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<!-- Updated as of patch v272, December 17, 2016 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2060%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand* |-|125 || Life Steal restores 27 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +90 208 damage and increases your sprint speed +2 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +6571.0%<br>|| Uncommon || Head, MainHand|-* Deathgaze and |125 || Wave of Darkness deal +65% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +26 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 50|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% less Max Ragefor 20 seconds || Uncommon || Head, allowing them to use their stun attack more often MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke |125 || Heal Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Rebuild Undead restore +17 48 Health/Armor<br>|| Uncommon || Head, MainHand|-* All |120 || Summoned Skeletons Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|} <b><u>Chest{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | </uh3>OffHand</b><brh3>* Death's Hold deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +135 Fire 25% direct damage over 15 seconds<br>|| Uncommon || OffHand, Necklace|-* Spark of |125 || Death makes the 's Hold causes target 10to take +13.22% more vulnerable to Electricity damage from Darkness for 30 15 seconds and deals +25 damage<br>* Life Steal reaps 27 additional health<br>* Deathgaze || Uncommon || OffHand|-|120 || Spark of Death deals +60 40% damage and restores 63 armor to you<br>taunts +560 || Uncommon || OffHand, Necklace|-* |125 || Rebuild Undead Healing +55<br>107 || Uncommon || OffHand, Chest* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>|-* Create Shambling Corpse also heals yourself |125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 120 health<br>6 seconds || Uncommon || OffHand, Hands|-* |125 || Wave of Darkness heals you for 70 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-* All |125 || Summoned Skeletons have +44 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +18 160 armor every updateand suffer -25% damage from Burst attacks || Uncommon || OffHand, both in and out of combat<br>Feet|- <b><u>Legs<|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/u><Slashing/b><br>Piercing Vulnerability || Uncommon || OffHand, Feet* Life Steal reaps 27 additional health<br>|-* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +82%<br>* Spark of Death deals 75 Psychic damage over 58 for 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Rebuild |125 || Heal Undead restores 62 health/armor to boosts your undead after next attack +147 if it is a 15 second delay<br>Darkness attack || Uncommon || OffHand, Ring* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>|}* Create Shambling Corpse also heals yourself for 120 health{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Wave of Darkness heals you for 70 healthHands<br/h3>* Heal Undead restores |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals +12 Health/Armor 103 damage and boosts targets' Slashing renders target 10% more vulnerable to Electricity damage +6 for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +13 direct damage with each attack50 health, but take 60reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-|125 || Deathgaze deals +149% more damage from any slashing, piercing, or crushing attacks<br>and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-* Raised Zombies deal |125 || Rebuild Undead grants targets +24 damage with each attack<br>22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand|-* Raised Zombies deal |125 || Wave of Darkness deals +16 250 damage with each attack and to sentient creatures || Uncommon || Hands, Feet|-|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring|-|125 || Summoned Skeletal Swordsmen taunt as if they did 3201300% more damage<br>|| Uncommon || Hands, Necklace|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet<b><u>|-|125 || Indirect Fire Damage +40.0% || Rare || Hands</u></b><br>, Necklace|-* Spark of Death makes the target 10|125 || Raised Zombies deal +30% more vulnerable to Electricity damage for 30 seconds and deals || Uncommon || Hands, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+25 damagestyle="font-size:large" | <brh3>* Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds<brMainHand</h3>* Deathgaze deals +100|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +60% damage and has ; Summoned Skeletons deal +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>% direct damage || Uncommon || MainHand, Head* Rebuild Undead restores 43 Health to you<br>|-* Wave of Darkness |125 || Life Steal deals +192 355 Psychic damage to sentient creatures<br>over 10 seconds || Uncommon || MainHand, Necklace|-* Summoned Skeletal Archers deal |125 || Death's Hold Damage +20 direct damage with each attack<br>152.0% || Uncommon || MainHand, Legs* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>|-* Provoke Undead causes target undead to recover 50 Armor<br>|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet|-* Summoned Skeletal Archers and Mages regenerate |125 || Wave of Darkness Damage +13 health every update71.0% || Uncommon || MainHand, both in and out of combat<br>Head|-* Raised Zombies deal |125 || Using Raise Zombie on an existing zombie increases its damage +24 damage with each attack<br>97 for 5 minutes || Uncommon || MainHand, Head|- <b><u>Feet</u></b><br>* Death's Hold |125 || Provoke Undead causes target your minions to take deal +2256% damage from Slashing for 15 10 seconds<br>, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet* Spark of Death Damage +58%<br>|-* Wave of Darkness deals +192 damage |125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to sentient creatures<br>* All Summoned Skeletons have taunt +62 armor<br>68% for 20 seconds || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +87 armor<br>|-* Provoke |125 || Heal Undead causes target undead to deal and Rebuild Undead restore +48% damage for 10 seconds<br>Health/Armor || Uncommon || MainHand, Head|-* Provoke |125 || Heal Undead causes target undead to recover 50 restores an additional 196 Health/Armor<br>* Provoke Undead causes target undead to deal +80% damage for 10 over 12 seconds, but and also take 100 Health damage after a 10hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs|-second delay<br>* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br>* Raised Zombies move +12 faster and |120 || Summoned Skeletons deal +6 28% direct damage with each attack<br>, but take +60% more damage from cold attacks || Uncommon || MainHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3>Chest<u>MainHand</u></b><br/h3>* Necromancy Base Damage +20%<br>|-* Life Steal deals 100 Psychic damage over 10 seconds<br>!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |125 || Death's Hold Damage +82%<br>ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring* |-|125 || Spark of Death Damage deals +58103 damage and renders target 10%<br>more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands|-* Wave of Darkness Damage +65%<br>|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-* Summoned Skeletal Mages deal |125 || Deathgaze deals +26 direct 137 damage with each attack<br>and restores 128 armor to you || Uncommon || Chest, Ring|-* Provoke |125 || Rebuild Undead causes target undead to deal Healing 107 || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +4839.5% damage for 10 60 seconds<br>|| Uncommon || Chest, Legs|-* Provoke Undead restores 40 Health to you and causes your attacks to taunt |125 || Indirect Psychic Damage +2058.0% for 10 seconds<br>|| Rare || Chest, Legs* Heal Undead and Rebuild Undead restore +17 Health/Armor<br>|-* Heal Undead restores |125 || Wave of Darkness deals +12 Health/Armor 128 damage and boosts targets' Slashing damage +6 for 8 seconds<br>reuse timer is -1 second || Uncommon || Chest, Legs|-* |125 || Summoned Skeletons deal have +12 direct damage with each attack, but take 120118 health and suffer -25% more damage from any cold Burst attacks<br>|| Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring<b><u>OffHand</u></b><br>* Necromancy Base Damage +12%<br>|}* Spark of Death deals +40{| class="wikitable sortable" style="width:100% damage and taunts ;margin:auto;"|+300style="font-size:large" | <brh3>* Rebuild Undead Healing +55<brRing</h3>* Rebuild Undead restores 43 Health to you<br>|-* Deathgaze and Wave of Darkness deal +65% !MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold ignites the target, dealing 390 Fire damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Ring, the attack Chest|-|125 || Life Steal restores 52 Health || Uncommon || Ring, Head|-|125 || Deathgaze deals +20% 137 damage<br>and restores 128 armor to you || Uncommon || Ring, Chest* All Summoned Skeletons have +44 health<br>|-* All Summoned Skeletons have +62 armor<br>|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Ring, Legs* Summoned Skeletal Swordsmen have +87 armor<br>|-* Provoke |125 || Rebuild Undead causes target restores 173 health/armor to your undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>after a 10 second delay || Uncommon || Ring, Legs|-* Heal Undead restores |125 || Summoned Skeletons deal +16 Health/Armor 90 direct damage || Uncommon || Ring, Hands|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and boosts your next attack heals +27 if it is a Darkness attack<br>178) || Uncommon || Ring, Chest|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Ring, Feet|-<b><u>Necklace</u></b><br>* Necromancy Base Damage |125 || Heal Undead boosts your next attack +12%<br>147 if it is a Darkness attack || Uncommon || Ring, OffHand* Life Steal deals 100 Psychic damage over 10 seconds<br>|-* Deathgaze deals |120 || Summoned Skeletons deal +10028% direct damage and has , but take +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>60% more damage from cold attacks || Uncommon || Ring, MainHand* Death's Hold deals |}{| class="wikitable sortable" style="width:100%;margin:auto;"|+12 damage and Stuns target after a 15 second delay<brstyle="font-size:large" | <h3>* Spark of Death deals +40% damage and taunts +300Necklace<br/h3>* Rebuild Undead Power Cost |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-25<br>* Provoke Undead causes target undead to |120 || Summoned Skeletons deal +7225% direct damage with their Fire/Ice/Electricity attacks (if any) for || Uncommon || Necklace, OffHand|-|125 || Life Steal deals 355 Psychic damage over 10 seconds<br>|| Uncommon || Necklace, MainHand|-* Summoned Skeletal Swordsmen taunt as if they did 650|125 || Deathgaze deals +149% more damage<br>* Summoned Skeletal Archers and Mages regenerate has +13 health every update, both in and 38 Accuracy (which cancels out of combat<br>the Evasion that certain monsters have) || Uncommon || Necklace, Hands|-* Summoned Skeletal Archers and Mages deal |125 || Death's Hold causes target to take +13 direct 23% damage with each attack, but take 60from Electricity for 15 seconds || Uncommon || Necklace|-|120 || Spark of Death deals +40% more damage from any slashingand taunts +560 || Uncommon || Necklace, piercing, or crushing attacksOffHand|-|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace|-* Raised Zombies deal +16 damage with each attack and |125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand|-|125 || Summoned Skeletal Swordsmen taunt as if they did 3201300% more damage<br>|| Uncommon || Necklace, Hands|-|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands<b><u>Ring</u></b><br>|-* Death's Hold deals |120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +135 Fire 29% damage over 15 seconds<br>* Life Steal restores 27 Health<br>from crushing attacks || Rare || Necklace, Legs|-* Deathgaze deals |125 || Raised Zombies deal +60 80 damage and restores 63 armor to you<br>taunt as if they did +200% more damage || Uncommon || Necklace, Legs* Spark of Death deals 75 Psychic damage over 10 seconds<br>|}* Rebuild Undead restores 62 health/armor to your undead after a 15 second delay<br>{| class="wikitable sortable" style="width:100%;margin:auto;"* Summoned Skeletal Archers deal |+20 direct damage with each attackstyle="font-size:large" | <brh3>* Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combatLegs<br/h3>* Provoke Undead causes target undead to deal |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold Damage +80152.0% damage for 10 seconds|| Uncommon || Legs, but also take 100 Health damage after a 10MainHand|-second delay<br>* Heal Undead restores +16 Health|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring|-|125 || Rebuild Undead restores 173 health/Armor and boosts armor to your next attack +27 if it is undead after a Darkness attack<br>10 second delay || Uncommon || Legs, Ring|-* Summoned Skeletons deal |125 || Using Raise Zombie on an existing zombie increases its damage +12 direct damage with each attack, but take 12039.5% more damage from any cold attacks<br>for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-<b><u>Special1</u></b><br>|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|- <b><u>Special2<|125 || Heal Undead restores an additional 196 Health/u></b><br> <!Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-end-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}