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Fire Magic/Treasure Effects:By Slot

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<!-- Updated on August 14, 2019 from v321v435 -->==<!--start--noinclude>Fire Magic [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +3560.0%<br>|| Uncommon || Head, MainHand|-* |125 || Direct Fire Damage Reduction +42 when Fire Magic is active, 75<br/>Indirect Fire Damage Reduction +14 when Fire Magic is active<br>25 || Uncommon || Head, Ring|-* |120 || Room-Temperature Ball Damage +63108.0%<br>|| Uncommon || Head, MainHand|-* |125 || Super Fireball deals +36% 135 damage and reuse timer is -1 second|| Uncommon || Head, but generates 50% more total Rage<br>Ring|-* |125 || Flesh to Fuel restores +54 98 Armor<br>|| Uncommon || Head, MainHand|-* |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 66 for 15 seconds<br>|| Uncommon || Head, Chest, Ring|-* |125 || Ring of Fire Damage +28%<br>242 || Uncommon || Head, Chest|-* |120 || Molten Veins Response Damage +50<br>85 || Uncommon || Head, Necklace|-* |125 || Calefaction Damage +4679.0%<br>|| Uncommon || Head, Feet|-* |120 || Frostball slows target's movement by 25% and deals +14 24 damage<br>|| Uncommon || Head, Feet|-* |120 || Frostball, Scintillating Frost, and Defensive Chill grant +9 14 Direct and Indirect Cold Protection for 10 seconds<br>|| Uncommon || Head, Ring|-* |125 || Fire Walls deal +47 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* All fire spells deal up to +101 damage (randomly determined)<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Scintillating Flame and Scintillating Frost |120 || Fire Magic Base Damage +3220.0%<br>|| Epic || OffHand, Necklace|-* Calefaction causes target to take |125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +39% damage from Cold 108 for 12 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Super Fireball |125 || Calefaction causes the target to take +5325% damage from indirect Fire (this effect does not stack with itself)<br>Cold for 12 seconds || Uncommon || OffHand, Chest* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>|-* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>* Scintillating Flame and Molten Veins boost |125 || Flesh to Fuel boosts your Core Attack Damage and Epic Attack Damage +33 for 15 +181 for 7 seconds<br>|| Uncommon || OffHand, Necklace* Ring of Fire Damage +28%<br>|-* Fireball |125 || Room-Temperature Ball deals Darkness damage and Frostball Damage causes +32%<br>210 damage over 12 seconds || Uncommon || OffHand, Ring|-* Defensive Burst |125 || Scintillating Flame and Defensive Chill restore 36 Armor to you<br>* Fire Walls have Scintillating Frost Damage +154 Max Health<br>75 and Power Cost -10 || Rare || OffHand, Legs|- <b><u>|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs</u></b><br>* |-|125 || Ring of Fire Breath and Super Fireball deal deals +140 76% damage over 10 seconds<br>but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Necklace|-* Fire Breath deals +65 damage |125 || Scintillating Frost and grants you +21 mitigation vs Defensive Chill restore 49 Armor || Uncommon || OffHand, Legs|-|125 || Molten Veins deals 130 Fire for damage over 10 seconds<br>in response to melee damage || Uncommon || OffHand, MainHand* Room|-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>* Flesh to Fuel restores |125 || Fire Walls have +32 Power but has a 5275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest|}{| class="wikitable sortable" style="width:100% chance to stun you;margin:auto;"|+ style="font-size:large" | <brh3>* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 secondsHands<br/h3>* Scintillating Flame and Scintillating Frost |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Indirect Fire Damage +20 and Power Cost 48.0% || Uncommon || Hands, Feet|-9<br>* Scintillating Flame restores 29 Health<br>|125 || Super Fireball Damage +69.0% || Uncommon || Hands, Feet* Scintillating Frost and Defensive Chill restore 27 Armor<br>|-* Molten Veins restores 49 Armor<br>|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet|-* Calefaction |125 || Fire Breath hits all targets within 8 meters and Defensive Burst Damage deals +27% and Reuse Timer -1 second<br>75 damage, but reuse timer is +3 seconds and Power cost is +50 || Rare || Hands|-* Defensive Chill |120 || Room-Temperature Ball Damage +3438%<br>and reuse timer -3.5 seconds || Uncommon || Hands|-* Defensive Chill deals |125 || Scintillating Flame and Scintillating Frost stun and deal +38 145% damage and grants you 62to Vulnerable targets || Uncommon || Hands|-|120 || Molten Veins Response Damage +34.0% chance to ignore Knockback effects for 7 seconds<br>|| Uncommon || Hands|- <b><u>|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands</u></b><br>, MainHand|-* Indirect Fire Damage |125 || Frostball targets all enemies within 10 meters and deals +47% when Fire Magic 142 damage, but reuse timer is active<br>+3 seconds || Uncommon || Hands* Super Fireball Damage +36%<br>|-* Flesh To Fuel Power Restoration |125 || Fire Walls' attacks taunt +22<br>* 385%. Fire Breath hits all targets within 8 meters and deals +21Wall reuse time is -3 seconds.5|| Uncommon || Hands, Ring|}{| class="wikitable sortable" style="width:100% damage, but reuse timer is ;margin:auto;"|+3 seconds and Power cost is style="font-size:large" | <h3>MainHand</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +3360.0%<br>|| Uncommon || MainHand, Head|-* |120 || Room-Temperature Ball Damage +23108.0% and reuse timer || Uncommon || MainHand, Head|-3 seconds<br>* Scintillating Flame and Scintillating Frost stun and deal |125 || Fire Breath Damage +9048.0% damage to Vulnerable targets<br>|| Uncommon || MainHand, Necklace|-* Molten Veins Response Damage |125 || Flesh to Fuel restores +19%<br>98 Armor || Uncommon || MainHand, Head|-* Calefaction deals 189 additional Fire damage after a 12 second delay<br>* Frostball targets all enemies within 10 meters |50 || Scintillating Flame and deals Scintillating Frost can be used while stunned. When used while stunned, they deal +32 50% damageand knock the target back. || Epic || MainHand|-|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, but reuse timer is +3 seconds<br>Legs|-* |125 || Molten Veins deals 130 Fire Walls' attacks taunt +220%<br>damage over 10 seconds in response to melee damage || Uncommon || MainHand, OffHand|-|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands<b><u>Feet</u></b><br>* All fire spells deal up to +101 damage (randomly determined)<br>|-* Scintillating Flame |120 || Defensive Burst deals +23% damage and Scintillating Frost raises Basic Attack Damage +3244%<br>* Indirect for 10 seconds || Rare || MainHand, Necklace|-|120 || When you are near your Fire Damage +47% when Wall, you heal 17 Health per second. Fire Magic Wall reuse time is active<br>-3 seconds. || Uncommon || MainHand, Necklace|-* Super Fireball |125 || Defensive Chill Damage +3656.0%<br>|| Rare || MainHand, Ring, Legs|-* Flesh To |125 || Molten Veins and Flesh to Fuel Power Restoration restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+22style="font-size:large" | <brh3>* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<brChest</h3>* Calefaction Damage +46%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Calefaction restores 40 Health<br>|-|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Chest, Feet|-* Fireball |120 || Scintillating Flame and Frostball Scintillating Frost Damage +3247%<br>|| Uncommon || Chest, Feet|-* Frostball slows |125 || Calefaction causes target's movement by to take +25% and deals +14 damage<br>from Cold for 12 seconds || Uncommon || Chest, OffHand|-* Defensive Chill deals |120 || Super Fireball causes the target to take +38 88% damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br>from indirect Fire (this effect does not stack with itself) || Rare || Chest|-* Molten Veins causes any nearby Fire Walls to recover 103 health<br>|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring|- <b><u>MainHand</u></b><br>* |125 || You regain 49 Health when using Ring of Fire Magic Base Damage +35%<br>, Defensive Burst, or Defensive Chill || Rare || Chest, Ring* Room|-Temperature Ball |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +63%<br>66 for 15 seconds || Uncommon || Chest, Head, Ring* |-|125 || Ring of Fire Breath Damage 242 || Uncommon || Chest, Head|-|125 || Fireball and Frostball Damage +2654%<br>|| Uncommon || Chest, Feet* Flesh to Fuel restores +54 Armor<br>|-* Molten Veins restores 49 |125 || Defensive Burst and Defensive Chill restore 69 Armor<br>to you || Rare || Chest, Ring* Molten Veins deals 75 |-|125 || Fire Walls have +275 Max Health. Fire damage over 10 Wall reuse time is -3 seconds in response to melee damage<br>. || Uncommon || Chest, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"* Calefaction deals 189 additional Fire damage after a 12 second delay|+ style="font-size:large" | <h3>Ring<br/h3>* Defensive Burst deals +18% damage and raises Basic Attack |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Direct Fire Damage +24% for 10 secondsReduction 75<br/>* When you are near your Indirect Fire WallDamage Reduction 25 || Uncommon || Ring, you heal 9 Health per second<br>Head|-* Defensive Chill Damage |125 || Super Fireball deals +34%<br>135 damage and reuse timer is -1 second || Uncommon || Ring, Head* Molten Veins |-|125 || Room-Temperature Ball deals Darkness damage and causes any nearby Fire Walls to recover 103 health<br>+210 damage over 12 seconds || Uncommon || Ring, OffHand|-<b><u>OffHand</u></b><br>* Fire Magic Base Damage +15%<br>* Frostball|125 || You regain 50 Power when using Ring of Fire, Scintillating FrostDefensive Burst, and or Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>|| Uncommon || Ring, Chest|-* Calefaction causes target to take +39% damage from Cold for 12 seconds<br>|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Ring, Chest|-* Flesh to Fuel boosts |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +104 66 for 7 15 seconds<br>|| Uncommon || Ring, Head, Chest* Room|-Temperature Ball deals Darkness damage |125 || Calefaction and causes Defensive Burst Damage +108 damage over 12 seconds<br>60% and Reuse Timer -1 second || Rare || Ring, Legs|-* Scintillating Flame and Scintillating Frost |125 || Defensive Chill Damage +20 and Power Cost 56.0% || Rare || Ring, MainHand, Legs|-9<br>* |120 || Frostball, Scintillating Flame restores 29 Health<br>* Ring of Fire deals Frost, and Defensive Chill grant +43% damage but has a 5% chance to deal 128 fire damage to YOU<br>* Scintillating Frost 14 Direct and Defensive Chill Indirect Cold Protection for 10 seconds || Uncommon || Ring, Head|-|125 || Defensive Burst and Defensive Chill restore 27 69 Armor<br>to you || Rare || Ring, Chest|-* Molten Veins deals 75 |125 || Fire damage over 10 Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds in response to melee damage. || Uncommon || Ring, Hands|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Fire Walls have +154 Max HealthNecklace<br/h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots<b><u>Necklace</u></b><br>|-* |120 || Fire Breath and Super Fireball deal +140 210 damage over 10 seconds<br>|| Uncommon || Necklace, Legs|-* |125 || Fire Breath Damage +2648.0%<br>|| Uncommon || Necklace, MainHand|-* |120 || Fire Magic Base Damage +1520.0%<br>|| Epic || Necklace, OffHand|-* |125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 108 for 7 10 seconds<br>|| Uncommon || Necklace, OffHand|-* |120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 28 damage for 10 seconds<br>|| Uncommon || Necklace, Legs|-* |125 || Flesh to Fuel boosts your Core Attack Damage +104 181 for 7 seconds<br>|| Uncommon || Necklace, OffHand|-* |125 || Ring of Fire deals +4376% damage but has a 5% chance to deal 128 194 fire damage to YOU<br>|| Uncommon || Necklace, OffHand|-* |120 || Molten Veins Response Damage +50<br>85 || Uncommon || Necklace, Head|-* |125 || Calefaction restores 40 72 Health<br>|| Uncommon || Necklace, Feet|-* |120 || Defensive Burst deals +1823% damage and raises Basic Attack Damage +2444% for 10 seconds<br>|| Rare || Necklace, MainHand* |-|120 || When you are near your Fire Wall, you heal 9 17 Health per second<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, MainHand|-* |125 || Fire Walls deal +47 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>RingLegs</u></b><brh3>* Direct |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Damage Reduction Breath and Super Fireball deal +42 when Fire Magic is active210 damage over 10 seconds || Uncommon || Legs, Indirect Necklace|-|120 || Fire Damage Reduction Breath deals +14 when Fire Magic is active<br>* Super Fireball deals 100 damage and grants you +36% damage and reuse timer is mitigation vs Fire for 10 seconds || Uncommon || Legs|-|120 || Room-1 secondTemperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Legs, but generates 50% more total Rage<br>Necklace* Room|-Temperature Ball deals Darkness damage and causes |125 || Flesh to Fuel restores +108 damage over 12 seconds<br>* You regain 16 92 Power when using Ring but has a 5% chance to stun you || Rare || Legs|-|120 || Flesh to Fuel increases your Out of FireCombat Sprint speed +10 for 15 seconds || Rare || Legs, Defensive Burst, or Defensive Chill<br>Feet|-* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>* |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Scintillating Frost Damage +33 for 15 seconds<br>* Calefaction 75 and Defensive Burst Damage +27% and Reuse Timer Power Cost -10 || Rare || Legs, OffHand|-|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand|-1 second<br>* |125 || Scintillating Frost and Defensive Chill Damage +34%<br>restore 49 Armor || Uncommon || Legs, OffHand|-* Frostball, Scintillating Frost|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand|-|125 || Calefaction and Defensive Chill grant Burst Damage +9 Direct 60% and Indirect Cold Protection for 10 seconds<br>Reuse Timer -1 second || Rare || Legs, Ring|-* Defensive Burst and |125 || Defensive Chill restore 36 Armor to you<br>Damage +56.0% || Rare || Legs, Ring, MainHand|-* Fire Walls' attacks taunt |125 || Defensive Chill deals +22082 damage and grants you 106%<brchance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest|-|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest|-|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands|-|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands|-|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs|-|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head|-|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace|-|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest|-|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs|-|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand|}
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