacks have a 5% chance that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -3 seconds.*; Tier 6Level 60:Hammer attacks that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 65:Hammer attacks have a 6% chance that kill an enemy via direct damage restore 32 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -3 seconds.*; Tier 7Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 75:Hammer attacks have a 7% chance that kill an enemy via direct damage restore 36 Power to Knock Down targets whose Rage meter is at least 66% fullyou and hasten the current reuse timer of Pound to Slag -3 seconds.*; Tier 8Level 80:Hammer attacks that kill an enemy via direct damage restore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 85:Hammer attacks have a 8% chance that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -4 seconds.*; Tier 9Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 95:Hammer attacks have a 9% chance that kill an enemy via direct damage restore 44 Power to Knock Down targets whose Rage meter is at least 66% fullyou and hasten the current reuse timer of Pound to Slag -4 seconds.*; Tier 10Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 105:Hammer attacks have a 10% chance that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -5 seconds.*; Tier 11Level 110*:Hammer attacks have a 11% chance that kill an enemy via direct damage restore 50 Power to Knock Down targets whose Rage meter is at least 66% fullyou and hasten the current reuse timer of Pound to Slag -5 seconds.*; Tier 12Level 115*:Hammer attacks have a 12% chance that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -5 seconds.*; Tier 13Level 120*:Hammer attacks have a 13% chance that kill an enemy via direct damage restore 54 Power to Knock Down targets whose Rage meter is at least 66% fullyou and hasten the current reuse timer of Pound to Slag -5 seconds.*; Tier 14Level 125*:Hammer attacks have a 14% chance that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Knock Down targets whose Rage meter is at least 66% fullSlag -5 seconds.|Expand}}
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| || of Seismic Slamming Elemental Supremacy || <b>Tier 14Level 125</b> - Seismic Impact Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4725% while Hammer skill active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*Seismic Impact ; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +42%while Hammer skill active*; Tier 2Level 15:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active*Seismic Impact ; Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +74%while Hammer skill active*; Tier 3Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*Seismic Impact ; Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +106%while Hammer skill active*; Tier 4Level 35:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active*Seismic Impact ; Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +138%while Hammer skill active*; Tier 5Level 45:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active*Seismic Impact ; Level 50:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1610%while Hammer skill active*; Tier 6Level 55:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active*Seismic Impact ; Level 60:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1912%while Hammer skill active*; Tier 7Level 65:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active*Seismic Impact ; Level 70:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2214%while Hammer skill active*; Tier 8Level 75:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active*Seismic Impact ; Level 80:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2516%while Hammer skill active*; Tier 9Level 85:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active*Seismic Impact ; Level 90:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2818%while Hammer skill active*; Tier 10Level 95:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active*Seismic Impact ; Level 100:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3120%while Hammer skill active*; Tier 11Level 105:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active*Seismic Impact ; Level 110:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3422%while Hammer skill active*; Tier 12Level 115*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3723%while Hammer skill active*; Tier 13Level 120*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4224%while Hammer skill active*; Tier 14Level 125*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4725%while Hammer skill active|Expand}}
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| || of Inevitable Armor || <b>Tier 7Level 90</b> - Way of the Hammer boosts Slashing and Piercing Damage abilities that restore Armor after a 6-second delay have +15100% for 10 seconds Armor restoration || Ring Epic || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*Way of the :Hammer boosts Slashing and Piercing Damage +2% for 10 seconds*; Tier 2*Way of the Hammer boosts Slashing and Piercing Damage abilities that restore Armor after a 6-second delay have +480% for 10 secondsArmor restoration*; Tier 3Level 70*Way of the :Hammer boosts Slashing and Piercing Damage +abilities that restore Armor after a 6% for 10 seconds*; Tier 4*Way of the Hammer boosts Slashing and Piercing Damage -second delay have +890% for 10 secondsArmor restoration*; Tier 5Level 90*Way of the :Hammer boosts Slashing and Piercing Damage +10% for 10 seconds*; Tier abilities that restore Armor after a 6*Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds*; Tier 7*Way of the Hammer boosts Slashing and Piercing Damage -second delay have +15100% for 10 secondsArmor restoration|Expand}}
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| || of Seismic Events || <b>Tier 7Level 125</b> - Seismic Impact hits all targets within 8 meters and deals +21Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% damage of the Armor restored || Rare || Hands , Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within ; Level 10:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored*; Level 15:Hammer abilities that restore Armor after a 6-second delay also restore 8 meters and deals +3Power, increased by 20% damageof the Armor restored*; Tier 2Level 20:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within 8 meters and deals +; Level 25:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% damageof the Armor restored*; Tier 3Level 30:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within 8 meters and deals +9; Level 35:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% damageof the Armor restored*; Tier 4Level 40:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within 8 meters and deals +12; Level 45:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% damageof the Armor restored*; Tier 5Level 50:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within 8 meters and deals +15; Level 55:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% damageof the Armor restored*; Tier Level 60:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within 8 meters and deals +; Level 65:Hammer abilities that restore Armor after a 6-second delay also restore 18Power, increased by 20% damageof the Armor restored*; Tier 7Level 70:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored*; Level 75:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored*Seismic Impact hits all targets within 8 meters and deals +; Level 80:Hammer abilities that restore Armor after a 6-second delay also restore 21Power, increased by 20% damageof the Armor restored*; Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored*; Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored*; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored*; Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored*; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored*; Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored*; Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored|Expand}}
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| || of Vindictive Clubbing || <b>Tier 7Level 125</b> - Seismic Impact restores 70 Armor to you Hammer attacks deal +25% damage but generate +75% Rage || Uncommon || OffHandLegs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks deal +1% damage but generate +3% Rage*Seismic Impact restores ; Level 10 Armor to you:Hammer attacks deal +2% damage but generate +6% Rage*; Tier 2Level 15:Hammer attacks deal +3% damage but generate +9% Rage*Seismic Impact restores ; Level 20 Armor to you:Hammer attacks deal +4% damage but generate +12% Rage*; Tier 3Level 25:Hammer attacks deal +5% damage but generate +15% Rage*Seismic Impact restores ; Level 30 Armor to you:Hammer attacks deal +6% damage but generate +18% Rage*; Tier 4Level 35:Hammer attacks deal +7% damage but generate +21% Rage*Seismic Impact restores ; Level 40 Armor to you:Hammer attacks deal +8% damage but generate +24% Rage*; Tier 5Level 45:Hammer attacks deal +9% damage but generate +27% Rage*Seismic Impact restores ; Level 50 Armor to you:Hammer attacks deal +10% damage but generate +30% Rage*; Tier 6Level 55:Hammer attacks deal +11% damage but generate +33% Rage*Seismic Impact restores ; Level 60 Armor to you:Hammer attacks deal +12% damage but generate +36% Rage*; Tier 7Level 65:Hammer attacks deal +13% damage but generate +39% Rage*Seismic Impact restores ; Level 70 Armor to you|Expand:Hammer attacks deal +14% damage but generate +42% Rage*; Level 75:Hammer attacks deal +15% damage but generate +45% Rage*; Level 80:Hammer attacks deal +16% damage but generate +48% Rage*; Level 85:Hammer attacks deal +17% damage but generate +51% Rage*; Level 90:Hammer attacks deal +18% damage but generate +54% Rage*; Level 95:Hammer attacks deal +19% damage but generate +57% Rage*; Level 100:Hammer attacks deal +20% damage but generate +60% Rage*; Level 105:Hammer attacks deal +21% damage but generate +63% Rage*; Level 110:Hammer attacks deal +22% damage but generate +66% Rage*; Level 115:Hammer attacks deal +23% damage but generate +69% Rage*; Level 120:Hammer attacks deal +24% damage but generate +72% Rage*; Level 125:Hammer attacks deal +25% damage but generate +75% Rage}}
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| || of Braining || <b>Tier 14Level 125</b> - Seismic Impact deals Hammer attacks deal +7129% damage to targets that whose Rage meters are Knocked Down at least 66% full || Uncommon || Chest, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 10:Hammer attacks deal +116% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 2Level 15:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 20:Hammer attacks deal +158% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 3Level 25:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 30:Hammer attacks deal +1910% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 4Level 35:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 40:Hammer attacks deal +2312% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 5Level 45:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 50:Hammer attacks deal +2714% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 6Level 55:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 60:Hammer attacks deal +3116% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 7Level 65:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 70:Hammer attacks deal +3518% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 8Level 75:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 80:Hammer attacks deal +3920% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 9Level 85:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 90:Hammer attacks deal +4322% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 10Level 95:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 100:Hammer attacks deal +4724% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 11Level 105:Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full*Seismic Impact deals ; Level 110:Hammer attacks deal +5126% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 12Level 115*Seismic Impact deals :Hammer attacks deal +5527% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 13Level 120*Seismic Impact deals :Hammer attacks deal +6328% damage to targets that whose Rage meters are Knocked Downat least 66% full*; Tier 14Level 125*Seismic Impact deals :Hammer attacks deal +7129% damage to targets that whose Rage meters are Knocked Downat least 66% full|Expand}}
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| Reverberating || of Dazing || <b>Tier 14Level 125</b> - Reverberating Strike Damage +31Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Legs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 10:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 15:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 20:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 25:Hammer attacks have a 5%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 2Level 30:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 35:Hammer attacks have a 7%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 3Level 40:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 45:Hammer attacks have a 9%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 4Level 50:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 55:Hammer attacks have a 11%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 5Level 60:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 65:Hammer attacks have a 13%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 6Level 70:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 75:Hammer attacks have a 15%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 7Level 80:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 85:Hammer attacks have a 17%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 8Level 90:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike Damage +; Level 95:Hammer attacks have a 19%chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 9Level 100*Reverberating Strike Damage +21:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66%full*; Tier 10Level 105*Reverberating Strike Damage +23:Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66%full*; Tier 11Level 110*Reverberating Strike Damage +25:Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66%full*; Tier 12Level 115*Reverberating Strike Damage +27:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66%full*; Tier 13Level 120*Reverberating Strike Damage +29:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66%full*; Tier 14Level 125*Reverberating Strike Damage +31:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66%full|Expand}}
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| || of Seismic Slamming || <b>Tier 14Level 125</b> - Way of the Hammer restores 70 Armor to all targets Seismic Impact Damage +64% || Uncommon || HandsHead, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact Damage +4%*Way of the Hammer restores 16 Armor to all targets; Level 10:Seismic Impact Damage +6.5%*; Tier 2Level 15:Seismic Impact Damage +9%*Way of the Hammer restores ; Level 20 Armor to all targets:Seismic Impact Damage +11.5%*; Level 25:Seismic Impact Damage +14%*; Level 30:Seismic Impact Damage +16.5%*; Tier 3Level 35:Seismic Impact Damage +19%*Way of the Hammer restores ; Level 40:Seismic Impact Damage +21.5%*; Level 45:Seismic Impact Damage +24 Armor to all targets%*; Tier 4Level 50:Seismic Impact Damage +26.5%*Way of the Hammer restores 28 Armor to all targets; Level 55:Seismic Impact Damage +29%*; Tier Level 60:Seismic Impact Damage +31.5%*Way of the Hammer restores 32 Armor to all targets; Level 65:Seismic Impact Damage +34%*; Tier 6Level 70*Way of the Hammer restores :Seismic Impact Damage +36 Armor to all targets.5%*; Tier 7Level 75:Seismic Impact Damage +39%*Way of the Hammer restores 40 Armor to all targets; Level 80:Seismic Impact Damage +41.5%*; Tier 8Level 85*Way of the Hammer restores :Seismic Impact Damage +44 Armor to all targets%*; Tier 9Level 90:Seismic Impact Damage +46.5%*Way of the Hammer restores 48 Armor to all targets; Level 95:Seismic Impact Damage +49%*; Tier 10Level 100:Seismic Impact Damage +51.5%*Way of the Hammer restores 52 Armor to all targets; Level 105:Seismic Impact Damage +54%*; Tier 11Level 110*Way of the Hammer restores :Seismic Impact Damage +56 Armor to all targets.49%*; Tier 12Level 115*Way of the Hammer restores 60 Armor to all targets:Seismic Impact Damage +59%*; Tier 13Level 120*Way of the Hammer restores 65 Armor to all targets:Seismic Impact Damage +61.5%*; Tier 14Level 125*Way of the Hammer restores 70 Armor to all targets:Seismic Impact Damage +64%|Expand}}
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| || || <b>Tier 14Level 120</b> - Reverberating Strike deals 62 direct health damage Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stuns Piercing Damage +43% for 10 seconds || Rare || Head Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsseconds*; Tier 2Level 20*Reverberating Strike deals 14 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +8% for 10 seconds*; Tier 3Level 30*Reverberating Strike deals 18 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +12% for 10 seconds*; Tier 4Level 40*Reverberating Strike deals 22 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +16% for 10 seconds*; Tier 5Level 50*Reverberating Strike deals 26 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +20% for 10 seconds*; Tier 6Level 60*Reverberating Strike deals 30 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +24% for 10 seconds*; Tier 7Level 70*Reverberating Strike deals 34 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +30% for 10 seconds*; Tier 8Level 80*Reverberating Strike deals 38 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +34% for 10 seconds*; Tier 9Level 90*Reverberating Strike deals 42 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +37% for 10 seconds*; Tier 10Level 100*Reverberating Strike deals 46 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +39% for 10 seconds*; Tier 11Level 110*Reverberating Strike deals 50 direct health damage :Way of the Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +41% for 10 seconds*; Tier 12Level 120*Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns*; Tier 13*Reverberating Strike deals 58 direct health damage and applies Way of the Mild Concussion status: target is susceptible to random self-stuns*; Tier 14*Reverberating Strike deals 62 direct health damage Hammer boosts Slashing and applies the Mild Concussion status: target is susceptible to random self-stunsPiercing Damage +43% for 10 seconds|Expand}}
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| || of Slagging Seismic Events || <b>Tier 14Level 120</b> - Pound To Slag Damage Seismic Impact hits all targets within 8 meters and deals +6525% damage || Chest, Feet Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +73%damage*; Tier 2Level 20*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +115%damage*; Tier 3Level 30*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +157%damage*; Tier 4Level 40*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +199%damage*; Tier 5Level 50*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +2311%damage*; Tier 6Level 60*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +2713%damage*; Tier 7*Pound To Slag Damage +31%Level 70*; Tier :Seismic Impact hits all targets within 8*Pound To Slag Damage meters and deals +3515%damage*; Tier 9Level 80*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +3917%damage*; Tier 10Level 90*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +4319%damage*; Tier 11Level 100*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +4721%damage*; Tier 12Level 110*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +5123%damage*; Tier 13Level 120*Pound To Slag Damage +58%*; Tier 14*Pound To Slag Damage :Seismic Impact hits all targets within 8 meters and deals +6525%damage|Expand}}
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| || || <b>Tier 14Level 120</b> - Hurl Lightning Seismic Impact deals +120 Damage and Thunderstrike Damage +47% restores 120 Armor to you after a 6-second delay || Rare || ChestOffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Hurl Lightning :Seismic Impact deals +10 Damage and Thunderstrike Damage +5%restores 10 Armor to you after a 6-second delay*; Tier 2Level 20*Hurl Lightning :Seismic Impact deals +20 Damage and Thunderstrike Damage +7%restores 20 Armor to you after a 6-second delay*; Tier 3Level 30*Hurl Lightning :Seismic Impact deals +30 Damage and Thunderstrike Damage +9%restores 30 Armor to you after a 6-second delay*; Tier 4Level 40*Hurl Lightning :Seismic Impact deals +40 Damage and Thunderstrike Damage +11%restores 40 Armor to you after a 6-second delay*; Tier 5Level 50*Hurl Lightning :Seismic Impact deals +50 Damage and Thunderstrike Damage +14%restores 50 Armor to you after a 6-second delay*; Tier 6Level 60*Hurl Lightning :Seismic Impact deals +60 Damage and Thunderstrike Damage +17%restores 60 Armor to you after a 6-second delay*; Tier 7Level 70*Hurl Lightning :Seismic Impact deals +70 Damage and Thunderstrike Damage +20%restores 70 Armor to you after a 6-second delay*; Tier 8Level 80*Hurl Lightning :Seismic Impact deals +80 Damage and Thunderstrike Damage +23%restores 80 Armor to you after a 6-second delay*; Tier 9Level 90*Hurl Lightning :Seismic Impact deals +90 Damage and Thunderstrike Damage +26%restores 90 Armor to you after a 6-second delay*; Tier 10Level 100*Hurl Lightning :Seismic Impact deals +100 Damage and Thunderstrike Damage +29%restores 100 Armor to you after a 6-second delay*; Tier 11Level 110*Hurl Lightning :Seismic Impact deals +110 Damage and Thunderstrike Damage +32%restores 110 Armor to you after a 6-second delay*; Tier 12Level 120*Hurl Lightning and Thunderstrike Damage :Seismic Impact deals +35%*; Tier 13*Hurl Lightning and Thunderstrike 120 Damage +41%*; Tier 14*Hurl Lightning and Thunderstrike Damage +47%restores 120 Armor to you after a 6-second delay|Expand}}
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| || of Healthy Obliteration || <b>Tier 14Level 125</b> - Pound To Slag restores 108 health to you Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage || Uncommon || RingChest, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Pound To Slag restores :Seismic Impact deals +8 health to youDamage. If target is Knocked Down it deals a further +5% damage*; Tier 2Level 10*Pound To Slag restores :Seismic Impact deals +16 health to youDamage. If target is Knocked Down it deals a further +7% damage*; Tier 3Level 15*Pound To Slag restores :Seismic Impact deals +24 health to youDamage. If target is Knocked Down it deals a further +9% damage*; Tier 4Level 20*Pound To Slag restores :Seismic Impact deals +32 health to youDamage. If target is Knocked Down it deals a further +11% damage*; Tier 5Level 25:Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage*Pound To Slag restores 40 health to you; Level 30:Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage*; Tier 6Level 35:Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage*Pound To Slag restores 48 health to you; Level 40:Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage*; Tier 7Level 45:Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage*Pound To Slag restores 56 health to you; Level 50:Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage*; Tier 8Level 55:Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage*Pound To Slag restores 64 health to you; Level 60:Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage*; Tier 9Level 65:Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage*Pound To Slag restores 72 health to you; Level 70:Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage*; Tier 10Level 75:Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage*Pound To Slag restores ; Level 80 health to you:Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage*; Level 85:Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage*; Tier 11Level 90:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage*Pound To Slag restores 88 health to you; Level 95:Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage*; Tier 12Level 100:Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage*Pound To Slag restores 96 health to you; Level 105:Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Tier 13Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage*Pound To Slag restores 102 health to you; Level 115:Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage*; Tier 14Level 120:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage*Pound To Slag restores 108 health to you; Level 125:Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage|Expand}}
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| Reverberating || of Frenzied Slagging || <b>Tier 14Level 125</b> - Pound To Slag deals Reverberating Strike Damage +28% damage and hits all enemies within 38.5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Pound To Slag deals :Reverberating Strike Damage +25% damage and hits all enemies within 5 meters, but reuse time is +*; Level 10 seconds and Power cost is :Reverberating Strike Damage +356%*; Tier 2Level 15*Pound To Slag deals :Reverberating Strike Damage +47% damage and hits all enemies within 5 meters, but reuse time is *; Level 20:Reverberating Strike Damage +10 seconds and Power cost is +358%*; Tier 3Level 25*Pound To Slag deals :Reverberating Strike Damage +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +359%*; Tier 4Level 30*Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is :Reverberating Strike Damage +10 seconds and Power cost is +35%*; Tier 5Level 35*Pound To Slag deals :Reverberating Strike Damage +10% damage and hits all enemies within 11.5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 6Level 40*Pound To Slag deals :Reverberating Strike Damage +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3513%*; Tier 7Level 45*Pound To Slag deals :Reverberating Strike Damage +14% damage and hits all enemies within .5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 8Level 50*Pound To Slag deals :Reverberating Strike Damage +16% damage and hits all enemies within *; Level 55:Reverberating Strike Damage +17.5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 9Level 60*Pound To Slag deals :Reverberating Strike Damage +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +3519%*; Tier 10Level 65*Pound To Slag deals :Reverberating Strike Damage +20% damage and hits all enemies within .5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 11Level 70*Pound To Slag deals :Reverberating Strike Damage +22% damage and hits all enemies within *; Level 75:Reverberating Strike Damage +23.5 meters, but reuse time is %*; Level 80:Reverberating Strike Damage +10 seconds and Power cost is 25%*; Level 85:Reverberating Strike Damage +3526.5%*; Tier 12Level 90:Reverberating Strike Damage +28%*Pound To Slag deals ; Level 95:Reverberating Strike Damage +2429.5% damage and hits all enemies within 5 meters, but reuse time is *; Level 100:Reverberating Strike Damage +10 seconds and Power cost is 31%*; Level 105:Reverberating Strike Damage +3532.5%*; Tier 13Level 110*Pound To Slag deals :Reverberating Strike Damage +2634% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is *; Level 115:Reverberating Strike Damage +35.5%*; Tier 14Level 120:Reverberating Strike Damage +37%*Pound To Slag deals ; Level 125:Reverberating Strike Damage +28% damage and hits all enemies within 38.5 meters, but reuse time is +10 seconds and Power cost is +35%|Expand}}
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| || of Proud Pounding || <b>Tier 1Level 125</b> - Pound To Slag hastens Way of the current reuse timer of Look at My Hammer by 5 seconds restores 125 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Way of the Hammer restores 16 Armor to all targets*; Level 10:Way of the Hammer restores 20 Armor to all targets*; Level 15:Way of the Hammer restores 24 Armor to all targets*; Level 20:Way of the Hammer restores 28 Armor to all targets*; Level 25:Way of the Hammer restores 32 Armor to all targets*; Level 30:Way of the Hammer restores 36 Armor to all targets*; Level 35:Way of the Hammer restores 40 Armor to all targets*; Level 40:Way of the Hammer restores 44 Armor to all targets*; Level 45:Way of the Hammer restores 48 Armor to all targets*; Level 50:Way of the Hammer restores 52 Armor to all targets*; Level 55:Way of the Hammer restores 56 Armor to all targets*; Level 60:Way of the Hammer restores 60 Armor to all targets*; Level 65:Way of the Hammer restores 65 Armor to all targets*; Level 70:Way of the Hammer restores 70 Armor to all targets*; Level 75:Way of the Hammer restores 75 Armor to all targets*; Level 80:Way of the Hammer restores 80 Armor to all targets*; Level 85:Way of the Hammer restores 85 Armor to all targets*; Level 90:Way of the Hammer restores 90 Armor to all targets*; Level 95:Way of the Hammer restores 95 Armor to all targets*; Level 100:Way of the Hammer restores 100 Armor to all targets*; Level 105:Way of the Hammer restores 105 Armor to all targets*; Level 110:Way of the Hammer restores 110 Armor to all targets*; Level 115:Way of the Hammer restores 115 Armor to all targets*; Level 120:Way of the Hammer restores 120 Armor to all targets*; Level 125:Way of the Hammer restores 125 Armor to all targets}}
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| || || <b>Tier 7Level 125</b> - Way of the Hammer boosts all targets' Electricity Reverberating Strike Damage +16% for 10 seconds 130 || Uncommon || MainHand Head || {{Spoiler|Click Expand to reveal|*; Level 5:Reverberating Strike Damage +10*; Level 10:Reverberating Strike Damage +15*; Level 15:Reverberating Strike Damage +20*; Level 20:Reverberating Strike Damage +25*; Level 25:Reverberating Strike Damage +30*; Level 30:Reverberating Strike Damage +35*; Level 35:Reverberating Strike Damage +40*; Level 40:Reverberating Strike Damage +45*; Level 45:Reverberating Strike Damage +50*; Level 50:Reverberating Strike Damage +55*; Tier 1Level 55:Reverberating Strike Damage +60*; Level 60:Reverberating Strike Damage +65*Way of the Hammer boosts all targets' Electricity ; Level 65:Reverberating Strike Damage +2% for 10 seconds70*; Tier 2Level 70:Reverberating Strike Damage +75*Way of the Hammer boosts all targets' Electricity ; Level 75:Reverberating Strike Damage +4% for 10 seconds80*; Tier 3Level 80:Reverberating Strike Damage +85*Way of the Hammer boosts all targets' Electricity ; Level 85:Reverberating Strike Damage +6% for 10 seconds90*; Tier 4Level 90:Reverberating Strike Damage +95*Way of the Hammer boosts all targets' Electricity ; Level 95:Reverberating Strike Damage +8% for 10 seconds100*; Tier 5Level 100:Reverberating Strike Damage +105*Way of the Hammer boosts all targets' Electricity ; Level 105:Reverberating Strike Damage +10% for 10 seconds110*; Tier 6Level 110:Reverberating Strike Damage +115*Way of the Hammer boosts all targets' Electricity ; Level 115:Reverberating Strike Damage +12% for 10 seconds120*; Tier 7Level 120:Reverberating Strike Damage +125*Way of the Hammer boosts all targets' Electricity ; Level 125:Reverberating Strike Damage +16% for 10 seconds130|Expand}}
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| || of Nice Looking Hammers Slagging || <b>Tier 14Level 125</b> - Look At My Hammer restores Pound To Slag Damage +72 health to you 80% || Uncommon || OffHandChest, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +8%*Look At My Hammer restores ; Level 10:Pound To Slag Damage +7 health to you11%*; Tier 2Level 15*Look At My Hammer restores :Pound To Slag Damage +12 health to you14%*; Tier 3Level 20*Look At My Hammer restores :Pound To Slag Damage +17 health to you%*; Tier 4Level 25:Pound To Slag Damage +20%*Look At My Hammer restores ; Level 30:Pound To Slag Damage +22 health to you23%*; Tier 5Level 35:Pound To Slag Damage +26%*Look At My Hammer restores ; Level 40:Pound To Slag Damage +27 health to you29%*; Tier 6Level 45*Look At My Hammer restores :Pound To Slag Damage +32 health to you%*; Tier 7Level 50:Pound To Slag Damage +35%*Look At My Hammer restores ; Level 55:Pound To Slag Damage +37 health to you38%*; Tier 8Level 60:Pound To Slag Damage +41%*Look At My Hammer restores ; Level 65:Pound To Slag Damage +42 health to you44%*; Tier 9Level 70:Pound To Slag Damage +47%*Look At My Hammer restores ; Level 75:Pound To Slag Damage +47 health to you50%*; Tier 10Level 80:Pound To Slag Damage +53%*Look At My Hammer restores ; Level 85:Pound To Slag Damage +52 health to you56%*; Tier 11Level 90:Pound To Slag Damage +59%*Look At My Hammer restores ; Level 95:Pound To Slag Damage +57 health to you62%*; Tier 12Level 100:Pound To Slag Damage +65%*Look At My Hammer restores ; Level 105:Pound To Slag Damage +62 health to you68%*; Tier 13Level 110:Pound To Slag Damage +71%*Look At My Hammer restores ; Level 115:Pound To Slag Damage +67 health to you74%*; Tier 14Level 120:Pound To Slag Damage +77%*Look At My Hammer restores ; Level 125:Pound To Slag Damage +72 health to you80%|Expand}}
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| || of Attractive Clubs || <b>Tier 14Level 125</b> - Look At My Hammer restores Hurl Lightning and Thunderstrike Damage +106 armor to you 48% || Uncommon || Chest, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning and Thunderstrike Damage +5%*Look At My Hammer restores ; Level 10:Hurl Lightning and Thunderstrike Damage +6%*; Level 15 armor to you:Hurl Lightning and Thunderstrike Damage +7%*; Tier 2Level 20:Hurl Lightning and Thunderstrike Damage +8%*Look At My Hammer restores ; Level 25:Hurl Lightning and Thunderstrike Damage +22 armor to you9%*; Tier 3Level 30:Hurl Lightning and Thunderstrike Damage +10%*Look At My Hammer restores ; Level 35:Hurl Lightning and Thunderstrike Damage +29 armor to you12%*; Tier 4Level 40:Hurl Lightning and Thunderstrike Damage +14%*Look At My Hammer restores ; Level 45:Hurl Lightning and Thunderstrike Damage +36 armor to you16%*; Tier 5Level 50:Hurl Lightning and Thunderstrike Damage +18%*Look At My Hammer restores ; Level 55:Hurl Lightning and Thunderstrike Damage +43 armor to you20%*; Tier 6Level 60:Hurl Lightning and Thunderstrike Damage +22%*Look At My Hammer restores ; Level 65:Hurl Lightning and Thunderstrike Damage +50 armor to you24%*; Tier 7Level 70:Hurl Lightning and Thunderstrike Damage +26%*Look At My Hammer restores ; Level 75:Hurl Lightning and Thunderstrike Damage +57 armor to you28%*; Tier 8Level 80:Hurl Lightning and Thunderstrike Damage +30%*Look At My Hammer restores ; Level 85:Hurl Lightning and Thunderstrike Damage +64 armor to you32%*; Tier 9Level 90:Hurl Lightning and Thunderstrike Damage +34%*Look At My Hammer restores ; Level 95:Hurl Lightning and Thunderstrike Damage +71 armor to you36%*; Tier 10Level 100:Hurl Lightning and Thunderstrike Damage +38%*Look At My Hammer restores ; Level 105:Hurl Lightning and Thunderstrike Damage +78 armor to you40%*; Tier 11Level 110*Look At My Hammer restores :Hurl Lightning and Thunderstrike Damage +85 armor to you42%*; Tier 12Level 115*Look At My Hammer restores :Hurl Lightning and Thunderstrike Damage +92 armor to you44%*; Tier 13Level 120*Look At My Hammer restores :Hurl Lightning and Thunderstrike Damage +99 armor to you46%*; Tier 14Level 125*Look At My Hammer restores :Hurl Lightning and Thunderstrike Damage +106 armor to you48%|Expand}}
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| || of Safe Clubbing Healthy Obliteration || <b>Tier 14Level 125</b> - Look At My Hammer reduces the damage you take from SlashingPound To Slag restores 174 Health (or Armor, Piercing, and Crushing attacks by 36 for 5 seconds if Health is full) ||Uncommon | Head | Ring, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag restores 8 Health (or Armor, if Health is full)*Look At My Hammer reduces the damage you take from Slashing; Level 10:Pound To Slag restores 16 Health (or Armor, Piercingif Health is full)*; Level 15:Pound To Slag restores 24 Health (or Armor, and Crushing attacks by 3 for 5 secondsif Health is full)*; Tier 2Level 20:Pound To Slag restores 32 Health (or Armor, if Health is full)*Look At My Hammer reduces the damage you take from Slashing; Level 25:Pound To Slag restores 40 Health (or Armor, Piercingif Health is full)*; Level 30:Pound To Slag restores 48 Health (or Armor, and Crushing attacks by 6 for 5 secondsif Health is full)*; Tier 3Level 35:Pound To Slag restores 56 Health (or Armor, if Health is full)*Look At My Hammer reduces the damage you take from Slashing; Level 40:Pound To Slag restores 64 Health (or Armor, Piercingif Health is full)*; Level 45:Pound To Slag restores 72 Health (or Armor, and Crushing attacks by 9 for 5 secondsif Health is full)*; Tier 4Level 50:Pound To Slag restores 80 Health (or Armor, if Health is full)*Look At My Hammer reduces the damage you take from Slashing; Level 55:Pound To Slag restores 88 Health (or Armor, Piercingif Health is full)*; Level 60:Pound To Slag restores 96 Health (or Armor, and Crushing attacks by 12 for 5 secondsif Health is full)*; Tier 5Level 65:Pound To Slag restores 102 Health (or Armor, if Health is full)*Look At My Hammer reduces the damage you take from Slashing; Level 70:Pound To Slag restores 108 Health (or Armor, Piercingif Health is full)*; Level 75:Pound To Slag restores 114 Health (or Armor, and Crushing attacks by 15 for 5 secondsif Health is full)*; Tier 6Level 80:Pound To Slag restores 120 Health (or Armor, if Health is full)*Look At My Hammer reduces the damage you take from Slashing, Piercing; Level 85:Pound To Slag restores 126 Health (or Armor, and Crushing attacks by 18 for 5 secondsif Health is full)*; Tier 7Level 90*Look At My Hammer reduces the damage you take from Slashing, Piercing:Pound To Slag restores 132 Health (or Armor, and Crushing attacks by 20 for 5 secondsif Health is full)*; Tier 8Level 95*Look At My Hammer reduces the damage you take from Slashing:Pound To Slag restores 138 Health (or Armor, Piercing, and Crushing attacks by 22 for 5 secondsif Health is full)*; Tier 9Level 100*Look At My Hammer reduces the damage you take from Slashing, Piercing:Pound To Slag restores 144 Health (or Armor, and Crushing attacks by 24 for 5 secondsif Health is full)*; Tier 10Level 105*Look At My Hammer reduces the damage you take from Slashing:Pound To Slag restores 150 Health (or Armor, Piercing, and Crushing attacks by 26 for 5 secondsif Health is full)*; Tier 11Level 110*Look At My Hammer reduces the damage you take from Slashing:Pound To Slag restores 156 Health (or Armor, Piercing, and Crushing attacks by 28 for 5 secondsif Health is full)*; Tier 12Level 115*Look At My Hammer reduces the damage you take from Slashing:Pound To Slag restores 162 Health (or Armor, Piercing, and Crushing attacks by 30 for 5 secondsif Health is full)*; Tier 13Level 120*Look At My Hammer reduces the damage you take from Slashing, Piercing:Pound To Slag restores 168 Health (or Armor, and Crushing attacks by 33 for 5 secondsif Health is full)*; Tier 14Level 125*Look At My Hammer reduces the damage you take from Slashing, Piercing:Pound To Slag restores 174 Health (or Armor, and Crushing attacks by 36 for 5 secondsif Health is full)|Expand}}
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| || of Efficient Clubbing Frenzied Slagging || <b>Tier 7Level 125</b> - After using Look At My HammerPound To Slag deals +50% damage and hits all enemies within 5 meters, all other Hammer attacks but Power cost -9 Power for 8 seconds is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%*After using Look At My Hammer; Level 10:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 15:Pound To Slag deals +6% damage and hits all other Hammer attacks enemies within 5 meters, but Power cost -3 is +35%*; Level 20:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but Power for 8 secondscost is +35%*; Tier 2Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%*After using Look At My Hammer; Level 30:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 35:Pound To Slag deals +14% damage and hits all other Hammer attacks enemies within 5 meters, but Power cost -4 is +35%*; Level 40:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but Power for 8 secondscost is +35%*; Tier 3Level 45:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%*After using Look At My Hammer; Level 50:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 55:Pound To Slag deals +22% damage and hits all other Hammer attacks enemies within 5 meters, but Power cost -is +35%*; Level 60:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power for 8 secondscost is +35%*; Tier 4Level 65:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%*After using Look At My Hammer; Level 70:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 75:Pound To Slag deals +30% damage and hits all other Hammer attacks enemies within 5 meters, but Power cost -6 is +35%*; Level 80:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power for 8 secondscost is +35%*; Tier Level 85:Pound To Slag deals +34% damage and hits all enemies within 5meters, but Power cost is +35%*After using Look At My Hammer; Level 90:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 95:Pound To Slag deals +38% damage and hits all other Hammer attacks enemies within 5 meters, but Power cost -7 is +35%*; Level 100:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power for 8 secondscost is +35%*; Tier 6Level 105:Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%*After using Look At My Hammer; Level 110:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 115:Pound To Slag deals +46% damage and hits all other Hammer attacks enemies within 5 meters, but Power cost -8 is +35%*; Level 120:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power for 8 secondscost is +35%*; Tier 7Level 125*After using Look At My Hammer:Pound To Slag deals +50% damage and hits all enemies within 5 meters, all other Hammer attacks but Power cost -9 Power for 8 secondsis +35%|Expand}}
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| || of Efficient Clubbing Proud Pounding || <b>Tier 7Level 120</b> - After using Pound To Slag deals +380 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -8 Power for 10 by 5 seconds || MainHand Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50:Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*After using ; Level 55:Pound To Slag deals +45 damage and hastens the current reuse timer of Look At at My Hammer, all other by 5 seconds*; Level 60:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer attacks cost -2 Power for 10 by 5 seconds*; Tier 2Level 65:Pound To Slag deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*After using ; Level 70:Pound To Slag deals +130 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -3 Power for 10 by 5 seconds*; Tier 3Level 75*After using :Pound To Slag deals +165 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -4 Power for 10 by 5 seconds*; Tier 4Level 80*After using :Pound To Slag deals +200 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -by 5 Power for 10 seconds*; Tier Level 90:Pound To Slag deals +240 damage and hastens the current reuse timer of Look at My Hammer by 5seconds*After using ; Level 100:Pound To Slag deals +280 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -6 Power for 10 by 5 seconds*; Tier 6Level 110*After using :Pound To Slag deals +330 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -7 Power for 10 by 5 seconds*; Tier 7Level 120*After using :Pound To Slag deals +380 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -8 Power for 10 by 5 seconds|Expand}}
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| || of Efficient Clubbing || <b>Tier 7Level 120</b> - After using Look At My Way of the Hammer, boosts all other Hammer attacks cost -7 Power targets' Electricity Damage +51% for 12 10 seconds || Legs Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds*After using Look At My ; Level 20:Way of the Hammer, boosts all other targets' Electricity Damage +11% for 10 seconds*; Level 30:Way of the Hammer attacks cost -1 Power boosts all targets' Electricity Damage +15% for 12 10 seconds*; Tier 2Level 40:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds*After using Look At My ; Level 50:Way of the Hammer, boosts all other targets' Electricity Damage +23% for 10 seconds*; Level 60:Way of the Hammer attacks cost -2 Power boosts all targets' Electricity Damage +27% for 12 10 seconds*; Tier 3Level 70:Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds*After using Look At My ; Level 80:Way of the Hammer, boosts all other Hammer attacks cost -3 Power targets' Electricity Damage +35% for 12 10 seconds*; Tier 4Level 90*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -4 Power targets' Electricity Damage +39% for 12 10 seconds*; Tier 5Level 100*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -5 Power targets' Electricity Damage +43% for 12 10 seconds*; Tier 6Level 110*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -6 Power targets' Electricity Damage +47% for 12 10 seconds*; Tier 7Level 120*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -7 Power targets' Electricity Damage +51% for 12 10 seconds|Expand}}
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| || of Leaping and Smashing Hammer-Style Rage Management || <b>Tier 14Level 125</b> - Leaping Smash Damage Pound To Slag deals +80800 damage if target's Rage is at least 66% full || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 10:Pound To Slag deals +764 damage if target's Rage is at least 66%full*; Tier 2Level 15:Pound To Slag deals +96 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 20:Pound To Slag deals +12128 damage if target's Rage is at least 66%full*; Tier 3Level 25:Pound To Slag deals +160 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 30:Pound To Slag deals +17192 damage if target's Rage is at least 66%full*; Tier 4Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 40:Pound To Slag deals +22256 damage if target's Rage is at least 66%full*; Tier 5Level 45:Pound To Slag deals +288 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 50:Pound To Slag deals +27320 damage if target's Rage is at least 66%full*; Tier 6Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 60:Pound To Slag deals +32384 damage if target's Rage is at least 66%full*; Tier 7Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 70:Pound To Slag deals +37448 damage if target's Rage is at least 66%full*; Tier 8Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 80:Pound To Slag deals +42512 damage if target's Rage is at least 66%full*; Tier 9Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 90:Pound To Slag deals +47576 damage if target's Rage is at least 66%full*; Tier 10Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 100:Pound To Slag deals +52640 damage if target's Rage is at least 66%full*; Tier 11Level 105:Pound To Slag deals +672 damage if target's Rage is at least 66% full*Leaping Smash Damage ; Level 110:Pound To Slag deals +57704 damage if target's Rage is at least 66%full*; Tier 12Level 115*Leaping Smash Damage :Pound To Slag deals +62736 damage if target's Rage is at least 66%full*; Tier 13Level 120*Leaping Smash Damage :Pound To Slag deals +71768 damage if target's Rage is at least 66%full*; Tier 14Level 125*Leaping Smash Damage :Pound To Slag deals +80800 damage if target's Rage is at least 66%full|Expand}}
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| || of Leaping and Smashing || <b>Tier 14Level 125</b> - Leaping Smash Pound To Slag Damage +176 and Latent Charge boost your Core Attack damage +87 for 6 Reuse Time -10 seconds || Ring, Necklace Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 10:Pound To Slag Damage +12 for 6 and Reuse Time -5 seconds*; Tier 2Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*Leaping Smash ; Level 20:Pound To Slag Damage +24 and Latent Charge boost your Core Attack damage Reuse Time -5 seconds*; Level 25:Pound To Slag Damage +17 for 6 30 and Reuse Time -5 seconds*; Tier 3Level 30:Pound To Slag Damage +36 and Reuse Time -5 seconds*Leaping Smash ; Level 35:Pound To Slag Damage +42 and Latent Charge boost your Core Attack damage Reuse Time -5 seconds*; Level 40:Pound To Slag Damage +22 for 6 48 and Reuse Time -5 seconds*; Tier 4Level 45*Leaping Smash :Pound To Slag Damage +54 and Latent Charge boost your Core Attack damage +27 for Reuse Time -6 seconds*; Tier 5Level 50*Leaping Smash :Pound To Slag Damage +60 and Latent Charge boost your Core Attack damage +32 for Reuse Time -6 seconds*; Tier Level 55:Pound To Slag Damage +66 and Reuse Time -6seconds*Leaping Smash ; Level 60:Pound To Slag Damage +72 and Latent Charge boost your Core Attack damage +37 for Reuse Time -6 seconds*; Tier Level 65:Pound To Slag Damage +80 and Reuse Time -7seconds*Leaping Smash ; Level 70:Pound To Slag Damage +88 and Latent Charge boost your Core Attack damage Reuse Time -7 seconds*; Level 75:Pound To Slag Damage +42 for 6 96 and Reuse Time -8 seconds*; Tier Level 80:Pound To Slag Damage +104 and Reuse Time -8seconds*Leaping Smash ; Level 85:Pound To Slag Damage +112 and Latent Charge boost your Core Attack damage Reuse Time -8 seconds*; Level 90:Pound To Slag Damage +47 for 6 120 and Reuse Time -8 seconds*; Tier 9Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*Leaping Smash ; Level 100:Pound To Slag Damage +136 and Latent Charge boost your Core Attack damage +52 for 6 Reuse Time -8 seconds*; Tier 10Level 105*Leaping Smash :Pound To Slag Damage +144 and Latent Charge boost your Core Attack damage +57 for 6 Reuse Time -8 seconds*; Tier 11Level 110*Leaping Smash :Pound To Slag Damage +152 and Latent Charge boost your Core Attack damage +62 for 6 Reuse Time -8 seconds*; Tier 12Level 115*Leaping Smash :Pound To Slag Damage +160 and Latent Charge boost your Core Attack damage +67 for 6 Reuse Time -9 seconds*; Tier 13Level 120*Leaping Smash :Pound To Slag Damage +168 and Latent Charge boost your Core Attack damage +77 for 6 Reuse Time -9 seconds*; Tier 14Level 125*Leaping Smash :Pound To Slag Damage +176 and Latent Charge boost your Core Attack damage +87 for 6 Reuse Time -10 seconds|Expand}}
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| || of Armored Leaping Nice Looking Hammers || <b>Tier 14Level 125</b> - Leaping Smash Look At My Hammer restores 46 Armor +127 health to you || ChestUncommon || OffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Leaping Smash :Look At My Hammer restores +7 Armor health to you*; Tier 2Level 10:Look At My Hammer restores +12 health to you*Leaping Smash ; Level 15:Look At My Hammer restores 10 Armor +17 health to you*; Tier 3Level 20:Look At My Hammer restores +22 health to you*Leaping Smash ; Level 25:Look At My Hammer restores 13 Armor +27 health to you*; Tier 4Level 30:Look At My Hammer restores +32 health to you*Leaping Smash ; Level 35:Look At My Hammer restores 16 Armor +37 health to you*; Tier 5Level 40:Look At My Hammer restores +42 health to you*Leaping Smash ; Level 45:Look At My Hammer restores 19 Armor +47 health to you*; Tier 6Level 50:Look At My Hammer restores +52 health to you*Leaping Smash ; Level 55:Look At My Hammer restores 22 Armor +57 health to you*; Tier 7Level 60:Look At My Hammer restores +62 health to you*Leaping Smash ; Level 65:Look At My Hammer restores 25 Armor +67 health to you*; Tier 8Level 70:Look At My Hammer restores +72 health to you*Leaping Smash ; Level 75:Look At My Hammer restores 28 Armor +77 health to you*; Tier 9Level 80:Look At My Hammer restores +82 health to you*Leaping Smash ; Level 85:Look At My Hammer restores 31 Armor +87 health to you*; Tier 10Level 90:Look At My Hammer restores +92 health to you*Leaping Smash ; Level 95:Look At My Hammer restores 34 Armor +97 health to you*; Tier 11Level 100:Look At My Hammer restores +102 health to you*Leaping Smash ; Level 105:Look At My Hammer restores 37 Armor +107 health to you*; Tier 12Level 110:Look At My Hammer restores +112 health to you*Leaping Smash ; Level 115:Look At My Hammer restores 40 Armor +117 health to you*; Tier 13Level 120*Leaping Smash :Look At My Hammer restores 43 Armor +122 health to you*; Tier 14Level 125*Leaping Smash :Look At My Hammer restores 46 Armor +127 health to you|Expand}}
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| || of Rib Removal Attractive Clubs || <b>Tier 14Level 125</b> - Rib Shatter Direct Damage Look At My Hammer restores +47% 183 armor to you || OffHandUncommon || Chest, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +15 armor to you*Rib Shatter Direct Damage ; Level 10:Look At My Hammer restores +10%22 armor to you*; Tier 2Level 15:Look At My Hammer restores +29 armor to you*Rib Shatter Direct Damage ; Level 20:Look At My Hammer restores +13%36 armor to you*; Tier 3Level 25:Look At My Hammer restores +43 armor to you*Rib Shatter Direct Damage ; Level 30:Look At My Hammer restores +16%50 armor to you*; Tier 4Level 35:Look At My Hammer restores +57 armor to you*Rib Shatter Direct Damage ; Level 40:Look At My Hammer restores +19%64 armor to you*; Tier 5Level 45:Look At My Hammer restores +71 armor to you*Rib Shatter Direct Damage ; Level 50:Look At My Hammer restores +22%78 armor to you*; Tier 6Level 55:Look At My Hammer restores +85 armor to you*Rib Shatter Direct Damage ; Level 60:Look At My Hammer restores +25%92 armor to you*; Tier 7Level 65:Look At My Hammer restores +99 armor to you*Rib Shatter Direct Damage ; Level 70:Look At My Hammer restores +27%106 armor to you*; Tier 8Level 75:Look At My Hammer restores +113 armor to you*Rib Shatter Direct Damage ; Level 80:Look At My Hammer restores +29%120 armor to you*; Tier 9Level 85:Look At My Hammer restores +127 armor to you*Rib Shatter Direct Damage ; Level 90:Look At My Hammer restores +31%134 armor to you*; Tier 10Level 95:Look At My Hammer restores +141 armor to you*Rib Shatter Direct Damage ; Level 100:Look At My Hammer restores +33%148 armor to you*; Tier 11Level 105:Look At My Hammer restores +155 armor to you*Rib Shatter Direct Damage ; Level 110:Look At My Hammer restores +35%162 armor to you*; Tier 12Level 115*Rib Shatter Direct Damage :Look At My Hammer restores +37%169 armor to you*; Tier 13Level 120*Rib Shatter Direct Damage :Look At My Hammer restores +42%176 armor to you*; Tier 14Level 125*Rib Shatter Direct Damage :Look At My Hammer restores +47%183 armor to you|Expand}}
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| || of Rib Removal Safe Clubbing || <b>Tier 14Level 125</b> - Rib Shatter deals +160 Trauma Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds || Feet, MainHand Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds*Rib Shatter deals +; Level 10 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds*; Tier 2Level 15:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds*Rib Shatter deals +; Level 20 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds*; Tier 3Level 25:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds*Rib Shatter deals +; Level 30 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds*; Tier 4Level 35:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds*Rib Shatter deals +; Level 40 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds*; Tier 5Level 45:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds*Rib Shatter deals +; Level 50 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds*; Tier 6Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds*Rib Shatter deals +; Level 60 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds*; Tier 7Level 65:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds*Rib Shatter deals +; Level 70 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds*; Tier 8Level 75:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds*Rib Shatter deals +; Level 80 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds*; Tier 9Level 85:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds*Rib Shatter deals +; Level 90 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds*; Tier 10Level 95:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds*Rib Shatter deals +; Level 100 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds*; Tier 11Level 105:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds*Rib Shatter deals +; Level 110 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds*; Tier 12Level 115*Rib Shatter deals +120 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds*; Tier 13Level 120*Rib Shatter deals +140 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds*; Tier 14Level 125*Rib Shatter deals +160 Trauma :Look At My Hammer reduces the damage over 20 you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds|Expand}}
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| || of Efficient Clubbing || <b>Tier 14Level 120</b> - Hurl Lightning Damage +48% and Reuse Time After using Look At My Hammer, all other Hammer attacks cost -1 32 Power for 12 seconds || MainHand, Necklace Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Hurl Lightning Damage +10% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -1*; Tier 2*Hurl Lightning Damage +Power for 12% and Reuse Time -1seconds*; Tier 3Level 20*Hurl Lightning Damage +14% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds*; Tier 4Level 30*Hurl Lightning Damage +16% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -16 Power for 12 seconds*; Tier 5Level 40*Hurl Lightning Damage +18% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -18 Power for 12 seconds*; Tier 6Level 50*Hurl Lightning Damage +20% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -111 Power for 12 seconds*; Tier 7Level 60*Hurl Lightning Damage +22% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -114 Power for 12 seconds*; Tier 8Level 70*Hurl Lightning Damage +24% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -117 Power for 12 seconds*; Tier 9Level 80*Hurl Lightning Damage +26% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -120 Power for 12 seconds*; Tier 10Level 90*Hurl Lightning Damage +28% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -123 Power for 12 seconds*; Tier 11Level 100*Hurl Lightning Damage +30% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -1*; Tier 26 Power for 12*Hurl Lightning Damage +32% and Reuse Time -1seconds*; Tier 13Level 110*Hurl Lightning Damage +40% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -129 Power for 12 seconds*; Tier 14Level 120*Hurl Lightning Damage +48% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -132 Power for 12 seconds|Expand}}
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| || of Ribcage Explosion Efficient Clubbing || <b>Tier 14Level 120</b> - Rib Shatter deals +170 damage to targets that are knocked down After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds || Uncommon || Legs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rib Shatter deals +20 damage to targets that are knocked down*; Tier :After using Look At My Hammer, all other Hammer attacks cost -2*Rib Shatter deals +30 damage to targets that are knocked downPower for 15 seconds*; Tier 3Level 20*Rib Shatter deals +40 damage to targets that are knocked down*; Tier :After using Look At My Hammer, all other Hammer attacks cost -4*Rib Shatter deals +50 damage to targets that are knocked downPower for 15 seconds*; Tier 5Level 30*Rib Shatter deals +60 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds*; Tier 6Level 40*Rib Shatter deals +70 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds*; Tier 7Level 50*Rib Shatter deals +80 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 15 seconds*; Tier 8Level 60*Rib Shatter deals +90 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds*; Tier 9Level 70*Rib Shatter deals +100 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds*; Tier 10Level 80*Rib Shatter deals +110 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds*; Tier 11Level 90*Rib Shatter deals +120 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 15 seconds*; Tier 12Level 100*Rib Shatter deals +130 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 15 seconds*; Tier 13Level 110*Rib Shatter deals +150 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds*; Tier 14Level 120*Rib Shatter deals +170 damage to targets that are knocked down:After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds|Expand}}
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| || of Efficient Clubbing || <b>Tier 7Level 120</b> - Way of the After using Look At My Hammer grants , all targets +12 Direct Mitigation other Hammer attacks cost -21 Power for 10 18 seconds || Head, Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 10:After using Look At My Hammer, all other Hammer attacks cost -1Power for 18 seconds*Way of the ; Level 20:After using Look At My Hammer grants , all targets +5 Direct Mitigation other Hammer attacks cost -2 Power for 10 18 seconds*; Tier 2Level 30:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds*Way of the ; Level 40:After using Look At My Hammer grants , all targets +6 Direct Mitigation other Hammer attacks cost -5 Power for 10 18 seconds*; Tier 3Level 50*Way of the :After using Look At My Hammer grants , all targets +other Hammer attacks cost -7 Direct Mitigation Power for 10 18 seconds*; Tier 4Level 60:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds*Way of the ; Level 70:After using Look At My Hammer grants , all targets +8 Direct Mitigation other Hammer attacks cost -11 Power for 10 18 seconds*; Tier 5Level 80:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds*Way of the ; Level 90:After using Look At My Hammer grants , all targets +9 Direct Mitigation other Hammer attacks cost -15 Power for 10 18 seconds*; Tier 6Level 100:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds*Way of the ; Level 110:After using Look At My Hammer grants , all targets +10 Direct Mitigation other Hammer attacks cost -19 Power for 10 18 seconds*; Tier 7Level 120*Way of the :After using Look At My Hammer grants , all targets +12 Direct Mitigation other Hammer attacks cost -21 Power for 10 18 seconds|Expand}}
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| || of Properly-Appreciated Hammers || <b>Tier 14Level 50</b> - Rib Shatter and Leaping Smash Look At My Hammer causes your next ability to deal +57% double direct damage to targets whose Rage meters are at least 66% full || Head, Hands Epic || Feet || {{Spoiler|*; Tier 1*Rib Shatter and Leaping Smash deal +10% direct damage Click Expand to targets whose Rage meters are at least 66% fullreveal|*; Tier 2Level 50*Rib Shatter and Leaping Smash deal +13% direct damage :Look At My Hammer causes your next ability to targets whose Rage meters are at least 66% full*; Tier 3*Rib Shatter and Leaping Smash deal +16% double direct damage to targets whose Rage meters are at least 66% full*; Tier 4*Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full*; Tier 5*Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full*; Tier 6*Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full*; Tier 7*Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full*; Tier 8*Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full*; Tier 9*Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full*; Tier 10*Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full*; Tier 11*Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full*; Tier 12*Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full*; Tier 13*Rib Shatter and Leaping Smash deal +50% direct damage to targets whose Rage meters are at least 66% full*; Tier 14*Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full|Expand}}
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| || of Thunder Healing Leaping and Smashing || <b>Tier 14Level 125</b> - Thunderstrike heals you for 33 health Leaping Smash Damage +106% || Uncommon || Legs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +10%*Thunderstrike heals you for 2 health; Level 10:Leaping Smash Damage +14%*; Tier 2Level 15:Leaping Smash Damage +18%*Thunderstrike heals you for 4 health; Level 20:Leaping Smash Damage +22%*; Tier 3Level 25:Leaping Smash Damage +26%*Thunderstrike heals you for 6 health; Level 30:Leaping Smash Damage +30%*; Tier 4Level 35:Leaping Smash Damage +34%*Thunderstrike heals you for 8 health; Level 40:Leaping Smash Damage +38%*; Tier 5Level 45:Leaping Smash Damage +42%*Thunderstrike heals you for 10 health; Level 50:Leaping Smash Damage +46%*; Tier 6Level 55:Leaping Smash Damage +50%*Thunderstrike heals you for 12 health; Level 60:Leaping Smash Damage +54%*; Tier 7Level 65:Leaping Smash Damage +58%*Thunderstrike heals you for 14 health; Level 70:Leaping Smash Damage +62%*; Tier 8Level 75:Leaping Smash Damage +66%*Thunderstrike heals you for 16 health; Level 80:Leaping Smash Damage +70%*; Tier 9Level 85:Leaping Smash Damage +74%*Thunderstrike heals you for 18 health; Level 90:Leaping Smash Damage +78%*; Tier 10Level 95:Leaping Smash Damage +82%*Thunderstrike heals you for 20 health; Level 100:Leaping Smash Damage +86%*; Tier 11Level 105:Leaping Smash Damage +90%*Thunderstrike heals you for 24 health; Level 110:Leaping Smash Damage +94%*; Tier 12Level 115*Thunderstrike heals you for 28 health:Leaping Smash Damage +98%*; Tier 13Level 120*Thunderstrike heals you for 30 health:Leaping Smash Damage +102%*; Tier 14Level 125*Thunderstrike heals you for 33 health:Leaping Smash Damage +106%|Expand}}
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| || of Discordant Thunder Leaping and Smashing || <b>Tier 14Level 125</b> - Thunderstrike deals Leaping Smash and Latent Charge boost your Core Attack damage +18% damage and knocks all targets back 145 for 6 seconds || Uncommon || HandsRing, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds*Thunderstrike deals ; Level 10:Leaping Smash and Latent Charge boost your Core Attack damage +5% 17 for 6 seconds*; Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds*; Level 20:Leaping Smash and knocks all targets backLatent Charge boost your Core Attack damage +27 for 6 seconds*; Tier 2Level 25:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds*Thunderstrike deals ; Level 30:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6% seconds*; Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds*; Level 40:Leaping Smash and knocks all targets backLatent Charge boost your Core Attack damage +47 for 6 seconds*; Tier 3Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds*Thunderstrike deals ; Level 50:Leaping Smash and Latent Charge boost your Core Attack damage +7% 57 for 6 seconds*; Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds*; Level 60:Leaping Smash and knocks all targets backLatent Charge boost your Core Attack damage +67 for 6 seconds*; Tier 4Level 65:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds*Thunderstrike deals ; Level 70:Leaping Smash and Latent Charge boost your Core Attack damage +8% damage and knocks all targets back79 for 6 seconds*; Tier 5Level 75*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +9% damage and knocks all targets back85 for 6 seconds*; Tier Level 80:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6seconds*Thunderstrike deals ; Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +10% damage and knocks all targets back97 for 6 seconds*; Tier 7Level 90*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +11% damage and knocks all targets back103 for 6 seconds*; Tier 8Level 95*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +12% damage and knocks all targets back109 for 6 seconds*; Tier 9Level 100*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +13% damage and knocks all targets back115 for 6 seconds*; Tier 10Level 105*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +14% damage and knocks all targets back121 for 6 seconds*; Tier 11Level 110*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +15% damage and knocks all targets back127 for 6 seconds*; Tier 12Level 115*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +16% damage and knocks all targets back133 for 6 seconds*; Tier 13Level 120*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +17% damage and knocks all targets back139 for 6 seconds*; Tier 14Level 125*Thunderstrike deals :Leaping Smash and Latent Charge boost your Core Attack damage +18% damage and knocks all targets back145 for 6 seconds|Expand}}
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| Thunderstriking || of Thunder Strikes Armored Leaping || <b>Tier 14Level 125</b> - Thunderstrike Leaping Smash deals +125 Damage +48% and restores 79 Armor to you after a 6-second delay || Uncommon || MainHandChest, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Thunderstrike :Leaping Smash deals +5 Damage +and restores 7%Armor to you after a 6-second delay*; Tier 2Level 10*Thunderstrike :Leaping Smash deals +10 Damage +and restores 10%Armor to you after a 6-second delay*; Tier 3Level 15*Thunderstrike :Leaping Smash deals +15 Damage +and restores 13%Armor to you after a 6-second delay*; Tier 4Level 20*Thunderstrike :Leaping Smash deals +20 Damage +and restores 16%Armor to you after a 6-second delay*; Tier 5Level 25*Thunderstrike :Leaping Smash deals +25 Damage +and restores 19%Armor to you after a 6-second delay*; Tier 6Level 30*Thunderstrike :Leaping Smash deals +30 Damage +and restores 22%Armor to you after a 6-second delay*; Tier 7Level 35*Thunderstrike :Leaping Smash deals +35 Damage +and restores 25%Armor to you after a 6-second delay*; Tier 8Level 40*Thunderstrike :Leaping Smash deals +40 Damage +and restores 28%Armor to you after a 6-second delay*; Tier 9Level 45:Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay*Thunderstrike ; Level 50:Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay*; Level 55:Leaping Smash deals +31%55 Damage and restores 37 Armor to you after a 6-second delay*; Tier 10Level 60:Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay*Thunderstrike ; Level 65:Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay*; Level 70:Leaping Smash deals +34%70 Damage and restores 46 Armor to you after a 6-second delay*; Tier 11Level 75:Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay*Thunderstrike ; Level 80:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay*; Level 85:Leaping Smash deals +37%85 Damage and restores 55 Armor to you after a 6-second delay*; Tier 12Level 90:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay*Thunderstrike ; Level 95:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay*; Level 100:Leaping Smash deals +40%100 Damage and restores 64 Armor to you after a 6-second delay*; Tier 13Level 105:Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay*Thunderstrike ; Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay*; Level 115:Leaping Smash deals +44%115 Damage and restores 73 Armor to you after a 6-second delay*; Tier 14Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*Thunderstrike ; Level 125:Leaping Smash deals +125 Damage +48%and restores 79 Armor to you after a 6-second delay|Expand}}
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| Discharging || of Rib Removal || <b>Tier 14Level 125</b> - Discharging Strike Rib Shatter Damage +4253% || LegsUncommon || OffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Damage +5%*Discharging Strike ; Level 10:Rib Shatter Damage +87%*; Tier 2Level 15:Rib Shatter Damage +9%*Discharging Strike ; Level 20:Rib Shatter Damage +1011%*; Tier 3Level 25:Rib Shatter Damage +13%*Discharging Strike ; Level 30:Rib Shatter Damage +1215%*; Tier 4Level 35:Rib Shatter Damage +17%*Discharging Strike ; Level 40:Rib Shatter Damage +1419%*; Tier 5Level 45:Rib Shatter Damage +21%*Discharging Strike ; Level 50:Rib Shatter Damage +1623%*; Tier 6Level 55:Rib Shatter Damage +25%*Discharging Strike ; Level 60:Rib Shatter Damage +1827%*; Tier 7Level 65:Rib Shatter Damage +29%*Discharging Strike ; Level 70:Rib Shatter Damage +2031%*; Tier 8Level 75:Rib Shatter Damage +33%*Discharging Strike ; Level 80:Rib Shatter Damage +2235%*; Tier 9Level 85:Rib Shatter Damage +37%*Discharging Strike ; Level 90:Rib Shatter Damage +2439%*; Tier 10Level 95:Rib Shatter Damage +41%*Discharging Strike ; Level 100:Rib Shatter Damage +2643%*; Tier 11Level 105:Rib Shatter Damage +45%*Discharging Strike ; Level 110:Rib Shatter Damage +3047%*; Tier 12Level 115*Discharging Strike :Rib Shatter Damage +3449%*; Tier 13Level 120*Discharging Strike :Rib Shatter Damage +3851%*; Tier 14Level 125*Discharging Strike :Rib Shatter Damage +4253%|Expand}}
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| || of Rib Removal || <b>Tier 14Level 125</b> - Discharging Strike Rib Shatter deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full 125 Damage and restores 58 Armor after a 6-second delay || Uncommon || HandsFeet, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Discharging Strike :Rib Shatter deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full5 Damage and restores 10 Armor after a 6-second delay*; Tier 2Level 10*Discharging Strike :Rib Shatter deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full10 Damage and restores 12 Armor after a 6-second delay*; Tier 3Level 15*Discharging Strike :Rib Shatter deals +3% damage plus 15 Damage and restores 14% more damage if target's Rage meter is at least 66% fullArmor after a 6-second delay*; Tier 4Level 20:Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay*Discharging Strike ; Level 25:Rib Shatter deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full25 Damage and restores 18 Armor after a 6-second delay*; Tier 5Level 30*Discharging Strike :Rib Shatter deals +5% damage plus 30 Damage and restores 20% more damage if target's Rage meter is at least 66% fullArmor after a 6-second delay*; Tier Level 35:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay*Discharging Strike ; Level 40:Rib Shatter deals +40 Damage and restores 24 Armor after a 6% damage plus 23% more damage if target's Rage meter is at least 66% full-second delay*; Tier 7Level 45*Discharging Strike :Rib Shatter deals +7% damage plus 45 Damage and restores 26% more damage if target's Rage meter is at least 66% fullArmor after a 6-second delay*; Tier 8Level 50:Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay*Discharging Strike ; Level 55:Rib Shatter deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full55 Damage and restores 30 Armor after a 6-second delay*; Tier 9Level 60*Discharging Strike :Rib Shatter deals +9% damage plus 60 Damage and restores 32% more damage if target's Rage meter is at least 66% fullArmor after a 6-second delay*; Tier 10Level 65:Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay*Discharging Strike ; Level 70:Rib Shatter deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full70 Damage and restores 36 Armor after a 6-second delay*; Tier 11Level 75:Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay*Discharging Strike ; Level 80:Rib Shatter deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full80 Damage and restores 40 Armor after a 6-second delay*; Tier 12Level 85:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay*Discharging Strike ; Level 90:Rib Shatter deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full90 Damage and restores 44 Armor after a 6-second delay*; Tier 13Level 95:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay*Discharging Strike ; Level 100:Rib Shatter deals +12% damage plus 100 Damage and restores 48% more damage if target's Rage meter is at least 66% fullArmor after a 6-second delay*; Tier 14Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay*; Level 110:Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay*; Level 115:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay*; Level 120:Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay*Discharging Strike ; Level 125:Rib Shatter deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full125 Damage and restores 58 Armor after a 6-second delay|Expand}}
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| || || <b>Tier 14Level 125</b> - Discharging Strike Hurl Lightning Damage +157 and Latent Charge boost your Epic Attack damage +90 for 15 seconds Reuse Time -1 second || Uncommon || OffHandMainHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1second*Discharging Strike and Latent Charge boost your Epic Attack damage ; Level 10:Hurl Lightning Damage +15 for 15 secondsand Reuse Time -1 second*; Tier 2Level 15*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +20 for 15 secondsand Reuse Time -1 second*; Tier 3Level 20*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +25 for 15 secondsand Reuse Time -1 second*; Tier 4Level 25*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +30 for 15 secondsand Reuse Time -1 second*; Tier 5Level 30*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +35 for 15 secondsand Reuse Time -1 second*; Tier 6Level 35*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +40 for 15 secondsand Reuse Time -1 second*; Tier 7Level 40*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +45 for 15 secondsand Reuse Time -1 second*; Tier 8Level 45*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +50 for 15 secondsand Reuse Time -1 second*; Tier 9Level 50*Discharging Strike and Latent Charge boost your Epic Attack damage :Hurl Lightning Damage +55 for 15 secondsand Reuse Time -1 second*; Tier 10Level 55:Hurl Lightning Damage +60 and Reuse Time -1 second*Discharging Strike ; Level 60:Hurl Lightning Damage +66 and Latent Charge boost your Epic Attack damage Reuse Time -1 second*; Level 65:Hurl Lightning Damage +60 for 15 seconds73 and Reuse Time -1 second*; Tier 11Level 70:Hurl Lightning Damage +80 and Reuse Time -1 second*Discharging Strike ; Level 75:Hurl Lightning Damage +87 and Latent Charge boost your Epic Attack damage Reuse Time -1 second*; Level 80:Hurl Lightning Damage +65 for 15 seconds94 and Reuse Time -1 second*; Tier 12Level 85:Hurl Lightning Damage +101 and Reuse Time -1 second*Discharging Strike ; Level 90:Hurl Lightning Damage +108 and Latent Charge boost your Epic Attack damage Reuse Time -1 second*; Level 95:Hurl Lightning Damage +70 for 15 seconds115 and Reuse Time -1 second*; Tier 13Level 100:Hurl Lightning Damage +122 and Reuse Time -1 second*Discharging Strike ; Level 105:Hurl Lightning Damage +129 and Latent Charge boost your Epic Attack damage Reuse Time -1 second*; Level 110:Hurl Lightning Damage +80 for 15 seconds136 and Reuse Time -1 second*; Tier 14Level 115:Hurl Lightning Damage +143 and Reuse Time -1 second*Discharging Strike ; Level 120:Hurl Lightning Damage +150 and Latent Charge boost your Epic Attack damage Reuse Time -1 second*; Level 125:Hurl Lightning Damage +90 for 15 seconds157 and Reuse Time -1 second|Expand}}
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| || of Discount Discharges Ribcage Explosion || <b>Tier 7Level 125</b> - Discharging Strike Power Cost -20 Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage || Uncommon || HeadLegs, Chest Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage*; Level 10:Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage*; Tier 1Level 15:Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage*Discharging Strike Power Cost -7; Level 20:Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage*; Level 25:Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage*; Level 30:Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage*; Level 35:Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage*; Level 40:Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage*; Level 45:Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage*; Level 50:Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage*; Level 55:Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage*; Level 60:Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage*; Level 65:Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage*; Tier 2Level 70:Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage*Discharging Strike Power Cost -9; Level 75:Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage*; Tier 3Level 80:Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage*Discharging Strike Power Cost -11; Level 85:Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage*; Tier 4Level 90:Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage*Discharging Strike Power Cost -13; Level 95:Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage*; Tier 5Level 100:Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage*Discharging Strike Power Cost -15; Level 105:Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage*; Tier 6Level 110:Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage*Discharging Strike Power Cost -17; Level 115:Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage*; Tier 7Level 120:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage*Discharging Strike Power Cost -20; Level 125:Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage|Expand}}
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| || || <b>Tier 14Level 120</b> - Hurl Lightning deals Way of the Hammer grants all targets +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns Direct Mitigation for 10 seconds || Rare || OffHand Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Hurl Lightning deals :Way of the Hammer grants all targets +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 2Level 20*Hurl Lightning deals :Way of the Hammer grants all targets +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 3Level 30*Hurl Lightning deals :Way of the Hammer grants all targets +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 4Level 40*Hurl Lightning deals :Way of the Hammer grants all targets +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 5Level 50*Hurl Lightning deals :Way of the Hammer grants all targets +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 6Level 60*Hurl Lightning deals :Way of the Hammer grants all targets +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 7Level 70*Hurl Lightning deals +11% damage and if :Way of the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns*; Tier 8*Hurl Lightning deals Hammer grants all targets +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 9Level 80*Hurl Lightning deals +13% damage and if :Way of the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns*; Tier 10*Hurl Lightning deals Hammer grants all targets +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds*; Tier 11Level 90*Hurl Lightning deals :Way of the Hammer grants all targets +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns16 Direct Mitigation for 10 seconds*; Tier 12Level 100*Hurl Lightning deals :Way of the Hammer grants all targets +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns18 Direct Mitigation for 10 seconds*; Tier 13Level 110*Hurl Lightning deals :Way of the Hammer grants all targets +19% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns20 Direct Mitigation for 10 seconds*; Tier 14Level 120*Hurl Lightning deals :Way of the Hammer grants all targets +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsDirect Mitigation for 10 seconds|Expand}}
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| Reckful Unstoppable || of Unstoppability || <b>Tier 7Level 50</b> - Reckless Slam boosts your direct damage mitigation Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +14 3 and Power cost to sprint in combat is reduced -3 for 5 9 seconds || Head, OffHand Epic || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Reckless Slam boosts your direct damage mitigation :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 1 and Power cost to sprint in combat is reduced -1 for 5 9 seconds*; Tier 2Level 40*Reckless Slam boosts your direct damage mitigation :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 2 and Power cost to sprint in combat is reduced -2 for 5 9 seconds*; Tier 3Level 50*Reckless Slam boosts your direct damage mitigation :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +4 for 5 seconds*; Tier 4*Reckless Slam boosts your direct damage mitigation +6 3 and Power cost to sprint in combat is reduced -3 for 5 9 seconds*; Tier 5*Reckless Slam boosts your direct damage mitigation +8 for 5 seconds*; Tier 6*Reckless Slam boosts your direct damage mitigation +12 for 5 seconds*; Tier 7*Reckless Slam boosts your direct damage mitigation +14 for 5 seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Hurl Lightning Rib Shatter and Leaping Smash Damage +5971% if target's Rage is at least 66% full || Uncommon || Head, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Hurl Lightning :Rib Shatter and Leaping Smash Damage +10%if target's Rage is at least 66% full*; Tier 2Level 10:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full*Hurl Lightning ; Level 15:Rib Shatter and Leaping Smash Damage +1314% if target's Rage is at least 66%full*; Tier 3Level 20*Hurl Lightning :Rib Shatter and Leaping Smash Damage +16%if target's Rage is at least 66% full*; Tier 4Level 25:Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full*Hurl Lightning ; Level 30:Rib Shatter and Leaping Smash Damage +1920% if target's Rage is at least 66%full*; Tier 5Level 35*Hurl Lightning :Rib Shatter and Leaping Smash Damage +22%if target's Rage is at least 66% full*; Tier 6Level 40:Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full*Hurl Lightning ; Level 45:Rib Shatter and Leaping Smash Damage +2526% if target's Rage is at least 66%full*; Tier 7Level 50*Hurl Lightning :Rib Shatter and Leaping Smash Damage +28%if target's Rage is at least 66% full*; Tier 8Level 55:Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full*Hurl Lightning ; Level 60:Rib Shatter and Leaping Smash Damage +3132% if target's Rage is at least 66%full*; Tier 9Level 65:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full*Hurl Lightning ; Level 70:Rib Shatter and Leaping Smash Damage +3438% if target's Rage is at least 66%full*; Tier 10Level 75:Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full*; Level 80:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*Hurl Lightning ; Level 85:Rib Shatter and Leaping Smash Damage +3747% if target's Rage is at least 66%full*; Tier 11Level 90:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*Hurl Lightning ; Level 95:Rib Shatter and Leaping Smash Damage +4053% if target's Rage is at least 66%full*; Tier 12Level 100:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full*Hurl Lightning ; Level 105:Rib Shatter and Leaping Smash Damage +4359%if target's Rage is at least 66% full*; Tier 13Level 110:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full*Hurl Lightning ; Level 115:Rib Shatter and Leaping Smash Damage +5165% if target's Rage is at least 66%full*; Tier 14Level 120:Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full*Hurl Lightning ; Level 125:Rib Shatter and Leaping Smash Damage +5971% if target's Rage is at least 66%full|Expand}}
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| Reckless || of Reckless Slamming Thunder Healing || <b>Tier 14Level 125</b> - Reckless Slam Thunderstrike deals +75 Damage +51% and restores 75 Armor after a 6-second delay || Uncommon || ChestLegs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay*Reckless Slam ; Level 10:Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay*; Level 15:Thunderstrike deals +10%9 Damage and restores 9 Armor after a 6-second delay*; Tier 2Level 20*Reckless Slam :Thunderstrike deals +12 Damage +and restores 12%Armor after a 6-second delay*; Tier 3Level 25:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay*Reckless Slam ; Level 30:Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay*; Level 35:Thunderstrike deals +14%21 Damage and restores 21 Armor after a 6-second delay*; Tier 4Level 40:Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay*Reckless Slam ; Level 45:Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay*; Level 50:Thunderstrike deals +16%30 Damage and restores 30 Armor after a 6-second delay*; Tier 5Level 55:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay*Reckless Slam ; Level 60:Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay*; Level 65:Thunderstrike deals +18%39 Damage and restores 39 Armor after a 6-second delay*; Tier Level 70:Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay*Reckless Slam ; Level 75:Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay*; Level 80:Thunderstrike deals +20%48 Damage and restores 48 Armor after a 6-second delay*; Tier 7Level 85:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay*Reckless Slam ; Level 90:Thunderstrike deals +54 Damage +22%and restores 54 Armor after a 6-second delay*; Tier 8Level 95*Reckless Slam :Thunderstrike deals +57 Damage +24%and restores 57 Armor after a 6-second delay*; Tier 9Level 100*Reckless Slam :Thunderstrike deals +60 Damage +26%and restores 60 Armor after a 6-second delay*; Tier 10Level 105*Reckless Slam :Thunderstrike deals +63 Damage +28%and restores 63 Armor after a 6-second delay*; Tier 11Level 110*Reckless Slam :Thunderstrike deals +66 Damage +30%and restores 66 Armor after a 6-second delay*; Tier 12Level 115*Reckless Slam :Thunderstrike deals +69 Damage +37%and restores 69 Armor after a 6-second delay*; Tier 13Level 120*Reckless Slam :Thunderstrike deals +72 Damage +44%and restores 72 Armor after a 6-second delay*; Tier 14Level 125*Reckless Slam :Thunderstrike deals +75 Damage +51%and restores 75 Armor after a 6-second delay|Expand}}
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| || of Discordant Thunder || <b>Tier 14Level 125</b> - Latent Charge Direct Damage Thunderstrike deals +9527% damage and knocks all targets back || Uncommon || HeadHands, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +5% damage and knocks all targets back*Latent Charge Direct Damage ; Level 10:Thunderstrike deals +205.5%damage and knocks all targets back*; Tier 2Level 15:Thunderstrike deals +6% damage and knocks all targets back*Latent Charge Direct Damage ; Level 20:Thunderstrike deals +6.5% damage and knocks all targets back*; Level 25:Thunderstrike deals +7%damage and knocks all targets back*; Tier 3Level 30:Thunderstrike deals +8% damage and knocks all targets back*Latent Charge Direct Damage ; Level 35:Thunderstrike deals +309%damage and knocks all targets back*; Tier 4Level 40:Thunderstrike deals +10% damage and knocks all targets back*Latent Charge Direct Damage ; Level 45:Thunderstrike deals +3511%damage and knocks all targets back*; Tier 5Level 50:Thunderstrike deals +12% damage and knocks all targets back*Latent Charge Direct Damage ; Level 55:Thunderstrike deals +4013%damage and knocks all targets back*; Tier 6Level 60:Thunderstrike deals +14% damage and knocks all targets back*Latent Charge Direct Damage ; Level 65:Thunderstrike deals +4515%damage and knocks all targets back*; Tier 7Level 70:Thunderstrike deals +16% damage and knocks all targets back*Latent Charge Direct Damage ; Level 75:Thunderstrike deals +5017%damage and knocks all targets back*; Tier 8Level 80:Thunderstrike deals +18% damage and knocks all targets back*Latent Charge Direct Damage ; Level 85:Thunderstrike deals +5519%damage and knocks all targets back*; Tier 9Level 90:Thunderstrike deals +20% damage and knocks all targets back*Latent Charge Direct Damage ; Level 95:Thunderstrike deals +6021%damage and knocks all targets back*; Tier 10Level 100:Thunderstrike deals +22% damage and knocks all targets back*Latent Charge Direct Damage ; Level 105:Thunderstrike deals +6523%damage and knocks all targets back*; Tier 11Level 110*Latent Charge Direct Damage :Thunderstrike deals +7024%damage and knocks all targets back*; Tier 12Level 115*Latent Charge Direct Damage :Thunderstrike deals +7525%damage and knocks all targets back*; Tier 13Level 120*Latent Charge Direct Damage :Thunderstrike deals +8526%damage and knocks all targets back*; Tier 14Level 125*Latent Charge Direct Damage :Thunderstrike deals +9527%damage and knocks all targets back|Expand}}
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| Thunderstriking || of Thunder Strikes || <b>Tier 14Level 125</b> - Reckless Slam deals Thunderstrike Damage +38% damage and taunts -320 200 || Uncommon || NecklaceMainHand, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*Reckless Slam deals ; Level 10:Thunderstrike Damage +6% damage and taunts -6016*; Tier 2Level 15:Thunderstrike Damage +24*Reckless Slam deals ; Level 20:Thunderstrike Damage +8% damage and taunts -8032*; Tier 3Level 25:Thunderstrike Damage +40*Reckless Slam deals ; Level 30:Thunderstrike Damage +10% damage and taunts -10048*; Tier 4Level 35:Thunderstrike Damage +56*Reckless Slam deals ; Level 40:Thunderstrike Damage +12% damage and taunts -12064*; Tier 5Level 45:Thunderstrike Damage +72*Reckless Slam deals ; Level 50:Thunderstrike Damage +14% damage and taunts -14080*; Tier 6Level 55:Thunderstrike Damage +88*Reckless Slam deals ; Level 60:Thunderstrike Damage +16% damage and taunts -16096*; Tier 7Level 65:Thunderstrike Damage +104*Reckless Slam deals ; Level 70:Thunderstrike Damage +18% damage and taunts -180112*; Tier 8Level 75:Thunderstrike Damage +120*Reckless Slam deals ; Level 80:Thunderstrike Damage +20% damage and taunts -200128*; Tier 9Level 85:Thunderstrike Damage +136*Reckless Slam deals ; Level 90:Thunderstrike Damage +22% damage and taunts -220144*; Tier 10Level 95:Thunderstrike Damage +152*Reckless Slam deals ; Level 100:Thunderstrike Damage +24% damage and taunts -240160*; Tier 11Level 105:Thunderstrike Damage +168*Reckless Slam deals ; Level 110:Thunderstrike Damage +26% damage and taunts -260176*; Tier 12Level 115*Reckless Slam deals :Thunderstrike Damage +28% damage and taunts -280184*; Tier 13Level 120*Reckless Slam deals :Thunderstrike Damage +33% damage and taunts -300192*; Tier 14Level 125*Reckless Slam deals :Thunderstrike Damage +38% damage and taunts -320200|Expand}}
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| Discharging || || <b>Tier 14Level 125</b> - Reckless Slam and Reverberating Discharging Strike boost your Nice Attack Damage +80 for 9 seconds 52% || Uncommon || HandsLegs, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike Damage +6%*Reckless Slam and Reverberating ; Level 10:Discharging Strike boost your Nice Attack Damage +7 for .5%*; Level 15:Discharging Strike Damage +9 seconds%*; Tier 2Level 20:Discharging Strike Damage +10.5%*Reckless Slam and Reverberating ; Level 25:Discharging Strike boost your Nice Attack Damage +12 for 9 seconds%*; Tier 3Level 30:Discharging Strike Damage +14%*Reckless Slam and Reverberating ; Level 35:Discharging Strike boost your Nice Attack Damage +17 for 9 seconds16%*; Level 40:Discharging Strike Damage +18%*; Tier 4Level 45:Discharging Strike Damage +20%*Reckless Slam and Reverberating ; Level 50:Discharging Strike boost your Nice Attack Damage +22 for 9 seconds%*; Level 55:Discharging Strike Damage +24%*; Tier 5Level 60:Discharging Strike Damage +26%*Reckless Slam and Reverberating ; Level 65:Discharging Strike boost your Nice Attack Damage +27 for 9 seconds28%*; Tier 6Level 70:Discharging Strike Damage +30%*Reckless Slam and Reverberating ; Level 75:Discharging Strike boost your Nice Attack Damage +32 for 9 seconds%*; Tier 7Level 80:Discharging Strike Damage +34%*Reckless Slam and Reverberating ; Level 85:Discharging Strike boost your Nice Attack Damage +37 for 9 seconds36%*; Tier 8Level 90:Discharging Strike Damage +38%*Reckless Slam and Reverberating ; Level 95:Discharging Strike boost your Nice Attack Damage +42 for 9 seconds40%*; Tier 9Level 100*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +47 for 9 seconds42%*; Tier 10Level 105*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +52 for 9 seconds44%*; Tier 11Level 110*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +57 for 9 seconds46%*; Tier 12Level 115*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +62 for 9 seconds48%*; Tier 13Level 120*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +71 for 9 seconds50%*; Tier 14Level 125*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +80 for 9 seconds52%|Expand}}
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| || || <b>Tier 14Level 125</b> - Latent Charge Discharging Strike deals +160 Electricity 13% damage plus 80% more damage after a 15 second delay if target's Rage meter is at least 66% full || Uncommon || ChestHands, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 10:Discharging Strike deals +10 Electricity 1.5% damage plus 11% more damage after a if target's Rage meter is at least 66% full*; Level 15 second delay:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*; Tier Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 25:Discharging Strike deals +3% damage plus 20 Electricity % more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 30:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 35:Discharging Strike deals +30 Electricity 4% damage plus 26% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 40:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 45:Discharging Strike deals +40 Electricity 5% damage plus 32% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 50:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 55:Discharging Strike deals +50 Electricity 6% damage plus 38% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 60:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 65:Discharging Strike deals +60 Electricity 7% damage plus 44% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 70:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 75:Discharging Strike deals +70 Electricity 8% damage plus 50% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 85:Discharging Strike deals +80 Electricity 9% damage plus 56% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 95:Discharging Strike deals +90 Electricity 10% damage plus 62% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full*Latent Charge ; Level 105:Discharging Strike deals +100 Electricity 11% damage plus 68% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier 11Level 110*Latent Charge :Discharging Strike deals +110 Electricity 11.5% damage plus 71% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier 12Level 115*Latent Charge :Discharging Strike deals +120 Electricity 12% damage plus 74% more damage after a 15 second delayif target's Rage meter is at least 66% full*; Tier 13Level 120*Latent Charge :Discharging Strike deals +140 Electricity 12.5% damage after a 15 second delayplus 77% more damage if target's Rage meter is at least 66% full*; Tier 14Level 125*Latent Charge :Discharging Strike deals +160 Electricity 13% damage after a 15 second delayplus 80% more damage if target's Rage meter is at least 66% full|Expand}}
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| || || <b>Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds*; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds*; Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds*; Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds*; Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds*; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds*; Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds*; Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds*; Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds*; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds*; Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds*; Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds*; Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds*; Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds*; Level 75:Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds*; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds*; Level 85:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds*; Level 90:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds*; Level 95:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds*; Level 100:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds*; Level 110:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds}}|-| || of Taunting Reverberations Discount Discharges || <b>Tier Level 120</b> - Discharging Strike Power Cost -56 || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Level 10:Discharging Strike Power Cost -8*; Level 20:Discharging Strike Power Cost -12*; Level 30:Discharging Strike Power Cost -16*; Level 40:Discharging Strike Power Cost -20*; Level 50:Discharging Strike Power Cost -24*; Level 60:Discharging Strike Power Cost -28*; Level 70:Discharging Strike Power Cost -32*; Level 80:Discharging Strike Power Cost -36*; Level 90:Discharging Strike Power Cost -41*; Level 100:Discharging Strike Power Cost -46*; Level 110:Discharging Strike Power Cost -51*; Level 120:Discharging Strike Power Cost -56}}|-| || || <b>Level 125</b> - Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 30:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 50:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 55:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 70:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 75:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 90:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 95:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 100:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 105:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 110:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 115:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 120:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 125:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns}}|-| Discharging || || <b>Level 125</b> - Reverberating Discharging Strike Damage +175 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +7*; Level 10:Discharging Strike Damage +14*; Level 15:Discharging Strike Damage +21*; Level 20:Discharging Strike restores Damage +28 armor *; Level 25:Discharging Strike Damage +35*; Level 30:Discharging Strike Damage +42*; Level 35:Discharging Strike Damage +49*; Level 40:Discharging Strike Damage +56*; Level 45:Discharging Strike Damage +63*; Level 50:Discharging Strike Damage +70*; Level 55:Discharging Strike Damage +77*; Level 60:Discharging Strike Damage +84*; Level 65:Discharging Strike Damage +91*; Level 70:Discharging Strike Damage +98*; Level 75:Discharging Strike Damage +105*; Level 80:Discharging Strike Damage +112*; Level 85:Discharging Strike Damage +119*; Level 90:Discharging Strike Damage +126*; Level 95:Discharging Strike Damage +133*; Level 100:Discharging Strike Damage +140*; Level 105:Discharging Strike Damage +147*; Level 110:Discharging Strike Damage +154*; Level 115:Discharging Strike Damage +161*; Level 120:Discharging Strike Damage +168*; Level 125:Discharging Strike Damage +175}}|-| Reckful || || <b>Level 120</b> - Reckless Slam boosts your direct damage mitigation +23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds*; Level 20:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds*; Level 30:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds*; Level 40:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds*; Level 50:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds*; Level 60:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds*; Level 70:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds*; Level 110:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds*; Level 120:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds}}|-| || || <b>Level 125</b> - Hurl Lightning Damage +80% || Uncommon || Head, Feet || {{Spoiler|Click Expand to you and taunts reveal|*; Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Level 20:Hurl Lightning Damage +17%*; Level 25:Hurl Lightning Damage +20%*; Level 30:Hurl Lightning Damage +23%*; Level 35:Hurl Lightning Damage +26%*; Level 40:Hurl Lightning Damage +29%*; Level 45:Hurl Lightning Damage +32%*; Level 50:Hurl Lightning Damage +35%*; Level 55:Hurl Lightning Damage +38%*; Level 60:Hurl Lightning Damage +41%*; Level 65:Hurl Lightning Damage +44%*; Level 70:Hurl Lightning Damage +47%*; Level 75:Hurl Lightning Damage +50%*; Level 80:Hurl Lightning Damage +53%*; Level 85:Hurl Lightning Damage +56%*; Level 90:Hurl Lightning Damage +59%*; Level 95:Hurl Lightning Damage +62%*; Level 100:Hurl Lightning Damage +65%*; Level 105:Hurl Lightning Damage +68%*; Level 110:Hurl Lightning Damage +71%*; Level 115:Hurl Lightning Damage +74%*; Level 120:Hurl Lightning Damage +77%*; Level 125:Hurl Lightning Damage +80%}}|-| Reckless || of Reckless Slamming || <b>Level 125</b> -245 Reckless Slam Damage +73% || Uncommon || Chest, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam Damage +5%*; Level 10:Reckless Slam Damage +7%*; Level 15:Reckless Slam Damage +9%*; Level 20:Reckless Slam Damage +11%*; Level 25:Reckless Slam Damage +13%*; Level 30:Reckless Slam Damage +16%*; Level 35:Reckless Slam Damage +19%*; Level 40:Reckless Slam Damage +22%*; Level 45:Reckless Slam Damage +25%*; Level 50:Reckless Slam Damage +28%*; Level 55:Reckless Slam Damage +31%*; Level 60:Reckless Slam Damage +34%*; Level 65:Reckless Slam Damage +37%*; Level 70:Reckless Slam Damage +40%*; Level 75:Reckless Slam Damage +43%*; Level 80:Reckless Slam Damage +46%*; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +52%*; Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%*; Level 105:Reckless Slam Damage +61%*; Level 110:Reckless Slam Damage +64%*; Level 115:Reckless Slam Damage +67%*; Level 120:Reckless Slam Damage +70%*; Level 125:Reckless Slam Damage +73%}}|-| || || <b>Level 125</b> - Latent Charge Direct Damage +76% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +12%*; Level 15:Latent Charge Direct Damage +14%*; Level 20:Latent Charge Direct Damage +16%*; Level 25:Latent Charge Direct Damage +18%*; Level 30:Latent Charge Direct Damage +20%*; Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +34%*; Level 60:Latent Charge Direct Damage +37%*; Level 65:Latent Charge Direct Damage +40%*; Level 70:Latent Charge Direct Damage +43%*; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%*; Level 105:Latent Charge Direct Damage +64%*; Level 110:Latent Charge Direct Damage +67%*; Level 115:Latent Charge Direct Damage +70%*; Level 120:Latent Charge Direct Damage +73%*; Level 125:Latent Charge Direct Damage +76%}}|-| || || <b>Level 125</b> - Reckless Slam Damage +135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam Damage +4*; Level 10:Reckless Slam Damage +8*; Tier 1Level 15:Reckless Slam Damage +12*; Level 20:Reckless Slam Damage +17*; Level 25:Reckless Slam Damage +22*; Level 30:Reckless Slam Damage +27*; Level 35:Reckless Slam Damage +32*; Level 40:Reckless Slam Damage +37*; Level 45:Reckless Slam Damage +42*; Level 50:Reckless Slam Damage +47*; Level 55:Reckless Slam Damage +52*; Level 60:Reckless Slam Damage +57*; Level 65:Reckless Slam Damage +63*; Level 70:Reckless Slam Damage +69*; Level 75:Reckless Slam Damage +75*; Level 80:Reckless Slam Damage +81*; Level 85:Reckless Slam Damage +87*; Level 90:Reckless Slam Damage +93*; Level 95:Reckless Slam Damage +99*; Level 100:Reckless Slam Damage +105*; Level 105:Reckless Slam Damage +111*; Level 110:Reckless Slam Damage +117*; Level 115:Reckless Slam Damage +123*; Level 120:Reckless Slam Damage +129*; Level 125:Reckless Slam Damage +135}}|-| || || <b>Level 125</b> - Reckless Slam and Reverberating Strike restores 2 armor boost your Nice Attack Damage +111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to you reveal|*; Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds*; Level 10:Reckless Slam and taunts Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds*; Level 25:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds*; Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds*; Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds*; Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds*; Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds*; Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds*; Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds*; Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds*; Level 105:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds*; Level 110:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds*; Level 115:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds*; Level 120:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds*; Level 125:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds}}|-| || || <b>Level 125</b> -Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*; Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Tier 2Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay*; Level 105:Latent Charge deals +315 Electricity damage after a 5 second delay*; Level 110:Latent Charge deals +330 Electricity damage after a 5 second delay*; Level 115:Latent Charge deals +345 Electricity damage after a 5 second delay*; Level 120:Latent Charge deals +360 Electricity damage after a 5 second delay*; Level 125:Latent Charge deals +375 Electricity damage after a 5 second delay}}|-| || of Armor Transference || <b>Level 125</b> - Reverberating Strike restores 4 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to you and taunts reveal|*; Level 5:Reverberating Strike restores 6 armor after a 6-65second delay*; Tier 3Level 10:Reverberating Strike restores 12 armor after a 6-second delay*; Level 15:Reverberating Strike restores 18 armor after a 6 -second delay*; Level 20:Reverberating Strike restores 24 armor to you and taunts after a 6-80second delay*; Tier 4Level 25:Reverberating Strike restores 30 armor after a 6-second delay*; Level 30:Reverberating Strike restores 8 36 armor to you and taunts after a 6-95second delay*; Tier 5Level 35:Reverberating Strike restores 42 armor after a 6-second delay*; Level 40:Reverberating Strike restores 10 48 armor to you and taunts after a 6-110second delay*; Tier Level 45:Reverberating Strike restores 54 armor after a 6-second delay*; Level 50:Reverberating Strike restores 12 60 armor to you and taunts after a 6-125second delay*; Tier 7Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Reverberating Strike restores 14 72 armor to you and taunts after a 6-140second delay*; Tier 8Level 65:Reverberating Strike restores 78 armor after a 6-second delay*; Level 70:Reverberating Strike restores 16 84 armor to you and taunts after a 6-155second delay*; Tier 9Level 75:Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 18 96 armor to you and taunts after a 6-170second delay*; Tier 10Level 85:Reverberating Strike restores 102 armor after a 6-second delay*; Level 90:Reverberating Strike restores 20 108 armor to you and taunts after a 6-185second delay*; Tier 11Level 95:Reverberating Strike restores 114 armor after a 6-second delay*; Level 100:Reverberating Strike restores 22 120 armor to you and taunts after a 6-200second delay*; Tier 12Level 105:Reverberating Strike restores 126 armor after a 6-second delay*; Level 110:Reverberating Strike restores 24 132 armor to you and taunts after a 6-215second delay*; Tier 13Level 115:Reverberating Strike restores 138 armor after a 6-second delay*; Level 120:Reverberating Strike restores 26 144 armor to you and taunts after a 6-230second delay*; Tier 14Level 125*:Reverberating Strike restores 28 150 armor after a 6-second delay}}|-| || of Echoing Charges || <b>Level 125</b> - Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay || Exceptional || Feet || {{Spoiler|Click Expand to you reveal|*; Level 5:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 10:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 15:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 20:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 25:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 30:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 35:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 40:Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 45:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 50:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 55:Latent Charge direct damage becomes Electricity and taunts deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-245second delay*; Level 60:Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 65:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 70:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 75:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 80:Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 85:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 90:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 95:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 100:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 105:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 110:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 115:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 120:Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 125:Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay|Expand}}
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