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Necromancy/Treasure Effects:By Slot

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<!-- Updated on November 17, 2022 from v374v435 -->==<!--start-->Necromancy Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy Base |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +4060%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 34 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +118 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +4471.0%<br>|| Uncommon || Head, MainHand|-* |125 || Wave of Darkness deals 228 390 Psychic damage over 12 seconds<br>|| Uncommon || Head, OffHand|-* |125 || Using Raise Zombie on an existing zombie increases its damage +48 97 for 5 minutes (this effect stacks with itself)<br>|| Uncommon || Head, MainHand* Summoned Skeletal Swordsmen have |-45% Max Rage, allowing them |125 || Provoke Undead restores 103 Health to use their stun attack more often <span style="color:red"><b>(DEPRECATEDyou (or Armor if Health is full)</b></span><br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt and causes your attacks to taunt +2068% for 10 20 seconds<br>|| Uncommon || Head, MainHand|-* |125 || Heal Undead and Rebuild Undead restore +26 48 Health/Armor<br>|| Uncommon || Head, MainHand|-* Heart's Power has a 28|120 || Summoned Skeletal Archers and Mages deal +31% chance to not actually consume the heart(s) <span direct damage, but take +60% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="colorfont-size:redlarge">| <bh3>(DEPRECATED)OffHand</b></span><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletal Archers and Mages Skeletons deal +1325% direct damage|| Uncommon || OffHand, but are instantly destroyed by ANY Nature Damage<br>Necklace|- <b><u>Chest</u></b><br>* Death'|125 || Death's Hold ignites the causes target, dealing 228 Fire to take +13.22% damage over 12 from Darkness for 15 seconds<br>|| Uncommon || OffHand|-* |120 || Spark of Death deals +49 40% damage and renders target 10% more vulnerable to Electricity damage taunts +560 || Uncommon || OffHand, Necklace|-|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 30 6 seconds<br>|| Uncommon || OffHand, Hands* Life Steal reaps 35 additional health<br>|-* Deathgaze |125 || Wave of Darkness deals +84 390 Psychic damage and restores 83 armor to you<br>over 12 seconds || Uncommon || OffHand, Head|-* Rebuild Undead Healing |125 || Summoned Skeletons have +71<br>118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>|-* Indirect Psychic Damage |125 || Summoned Skeletons have +40160 armor and suffer -25% when Necromancy is active<br>damage from Burst attacks || Uncommon || OffHand, Feet* Wave of Darkness deals +83 damage and reuse timer is |-1 second<br>* |125 || Summoned Skeletons have +50 health<br>189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet|-* Using Raise Zombie on an existing zombie raises its Max Health |125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +155 58 for 60 10 seconds (and heals +155)<br>|| Uncommon || OffHand, Necklace|-|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || OffHand, Ring|}<b><u>Legs</u></b><br>* Life Steal reaps 35 additional health<br>{| class="wikitable sortable" style="width:100%;margin:auto;"* Death's Hold Damage |+98%style="font-size:large" | <brh3>Hands</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |125 || Spark of Death deals 180 Psychic +103 damage and renders target 10% more vulnerable to Electricity damage over 12 for 30 seconds<br>|| Uncommon || Hands, Chest|-* Rebuild Undead restores 110 health/armor to your undead after a |125 || Life Steal targets all enemies within 10 second delay<br>* Using Raise Zombie on an existing zombie increases its damage meters and steals +50 health, but reuse timer is +31% for 60 3 seconds<br>and Power cost is +32 || Uncommon || Hands* Indirect Psychic Damage +40% when Necromancy is active<br>|-* Wave of Darkness |125 || Deathgaze deals +83 149% damage and reuse timer is -1 second<br>has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-* Heal |125 || Rebuild Undead restores grants targets +20 and has a 2522.5% chance to boost targets' mitigation +35 Universal Damage Resistance for 8 6 seconds<br>|| Uncommon || Hands, OffHand|-* Summoned Skeletal Archers and Mages deal |125 || Wave of Darkness deals +20% direct damage250 damage to sentient creatures || Uncommon || Hands, but take Feet|-|125 || Summoned Skeletons deal +50% 90 direct damage from any slashing|| Uncommon || Hands, piercing, or crushing attacks<br>Ring* Raised Zombies deal +21% damage<br>|-* Raised Zombies deal +39 damage and |125 || Summoned Skeletal Swordsmen taunt as if they did +2001300% more damage<br>|| Uncommon || Hands, Necklace|- <b><u>Hands</u></b><br>* Spark of Death |125 || Deathgaze deals +49 167 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>reuse timer is -4 seconds || Uncommon || Hands, Feet|-* Life Steal targets all enemies within 10 meters and steals |125 || Indirect Fire Damage +32 health40.0% || Rare || Hands, but reuse timer is Necklace|-|125 || Raised Zombies deal +3 seconds and Power cost is +23<br>30% damage || Uncommon || Hands, Legs|}* Deathgaze deals +95{| class="wikitable sortable" style="width:100% damage and has ;margin:auto;"|+20 Accuracy (which cancels out the Evasion that certain monsters have)style="font-size:large" | <brh3>* Rebuild Undead restores 55 Health to youMainHand<br/h3>* Wave of Darkness deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +160 damage to sentient creatures<br>* 60%; Summoned Skeletal Archers and Mages Skeletons deal +28 12% direct damage<br>|| Uncommon || MainHand, Head* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>|-* Deathgaze |125 || Life Steal deals +104 355 Psychic damage and reuse timer is over 10 seconds || Uncommon || MainHand, Necklace|-3 seconds<br>* Indirect Fire |125 || Death's Hold Damage +40152.0% when Necromancy is active<br>|| Uncommon || MainHand, Legs|-* Raised Zombies deal |125 || Spark of Death Damage +2167.0% damage<br>|| Uncommon || MainHand, Feet|-|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head<b><u>Feet</u></b><br>|-|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || MainHand, Head* Death's Hold |-|125 || Provoke Undead causes target your minions to take deal +1456% damage from Slashing for 15 10 seconds<br>* Spark of Death Damage +40%<br>, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet|-* Wave of Darkness deals +160 damage |125 || Provoke Undead restores 103 Health to sentient creatures<br>* Summoned Skeletons have you (or Armor if Health is full) and causes your attacks to taunt +76 armor<br>68% for 20 seconds || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +108 armor<br>|-* Provoke |125 || Heal Undead and Rebuild Undead causes your minions to deal restore +25% damage for 10 seconds48 Health/Armor || Uncommon || MainHand, but also take 135 damage over 10 seconds<br>Head* Deathgaze deals +104 damage and reuse timer is |-3 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>* |125 || Heal Undead restores +18 healthan additional 196 Health/armor Armor over 12 seconds and grants target undead +13 Mitigation from all attacks for 8 also hastens the current reuse timer of Rebuild Undead -6.5 seconds<br>|| Uncommon || MainHand, Legs* Raised Zombies |-|120 || Summoned Skeletons deal +20 28% direct damage and speed is , but take +10<br>60% more damage from cold attacks || Uncommon || MainHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>MainHand</uh3>Chest</b><brh3>* Necromancy Base Damage +40%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Life Steal deals 220 Psychic damage over 10 seconds<br>|-* |125 || Death's Hold Damage +98%<br>ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* |125 || Spark of Death Damage deals +40103 damage and renders target 10%<br>* Wave of Darkness Damage +44%<br>* Using Raise Zombie on an existing zombie increases its more vulnerable to Electricity damage +48 for 5 minutes (this effect stacks with itself)<br>30 seconds || Uncommon || Chest, Hands|-|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-* Provoke Undead causes your minions to deal |125 || Deathgaze deals +25% 137 damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead and restores 52 Health 128 armor to you and causes your attacks to taunt || Uncommon || Chest, Ring|-|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +2039.5% for 10 60 seconds<br>|| Uncommon || Chest, Legs* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>|-* Heal Undead restores |125 || Indirect Psychic Damage +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>58.0% || Rare || Chest, Legs|-* Summoned Skeletons deal |125 || Wave of Darkness deals +18% direct 128 damageand reuse timer is -1 second || Uncommon || Chest, but take Legs|-|125 || Summoned Skeletons have +150118 health and suffer -25% more damage from any cold Burst attacks<br>|| Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>OffHandRing</u></b><brh3>* Summoned Skeletons deal +17% direct damage<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |125 || Death's Hold causes ignites the target to take +9.5% , dealing 390 Fire damage from Darkness for 15 over 12 seconds<br>|| Uncommon || Ring, Chest|-|125 || Life Steal restores 52 Health || Uncommon || Ring, Head|-* Spark of Death |125 || Deathgaze deals +28% 137 damage and taunts +360<br>restores 128 armor to you || Uncommon || Ring, Chest|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Ring, Legs|-* |125 || Rebuild Undead Healing +71<br>restores 173 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs* Rebuild Undead restores 55 Health to you<br>|-* Wave of Darkness deals 228 Psychic |125 || Summoned Skeletons deal +90 direct damage over 12 seconds<br>|| Uncommon || Ring, Hands* Summoned Skeletons have +50 health<br>|-* Summoned Skeletons have |125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +76 armor<br>178) || Uncommon || Ring, Chest* Summoned Skeletal Swordsmen have +108 armor<br>|-* |125 || Provoke Undead causes deals 87 damage to your minions to , who then deal +35 159 damage for 10 seconds<br>|| Uncommon || Ring, Feet|-* |125 || Heal Undead restores +24 Health/Armor and boosts your next attack +43 147 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|- <b><u>Necklace</u></b><br>* |120 || Summoned Skeletons deal +1728% direct damage<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>* Deathgaze deals , but take +9560% more damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>from cold attacks || Uncommon || Ring, MainHand|}* Death's Hold causes target to take {| class="wikitable sortable" style="width:100%;margin:auto;"|+14% damage from Electricity for 15 secondsstyle="font-size:large" | <h3>Necklace<br/h3>* Spark of Death deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +2825% direct damage and taunts +360<br>|| Uncommon || Necklace, OffHand* Rebuild Undead Power Cost |-34<br>* Provoke Undead causes your minions to deal +35 |125 || Life Steal deals 355 Psychic damage for over 10 seconds<br>|| Uncommon || Necklace, MainHand|-* Summoned Skeletal Swordsmen taunt as if they did 850% more |125 || Deathgaze deals +149% damage<br>* Indirect Fire Damage +40% when Necromancy is active<br>* Summoned Skeletal Archers and Mages deal has +20% direct damage38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, but Hands|-|125 || Death's Hold causes target to take +5023% damage from any slashing, piercing, or crushing attacks<br>Electricity for 15 seconds || Uncommon || Necklace|-* Raised Zombies deal |120 || Spark of Death deals +39 40% damage and taunt as if they did +200% more damagetaunts +560 || Uncommon || Necklace, OffHand|-|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace|- <b><u>Ring</u></b><br>* Death|125 || Provoke Undead's Hold ignites the target, dealing 228 Fire Reuse Time is -6.5 seconds and it boosts your minions' damage over 12 +58 for 10 seconds<br>|| Uncommon || Necklace, OffHand* Life Steal restores 34 Health<br>|-* Deathgaze deals +84 |125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage and restores 83 armor to you<br>|| Uncommon || Necklace, Hands|-* Spark of Death deals 180 Psychic damage over 12 seconds<br>|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands|-* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>* Summoned Skeletal Archers and Mages deal +28 |120 || Summoned Skeletal Archers and Mages deal +34% direct damage<br>, but take +29% damage from crushing attacks || Rare || Necklace, Legs|-* Using Raise Zombie on an existing zombie raises its Max Health |125 || Raised Zombies deal +155 for 60 seconds (80 damage and heals taunt as if they did +155)<br>* Provoke Undead deals 57 200% more damage to your minions|| Uncommon || Necklace, who then deal Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+50 damage for 10 secondsstyle="font-size:large" | <h3>Legs<br/h3>* Heal Undead restores |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold Damage +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>* Summoned Skeletons deal +18152.0% direct damage|| Uncommon || Legs, but take +150% more MainHand|-|125 || Spark of Death deals 288 Psychic damage from any cold attacks<brover 12 seconds || Uncommon || Legs, Ring|-|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring|-|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}
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