Open main menu

Project: Gorgon Wiki β

Changes

Necromancy/Treasure Effects:By Slot

4,130 bytes added, 18 September
no edit summary
<!-- Updated as of patch v273, January 22, 2017 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy Base |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand* |-|125 || Life Steal restores 35 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +140 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +8171.0%<br>|| Uncommon || Head, MainHand* Deathgaze and |-|125 || Wave of Darkness deal +79% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 60|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% less Max Ragefor 20 seconds || Uncommon || Head, allowing them to use their stun attack more often MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal |125 || Heal Undead and Rebuild Undead restore +19 48 Health/Armor<br>|| Uncommon || Head, MainHand|-* All |120 || Summoned Skeletons Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|} <b><u>Chest{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | </uh3>OffHand</b><brh3>* Death's Hold deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +175 Fire 25% direct damage over 15 seconds<br>|| Uncommon || OffHand, Necklace|-* Spark of |125 || Death makes the 's Hold causes target 10to take +13.22% more vulnerable to Electricity damage from Darkness for 30 15 seconds and || Uncommon || OffHand|-|120 || Spark of Death deals +49 40% damage<br>and taunts +560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>|-* Deathgaze deals +90 damage and restores 73 armor to you<br>|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-* |125 || Rebuild Undead Healing grants targets +67<br>* Create Super Zombie also heals yourself 22.5% Universal Damage Resistance for 168 health6 seconds || Uncommon || OffHand, 168 armor, and 33 power<br>Hands* Create Shambling Corpse also heals yourself for 140 health<br>|-* |125 || Wave of Darkness heals you for 86 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-* All |125 || Summoned Skeletons have +54 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +22 160 armor every update, both in and out of combat<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet<b><u>Legs</u></b><br>|-* Life Steal reaps 31 additional health<br>* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +112%<br>* Spark of Death deals 95 Psychic damage over 58 for 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Rebuild |125 || Heal Undead restores 82 health/armor to boosts your undead after next attack +147 if it is a 15 second delayDarkness attack || Uncommon || OffHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Hands<br/h3>* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Create Shambling Corpse also heals yourself for 140 health<br>|-* Wave |125 || Spark of Darkness heals you for 86 health<br>* Heal Undead restores Death deals +12 Health/Armor 103 damage and boosts targets' Slashing renders target 10% more vulnerable to Electricity damage +6 for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +13 direct damage with each attack50 health, but take 60reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-|125 || Deathgaze deals +149% more damage from any slashing, piercing, or crushing attacks<br>and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-* Raised Zombies deal +28 damage with each attack<br>|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand|-* Raised Zombies deal |125 || Wave of Darkness deals +16 250 damage with each attack and to sentient creatures || Uncommon || Hands, Feet|-|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring|-|125 || Summoned Skeletal Swordsmen taunt as if they did 3201300% more damage<br>|| Uncommon || Hands, Necklace|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet<b><u>|-|125 || Indirect Fire Damage +40.0% || Rare || Hands</u></b><br>, Necklace|-* Spark of Death makes the target 10|125 || Raised Zombies deal +30% more vulnerable to Electricity damage for 30 seconds and deals || Uncommon || Hands, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+49 damagestyle="font-size:large" | <brh3>* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 secondsMainHand<br/h3>* Deathgaze deals +132|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +60% ; Summoned Skeletons deal +12% direct damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || MainHand, Head* Rebuild Undead restores 57 Health to you<br>|-* Wave of Darkness |125 || Life Steal deals +236 355 Psychic damage to sentient creatures<br>over 10 seconds || Uncommon || MainHand, Necklace|-* Summoned Skeletal Archers deal |125 || Death's Hold Damage +24 direct damage with each attack<br>152.0% || Uncommon || MainHand, Legs* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>|-* Provoke Undead causes target undead to recover 62 Armor<br>|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet|-* Summoned Skeletal Archers and Mages regenerate |125 || Wave of Darkness Damage +17 health every update71.0% || Uncommon || MainHand, both in and out of combat<br>Head|-* Raised Zombies deal |125 || Using Raise Zombie on an existing zombie increases its damage +28 damage with each attack<br>97 for 5 minutes || Uncommon || MainHand, Head|- <b><u>Feet</u></b><br>* Death's Hold |125 || Provoke Undead causes target your minions to take deal +2856% damage from Slashing for 15 10 seconds<br>, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet* Spark of Death Damage +76%<br>|-* Wave of Darkness deals +236 damage |125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to sentient creatures<br>* All Summoned Skeletons have taunt +76 armor<br>68% for 20 seconds || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +109 armor<br>|-* Provoke |125 || Heal Undead and Rebuild Undead causes target undead to deal restore +58% damage for 10 seconds<br>48 Health/Armor || Uncommon || MainHand, Head|-* Provoke |125 || Heal Undead causes target undead to recover 62 Armor<br>* Provoke Undead causes target undead to deal +94% damage for 10 restores an additional 196 Health/Armor over 12 seconds, but and also take 116 Health damage after a 10hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs|-second delay<br>* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br>* Raised Zombies move +12 faster and |120 || Summoned Skeletons deal +7 28% direct damage with each attack<br>, but take +60% more damage from cold attacks || Uncommon || MainHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>MainHandChest</u></b><brh3>* Necromancy Base Damage +23%<br>|-* Life Steal deals 130 Psychic damage over 10 seconds<br>!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |125 || Death's Hold Damage +112%<br>ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* |125 || Spark of Death Damage deals +76103 damage and renders target 10%<br>more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands* Wave of Darkness Damage +81%<br>|-* Summoned Skeletal Mages deal |125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-|125 || Deathgaze deals +30 direct 137 damage with each attack<br>and restores 128 armor to you || Uncommon || Chest, Ring* Provoke |-|125 || Rebuild Undead causes target undead to deal Healing 107 || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +5839.5% damage for 10 60 seconds<br>|| Uncommon || Chest, Legs|-* Provoke Undead restores 52 Health to you and causes your attacks to taunt |125 || Indirect Psychic Damage +2058.0% for 10 seconds<br>|| Rare || Chest, Legs|-* Heal Undead |125 || Wave of Darkness deals +128 damage and Rebuild Undead restore reuse timer is -1 second || Uncommon || Chest, Legs|-|125 || Summoned Skeletons have +19 Health/Armor<br>* Heal Undead restores +12 Health/Armor 118 health and boosts targets' Slashing suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +6 178 for 8 seconds<br>* Summoned Skeletons deal 5 minutes (and heals +12 direct damage with each attack178) || Uncommon || Chest, but take 120Ring|}{| class="wikitable sortable" style="width:100% more damage from any cold attacks<br> ;margin:auto;"|+ style="font-size:large" | <bh3>Ring<u>OffHand</u></b><br/h3>* Necromancy Base Damage +14%<br>|-* Spark of Death deals +50% damage and taunts +400<br>!MinLevel !! EffectDescs !! MinRarity !! Slots* Rebuild Undead Healing +67<br>|-* Rebuild Undead restores 57 |125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Ring, Chest|-|125 || Life Steal restores 52 Health to you<br>|| Uncommon || Ring, Head|-* |125 || Deathgaze deals +137 damage and Wave of Darkness deal +79% damage but have a 10% chance restores 128 armor to stun yourself. If you stun yourself|| Uncommon || Ring, the attack Chest|-|125 || Spark of Death deals +20% 288 Psychic damage<br>over 12 seconds || Uncommon || Ring, Legs|-* All Summoned Skeletons have +54 |125 || Rebuild Undead restores 173 health<br>* All Summoned Skeletons have +76 /armor<br>to your undead after a 10 second delay || Uncommon || Ring, Legs|-* |125 || Summoned Skeletal Swordsmen have Skeletons deal +109 armor<br>90 direct damage || Uncommon || Ring, Hands* |-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest|-|125 || Provoke Undead causes target undead deals 87 damage to your minions, who then deal +84% 159 damage with their Fire/Ice/Electricity attacks (if any) for for 10 seconds<br>|| Uncommon || Ring, Feet|-* |125 || Heal Undead restores +18 Health/Armor and boosts your next attack +31 147 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|- <b><u>Necklace</u></b><br>* Necromancy Base Damage |120 || Summoned Skeletons deal +1428%<br>* Life Steal deals 130 Psychic damage over 10 seconds<br>* Deathgaze deals direct damage, but take +13260% more damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>from cold attacks || Uncommon || Ring, MainHand|}* Death's Hold deals +32 damage and Stuns target after a 15 second delay{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Necklace<br/h3>* Spark of Death deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +5025% direct damage and taunts +400<br>|| Uncommon || Necklace, OffHand* Rebuild Undead Power Cost |-|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand|-31<br>* Provoke Undead causes target undead to deal +84|125 || Deathgaze deals +149% damage with their Fire/Ice/Electricity attacks and has +38 Accuracy (if anywhich cancels out the Evasion that certain monsters have) for 10 seconds<br>|| Uncommon || Necklace, Hands|-* Summoned Skeletal Swordsmen taunt as if they did 650|125 || Death's Hold causes target to take +23% more damage<br>from Electricity for 15 seconds || Uncommon || Necklace|-* Summoned Skeletal Archers |120 || Spark of Death deals +40% damage and Mages regenerate taunts +17 health every update560 || Uncommon || Necklace, both in and out of combat<br>OffHand* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>|-* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace|- <b><u>Ring</u></b><br>* Death'|125 || Provoke Undead's Hold deals +175 Fire damage over 15 Reuse Time is -6.5 seconds<br>and it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand* Life Steal restores 35 Health<br>|-* Deathgaze deals +90 |125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage and restores 73 armor to you<br>|| Uncommon || Necklace, Hands|-* Spark of Death deals 95 Psychic damage over 10 seconds<br>|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands|-* Rebuild Undead restores 82 health/armor to your undead after a 15 second delay<br>* Summoned Skeletal Archers deal |120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +24 direct 29% damage with each attack<br>from crushing attacks || Rare || Necklace, Legs* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>|-* Provoke Undead causes target undead to |125 || Raised Zombies deal +94% 80 damage for 10 secondsand taunt as if they did +200% more damage || Uncommon || Necklace, but also take 116 Health damage after a 10-second delay<br>Legs|}* Heal Undead restores {| class="wikitable sortable" style="width:100%;margin:auto;"|+18 Healthstyle="font-size:large" | <h3>Legs</Armor and boosts your next attack +31 if it is a Darkness attack<br>h3>|-* Summoned Skeletons deal +12 direct damage with each attack!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, but take 120% more damage from any cold attacks<br>Chest|-|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand<b><u>Special1</u></b><br>|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring<b><u>Special2</u></b><br>|- <!-|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring|-end|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}
208
edits