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<!-- Updated as of patch v287, July 21, 2017 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +140 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +8171.0%<br>|| Uncommon || Head, MainHand|-* Deathgaze and |125 || Wave of Darkness deal +79% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 60|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% less Max Ragefor 20 seconds || Uncommon || Head, allowing them to use their stun attack more often MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke |125 || Heal Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Rebuild Undead restore +19 48 Health/Armor<br>|| Uncommon || Head, MainHand|-* All |120 || Summoned Skeletons Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|} <b>{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <uh3>ChestOffHand</u></b><brh3>* Death's Hold deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +175 Fire 25% direct damage over 15 seconds<br>|| Uncommon || OffHand, Necklace|-* Spark of |125 || Death makes the 's Hold causes target 10to take +13.22% more vulnerable to Electricity damage from Darkness for 30 15 seconds and || Uncommon || OffHand|-|120 || Spark of Death deals +49 40% damage<br>and taunts +560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>|-* Deathgaze deals +90 damage and restores 73 armor to you<br>|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-* |125 || Rebuild Undead Healing grants targets +67<br>* Create Super Zombie also heals yourself 22.5% Universal Damage Resistance for 168 health6 seconds || Uncommon || OffHand, 168 armor, and 33 power<br>Hands* Create Shambling Corpse also heals yourself for 140 health<br>|-* |125 || Wave of Darkness heals you for 73 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-* All |125 || Summoned Skeletons have +54 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +22 160 armor every update, both in and out of combat<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|- <b><u>Legs<|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/u><Slashing/b><br>Piercing Vulnerability || Uncommon || OffHand, Feet* Life Steal reaps 31 additional health<br>|-* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +112%<br>* Spark of Death deals 95 Psychic damage over 58 for 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Rebuild |125 || Heal Undead restores 70 health/armor to boosts your undead after next attack +147 if it is a 15 second delay<br>* Create Super Zombie also heals yourself for 168 healthDarkness attack || Uncommon || OffHand, 168 armor, and 33 power<br>Ring* Create Shambling Corpse also heals yourself for 140 health<br>|}* Wave of Darkness heals you for 73 health{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Hands<br/h3>* Heal Undead restores |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals +12 Health/Armor 103 damage and boosts targets' Slashing renders target 10% more vulnerable to Electricity damage +6 for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +13 direct damage with each attack, 50 health, but take 60reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-|125 || Deathgaze deals +149% more damage from any slashing, piercingand has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, or crushing attacks<br>Necklace|-* Raised Zombies deal +28 damage with each attack<br>* Raised Zombies deal |125 || Rebuild Undead grants targets +22 damage with each attack and taunt as if they did 360.5% more damage<br>Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet<b><u>Hands</u></b><br>|-* Spark of Death makes the target 10% more vulnerable to Electricity |125 || Summoned Skeletons deal +90 direct damage for 30 seconds and || Uncommon || Hands, Ring|-|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace|-|125 || Deathgaze deals +49 167 damage<br>* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse and reuse timer is +3 -4 seconds<br>|| Uncommon || Hands, Feet* Deathgaze deals |-|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace|-|125 || Raised Zombies deal +13230% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || Hands, Legs* Rebuild Undead restores 49 Health to you<br>|}* Wave of Darkness deals {| class="wikitable sortable" style="width:100%;margin:auto;"|+236 damage to sentient creaturesstyle="font-size:large" | <h3>MainHand<br/h3>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |120 || Necromancy Base Damage +60%; Summoned Skeletal Swordsmen taunt as if they did 650Skeletons deal +12% more direct damage<br>|| Uncommon || MainHand, Head* Provoke Undead causes target undead to recover 62 Armor<br>|-* Summoned Skeletal Archers and Mages regenerate +17 health every update|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || MainHand, both in and out of combat<br>Necklace|-* Raised Zombies deal |125 || Death's Hold Damage +28 damage with each attack<br>152.0% || Uncommon || MainHand, Legs|-|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet|-<b><u>Feet</u></b><br>* Death's Hold causes target to take |125 || Wave of Darkness Damage +2871.0% || Uncommon || MainHand, Head|-|125 || Using Raise Zombie on an existing zombie increases its damage from Slashing +97 for 15 seconds<br>5 minutes || Uncommon || MainHand, Head|-* Spark of Death Damage |125 || Provoke Undead causes your minions to deal +7656%<br>damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet* Wave of Darkness deals +236 damage to sentient creatures<br>|-* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Swordsmen have +109 armor<br>* Provoke |125 || Provoke Undead causes target undead restores 103 Health to deal you (or Armor if Health is full) and causes your attacks to taunt +5868% damage for 10 20 seconds<br>|| Uncommon || MainHand, Head|-* Provoke |125 || Heal Undead causes target undead to recover 62 and Rebuild Undead restore +48 Health/Armor<br>|| Uncommon || MainHand, Head|-* Provoke |125 || Heal Undead causes target undead to deal +94% damage for 10 restores an additional 196 Health/Armor over 12 seconds, but and also take 116 Health damage after a 10hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs|-second delay<br>* Heal Undead grants target undead |120 || Summoned Skeletons deal +13 Mitigation from all attacks for 8 seconds<br>* Raised Zombies move 28% direct damage, but take +12 faster and deal +7 60% more damage with each attack<br>from cold attacks || Uncommon || MainHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>MainHand</uh3>Chest</b><brh3>* Necromancy Base Damage +23%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Life Steal deals 130 Psychic damage over 10 seconds<br>|-* |125 || Death's Hold Damage +112%<br>ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* |125 || Spark of Death Damage deals +76103 damage and renders target 10%<br>* Wave of Darkness Damage +81%<br>* Summoned Skeletal Mages deal +more vulnerable to Electricity damage for 30 direct damage with each attack<br>seconds || Uncommon || Chest, Hands* Provoke Undead causes target undead to deal |-|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-|125 || Deathgaze deals +58% 137 damage for 10 seconds<br>* Provoke Undead restores 46 Health and restores 128 armor to you and causes your attacks to taunt +20% for 10 seconds<br>|| Uncommon || Chest, Ring* Heal Undead and |-|125 || Rebuild Undead restore +19 Health/Armor<br>Healing 107 || Uncommon || Chest, OffHand|-* Heal Undead restores |125 || Using Raise Zombie on an existing zombie increases its damage +12 Health/Armor and boosts targets' Slashing damage +6 39.5% for 8 60 seconds<br>|| Uncommon || Chest, Legs|-* Summoned Skeletons deal |125 || Indirect Psychic Damage +12 direct damage with each attack58.0% || Rare || Chest, but take 120% more damage from any cold attacks<br>Legs|- <b><u>OffHand</u></b><br>* Necromancy Base Damage +14%<br>* Spark of Death deals +50% |125 || Wave of Darkness deals +128 damage and taunts +400<br>reuse timer is -1 second || Uncommon || Chest, Legs|-* Rebuild Undead Healing |125 || Summoned Skeletons have +67<br>* Rebuild Undead restores 49 Health to you<br>* Deathgaze and Wave of Darkness deal +79118 health and suffer -25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>from Burst attacks || Uncommon || Chest, OffHand|-* All Summoned Skeletons have |125 || Using Raise Zombie on an existing zombie raises its Max Health +54 health<br>* All Summoned Skeletons have 178 for 5 minutes (and heals +76 armor<br>178) || Uncommon || Chest, Ring* Summoned Skeletal Swordsmen have +109 armor<br>|}* Provoke Undead causes target undead to deal {| class="wikitable sortable" style="width:100%;margin:auto;"|+84% damage with their Firestyle="font-size:large" | <h3>Ring</Ice/Electricity attacks (if any) for 10 seconds<brh3>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Ring, Chest|-|125 || Life Steal restores 52 Health || Uncommon || Ring, Head|-<b><u>Necklace</u></b><br>* Necromancy Base Damage |125 || Deathgaze deals +14%<br>137 damage and restores 128 armor to you || Uncommon || Ring, Chest|-* Life Steal |125 || Spark of Death deals 130 288 Psychic damage over 10 12 seconds<br>|| Uncommon || Ring, Legs* Deathgaze deals |-|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs|-|125 || Summoned Skeletons deal +132% 90 direct damage || Uncommon || Ring, Hands|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and has heals +16 Accuracy (which cancels out the Evasion that certain monsters have178)<br>|| Uncommon || Ring, Chest|-* Death's Hold |125 || Provoke Undead deals 87 damage to your minions, who then deal +32 159 damage and Stuns target after a 15 second delay<br>for 10 seconds || Uncommon || Ring, Feet* Spark of Death deals +50% damage and taunts +400<br>|-* Rebuild |125 || Heal Undead Power Cost boosts your next attack +147 if it is a Darkness attack || Uncommon || Ring, OffHand|-31<br>* Provoke Undead causes target undead to |120 || Summoned Skeletons deal +8428% direct damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Summoned Skeletal Swordsmen taunt as if they did 650, but take +60% more damage<br>from cold attacks || Uncommon || Ring, MainHand* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>|}* Summoned Skeletal Archers and Mages deal {| class="wikitable sortable" style="width:100%;margin:auto;"|+13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacksstyle="font-size:large" | <h3>Necklace<br/h3>* Raised Zombies |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +22 25% direct damage with each attack and taunt as if they did 360% more || Uncommon || Necklace, OffHand|-|125 || Life Steal deals 355 Psychic damage<br>over 10 seconds || Uncommon || Necklace, MainHand|- <b><u>Ring</u></b><br>* Death's Hold |125 || Deathgaze deals +175 Fire 149% damage over 15 seconds<br>and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands* Life Steal restores 30 Health<br>|-* Deathgaze deals |125 || Death's Hold causes target to take +90 23% damage and restores 73 armor to you<br>from Electricity for 15 seconds || Uncommon || Necklace|-* |120 || Spark of Death deals 95 Psychic +40% damage over 10 secondsand taunts +560 || Uncommon || Necklace, OffHand|-|125 || Rebuild Undead Power Cost -50<br/>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>Healing 44 || Rare || Necklace|-* Summoned Skeletal Archers deal |125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +24 direct damage with each attack<br>58 for 10 seconds || Uncommon || Necklace, OffHand|-* |125 || Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>* Provoke Undead causes target undead to deal +94taunt as if they did 1300% more damage for 10 seconds|| Uncommon || Necklace, but also take 116 Health damage after a 10Hands|-|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands|-second delay<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>* Summoned Skeletons |120 || Summoned Skeletal Archers and Mages deal +12 34% direct damage with each attack, but take 120+29% more damage from any cold crushing attacks<br|| Rare || Necklace, Legs|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Legs</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring|-|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring|-|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}