Difference between revisions of "Necromancy/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
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<!-- v435 -->
==<!--a-->Necromancy Slot List==
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<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<spoiler show="Expand" hide"Hide">
+
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
+
|+ style="font-size:large" | <h3>Head</h3>
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
+
|-
* Death's Hold deals +173% damage<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Death's Hold deals +50 damage while lowering Rage by 250<br>
+
|-
* Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds<br>
+
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand
* Life Steal deals 75 armor damage<br>
+
|-
* Necromancy Base Damage +40%<br>
+
|125 || Life Steal restores 52 Health || Uncommon || Head, Ring
* Spark of Death has a 50% chance to deal +100 damage<br>
+
|-
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
+
|125 || Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
|-
* Wave of Darkness deals +185% damage<br>
+
|125 || Wave of Darkness Damage +71.0% || Uncommon || Head, MainHand
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>
+
|-
 
+
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand
 
+
|-
<b><u>Chest</u></b><br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || Head, MainHand
* All Summoned Skeletons have a 35% chance to dodge any burst attack<br>
+
|-
* Bulk Undead Healing +60<br>
+
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || Head, MainHand
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
+
|-
* Create Shambling Corpse also heals yourself for 120 health<br>
+
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || Head, MainHand
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
+
|-
* Life Crush deals +15 damage<br>
+
|120 || Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks || Rare || Head
* Life Steal attacks reap 17 additional health<br>
+
|}
* Life Steal has a 50% chance to reap an additional 34 health<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Spark of Death has a 50% chance to deal +100 damage<br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
+
|-
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Wave of Darkness heals you for 60 health<br>
+
|-
 
+
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace
 
+
|-
<b><u>Legs</u></b><br>
+
|125 || Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand
* Create Shambling Corpse also heals yourself for 120 health<br>
+
|-
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
+
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || OffHand, Necklace
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
|-
* Life Steal attacks reap 17 additional health<br>
+
|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest
* Raised Zombies deal +16 damage with each attack<br>
+
|-
* Raised Zombies taunt as if they did 320% more damage<br>
+
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || OffHand, Hands
* Rebuild Undead heals you for 50 armor<br>
+
|-
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head
* Wave of Darkness heals you for 60 health<br>
+
|-
 
+
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest
 
+
|-
<b><u>Hands</u></b><br>
+
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet
* All Summoned Skeletons take 6 less direct damage from each attack<br>
+
|-
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
+
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet
* Life Steal deals 75 armor damage<br>
+
|-
* Life Steal has a 50% chance to reap an additional 34 health<br>
+
|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || OffHand, Necklace
* Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage<br>
+
|-
* Raised Zombies deal +16 damage with each attack<br>
+
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || OffHand, Ring
* Rebuild Undead heals you for 36 health<br>
+
|}
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
+
|+ style="font-size:large" | <h3>Hands</h3>
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
+
|-
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
+
|-
* Wave of Darkness deals +216 damage to sentient creatures<br>
+
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Hands, Chest
 
+
|-
 
+
|125 || Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands
<b><u>Feet</u></b><br>
+
|-
* All Summoned Skeletons have +48 health<br>
+
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace
* All Summoned Skeletons have +85 armor<br>
+
|-
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
+
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand
* Death's Hold deals +50 damage while lowering Rage by 250<br>
+
|-
* Life Crush deals +15 damage<br>
+
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet
* Raised Zombies move +12 faster<br>
+
|-
* Spark of Death deals +79% damage<br>
+
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring
* Summoned Skeletal Archers and Mages have +72 health<br>
+
|-
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
+
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace
* Summoned Skeletal Swordsmen have +97 armor<br>
+
|-
* Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect<br>
+
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet
* Wave of Darkness deals +216 damage to sentient creatures<br>
+
|-
 
+
|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace
 
+
|-
<b><u>MainHand</u></b><br>
+
|125 || Raised Zombies deal +30% damage || Uncommon || Hands, Legs
* Death's Hold deals +173% damage<br>
+
|}
* Death's Hold has a 50% chance to deal +200 damage<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Necromancy Base Damage +40%<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Spark of Death deals +79% damage<br>
+
|-
* Summoned Skeletal Archers and Mages have +72 health<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
|-
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
+
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || MainHand, Head
* Wave of Darkness deals +185% damage<br>
+
|-
 
+
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || MainHand, Necklace
 
+
|-
<b><u>OffHand</u></b><br>
+
|125 || Death's Hold Damage +152.0% || Uncommon || MainHand, Legs
* All Summoned Skeletons have +48 health<br>
+
|-
* All Summoned Skeletons have +85 armor<br>
+
|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet
* All Summoned Skeletons have a 35% chance to dodge any projectile<br>
+
|-
* All Summoned Skeletons take 6 less direct damage from each attack<br>
+
|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head
* Bulk Undead Healing +60<br>
+
|-
* Necromancy Base Damage +6%<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || MainHand, Head
* Rebuild Undead heals you for 36 health<br>
+
|-
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
+
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet
* Summoned Skeletal Swordsmen have +97 armor<br>
+
|-
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>
+
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || MainHand, Head
 
+
|-
 
+
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || MainHand, Head
<b><u>Necklace</u></b><br>
+
|-
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
+
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs
* Death's Hold has a 50% chance to deal +200 damage<br>
+
|-
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || MainHand, Ring
* Deathgaze deals +60 damage and restores 72 armor to you<br>
+
|}
* Necromancy Base Damage +6%<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Raised Zombies taunt as if they did 320% more damage<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
* Rebuild Undead restores 20 power to you<br>
+
|-
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
+
|-
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
+
|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
+
|-
 
+
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands
 
+
|-
<b><u>Ring</u></b><br>
+
|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
+
|-
* Deathgaze deals +60 damage and restores 72 armor to you<br>
+
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Chest, Ring
* Rebuild Undead heals you for 50 armor<br>
+
|-
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
+
|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
+
|-
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Chest, Legs
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
+
|-
 
+
|125 || Indirect Psychic Damage +58.0% || Rare || Chest, Legs
 
+
|-
</spoiler>
+
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Chest, Legs
 +
|-
 +
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Ring, Chest
 +
|-
 +
|125 || Life Steal restores 52 Health || Uncommon || Ring, Head
 +
|-
 +
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Ring, Chest
 +
|-
 +
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Ring, Legs
 +
|-
 +
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs
 +
|-
 +
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Ring, Hands
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest
 +
|-
 +
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Ring, Feet
 +
|-
 +
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || Ring, OffHand
 +
|-
 +
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || Ring, MainHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand
 +
|-
 +
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands
 +
|-
 +
|125 || Death's Hold causes target to take +23% damage from Electricity for 15 seconds || Uncommon || Necklace
 +
|-
 +
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace
 +
|-
 +
|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Necklace, Hands
 +
|-
 +
|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands
 +
|-
 +
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Necklace, Legs
 +
|-
 +
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest
 +
|-
 +
|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand
 +
|-
 +
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring
 +
|-
 +
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest
 +
|-
 +
|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest
 +
|-
 +
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest
 +
|-
 +
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand
 +
|-
 +
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace
 +
|-
 +
|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands
 +
|-
 +
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet
 +
|-
 +
|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand
 +
|-
 +
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands
 +
|-
 +
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand
 +
|-
 +
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand
 +
|-
 +
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand
 +
|-
 +
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands
 +
|-
 +
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring
 +
|-
 +
|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet
 +
|-
 +
|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet
 +
|}

Latest revision as of 08:46, 18 September 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
120 Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage Uncommon Head, MainHand
125 Life Steal restores 52 Health Uncommon Head, Ring
125 Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds Uncommon Head
125 Wave of Darkness Damage +71.0% Uncommon Head, MainHand
125 Wave of Darkness deals 390 Psychic damage over 12 seconds Uncommon Head, OffHand
125 Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes Uncommon Head, MainHand
125 Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds Uncommon Head, MainHand
125 Heal Undead and Rebuild Undead restore +48 Health/Armor Uncommon Head, MainHand
120 Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks Rare Head

OffHand

MinLevel EffectDescs MinRarity Slots
120 Summoned Skeletons deal +25% direct damage Uncommon OffHand, Necklace
125 Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds Uncommon OffHand
120 Spark of Death deals +40% damage and taunts +560 Uncommon OffHand, Necklace
125 Rebuild Undead Healing 107 Uncommon OffHand, Chest
125 Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds Uncommon OffHand, Hands
125 Wave of Darkness deals 390 Psychic damage over 12 seconds Uncommon OffHand, Head
125 Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks Uncommon OffHand, Chest
125 Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks Uncommon OffHand, Feet
125 Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet
125 Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds Uncommon OffHand, Necklace
125 Heal Undead boosts your next attack +147 if it is a Darkness attack Uncommon OffHand, Ring

Hands

MinLevel EffectDescs MinRarity Slots
125 Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Hands, Chest
125 Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 Uncommon Hands
125 Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace
125 Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand
125 Wave of Darkness deals +250 damage to sentient creatures Uncommon Hands, Feet
125 Summoned Skeletons deal +90 direct damage Uncommon Hands, Ring
125 Summoned Skeletal Swordsmen taunt as if they did 1300% more damage Uncommon Hands, Necklace
125 Deathgaze deals +167 damage and reuse timer is -4 seconds Uncommon Hands, Feet
125 Indirect Fire Damage +40.0% Rare Hands, Necklace
125 Raised Zombies deal +30% damage Uncommon Hands, Legs

MainHand

MinLevel EffectDescs MinRarity Slots
120 Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage Uncommon MainHand, Head
125 Life Steal deals 355 Psychic damage over 10 seconds Uncommon MainHand, Necklace
125 Death's Hold Damage +152.0% Uncommon MainHand, Legs
125 Spark of Death Damage +67.0% Uncommon MainHand, Feet
125 Wave of Darkness Damage +71.0% Uncommon MainHand, Head
125 Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes Uncommon MainHand, Head
125 Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds Uncommon MainHand, Feet
125 Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds Uncommon MainHand, Head
125 Heal Undead and Rebuild Undead restore +48 Health/Armor Uncommon MainHand, Head
125 Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds Uncommon MainHand, Legs
120 Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks Uncommon MainHand, Ring

Chest

MinLevel EffectDescs MinRarity Slots
125 Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds Uncommon Chest, Ring
125 Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands
125 Life Steal reaps 53 additional health Uncommon Chest, Legs
125 Deathgaze deals +137 damage and restores 128 armor to you Uncommon Chest, Ring
125 Rebuild Undead Healing 107 Uncommon Chest, OffHand
125 Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds Uncommon Chest, Legs
125 Indirect Psychic Damage +58.0% Rare Chest, Legs
125 Wave of Darkness deals +128 damage and reuse timer is -1 second Uncommon Chest, Legs
125 Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks Uncommon Chest, OffHand
125 Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) Uncommon Chest, Ring

Ring

MinLevel EffectDescs MinRarity Slots
125 Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds Uncommon Ring, Chest
125 Life Steal restores 52 Health Uncommon Ring, Head
125 Deathgaze deals +137 damage and restores 128 armor to you Uncommon Ring, Chest
125 Spark of Death deals 288 Psychic damage over 12 seconds Uncommon Ring, Legs
125 Rebuild Undead restores 173 health/armor to your undead after a 10 second delay Uncommon Ring, Legs
125 Summoned Skeletons deal +90 direct damage Uncommon Ring, Hands
125 Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) Uncommon Ring, Chest
125 Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds Uncommon Ring, Feet
125 Heal Undead boosts your next attack +147 if it is a Darkness attack Uncommon Ring, OffHand
120 Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks Uncommon Ring, MainHand

Necklace

MinLevel EffectDescs MinRarity Slots
120 Summoned Skeletons deal +25% direct damage Uncommon Necklace, OffHand
125 Life Steal deals 355 Psychic damage over 10 seconds Uncommon Necklace, MainHand
125 Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Necklace, Hands
125 Death's Hold causes target to take +23% damage from Electricity for 15 seconds Uncommon Necklace
120 Spark of Death deals +40% damage and taunts +560 Uncommon Necklace, OffHand
125 Rebuild Undead Power Cost -50
Rebuild Undead Healing 44
Rare Necklace
125 Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds Uncommon Necklace, OffHand
125 Summoned Skeletal Swordsmen taunt as if they did 1300% more damage Uncommon Necklace, Hands
125 Indirect Fire Damage +40.0% Rare Necklace, Hands
120 Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks Rare Necklace, Legs
125 Raised Zombies deal +80 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs

Legs

MinLevel EffectDescs MinRarity Slots
125 Life Steal reaps 53 additional health Uncommon Legs, Chest
125 Death's Hold Damage +152.0% Uncommon Legs, MainHand
125 Spark of Death deals 288 Psychic damage over 12 seconds Uncommon Legs, Ring
125 Rebuild Undead restores 173 health/armor to your undead after a 10 second delay Uncommon Legs, Ring
125 Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds Uncommon Legs, Chest
125 Indirect Psychic Damage +58.0% Rare Legs, Chest
125 Wave of Darkness deals +128 damage and reuse timer is -1 second Uncommon Legs, Chest
125 Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds Uncommon Legs, MainHand
120 Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks Rare Legs, Necklace
125 Raised Zombies deal +30% damage Uncommon Legs, Hands
125 Raised Zombies deal +80 damage and taunt as if they did +200% more damage Uncommon Legs, Necklace

Feet

MinLevel EffectDescs MinRarity Slots
125 Death's Hold causes target to take +23% damage from Slashing for 15 seconds Uncommon Feet
125 Spark of Death Damage +67.0% Uncommon Feet, MainHand
125 Wave of Darkness deals +250 damage to sentient creatures Uncommon Feet, Hands
125 Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks Uncommon Feet, OffHand
125 Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability Uncommon Feet, OffHand
125 Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds Uncommon Feet, MainHand
125 Deathgaze deals +167 damage and reuse timer is -4 seconds Uncommon Feet, Hands
125 Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds Uncommon Feet, Ring
120 Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds Rare Feet
120 Raised Zombies deal +72 damage and speed is +10 Rare Feet