498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| || of Hammering || <b>Tier 7Level 120</b> - Hammer Base Damage +2360% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hammer Damage +3*; Tier 2:Hammer Base Damage +8%*; Tier 3:Hammer Base Damage +11%5*; Tier 4Level 20:Hammer Base Damage +1410%*; Tier 5Level 30:Hammer Base Damage +1715%*; Tier 6Level 40
:Hammer Base Damage +20%
*; Tier 7Level 50:Hammer Base Damage +2325%*; Level 60:Hammer Base Damage +30%*; Level 70:Hammer Base Damage +35%*; Level 80:Hammer Base Damage +40%*; Level 90:Hammer Base Damage +45%*; Level 100:Hammer Base Damage +50%*; Level 110:Hammer Base Damage +55%*; Level 120:Hammer Base Damage +60%
}}
|-
| || || <b>Level 125</b> - Hammer Damage +130 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer Damage +10*; Level 10:Hammer Damage +15*; Level 15:Hammer Damage +20*; Level 20:Hammer Damage +25*; Level 25:Hammer Damage +30*; Level 30:Hammer Damage +35*; Level 35:Hammer Damage +40*; Level 40:Hammer Damage +45*; Level 45:Hammer Damage +50*; Level 50:Hammer Damage +55*; Level 55:Hammer Damage +60*; Level 60:Hammer Damage +65*; Level 65:Hammer Damage +70*; Level 70:Hammer Damage +75*; Level 75:Hammer Damage +80*; Level 80:Hammer Damage +85*; Level 85:Hammer Damage +90*; Level 90:Hammer Damage +95*; Level 95:Hammer Damage +100*; Level 100:Hammer Damage +105*; Level 105:Hammer Damage +110*; Level 110:Hammer Damage +115*; Level 115:Hammer Damage +120*; Level 120:Hammer Damage +125*; Level 125:Hammer Damage +130}}|-| Powerful-Looking || || <b>Level 125</b> - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power*; Level 10:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power*; Level 15:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power*; Level 20:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Level 25:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power*; Level 30:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Level 35:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power*; Level 40:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power*; Level 45:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power*; Level 50:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Level 55:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power*; Level 60:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power*; Level 65:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power*; Level 70:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Level 75:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power*; Level 80:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Level 85:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Level 90:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Level 95:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power*; Level 100:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power*; Level 105:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power*; Level 110:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power*; Level 115:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power*; Level 120:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power*; Level 125:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power}}|-| || || <b>Level 125</b> - Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 20:Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 25:Hammer attacks that kill an enemy via direct damage restore 16 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 30:Hammer attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 35:Hammer attacks that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 40:Hammer attacks that kill an enemy via direct damage restore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 55:Hammer attacks that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 60:Hammer attacks that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 65:Hammer attacks that kill an enemy via direct damage restore 32 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 75:Hammer attacks that kill an enemy via direct damage restore 36 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 80:Hammer attacks that kill an enemy via direct damage restore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 85:Hammer attacks that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 95:Hammer attacks that kill an enemy via direct damage restore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 105:Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 110:Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 115:Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 120:Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 125:Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.}}|-| || of Elemental Supremacy || <b>Level 125</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active*; Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active*; Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*; Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active*; Level 35:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active*; Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active*; Level 45:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active*; Level 50:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active*; Level 55:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active*; Level 60:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active*; Level 65:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active*; Level 70:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active*; Level 75:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active*; Level 80:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active*; Level 85:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active*; Level 90:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active*; Level 95:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active*; Level 100:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active*; Level 105:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active*; Level 110:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active*; Level 115:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active*; Level 120:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% while Hammer skill active*; Level 125:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active}}|-| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to reveal|*; Level 50:Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration*; Level 70:Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration*; Level 90:Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration}}|-| || || <b>Level 125</b> - Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored || Rare || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored*; Level 10:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored*; Level 15:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored*; Level 20:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored*; Level 25:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored*; Level 30:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored*; Level 35:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored*; Level 40:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored*; Level 45:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored*; Level 50:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored*; Level 55:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored*; Level 60:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored*; Level 65:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored*; Level 70:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored*; Level 75:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored*; Level 80:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored*; Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored*; Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored*; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored*; Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored*; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored*; Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored*; Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored}}|-| || of Vindictive Clubbing || <b>Tier 14Level 125</b> - Hammer attacks deal +1425% damage but generate +4275% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hammer attacks deal +1% damage but generate +3% Rage
*; Tier 2Level 10
:Hammer attacks deal +2% damage but generate +6% Rage
*; Tier 3Level 15
:Hammer attacks deal +3% damage but generate +9% Rage
*; Tier 4Level 20
:Hammer attacks deal +4% damage but generate +12% Rage
*; Tier 5Level 25
:Hammer attacks deal +5% damage but generate +15% Rage
*; Tier 6Level 30
:Hammer attacks deal +6% damage but generate +18% Rage
*; Tier 7Level 35
:Hammer attacks deal +7% damage but generate +21% Rage
*; Tier 8Level 40
:Hammer attacks deal +8% damage but generate +24% Rage
*; Tier 9Level 45
:Hammer attacks deal +9% damage but generate +27% Rage
*; Tier 10Level 50
:Hammer attacks deal +10% damage but generate +30% Rage
*; Tier 11Level 55
:Hammer attacks deal +11% damage but generate +33% Rage
*; Tier 12Level 60
:Hammer attacks deal +12% damage but generate +36% Rage
*; Tier 13Level 65
:Hammer attacks deal +13% damage but generate +39% Rage
*; Tier 14Level 70
:Hammer attacks deal +14% damage but generate +42% Rage
*; Level 75
:Hammer attacks deal +15% damage but generate +45% Rage
*; Level 80
:Hammer attacks deal +16% damage but generate +48% Rage
*; Level 85
:Hammer attacks deal +17% damage but generate +51% Rage
*; Level 90
:Hammer attacks deal +18% damage but generate +54% Rage
*; Level 95
:Hammer attacks deal +19% damage but generate +57% Rage
*; Level 100
:Hammer attacks deal +20% damage but generate +60% Rage
*; Level 105
:Hammer attacks deal +21% damage but generate +63% Rage
*; Level 110
:Hammer attacks deal +22% damage but generate +66% Rage
*; Level 115
:Hammer attacks deal +23% damage but generate +69% Rage
*; Level 120
:Hammer attacks deal +24% damage but generate +72% Rage
*; Level 125
:Hammer attacks deal +25% damage but generate +75% Rage
}}
|-
| || of Braining || <b>Tier 14Level 125</b> - Hammer attacks deal +1829% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Tier 2Level 10
:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
*; Tier 3Level 15
:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
*; Tier 4Level 20
:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
*; Tier 5Level 25
:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
*; Tier 6Level 30
:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
*; Tier 7Level 35
:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
*; Tier 8Level 40
:Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
*; Tier 9Level 45
:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
*; Tier 10Level 50
:Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
*; Tier 11Level 55
:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
*; Tier 12Level 60
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
*; Tier 13Level 65
:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
*; Tier 14Level 70
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
*; Level 75
:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
*; Level 80
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
*; Level 85
:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
*; Level 90
:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
*; Level 95
:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
*; Level 100
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
*; Level 105
:Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full
*; Level 110
:Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full
*; Level 115
:Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full
*; Level 120
:Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full
*; Level 125
:Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Dazing || <b>Tier 14Level 125</b> - Hammer attacks have a 1425% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 2Level 10
:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 3Level 15
:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 4Level 20
:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 5Level 25
:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 6Level 30
:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 7Level 35
:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 8Level 40
:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 9Level 45
:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 10Level 50
:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 11Level 55
:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 12Level 60
:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 13Level 65
:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 14Level 70
:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 75
:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 80
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 85
:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 90
:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 95
:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 100
:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 105
:Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 110
:Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 115
:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 120
:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 125
:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| || of Seismic Slamming || <b>Tier 14Level 125</b> - Seismic Impact Damage +4364% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Seismic Impact Damage +4%
*; Tier 2Level 10:Seismic Impact Damage +6.5%*; Level 15:Seismic Impact Damage +79%*; Tier 3Level 20:Seismic Impact Damage +1011.5%*; Tier 4Level 25:Seismic Impact Damage +1314%*; Tier 5Level 30:Seismic Impact Damage +16.5%*; Tier 6Level 35
:Seismic Impact Damage +19%
*; Tier 7Level 40:Seismic Impact Damage +2221.5%*; Tier 8Level 45:Seismic Impact Damage +2524%*; Tier 9Level 50:Seismic Impact Damage +2826.5%*; Tier 10Level 55:Seismic Impact Damage +29%*; Level 60:Seismic Impact Damage +31.5%*; Tier 11Level 65
:Seismic Impact Damage +34%
*; Tier 12Level 70:Seismic Impact Damage +3736.5%*; Tier 13Level 75:Seismic Impact Damage +4039%*; Tier 14Level 80:Seismic Impact Damage +4341.5%*; Level 85:Seismic Impact Damage +44%*; Level 90:Seismic Impact Damage +46.5%*; Level 95:Seismic Impact Damage +49%*; Level 100:Seismic Impact Damage +51.5%*; Level 105:Seismic Impact Damage +54%*; Level 110:Seismic Impact Damage +56.49%*; Level 115:Seismic Impact Damage +59%*; Level 120:Seismic Impact Damage +61.5%*; Level 125:Seismic Impact Damage +64%
}}
|-
| || || <b>Tier 7Level 120</b> - Way of the Hammer boosts Slashing and Piercing Damage +1543% for 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1:Way of the Hammer boosts Slashing and Piercing Damage +2% for Level 10 seconds*; Tier 2
:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
*; Tier 3:Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds*; Tier 4Level 20
:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
*; Tier 5:Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds*; Tier 6Level 30
:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
*; Tier 7Level 40:Way of the Hammer boosts Slashing and Piercing Damage +1516% for 10 seconds*; Level 50:Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds*; Level 60:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds*; Level 70:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds*; Level 80:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds*; Level 90:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds*; Level 100:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds*; Level 110:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds*; Level 120:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
}}
|-
| || of Seismic Events || <b>Tier 7Level 120</b> - Seismic Impact hits all targets within 8 meters and deals +2125% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Tier 2Level 20:Seismic Impact hits all targets within 8 meters and deals +65% damage*; Tier 3Level 30:Seismic Impact hits all targets within 8 meters and deals +7% damage*; Level 40
:Seismic Impact hits all targets within 8 meters and deals +9% damage
*; Tier 4Level 50:Seismic Impact hits all targets within 8 meters and deals +1211% damage*; Tier 5Level 60:Seismic Impact hits all targets within 8 meters and deals +13% damage*; Level 70
:Seismic Impact hits all targets within 8 meters and deals +15% damage
*; Tier 6Level 80:Seismic Impact hits all targets within 8 meters and deals +1817% damage*; Tier 7Level 90:Seismic Impact hits all targets within 8 meters and deals +19% damage*; Level 100
:Seismic Impact hits all targets within 8 meters and deals +21% damage
*; Level 110
:Seismic Impact hits all targets within 8 meters and deals +23% damage
*; Level 120
:Seismic Impact hits all targets within 8 meters and deals +25% damage
}}
|-
| || || <b>Tier 7Level 120</b> - Seismic Impact deals +120 Damage and restores 70 120 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Seismic Impact deals +10 Damage and restores 10 Armor to youafter a 6-second delay*; Tier 2Level 20:Seismic Impact deals +20 Damage and restores 20 Armor to youafter a 6-second delay*; Tier 3Level 30:Seismic Impact deals +30 Damage and restores 30 Armor to youafter a 6-second delay*; Tier 4Level 40:Seismic Impact deals +40 Damage and restores 40 Armor to youafter a 6-second delay*; Tier 5Level 50:Seismic Impact deals +50 Damage and restores 50 Armor to youafter a 6-second delay*; Tier 6Level 60:Seismic Impact deals +60 Damage and restores 60 Armor to youafter a 6-second delay*; Tier 7Level 70:Seismic Impact deals +70 Damage and restores 70 Armor to youafter a 6-second delay*; Level 80:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay*; Level 90:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay*; Level 100:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay*; Level 110:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay*; Level 120:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay
}}
|-
| || || <b>Tier 14Level 125</b> - Seismic Impact deals +63200 Damage. If target is Knocked Down it deals a further +64% damage to targets that are Knocked Down || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage*; Level 10:Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage*; Level 15:Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage*; Level 20:Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage to targets that are *; Level 25:Seismic Impact deals +40 Damage. If target is Knocked Downit deals a further +13% damage*; Tier 2Level 30:Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage to targets that are *; Level 35:Seismic Impact deals +56 Damage. If target is Knocked Downit deals a further +17% damage*; Tier 3Level 40:Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage to targets that are *; Level 45:Seismic Impact deals +72 Damage. If target is Knocked Downit deals a further +21% damage*; Tier 4Level 50:Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage to targets that are *; Level 55:Seismic Impact deals +88 Damage. If target is Knocked Downit deals a further +25% damage*; Tier 5Level 60:Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage to targets that are *; Level 65:Seismic Impact deals +104 Damage. If target is Knocked Downit deals a further +29% damage*; Tier 6Level 70:Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage to targets that are *; Level 75:Seismic Impact deals +120 Damage. If target is Knocked Downit deals a further +34% damage*; Tier 7Level 80:Seismic Impact deals +35128 Damage. If target is Knocked Down it deals a further +37% damage to targets that are Knocked Down*; Tier 8Level 85:Seismic Impact deals +39136 Damage. If target is Knocked Down it deals a further +40% damage to targets that are Knocked Down*; Tier 9Level 90:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage to targets that are *; Level 95:Seismic Impact deals +152 Damage. If target is Knocked Downit deals a further +46% damage*; Tier 10Level 100:Seismic Impact deals +47160 Damage. If target is Knocked Down it deals a further +49% damage to targets that are Knocked Down*; Tier 11Level 105:Seismic Impact deals +51168 Damage. If target is Knocked Down it deals a further +52% damage to targets that are Knocked Down*; Tier 12Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage to targets that are *; Level 115:Seismic Impact deals +184 Damage. If target is Knocked Downit deals a further +58% damage*; Tier 13Level 120:Seismic Impact deals +59192 Damage. If target is Knocked Down it deals a further +61% damage to targets that are Knocked Down*; Tier 14Level 125:Seismic Impact deals +63200 Damage. If target is Knocked Down it deals a further +64% damage to targets that are Knocked Down
}}
|-
| Reverberating || || <b>Tier 14Level 125</b> - Reverberating Strike Damage +3138.5% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Reverberating Strike Damage +5%
*; Tier 2Level 10:Reverberating Strike Damage +6%*; Level 15
:Reverberating Strike Damage +7%
*; Tier 3Level 20:Reverberating Strike Damage +8%*; Level 25
:Reverberating Strike Damage +9%
*; Tier 4Level 30:Reverberating Strike Damage +10%*; Level 35:Reverberating Strike Damage +11.5%*; Tier 5Level 40
:Reverberating Strike Damage +13%
*; Tier 6Level 45:Reverberating Strike Damage +1514.5%*; Tier 7Level 50:Reverberating Strike Damage +16%*; Level 55:Reverberating Strike Damage +17.5%*; Tier 8Level 60
:Reverberating Strike Damage +19%
*; Tier 9Level 65:Reverberating Strike Damage +2120.5%*; Tier 10Level 70:Reverberating Strike Damage +22%*; Level 75:Reverberating Strike Damage +23.5%*; Tier 11Level 80
:Reverberating Strike Damage +25%
*; Tier 12Level 85:Reverberating Strike Damage +2726.5%*; Tier 13Level 90:Reverberating Strike Damage +28%*; Level 95:Reverberating Strike Damage +29.5%*; Tier 14Level 100
:Reverberating Strike Damage +31%
*; Level 105
:Reverberating Strike Damage +32.5%
*; Level 110
:Reverberating Strike Damage +34%
*; Level 115
:Reverberating Strike Damage +35.5%
*; Level 120
:Reverberating Strike Damage +37%
*; Level 125
:Reverberating Strike Damage +38.5%
}}
|-
| || || <b>Tier 14Level 125</b> - Way of the Hammer restores 70 125 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Way of the Hammer restores 16 Armor to all targets
*; Tier 2Level 10
:Way of the Hammer restores 20 Armor to all targets
*; Tier 3Level 15
:Way of the Hammer restores 24 Armor to all targets
*; Tier 4Level 20
:Way of the Hammer restores 28 Armor to all targets
*; Tier 5Level 25
:Way of the Hammer restores 32 Armor to all targets
*; Tier 6Level 30
:Way of the Hammer restores 36 Armor to all targets
*; Tier 7Level 35
:Way of the Hammer restores 40 Armor to all targets
*; Tier 8Level 40
:Way of the Hammer restores 44 Armor to all targets
*; Tier 9Level 45
:Way of the Hammer restores 48 Armor to all targets
*; Tier 10Level 50
:Way of the Hammer restores 52 Armor to all targets
*; Tier 11Level 55
:Way of the Hammer restores 56 Armor to all targets
*; Tier 12Level 60
:Way of the Hammer restores 60 Armor to all targets
*; Tier 13Level 65
:Way of the Hammer restores 65 Armor to all targets
*; Tier 14Level 70
:Way of the Hammer restores 70 Armor to all targets
*; Level 75
:Way of the Hammer restores 75 Armor to all targets
*; Level 80
:Way of the Hammer restores 80 Armor to all targets
*; Level 85
:Way of the Hammer restores 85 Armor to all targets
*; Level 90
:Way of the Hammer restores 90 Armor to all targets
*; Level 95
:Way of the Hammer restores 95 Armor to all targets
*; Level 100
:Way of the Hammer restores 100 Armor to all targets
*; Level 105
:Way of the Hammer restores 105 Armor to all targets
*; Level 110
:Way of the Hammer restores 110 Armor to all targets
*; Level 115
:Way of the Hammer restores 115 Armor to all targets
*; Level 120
:Way of the Hammer restores 120 Armor to all targets
*; Level 125
:Way of the Hammer restores 125 Armor to all targets
}}
|-
| || || <b>Tier 14Level 125</b> - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns Damage +130 || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike deals Damage +10*; Level 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsReverberating Strike Damage +15*; Tier 2Level 15:Reverberating Strike deals 14 direct health damage and applies the Mild Concussion statusDamage +20*; Level 20: target is susceptible to random self-stunsReverberating Strike Damage +25*; Tier 3Level 25:Reverberating Strike deals 18 direct health damage and applies the Mild Concussion statusDamage +30*; Level 30: target is susceptible to random self-stunsReverberating Strike Damage +35*; Tier 4Level 35:Reverberating Strike deals 22 direct health damage and applies the Mild Concussion statusDamage +40*; Level 40: target is susceptible to random self-stunsReverberating Strike Damage +45*; Tier 5Level 45:Reverberating Strike deals 26 direct health damage and applies the Mild Concussion statusDamage +50*; Level 50: target is susceptible to random self-stunsReverberating Strike Damage +55*; Tier 6Level 55:Reverberating Strike deals 30 direct health damage and applies the Mild Concussion statusDamage +60*; Level 60: target is susceptible to random self-stunsReverberating Strike Damage +65*; Tier 7Level 65:Reverberating Strike deals 34 direct health damage and applies the Mild Concussion statusDamage +70*; Level 70: target is susceptible to random self-stunsReverberating Strike Damage +75*; Tier 8Level 75:Reverberating Strike deals 38 direct health damage and applies the Mild Concussion statusDamage +80*; Level 80: target is susceptible to random self-stunsReverberating Strike Damage +85*; Tier 9Level 85:Reverberating Strike deals 42 direct health damage and applies the Mild Concussion statusDamage +90*; Level 90: target is susceptible to random self-stunsReverberating Strike Damage +95*; Tier 10Level 95:Reverberating Strike deals 46 direct health damage and applies the Mild Concussion statusDamage +100*; Level 100: target is susceptible to random self-stunsReverberating Strike Damage +105*; Tier 11Level 105:Reverberating Strike deals 50 direct health damage and applies the Mild Concussion statusDamage +110*; Level 110: target is susceptible to random self-stunsReverberating Strike Damage +115*; Tier 12Level 115:Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +120*; Tier 13Level 120:Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +125*; Tier 14Level 125:Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +130
}}
|-
| || of Slagging || <b>Tier 14Level 125</b> - Pound To Slag Damage +5980% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +78%*; Tier 2Level 10
:Pound To Slag Damage +11%
*; Tier 3Level 15:Pound To Slag Damage +1514%*; Level 20:Pound To Slag Damage +17%*; Tier 4Level 25:Pound To Slag Damage +1920%*; Tier 5Level 30
:Pound To Slag Damage +23%
*; Tier 6Level 35:Pound To Slag Damage +2726%*; Tier 7Level 40:Pound To Slag Damage +3129%*; Tier 8Level 45:Pound To Slag Damage +32%*; Level 50
:Pound To Slag Damage +35%
*; Tier 9Level 55:Pound To Slag Damage +3938%*; Tier 10Level 60:Pound To Slag Damage +4341%*; Tier 11Level 65:Pound To Slag Damage +44%*; Level 70
:Pound To Slag Damage +47%
*; Tier 12Level 75:Pound To Slag Damage +5150%*; Tier 13Level 80:Pound To Slag Damage +5553%*; Tier 14Level 85:Pound To Slag Damage +56%*; Level 90
:Pound To Slag Damage +59%
*; Level 95
:Pound To Slag Damage +62%
*; Level 100
:Pound To Slag Damage +65%
*; Level 105
:Pound To Slag Damage +68%
*; Level 110
:Pound To Slag Damage +71%
*; Level 115
:Pound To Slag Damage +74%
*; Level 120
:Pound To Slag Damage +77%
*; Level 125
:Pound To Slag Damage +80%
}}
|-
| || || <b>Tier 14Level 125</b> - Hurl Lightning and Thunderstrike Damage +3148% || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hurl Lightning and Thunderstrike Damage +5%
*; Tier 2Level 10:Hurl Lightning and Thunderstrike Damage +6%*; Level 15
:Hurl Lightning and Thunderstrike Damage +7%
*; Tier 3Level 20:Hurl Lightning and Thunderstrike Damage +8%*; Level 25
:Hurl Lightning and Thunderstrike Damage +9%
*; Tier 4Level 30:Hurl Lightning and Thunderstrike Damage +10%*; Level 35:Hurl Lightning and Thunderstrike Damage +12%*; Level 40:Hurl Lightning and Thunderstrike Damage +14%*; Level 45:Hurl Lightning and Thunderstrike Damage +16%*; Level 50:Hurl Lightning and Thunderstrike Damage +18%*; Level 55:Hurl Lightning and Thunderstrike Damage +20%*; Level 60:Hurl Lightning and Thunderstrike Damage +22%*; Level 65:Hurl Lightning and Thunderstrike Damage +24%*; Level 70:Hurl Lightning and Thunderstrike Damage +26%*; Level 75:Hurl Lightning and Thunderstrike Damage +1128%*; Tier 5Level 80:Hurl Lightning and Thunderstrike Damage +1330%*; Tier 6Level 85:Hurl Lightning and Thunderstrike Damage +1532%*; Tier 7Level 90:Hurl Lightning and Thunderstrike Damage +1734%*; Tier 8Level 95:Hurl Lightning and Thunderstrike Damage +1936%*; Tier 9Level 100:Hurl Lightning and Thunderstrike Damage +2138%*; Tier 10Level 105:Hurl Lightning and Thunderstrike Damage +2340%*; Tier 11Level 110:Hurl Lightning and Thunderstrike Damage +2542%*; Tier 12Level 115:Hurl Lightning and Thunderstrike Damage +2744%*; Tier 13Level 120:Hurl Lightning and Thunderstrike Damage +2946%*; Tier 14Level 125:Hurl Lightning and Thunderstrike Damage +3148%}}|-| || of Healthy Obliteration || <b>Level 125</b> - Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag restores 8 Health (or Armor, if Health is full)*; Level 10:Pound To Slag restores 16 Health (or Armor, if Health is full)*; Level 15:Pound To Slag restores 24 Health (or Armor, if Health is full)*; Level 20:Pound To Slag restores 32 Health (or Armor, if Health is full)*; Level 25:Pound To Slag restores 40 Health (or Armor, if Health is full)*; Level 30:Pound To Slag restores 48 Health (or Armor, if Health is full)*; Level 35:Pound To Slag restores 56 Health (or Armor, if Health is full)*; Level 40:Pound To Slag restores 64 Health (or Armor, if Health is full)*; Level 45:Pound To Slag restores 72 Health (or Armor, if Health is full)*; Level 50:Pound To Slag restores 80 Health (or Armor, if Health is full)*; Level 55:Pound To Slag restores 88 Health (or Armor, if Health is full)*; Level 60:Pound To Slag restores 96 Health (or Armor, if Health is full)*; Level 65:Pound To Slag restores 102 Health (or Armor, if Health is full)*; Level 70:Pound To Slag restores 108 Health (or Armor, if Health is full)*; Level 75:Pound To Slag restores 114 Health (or Armor, if Health is full)*; Level 80:Pound To Slag restores 120 Health (or Armor, if Health is full)*; Level 85:Pound To Slag restores 126 Health (or Armor, if Health is full)*; Level 90:Pound To Slag restores 132 Health (or Armor, if Health is full)*; Level 95:Pound To Slag restores 138 Health (or Armor, if Health is full)*; Level 100:Pound To Slag restores 144 Health (or Armor, if Health is full)*; Level 105:Pound To Slag restores 150 Health (or Armor, if Health is full)*; Level 110:Pound To Slag restores 156 Health (or Armor, if Health is full)*; Level 115:Pound To Slag restores 162 Health (or Armor, if Health is full)*; Level 120:Pound To Slag restores 168 Health (or Armor, if Health is full)*; Level 125:Pound To Slag restores 174 Health (or Armor, if Health is full)}}|-| || of Frenzied Slagging || <b>Level 125</b> - Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 10:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 15:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 20:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 30:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 35:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 40:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 45:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 50:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 55:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 60:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 65:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 70:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 75:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 80:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 85:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 90:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 95:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 100:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 105:Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 110:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 115:Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 120:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 125:Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35%
}}
|-
| || of Healthy Obliteration Proud Pounding || <b>Tier 14Level 120</b> - Pound To Slag restores 108 health to you deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Ring, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50:Pound To Slag restores 8 health to youdeals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 2Level 55:Pound To Slag restores 16 health to youdeals +45 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 3Level 60:Pound To Slag restores 24 health to youdeals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 4Level 65:Pound To Slag restores 32 health to you*; Tier deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5:Pound To Slag restores 40 health to youseconds*; Tier 6Level 70:Pound To Slag restores 48 health to youdeals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 7Level 75:Pound To Slag restores 56 health to youdeals +165 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 8Level 80:Pound To Slag restores 64 health to youdeals +200 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 9Level 90:Pound To Slag restores 72 health to youdeals +240 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 10Level 100:Pound To Slag restores 80 health to youdeals +280 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 11Level 110:Pound To Slag restores 88 health to youdeals +330 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 12Level 120:Pound To Slag restores 96 health to you*; Tier 13:Pound To Slag restores 102 health to you*; Tier 14:Pound To Slag restores 108 health to youdeals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || of Frenzied Slagging || <b>Tier 14Level 120</b> - Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +2851% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35% || Hands Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +27% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 2Level 20:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +411% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 3Level 30:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +615% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 4Level 40:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +819% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 5Level 50:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +1023% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 6Level 60:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +1227% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 7Level 70:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +1431% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 8Level 80:Pound To Slag deals +16% damage and hits Way of the Hammer boosts all enemies within 5 meters, but reuse time is +10 seconds and Power cost is targets' Electricity Damage +35%*; Tier 9:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 10Level 90:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +2039% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 11Level 100:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +2243% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 12Level 110:Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +2447% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%*; Tier 13Level 120:Pound To Slag deals +26% damage and hits Way of the Hammer boosts all enemies within 5 meters, but reuse time is targets' Electricity Damage +10 seconds and Power cost is +3551%*; Tier 14:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +for 10 seconds and Power cost is +35%
}}
|-
| || of Proud Pounding Hammer-Style Rage Management || <b>Tier 1Level 125</b> - Pound To Slag hastens the current reuse timer of Look deals +800 damage if target's Rage is at My Hammer by 5 seconds least 66% full || Uncommon || Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag hastens the current reuse timer of Look deals +32 damage if target's Rage is at My Hammer by 5 secondsleast 66% full*; Level 10:Pound To Slag deals +64 damage if target's Rage is at least 66% full*; Level 15:Pound To Slag deals +96 damage if target's Rage is at least 66% full*; Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*; Level 25:Pound To Slag deals +160 damage if target's Rage is at least 66% full*; Level 30:Pound To Slag deals +192 damage if target's Rage is at least 66% full*; Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*; Level 40:Pound To Slag deals +256 damage if target's Rage is at least 66% full*; Level 45:Pound To Slag deals +288 damage if target's Rage is at least 66% full*; Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*; Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*; Level 60:Pound To Slag deals +384 damage if target's Rage is at least 66% full*; Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*; Level 70:Pound To Slag deals +448 damage if target's Rage is at least 66% full*; Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*; Level 80:Pound To Slag deals +512 damage if target's Rage is at least 66% full*; Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*; Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*; Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*; Level 100:Pound To Slag deals +640 damage if target's Rage is at least 66% full*; Level 105:Pound To Slag deals +672 damage if target's Rage is at least 66% full*; Level 110:Pound To Slag deals +704 damage if target's Rage is at least 66% full*; Level 115:Pound To Slag deals +736 damage if target's Rage is at least 66% full*; Level 120:Pound To Slag deals +768 damage if target's Rage is at least 66% full*; Level 125:Pound To Slag deals +800 damage if target's Rage is at least 66% full
}}
|-
| || || <b>Tier 7Level 125</b> - Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +16% for 176 and Reuse Time -10 seconds || MainHand Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +2% for 6 and Reuse Time -5 seconds*; Level 10 :Pound To Slag Damage +12 and Reuse Time -5 seconds*; Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*; Level 20:Pound To Slag Damage +24 and Reuse Time -5 seconds*; Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds*; Level 30:Pound To Slag Damage +36 and Reuse Time -5 seconds*; Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*; Tier 2Level 40:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +4% for 10 48 and Reuse Time -5 seconds*; Tier 3Level 45:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +54 and Reuse Time -6% for 10 seconds*; Tier 4Level 50:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +8% for 10 60 and Reuse Time -6 seconds*; Tier 5Level 55:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +10% for 10 66 and Reuse Time -6 seconds*; Tier Level 60:Pound To Slag Damage +72 and Reuse Time -6seconds*; Level 65:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +12% for 10 80 and Reuse Time -7 seconds*; Tier Level 70:Pound To Slag Damage +88 and Reuse Time -7seconds*; Level 75:Pound To Slag Damage +96 and Reuse Time -8 seconds*; Level 80:Pound To Slag Damage +104 and Reuse Time -8 seconds*; Level 85:Pound To Slag Damage +112 and Reuse Time -8 seconds*; Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*; Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*; Level 100:Pound To Slag Damage +136 and Reuse Time -8 seconds*; Level 105:Pound To Slag Damage +144 and Reuse Time -8 seconds*; Level 110:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +16% for 152 and Reuse Time -8 seconds*; Level 115:Pound To Slag Damage +160 and Reuse Time -9 seconds*; Level 120:Pound To Slag Damage +168 and Reuse Time -9 seconds*; Level 125:Pound To Slag Damage +176 and Reuse Time -10 seconds
}}
|-
| || of Nice Looking Hammers || <b>Tier 14Level 125</b> - Look At My Hammer restores +72 127 health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Look At My Hammer restores +7 health to you
*; Tier 2Level 10
:Look At My Hammer restores +12 health to you
*; Tier 3Level 15
:Look At My Hammer restores +17 health to you
*; Tier 4Level 20
:Look At My Hammer restores +22 health to you
*; Tier 5Level 25
:Look At My Hammer restores +27 health to you
*; Tier 6Level 30
:Look At My Hammer restores +32 health to you
*; Tier 7Level 35
:Look At My Hammer restores +37 health to you
*; Tier 8Level 40
:Look At My Hammer restores +42 health to you
*; Tier 9Level 45
:Look At My Hammer restores +47 health to you
*; Tier 10Level 50
:Look At My Hammer restores +52 health to you
*; Tier 11Level 55
:Look At My Hammer restores +57 health to you
*; Tier 12Level 60
:Look At My Hammer restores +62 health to you
*; Tier 13Level 65
:Look At My Hammer restores +67 health to you
*; Tier 14Level 70
:Look At My Hammer restores +72 health to you
*; Level 75
:Look At My Hammer restores +77 health to you
*; Level 80
:Look At My Hammer restores +82 health to you
*; Level 85
:Look At My Hammer restores +87 health to you
*; Level 90
:Look At My Hammer restores +92 health to you
*; Level 95
:Look At My Hammer restores +97 health to you
*; Level 100
:Look At My Hammer restores +102 health to you
*; Level 105
:Look At My Hammer restores +107 health to you
*; Level 110
:Look At My Hammer restores +112 health to you
*; Level 115
:Look At My Hammer restores +117 health to you
*; Level 120
:Look At My Hammer restores +122 health to you
*; Level 125
:Look At My Hammer restores +127 health to you
}}
|-
| || of Attractive Clubs || <b>Tier 14Level 125</b> - Look At My Hammer restores +106 183 armor to you || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Look At My Hammer restores +15 armor to you
*; Tier 2Level 10
:Look At My Hammer restores +22 armor to you
*; Tier 3Level 15
:Look At My Hammer restores +29 armor to you
*; Tier 4Level 20
:Look At My Hammer restores +36 armor to you
*; Tier 5Level 25
:Look At My Hammer restores +43 armor to you
*; Tier 6Level 30
:Look At My Hammer restores +50 armor to you
*; Tier 7Level 35
:Look At My Hammer restores +57 armor to you
*; Tier 8Level 40
:Look At My Hammer restores +64 armor to you
*; Tier 9Level 45
:Look At My Hammer restores +71 armor to you
*; Tier 10Level 50
:Look At My Hammer restores +78 armor to you
*; Tier 11Level 55
:Look At My Hammer restores +85 armor to you
*; Tier 12Level 60
:Look At My Hammer restores +92 armor to you
*; Tier 13Level 65
:Look At My Hammer restores +99 armor to you
*; Tier 14Level 70
:Look At My Hammer restores +106 armor to you
*; Level 75
:Look At My Hammer restores +113 armor to you
*; Level 80
:Look At My Hammer restores +120 armor to you
*; Level 85
:Look At My Hammer restores +127 armor to you
*; Level 90
:Look At My Hammer restores +134 armor to you
*; Level 95
:Look At My Hammer restores +141 armor to you
*; Level 100
:Look At My Hammer restores +148 armor to you
*; Level 105
:Look At My Hammer restores +155 armor to you
*; Level 110
:Look At My Hammer restores +162 armor to you
*; Level 115
:Look At My Hammer restores +169 armor to you
*; Level 120
:Look At My Hammer restores +176 armor to you
*; Level 125
:Look At My Hammer restores +183 armor to you
}}
|-
| || of Safe Clubbing || <b>Level 125</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds
*; Level 10
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds
*; Level 15
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds
*; Level 20
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds
*; Level 25
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds
*; Level 30
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds
*; Level 35
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds
*; Level 40
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds
*; Level 45
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds
*; Level 50
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds
*; Level 55
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds
*; Level 60
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds
*; Level 65
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds
*; Level 70
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds
*; Level 75
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds
*; Level 80
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds
*; Level 85
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds
*; Level 90
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds
*; Level 95
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds
*; Level 100
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds
*; Level 105
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds
*; Level 110
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds
*; Level 115
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds
*; Level 120
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds
*; Level 125
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds
}}
|-
| || of Safe Efficient Clubbing || <b>Tier 14Level 120</b> - After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 36 cost -32 Power for 5 12 seconds || Head Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 3 cost -2 Power for 5 12 seconds*; Tier 2Level 20:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 6 cost -4 Power for 5 12 seconds*; Tier 3Level 30:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 9 cost -6 Power for 5 12 seconds*; Tier 4Level 40:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by cost -8 Power for 12 for 5 seconds*; Tier 5Level 50:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 15 cost -11 Power for 5 12 seconds*; Tier 6Level 60:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 18 cost -14 Power for 5 12 seconds*; Tier 7Level 70:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 20 cost -17 Power for 5 12 seconds*; Tier 8Level 80:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 22 cost -20 Power for 5 12 seconds*; Tier 9Level 90:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 24 cost -23 Power for 5 12 seconds*; Tier 10Level 100:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by cost -26 Power for 5 12 seconds*; Tier 11Level 110:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing all other Hammer attacks by 28 cost -29 Power for 5 seconds*; Tier 12:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds*; Tier 13Level 120:After using Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds*; Tier 14:Look At My all other Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 cost -32 Power for 5 12 seconds
}}
|-
| || of Efficient Clubbing || <b>Tier 7Level 120</b> - After using Look At My Hammer, all other Hammer attacks cost -9 24 Power for 8 15 seconds || Hands Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:After using Look At My Hammer, all other Hammer attacks cost -3 2 Power for 8 15 seconds*; Tier 2Level 20:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 15 seconds*; Level 30:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds*; Level 40:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds*; Tier 3Level 50:After using Look At My Hammer, all other Hammer attacks cost -5 10 Power for 8 15 seconds*; Level 60:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds*; Level 70:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds*; Level 80:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds*; Tier 4Level 90:After using Look At My Hammer, all other Hammer attacks cost -6 18 Power for 8 15 seconds*; Tier 5Level 100:After using Look At My Hammer, all other Hammer attacks cost -7 20 Power for 8 15 seconds*; Tier 6Level 110:After using Look At My Hammer, all other Hammer attacks cost -8 22 Power for 8 15 seconds*; Tier 7Level 120:After using Look At My Hammer, all other Hammer attacks cost -9 24 Power for 8 15 seconds
}}
|-
| || of Efficient Clubbing || <b>Tier 7Level 120</b> - After using Look At My Hammer, all other Hammer attacks cost -8 21 Power for 10 18 seconds || MainHand Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 10:After using Look At My Hammer, all other Hammer attacks cost -1Power for 18 seconds*; Level 20:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 18 seconds*; Tier 2Level 30:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 18 seconds*; Level 40:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds*; Level 50:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds*; Level 60:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds*; Level 70:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds*; Tier 3Level 80:After using Look At My Hammer, all other Hammer attacks cost -4 13 Power for 10 18 seconds*; Tier 4Level 90:After using Look At My Hammer, all other Hammer attacks cost -5 15 Power for 10 18 seconds*; Tier 5Level 100:After using Look At My Hammer, all other Hammer attacks cost -6 17 Power for 10 18 seconds*; Tier 6Level 110:After using Look At My Hammer, all other Hammer attacks cost -7 19 Power for 10 18 seconds*; Tier 7Level 120:After using Look At My Hammer, all other Hammer attacks cost -8 21 Power for 10 18 seconds
}}
|-
| || of Efficient Clubbing Properly-Appreciated Hammers || <b>Tier 7Level 50</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds causes your next ability to deal double direct damage || Epic || Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds*; Tier 2:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds*; Tier 3:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds*; Tier 4:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds*; Tier 5:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds*; Tier 6:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds*; Tier 7:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 secondscauses your next ability to deal double direct damage
}}
|-
| || of Leaping and Smashing || <b>Tier 14Level 125</b> - Leaping Smash Damage +74106% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +710%*; Tier 2Level 10:Leaping Smash Damage +1214%*; Tier 3Level 15:Leaping Smash Damage +1718%*; Tier 4Level 20
:Leaping Smash Damage +22%
*; Tier 5Level 25:Leaping Smash Damage +2726%*; Tier 6Level 30:Leaping Smash Damage +3230%*; Tier 7Level 35:Leaping Smash Damage +3734%*; Tier 8Level 40:Leaping Smash Damage +38%*; Level 45
:Leaping Smash Damage +42%
*; Tier 9Level 50:Leaping Smash Damage +4746%*; Tier 10Level 55:Leaping Smash Damage +5250%*; Tier 11Level 60:Leaping Smash Damage +5754%*; Tier 12Level 65:Leaping Smash Damage +58%*; Level 70
:Leaping Smash Damage +62%
*; Tier 13Level 75:Leaping Smash Damage +6866%*; Tier 14Level 80:Leaping Smash Damage +70%*; Level 85
:Leaping Smash Damage +74%
*; Level 90
:Leaping Smash Damage +78%
*; Level 95
:Leaping Smash Damage +82%
*; Level 100
:Leaping Smash Damage +86%
*; Level 105
:Leaping Smash Damage +90%
*; Level 110
:Leaping Smash Damage +94%
*; Level 115
:Leaping Smash Damage +98%
*; Level 120
:Leaping Smash Damage +102%
*; Level 125
:Leaping Smash Damage +106%
}}
|-
| || of Leaping and Smashing || <b>Tier 14Level 125</b> - Leaping Smash and Latent Charge boost your Core Attack damage +79 145 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Tier 2Level 10
:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
*; Tier 3Level 15
:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Tier 4Level 20
:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
*; Tier 5Level 25
:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
*; Tier 6Level 30
:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
*; Tier 7Level 35
:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
*; Tier 8Level 40
:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
*; Tier 9Level 45
:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
*; Tier 10Level 50
:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
*; Tier 11Level 55
:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
*; Tier 12Level 60
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
*; Tier 13Level 65
:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
*; Tier 14Level 70
:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
*; Level 75
:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
*; Level 80
:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
*; Level 85
:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
*; Level 90
:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
*; Level 95
:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
*; Level 100
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
*; Level 105
:Leaping Smash and Latent Charge boost your Core Attack damage +121 for 6 seconds
*; Level 110
:Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds
*; Level 115
:Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds
*; Level 120
:Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds
*; Level 125
:Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
}}
|-
| || of Armored Leaping || <b>Tier 14Level 125</b> - Leaping Smash deals +125 Damage and restores 46 79 Armor to you after a 6-second delay || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash deals +5 Damage and restores 7 Armor to youafter a 6-second delay*; Tier 2Level 10:Leaping Smash deals +10 Damage and restores 10 Armor to youafter a 6-second delay*; Tier 3Level 15:Leaping Smash deals +15 Damage and restores 13 Armor to youafter a 6-second delay*; Tier 4Level 20:Leaping Smash deals +20 Damage and restores 16 Armor to youafter a 6-second delay*; Tier 5Level 25:Leaping Smash deals +25 Damage and restores 19 Armor to youafter a 6-second delay*; Tier 6Level 30:Leaping Smash deals +30 Damage and restores 22 Armor to youafter a 6-second delay*; Tier 7Level 35:Leaping Smash deals +35 Damage and restores 25 Armor to youafter a 6-second delay*; Tier 8Level 40:Leaping Smash deals +40 Damage and restores 28 Armor to youafter a 6-second delay*; Tier 9Level 45:Leaping Smash deals +45 Damage and restores 31 Armor to youafter a 6-second delay*; Tier 10Level 50:Leaping Smash deals +50 Damage and restores 34 Armor to youafter a 6-second delay*; Tier 11Level 55:Leaping Smash deals +55 Damage and restores 37 Armor to youafter a 6-second delay*; Tier 12Level 60:Leaping Smash deals +60 Damage and restores 40 Armor to youafter a 6-second delay*; Tier 13Level 65:Leaping Smash deals +65 Damage and restores 43 Armor to youafter a 6-second delay*; Tier 14Level 70:Leaping Smash deals +70 Damage and restores 46 Armor to youafter a 6-second delay*; Level 75:Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay*; Level 80:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay*; Level 85:Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay*; Level 90:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay*; Level 95:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay*; Level 100:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay*; Level 105:Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay*; Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay*; Level 115:Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay*; Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*; Level 125:Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay
}}
|-
| || of Rib Removal || <b>Tier 14Level 125</b> - Rib Shatter Direct Damage +4353% || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Direct Damage +5%*; Level 10:Rib Shatter Damage +7%*; Level 15:Rib Shatter Damage +9%*; Level 20:Rib Shatter Damage +11%*; Tier 2Level 25:Rib Shatter Direct Damage +13%*; Tier 3Level 30:Rib Shatter Damage +15%*; Level 35:Rib Shatter Direct Damage +1617%*; Tier 4Level 40:Rib Shatter Direct Damage +19%*; Tier 5Level 45:Rib Shatter Damage +21%*; Level 50:Rib Shatter Direct Damage +2223%*; Tier 6Level 55:Rib Shatter Direct Damage +25%*; Tier 7Level 60:Rib Shatter Direct Damage +27%*; Tier 8Level 65:Rib Shatter Direct Damage +29%*; Tier 9Level 70:Rib Shatter Direct Damage +31%*; Tier 10Level 75:Rib Shatter Direct Damage +33%*; Tier 11Level 80:Rib Shatter Direct Damage +35%*; Tier 12Level 85:Rib Shatter Direct Damage +37%*; Tier 13Level 90:Rib Shatter Damage +39%*; Level 95:Rib Shatter Direct Damage +4041%*; Tier 14Level 100:Rib Shatter Direct Damage +43%*; Level 105:Rib Shatter Damage +45%*; Level 110:Rib Shatter Damage +47%*; Level 115:Rib Shatter Damage +49%*; Level 120:Rib Shatter Damage +51%*; Level 125:Rib Shatter Damage +53%
}}
|-
| || of Rib Removal || <b>Tier 14Level 125</b> - Rib Shatter deals +140 Trauma damage over 20 seconds 125 Damage and restores 58 Armor after a 6-second delay || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay*; Level 10:Rib Shatter deals +10 Trauma damage over 20 secondsDamage and restores 12 Armor after a 6-second delay*; Tier 2Level 15:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay*; Level 20 Trauma damage over :Rib Shatter deals +20 secondsDamage and restores 16 Armor after a 6-second delay*; Level 25:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay*; Tier 3Level 30:Rib Shatter deals +30 Trauma damage over Damage and restores 20 secondsArmor after a 6-second delay*; Level 35:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay*; Tier 4Level 40:Rib Shatter deals +40 Trauma damage over 20 secondsDamage and restores 24 Armor after a 6-second delay*; Level 45:Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay*; Tier 5Level 50:Rib Shatter deals +50 Trauma damage over 20 secondsDamage and restores 28 Armor after a 6-second delay*; Tier Level 55:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay*; Level 60:Rib Shatter deals +60 Trauma damage over 20 secondsDamage and restores 32 Armor after a 6-second delay*; Level 65:Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay*; Tier 7Level 70:Rib Shatter deals +70 Trauma damage over 20 secondsDamage and restores 36 Armor after a 6-second delay*; Level 75:Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay*; Tier 8Level 80:Rib Shatter deals +80 Trauma damage over 20 secondsDamage and restores 40 Armor after a 6-second delay*; Level 85:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay*; Tier 9Level 90:Rib Shatter deals +90 Trauma damage over 20 secondsDamage and restores 44 Armor after a 6-second delay*; Level 95:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay*; Tier 10Level 100:Rib Shatter deals +100 Trauma damage over 20 secondsDamage and restores 48 Armor after a 6-second delay*; Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay*; Tier 11Level 110:Rib Shatter deals +110 Trauma damage over 20 secondsDamage and restores 52 Armor after a 6-second delay*; Tier 12Level 115:Rib Shatter deals +120 Trauma damage over 20 seconds115 Damage and restores 54 Armor after a 6-second delay*; Tier 13Level 120:Rib Shatter deals +130 Trauma damage over 20 seconds120 Damage and restores 56 Armor after a 6-second delay*; Tier 14Level 125:Rib Shatter deals +140 Trauma damage over 20 seconds125 Damage and restores 58 Armor after a 6-second delay
}}
|-
| || || <b>Tier 14Level 125</b> - Hurl Lightning Damage +40% 157 and Reuse Time -1 second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1 second*; Level 10:Hurl Lightning Damage +15 and Reuse Time -1 second*; Level 15:Hurl Lightning Damage +20 and Reuse Time -1 second*; Level 20:Hurl Lightning Damage +25 and Reuse Time -1second*; Level 25:Hurl Lightning Damage +10% 30 and Reuse Time -1 second*; Level 30:Hurl Lightning Damage +35 and Reuse Time -1 second*; Level 35:Hurl Lightning Damage +40 and Reuse Time -1 second*; Level 40:Hurl Lightning Damage +45 and Reuse Time -1 second*; Level 45:Hurl Lightning Damage +50 and Reuse Time -1 second*; Level 50:Hurl Lightning Damage +55 and Reuse Time -1 second*; Level 55:Hurl Lightning Damage +60 and Reuse Time -1 second*; Level 60:Hurl Lightning Damage +66 and Reuse Time -1second*; Tier 2Level 65:Hurl Lightning Damage +12% 73 and Reuse Time -1second*; Tier 3Level 70:Hurl Lightning Damage +14% 80 and Reuse Time -1second*; Tier 4Level 75:Hurl Lightning Damage +16% 87 and Reuse Time -1second*; Tier 5Level 80:Hurl Lightning Damage +18% 94 and Reuse Time -1second*; Tier 6Level 85:Hurl Lightning Damage +20% 101 and Reuse Time -1second*; Tier 7Level 90:Hurl Lightning Damage +22% 108 and Reuse Time -1second*; Tier 8Level 95:Hurl Lightning Damage +24% 115 and Reuse Time -1second*; Tier 9Level 100:Hurl Lightning Damage +26% 122 and Reuse Time -1second*; Tier 10Level 105:Hurl Lightning Damage +28% 129 and Reuse Time -1second*; Tier 11Level 110:Hurl Lightning Damage +30% 136 and Reuse Time -1second*; Tier 12Level 115:Hurl Lightning Damage +32% 143 and Reuse Time -1second*; Tier 13Level 120:Hurl Lightning Damage +36% 150 and Reuse Time -1second*; Tier 14Level 125:Hurl Lightning Damage +40% 157 and Reuse Time -1second
}}
|-
| || of Ribcage Explosion || <b>Tier 14Level 125</b> - Rib Shatter deals +150 175 Damage. If target is Knocked Down it deals a further +54% damage to targets that are knocked down || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage*; Level 10:Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage*; Level 15:Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage*; Level 20 :Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage to targets that are knocked down*; Tier 2Level 25:Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage*; Level 30 :Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage to targets that are knocked down*; Tier 3Level 35:Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage*; Level 40 :Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage to targets that are knocked down*; Tier 4Level 45:Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage*; Level 50 :Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage to targets that are knocked down*; Tier 5Level 55:Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage*; Level 60 :Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage to targets that are knocked down*; Tier 6Level 65:Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage*; Level 70 :Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage to targets that are knocked down*; Tier 7Level 75:Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage*; Level 80 :Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage to targets that are knocked down*; Tier 8Level 85:Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage*; Level 90 :Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage to targets that are knocked down*; Tier 9Level 95:Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage*; Level 100 :Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage to targets that are knocked down*; Tier 10Level 105:Rib Shatter deals +110 147 Damage. If target is Knocked Down it deals a further +46% damage to targets that are knocked down*; Tier 11Level 110:Rib Shatter deals +120 154 Damage. If target is Knocked Down it deals a further +48% damage to targets that are knocked down*; Tier 12Level 115:Rib Shatter deals +130 161 Damage. If target is Knocked Down it deals a further +50% damage to targets that are knocked down*; Tier 13Level 120:Rib Shatter deals +140 168 Damage. If target is Knocked Down it deals a further +52% damage to targets that are knocked down*; Tier 14Level 125:Rib Shatter deals +150 175 Damage. If target is Knocked Down it deals a further +54% damage to targets that are knocked down
}}
|-
| || || <b>Tier 7Level 120</b> - Way of the Hammer grants all targets +12 22 Direct Mitigation for 10 seconds || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Tier 2Level 20
:Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
*; Tier 3Level 30
:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
*; Tier 4Level 40
:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
*; Tier 5Level 50
:Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
*; Tier 6Level 60
:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
*; Tier 7Level 70
:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
*; Level 80
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Level 90
:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
*; Level 100
:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
*; Level 110
:Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds
*; Level 120
:Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds
}}
|-
| Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 30
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
*; Level 40
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
*; Level 50
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Rib Shatter and Leaping Smash deal Damage +5171% direct damage to targets whose if target's Rage meters are is at least 66% full || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter and Leaping Smash deal Damage +10% direct damage to targets whose if target's Rage is at least 66% full*; Level 10:Rib Shatter and Leaping Smash Damage +12% if target's Rage meters are is at least 66% full*; Tier 2Level 15:Rib Shatter and Leaping Smash deal Damage +1314% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 3Level 20:Rib Shatter and Leaping Smash deal Damage +16% direct damage to targets whose if target's Rage is at least 66% full*; Level 25:Rib Shatter and Leaping Smash Damage +18% if target's Rage meters are is at least 66% full*; Tier 4Level 30:Rib Shatter and Leaping Smash deal Damage +1920% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 5Level 35:Rib Shatter and Leaping Smash deal Damage +22% direct damage to targets whose if target's Rage is at least 66% full*; Level 40:Rib Shatter and Leaping Smash Damage +24% if target's Rage meters are is at least 66% full*; Tier 6Level 45:Rib Shatter and Leaping Smash deal Damage +2526% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 7Level 50:Rib Shatter and Leaping Smash deal Damage +28% direct damage to targets whose if target's Rage is at least 66% full*; Level 55:Rib Shatter and Leaping Smash Damage +30% if target's Rage meters are is at least 66% full*; Tier 8Level 60:Rib Shatter and Leaping Smash deal Damage +3132% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 9Level 65:Rib Shatter and Leaping Smash deal Damage +3435% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 10Level 70:Rib Shatter and Leaping Smash deal Damage +3738% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 11Level 75:Rib Shatter and Leaping Smash deal Damage +4041% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 12Level 80:Rib Shatter and Leaping Smash deal Damage +4344% direct damage to targets whose if target's Rage meters are is at least 66% full*; Tier 13Level 85:Rib Shatter and Leaping Smash deal Damage +47% direct damage to targets whose if target's Rage is at least 66% full*; Level 90:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*; Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*; Level 100:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full*; Level 105:Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full*; Level 110:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full*; Level 115:Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full*; Level 120:Rib Shatter and Leaping Smash Damage +68% if target's Rage meters are is at least 66% full*; Tier 14Level 125:Rib Shatter and Leaping Smash deal Damage +5171% direct damage to targets whose if target's Rage meters are is at least 66% full
}}
|-
| || of Thunder Healing || <b>Tier 14Level 125</b> - Thunderstrike heals you for 33 health deals +75 Damage and restores 75 Armor after a 6-second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay*; Level 10:Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay*; Level 15:Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay*; Level 20:Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay*; Level 25:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay*; Level 30:Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay*; Level 35:Thunderstrike heals you for 2 healthdeals +21 Damage and restores 21 Armor after a 6-second delay*; Tier 2Level 40:Thunderstrike heals you for 4 healthdeals +24 Damage and restores 24 Armor after a 6-second delay*; Tier 3Level 45:Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay*; Level 50:Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay*; Level 55:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay*; Level 60:Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay*; Level 65:Thunderstrike heals you for deals +39 Damage and restores 39 Armor after a 6 health-second delay*; Tier 4Level 70:Thunderstrike heals you for 8 healthdeals +42 Damage and restores 42 Armor after a 6-second delay*; Tier 5Level 75:Thunderstrike heals you for 10 healthdeals +45 Damage and restores 45 Armor after a 6-second delay*; Tier Level 80:Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay*; Level 85:Thunderstrike heals you for 12 healthdeals +51 Damage and restores 51 Armor after a 6-second delay*; Tier 7Level 90:Thunderstrike heals you for 14 healthdeals +54 Damage and restores 54 Armor after a 6-second delay*; Tier 8Level 95:Thunderstrike heals you for 16 healthdeals +57 Damage and restores 57 Armor after a 6-second delay*; Tier 9Level 100:Thunderstrike heals you for 18 healthdeals +60 Damage and restores 60 Armor after a 6-second delay*; Tier 10Level 105:Thunderstrike heals you for 20 healthdeals +63 Damage and restores 63 Armor after a 6-second delay*; Tier 11Level 110:Thunderstrike heals you for 24 healthdeals +66 Damage and restores 66 Armor after a 6-second delay*; Tier 12Level 115:Thunderstrike heals you for 28 healthdeals +69 Damage and restores 69 Armor after a 6-second delay*; Tier 13Level 120:Thunderstrike heals you for 30 healthdeals +72 Damage and restores 72 Armor after a 6-second delay*; Tier 14Level 125:Thunderstrike heals you for 33 healthdeals +75 Damage and restores 75 Armor after a 6-second delay
}}
|-
| || of Discordant Thunder || <b>Tier 14Level 125</b> - Thunderstrike deals +1827% damage and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Thunderstrike deals +5% damage and knocks all targets back
*; Tier 2Level 10:Thunderstrike deals +5.5% damage and knocks all targets back*; Level 15
:Thunderstrike deals +6% damage and knocks all targets back
*; Tier 3Level 20:Thunderstrike deals +6.5% damage and knocks all targets back*; Level 25
:Thunderstrike deals +7% damage and knocks all targets back
*; Tier 4Level 30
:Thunderstrike deals +8% damage and knocks all targets back
*; Tier 5Level 35
:Thunderstrike deals +9% damage and knocks all targets back
*; Tier 6Level 40
:Thunderstrike deals +10% damage and knocks all targets back
*; Tier 7Level 45
:Thunderstrike deals +11% damage and knocks all targets back
*; Tier 8Level 50
:Thunderstrike deals +12% damage and knocks all targets back
*; Tier 9Level 55
:Thunderstrike deals +13% damage and knocks all targets back
*; Tier 10Level 60
:Thunderstrike deals +14% damage and knocks all targets back
*; Tier 11Level 65
:Thunderstrike deals +15% damage and knocks all targets back
*; Tier 12Level 70
:Thunderstrike deals +16% damage and knocks all targets back
*; Tier 13Level 75
:Thunderstrike deals +17% damage and knocks all targets back
*; Tier 14Level 80
:Thunderstrike deals +18% damage and knocks all targets back
*; Level 85
:Thunderstrike deals +19% damage and knocks all targets back
*; Level 90
:Thunderstrike deals +20% damage and knocks all targets back
*; Level 95
:Thunderstrike deals +21% damage and knocks all targets back
*; Level 100
:Thunderstrike deals +22% damage and knocks all targets back
*; Level 105
:Thunderstrike deals +23% damage and knocks all targets back
*; Level 110
:Thunderstrike deals +24% damage and knocks all targets back
*; Level 115
:Thunderstrike deals +25% damage and knocks all targets back
*; Level 120
:Thunderstrike deals +26% damage and knocks all targets back
*; Level 125
:Thunderstrike deals +27% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 14Level 125</b> - Thunderstrike Damage +41% 200 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*; Level 10:Thunderstrike Damage +16*; Level 15:Thunderstrike Damage +4%24*; Tier 2Level 20:Thunderstrike Damage +7%32*; Tier 3Level 25:Thunderstrike Damage +10%40*; Level 30:Thunderstrike Damage +48*; Level 35:Thunderstrike Damage +56*; Level 40:Thunderstrike Damage +64*; Level 45:Thunderstrike Damage +72*; Level 50:Thunderstrike Damage +80*; Level 55:Thunderstrike Damage +88*; Level 60:Thunderstrike Damage +96*; Level 65:Thunderstrike Damage +104*; Level 70:Thunderstrike Damage +112*; Tier 4Level 75:Thunderstrike Damage +13%120*; Tier 5Level 80:Thunderstrike Damage +16%128*; Tier 6Level 85:Thunderstrike Damage +19%136*; Tier 7Level 90:Thunderstrike Damage +22%144*; Tier 8Level 95:Thunderstrike Damage +25%152*; Tier 9Level 100:Thunderstrike Damage +28%160*; Tier 10Level 105:Thunderstrike Damage +31%168*; Tier 11Level 110:Thunderstrike Damage +34%176*; Tier 12Level 115:Thunderstrike Damage +37%184*; Tier 13Level 120:Thunderstrike Damage +39%192*; Tier 14Level 125:Thunderstrike Damage +41%200
}}
|-
| Discharging || || <b>Tier 14Level 125</b> - Discharging Strike Damage +3652% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Discharging Strike Damage +4%*; Tier 2Level 5
:Discharging Strike Damage +6%
*; Tier 3Level 10:Discharging Strike Damage +7.5%*; Level 15:Discharging Strike Damage +89%*; Tier 4Level 20:Discharging Strike Damage +10.5%*; Tier 5Level 25
:Discharging Strike Damage +12%
*; Tier 6Level 30
:Discharging Strike Damage +14%
*; Tier 7Level 35
:Discharging Strike Damage +16%
*; Tier 8Level 40
:Discharging Strike Damage +18%
*; Tier 9Level 45
:Discharging Strike Damage +20%
*; Tier 10Level 50
:Discharging Strike Damage +22%
*; Tier 11Level 55:Discharging Strike Damage +24%*; Level 60
:Discharging Strike Damage +26%
*; Tier 12Level 65:Discharging Strike Damage +28%*; Level 70
:Discharging Strike Damage +30%
*; Tier 13Level 75:Discharging Strike Damage +3332%*; Tier 14Level 80:Discharging Strike Damage +34%*; Level 85
:Discharging Strike Damage +36%
*; Level 90
:Discharging Strike Damage +38%
*; Level 95
:Discharging Strike Damage +40%
*; Level 100
:Discharging Strike Damage +42%
*; Level 105
:Discharging Strike Damage +44%
*; Level 110
:Discharging Strike Damage +46%
*; Level 115
:Discharging Strike Damage +48%
*; Level 120
:Discharging Strike Damage +50%
*; Level 125
:Discharging Strike Damage +52%
}}
|-
| || || <b>Tier 14Level 125</b> - Discharging Strike deals +1213% damage plus 4780% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Tier Level 10:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Level 15:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*; Level 20:Discharging Strike deals +2.5% damage plus 1117% more damage if target's Rage meter is at least 66% full*; Tier Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full*; Level 30:Discharging Strike deals +3.5% damage plus 1423% more damage if target's Rage meter is at least 66% full*; Tier Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Level 40:Discharging Strike deals +4.5% damage plus 1729% more damage if target's Rage meter is at least 66% full*; Tier Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full*; Level 50:Discharging Strike deals +5.5% damage plus 2035% more damage if target's Rage meter is at least 66% full*; Tier Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*; Level 60:Discharging Strike deals +6.5% damage plus 2341% more damage if target's Rage meter is at least 66% full*; Tier Level 65:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full*; Level 70:Discharging Strike deals +7.5% damage plus 2647% more damage if target's Rage meter is at least 66% full*; Tier Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 2953% more damage if target's Rage meter is at least 66% full*; Tier Level 85:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 3259% more damage if target's Rage meter is at least 66% full*; Tier Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 3565% more damage if target's Rage meter is at least 66% full*; Tier Level 105:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full*; Level 110:Discharging Strike deals +11.5% damage plus 3871% more damage if target's Rage meter is at least 66% full*; Tier 12Level 115:Discharging Strike deals +12% damage plus 4174% more damage if target's Rage meter is at least 66% full*; Tier 13Level 120:Discharging Strike deals +12.5% damage plus 4477% more damage if target's Rage meter is at least 66% full*; Tier 14Level 125:Discharging Strike deals +1213% damage plus 4780% more damage if target's Rage meter is at least 66% full
}}
|-
| || || <b>Tier 14Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +80 148 for 15 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 60 seconds*; Tier 2Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 60 seconds*; Tier 3Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 60 seconds*; Tier 4Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 60 seconds*; Tier 5Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 60 seconds*; Tier 6Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 60 seconds*; Tier 7Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 60 seconds*; Tier 8Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 60 seconds*; Tier 9Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 60 seconds*; Tier 10Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 60 seconds*; Tier 11Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 60 seconds*; Tier 12Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 60 seconds*; Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds*; Tier 13Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds*; Level 75 :Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds*; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds*; Level 85:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds*; Level 90:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds*; Level 95:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds*; Level 100:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 15 60 seconds*; Level 110:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Tier 14Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +80 148 for 15 60 seconds
}}
|-
| || of Discount Discharges || <b>Tier 7Level 120</b> - Discharging Strike Power Cost -20 56 || Rare || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Discharging Strike Power Cost -78*; Tier 2:Discharging Strike Power Cost -9*; Tier 3:Discharging Strike Power Cost -11*; Tier 4:Discharging Strike Power Cost -13*; Tier 5Level 20:Discharging Strike Power Cost -1512*; Tier 6Level 30:Discharging Strike Power Cost -1716*; Tier 7Level 40
:Discharging Strike Power Cost -20
*; Level 50
:Discharging Strike Power Cost -24
*; Level 60
:Discharging Strike Power Cost -28
*; Level 70
:Discharging Strike Power Cost -32
*; Level 80
:Discharging Strike Power Cost -36
*; Level 90
:Discharging Strike Power Cost -41
*; Level 100
:Discharging Strike Power Cost -46
*; Level 110
:Discharging Strike Power Cost -51
*; Level 120
:Discharging Strike Power Cost -56
}}
|-
| || || <b>Tier 14Level 125</b> - Hurl Lightning deals +2029% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 2Level 10
:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 3Level 15
:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 4Level 20
:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 5Level 25
:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 6Level 30
:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 7Level 35
:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 8Level 40
:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 9Level 45
:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 10Level 50
:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 11Level 55
:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 12Level 60
:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 13Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 70
:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 14Level 75:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 85
:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 90
:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 95
:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 100
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 105
:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 110
:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 115
:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 120
:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 125
:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Discharging || || <b>Level 125</b> - Discharging Strike Damage +175 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +7*; Level 10:Discharging Strike Damage +14*; Level 15:Discharging Strike Damage +21*; Level 20:Discharging Strike Damage +28*; Level 25:Discharging Strike Damage +35*; Level 30:Discharging Strike Damage +42*; Level 35:Discharging Strike Damage +49*; Level 40:Discharging Strike Damage +56*; Level 45:Discharging Strike Damage +63*; Level 50:Discharging Strike Damage +70*; Level 55:Discharging Strike Damage +77*; Level 60:Discharging Strike Damage +84*; Level 65:Discharging Strike Damage +91*; Level 70:Discharging Strike Damage +98*; Level 75:Discharging Strike Damage +105*; Level 80:Discharging Strike Damage +112*; Level 85:Discharging Strike Damage +119*; Level 90:Discharging Strike Damage +126*; Level 95:Discharging Strike Damage +133*; Level 100:Discharging Strike Damage +140*; Level 105:Discharging Strike Damage +147*; Level 110:Discharging Strike Damage +154*; Level 115:Discharging Strike Damage +161*; Level 120:Discharging Strike Damage +168*; Level 125:Discharging Strike Damage +175}}|-| Reckful || || <b>Tier 7Level 120</b> - Reckless Slam boosts your direct damage mitigation +14 23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
*; Tier 2Level 20
:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
*; Tier 3Level 30
:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
*; Tier 4Level 40
:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
*; Tier 5Level 50
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
*; Tier 6Level 60:Reckless Slam boosts your direct damage mitigation +12 11 for 5 seconds*; Tier 7Level 70:Reckless Slam boosts your direct damage mitigation +14 13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds*; Level 110:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds*; Level 120:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Hurl Lightning Damage +5380% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Tier 2Level 20:Hurl Lightning Damage +1317%*; Tier 3Level 25:Hurl Lightning Damage +1620%*; Tier 4Level 30:Hurl Lightning Damage +1923%*; Tier 5Level 35:Hurl Lightning Damage +2226%*; Tier 6Level 40:Hurl Lightning Damage +2529%*; Tier 7Level 45:Hurl Lightning Damage +2832%*; Tier 8Level 50:Hurl Lightning Damage +3135%*; Tier 9Level 55:Hurl Lightning Damage +3438%*; Tier 10Level 60:Hurl Lightning Damage +3741%*; Tier 11Level 65:Hurl Lightning Damage +4044%*; Tier 12Level 70:Hurl Lightning Damage +4347%*; Tier 13Level 75:Hurl Lightning Damage +4850%*; Tier 14Level 80
:Hurl Lightning Damage +53%
*; Level 85
:Hurl Lightning Damage +56%
*; Level 90
:Hurl Lightning Damage +59%
*; Level 95
:Hurl Lightning Damage +62%
*; Level 100
:Hurl Lightning Damage +65%
*; Level 105
:Hurl Lightning Damage +68%
*; Level 110
:Hurl Lightning Damage +71%
*; Level 115
:Hurl Lightning Damage +74%
*; Level 120
:Hurl Lightning Damage +77%
*; Level 125
:Hurl Lightning Damage +80%
}}
|-
| Reckless || of Reckless Slamming || <b>Tier 14Level 125</b> - Reckless Slam Damage +4773% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Reckless Slam Damage +5%
*; Tier 2Level 10:Reckless Slam Damage +87%*; Tier 3Level 15:Reckless Slam Damage +9%*; Level 20
:Reckless Slam Damage +11%
*; Tier 4Level 25:Reckless Slam Damage +1413%*; Level 30:Reckless Slam Damage +16%*; Tier 5Level 35:Reckless Slam Damage +1719%*; Tier 6Level 40:Reckless Slam Damage +2022%*; Tier 7Level 45:Reckless Slam Damage +2325%*; Tier 8Level 50:Reckless Slam Damage +2628%*; Tier 9Level 55:Reckless Slam Damage +2931%*; Tier 10Level 60:Reckless Slam Damage +3234%*; Tier 11Level 65:Reckless Slam Damage +3537%*; Tier 12Level 70:Reckless Slam Damage +3940%*; Tier 13Level 75
:Reckless Slam Damage +43%
*; Tier 14Level 80:Reckless Slam Damage +4746%*; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +52%*; Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%*; Level 105:Reckless Slam Damage +61%*; Level 110:Reckless Slam Damage +64%*; Level 115:Reckless Slam Damage +67%*; Level 120:Reckless Slam Damage +70%*; Level 125:Reckless Slam Damage +73%
}}
|-
| || || <b>Tier 14Level 125</b> - Latent Charge Direct Damage +5076% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +1112%*; Tier 2Level 15
:Latent Charge Direct Damage +14%
*; Tier 3Level 20:Latent Charge Direct Damage +1716%*; Tier 4Level 25:Latent Charge Direct Damage +18%*; Level 30
:Latent Charge Direct Damage +20%
*; Tier 5Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +2334%*; Tier 6Level 60:Latent Charge Direct Damage +2637%*; Tier 7Level 65:Latent Charge Direct Damage +2940%*; Tier 8Level 70:Latent Charge Direct Damage +3243%*; Tier 9Level 75:Latent Charge Direct Damage +3546%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%*; Tier 10Level 105:Latent Charge Direct Damage +3864%*; Tier 11Level 110:Latent Charge Direct Damage +4167%*; Tier 12Level 115:Latent Charge Direct Damage +4470%*; Tier 13Level 120:Latent Charge Direct Damage +4773%*; Tier 14Level 125:Latent Charge Direct Damage +5076%
}}
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| || || <b>Tier 14Level 125</b> - Reckless Slam deals Damage +32% damage and taunts -320 135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reckless Slam Damage +4*; Level 10:Reckless Slam Damage +8*; Level 15:Reckless Slam deals Damage +6% damage and taunts -12*; Level 20:Reckless Slam Damage +17*; Level 25:Reckless Slam Damage +22*; Level 30:Reckless Slam Damage +27*; Level 35:Reckless Slam Damage +32*; Level 40:Reckless Slam Damage +37*; Level 45:Reckless Slam Damage +42*; Level 50:Reckless Slam Damage +47*; Level 55:Reckless Slam Damage +52*; Level 60:Reckless Slam Damage +57*; Tier 2Level 65:Reckless Slam deals Damage +8% damage and taunts -8063*; Tier 3Level 70:Reckless Slam deals Damage +10% damage and taunts -10069*; Tier 4Level 75:Reckless Slam deals Damage +12% damage and taunts -12075*; Tier 5Level 80:Reckless Slam deals Damage +14% damage and taunts -14081*; Tier 6Level 85:Reckless Slam deals Damage +16% damage and taunts -16087*; Tier 7Level 90:Reckless Slam deals Damage +18% damage and taunts -18093*; Tier 8Level 95:Reckless Slam deals Damage +20% damage and taunts -20099*; Tier 9Level 100:Reckless Slam deals Damage +22% damage and taunts -220105*; Tier 10Level 105:Reckless Slam deals Damage +24% damage and taunts -240111*; Tier 11Level 110:Reckless Slam deals Damage +26% damage and taunts -260117*; Tier 12Level 115:Reckless Slam deals Damage +28% damage and taunts -280123*; Tier 13Level 120:Reckless Slam deals Damage +30% damage and taunts -300129*; Tier 14Level 125:Reckless Slam deals Damage +32% damage and taunts -320135
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| || || <b>Tier 14Level 125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 6 for 9 seconds*; Tier 2Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Tier 3Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 18 for 9 seconds*; Tier 4Level 25
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
*; Tier 5Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 26 for 9 seconds*; Tier 6Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 30 for 9 seconds*; Tier 7Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 34 for 9 seconds*; Tier 8Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
*; Tier Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 50 for 9 seconds*; Tier 10Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 54 for 9 seconds*; Tier 11Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 58 for 9 seconds*; Tier 12Level 75
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
*; Tier 13Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +67 66 for 9 seconds*; Tier 14Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds*; Level 105:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds*; Level 110:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds*; Level 115:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds*; Level 120:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds*; Level 125:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds}}|-| || || <b>Level 125</b> - Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*; Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay*; Level 105:Latent Charge deals +315 Electricity damage after a 5 second delay*; Level 110:Latent Charge deals +330 Electricity damage after a 5 second delay*; Level 115:Latent Charge deals +345 Electricity damage after a 5 second delay*; Level 120:Latent Charge deals +360 Electricity damage after a 5 second delay*; Level 125:Latent Charge deals +375 Electricity damage after a 5 second delay
}}
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| || of Armor Transference || <b>Tier 14Level 125</b> - Latent Charge deals +160 Electricity damage Reverberating Strike restores 150 armor after an 8 a 6-second delay || Uncommon || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Latent Charge deals +Reverberating Strike restores 6 armor after a 6-second delay*; Level 10 Electricity damage :Reverberating Strike restores 12 armor after an 8 a 6-second delay*; Tier 2Level 15:Latent Charge deals +Reverberating Strike restores 18 armor after a 6-second delay*; Level 20 Electricity damage :Reverberating Strike restores 24 armor after an 8 a 6-second delay*; Tier 3Level 25:Latent Charge deals +Reverberating Strike restores 30 armor after a 6-second delay*; Level 30 Electricity damage :Reverberating Strike restores 36 armor after an 8 a 6-second delay*; Tier 4Level 35:Latent Charge deals +Reverberating Strike restores 42 armor after a 6-second delay*; Level 40 Electricity damage :Reverberating Strike restores 48 armor after an 8 a 6-second delay*; Tier 5Level 45:Latent Charge deals +Reverberating Strike restores 54 armor after a 6-second delay*; Level 50 Electricity damage :Reverberating Strike restores 60 armor after an 8 a 6-second delay*; Tier Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Latent Charge deals +60 Electricity damage Reverberating Strike restores 72 armor after an 8 a 6-second delay*; Tier 7Level 65:Latent Charge deals +Reverberating Strike restores 78 armor after a 6-second delay*; Level 70 Electricity damage :Reverberating Strike restores 84 armor after an 8 a 6-second delay*; Tier 8Level 75:Latent Charge deals +Reverberating Strike restores 90 armor after a 6-second delay*; Level 80 Electricity damage :Reverberating Strike restores 96 armor after an 8 a 6-second delay*; Tier 9Level 85:Latent Charge deals +Reverberating Strike restores 102 armor after a 6-second delay*; Level 90 Electricity damage :Reverberating Strike restores 108 armor after an 8 a 6-second delay*; Tier 10Level 95:Latent Charge deals +Reverberating Strike restores 114 armor after a 6-second delay*; Level 100 Electricity damage :Reverberating Strike restores 120 armor after an 8 a 6-second delay*; Tier 11Level 105:Latent Charge deals +Reverberating Strike restores 126 armor after a 6-second delay*; Level 110 Electricity damage :Reverberating Strike restores 132 armor after an 8 a 6-second delay*; Tier 12Level 115:Latent Charge deals +120 Electricity damage Reverberating Strike restores 138 armor after an 8 a 6-second delay*; Tier 13Level 120:Latent Charge deals +140 Electricity damage Reverberating Strike restores 144 armor after an 8 a 6-second delay*; Tier 14Level 125:Latent Charge deals +160 Electricity damage Reverberating Strike restores 150 armor after an 8 a 6-second delay
}}
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| || of Taunting Reverberations Echoing Charges || <b>Tier 14Level 125</b> - Reverberating Strike restores 28 armor to you Latent Charge direct damage becomes Electricity and taunts deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-245 second delay || Chest, OffHand Exceptional || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 10:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 15:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 20:Reverberating Strike restores 2 armor to you Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 25:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 30:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 35:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 40:Latent Charge direct damage becomes Electricity and taunts deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 45:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 50:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Tier 2Level 55:Reverberating Strike restores Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4 armor to you -second delay*; Level 60:Latent Charge direct damage becomes Electricity and taunts deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 65:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Tier 3Level 70:Reverberating Strike restores 6 armor to you Latent Charge direct damage becomes Electricity and taunts deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-80second delay*; Tier 4Level 75:Reverberating Strike restores 8 armor to you Latent Charge direct damage becomes Electricity and taunts deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-95second delay*; Tier 5Level 80:Reverberating Strike restores 10 armor to you Latent Charge direct damage becomes Electricity and taunts deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-110second delay*; Tier 6Level 85:Reverberating Strike restores 12 armor to you Latent Charge direct damage becomes Electricity and taunts deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-125second delay*; Tier 7Level 90:Reverberating Strike restores 14 armor to you Latent Charge direct damage becomes Electricity and taunts deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-140second delay*; Tier 8Level 95:Reverberating Strike restores 16 armor to you Latent Charge direct damage becomes Electricity and taunts deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-155second delay*; Tier 9Level 100:Reverberating Strike restores 18 armor to you Latent Charge direct damage becomes Electricity and taunts deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-170second delay*; Tier 10Level 105:Reverberating Strike restores 20 armor to you Latent Charge direct damage becomes Electricity and taunts deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-185second delay*; Tier 11Level 110:Reverberating Strike restores 22 armor to you Latent Charge direct damage becomes Electricity and taunts deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-200second delay*; Tier 12Level 115:Reverberating Strike restores 24 armor to you Latent Charge direct damage becomes Electricity and taunts deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-215second delay*; Tier 13Level 120:Reverberating Strike restores 26 armor to you Latent Charge direct damage becomes Electricity and taunts deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-230second delay*; Tier 14Level 125:Reverberating Strike restores 28 armor to you Latent Charge direct damage becomes Electricity and taunts deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-245second delay
}}
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