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Fire Magic/Treasure Effects:By Slot

4,827 bytes added, 08:44, 18 September 2025
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<!-- Updated as of patch v272, December 17, 2016 v435 -->==<!--start--noinclude>Fire Magic [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +2060.0%<br>|| Uncommon || Head, MainHand|-* |125 || Direct Fire Damage Reduction +36 when Fire Magic is active, 75<br/>Indirect Fire Damage Reduction +12 when Fire Magic is active<br>25 || Uncommon || Head, Ring|-* |120 || Room-Temperature Ball Damage +60108.0%<br>|| Uncommon || Head, MainHand|-* |125 || Super Fireball deals +58% 135 damage and reuse timer is -1 second|| Uncommon || Head, but generates +100% Rage<br>Ring|-* |125 || Flesh to Fuel restores +48 98 Armor<br>|| Uncommon || Head, MainHand|-* |125 || Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 66 for 15 seconds<br>|| Uncommon || Head, Chest, Ring|-* |125 || Ring of Fire Damage +29%<br>242 || Uncommon || Head, Chest* Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets<br>|-* Fire Bolts |120 || Molten Veins Response Damage +37%<br>85 || Uncommon || Head, Necklace|-* |125 || Calefaction Damage +6479.0%<br>|| Uncommon || Head, Feet|-* |120 || Frostball slows target's movement by 25% and deals +12 24 damage<br>|| Uncommon || Head, Feet|-* |120 || Frostball, Scintillating Frost, and Defensive Chill grant +6 14 Direct and Indirect Cold Protection for 10 seconds<br>|| Uncommon || Head, Ring* |-|125 || Fire Walls deal +14 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* All fire spells deal up to |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +28 damage (randomly determined)<br>20.0% || Epic || OffHand, Necklace|-* |125 || Frostball, Scintillating Flame Frost, and Scintillating Frost Defensive Chill boost your Nice Attack Damage +30%<br>108 for 10 seconds || Uncommon || OffHand, Necklace|-* |125 || Calefaction causes target to take +3625% damage from Cold for 12 seconds<br>|| Uncommon || OffHand, Chest|-* Super Fireball causes the target |125 || Flesh to take Fuel boosts your Core Attack Damage +60% 181 for 7 seconds || Uncommon || OffHand, Necklace|-|125 || Room-Temperature Ball deals Darkness damage from indirect Fire (this effect does not stack with itself)<br>and causes +210 damage over 12 seconds || Uncommon || OffHand, Ring|-* You regain 14 Power when using |125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Legs|-|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs|-|125 || Ring of Firedeals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Defensive Burst, or Necklace|-|125 || Scintillating Frost and Defensive Chill<br>restore 49 Armor || Uncommon || OffHand, Legs|-* You regain 24 Health when using Ring of |125 || Molten Veins deals 130 Firedamage over 10 seconds in response to melee damage || Uncommon || OffHand, Defensive Burst, or Defensive Chill<br>MainHand|-* Scintillating Flame and |125 || Fire Bolts boost your Core Attack Damage and Epic Attack Damage Walls have +28 for 15 seconds<br>275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest|}* Ring of Fire Damage +29{| class="wikitable sortable" style="width:100%<br>;margin:auto;"* Fireball and Frostball Damage |+32%style="font-size:large" | <brh3>* Defensive Burst and Defensive Chill restore 32 Armor to youHands<br/h3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Indirect Fire Walls have Damage +84 Max Health<br>48.0% || Uncommon || Hands, Feet|-|125 || Super Fireball Damage +69.0% || Uncommon || Hands, Feet|-<b><u>Legs</u></b><br>|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet|-* |125 || Fire Breath hits all targets within 8 meters and Super Fireball deal deals +75 damage, but reuse timer is +120 damage over 10 3 seconds<br>* Fire Breath deals +58 damage and grants you Power cost is +18 mitigation vs Fire for 10 seconds<br>50 || Rare || Hands|-* |120 || Room-Temperature Ball Damage +38% and Defensive Burst cause the target's attacks to deal reuse timer -10 damage for 10 3.5 seconds<br>|| Uncommon || Hands|-* Flesh to Fuel restores |125 || Scintillating Flame and Scintillating Frost stun and deal +30 Power but has a 5145% chance damage to stun you<br>Vulnerable targets || Uncommon || Hands|-* Flesh to Fuel increases your Out of Combat Sprint speed |120 || Molten Veins Response Damage +6 for 15 seconds<br>34.0% || Uncommon || Hands* Scintillating Flame and Scintillating Frost Damage +12 and Power Cost |-7<br>* Scintillating Flame restores 24 Health<br>|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand|-* Scintillating Frost |125 || Frostball targets all enemies within 10 meters and Defensive Chill restore 23 Armor<br>* Fire Bolts deal deals +88 armor 142 damage<br>, but reuse timer is +3 seconds || Uncommon || Hands* Calefaction and Defensive Burst Damage +35% and Reuse Timer |-1 second<br>* Defensive Chill Damage |125 || Fire Walls' attacks taunt +50385%<br>* Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3>MainHand<u>Hands</u></b><br/h3>* Indirect |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +3760.0%<br>|| Uncommon || MainHand, Head|-* Super Fireball |120 || Room-Temperature Ball Damage +38108.0%<br>|| Uncommon || MainHand, Head|-* Flesh To Fuel Power Restoration |125 || Fire Breath Damage +19<br>* Fire Breath hits all targets within 8 meters and deals +2448.0% damage|| Uncommon || MainHand, but reuse timer is Necklace|-|125 || Flesh to Fuel restores +3 seconds 98 Armor || Uncommon || MainHand, Head|-|50 || Scintillating Flame and Power cost is Scintillating Frost can be used while stunned. When used while stunned, they deal +3350%<br>damage and knock the target back. || Epic || MainHand* Room|-Temperature Ball Damage +27% and reuse timer |125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs|-2.5 seconds<br>* Scintillating Frost and Scintillating Flame stun and deal +80% |125 || Molten Veins deals 130 Fire damage over 10 seconds in response to Vulnerable targets<br>melee damage || Uncommon || MainHand, OffHand|-* Fire Bolts hit all targets within 25 meters (instead of 20) and |125 || Calefaction deals +55 damage<br>* Calefaction causes 165 321 additional Fire damage after a 20 12 second delay<br>|| Uncommon || MainHand, Hands* Frostball targets all enemies within 10 meters and |-|120 || Defensive Burst deals +12 23% damage, but reuse timer is and raises Basic Attack Damage +3 44% for 10 seconds<br>|| Rare || MainHand, Necklace|-* |120 || When you are near your Fire Walls' attacks taunt +130%<br>Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace|-<b><u>Feet</u></b><br>|125 || Defensive Chill Damage +56.0% || Rare || MainHand, Ring, Legs* All fire spells deal up to +28 damage (randomly determined)<br>|-* Scintillating Flame |125 || Molten Veins and Scintillating Frost Damage +30Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet|}{| class="wikitable sortable" style="width:100%<br>;margin:auto;"* Indirect Fire Damage |+37%style="font-size:large" | <brh3>* Super Fireball Damage +38%Chest<br/h3>* Flesh To Fuel Power Restoration +19<br>|-* Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds<br>!MinLevel !! EffectDescs !! MinRarity !! Slots* Calefaction Damage +64%<br>|-* Calefaction restores 36 Health<br>|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Chest, Feet|-* Fireball |120 || Scintillating Flame and Frostball Scintillating Frost Damage +3247%<br>|| Uncommon || Chest, Feet|-* Frostball slows |125 || Calefaction causes target's movement by to take +25% and deals +damage from Cold for 12 damage<br>seconds || Uncommon || Chest, OffHand* Defensive Chill deals |-|120 || Super Fireball causes the target to take +30 88% damage and grants you 55% chance to ignore Knockback effects for 7 seconds<br>from indirect Fire (this effect does not stack with itself) || Rare || Chest|- <b><u>MainHand</u></b><br>* |125 || You regain 50 Power when using Ring of Fire Magic Base Damage +20%<br>, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring* Room|-Temperature Ball Damage +60%<br>* |125 || You regain 49 Health when using Ring of Fire Breath Damage +27%<br>, Defensive Burst, or Defensive Chill || Rare || Chest, Ring* Flesh to Fuel restores +48 Armor<br>|-* Scintillating Frost and |125 || Scintillating Flame stun and deal +80% damage to Vulnerable targets<br>Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Chest, Head, Ring|-* |125 || Ring of Fire Bolts deal +88 armor damage<br>Damage 242 || Uncommon || Chest, Head|-* Fire Bolts deals |125 || Fireball and Frostball Damage +1654% damage and reuse timer is || Uncommon || Chest, Feet|-|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Chest, Ring|-2 seconds, but Power cost is +10<br>* Calefaction causes 165 additional damage after a 20 second delay|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 secondsRing<br/h3>* 25 seconds after summoning a Fire Wall, you regain 54 Health<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Defensive Chill |125 || Direct Fire Damage +50%Reduction 75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Ring, Head|- <b><u>OffHand</u></b><br>* Fire Magic Base Damage |125 || Super Fireball deals +16%<br>135 damage and reuse timer is -1 second || Uncommon || Ring, Head|-* Frostball, Scintillating Frost, |125 || Room-Temperature Ball deals Darkness damage and Defensive Chill boost your Nice Attack Damage causes +49 for 7 seconds<br>* Calefaction causes target to take +36% 210 damage from Cold for over 12 seconds<br>|| Uncommon || Ring, OffHand* Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds<br>|-* Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds<br>|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest|-* Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7<br>* Scintillating Flame restores 24 |125 || You regain 49 Health<br>* when using Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU<br>* Scintillating Frost and , Defensive Burst, or Defensive Chill restore 23 Armor<br>|| Rare || Ring, Chest* Fire Bolts deals +16% damage and reuse timer is |-2 seconds, but Power cost is +10<br>* Fire Walls have |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +84 Max Health<br>66 for 15 seconds || Uncommon || Ring, Head, Chest|- <b><u>Necklace</u></b><br>* Fire Breath |125 || Calefaction and Super Fireball deal Defensive Burst Damage +120 damage over 10 seconds<br>60% and Reuse Timer -1 second || Rare || Ring, Legs|-* Fire Breath |125 || Defensive Chill Damage +2756.0%<br>|| Rare || Ring, MainHand, Legs* Fire Magic Base Damage +16%<br>|-* |120 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage grant +49 14 Direct and Indirect Cold Protection for 7 10 seconds<br>|| Uncommon || Ring, Head* Room|-Temperature Ball |125 || Defensive Burst and Defensive Burst cause the target's attacks Chill restore 69 Armor to deal you || Rare || Ring, Chest|-10 damage for 10 |125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Flesh to Fuel boosts your Core Attack Damage +90 for 7 secondsNecklace<br/h3>* Ring of |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire deals Breath and Super Fireball deal +43% 210 damage but has a 5over 10 seconds || Uncommon || Necklace, Legs|-|125 || Fire Breath Damage +48.0% chance to deal 116 fire damage to YOU<br>|| Uncommon || Necklace, MainHand|-* |120 || Fire Bolts Magic Base Damage +3720.0%<br>|| Epic || Necklace, OffHand|-* Calefaction restores 36 Health<br>* |125 || Frostball, Scintillating Frost, and Defensive Burst deals +30% damage and raises Basic Chill boost your Nice Attack Damage +20% 108 for 10 seconds<br>|| Uncommon || Necklace, OffHand* 25 seconds after summoning a Fire Wall, you regain 54 Health<br>|-* Fire Walls deal +14 |120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage per hit<br>for 10 seconds || Uncommon || Necklace, Legs|- <b><u>Ring</u></b><br>* Direct Fire |125 || Flesh to Fuel boosts your Core Attack Damage Reduction +36 when Fire Magic is active181 for 7 seconds || Uncommon || Necklace, Indirect OffHand|-|125 || Ring of Fire Damage Reduction +12 when Fire Magic is active<br>* Super Fireball deals +5876% damage and reuse timer is -1 second, but generates +100has a 5% Rage<br>chance to deal 194 fire damage to YOU || Uncommon || Necklace, OffHand* Room|-Temperature Ball deals Darkness damage and causes |120 || Molten Veins Response Damage 85 || Uncommon || Necklace, Head|-|125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet|-|120 || Defensive Burst deals +96 23% damage over 12 seconds<br>and raises Basic Attack Damage +44% for 10 seconds || Rare || Necklace, MainHand|-* You regain 14 Power when using Ring of |120 || When you are near your FireWall, Defensive Burstyou heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, or Defensive Chill<br>MainHand|-* You regain 24 Health when using Ring of |125 || FireWalls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Defensive Burst, or Defensive Chill<br>Head|}* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage {| class="wikitable sortable" style="width:100%;margin:auto;"|+28 for 15 secondsstyle="font-size:large" | <h3>Legs<br/h3>* Calefaction and Defensive Burst Damage +35% and Reuse Timer |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-1 second<br>* Defensive Chill Damage +50%<br>* Frostball, Scintillating Frost, and Defensive Chill grant |120 || Fire Breath and Super Fireball deal +6 Direct and Indirect Cold Protection for 210 damage over 10 seconds<br>|| Uncommon || Legs, Necklace* Defensive Burst and Defensive Chill restore 32 Armor to you<br>|-* |120 || Fire Walls' attacks taunt Breath deals +130%<br>100 damage and grants you +36 mitigation vs Fire for 10 seconds || Uncommon || Legs|-|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Legs, Necklace<b><u>Special1</u></b><br>|-|125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs<b><u>Special2</u></b><br>|- <!--end|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Legs, Feet|-|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, OffHand|-|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand|-|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand|-|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand|-|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Legs, Ring|-|125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring, MainHand|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest|-|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest|-|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands|-|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands|-|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs|-|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head|-|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace|-|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest|-|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs|-|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand|}
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