Difference between revisions of "Fire Magic/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
+
<!-- v435 -->
==<!--a-->Fire Magic Slot List==
+
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<spoiler show="Expand" hide"Hide">
+
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Calefaction deals +115% damage<br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Cold Damage Reduction +6 when Fire Magic is active<br>
+
|-
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Fire Damage Reduction +12 when Fire Magic is active<br>
+
|-
* Fire Walls deal +20 damage per hit<br>
+
|120 || Fire Magic Base Damage +60.0% || Uncommon || Head, MainHand
* Fire-Magic Base Damage +35%<br>
+
|-
* Flesh to Fuel restores +51 Armor<br>
+
|125 || Direct Fire Damage Reduction 75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Head, Ring
* Frostball slows target's movement by 25% and deals +10 damage<br>
+
|-
* Ring of Fire deals +124% damage<br>
+
|120 || Room-Temperature Ball Damage +108.0% || Uncommon || Head, MainHand
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
+
|-
* Room-Temperature Ball deals +100% damage<br>
+
|125 || Super Fireball deals +135 damage and reuse timer is -1 second || Uncommon || Head, Ring
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
+
|-
 
+
|125 || Flesh to Fuel restores +98 Armor || Uncommon || Head, MainHand
 
+
|-
<b><u>Chest</u></b><br>
+
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Head, Chest, Ring
* Fire Walls have +84 Max Health<br>
+
|-
* Fireball deals +32% damage<br>
+
|125 || Ring of Fire Damage 242 || Uncommon || Head, Chest
* Frostball deals +48% damage<br>
+
|-
* Ring of Fire deals +124% damage<br>
+
|120 || Molten Veins Response Damage 85 || Uncommon || Head, Necklace
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
+
|-
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
+
|125 || Calefaction Damage +79.0% || Uncommon || Head, Feet
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
+
|-
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Head, Feet
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
+
|-
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring
 
+
|-
 
+
|125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace
<b><u>Legs</u></b><br>
+
|}
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Defensive Chill deals +75% damage<br>
+
|-
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Fire Bolts deal +72 armor damage<br>
+
|-
* Fire Bolts deals +43% damage<br>
+
|120 || Fire Magic Base Damage +20.0% || Epic || OffHand, Necklace
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
+
|-
* Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds<br>
+
|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || OffHand, Necklace
* Flesh to Fuel has a 66% chance to restore 31 Power<br>
+
|-
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
+
|125 || Calefaction causes target to take +25% damage from Cold for 12 seconds || Uncommon || OffHand, Chest
* Scintillating Flame restores 24 Health<br>
+
|-
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
+
|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || OffHand, Necklace
* Scintillating Frost restores 31 Armor<br>
+
|-
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
+
|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || OffHand, Ring
 
+
|-
 
+
|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Legs
<b><u>Hands</u></b><br>
+
|-
* Calefaction causes 240 additional damage after a 20 second delay<br>
+
|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.<br>
+
|-
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage<br>
+
|125 || Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Necklace
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
+
|-
* Fire Walls' attacks taunt +130%<br>
+
|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || OffHand, Legs
* Flesh to Fuel restores +24 Power<br>
+
|-
* Frostball also targets all enemies within 10 meters and deals +12 damage<br>
+
|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand
* Indirect Fire Damage +60%<br>
+
|-
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
+
|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest
* Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage<br>
+
|}
* Super Fireball deals +86% damage<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
 
+
|+ style="font-size:large" | <h3>Hands</h3>
 
+
|-
<b><u>Feet</u></b><br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Calefaction deals +115% damage<br>
+
|-
* Calefaction restores 46 Health<br>
+
|125 || Indirect Fire Damage +48.0% || Uncommon || Hands, Feet
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
+
|-
* Fireball deals +32% damage<br>
+
|125 || Super Fireball Damage +69.0% || Uncommon || Hands, Feet
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
+
|-
* Flesh to Fuel restores +24 Power<br>
+
|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet
* Frostball deals +48% damage<br>
+
|-
* Frostball slows target's movement by 25% and deals +10 damage<br>
+
|125 || Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 || Rare || Hands
* Indirect Fire Damage +60%<br>
+
|-
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
+
|120 || Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds || Uncommon || Hands
* Super Fireball deals +86% damage<br>
+
|-
 
+
|125 || Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets || Uncommon || Hands
 
+
|-
<b><u>MainHand</u></b><br>
+
|120 || Molten Veins Response Damage +34.0% || Uncommon || Hands
* Calefaction causes 240 additional damage after a 20 second delay<br>
+
|-
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
+
|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand
* Defensive Chill deals +75% damage<br>
+
|-
* Fire Bolts deal +72 armor damage<br>
+
|125 || Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds || Uncommon || Hands
* Fire Bolts deals +43% damage<br>
+
|-
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
+
|125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring
* Fire-Magic Base Damage +35%<br>
+
|}
* Flesh to Fuel restores +51 Armor<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Frostball deals +78 damage to Arachnids<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
+
|-
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Room-Temperature Ball deals +100% damage<br>
+
|-
 
+
|120 || Fire Magic Base Damage +60.0% || Uncommon || MainHand, Head
 
+
|-
<b><u>OffHand</u></b><br>
+
|120 || Room-Temperature Ball Damage +108.0% || Uncommon || MainHand, Head
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
+
|-
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
+
|125 || Fire Breath Damage +48.0% || Uncommon || MainHand, Necklace
* Fire Walls have +84 Max Health<br>
+
|-
* Fire-Magic Base Damage +6%<br>
+
|125 || Flesh to Fuel restores +98 Armor || Uncommon || MainHand, Head
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
+
|-
* Fireball restores 4 Health and 5 Armor to you<br>
+
|50 || Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. || Epic || MainHand
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
+
|-
* Ring of Fire has a 66% chance to deal +190% damage<br>
+
|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs
* Scintillating Flame restores 24 Health<br>
+
|-
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
+
|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || MainHand, OffHand
* Scintillating Frost restores 31 Armor<br>
+
|-
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
+
|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands
 
+
|-
 
+
|120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds || Rare || MainHand, Necklace
<b><u>Necklace</u></b><br>
+
|-
* Calefaction restores 46 Health<br>
+
|120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
+
|-
* Fire Breath deals +60% damage<br>
+
|125 || Defensive Chill Damage +56.0% || Rare || MainHand, Ring, Legs
* Fire Walls deal +20 damage per hit<br>
+
|-
* Fire-Magic Base Damage +6%<br>
+
|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
+
|}
* Fireball restores 4 Health and 5 Armor to you<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Frostball deals +78 damage to Arachnids<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
+
|-
* Ring of Fire has a 66% chance to deal +190% damage<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
+
|-
 
+
|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Chest, Feet
 
+
|-
<b><u>Ring</u></b><br>
+
|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Chest, Feet
* Cold Damage Reduction +6 when Fire Magic is active<br>
+
|-
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
+
|125 || Calefaction causes target to take +25% damage from Cold for 12 seconds || Uncommon || Chest, OffHand
* Defensive Chill deals +75% damage<br>
+
|-
* Fire Breath deals +60% damage<br>
+
|120 || Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest
* Fire Damage Reduction +12 when Fire Magic is active<br>
+
|-
* Fire Walls' attacks taunt +130%<br>
+
|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring
* Fireball restores 4 Health and 5 Armor to you<br>
+
|-
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
+
|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
+
|-
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Chest, Head, Ring
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
+
|-
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|125 || Ring of Fire Damage 242 || Uncommon || Chest, Head
 
+
|-
 
+
|125 || Fireball and Frostball Damage +54% || Uncommon || Chest, Feet
</spoiler>
+
|-
 +
|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Chest, Ring
 +
|-
 +
|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Direct Fire Damage Reduction 75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Ring, Head
 +
|-
 +
|125 || Super Fireball deals +135 damage and reuse timer is -1 second || Uncommon || Ring, Head
 +
|-
 +
|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || Ring, OffHand
 +
|-
 +
|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest
 +
|-
 +
|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Ring, Chest
 +
|-
 +
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Ring, Head, Chest
 +
|-
 +
|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Ring, Legs
 +
|-
 +
|125 || Defensive Chill Damage +56.0% || Rare || Ring, MainHand, Legs
 +
|-
 +
|120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Ring, Head
 +
|-
 +
|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Ring, Chest
 +
|-
 +
|125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Necklace, Legs
 +
|-
 +
|125 || Fire Breath Damage +48.0% || Uncommon || Necklace, MainHand
 +
|-
 +
|120 || Fire Magic Base Damage +20.0% || Epic || Necklace, OffHand
 +
|-
 +
|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Necklace, Legs
 +
|-
 +
|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || Necklace, OffHand
 +
|-
 +
|120 || Molten Veins Response Damage 85 || Uncommon || Necklace, Head
 +
|-
 +
|125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet
 +
|-
 +
|120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds || Rare || Necklace, MainHand
 +
|-
 +
|120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, MainHand
 +
|-
 +
|125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Legs, Necklace
 +
|-
 +
|120 || Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds || Uncommon || Legs
 +
|-
 +
|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Legs, Necklace
 +
|-
 +
|125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs
 +
|-
 +
|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Legs, Feet
 +
|-
 +
|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, OffHand
 +
|-
 +
|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand
 +
|-
 +
|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand
 +
|-
 +
|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand
 +
|-
 +
|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Legs, Ring
 +
|-
 +
|125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring, MainHand
 +
|-
 +
|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest
 +
|-
 +
|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest
 +
|-
 +
|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands
 +
|-
 +
|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands
 +
|-
 +
|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands
 +
|-
 +
|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs
 +
|-
 +
|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head
 +
|-
 +
|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace
 +
|-
 +
|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest
 +
|-
 +
|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head
 +
|-
 +
|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs
 +
|-
 +
|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand
 +
|}

Latest revision as of 08:44, 18 September 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
120 Fire Magic Base Damage +60.0% Uncommon Head, MainHand
125 Direct Fire Damage Reduction 75
Indirect Fire Damage Reduction 25
Uncommon Head, Ring
120 Room-Temperature Ball Damage +108.0% Uncommon Head, MainHand
125 Super Fireball deals +135 damage and reuse timer is -1 second Uncommon Head, Ring
125 Flesh to Fuel restores +98 Armor Uncommon Head, MainHand
125 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds Uncommon Head, Chest, Ring
125 Ring of Fire Damage 242 Uncommon Head, Chest
120 Molten Veins Response Damage 85 Uncommon Head, Necklace
125 Calefaction Damage +79.0% Uncommon Head, Feet
120 Frostball slows target's movement by 25% and deals +24 damage Uncommon Head, Feet
120 Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds Uncommon Head, Ring
125 Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Head, Necklace

OffHand

MinLevel EffectDescs MinRarity Slots
120 Fire Magic Base Damage +20.0% Epic OffHand, Necklace
125 Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds Uncommon OffHand, Necklace
125 Calefaction causes target to take +25% damage from Cold for 12 seconds Uncommon OffHand, Chest
125 Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds Uncommon OffHand, Necklace
125 Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds Uncommon OffHand, Ring
125 Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 Rare OffHand, Legs
125 Scintillating Flame restores 51 Health Uncommon OffHand, Legs
125 Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU Uncommon OffHand, Necklace
125 Scintillating Frost and Defensive Chill restore 49 Armor Uncommon OffHand, Legs
125 Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage Uncommon OffHand, MainHand
125 Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. Uncommon OffHand, Chest

Hands

MinLevel EffectDescs MinRarity Slots
125 Indirect Fire Damage +48.0% Uncommon Hands, Feet
125 Super Fireball Damage +69.0% Uncommon Hands, Feet
120 Flesh To Fuel Power Restoration 60 Rare Hands, Feet
125 Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 Rare Hands
120 Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds Uncommon Hands
125 Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets Uncommon Hands
120 Molten Veins Response Damage +34.0% Uncommon Hands
125 Calefaction deals 321 additional Fire damage after a 12 second delay Uncommon Hands, MainHand
125 Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds Uncommon Hands
125 Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. Uncommon Hands, Ring

MainHand

MinLevel EffectDescs MinRarity Slots
120 Fire Magic Base Damage +60.0% Uncommon MainHand, Head
120 Room-Temperature Ball Damage +108.0% Uncommon MainHand, Head
125 Fire Breath Damage +48.0% Uncommon MainHand, Necklace
125 Flesh to Fuel restores +98 Armor Uncommon MainHand, Head
50 Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. Epic MainHand
125 Molten Veins restores 82 Armor Uncommon MainHand, Legs
125 Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage Uncommon MainHand, OffHand
125 Calefaction deals 321 additional Fire damage after a 12 second delay Uncommon MainHand, Hands
120 Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds Rare MainHand, Necklace
120 When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. Uncommon MainHand, Necklace
125 Defensive Chill Damage +56.0% Rare MainHand, Ring, Legs
125 Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters Uncommon MainHand, Feet

Chest

MinLevel EffectDescs MinRarity Slots
125 All fire spells deal up to +178 damage (randomly determined) Uncommon Chest, Feet
120 Scintillating Flame and Scintillating Frost Damage +47% Uncommon Chest, Feet
125 Calefaction causes target to take +25% damage from Cold for 12 seconds Uncommon Chest, OffHand
120 Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself) Rare Chest
125 You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Chest, Ring
125 You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Chest, Ring
125 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds Uncommon Chest, Head, Ring
125 Ring of Fire Damage 242 Uncommon Chest, Head
125 Fireball and Frostball Damage +54% Uncommon Chest, Feet
125 Defensive Burst and Defensive Chill restore 69 Armor to you Rare Chest, Ring
125 Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. Uncommon Chest, OffHand

Ring

MinLevel EffectDescs MinRarity Slots
125 Direct Fire Damage Reduction 75
Indirect Fire Damage Reduction 25
Uncommon Ring, Head
125 Super Fireball deals +135 damage and reuse timer is -1 second Uncommon Ring, Head
125 Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds Uncommon Ring, OffHand
125 You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Ring, Chest
125 You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Ring, Chest
125 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds Uncommon Ring, Head, Chest
125 Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second Rare Ring, Legs
125 Defensive Chill Damage +56.0% Rare Ring, MainHand, Legs
120 Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds Uncommon Ring, Head
125 Defensive Burst and Defensive Chill restore 69 Armor to you Rare Ring, Chest
125 Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. Uncommon Ring, Hands

Necklace

MinLevel EffectDescs MinRarity Slots
120 Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Necklace, Legs
125 Fire Breath Damage +48.0% Uncommon Necklace, MainHand
120 Fire Magic Base Damage +20.0% Epic Necklace, OffHand
125 Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds Uncommon Necklace, OffHand
120 Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds Uncommon Necklace, Legs
125 Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds Uncommon Necklace, OffHand
125 Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU Uncommon Necklace, OffHand
120 Molten Veins Response Damage 85 Uncommon Necklace, Head
125 Calefaction restores 72 Health Uncommon Necklace, Feet
120 Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds Rare Necklace, MainHand
120 When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. Uncommon Necklace, MainHand
125 Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Necklace, Head

Legs

MinLevel EffectDescs MinRarity Slots
120 Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Legs, Necklace
120 Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds Uncommon Legs
120 Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds Uncommon Legs, Necklace
125 Flesh to Fuel restores +92 Power but has a 5% chance to stun you Rare Legs
120 Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds Rare Legs, Feet
125 Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 Rare Legs, OffHand
125 Scintillating Flame restores 51 Health Uncommon Legs, OffHand
125 Scintillating Frost and Defensive Chill restore 49 Armor Uncommon Legs, OffHand
125 Molten Veins restores 82 Armor Uncommon Legs, MainHand
125 Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second Rare Legs, Ring
125 Defensive Chill Damage +56.0% Rare Legs, Ring, MainHand
125 Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds Rare Legs, Feet

Feet

MinLevel EffectDescs MinRarity Slots
125 All fire spells deal up to +178 damage (randomly determined) Uncommon Feet, Chest
120 Scintillating Flame and Scintillating Frost Damage +47% Uncommon Feet, Chest
125 Indirect Fire Damage +48.0% Uncommon Feet, Hands
125 Super Fireball Damage +69.0% Uncommon Feet, Hands
120 Flesh To Fuel Power Restoration 60 Rare Feet, Hands
120 Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds Rare Feet, Legs
125 Calefaction Damage +79.0% Uncommon Feet, Head
125 Calefaction restores 72 Health Uncommon Feet, Necklace
125 Fireball and Frostball Damage +54% Uncommon Feet, Chest
120 Frostball slows target's movement by 25% and deals +24 damage Uncommon Feet, Head
125 Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds Rare Feet, Legs
125 Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters Uncommon Feet, MainHand