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Hammer/Treasure Effects

53,442 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- Updated to v435 on November 07, 2019 from v327 Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Hammering || <b>Level 80120</b> - Hammer Base Damage +4060% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hammer Damage +5
*; Level 80
:Hammer Base Damage +40%
*; Level 90
:Hammer Base Damage +45%
*; Level 100
:Hammer Base Damage +50%
*; Level 110
:Hammer Base Damage +55%
*; Level 120
:Hammer Base Damage +60%
}}
|-
| || || <b>Level 80125</b> - Hammer Damage +85 130 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer Damage +10
*; Level 80
:Hammer Damage +85
*; Level 85
:Hammer Damage +90
*; Level 90
:Hammer Damage +95
*; Level 95
:Hammer Damage +100
*; Level 100
:Hammer Damage +105
*; Level 105
:Hammer Damage +110
*; Level 110
:Hammer Damage +115
*; Level 115
:Hammer Damage +120
*; Level 120
:Hammer Damage +125
*; Level 125
:Hammer Damage +130
}}
|-
| Powerful-Looking || of Vindictive Clubbing || <b>Level 80125</b> - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer attacks deal to restore +16% damage but generate +48% Rage 65 Power || Epic || LegsOffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look at My Hammer attacks deal +1% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3% RagePower
*; Level 10
:Look at My Hammer attacks deal +2% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +6% Rage5 Power
*; Level 15
:Look at My Hammer attacks deal +3% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9% Rage7 Power
*; Level 20
:Look at My Hammer attacks deal +4% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +12% Rage9 Power
*; Level 25
:Look at My Hammer attacks deal +Reuse Time is -5% damage but generate seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15% Rage11 Power
*; Level 30
:Look at My Hammer attacks deal +6% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +18% Rage13 Power
*; Level 35
:Look at My Hammer attacks deal +7% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +21% Rage15 Power
*; Level 40
:Look at My Hammer attacks deal +8% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +24% Rage17 Power
*; Level 45
:Look at My Hammer attacks deal +9% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +27% Rage19 Power
*; Level 50
:Look at My Hammer attacks deal +10% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +30% Rage22 Power
*; Level 55
:Look at My Hammer attacks deal +11% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33% Rage25 Power
*; Level 60
:Look at My Hammer attacks deal +12% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36% Rage28 Power
*; Level 65
:Look at My Hammer attacks deal +13% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +39% Rage31 Power
*; Level 70
:Look at My Hammer attacks deal +14% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +42% Rage33 Power
*; Level 75
:Look at My Hammer attacks deal +15% damage but generate Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +45% Rage36 Power
*; Level 80
:Look at My Hammer attacks deal Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Level 85:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Level 90:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Level 95:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +16% damage but generate 47 Power*; Level 100:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power*; Level 105:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power*; Level 110:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power*; Level 115:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power*; Level 120:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power*; Level 125:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +48% Rage65 Power
}}
|-
| || of Braining || <b>Level 80125</b> - Hammer attacks deal +20% that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to targets whose Rage meters are at least 66% full Slag -5 seconds. || Rare || ChestHead, Hands OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +5% that kill an enemy via direct damage restore 8 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 10
:Hammer attacks deal +6% that kill an enemy via direct damage restore 10 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 15
:Hammer attacks deal +7% that kill an enemy via direct damage restore 12 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 20
:Hammer attacks deal +8% that kill an enemy via direct damage restore 14 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 25
:Hammer attacks deal +9% that kill an enemy via direct damage restore 16 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -1 second.
*; Level 30
:Hammer attacks deal +10% that kill an enemy via direct damage restore 18 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 35
:Hammer attacks deal +11% that kill an enemy via direct damage restore 20 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 40
:Hammer attacks deal +12% that kill an enemy via direct damage restore 22 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 45
:Hammer attacks deal +13% that kill an enemy via direct damage restore 24 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 50
:Hammer attacks deal +14% that kill an enemy via direct damage restore 26 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 55
:Hammer attacks deal +15% that kill an enemy via direct damage restore 28 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 60
:Hammer attacks deal +16% that kill an enemy via direct damage restore 30 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 65
:Hammer attacks deal +17% that kill an enemy via direct damage restore 32 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 70
:Hammer attacks deal +18% that kill an enemy via direct damage restore 34 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 75
:Hammer attacks deal +19% that kill an enemy via direct damage restore 36 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 80
:Hammer attacks deal +20% that kill an enemy via direct damage restore 38 Power to targets whose Rage meters are at least 66% fullyou and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 85:Hammer attacks that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 95:Hammer attacks that kill an enemy via direct damage restore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 105:Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 110:Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 115:Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 120:Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 125:Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
}}
|-
| || of Dazing Elemental Supremacy || <b>Level 80125</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full skill active || Uncommon || Feet Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 10
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 15
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 20
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 25
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 30
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 35
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 40
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 45
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 50
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 55
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 60
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 65
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 70
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 75
:Hammer attacks have a Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% chance to Knock Down targets whose Rage meter is at least 66% fullwhile Hammer skill active
*; Level 80
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active*; Level 85:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active*; Level 90:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active*; Level 95:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active*; Level 100:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer attacks skill active*; Level 105:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active*; Level 110:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active*; Level 115:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active*; Level 120:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% while Hammer skill active*; Level 125:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active}}|-| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to reveal|*; Level 50:Hammer abilities that restore Armor after a 166-second delay have +80% Armor restoration*; Level 70:Hammer abilities that restore Armor after a 6-second delay have +90% chance to Knock Down targets whose Rage meter is at least 66Armor restoration*; Level 90:Hammer abilities that restore Armor after a 6-second delay have +100% fullArmor restoration
}}
|-
| || of Seismic Slamming || <b>Level 80125</b> - Seismic Impact Damage +41.5Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored || Rare || HeadHands, Ring Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact Damage +4Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20%of the Armor restored
*; Level 10
:Seismic Impact Damage +Hammer abilities that restore Armor after a 6.5-second delay also restore 7 Power, increased by 20%of the Armor restored
*; Level 15
:Seismic Impact Damage +9Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20%of the Armor restored
*; Level 20
:Seismic Impact Damage +11.5Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20%of the Armor restored
*; Level 25
:Seismic Impact Damage +14Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20%of the Armor restored
*; Level 30
:Seismic Impact Damage +16.5Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20%of the Armor restored
*; Level 35
:Seismic Impact Damage +19Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20%of the Armor restored
*; Level 40
:Seismic Impact Damage +21.5Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20%of the Armor restored
*; Level 45
:Seismic Impact Damage +24Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20%of the Armor restored
*; Level 50
:Seismic Impact Damage +26.5Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20%of the Armor restored
*; Level 55
:Seismic Impact Damage +29Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20%of the Armor restored
*; Level 60
:Seismic Impact Damage +31.5Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20%of the Armor restored
*; Level 65
:Seismic Impact Damage +34Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20%of the Armor restored
*; Level 70
:Seismic Impact Damage +36.5Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20%of the Armor restored
*; Level 75
:Seismic Impact Damage +39Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20%of the Armor restored
*; Level 80
:Seismic Impact Damage +41.5Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20%of the Armor restored*; Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored*; Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored*; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored*; Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored*; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored*; Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored*; Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored
}}
|-
| || of Vindictive Clubbing || <b>Level 80125</b> - Way of the Hammer boosts Slashing and Piercing Damage attacks deal +25% damage but generate +3475% for 10 seconds Rage || Uncommon || Ring Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks deal +1% damage but generate +3% Rage
*; Level 10
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +42% for 10 secondsdamage but generate +6% Rage*; Level 15:Hammer attacks deal +3% damage but generate +9% Rage
*; Level 20
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +84% for 10 secondsdamage but generate +12% Rage*; Level 25:Hammer attacks deal +5% damage but generate +15% Rage
*; Level 30
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +126% for 10 secondsdamage but generate +18% Rage*; Level 35:Hammer attacks deal +7% damage but generate +21% Rage
*; Level 40
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +168% for 10 secondsdamage but generate +24% Rage*; Level 45:Hammer attacks deal +9% damage but generate +27% Rage
*; Level 50
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +2010% for 10 secondsdamage but generate +30% Rage*; Level 55:Hammer attacks deal +11% damage but generate +33% Rage
*; Level 60
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +2412% for 10 secondsdamage but generate +36% Rage*; Level 65:Hammer attacks deal +13% damage but generate +39% Rage
*; Level 70
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3014% for 10 secondsdamage but generate +42% Rage*; Level 75:Hammer attacks deal +15% damage but generate +45% Rage
*; Level 80
:Way of the Hammer boosts Slashing and Piercing Damage attacks deal +3416% for 10 secondsdamage but generate +48% Rage*; Level 85:Hammer attacks deal +17% damage but generate +51% Rage*; Level 90:Hammer attacks deal +18% damage but generate +54% Rage*; Level 95:Hammer attacks deal +19% damage but generate +57% Rage*; Level 100:Hammer attacks deal +20% damage but generate +60% Rage*; Level 105:Hammer attacks deal +21% damage but generate +63% Rage*; Level 110:Hammer attacks deal +22% damage but generate +66% Rage*; Level 115:Hammer attacks deal +23% damage but generate +69% Rage*; Level 120:Hammer attacks deal +24% damage but generate +72% Rage*; Level 125:Hammer attacks deal +25% damage but generate +75% Rage
}}
|-
| || of Seismic Events Braining || <b>Level 80125</b> - Seismic Impact hits all Hammer attacks deal +29% damage to targets within 8 whose Rage meters and deals +17are at least 66% damage full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Level 10
:Seismic Impact hits all Hammer attacks deal +6% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 15:Hammer attacks deal +37% damageto targets whose Rage meters are at least 66% full
*; Level 20
:Seismic Impact hits all Hammer attacks deal +8% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 25:Hammer attacks deal +59% damageto targets whose Rage meters are at least 66% full
*; Level 30
:Seismic Impact hits all Hammer attacks deal +10% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 35:Hammer attacks deal +711% damageto targets whose Rage meters are at least 66% full
*; Level 40
:Seismic Impact hits all Hammer attacks deal +12% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 45:Hammer attacks deal +913% damageto targets whose Rage meters are at least 66% full
*; Level 50
:Seismic Impact hits all Hammer attacks deal +14% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 55:Hammer attacks deal +1115% damageto targets whose Rage meters are at least 66% full
*; Level 60
:Seismic Impact hits all Hammer attacks deal +16% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 65:Hammer attacks deal +1317% damageto targets whose Rage meters are at least 66% full
*; Level 70
:Seismic Impact hits all Hammer attacks deal +18% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 75:Hammer attacks deal +1519% damageto targets whose Rage meters are at least 66% full
*; Level 80
:Seismic Impact hits all Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full*; Level 85:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full*; Level 90:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full*; Level 95:Hammer attacks deal +23% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 100:Hammer attacks deal +1724% damageto targets whose Rage meters are at least 66% full*; Level 105:Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full*; Level 110:Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full*; Level 115:Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full*; Level 120:Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full*; Level 125:Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Dazing || <b>Level 80125</b> - Seismic Impact restores 80 Armor Hammer attacks have a 25% chance to you || OffHand, Necklace |Knock Down targets whose Rage meter is at least 66% full | {{Spoiler|Click Expand to reveal|*; Level 10:Seismic Impact restores 10 Armor to you*; Level 20:Seismic Impact restores 20 Armor to you*; Level 30:Seismic Impact restores 30 Armor to you*; Level 40:Seismic Impact restores 40 Armor to you*; Level 50:Seismic Impact restores 50 Armor to you*; Level 60:Seismic Impact restores 60 Armor to you*; Level 70:Seismic Impact restores 70 Armor to you*; Level 80:Seismic Impact restores 80 Armor to you}}|-| || || <b>Level 80</b> - Seismic Impact deals +58% damage to targets that are Knocked Down Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact deals +13Hammer attacks have a 1% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 10
:Seismic Impact deals +16Hammer attacks have a 2% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 15
:Seismic Impact deals +19Hammer attacks have a 3% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 20
:Seismic Impact deals +22Hammer attacks have a 4% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 25
:Seismic Impact deals +25Hammer attacks have a 5% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 30
:Seismic Impact deals +28Hammer attacks have a 6% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 35
:Seismic Impact deals +31Hammer attacks have a 7% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 40
:Seismic Impact deals +34Hammer attacks have a 8% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 45
:Seismic Impact deals +37Hammer attacks have a 9% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 50
:Seismic Impact deals +40Hammer attacks have a 10% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 55
:Seismic Impact deals +43Hammer attacks have a 11% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 60
:Seismic Impact deals +46Hammer attacks have a 12% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 65
:Seismic Impact deals +49Hammer attacks have a 13% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 70
:Seismic Impact deals +52Hammer attacks have a 14% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 75
:Seismic Impact deals +55Hammer attacks have a 15% damage chance to Knock Down targets that are Knocked Downwhose Rage meter is at least 66% full
*; Level 80
:Seismic Impact deals +58Hammer attacks have a 16% damage chance to Knock Down targets whose Rage meter is at least 66% full*; Level 85:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 90:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 95:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 100:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 105:Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 110:Hammer attacks have a 22% chance to Knock Down targets that are Knocked whose Rage meter is at least 66% full*; Level 115:Hammer attacks have a 23% chance to Knock Downtargets whose Rage meter is at least 66% full*; Level 120:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 125:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| Reverberating || of Seismic Slamming || <b>Level 80125</b> - Reverberating Strike Seismic Impact Damage +2564% || LegsUncommon || Head, MainHand Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Seismic Impact Damage +54%
*; Level 10
:Reverberating Strike Seismic Impact Damage +6.5%
*; Level 15
:Reverberating Strike Seismic Impact Damage +79%
*; Level 20
:Reverberating Strike Seismic Impact Damage +811.5%
*; Level 25
:Reverberating Strike Seismic Impact Damage +914%
*; Level 30
:Reverberating Strike Seismic Impact Damage +1016.5%
*; Level 35
:Reverberating Strike Seismic Impact Damage +11.519%
*; Level 40
:Reverberating Strike Seismic Impact Damage +1321.5%
*; Level 45
:Reverberating Strike Seismic Impact Damage +14.524%
*; Level 50
:Reverberating Strike Seismic Impact Damage +1626.5%
*; Level 55
:Reverberating Strike Seismic Impact Damage +17.529%
*; Level 60
:Reverberating Strike Seismic Impact Damage +1931.5%
*; Level 65
:Reverberating Strike Seismic Impact Damage +20.534%
*; Level 70
:Reverberating Strike Seismic Impact Damage +2236.5%
*; Level 75
:Reverberating Strike Seismic Impact Damage +23.539%
*; Level 80
:Reverberating Strike Seismic Impact Damage +2541.5%*; Level 85:Seismic Impact Damage +44%*; Level 90:Seismic Impact Damage +46.5%*; Level 95:Seismic Impact Damage +49%*; Level 100:Seismic Impact Damage +51.5%*; Level 105:Seismic Impact Damage +54%*; Level 110:Seismic Impact Damage +56.49%*; Level 115:Seismic Impact Damage +59%*; Level 120:Seismic Impact Damage +61.5%*; Level 125:Seismic Impact Damage +64%
}}
|-
| || || <b>Level 80120</b> - Way of the Hammer restores 80 Armor to all targets boosts Slashing and Piercing Damage +43% for 10 seconds || Rare || Hands, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Way of the Hammer restores 16 Armor to all targets
*; Level 10
:Way of the Hammer restores 20 Armor to all targets*; Level 15:Way of the Hammer restores 24 Armor to all targetsboosts Slashing and Piercing Damage +4% for 10 seconds
*; Level 20
:Way of the Hammer restores 28 Armor to all targets*; Level 25:Way of the Hammer restores 32 Armor to all targetsboosts Slashing and Piercing Damage +8% for 10 seconds
*; Level 30
:Way of the Hammer restores 36 Armor to all targets*; Level 35:Way of the Hammer restores 40 Armor to all targetsboosts Slashing and Piercing Damage +12% for 10 seconds
*; Level 40
:Way of the Hammer restores 44 Armor to all targets*; Level 45:Way of the Hammer restores 48 Armor to all targetsboosts Slashing and Piercing Damage +16% for 10 seconds
*; Level 50
:Way of the Hammer restores 52 Armor to all targets*; Level 55:Way of the Hammer restores 56 Armor to all targetsboosts Slashing and Piercing Damage +20% for 10 seconds
*; Level 60
:Way of the Hammer restores 60 Armor to all targets*; Level 65:Way of the Hammer restores 65 Armor to all targetsboosts Slashing and Piercing Damage +24% for 10 seconds
*; Level 70
:Way of the Hammer restores 70 Armor to all targets*; Level 75:Way of the Hammer restores 75 Armor to all targetsboosts Slashing and Piercing Damage +30% for 10 seconds
*; Level 80
:Way of the Hammer restores 80 Armor to all targetsboosts Slashing and Piercing Damage +34% for 10 seconds*; Level 90:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds*; Level 100:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds*; Level 110:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds*; Level 120:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
}}
|-
| || of Seismic Events || <b>Level 80120</b> - Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +85 25% damage || Head Rare || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Reverberating Strike Damage +10
*; Level 10
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +15*; Level 15:Reverberating Strike Damage +203% damage
*; Level 20
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +25*; Level 25:Reverberating Strike Damage +305% damage
*; Level 30
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +35*; Level 35:Reverberating Strike Damage +407% damage
*; Level 40
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +45*; Level 45:Reverberating Strike Damage +509% damage
*; Level 50
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +55*; Level 55:Reverberating Strike Damage +6011% damage
*; Level 60
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +65*; Level 65:Reverberating Strike Damage +7013% damage
*; Level 70
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +75*; Level 75:Reverberating Strike Damage +8015% damage
*; Level 80
:Reverberating Strike Damage Seismic Impact hits all targets within 8 meters and deals +8517% damage*; Level 90:Seismic Impact hits all targets within 8 meters and deals +19% damage*; Level 100:Seismic Impact hits all targets within 8 meters and deals +21% damage*; Level 110:Seismic Impact hits all targets within 8 meters and deals +23% damage*; Level 120:Seismic Impact hits all targets within 8 meters and deals +25% damage
}}
|-
| || of Slagging || <b>Level 80120</b> - Pound To Slag Seismic Impact deals +120 Damage +53% and restores 120 Armor to you after a 6-second delay || Rare || ChestOffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag Damage +8%
*; Level 10
:Pound To Slag Damage Seismic Impact deals +11%*; Level 15:Pound To Slag 10 Damage +14%and restores 10 Armor to you after a 6-second delay
*; Level 20
:Pound To Slag Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay*; Level 30:Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay*; Level 40:Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay*; Level 50:Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay*; Level 60:Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay*; Level 70:Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay*; Level 80:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay*; Level 90:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay*; Level 100:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay*; Level 110:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay*; Level 120:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay}}|-| || || <b>Level 125</b> - Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage*; Level 10:Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage*; Level 15:Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage*; Level 20:Seismic Impact deals +32 Damage . If target is Knocked Down it deals a further +1711%damage
*; Level 25
:Pound To Slag Seismic Impact deals +40 Damage . If target is Knocked Down it deals a further +2013%damage
*; Level 30
:Pound To Slag Seismic Impact deals +48 Damage . If target is Knocked Down it deals a further +2315%damage
*; Level 35
:Pound To Slag Seismic Impact deals +56 Damage . If target is Knocked Down it deals a further +2617%damage
*; Level 40
:Pound To Slag Seismic Impact deals +64 Damage . If target is Knocked Down it deals a further +2919%damage
*; Level 45
:Pound To Slag Seismic Impact deals +72 Damage . If target is Knocked Down it deals a further +3221%damage
*; Level 50
:Pound To Slag Seismic Impact deals +80 Damage . If target is Knocked Down it deals a further +3523%damage
*; Level 55
:Pound To Slag Seismic Impact deals +88 Damage . If target is Knocked Down it deals a further +3825%damage
*; Level 60
:Pound To Slag Seismic Impact deals +96 Damage . If target is Knocked Down it deals a further +4127%damage
*; Level 65
:Pound To Slag Seismic Impact deals +104 Damage . If target is Knocked Down it deals a further +4429%damage
*; Level 70
:Pound To Slag Seismic Impact deals +112 Damage . If target is Knocked Down it deals a further +4731%damage
*; Level 75
:Pound To Slag Seismic Impact deals +120 Damage . If target is Knocked Down it deals a further +5034%damage
*; Level 80
:Pound To Slag Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage*; Level 85:Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage*; Level 90:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage*; Level 95:Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage*; Level 100:Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage*; Level 105:Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage*; Level 115:Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage*; Level 120:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage*; Level 125:Seismic Impact deals +200 Damage . If target is Knocked Down it deals a further +5364%damage
}}
|-
| Reverberating || || <b>Level 80125</b> - Hurl Lightning and Thunderstrike Reverberating Strike Damage +3038.5% || ChestUncommon || Legs, Ring MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +5%
*; Level 10
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +6%
*; Level 15
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +7%
*; Level 20
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +8%
*; Level 25
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +9%
*; Level 30
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +10%
*; Level 35
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +1211.5%
*; Level 40
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +1413%
*; Level 45
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +1614.5%
*; Level 50
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +1816%
*; Level 55
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +2017.5%
*; Level 60
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +2219%
*; Level 65
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +2420.5%
*; Level 70
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +2622%
*; Level 75
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +2823.5%
*; Level 80
:Hurl Lightning and Thunderstrike Reverberating Strike Damage +3025%*; Level 85:Reverberating Strike Damage +26.5%*; Level 90:Reverberating Strike Damage +28%*; Level 95:Reverberating Strike Damage +29.5%*; Level 100:Reverberating Strike Damage +31%*; Level 105:Reverberating Strike Damage +32.5%*; Level 110:Reverberating Strike Damage +34%*; Level 115:Reverberating Strike Damage +35.5%*; Level 120:Reverberating Strike Damage +37%*; Level 125:Reverberating Strike Damage +38.5%
}}
|-
| || of Healthy Obliteration || <b>Level 80125</b> - Pound To Slag Way of the Hammer restores 120 health 125 Armor to you all targets || Uncommon || RingHands, OffHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Way of the Hammer restores 8 health 16 Armor to youall targets
*; Level 10
:Pound To Slag Way of the Hammer restores 16 health 20 Armor to youall targets
*; Level 15
:Pound To Slag Way of the Hammer restores 24 health Armor to youall targets
*; Level 20
:Pound To Slag Way of the Hammer restores 32 health 28 Armor to youall targets
*; Level 25
:Pound To Slag Way of the Hammer restores 40 health 32 Armor to youall targets
*; Level 30
:Pound To Slag Way of the Hammer restores 48 health 36 Armor to youall targets
*; Level 35
:Pound To Slag Way of the Hammer restores 56 health 40 Armor to youall targets
*; Level 40
:Pound To Slag Way of the Hammer restores 64 health 44 Armor to youall targets
*; Level 45
:Pound To Slag Way of the Hammer restores 72 health 48 Armor to youall targets
*; Level 50
:Pound To Slag Way of the Hammer restores 80 health 52 Armor to youall targets
*; Level 55
:Pound To Slag Way of the Hammer restores 88 health 56 Armor to youall targets
*; Level 60
:Pound To Slag Way of the Hammer restores 96 health 60 Armor to youall targets
*; Level 65
:Pound To Slag Way of the Hammer restores 102 health 65 Armor to youall targets
*; Level 70
:Pound To Slag Way of the Hammer restores 108 health 70 Armor to youall targets
*; Level 75
:Pound To Slag Way of the Hammer restores 114 health 75 Armor to youall targets
*; Level 80
:Pound To Slag Way of the Hammer restores 80 Armor to all targets*; Level 85:Way of the Hammer restores 85 Armor to all targets*; Level 90:Way of the Hammer restores 90 Armor to all targets*; Level 95:Way of the Hammer restores 95 Armor to all targets*; Level 100:Way of the Hammer restores 100 Armor to all targets*; Level 105:Way of the Hammer restores 105 Armor to all targets*; Level 110:Way of the Hammer restores 110 Armor to all targets*; Level 115:Way of the Hammer restores 115 Armor to all targets*; Level 120 health :Way of the Hammer restores 120 Armor to all targets*; Level 125:Way of the Hammer restores 125 Armor to youall targets
}}
|-
| || of Frenzied Slagging || <b>Level 80125</b> - Pound To Slag deals Reverberating Strike Damage +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% 130 || Uncommon || Hands Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is Reverberating Strike Damage +10 seconds and Power cost is +35%
*; Level 10
:Pound To Slag deals Reverberating Strike Damage +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%15
*; Level 15
:Pound To Slag deals Reverberating Strike Damage +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%20
*; Level 20
:Pound To Slag deals Reverberating Strike Damage +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%25
*; Level 25
:Pound To Slag deals Reverberating Strike Damage +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%30
*; Level 30
:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is Reverberating Strike Damage +35%
*; Level 35
:Pound To Slag deals Reverberating Strike Damage +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%40
*; Level 40
:Pound To Slag deals Reverberating Strike Damage +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%45
*; Level 45
:Pound To Slag deals Reverberating Strike Damage +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%50
*; Level 50
:Pound To Slag deals Reverberating Strike Damage +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%55
*; Level 55
:Pound To Slag deals Reverberating Strike Damage +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%60
*; Level 60
:Pound To Slag deals Reverberating Strike Damage +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%65
*; Level 65
:Pound To Slag deals Reverberating Strike Damage +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%70
*; Level 70
:Pound To Slag deals Reverberating Strike Damage +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%75
*; Level 75
:Pound To Slag deals Reverberating Strike Damage +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%80
*; Level 80
:Pound To Slag deals Reverberating Strike Damage +32% damage and hits all enemies within 5 meters, but reuse time is 85*; Level 85:Reverberating Strike Damage +10 seconds and Power cost is 90*; Level 90:Reverberating Strike Damage +35%95*; Level 95:Reverberating Strike Damage +100*; Level 100:Reverberating Strike Damage +105*; Level 105:Reverberating Strike Damage +110*; Level 110:Reverberating Strike Damage +115*; Level 115:Reverberating Strike Damage +120*; Level 120:Reverberating Strike Damage +125*; Level 125:Reverberating Strike Damage +130
}}
|-
| || of Proud Pounding Slagging || <b>Level 80125</b> - Pound To Slag deals Damage +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds 80% || Uncommon || Necklace Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 50:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 55:Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 60:Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 65:Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 70:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 75:Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 80:Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds}}|-| || || <b>Level 80</b> - Way of the Hammer boosts all targets' Electricity Damage +358% for 10 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +711%*; Level 15:Pound To Slag Damage +14% for 10 seconds
*; Level 20
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +1117%*; Level 25:Pound To Slag Damage +20% for 10 seconds
*; Level 30
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +1523%*; Level 35:Pound To Slag Damage +26% for 10 seconds
*; Level 40
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +1929%*; Level 45:Pound To Slag Damage +32% for 10 seconds
*; Level 50
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +2335%*; Level 55:Pound To Slag Damage +38% for 10 seconds
*; Level 60
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +2741%*; Level 65:Pound To Slag Damage +44% for 10 seconds
*; Level 70
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +3147%*; Level 75:Pound To Slag Damage +50% for 10 seconds
*; Level 80
:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +3553%*; Level 85:Pound To Slag Damage +56%*; Level 90:Pound To Slag Damage +59%*; Level 95:Pound To Slag Damage +62%*; Level 100:Pound To Slag Damage +65%*; Level 105:Pound To Slag Damage +68%*; Level 110:Pound To Slag Damage +71%*; Level 115:Pound To Slag Damage +74%*; Level 120:Pound To Slag Damage +77%*; Level 125:Pound To Slag Damage +80% for 10 seconds
}}
|-
| || of Hammer-Style Rage Management || <b>Level 80125</b> - Pound To Slag deals Hurl Lightning and Thunderstrike Damage +512 damage if target's Rage is at least 6648% full || MainHand Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +32 damage if target's Rage is at least 665% full
*; Level 10
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +64 damage if target's Rage is at least 666% full
*; Level 15
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +96 damage if target's Rage is at least 667% full
*; Level 20
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +128 damage if target's Rage is at least 668% full
*; Level 25
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +160 damage if target's Rage is at least 669% full
*; Level 30
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +192 damage if target's Rage is at least 6610% full
*; Level 35
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +224 damage if target's Rage is at least 6612% full
*; Level 40
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +256 damage if target's Rage is at least 6614% full
*; Level 45
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +288 damage if target's Rage is at least 6616% full
*; Level 50
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +320 damage if target's Rage is at least 6618% full
*; Level 55
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +352 damage if target's Rage is at least 6620% full
*; Level 60
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +384 damage if target's Rage is at least 6622% full
*; Level 65
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +416 damage if target's Rage is at least 6624% full
*; Level 70
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +448 damage if target's Rage is at least 6626% full
*; Level 75
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +480 damage if target's Rage is at least 6628% full
*; Level 80
:Pound To Slag deals Hurl Lightning and Thunderstrike Damage +512 damage if target's Rage is at least 6630%*; Level 85:Hurl Lightning and Thunderstrike Damage +32%*; Level 90:Hurl Lightning and Thunderstrike Damage +34%*; Level 95:Hurl Lightning and Thunderstrike Damage +36%*; Level 100:Hurl Lightning and Thunderstrike Damage +38%*; Level 105:Hurl Lightning and Thunderstrike Damage +40%*; Level 110:Hurl Lightning and Thunderstrike Damage +42%*; Level 115:Hurl Lightning and Thunderstrike Damage +44%*; Level 120:Hurl Lightning and Thunderstrike Damage +46%*; Level 125:Hurl Lightning and Thunderstrike Damage +48% full
}}
|-
| || of Healthy Obliteration || <b>Level 80125</b> - Pound To Slag Damage +104 and Reuse Time -8 seconds restores 174 Health (or Armor, if Health is full) || Uncommon || Head Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Damage +6 and Reuse Time -5 secondsrestores 8 Health (or Armor, if Health is full)
*; Level 10
:Pound To Slag Damage +12 and Reuse Time -5 secondsrestores 16 Health (or Armor, if Health is full)
*; Level 15
:Pound To Slag Damage +18 and Reuse Time -5 secondsrestores 24 Health (or Armor, if Health is full)
*; Level 20
:Pound To Slag Damage +24 and Reuse Time -5 secondsrestores 32 Health (or Armor, if Health is full)
*; Level 25
:Pound To Slag Damage +30 and Reuse Time -5 secondsrestores 40 Health (or Armor, if Health is full)
*; Level 30
:Pound To Slag Damage +36 and Reuse Time -5 secondsrestores 48 Health (or Armor, if Health is full)
*; Level 35
:Pound To Slag Damage +42 and Reuse Time -5 secondsrestores 56 Health (or Armor, if Health is full)
*; Level 40
:Pound To Slag Damage +48 and Reuse Time -5 secondsrestores 64 Health (or Armor, if Health is full)
*; Level 45
:Pound To Slag Damage +54 and Reuse Time -6 secondsrestores 72 Health (or Armor, if Health is full)
*; Level 50
:Pound To Slag Damage +60 and Reuse Time -6 secondsrestores 80 Health (or Armor, if Health is full)
*; Level 55
:Pound To Slag Damage +66 and Reuse Time -6 secondsrestores 88 Health (or Armor, if Health is full)
*; Level 60
:Pound To Slag Damage +72 and Reuse Time -6 secondsrestores 96 Health (or Armor, if Health is full)
*; Level 65
:Pound To Slag Damage +80 and Reuse Time -7 secondsrestores 102 Health (or Armor, if Health is full)
*; Level 70
:Pound To Slag Damage +88 and Reuse Time -7 secondsrestores 108 Health (or Armor, if Health is full)
*; Level 75
:Pound To Slag Damage +96 and Reuse Time -8 secondsrestores 114 Health (or Armor, if Health is full)
*; Level 80
:Pound To Slag Damage +104 and Reuse Time -8 secondsrestores 120 Health (or Armor, if Health is full)*; Level 85:Pound To Slag restores 126 Health (or Armor, if Health is full)*; Level 90:Pound To Slag restores 132 Health (or Armor, if Health is full)*; Level 95:Pound To Slag restores 138 Health (or Armor, if Health is full)*; Level 100:Pound To Slag restores 144 Health (or Armor, if Health is full)*; Level 105:Pound To Slag restores 150 Health (or Armor, if Health is full)*; Level 110:Pound To Slag restores 156 Health (or Armor, if Health is full)*; Level 115:Pound To Slag restores 162 Health (or Armor, if Health is full)*; Level 120:Pound To Slag restores 168 Health (or Armor, if Health is full)*; Level 125:Pound To Slag restores 174 Health (or Armor, if Health is full)
}}
|-
| || of Nice Looking Hammers Frenzied Slagging || <b>Level 80125</b> - Look At My Hammer restores Pound To Slag deals +82 health to you 50% damage and hits all enemies within 5 meters, but Power cost is +35% || OffHand, Ring Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores Pound To Slag deals +7 health to you2% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 10
:Look At My Hammer restores Pound To Slag deals +12 health to you4% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 15
:Look At My Hammer restores Pound To Slag deals +17 health to you6% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 20
:Look At My Hammer restores Pound To Slag deals +22 health to you8% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 25
:Look At My Hammer restores Pound To Slag deals +27 health to you10% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 30
:Look At My Hammer restores Pound To Slag deals +32 health to you12% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 35
:Look At My Hammer restores Pound To Slag deals +37 health to you14% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 40
:Look At My Hammer restores Pound To Slag deals +42 health to you16% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Level 45
:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 50:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 55:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 60:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 65:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 70:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 75:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 80:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 85:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 90:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 95:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 100:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 105:Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 110:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 115:Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 120:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 125:Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35%}}|-| || of Proud Pounding || <b>Level 120</b> - Pound To Slag deals +380 damage and hastens the current reuse timer of Look At at My Hammer restores +47 health by 5 seconds || Rare || Necklace || {{Spoiler|Click Expand to youreveal|
*; Level 50
:Pound To Slag deals +20 damage and hastens the current reuse timer of Look At at My Hammer restores +52 health to youby 5 seconds
*; Level 55
:Pound To Slag deals +45 damage and hastens the current reuse timer of Look At at My Hammer restores +57 health to youby 5 seconds
*; Level 60
:Pound To Slag deals +70 damage and hastens the current reuse timer of Look At at My Hammer restores +62 health to youby 5 seconds
*; Level 65
:Pound To Slag deals +100 damage and hastens the current reuse timer of Look At at My Hammer restores +67 health to youby 5 seconds
*; Level 70
:Pound To Slag deals +130 damage and hastens the current reuse timer of Look At at My Hammer restores +72 health to youby 5 seconds
*; Level 75
:Pound To Slag deals +165 damage and hastens the current reuse timer of Look At at My Hammer restores +77 health to youby 5 seconds
*; Level 80
:Pound To Slag deals +200 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 90:Pound To Slag deals +240 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 100:Pound To Slag deals +280 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 110:Pound To Slag deals +330 damage and hastens the current reuse timer of Look At at My Hammer restores by 5 seconds*; Level 120:Pound To Slag deals +82 health to you380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || of Attractive Clubs || <b>Level 80120</b> - Look At My Way of the Hammer restores boosts all targets' Electricity Damage +120 armor to you 51% for 10 seconds || Rare || Chest, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +15 armor to you
*; Level 10
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +22 armor to you*; Level 15:Look At My Hammer restores +29 armor to you7% for 10 seconds
*; Level 20
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +36 armor to you*; Level 25:Look At My Hammer restores +43 armor to you11% for 10 seconds
*; Level 30
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +50 armor to you*; Level 35:Look At My Hammer restores +57 armor to you15% for 10 seconds
*; Level 40
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +64 armor to you*; Level 45:Look At My Hammer restores +71 armor to you19% for 10 seconds
*; Level 50
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +78 armor to you*; Level 55:Look At My Hammer restores +85 armor to you23% for 10 seconds
*; Level 60
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +92 armor to you*; Level 65:Look At My Hammer restores +99 armor to you27% for 10 seconds
*; Level 70
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +106 armor to you*; Level 75:Look At My Hammer restores +113 armor to you31% for 10 seconds
*; Level 80
:Look At My Way of the Hammer restores boosts all targets' Electricity Damage +35% for 10 seconds*; Level 90:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds*; Level 100:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds*; Level 110:Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds*; Level 120 armor to you:Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds
}}
|-
| || of Safe Clubbing Hammer-Style Rage Management || <b>Level 80125</b> - Look At My Hammer reduces the Pound To Slag deals +800 damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds if target's Rage is at least 66% full || Uncommon || Head MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer reduces the Pound To Slag deals +32 damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 secondsif target's Rage is at least 66% full
*; Level 10
:Look At My Hammer reduces the Pound To Slag deals +64 damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 secondsif target's Rage is at least 66% full
*; Level 15
:Look At My Hammer reduces the Pound To Slag deals +96 damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 secondsif target's Rage is at least 66% full
*; Level 20
:Look At My Hammer reduces the Pound To Slag deals +128 damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 secondsif target's Rage is at least 66% full
*; Level 25
:Look At My Hammer reduces the Pound To Slag deals +160 damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 secondsif target's Rage is at least 66% full
*; Level 30
:Look At My Hammer reduces the Pound To Slag deals +192 damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 secondsif target's Rage is at least 66% full
*; Level 35
:Look At My Hammer reduces the Pound To Slag deals +224 damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 secondsif target's Rage is at least 66% full
*; Level 40
:Look At My Hammer reduces the Pound To Slag deals +256 damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 secondsif target's Rage is at least 66% full
*; Level 45
:Look At My Hammer reduces the Pound To Slag deals +288 damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 secondsif target's Rage is at least 66% full
*; Level 50
:Look At My Hammer reduces the Pound To Slag deals +320 damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 secondsif target's Rage is at least 66% full
*; Level 55
:Look At My Hammer reduces the Pound To Slag deals +352 damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 secondsif target's Rage is at least 66% full
*; Level 60
:Look At My Hammer reduces the Pound To Slag deals +384 damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 secondsif target's Rage is at least 66% full
*; Level 65
:Look At My Hammer reduces the Pound To Slag deals +416 damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 secondsif target's Rage is at least 66% full
*; Level 70
:Look At My Hammer reduces the Pound To Slag deals +448 damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 secondsif target's Rage is at least 66% full
*; Level 75
:Look At My Hammer reduces the Pound To Slag deals +480 damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 secondsif target's Rage is at least 66% full
*; Level 80
:Look At My Hammer reduces the Pound To Slag deals +512 damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 secondsif target's Rage is at least 66% full*; Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*; Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*; Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*; Level 100:Pound To Slag deals +640 damage if target's Rage is at least 66% full*; Level 105:Pound To Slag deals +672 damage if target's Rage is at least 66% full*; Level 110:Pound To Slag deals +704 damage if target's Rage is at least 66% full*; Level 115:Pound To Slag deals +736 damage if target's Rage is at least 66% full*; Level 120:Pound To Slag deals +768 damage if target's Rage is at least 66% full*; Level 125:Pound To Slag deals +800 damage if target's Rage is at least 66% full
}}
|-
| || of Efficient Clubbing || <b>Level 80125</b> - After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +176 and Reuse Time -10 Power for 8 seconds || Hands Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +12 and Reuse Time -3 Power for 8 5 seconds*; Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +24 and Reuse Time -4 Power for 8 5 seconds*; Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +36 and Reuse Time -5 seconds*; Level 35:Pound To Slag Damage +42 and Reuse Time -5 Power for 8 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +48 and Reuse Time -5 seconds*; Level 45:Pound To Slag Damage +54 and Reuse Time -6 Power for 8 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +60 and Reuse Time -7 Power for 8 6 seconds*; Level 55:Pound To Slag Damage +66 and Reuse Time -6 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +72 and Reuse Time -8 Power for 8 6 seconds*; Level 65:Pound To Slag Damage +80 and Reuse Time -7 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +88 and Reuse Time -7 seconds*; Level 75:Pound To Slag Damage +96 and Reuse Time -9 Power for 8 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +104 and Reuse Time -8 seconds*; Level 85:Pound To Slag Damage +112 and Reuse Time -8 seconds*; Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*; Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*; Level 100:Pound To Slag Damage +136 and Reuse Time -8 seconds*; Level 105:Pound To Slag Damage +144 and Reuse Time -8 seconds*; Level 110:Pound To Slag Damage +152 and Reuse Time -8 seconds*; Level 115:Pound To Slag Damage +160 and Reuse Time -9 seconds*; Level 120:Pound To Slag Damage +168 and Reuse Time -9 seconds*; Level 125:Pound To Slag Damage +176 and Reuse Time -10 Power for 8 seconds
}}
|-
| || of Efficient Clubbing Nice Looking Hammers || <b>Level 80125</b> - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 10 seconds restores +127 health to you || Uncommon || MainHand OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +7 health to you
*; Level 10
:After using Look At My Hammer, all other restores +12 health to you*; Level 15:Look At My Hammer attacks cost -2 Power for 10 secondsrestores +17 health to you
*; Level 20
:After using Look At My Hammer, all other restores +22 health to you*; Level 25:Look At My Hammer attacks cost -3 Power for 10 secondsrestores +27 health to you
*; Level 30
:After using Look At My Hammer, all other restores +32 health to you*; Level 35:Look At My Hammer attacks cost -4 Power for 10 secondsrestores +37 health to you*; Level 40:After using Look At My Hammer, all other restores +42 health to you*; Level 45:Look At My Hammer attacks cost -5 Power for 10 secondsrestores +47 health to you
*; Level 50
:After using Look At My Hammer, all other restores +52 health to you*; Level 55:Look At My Hammer attacks cost -6 Power for 10 secondsrestores +57 health to you
*; Level 60
:After using Look At My Hammer, all other restores +62 health to you*; Level 65:Look At My Hammer attacks cost -7 Power for 10 secondsrestores +67 health to you
*; Level 70
:After using Look At My Hammer, all other restores +72 health to you*; Level 75:Look At My Hammer attacks cost -8 Power for 10 secondsrestores +77 health to you
*; Level 80
:After using Look At My Hammer, all other restores +82 health to you*; Level 85:Look At My Hammer restores +87 health to you*; Level 90:Look At My Hammer restores +92 health to you*; Level 95:Look At My Hammer restores +97 health to you*; Level 100:Look At My Hammer restores +102 health to you*; Level 105:Look At My Hammer restores +107 health to you*; Level 110:Look At My Hammer restores +112 health to you*; Level 115:Look At My Hammer restores +117 health to you*; Level 120:Look At My Hammer restores +122 health to you*; Level 125:Look At My Hammer attacks cost -9 Power for 10 secondsrestores +127 health to you
}}
|-
| || of Efficient Clubbing Attractive Clubs || <b>Level 80125</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds restores +183 armor to you || Uncommon || Legs Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +15 armor to you
*; Level 10
:After using Look At My Hammer, all other restores +22 armor to you*; Level 15:Look At My Hammer attacks cost -1 Power for 12 secondsrestores +29 armor to you
*; Level 20
:After using Look At My Hammer, all other restores +36 armor to you*; Level 25:Look At My Hammer attacks cost -2 Power for 12 secondsrestores +43 armor to you
*; Level 30
:After using Look At My Hammer, all other restores +50 armor to you*; Level 35:Look At My Hammer attacks cost -3 Power for 12 secondsrestores +57 armor to you
*; Level 40
:After using Look At My Hammer, all other restores +64 armor to you*; Level 45:Look At My Hammer attacks cost -4 Power for 12 secondsrestores +71 armor to you
*; Level 50
:After using Look At My Hammer, all other restores +78 armor to you*; Level 55:Look At My Hammer attacks cost -5 Power for 12 secondsrestores +85 armor to you
*; Level 60
:After using Look At My Hammer, all other restores +92 armor to you*; Level 65:Look At My Hammer attacks cost -6 Power for 12 secondsrestores +99 armor to you
*; Level 70
:After using Look At My Hammer, all other restores +106 armor to you*; Level 75:Look At My Hammer attacks cost -7 Power for 12 secondsrestores +113 armor to you
*; Level 80
:After using Look At My Hammer, all other restores +120 armor to you*; Level 85:Look At My Hammer restores +127 armor to you*; Level 90:Look At My Hammer restores +134 armor to you*; Level 95:Look At My Hammer restores +141 armor to you*; Level 100:Look At My Hammer restores +148 armor to you*; Level 105:Look At My Hammer restores +155 armor to you*; Level 110:Look At My Hammer restores +162 armor to you*; Level 115:Look At My Hammer restores +169 armor to you*; Level 120:Look At My Hammer restores +176 armor to you*; Level 125:Look At My Hammer attacks cost -8 Power for 12 secondsrestores +183 armor to you
}}
|-
| || of Leaping and Smashing Safe Clubbing || <b>Level 80125</b> - Leaping Smash Damage +70% Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds || Legs, MainHand Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash Damage +10%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds
*; Level 10
:Leaping Smash Damage +14%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds
*; Level 15
:Leaping Smash Damage +18%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds
*; Level 20
:Leaping Smash Damage +22%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds
*; Level 25
:Leaping Smash Damage +26%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds
*; Level 30
:Leaping Smash Damage +30%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds
*; Level 35
:Leaping Smash Damage +34%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds
*; Level 40
:Leaping Smash Damage +38%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds
*; Level 45
:Leaping Smash Damage +42%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds
*; Level 50
:Leaping Smash Damage +46%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds
*; Level 55
:Leaping Smash Damage +50%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds
*; Level 60
:Leaping Smash Damage +54%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds
*; Level 65
:Leaping Smash Damage +58%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds
*; Level 70
:Leaping Smash Damage +62%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds
*; Level 75
:Leaping Smash Damage +66%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds
*; Level 80
:Leaping Smash Damage +70%Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds*; Level 85:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds*; Level 90:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds*; Level 95:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds*; Level 100:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds*; Level 105:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds*; Level 110:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds*; Level 115:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds*; Level 120:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds*; Level 125:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds
}}
|-
| || of Leaping and Smashing Efficient Clubbing || <b>Level 80120</b> - Leaping Smash and Latent Charge boost your Core Attack damage +91 After using Look At My Hammer, all other Hammer attacks cost -32 Power for 6 12 seconds || Ring, Necklace Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Level 10
:Leaping Smash and Latent Charge boost your Core Attack damage +17 After using Look At My Hammer, all other Hammer attacks cost -2 Power for 6 seconds*; Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 12 seconds
*; Level 20
:Leaping Smash and Latent Charge boost your Core Attack damage +27 After using Look At My Hammer, all other Hammer attacks cost -4 Power for 6 seconds*; Level 25:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 12 seconds
*; Level 30
:Leaping Smash and Latent Charge boost your Core Attack damage +37 for After using Look At My Hammer, all other Hammer attacks cost -6 seconds*; Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 Power for 6 12 seconds
*; Level 40
:Leaping Smash and Latent Charge boost your Core Attack damage +47 After using Look At My Hammer, all other Hammer attacks cost -8 Power for 6 seconds*; Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 12 seconds
*; Level 50
:Leaping Smash and Latent Charge boost your Core Attack damage +57 After using Look At My Hammer, all other Hammer attacks cost -11 Power for 6 seconds*; Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 12 seconds
*; Level 60
:Leaping Smash and Latent Charge boost your Core Attack damage +67 After using Look At My Hammer, all other Hammer attacks cost -14 Power for 6 seconds*; Level 65:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 12 seconds
*; Level 70
:Leaping Smash and Latent Charge boost your Core Attack damage +79 After using Look At My Hammer, all other Hammer attacks cost -17 Power for 6 seconds*; Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 12 seconds
*; Level 80
:Leaping Smash and Latent Charge boost your Core Attack damage +91 After using Look At My Hammer, all other Hammer attacks cost -20 Power for 6 12 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds
}}
|-
| || of Armored Leaping Efficient Clubbing || <b>Level 80120</b> - Leaping Smash restores 52 Armor to you After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds || Uncommon || Chest, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash restores 7 Armor to you
*; Level 10
:Leaping Smash restores 10 Armor to you*; Level After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15:Leaping Smash restores 13 Armor to youseconds
*; Level 20
:Leaping Smash restores 16 Armor to you*; Level 25:Leaping Smash restores 19 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -4 Power for 15 seconds
*; Level 30
:Leaping Smash restores 22 Armor to you*; Level 35:Leaping Smash restores 25 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds
*; Level 40
:Leaping Smash restores 28 Armor to you*; Level 45:Leaping Smash restores 31 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds
*; Level 50
:Leaping Smash restores 34 Armor to you*; Level 55:Leaping Smash restores 37 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -10 Power for 15 seconds
*; Level 60
:Leaping Smash restores 40 Armor to you*; Level 65:Leaping Smash restores 43 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds
*; Level 70
:Leaping Smash restores 46 Armor to you*; Level 75:Leaping Smash restores 49 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds
*; Level 80
:Leaping Smash restores 52 Armor to youAfter using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 15 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 15 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds
}}
|-
| || of Rib Removal Efficient Clubbing || <b>Level 80120</b> - Rib Shatter Damage +35% After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds || Rare || OffHand, Ring Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter Damage +5%
*; Level 10
:Rib Shatter Damage +7%*; Level 15:Rib Shatter Damage +9%After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
*; Level 20
:Rib Shatter Damage +11%*; Level 25:Rib Shatter Damage +13%After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
*; Level 30
:Rib Shatter Damage +15%*; Level 35:Rib Shatter Damage +17%After using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds
*; Level 40
:Rib Shatter Damage +19%*; Level 45:Rib Shatter Damage +21%After using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds
*; Level 50
:Rib Shatter Damage +23%*; Level 55:Rib Shatter Damage +25%After using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds
*; Level 60
:Rib Shatter Damage +27%*; Level 65:Rib Shatter Damage +29%After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds
*; Level 70
:Rib Shatter Damage +31%*; Level 75:Rib Shatter Damage +33%After using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds
*; Level 80
:Rib Shatter Damage +35%After using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 18 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds}}|-| || of Properly-Appreciated Hammers || <b>Level 50</b> - Look At My Hammer causes your next ability to deal double direct damage || Epic || Feet || {{Spoiler|Click Expand to reveal|*; Level 50:Look At My Hammer causes your next ability to deal double direct damage
}}
|-
| || of Rib Removal Leaping and Smashing || <b>Level 80125</b> - Rib Shatter restores 40 Health to you Leaping Smash Damage +106% || FeetUncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter restores Leaping Smash Damage +10 Health to you%
*; Level 10
:Rib Shatter restores 12 Health to youLeaping Smash Damage +14%
*; Level 15
:Rib Shatter restores 14 Health to youLeaping Smash Damage +18%
*; Level 20
:Rib Shatter restores 16 Health to youLeaping Smash Damage +22%
*; Level 25
:Rib Shatter restores 18 Health to youLeaping Smash Damage +26%
*; Level 30
:Rib Shatter restores 20 Health to youLeaping Smash Damage +30%
*; Level 35
:Rib Shatter restores 22 Health to youLeaping Smash Damage +34%
*; Level 40
:Rib Shatter restores 24 Health to youLeaping Smash Damage +38%
*; Level 45
:Rib Shatter restores 26 Health to youLeaping Smash Damage +42%
*; Level 50
:Rib Shatter restores 28 Health to youLeaping Smash Damage +46%
*; Level 55
:Rib Shatter restores 30 Health to youLeaping Smash Damage +50%
*; Level 60
:Rib Shatter restores 32 Health to youLeaping Smash Damage +54%
*; Level 65
:Rib Shatter restores 34 Health to youLeaping Smash Damage +58%
*; Level 70
:Rib Shatter restores 36 Health to youLeaping Smash Damage +62%
*; Level 75
:Rib Shatter restores 38 Health to youLeaping Smash Damage +66%
*; Level 80
:Rib Shatter restores 40 Health to youLeaping Smash Damage +70%*; Level 85:Leaping Smash Damage +74%*; Level 90:Leaping Smash Damage +78%*; Level 95:Leaping Smash Damage +82%*; Level 100:Leaping Smash Damage +86%*; Level 105:Leaping Smash Damage +90%*; Level 110:Leaping Smash Damage +94%*; Level 115:Leaping Smash Damage +98%*; Level 120:Leaping Smash Damage +102%*; Level 125:Leaping Smash Damage +106%
}}
|-
| || of Leaping and Smashing || <b>Level 80125</b> - Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +94 and Reuse Time -1 second 145 for 6 seconds || Uncommon || MainHandRing, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +10 and Reuse Time -1 second12 for 6 seconds
*; Level 10
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +15 and Reuse Time -1 second17 for 6 seconds
*; Level 15
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +20 and Reuse Time -1 second22 for 6 seconds
*; Level 20
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +25 and Reuse Time -1 second27 for 6 seconds
*; Level 25
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +30 and Reuse Time -1 second32 for 6 seconds
*; Level 30
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +35 and Reuse Time -1 second37 for 6 seconds
*; Level 35
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +40 and Reuse Time -1 second42 for 6 seconds
*; Level 40
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +45 and Reuse Time -1 second47 for 6 seconds
*; Level 45
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +50 and Reuse Time -1 second52 for 6 seconds
*; Level 50
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +55 and Reuse Time -1 second57 for 6 seconds
*; Level 55
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +60 and Reuse Time -1 second62 for 6 seconds
*; Level 60
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +66 and Reuse Time -1 second67 for 6 seconds
*; Level 65
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +73 and Reuse Time -1 secondfor 6 seconds
*; Level 70
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +80 and Reuse Time -1 second79 for 6 seconds
*; Level 75
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +87 and Reuse Time -1 second85 for 6 seconds
*; Level 80
:Hurl Lightning Damage Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds*; Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds*; Level 90:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds*; Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds*; Level 100:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds*; Level 105:Leaping Smash and Latent Charge boost your Core Attack damage +94 121 for 6 seconds*; Level 110:Leaping Smash and Reuse Time -1 secondLatent Charge boost your Core Attack damage +127 for 6 seconds*; Level 115:Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds*; Level 120:Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds*; Level 125:Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
}}
|-
| || of Ribcage Explosion Armored Leaping || <b>Level 80125</b> - Rib Shatter Leaping Smash deals +170 damage 125 Damage and restores 79 Armor to targets that are knocked down you after a 6-second delay || Uncommon || LegsChest, Necklace Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter Leaping Smash deals +20 damage 5 Damage and restores 7 Armor to targets that are knocked downyou after a 6-second delay
*; Level 10
:Rib Shatter Leaping Smash deals +30 damage 10 Damage and restores 10 Armor to targets that are knocked downyou after a 6-second delay
*; Level 15
:Rib Shatter Leaping Smash deals +40 damage 15 Damage and restores 13 Armor to targets that are knocked downyou after a 6-second delay
*; Level 20
:Rib Shatter Leaping Smash deals +50 damage 20 Damage and restores 16 Armor to targets that are knocked downyou after a 6-second delay
*; Level 25
:Rib Shatter Leaping Smash deals +60 damage 25 Damage and restores 19 Armor to targets that are knocked downyou after a 6-second delay
*; Level 30
:Rib Shatter Leaping Smash deals +70 damage 30 Damage and restores 22 Armor to targets that are knocked downyou after a 6-second delay
*; Level 35
:Rib Shatter Leaping Smash deals +80 damage 35 Damage and restores 25 Armor to targets that are knocked downyou after a 6-second delay
*; Level 40
:Rib Shatter Leaping Smash deals +90 damage 40 Damage and restores 28 Armor to targets that are knocked downyou after a 6-second delay
*; Level 45
:Rib Shatter Leaping Smash deals +100 damage 45 Damage and restores 31 Armor to targets that are knocked downyou after a 6-second delay
*; Level 50
:Rib Shatter Leaping Smash deals +110 damage 50 Damage and restores 34 Armor to targets that are knocked downyou after a 6-second delay
*; Level 55
:Rib Shatter Leaping Smash deals +120 damage 55 Damage and restores 37 Armor to targets that are knocked downyou after a 6-second delay
*; Level 60
:Rib Shatter Leaping Smash deals +130 damage 60 Damage and restores 40 Armor to targets that are knocked downyou after a 6-second delay
*; Level 65
:Rib Shatter Leaping Smash deals +140 damage 65 Damage and restores 43 Armor to targets that are knocked downyou after a 6-second delay
*; Level 70
:Rib Shatter Leaping Smash deals +150 damage 70 Damage and restores 46 Armor to targets that are knocked downyou after a 6-second delay
*; Level 75
:Rib Shatter Leaping Smash deals +160 damage 75 Damage and restores 49 Armor to targets that are knocked downyou after a 6-second delay
*; Level 80
:Rib Shatter Leaping Smash deals +170 damage 80 Damage and restores 52 Armor to targets that are knocked downyou after a 6-second delay*; Level 85:Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay*; Level 90:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay*; Level 95:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay*; Level 100:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay*; Level 105:Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay*; Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay*; Level 115:Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay*; Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*; Level 125:Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay
}}
|-
| || of Rib Removal || <b>Level 80125</b> - Way of the Hammer grants all targets Rib Shatter Damage +14 Direct Mitigation for 10 seconds 53% || Uncommon || HeadOffHand, Legs Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter Damage +5%
*; Level 10
:Way of the Hammer grants all targets Rib Shatter Damage +5 Direct Mitigation for 10 seconds7%*; Level 15:Rib Shatter Damage +9%
*; Level 20
:Way of the Hammer grants all targets Rib Shatter Damage +6 Direct Mitigation for 10 seconds11%*; Level 25:Rib Shatter Damage +13%
*; Level 30
:Way of the Hammer grants all targets Rib Shatter Damage +7 Direct Mitigation for 10 seconds15%*; Level 35:Rib Shatter Damage +17%
*; Level 40
:Way of the Hammer grants all targets Rib Shatter Damage +8 Direct Mitigation for 10 seconds19%*; Level 45:Rib Shatter Damage +21%
*; Level 50
:Way of the Hammer grants all targets Rib Shatter Damage +9 Direct Mitigation for 10 seconds23%*; Level 55:Rib Shatter Damage +25%
*; Level 60
:Way of the Hammer grants all targets Rib Shatter Damage +10 Direct Mitigation for 10 seconds27%*; Level 65:Rib Shatter Damage +29%
*; Level 70
:Way of the Hammer grants all targets Rib Shatter Damage +12 Direct Mitigation for 10 seconds31%*; Level 75:Rib Shatter Damage +33%
*; Level 80
:Way of the Hammer grants all targets Rib Shatter Damage +14 Direct Mitigation for 10 seconds35%*; Level 85:Rib Shatter Damage +37%*; Level 90:Rib Shatter Damage +39%*; Level 95:Rib Shatter Damage +41%*; Level 100:Rib Shatter Damage +43%*; Level 105:Rib Shatter Damage +45%*; Level 110:Rib Shatter Damage +47%*; Level 115:Rib Shatter Damage +49%*; Level 120:Rib Shatter Damage +51%*; Level 125:Rib Shatter Damage +53%
}}
|-
| || of Rib Removal || <b>Level 80125</b> - Rib Shatter deals +125 Damage and Leaping Smash Damage +44% if target's Rage is at least 66% full restores 58 Armor after a 6-second delay || Uncommon || HeadFeet, Hands MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals +5 Damage and Leaping Smash Damage +restores 10% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 10
:Rib Shatter deals +10 Damage and Leaping Smash Damage +restores 12% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 15
:Rib Shatter deals +15 Damage and Leaping Smash Damage +restores 14% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 20
:Rib Shatter deals +20 Damage and Leaping Smash Damage +restores 16% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 25
:Rib Shatter deals +25 Damage and Leaping Smash Damage +restores 18% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 30
:Rib Shatter deals +30 Damage and Leaping Smash Damage +restores 20% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 35
:Rib Shatter deals +35 Damage and Leaping Smash Damage +restores 22% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 40
:Rib Shatter deals +40 Damage and Leaping Smash Damage +restores 24% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 45
:Rib Shatter deals +45 Damage and Leaping Smash Damage +restores 26% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 50
:Rib Shatter deals +50 Damage and Leaping Smash Damage +restores 28% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 55
:Rib Shatter deals +55 Damage and Leaping Smash Damage +restores 30% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 60
:Rib Shatter deals +60 Damage and Leaping Smash Damage +restores 32% if target's Rage is at least 66% fullArmor after a 6-second delay
*; Level 65
:Rib Shatter deals +65 Damage and Leaping Smash Damage +35% if target's Rage is at least 66% fullrestores 34 Armor after a 6-second delay
*; Level 70
:Rib Shatter deals +70 Damage and Leaping Smash Damage +38% if target's Rage is at least 66% fullrestores 36 Armor after a 6-second delay
*; Level 75
:Rib Shatter deals +75 Damage and Leaping Smash Damage +41% if target's Rage is at least 66% fullrestores 38 Armor after a 6-second delay
*; Level 80
:Rib Shatter deals +80 Damage and Leaping Smash restores 40 Armor after a 6-second delay*; Level 85:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay*; Level 90:Rib Shatter deals +90 Damage and restores 44% if target's Rage is at least 66% fullArmor after a 6-second delay*; Level 95:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay*; Level 100:Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay*; Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay*; Level 110:Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay*; Level 115:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay*; Level 120:Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay*; Level 125:Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay
}}
|-
| || of Thunder Healing || <b>Level 80125</b> - Thunderstrike heals you for 39 health Hurl Lightning Damage +157 and Reuse Time -1 second || Uncommon || LegsMainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike heals you for 2 healthHurl Lightning Damage +10 and Reuse Time -1 second
*; Level 10
:Thunderstrike heals you for 4 healthHurl Lightning Damage +15 and Reuse Time -1 second
*; Level 15
:Thunderstrike heals you for 6 healthHurl Lightning Damage +20 and Reuse Time -1 second
*; Level 20
:Thunderstrike heals you for 8 healthHurl Lightning Damage +25 and Reuse Time -1 second
*; Level 25
:Thunderstrike heals you for 10 healthHurl Lightning Damage +30 and Reuse Time -1 second
*; Level 30
:Thunderstrike heals you for 12 healthHurl Lightning Damage +35 and Reuse Time -1 second
*; Level 35
:Thunderstrike heals you for 14 healthHurl Lightning Damage +40 and Reuse Time -1 second
*; Level 40
:Thunderstrike heals you for 16 healthHurl Lightning Damage +45 and Reuse Time -1 second
*; Level 45
:Thunderstrike heals you for 18 healthHurl Lightning Damage +50 and Reuse Time -1 second
*; Level 50
:Thunderstrike heals you for 20 healthHurl Lightning Damage +55 and Reuse Time -1 second
*; Level 55
:Thunderstrike heals you for 24 healthHurl Lightning Damage +60 and Reuse Time -1 second
*; Level 60
:Thunderstrike heals you for 28 healthHurl Lightning Damage +66 and Reuse Time -1 second
*; Level 65
:Thunderstrike heals you for 30 healthHurl Lightning Damage +73 and Reuse Time -1 second
*; Level 70
:Thunderstrike heals you for 33 healthHurl Lightning Damage +80 and Reuse Time -1 second
*; Level 75
:Thunderstrike heals you for 36 healthHurl Lightning Damage +87 and Reuse Time -1 second
*; Level 80
:Thunderstrike heals you for 39 healthHurl Lightning Damage +94 and Reuse Time -1 second*; Level 85:Hurl Lightning Damage +101 and Reuse Time -1 second*; Level 90:Hurl Lightning Damage +108 and Reuse Time -1 second*; Level 95:Hurl Lightning Damage +115 and Reuse Time -1 second*; Level 100:Hurl Lightning Damage +122 and Reuse Time -1 second*; Level 105:Hurl Lightning Damage +129 and Reuse Time -1 second*; Level 110:Hurl Lightning Damage +136 and Reuse Time -1 second*; Level 115:Hurl Lightning Damage +143 and Reuse Time -1 second*; Level 120:Hurl Lightning Damage +150 and Reuse Time -1 second*; Level 125:Hurl Lightning Damage +157 and Reuse Time -1 second
}}
|-
| || of Discordant Thunder Ribcage Explosion || <b>Level 80125</b> - Thunderstrike Rib Shatter deals +18175 Damage. If target is Knocked Down it deals a further +54% damage and knocks all targets back || HandsUncommon || Legs, Feet Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike Rib Shatter deals +57 Damage. If target is Knocked Down it deals a further +6% damage and knocks all targets back
*; Level 10
:Thunderstrike Rib Shatter deals +514 Damage.5If target is Knocked Down it deals a further +8% damage and knocks all targets back
*; Level 15
:Thunderstrike Rib Shatter deals +621 Damage. If target is Knocked Down it deals a further +10% damage and knocks all targets back
*; Level 20
:Thunderstrike Rib Shatter deals +628 Damage.5If target is Knocked Down it deals a further +12% damage and knocks all targets back
*; Level 25
:Thunderstrike Rib Shatter deals +735 Damage. If target is Knocked Down it deals a further +14% damage and knocks all targets back
*; Level 30
:Thunderstrike Rib Shatter deals +842 Damage. If target is Knocked Down it deals a further +16% damage and knocks all targets back
*; Level 35
:Thunderstrike Rib Shatter deals +949 Damage. If target is Knocked Down it deals a further +18% damage and knocks all targets back
*; Level 40
:Thunderstrike Rib Shatter deals +1056 Damage. If target is Knocked Down it deals a further +20% damage and knocks all targets back
*; Level 45
:Thunderstrike Rib Shatter deals +1163 Damage. If target is Knocked Down it deals a further +22% damage and knocks all targets back
*; Level 50
:Thunderstrike Rib Shatter deals +1270 Damage. If target is Knocked Down it deals a further +24% damage and knocks all targets back
*; Level 55
:Thunderstrike Rib Shatter deals +1377 Damage. If target is Knocked Down it deals a further +26% damage and knocks all targets back
*; Level 60
:Thunderstrike Rib Shatter deals +1484 Damage. If target is Knocked Down it deals a further +28% damage and knocks all targets back
*; Level 65
:Thunderstrike Rib Shatter deals +1591 Damage. If target is Knocked Down it deals a further +30% damage and knocks all targets back
*; Level 70
:Thunderstrike Rib Shatter deals +1698 Damage. If target is Knocked Down it deals a further +32% damage and knocks all targets back
*; Level 75
:Thunderstrike Rib Shatter deals +17105 Damage. If target is Knocked Down it deals a further +34% damage and knocks all targets back
*; Level 80
:Thunderstrike Rib Shatter deals +18112 Damage. If target is Knocked Down it deals a further +36% damage*; Level 85:Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage*; Level 90:Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage*; Level 95:Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage*; Level 100:Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage*; Level 105:Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage*; Level 110:Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage*; Level 115:Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage*; Level 120:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 125:Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Level 80120</b> - Thunderstrike Damage Way of the Hammer grants all targets +128 22 Direct Mitigation for 10 seconds || Rare || MainHandHead, OffHand Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Thunderstrike Damage +8
*; Level 10
:Thunderstrike Damage Way of the Hammer grants all targets +16*; Level 15:Thunderstrike Damage +245 Direct Mitigation for 10 seconds
*; Level 20
:Thunderstrike Damage Way of the Hammer grants all targets +32*; Level 25:Thunderstrike Damage +406 Direct Mitigation for 10 seconds*; Level 30:Thunderstrike Damage +48*; Level 35:Thunderstrike Damage Way of the Hammer grants all targets +567 Direct Mitigation for 10 seconds
*; Level 40
:Thunderstrike Damage Way of the Hammer grants all targets +64*; Level 45:Thunderstrike Damage +728 Direct Mitigation for 10 seconds
*; Level 50
:Thunderstrike Damage Way of the Hammer grants all targets +80*; Level 55:Thunderstrike Damage +889 Direct Mitigation for 10 seconds
*; Level 60
:Thunderstrike Damage Way of the Hammer grants all targets +96*; Level 65:Thunderstrike Damage +10410 Direct Mitigation for 10 seconds
*; Level 70
:Thunderstrike Damage Way of the Hammer grants all targets +112*; Level 75:Thunderstrike Damage +12012 Direct Mitigation for 10 seconds
*; Level 80
:Thunderstrike Damage Way of the Hammer grants all targets +12814 Direct Mitigation for 10 seconds*; Level 90:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds*; Level 100:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds*; Level 110:Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds*; Level 120:Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds
}}
|-
| Discharging Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|*; Level 30:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds*; Level 40:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds*; Level 50:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds}}|-| || || <b>Level 80125</b> - Discharging Strike Rib Shatter and Leaping Smash Damage +3471% if target's Rage is at least 66% full || Uncommon || LegsHead, MainHand Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Rib Shatter and Leaping Smash Damage +610%if target's Rage is at least 66% full
*; Level 10
:Discharging Strike Rib Shatter and Leaping Smash Damage +7.512%if target's Rage is at least 66% full
*; Level 15
:Discharging Strike Rib Shatter and Leaping Smash Damage +914%if target's Rage is at least 66% full
*; Level 20
:Discharging Strike Rib Shatter and Leaping Smash Damage +10.516%if target's Rage is at least 66% full
*; Level 25
:Discharging Strike Rib Shatter and Leaping Smash Damage +1218%if target's Rage is at least 66% full
*; Level 30
:Discharging Strike Rib Shatter and Leaping Smash Damage +1420%if target's Rage is at least 66% full
*; Level 35
:Discharging Strike Rib Shatter and Leaping Smash Damage +1622%if target's Rage is at least 66% full
*; Level 40
:Discharging Strike Rib Shatter and Leaping Smash Damage +1824%if target's Rage is at least 66% full
*; Level 45
:Discharging Strike Rib Shatter and Leaping Smash Damage +2026%if target's Rage is at least 66% full
*; Level 50
:Discharging Strike Rib Shatter and Leaping Smash Damage +2228%if target's Rage is at least 66% full
*; Level 55
:Discharging Strike Rib Shatter and Leaping Smash Damage +2430%if target's Rage is at least 66% full
*; Level 60
:Discharging Strike Rib Shatter and Leaping Smash Damage +2632%if target's Rage is at least 66% full
*; Level 65
:Discharging Strike Rib Shatter and Leaping Smash Damage +2835%if target's Rage is at least 66% full
*; Level 70
:Discharging Strike Rib Shatter and Leaping Smash Damage +3038%if target's Rage is at least 66% full
*; Level 75
:Discharging Strike Rib Shatter and Leaping Smash Damage +3241%if target's Rage is at least 66% full
*; Level 80
:Discharging Strike Rib Shatter and Leaping Smash Damage +3444%if target's Rage is at least 66% full*; Level 85:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full*; Level 90:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*; Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*; Level 100:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full*; Level 105:Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full*; Level 110:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full*; Level 115:Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full*; Level 120:Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full*; Level 125:Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full
}}
|-
| || of Thunder Healing || <b>Level 80125</b> - Discharging Strike Thunderstrike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full 75 Damage and restores 75 Armor after a 6-second delay || Uncommon || HandsLegs, Feet Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Thunderstrike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full3 Damage and restores 3 Armor after a 6-second delay
*; Level 10
:Discharging Strike Thunderstrike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full6 Damage and restores 6 Armor after a 6-second delay
*; Level 15
:Discharging Strike Thunderstrike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full9 Damage and restores 9 Armor after a 6-second delay
*; Level 20
:Discharging Strike Thunderstrike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full12 Damage and restores 12 Armor after a 6-second delay
*; Level 25
:Discharging Strike Thunderstrike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full15 Damage and restores 15 Armor after a 6-second delay
*; Level 30
:Discharging Strike Thunderstrike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full18 Damage and restores 18 Armor after a 6-second delay
*; Level 35
:Discharging Strike Thunderstrike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full21 Damage and restores 21 Armor after a 6-second delay
*; Level 40
:Discharging Strike Thunderstrike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full24 Damage and restores 24 Armor after a 6-second delay
*; Level 45
:Discharging Strike Thunderstrike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full27 Damage and restores 27 Armor after a 6-second delay
*; Level 50
:Discharging Strike Thunderstrike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full30 Damage and restores 30 Armor after a 6-second delay
*; Level 55
:Discharging Strike Thunderstrike deals +33 Damage and restores 33 Armor after a 6% damage plus 38% more damage if target's Rage meter is at least 66% full-second delay
*; Level 60
:Discharging Strike Thunderstrike deals +36 Damage and restores 36 Armor after a 6.5% damage plus 41% more damage if target's Rage meter is at least 66% full-second delay
*; Level 65
:Discharging Strike Thunderstrike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full39 Damage and restores 39 Armor after a 6-second delay
*; Level 70
:Discharging Strike Thunderstrike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full42 Damage and restores 42 Armor after a 6-second delay
*; Level 75
:Discharging Strike Thunderstrike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full45 Damage and restores 45 Armor after a 6-second delay
*; Level 80
:Discharging Strike Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay*; Level 85:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay*; Level 90:Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay*; Level 95:Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay*; Level 100:Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay*; Level 105:Thunderstrike deals +63 Damage and restores 63 Armor after a 6-second delay*; Level 110:Thunderstrike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% fullDamage and restores 66 Armor after a 6-second delay*; Level 115:Thunderstrike deals +69 Damage and restores 69 Armor after a 6-second delay*; Level 120:Thunderstrike deals +72 Damage and restores 72 Armor after a 6-second delay*; Level 125:Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay
}}
|-
| || of Discordant Thunder || <b>Level 80125</b> - Discharging Strike Thunderstrike deals +27% damage and Latent Charge boost your Epic Attack damage +90 for 15 seconds knocks all targets back || Uncommon || OffHandHands, Ring Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Thunderstrike deals +5% damage and Latent Charge boost your Epic Attack damage +15 for 15 secondsknocks all targets back
*; Level 10
:Discharging Strike Thunderstrike deals +5.5% damage and Latent Charge boost your Epic Attack damage +20 for 15 secondsknocks all targets back
*; Level 15
:Discharging Strike Thunderstrike deals +6% damage and Latent Charge boost your Epic Attack damage +25 for 15 secondsknocks all targets back
*; Level 20
:Discharging Strike Thunderstrike deals +6.5% damage and Latent Charge boost your Epic Attack damage +30 for 15 secondsknocks all targets back
*; Level 25
:Discharging Strike Thunderstrike deals +7% damage and Latent Charge boost your Epic Attack damage +35 for 15 secondsknocks all targets back
*; Level 30
:Discharging Strike Thunderstrike deals +8% damage and Latent Charge boost your Epic Attack damage +40 for 15 secondsknocks all targets back
*; Level 35
:Discharging Strike Thunderstrike deals +9% damage and Latent Charge boost your Epic Attack damage +45 for 15 secondsknocks all targets back
*; Level 40
:Discharging Strike Thunderstrike deals +10% damage and Latent Charge boost your Epic Attack damage +50 for 15 secondsknocks all targets back
*; Level 45
:Discharging Strike Thunderstrike deals +11% damage and Latent Charge boost your Epic Attack damage +55 for 15 secondsknocks all targets back
*; Level 50
:Discharging Strike Thunderstrike deals +12% damage and Latent Charge boost your Epic Attack damage +60 for 15 secondsknocks all targets back
*; Level 55
:Discharging Strike Thunderstrike deals +13% damage and Latent Charge boost your Epic Attack damage +65 for 15 secondsknocks all targets back
*; Level 60
:Discharging Strike Thunderstrike deals +14% damage and Latent Charge boost your Epic Attack damage +70 for 15 secondsknocks all targets back
*; Level 65
:Discharging Strike and Latent Charge boost your Epic Attack damage Thunderstrike deals +75 for 15 seconds% damage and knocks all targets back
*; Level 70
:Discharging Strike Thunderstrike deals +16% damage and Latent Charge boost your Epic Attack damage +80 for 15 secondsknocks all targets back
*; Level 75
:Discharging Strike Thunderstrike deals +17% damage and Latent Charge boost your Epic Attack damage +85 for 15 secondsknocks all targets back
*; Level 80
:Discharging Strike Thunderstrike deals +18% damage and knocks all targets back*; Level 85:Thunderstrike deals +19% damage and Latent Charge boost your Epic Attack knocks all targets back*; Level 90:Thunderstrike deals +20% damage and knocks all targets back*; Level 95:Thunderstrike deals +90 for 15 seconds21% damage and knocks all targets back*; Level 100:Thunderstrike deals +22% damage and knocks all targets back*; Level 105:Thunderstrike deals +23% damage and knocks all targets back*; Level 110:Thunderstrike deals +24% damage and knocks all targets back*; Level 115:Thunderstrike deals +25% damage and knocks all targets back*; Level 120:Thunderstrike deals +26% damage and knocks all targets back*; Level 125:Thunderstrike deals +27% damage and knocks all targets back
}}
|-| Thunderstriking || of Thunder Strikes || <b>Level 125</b> - Thunderstrike Damage +200 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Thunderstrike Damage +8*; Level 10:Thunderstrike Damage +16*; Level 15:Thunderstrike Damage +24*; Level 20:Thunderstrike Damage +32*; Level 25:Thunderstrike Damage +40*; Level 30:Thunderstrike Damage +48*; Level 35:Thunderstrike Damage +56*; Level 40:Thunderstrike Damage +64*; Level 45:Thunderstrike Damage +72*; Level 50:Thunderstrike Damage +80*; Level 55:Thunderstrike Damage +88*; Level 60:Thunderstrike Damage +96*; Level 65:Thunderstrike Damage +104*; Level 70:Thunderstrike Damage +112*; Level 75:Thunderstrike Damage +120*; Level 80:Thunderstrike Damage +128*; Level 85:Thunderstrike Damage +136*; Level 90:Thunderstrike Damage +144*; Level 95:Thunderstrike Damage +152*; Level 100:Thunderstrike Damage +160*; Level 105:Thunderstrike Damage +168*; Level 110:Thunderstrike Damage +176*; Level 115:Thunderstrike Damage +184*; Level 120:Thunderstrike Damage +192*; Level 125:Thunderstrike Damage +200}}|-| Discharging || || <b>Level 125</b> - Discharging Strike Damage +52% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +6%*; Level 10:Discharging Strike Damage +7.5%*; Level 15:Discharging Strike Damage +9%*; Level 20:Discharging Strike Damage +10.5%*; Level 25:Discharging Strike Damage +12%*; Level 30:Discharging Strike Damage +14%*; Level 35:Discharging Strike Damage +16%*; Level 40:Discharging Strike Damage +18%*; Level 45:Discharging Strike Damage +20%*; Level 50:Discharging Strike Damage +22%*; Level 55:Discharging Strike Damage +24%*; Level 60:Discharging Strike Damage +26%*; Level 65:Discharging Strike Damage +28%*; Level 70:Discharging Strike Damage +30%*; Level 75:Discharging Strike Damage +32%*; Level 80:Discharging Strike Damage +34%*; Level 85:Discharging Strike Damage +36%*; Level 90:Discharging Strike Damage +38%*; Level 95:Discharging Strike Damage +40%*; Level 100:Discharging Strike Damage +42%*; Level 105:Discharging Strike Damage +44%*; Level 110:Discharging Strike Damage +46%*; Level 115:Discharging Strike Damage +48%*; Level 120:Discharging Strike Damage +50%*; Level 125:Discharging Strike Damage +52%}}|-| || || <b>Level 125</b> - Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*; Level 10:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Level 15:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*; Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*; Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full*; Level 30:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full*; Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Level 40:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full*; Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full*; Level 50:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full*; Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*; Level 60:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full*; Level 65:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full*; Level 70:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full*; Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full*; Level 105:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full*; Level 110:Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full*; Level 115:Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full*; Level 120:Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full*; Level 125:Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full}}|-| || || <b>Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds*; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds*; Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds*; Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds*; Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds*; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds*; Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds*; Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds*; Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds*; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds*; Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds*; Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds*; Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds*; Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds*; Level 75:Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds*; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds*; Level 85:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds*; Level 90:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds*; Level 95:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds*; Level 100:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds*; Level 110:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds}}|-| || of Discount Discharges || <b>Level 80120</b> - Discharging Strike Power Cost -23 56 || Rare || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 10:Discharging Strike Power Cost -78*; Level 20:Discharging Strike Power Cost -912*; Level 30:Discharging Strike Power Cost -1116*; Level 40:Discharging Strike Power Cost -1320*; Level 50:Discharging Strike Power Cost -1524*; Level 60:Discharging Strike Power Cost -1728*; Level 70:Discharging Strike Power Cost -2032*; Level 80:Discharging Strike Power Cost -36*; Level 90:Discharging Strike Power Cost -41*; Level 100:Discharging Strike Power Cost -46*; Level 110:Discharging Strike Power Cost -51*; Level 120:Discharging Strike Power Cost -56}}|-| || || <b>Level 125</b> - Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 30:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 50:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 55:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 70:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 75:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 90:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 95:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 100:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 105:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 110:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 115:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 120:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 125:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Discharging || || <b>Level 80125</b> - Hurl Lightning deals Discharging Strike Damage +20% damage and applies Moderate Concussion status: target is prone to random self-stuns 175 || Uncommon || OffHand Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning deals Discharging Strike Damage +5% damage and applies Moderate Concussion status: target is prone to random self-stuns7
*; Level 10
:Hurl Lightning deals Discharging Strike Damage +6% damage and applies Moderate Concussion status: target is prone to random self-stuns14
*; Level 15
:Hurl Lightning deals Discharging Strike Damage +7% damage and applies Moderate Concussion status: target is prone to random self-stuns21
*; Level 20
:Hurl Lightning deals Discharging Strike Damage +8% damage and applies Moderate Concussion status: target is prone to random self-stuns28
*; Level 25
:Hurl Lightning deals Discharging Strike Damage +9% damage and applies Moderate Concussion status: target is prone to random self-stuns35
*; Level 30
:Hurl Lightning deals Discharging Strike Damage +10% damage and applies Moderate Concussion status: target is prone to random self-stuns42
*; Level 35
:Hurl Lightning deals Discharging Strike Damage +11% damage and applies Moderate Concussion status: target is prone to random self-stuns49
*; Level 40
:Hurl Lightning deals Discharging Strike Damage +12% damage and applies Moderate Concussion status: target is prone to random self-stuns56
*; Level 45
:Hurl Lightning deals Discharging Strike Damage +13% damage and applies Moderate Concussion status: target is prone to random self-stuns63
*; Level 50
:Hurl Lightning deals Discharging Strike Damage +14% damage and applies Moderate Concussion status: target is prone to random self-stuns70
*; Level 55
:Hurl Lightning deals Discharging Strike Damage +15% damage and applies Moderate Concussion status: target is prone to random self-stuns77
*; Level 60
:Hurl Lightning deals Discharging Strike Damage +16% damage and applies Moderate Concussion status: target is prone to random self-stuns84
*; Level 65
:Hurl Lightning deals Discharging Strike Damage +17% damage and applies Moderate Concussion status: target is prone to random self-stuns91
*; Level 70
:Hurl Lightning deals Discharging Strike Damage +18% damage and applies Moderate Concussion status: target is prone to random self-stuns98
*; Level 75
:Hurl Lightning deals Discharging Strike Damage +19% damage and applies Moderate Concussion status: target is prone to random self-stuns105
*; Level 80
:Hurl Lightning deals Discharging Strike Damage +20% damage and applies Moderate Concussion status112*; Level 85: target is prone to random self-stunsDischarging Strike Damage +119*; Level 90:Discharging Strike Damage +126*; Level 95:Discharging Strike Damage +133*; Level 100:Discharging Strike Damage +140*; Level 105:Discharging Strike Damage +147*; Level 110:Discharging Strike Damage +154*; Level 115:Discharging Strike Damage +161*; Level 120:Discharging Strike Damage +168*; Level 125:Discharging Strike Damage +175
}}
|-
| Reckful || || <b>Level 80120</b> - Reckless Slam boosts your direct damage mitigation +16 23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
*; Level 60
:Reckless Slam boosts your direct damage mitigation +12 11 for 5 seconds
*; Level 70
:Reckless Slam boosts your direct damage mitigation +14 13 for 5 seconds
*; Level 80
:Reckless Slam boosts your direct damage mitigation +16 15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds*; Level 110:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds*; Level 120:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
}}
|-
| || || <b>Level 80125</b> - Hurl Lightning Damage +5380% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +8%
*; Level 80
:Hurl Lightning Damage +53%
*; Level 85
:Hurl Lightning Damage +56%
*; Level 90
:Hurl Lightning Damage +59%
*; Level 95
:Hurl Lightning Damage +62%
*; Level 100
:Hurl Lightning Damage +65%
*; Level 105
:Hurl Lightning Damage +68%
*; Level 110
:Hurl Lightning Damage +71%
*; Level 115
:Hurl Lightning Damage +74%
*; Level 120
:Hurl Lightning Damage +77%
*; Level 125
:Hurl Lightning Damage +80%
}}
|-
| Reckless || of Reckless Slamming || <b>Level 80125</b> - Reckless Slam Damage +4673% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam Damage +5%
*; Level 80
:Reckless Slam Damage +46%
*; Level 85
:Reckless Slam Damage +49%
*; Level 90
:Reckless Slam Damage +52%
*; Level 95
:Reckless Slam Damage +55%
*; Level 100
:Reckless Slam Damage +58%
*; Level 105
:Reckless Slam Damage +61%
*; Level 110
:Reckless Slam Damage +64%
*; Level 115
:Reckless Slam Damage +67%
*; Level 120
:Reckless Slam Damage +70%
*; Level 125
:Reckless Slam Damage +73%
}}
|-
| || || <b>Level 80125</b> - Latent Charge Direct Damage +4976% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge Direct Damage +10%
*; Level 80
:Latent Charge Direct Damage +49%
*; Level 85
:Latent Charge Direct Damage +52%
*; Level 90
:Latent Charge Direct Damage +55%
*; Level 95
:Latent Charge Direct Damage +58%
*; Level 100
:Latent Charge Direct Damage +61%
*; Level 105
:Latent Charge Direct Damage +64%
*; Level 110
:Latent Charge Direct Damage +67%
*; Level 115
:Latent Charge Direct Damage +70%
*; Level 120
:Latent Charge Direct Damage +73%
*; Level 125
:Latent Charge Direct Damage +76%
}}
|-
| || || <b>Level 80125</b> - Reckless Slam deals Damage +64 damage and taunts -285 135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam deals Damage +4 damage and taunts -60
*; Level 10
:Reckless Slam deals Damage +8 damage and taunts -75
*; Level 15
:Reckless Slam deals Damage +12 damage and taunts -90
*; Level 20
:Reckless Slam deals Damage +16 damage and taunts -10517
*; Level 25
:Reckless Slam deals Damage +20 damage and taunts -12022
*; Level 30
:Reckless Slam deals Damage +24 damage and taunts -13527
*; Level 35
:Reckless Slam deals Damage +28 damage and taunts -15032
*; Level 40
:Reckless Slam deals Damage +32 damage and taunts -16537
*; Level 45
:Reckless Slam deals Damage +36 damage and taunts -18042
*; Level 50
:Reckless Slam deals Damage +40 damage and taunts -19547
*; Level 55
:Reckless Slam deals Damage +44 damage and taunts -21052
*; Level 60
:Reckless Slam deals Damage +48 damage and taunts -22557
*; Level 65
:Reckless Slam deals Damage +52 damage and taunts -24063
*; Level 70
:Reckless Slam deals Damage +56 damage and taunts -25569
*; Level 75
:Reckless Slam deals Damage +60 damage and taunts -27075
*; Level 80
:Reckless Slam deals Damage +64 damage and taunts -28581*; Level 85:Reckless Slam Damage +87*; Level 90:Reckless Slam Damage +93*; Level 95:Reckless Slam Damage +99*; Level 100:Reckless Slam Damage +105*; Level 105:Reckless Slam Damage +111*; Level 110:Reckless Slam Damage +117*; Level 115:Reckless Slam Damage +123*; Level 120:Reckless Slam Damage +129*; Level 125:Reckless Slam Damage +135
}}
|-
| || || <b>Level 80125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
*; Level 80
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
*; Level 85
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
*; Level 90
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
*; Level 95
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
*; Level 100
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
*; Level 105
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds
*; Level 110
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds
*; Level 115
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds
*; Level 120
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds
*; Level 125
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds
}}
|-
| || || <b>Level 80125</b> - Latent Charge deals +240 375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge deals +15 Electricity damage after a 5 second delay
*; Level 80
:Latent Charge deals +240 Electricity damage after a 5 second delay
*; Level 85
:Latent Charge deals +255 Electricity damage after a 5 second delay
*; Level 90
:Latent Charge deals +270 Electricity damage after a 5 second delay
*; Level 95
:Latent Charge deals +285 Electricity damage after a 5 second delay
*; Level 100
:Latent Charge deals +300 Electricity damage after a 5 second delay
*; Level 105
:Latent Charge deals +315 Electricity damage after a 5 second delay
*; Level 110
:Latent Charge deals +330 Electricity damage after a 5 second delay
*; Level 115
:Latent Charge deals +345 Electricity damage after a 5 second delay
*; Level 120
:Latent Charge deals +360 Electricity damage after a 5 second delay
*; Level 125
:Latent Charge deals +375 Electricity damage after a 5 second delay
}}
|-
| || of Armor Transference || <b>Level 80125</b> - Reverberating Strike restores 96 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike restores 6 armor after a 6-second delay
*; Level 80
:Reverberating Strike restores 96 armor after a 6-second delay
*; Level 85
:Reverberating Strike restores 102 armor after a 6-second delay
*; Level 90
:Reverberating Strike restores 108 armor after a 6-second delay
*; Level 95
:Reverberating Strike restores 114 armor after a 6-second delay
*; Level 100
:Reverberating Strike restores 120 armor after a 6-second delay
*; Level 105
:Reverberating Strike restores 126 armor after a 6-second delay
*; Level 110
:Reverberating Strike restores 132 armor after a 6-second delay
*; Level 115
:Reverberating Strike restores 138 armor after a 6-second delay
*; Level 120
:Reverberating Strike restores 144 armor after a 6-second delay
*; Level 125
:Reverberating Strike restores 150 armor after a 6-second delay
}}
|-
| || of Echoing Charges || <b>Level 80125</b> - Latent Charge direct damage becomes Electricity and deals +80 125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 10
:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 15
:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 20
:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 25
:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 30
:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 35
:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 40
:Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 45
:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 50
:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 55
:Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 60
:Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 65
:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 70
:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 75
:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 80
:Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay*; Level 85:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 90:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 95:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 100:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 105:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 110:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 115:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 120:Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 125:Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
}}
|}
498
edits