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Necromancy/Treasure Effects:By Slot

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<!-- Updated as of patch v307, September 21, 2018 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +104 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +7071.0%<br>|| Uncommon || Head, MainHand|-* Deathgaze and |125 || Wave of Darkness deal +75% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 60|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% less Max Ragefor 20 seconds || Uncommon || Head, allowing them to use their stun attack more often MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke |125 || Heal Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Rebuild Undead restore +20 48 Health/Armor<br>|| Uncommon || Head, MainHand* All Summoned Skeletons |-|120 || Summoned Skeletal Archers and Mages deal +12 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>Chest</uh3>OffHand</b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace|-|125 || Death's Hold ignites the causes target, dealing 204 Fire to take +13.22% damage over 12 from Darkness for 15 seconds<br>|| Uncommon || OffHand|-* |120 || Spark of Death makes the target 10deals +40% more vulnerable to Electricity damage for 30 seconds and deals taunts +37 damage<br>560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>|-* Deathgaze deals +72 damage and restores 73 armor to you<br>|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-* |125 || Rebuild Undead Healing grants targets +63<br>* Create Super Zombie also heals yourself 22.5% Universal Damage Resistance for 168 health6 seconds || Uncommon || OffHand, 168 armor, and 33 power<br>Hands* Create Shambling Corpse also heals yourself for 140 health<br>|-* |125 || Wave of Darkness heals you for 73 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-* All |125 || Summoned Skeletons have +54 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +22 160 armor every update, both in and out of combat<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|- <b><u>Legs<|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/u><Slashing/b><br>Piercing Vulnerability || Uncommon || OffHand, Feet* Life Steal reaps 31 additional health<br>|-* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +100%<br>58 for 10 seconds || Uncommon || OffHand, Necklace|-* Spark of Death deals 144 Psychic damage over 12 seconds<br>* Rebuild |125 || Heal Undead restores 70 health/armor to boosts your undead after next attack +147 if it is a 15 second delay<br>* Create Super Zombie also heals yourself for 168 healthDarkness attack || Uncommon || OffHand, 168 armor, and 33 power<br>Ring* Create Shambling Corpse also heals yourself for 140 health<br>|}* Wave of Darkness heals you for 73 health<br>{| class="wikitable sortable" style="width:100%;margin:auto;"* Heal Undead restores |+14 Healthstyle="font-size:large" | <h3>Hands</Armor and boosts targets' Slashing damage +7 for 8 seconds<brh3>* Summoned Skeletal Archers and Mages deal |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals +13 direct 103 damage with each attack, but take 60and renders target 10% more vulnerable to Electricity damage from any slashingfor 30 seconds || Uncommon || Hands, piercing, or crushing attacks<br>Chest|-* Raised Zombies deal |125 || Life Steal targets all enemies within 10 meters and steals +28 damage with each attack<br>50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-* Raised Zombies deal |125 || Deathgaze deals +22 149% damage with each attack and taunt as if they did 340% more damage<br>has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|- <b><u>|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands</u></b><br>, OffHand|-* Spark |125 || Wave of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and Darkness deals +37 250 damage<br>to sentient creatures || Uncommon || Hands, Feet|-* Life Steal targets all enemies within 10 meters and deals |125 || Summoned Skeletons deal +48 90 direct damage but reuse timer is +3 seconds<br>|| Uncommon || Hands, Ring|-* Deathgaze deals |125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace|-|125 || Deathgaze deals +118% 167 damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>reuse timer is -4 seconds || Uncommon || Hands, Feet* Rebuild Undead restores 49 Health to you<br>|-* Wave of Darkness deals |125 || Indirect Fire Damage +224 damage to sentient creatures<br>40.0% || Rare || Hands, Necklace|-* Summoned Skeletal Archers |125 || Raised Zombies deal +24 direct 30% damage with each attack<br>|| Uncommon || Hands, Legs|}* Summoned Skeletal Swordsmen taunt as if they did 750{| class="wikitable sortable" style="width:100% more damage<br;margin:auto;"|+ style="font-size:large" | <h3>* Provoke Undead causes target undead to recover 58 ArmorMainHand<br/h3>* Summoned Skeletal Archers and Mages regenerate |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +15 health every update, both in and out of combat<br>* Raised Zombies 60%; Summoned Skeletons deal +28 12% direct damage with each attack<br>|| Uncommon || MainHand, Head|-|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || MainHand, Necklace|-<b><u>Feet</u></b><br>* Death'|125 || Death's Hold causes target to take Damage +26152.0% damage from Slashing for 15 seconds<br>|| Uncommon || MainHand, Legs|-* |125 || Spark of Death Damage +6867.0%<br>|| Uncommon || MainHand, Feet|-* |125 || Wave of Darkness deals Damage +224 71.0% || Uncommon || MainHand, Head|-|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || MainHand, Head|-|125 || Provoke Undead causes your minions to sentient creatures<br>* All Summoned Skeletons have deal +76 armor<br>* Summoned Skeletal Swordsmen have +109 armor<br>* Provoke Undead causes target undead to deal +5856% damage for 10 seconds<br>* Provoke Undead causes target undead to recover 58 Armor<br>, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet|-* |125 || Provoke Undead causes target undead restores 103 Health to deal +94you (or Armor if Health is full) and causes your attacks to taunt +68% damage for 10 20 seconds|| Uncommon || MainHand, but also take 116 Health damage after a 10Head|-second delay<br>* |125 || Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds<br>* Raised Zombies move +10 faster and deal Rebuild Undead restore +16 damage with each attack<br>48 Health/Armor || Uncommon || MainHand, Head|- <b><u>MainHand<|125 || Heal Undead restores an additional 196 Health/u></b><br>Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs* Necromancy Base Damage +23%<br>|-* Life Steal deals |120 Psychic damage over 10 seconds<br>* Death's Hold Damage || Summoned Skeletons deal +10028%<br>* Spark of Death Damage direct damage, but take +6860%<br>more damage from cold attacks || Uncommon || MainHand, Ring|}* Wave of Darkness Damage {| class="wikitable sortable" style="width:100%;margin:auto;"|+70%style="font-size:large" | <h3>Chest<br/h3>* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Provoke Undead causes |125 || Death's Hold ignites the target undead to deal , dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-|125 || Spark of Death deals +58103 damage and renders target 10% more vulnerable to Electricity damage for 10 30 seconds<br>|| Uncommon || Chest, Hands|-|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-* Provoke Undead |125 || Deathgaze deals +137 damage and restores 46 Health 128 armor to you and causes your attacks to taunt || Uncommon || Chest, Ring|-|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +2039.5% for 10 60 seconds<br>|| Uncommon || Chest, Legs* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>|-* Heal Undead restores |125 || Indirect Psychic Damage +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>58.0% || Rare || Chest, Legs|-* Summoned Skeletons deal |125 || Wave of Darkness deals +12 direct 128 damage with each attackand reuse timer is -1 second || Uncommon || Chest, but take 120Legs|-|125 || Summoned Skeletons have +118 health and suffer -25% more damage from any cold Burst attacks<br>|| Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>OffHand</uh3>Ring</b><brh3>* Necromancy Base Damage +14%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Spark of |125 || Death deals +46% 's Hold ignites the target, dealing 390 Fire damage and taunts +350<br>over 12 seconds || Uncommon || Ring, Chest* Rebuild Undead Healing +63<br>|-* Rebuild Undead |125 || Life Steal restores 49 52 Health to you<br>|| Uncommon || Ring, Head|-* |125 || Deathgaze and Wave of Darkness deal deals +75% 137 damage but have a 10% chance and restores 128 armor to stun yourself. If you stun yourself|| Uncommon || Ring, the attack Chest|-|125 || Spark of Death deals +20% 288 Psychic damage<br>over 12 seconds || Uncommon || Ring, Legs|-* All Summoned Skeletons have +54 |125 || Rebuild Undead restores 173 health<br>* All Summoned Skeletons have +76 /armor<br>to your undead after a 10 second delay || Uncommon || Ring, Legs|-* |125 || Summoned Skeletal Swordsmen have Skeletons deal +109 armor<br>90 direct damage || Uncommon || Ring, Hands|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest* |-|125 || Provoke Undead causes target undead deals 87 damage to your minions, who then deal +84% 159 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>|| Uncommon || Ring, Feet|-* |125 || Heal Undead restores +18 Health/Armor and boosts your next attack +35 147 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|- <b><u>Necklace</u></b><br>* Necromancy Base Damage |120 || Summoned Skeletons deal +1428%<br>* Life Steal deals 120 Psychic damage over 10 seconds<br>* Deathgaze deals direct damage, but take +11860% more damage and has from cold attacks || Uncommon || Ring, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+16 Accuracy (which cancels out the Evasion that certain monsters have)style="font-size:large" | <brh3>* Death's Hold deals +28 damage and Stuns target after a 15 second delayNecklace<br/h3>* Spark of Death deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +4625% direct damage and taunts +350<br>|| Uncommon || Necklace, OffHand* Rebuild Undead Power Cost |-|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand|-30<br>* Provoke Undead causes target undead to deal |125 || Deathgaze deals +84149% damage with their Fire/Ice/Electricity attacks and has +38 Accuracy (if anywhich cancels out the Evasion that certain monsters have) for 10 seconds<br>|| Uncommon || Necklace, Hands* Summoned Skeletal Swordsmen taunt as if they did 750|-|125 || Death's Hold causes target to take +23% more damage<br>from Electricity for 15 seconds || Uncommon || Necklace* Summoned Skeletal Archers |-|120 || Spark of Death deals +40% damage and Mages regenerate taunts +15 health every update560 || Uncommon || Necklace, both in and out of combat<br>OffHand|-* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace|-* Raised Zombies deal +22 damage with each attack |125 || Provoke Undead's Reuse Time is -6.5 seconds and taunt as it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand|-|125 || Summoned Skeletal Swordsmen taunt as if they did 3401300% more damage<br>|| Uncommon || Necklace, Hands|-|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands|-<b><u>Ring</u></b><br>* Death's Hold ignites the target|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, dealing 204 Fire but take +29% damage over 12 seconds<br>from crushing attacks || Rare || Necklace, Legs* Life Steal restores 30 Health<br>|-* Deathgaze deals |125 || Raised Zombies deal +72 80 damage and restores 73 armor to you<br>taunt as if they did +200% more damage || Uncommon || Necklace, Legs* Spark of Death deals 144 Psychic damage over 12 seconds<br>|}* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>{| class="wikitable sortable" style="width:100%;margin:auto;"* Summoned Skeletal Archers deal |+24 direct damage with each attackstyle="font-size:large" | <brh3>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combatLegs<br/h3>* Provoke Undead causes target undead to deal |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold Damage +94152.0% damage for 10 seconds|| Uncommon || Legs, but also take 116 Health MainHand|-|125 || Spark of Death deals 288 Psychic damage after a 10over 12 seconds || Uncommon || Legs, Ring|-second delay<br>* Heal |125 || Rebuild Undead restores +18 Health173 health/Armor and boosts armor to your next attack +35 if it is undead after a Darkness attack<br>10 second delay || Uncommon || Legs, Ring* Summoned Skeletons deal |-|125 || Using Raise Zombie on an existing zombie increases its damage +12 direct damage with each attack39.5% for 60 seconds || Uncommon || Legs, but take 120% more damage from any cold attacks<brChest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}
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