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<!-- Updated as of patch v279, May 9, 2017 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy Base |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +140 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +8171.0%<br>|| Uncommon || Head, MainHand|-* Deathgaze and |125 || Wave of Darkness deal +79% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them |125 || Provoke Undead restores 103 Health to use their stun attack more often you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || Head, MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke |125 || Heal Undead restores 46 Health to you and causes your attacks to taunt Rebuild Undead restore +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +19 48 Health/Armor<br>|| Uncommon || Head, MainHand* All Summoned Skeletons |-|120 || Summoned Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|} <b>{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <uh3>ChestOffHand</u></b><brh3>* Death's Hold deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +175 Fire 25% direct damage over 15 seconds<br>|| Uncommon || OffHand, Necklace|-* Spark of |125 || Death makes the 's Hold causes target 10to take +13.22% more vulnerable to Electricity damage from Darkness for 30 15 seconds and || Uncommon || OffHand|-|120 || Spark of Death deals +49 40% damage<br>and taunts +560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>|-* Deathgaze deals +90 damage and restores 73 armor to you<br>|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-* |125 || Rebuild Undead Healing grants targets +67<br>* Create Super Zombie also heals yourself 22.5% Universal Damage Resistance for 168 health6 seconds || Uncommon || OffHand, 168 armor, and 33 power<br>Hands* Create Shambling Corpse also heals yourself for 140 health<br>|-* |125 || Wave of Darkness heals you for 73 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-* All |125 || Summoned Skeletons have +54 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +22 160 armor every update, both in and out of combat<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet<b><u>Legs</u></b><br>|-* Life Steal reaps 31 additional health<br>* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +112%<br>* Spark of Death deals 95 Psychic damage over 58 for 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Rebuild |125 || Heal Undead restores 70 health/armor to boosts your undead after next attack +147 if it is a 15 second delay<br>Darkness attack || Uncommon || OffHand, Ring|}* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>{| class="wikitable sortable" style="width:100%;margin:auto;"* Create Shambling Corpse also heals yourself for 140 health<br|+ style="font-size:large" | <h3>* Wave of Darkness heals you for 73 healthHands<br/h3>* Heal Undead restores +12 Health/Armor |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals +103 damage and boosts targets' Slashing renders target 10% more vulnerable to Electricity damage +6 for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +13 direct damage with each attack50 health, but take 60% more damage from any slashing, piercing, or crushing attacks<br>reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-* Raised Zombies deal |125 || Deathgaze deals +28 149% damage with each attack<br>* Raised Zombies deal and has +22 damage with each attack and taunt as if they did 360% more damage<br>38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand<b><u>Hands</u></b><br>|-* Spark |125 || Wave of Death makes the target 10% more vulnerable Darkness deals +250 damage to Electricity damage for 30 seconds and deals sentient creatures || Uncommon || Hands, Feet|-|125 || Summoned Skeletons deal +49 90 direct damage<br>|| Uncommon || Hands, Ring|-* Life Steal targets all enemies within 10 meters and |125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace|-|125 || Deathgaze deals +48 167 damage but and reuse timer is +3 -4 seconds<br>|| Uncommon || Hands, Feet|-|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace|-* Deathgaze deals |125 || Raised Zombies deal +13230% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || Hands, Legs* Rebuild Undead restores 49 Health to you<br>|}* Wave of Darkness deals {| class="wikitable sortable" style="width:100%;margin:auto;"|+236 damage to sentient creaturesstyle="font-size:large" | <h3>MainHand<br/h3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +60%; Summoned Skeletal Archers Skeletons deal +24 12% direct damage with each attack<br>|| Uncommon || MainHand, Head|-* Summoned Skeletal Swordsmen taunt as if they did 650% more |125 || Life Steal deals 355 Psychic damage<br>over 10 seconds || Uncommon || MainHand, Necklace|-* Provoke Undead causes target undead to recover 62 Armor<br>* Summoned Skeletal Archers and Mages regenerate |125 || Death's Hold Damage +17 health every update152.0% || Uncommon || MainHand, both in and out Legs|-|125 || Spark of combat<br>* Raised Zombies deal Death Damage +28 damage with each attack<br>67.0% || Uncommon || MainHand, Feet|-|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head<b><u>Feet</u></b><br>|-* Death's Hold causes target to take |125 || Using Raise Zombie on an existing zombie increases its damage +28% damage from Slashing 97 for 15 seconds<br>5 minutes || Uncommon || MainHand, Head|-* Spark of Death Damage |125 || Provoke Undead causes your minions to deal +7656%<br>* Wave of Darkness deals +236 damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet|-|125 || Provoke Undead restores 103 Health to sentient creatures<br>* All Summoned Skeletons have you (or Armor if Health is full) and causes your attacks to taunt +76 armor<br>68% for 20 seconds || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +109 armor<br>|-* Provoke |125 || Heal Undead and Rebuild Undead causes target undead to deal restore +58% damage for 10 seconds<br>48 Health/Armor || Uncommon || MainHand, Head|-* Provoke |125 || Heal Undead causes target undead to recover 62 restores an additional 196 Health/Armor<br>* Provoke Undead causes target undead to over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs|-|120 || Summoned Skeletons deal +9428% direct damage for 10 seconds, but also take 116 Health +60% more damage after a 10-second delay<br>* Heal Undead grants target undead +13 Mitigation from all cold attacks for 8 seconds|| Uncommon || MainHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Chest<br/h3>* Raised Zombies move +12 faster and deal +7 damage with each attack<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-<b><u>MainHand</u></b><br>|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring* Necromancy Base Damage +23%<br>|-* Life Steal |125 || Spark of Death deals 130 Psychic +103 damage over and renders target 10 % more vulnerable to Electricity damage for 30 seconds<br>|| Uncommon || Chest, Hands* Death's Hold Damage +112%<br>|-* Spark of Death Damage +76%<br>|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-* Wave of Darkness Damage |125 || Deathgaze deals +81%<br>137 damage and restores 128 armor to you || Uncommon || Chest, Ring* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Provoke |125 || Rebuild Undead causes target undead to deal Healing 107 || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +5839.5% damage for 10 60 seconds<br>|| Uncommon || Chest, Legs|-* Provoke Undead restores 46 Health to you and causes your attacks to taunt |125 || Indirect Psychic Damage +2058.0% for 10 seconds<br>|| Rare || Chest, Legs|-* Heal Undead and Rebuild Undead restore |125 || Wave of Darkness deals +19 Health/Armor<br>128 damage and reuse timer is -1 second || Uncommon || Chest, Legs|-* Heal Undead restores |125 || Summoned Skeletons have +12 Health/Armor 118 health and boosts targets' Slashing suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +6 178 for 8 seconds<br>* Summoned Skeletons deal 5 minutes (and heals +12 direct damage with each attack178) || Uncommon || Chest, but take 120% more damage from any cold attacks<br>Ring|} <b>{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <uh3>OffHandRing</u></b><brh3>* Necromancy Base Damage +14%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Spark of |125 || Death deals +50% 's Hold ignites the target, dealing 390 Fire damage and taunts +400<br>over 12 seconds || Uncommon || Ring, Chest* Rebuild Undead Healing +67<br>|-* Rebuild Undead |125 || Life Steal restores 49 52 Health to you<br>|| Uncommon || Ring, Head|-* |125 || Deathgaze deals +137 damage and Wave of Darkness deal +79% damage but have a 10% chance restores 128 armor to stun yourself. If you stun yourself|| Uncommon || Ring, the attack Chest|-|125 || Spark of Death deals +20% 288 Psychic damage<br>over 12 seconds || Uncommon || Ring, Legs|-* All Summoned Skeletons have +54 |125 || Rebuild Undead restores 173 health<br>* All Summoned Skeletons have +76 /armor<br>to your undead after a 10 second delay || Uncommon || Ring, Legs|-* |125 || Summoned Skeletal Swordsmen have Skeletons deal +109 armor<br>90 direct damage || Uncommon || Ring, Hands* |-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest|-|125 || Provoke Undead causes target undead deals 87 damage to your minions, who then deal +84% 159 damage with their Fire/Ice/Electricity attacks (if any) for for 10 seconds<br>|| Uncommon || Ring, Feet|-* |125 || Heal Undead restores +18 Health/Armor and boosts your next attack +41 147 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|- <b><u>Necklace</u></b><br>* Necromancy Base Damage |120 || Summoned Skeletons deal +1428%<br>* Life Steal deals 130 Psychic damage over 10 seconds<br>* Deathgaze deals direct damage, but take +13260% more damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>from cold attacks || Uncommon || Ring, MainHand|}* Death's Hold deals +32 damage and Stuns target after a 15 second delay{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Necklace<br/h3>* Spark of Death deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +5025% direct damage and taunts +400<br>|| Uncommon || Necklace, OffHand* Rebuild Undead Power Cost |-31<br>* Provoke Undead causes target undead to deal +84% |125 || Life Steal deals 355 Psychic damage with their Fire/Ice/Electricity attacks (if any) for over 10 seconds<br>|| Uncommon || Necklace, MainHand* Summoned Skeletal Swordsmen taunt as if they did 650|-|125 || Deathgaze deals +149% more damage<br>* Summoned Skeletal Archers and Mages regenerate has +17 health every update, both in and 38 Accuracy (which cancels out of combat<br>the Evasion that certain monsters have) || Uncommon || Necklace, Hands|-* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but |125 || Death's Hold causes target to take 60+23% more damage from any slashing, piercing, or crushing attacks<br>Electricity for 15 seconds || Uncommon || Necklace|-* Raised Zombies deal |120 || Spark of Death deals +22 40% damage with each attack and taunt as if they did 360% more damage<br>taunts +560 || Uncommon || Necklace, OffHand|- <b><u>Ring|125 || Rebuild Undead Power Cost -50<br/u></b><br>Rebuild Undead Healing 44 || Rare || Necklace|-* Death|125 || Provoke Undead's Hold deals Reuse Time is -6.5 seconds and it boosts your minions' damage +175 Fire damage over 15 58 for 10 seconds<br>|| Uncommon || Necklace, OffHand|-* Life Steal restores 30 Health<br>|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Necklace, Hands|-* Deathgaze deals |125 || Indirect Fire Damage +90 damage and restores 73 armor to you<br>40.0% || Rare || Necklace, Hands* Spark of Death deals 95 Psychic damage over 10 seconds<br>|-* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>* Summoned Skeletal Archers |120 || Summoned Skeletal Archers and Mages deal +24 34% direct damage with each attack<br>, but take +29% damage from crushing attacks || Rare || Necklace, Legs* Summoned Skeletal Swordsmen regenerate |-|125 || Raised Zombies deal +22 armor every update, both in 80 damage and out of combat<br>* Provoke Undead causes target undead to deal taunt as if they did +94200% more damage for 10 seconds|| Uncommon || Necklace, but also take 116 Health damage after a 10-second delay<br>Legs* Heal Undead restores |}{| class="wikitable sortable" style="width:100%;margin:auto;"|+18 Healthstyle="font-size:large" | <h3>Legs</Armor and boosts your next attack +41 if it is a Darkness attack<br>h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Summoned Skeletons deal +12 direct damage with each attack|125 || Life Steal reaps 53 additional health || Uncommon || Legs, but take 120% more damage from any cold attacks<br>Chest|-|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand<b><u>Special1</u></b><br>|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring|-<b><u>Special2<|125 || Rebuild Undead restores 173 health/u></b><brarmor to your undead after a 10 second delay || Uncommon || Legs, Ring|-|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}