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Necromancy/Treasure Effects:By Slot

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<!-- Updated as of patch v298, February 16, 2018 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +104 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +7071.0%<br>|| Uncommon || Head, MainHand|-* Deathgaze and |125 || Wave of Darkness deal +75% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 60|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% less Max Ragefor 20 seconds || Uncommon || Head, allowing them to use their stun attack more often MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke |125 || Heal Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Rebuild Undead restore +20 48 Health/Armor<br>|| Uncommon || Head, MainHand* All Summoned Skeletons |-|120 || Summoned Skeletal Archers and Mages deal +12 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>Chest</uh3>OffHand</b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace|-|125 || Death's Hold deals causes target to take +155 Fire 13.22% damage over from Darkness for 15 seconds<br>|| Uncommon || OffHand|-* |120 || Spark of Death makes the target 10deals +40% more vulnerable to Electricity damage for 30 seconds and deals taunts +37 damage<br>560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>* Deathgaze deals +72 damage and restores 73 armor to you<br>|-* |125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-|125 || Rebuild Undead grants targets +63<br>* Create Super Zombie also heals yourself 22.5% Universal Damage Resistance for 168 health6 seconds || Uncommon || OffHand, 168 armor, and 33 power<br>Hands* Create Shambling Corpse also heals yourself for 140 health<br>|-* |125 || Wave of Darkness heals you for 73 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head* All |-|125 || Summoned Skeletons have +54 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +22 160 armor every update, both in and out of combat<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet<b><u>Legs</u></b><br>|-* Life Steal reaps 31 additional health<br>* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +100%<br>* Spark of Death deals 90 Psychic damage over 58 for 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Rebuild |125 || Heal Undead restores 70 health/armor to boosts your undead after next attack +147 if it is a 15 second delay<br>* Create Super Zombie also heals yourself for 168 healthDarkness attack || Uncommon || OffHand, 168 armor, and 33 power<br>Ring* Create Shambling Corpse also heals yourself for 140 health<br>|}* Wave of Darkness heals you for 73 health{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Hands<br/h3>* Heal Undead restores |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals +14 Health/Armor 103 damage and boosts targets' Slashing renders target 10% more vulnerable to Electricity damage +7 for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +13 direct damage with each attack50 health, but take 60reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-|125 || Deathgaze deals +149% more damage from any slashing, piercing, or crushing attacks<br>and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-* Raised Zombies deal |125 || Rebuild Undead grants targets +28 damage with each attack<br>22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand|-* Raised Zombies deal |125 || Wave of Darkness deals +22 250 damage with each attack and to sentient creatures || Uncommon || Hands, Feet|-|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring|-|125 || Summoned Skeletal Swordsmen taunt as if they did 3401300% more damage<br>|| Uncommon || Hands, Necklace|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet|-<b><u>|125 || Indirect Fire Damage +40.0% || Rare || Hands</u></b><br>, Necklace|-* Spark of Death makes the target 10|125 || Raised Zombies deal +30% more vulnerable to Electricity damage for 30 seconds and deals || Uncommon || Hands, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+37 damagestyle="font-size:large" | <brh3>* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 secondsMainHand<br/h3>* Deathgaze deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +11812% direct damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || MainHand, Head|-* Rebuild Undead restores 49 Health to you<br>* Wave of Darkness |125 || Life Steal deals +224 355 Psychic damage to sentient creatures<br>over 10 seconds || Uncommon || MainHand, Necklace|-* Summoned Skeletal Archers deal |125 || Death's Hold Damage +24 direct damage with each attack<br>152.0% || Uncommon || MainHand, Legs* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>|-* Provoke Undead causes target undead to recover 58 Armor<br>|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet|-* Summoned Skeletal Archers and Mages regenerate |125 || Wave of Darkness Damage +15 health every update71.0% || Uncommon || MainHand, both in and out of combat<br>Head|-* Raised Zombies deal |125 || Using Raise Zombie on an existing zombie increases its damage +28 damage with each attack<br>97 for 5 minutes || Uncommon || MainHand, Head|-<b><u>Feet</u></b><br>* Death's Hold |125 || Provoke Undead causes target your minions to take deal +2656% damage from Slashing for 15 10 seconds, but also take 260 damage over 10 seconds<br>|| Uncommon || MainHand, Feet|-* Spark of Death Damage +|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68%<br>for 20 seconds || Uncommon || MainHand, Head* Wave of Darkness deals +224 damage to sentient creatures<br>|-* All Summoned Skeletons have |125 || Heal Undead and Rebuild Undead restore +76 armor<br>48 Health/Armor || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +109 armor<br>|-* Provoke |125 || Heal Undead causes target undead to deal +58% damage for 10 restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds<br>|| Uncommon || MainHand, Legs* Provoke Undead causes target undead to recover 58 Armor<br>|-* Provoke Undead causes target undead to |120 || Summoned Skeletons deal +9428% direct damage for 10 seconds, but also take 116 Health +60% more damage after a 10-second delay<br>* Heal Undead grants target undead +11 Mitigation from all from cold attacks for 8 seconds<br>|| Uncommon || MainHand, Ring* Raised Zombies move |}{| class="wikitable sortable" style="width:100%;margin:auto;"|+10 faster and deal +16 damage with each attackstyle="font-size:large" | <brh3>  <b><u>MainHandChest</u></b><brh3>* Necromancy Base Damage +23%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Life Steal deals 120 Psychic damage over 10 seconds<br>|-* |125 || Death's Hold Damage +100%<br>ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* |125 || Spark of Death Damage deals +68103 damage and renders target 10%<br>more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands|-* Wave of Darkness Damage +70%<br>|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-* Summoned Skeletal Mages deal |125 || Deathgaze deals +30 direct 137 damage with each attack<br>and restores 128 armor to you || Uncommon || Chest, Ring|-* Provoke |125 || Rebuild Undead causes target undead to deal Healing 107 || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +5839.5% damage for 10 60 seconds<br>|| Uncommon || Chest, Legs|-* Provoke Undead restores 46 Health to you and causes your attacks to taunt |125 || Indirect Psychic Damage +2058.0% for 10 seconds<br>|| Rare || Chest, Legs|-* Heal Undead |125 || Wave of Darkness deals +128 damage and Rebuild Undead restore +20 Health/Armor<br>reuse timer is -1 second || Uncommon || Chest, Legs|-* Heal Undead restores |125 || Summoned Skeletons have +14 Health/Armor 118 health and boosts targets' Slashing damage +7 for 8 seconds<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120suffer -25% more damage from any cold Burst attacks<br>|| Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring|}<b><u>OffHand</u{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Ring</b><brh3>* Necromancy Base Damage +14%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Spark of |125 || Death deals +46% 's Hold ignites the target, dealing 390 Fire damage and taunts +350<br>over 12 seconds || Uncommon || Ring, Chest* Rebuild Undead Healing +63<br>|-* Rebuild Undead |125 || Life Steal restores 49 52 Health to you<br>|| Uncommon || Ring, Head|-* |125 || Deathgaze deals +137 damage and Wave of Darkness deal +75% damage but have a 10% chance restores 128 armor to stun yourself. If you stun yourself|| Uncommon || Ring, the attack Chest|-|125 || Spark of Death deals +20% 288 Psychic damage<br>over 12 seconds || Uncommon || Ring, Legs|-* All Summoned Skeletons have +54 |125 || Rebuild Undead restores 173 health<br>* All Summoned Skeletons have +76 /armor<br>to your undead after a 10 second delay || Uncommon || Ring, Legs|-* |125 || Summoned Skeletal Swordsmen have Skeletons deal +109 armor<br>90 direct damage || Uncommon || Ring, Hands|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest|-* |125 || Provoke Undead causes target undead deals 87 damage to deal your minions, who then deal +84% 159 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>|| Uncommon || Ring, Feet|-* |125 || Heal Undead restores +18 Health/Armor and boosts your next attack +35 147 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|-|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || Ring, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Necklace</u></b><brh3>* Necromancy Base Damage |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +1425%<br>direct damage || Uncommon || Necklace, OffHand|-* |125 || Life Steal deals 120 355 Psychic damage over 10 seconds<br>|| Uncommon || Necklace, MainHand|-* |125 || Deathgaze deals +118149% damage and has +16 38 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || Necklace, Hands|-* |125 || Death's Hold deals causes target to take +28 23% damage and Stuns target after a from Electricity for 15 second delay<br>seconds || Uncommon || Necklace|-* |120 || Spark of Death deals +4640% damage and taunts +350<br>560 || Uncommon || Necklace, OffHand|-* |125 || Rebuild Undead Power Cost -3050<br/>Rebuild Undead Healing 44 || Rare || Necklace|-* |125 || Provoke Undead causes target undead to deal 's Reuse Time is -6.5 seconds and it boosts your minions' damage +84% damage with their Fire/Ice/Electricity attacks (if any) 58 for 10 seconds<br>|| Uncommon || Necklace, OffHand|-* |125 || Summoned Skeletal Swordsmen taunt as if they did 7501300% more damage<br>|| Uncommon || Necklace, Hands|-|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands|-* |120 || Summoned Skeletal Archers and Mages regenerate deal +15 health every update, both in and out of combat<br>* Summoned Skeletal Archers and Mages deal +13 34% direct damage with each attack, but take 60+29% more damage from any slashing, piercing, or crushing attacks<br>|| Rare || Necklace, Legs|-* |125 || Raised Zombies deal +22 80 damage with each attack and taunt as if they did 340+200% more damage<br>|| Uncommon || Necklace, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>RingLegs</u></b><brh3>* Death's Hold deals +155 Fire damage over 15 seconds<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest* Life Steal restores 30 Health<br>|-* Deathgaze deals |125 || Death's Hold Damage +72 damage and restores 73 armor to you<br>152.0% || Uncommon || Legs, MainHand|-* |125 || Spark of Death deals 90 288 Psychic damage over 10 12 seconds<br>|| Uncommon || Legs, Ring* |-|125 || Rebuild Undead restores 70 173 health/armor to your undead after a 15 10 second delay<br>|| Uncommon || Legs, Ring|-* Summoned Skeletal Archers deal +24 direct |125 || Using Raise Zombie on an existing zombie increases its damage with each attack<br>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>* Provoke Undead causes target undead to deal +9439.5% damage for 10 60 seconds|| Uncommon || Legs, but also take 116 Health Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage after a 10and reuse timer is -1 second delay<br>|| Uncommon || Legs, Chest|-* |125 || Heal Undead restores +18 an additional 196 Health/Armor over 12 seconds and boosts your next attack +35 if it is a Darkness attack<br>also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-* |120 || Summoned Skeletons Skeletal Archers and Mages deal +12 34% direct damage with each attack, but take 120+29% more damage from any cold crushing attacks<br|| Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}
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