208
edits
Changes
no edit summary
<!-- Updated on February 26, 2019 from v318v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy Base |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +3560%<br>; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +104 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +3871.0%<br>|| Uncommon || Head, MainHand|-* |125 || Wave of Darkness deals 192 390 Psychic damage over 12 seconds<br>|| Uncommon || Head, OffHand* |-|125 || Using Raise Zombie on an existing zombie increases its damage +42 97 for 5 minutes (this effect stacks with itself)<br>|| Uncommon || Head, MainHand* Summoned Skeletal Swordsmen have |-40% Max Rage, allowing them |125 || Provoke Undead restores 103 Health to use their stun attack more often <span style="color:red"><b>(DEPRECATEDyou (or Armor if Health is full)</b></span><br>* Provoke Undead restores 46 Health to you and causes your attacks to taunt +2068% for 10 20 seconds<br>|| Uncommon || Head, MainHand|-* |125 || Heal Undead and Rebuild Undead restore +22 48 Health/Armor<br>|| Uncommon || Head, MainHand|-* Heart's Power has a 24|120 || Summoned Skeletal Archers and Mages deal +31% chance to not actually consume the heart(s) <span direct damage, but take +60% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="colorwidth:red100%;margin:auto;"|+ style=">font-size:large" | <bh3>(DEPRECATED)OffHand</b></span><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletal Archers and Mages deal Skeletons deal +1225% direct damage|| Uncommon || OffHand, but are instantly destroyed by ANY Nature Damage<br>Necklace|- <b><u>Chest</u></b><br>* |125 || Death's Hold ignites the causes target, dealing 204 Fire to take +13.22% damage over 12 from Darkness for 15 seconds<br>|| Uncommon || OffHand|-* |120 || Spark of Death deals +37 40% damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>taunts +560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>|-* Deathgaze deals +72 damage and restores 73 armor to you<br>|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-* |125 || Rebuild Undead Healing grants targets +63<br>* Using Raise Zombie on an existing zombie increases its damage +3022.5% Universal Damage Resistance for 60 6 seconds<br>|| Uncommon || OffHand, Hands|-* Indirect |125 || Wave of Darkness deals 390 Psychic Damage +36% when Necromancy is active<br>damage over 12 seconds || Uncommon || OffHand, Head* Wave of Darkness deals +73 damage and reuse timer is |-1 second<br>* |125 || Summoned Skeletons have +44 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (|125 || Summoned Skeletons have +160 armor and heals +135)<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|- <b><u>Legs<|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/u><Slashing/b><br>Piercing Vulnerability || Uncommon || OffHand, Feet|-* Life Steal reaps 31 additional health<br>* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +86%<br>58 for 10 seconds || Uncommon || OffHand, Necklace* Spark of Death deals 156 Psychic damage over 12 seconds<br>|-* Rebuild |125 || Heal Undead restores 98 health/armor to boosts your undead after next attack +147 if it is a 10 second delay<br>Darkness attack || Uncommon || OffHand, Ring|}* Using Raise Zombie on an existing zombie increases its damage +30{| class="wikitable sortable" style="width:100% for 60 seconds<br>;margin:auto;"* Indirect Psychic Damage |+36% when Necromancy is activestyle="font-size:large" | <brh3>* Wave Hands</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Darkness Death deals +73 103 damage and reuse timer is -1 second<br>* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 renders target 10% more vulnerable to Electricity damage for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +18% direct damage50 health, but take reuse timer is +50% damage from any slashing, piercing, or crushing attacks<br>3 seconds and Power cost is +32 || Uncommon || Hands|-* Raised Zombies deal |125 || Deathgaze deals +19149% damage<br>* Raised Zombies deal and has +35 damage and taunt as if they did 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-|125 || Rebuild Undead grants targets +20022.5% more damage<br>Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet<b><u>Hands</u></b><br>|-* Spark of Death deals |125 || Summoned Skeletons deal +37 90 direct damage and renders target 10|| Uncommon || Hands, Ring|-|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more vulnerable to Electricity damage for 30 seconds<br>|| Uncommon || Hands, Necklace|-* Life Steal targets all enemies within 10 meters |125 || Deathgaze deals +167 damage and steals +28 health, but reuse timer is +3 -4 seconds and Power cost is +21<br>|| Uncommon || Hands, Feet* Deathgaze deals |-|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace|-|125 || Raised Zombies deal +8330% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || Hands, Legs* Rebuild Undead restores 49 Health to you<br>|}* Wave of Darkness deals {| class="wikitable sortable" style="width:100%;margin:auto;"|+140 damage to sentient creaturesstyle="font-size:large" | <h3>MainHand<br/h3>* Summoned Skeletal Archers and Mages |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +24 12% direct damage<br>|| Uncommon || MainHand, Head|-* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>* Deathgaze |125 || Life Steal deals +90 355 Psychic damage and reuse timer is -3 over 10 seconds<br>|| Uncommon || MainHand, Necklace* Indirect Fire |-|125 || Death's Hold Damage +36152.0% when Necromancy is active<br>|| Uncommon || MainHand, Legs|-* Raised Zombies deal |125 || Spark of Death Damage +1967.0% damage<br>|| Uncommon || MainHand, Feet|-|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head|-<b><u>Feet</u></b><br>* Death's Hold causes target to take |125 || Using Raise Zombie on an existing zombie increases its damage +12% damage from Slashing 97 for 15 seconds<br>5 minutes || Uncommon || MainHand, Head|-* Spark of Death Damage |125 || Provoke Undead causes your minions to deal +3456%<br>damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet* Wave of Darkness deals +140 damage |-|125 || Provoke Undead restores 103 Health to sentient creatures<br>* Summoned Skeletons have you (or Armor if Health is full) and causes your attacks to taunt +68 armor<br>% for 20 seconds || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +92 armor<br>|-* Provoke |125 || Heal Undead and Rebuild Undead causes your minions to deal restore +22% damage for 10 48 Health/Armor || Uncommon || MainHand, Head|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds, but and also take 120 damage over 10 hastens the current reuse timer of Rebuild Undead -6.5 seconds<br>|| Uncommon || MainHand, Legs|-* Deathgaze deals |120 || Summoned Skeletons deal +90 28% direct damage and reuse timer is -3 seconds<br>* Provoke Undead deals 51 , but take +60% more damage to your minionsfrom cold attacks || Uncommon || MainHand, who then deal +44 damage for 10 secondsRing|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Chest<br/h3>* Heal Undead restores +16 health/armor and grants |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold ignites the target undead +11 Mitigation from all attacks for 8 seconds<br>, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* Raised Zombies deal |125 || Spark of Death deals +16 103 damage and speed is +renders target 10<br>% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands|-|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs<b><u>MainHand</u></b><br>|-|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Chest, Ring* Necromancy Base Damage +35%<br>|-* Life Steal deals 190 Psychic damage over 10 seconds<br>|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand* Death's Hold Damage +86%<br>|-* Spark of Death Damage +34%<br>* Wave of Darkness Damage +38%<br>* Using Raise Zombie on |125 || Using Raise Zombie on an existing zombie increases its damage +42 for 39.5 minutes (this effect stacks with itself)<br>* Provoke Undead causes your minions to deal +22% damage % for 10 60 seconds|| Uncommon || Chest, but also take 120 damage over 10 seconds<br>* Provoke Undead restores 46 Health to you and causes your attacks to taunt Legs|-|125 || Indirect Psychic Damage +2058.0% for 10 seconds<br>|| Rare || Chest, Legs* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>|-* Heal Undead restores |125 || Wave of Darkness deals +18 128 damage and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>reuse timer is -1 second || Uncommon || Chest, Legs|-* |125 || Summoned Skeletons deal have +16% direct damage, but take +150118 health and suffer -25% more damage from any cold Burst attacks<br>|| Uncommon || Chest, OffHand|- <b><u>OffHand</u></b><br>* Summoned Skeletons deal |125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +15% direct damage<br>178) || Uncommon || Chest, Ring|}* Spark of Death deals +25{| class="wikitable sortable" style="width:100% damage and taunts ;margin:auto;"|+310style="font-size:large" | <brh3>* Rebuild Undead Healing +63Ring<br/h3>* Rebuild Undead restores 49 Health to you<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Wave of Darkness deals 192 Psychic |125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds<br>|| Uncommon || Ring, Chest* Summoned Skeletons have +44 health<br>|-* Summoned Skeletons have |125 || Life Steal restores 52 Health || Uncommon || Ring, Head|-|125 || Deathgaze deals +68 137 damage and restores 128 armor<br>to you || Uncommon || Ring, Chest* Summoned Skeletal Swordsmen have +92 armor<br>|-* Provoke Undead causes your minions to deal +31 |125 || Spark of Death deals 288 Psychic damage for 10 over 12 seconds<br>|| Uncommon || Ring, Legs|-* Heal |125 || Rebuild Undead restores +21 Health173 health/Armor and boosts armor to your next attack +35 if it is undead after a Darkness attack<br>10 second delay || Uncommon || Ring, Legs|-<b><u>Necklace</u></b><br>* |125 || Summoned Skeletons deal +15% 90 direct damage<br>|| Uncommon || Ring, Hands* Life Steal deals 190 Psychic damage over 10 seconds<br>|-* Deathgaze deals |125 || Using Raise Zombie on an existing zombie raises its Max Health +83% damage 178 for 5 minutes (and has heals +16 Accuracy (which cancels out the Evasion that certain monsters have178)<br>|| Uncommon || Ring, Chest|-* Death's Hold causes target |125 || Provoke Undead deals 87 damage to take your minions, who then deal +12% 159 damage from Electricity for 15 10 seconds<br>|| Uncommon || Ring, Feet|-* Spark of Death deals |125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || Ring, OffHand|-|120 || Summoned Skeletons deal +2528% direct damage and taunts , but take +310<br>60% more damage from cold attacks || Uncommon || Ring, MainHand* Rebuild Undead Power Cost -30<br>|}* Provoke Undead causes your minions to deal {| class="wikitable sortable" style="width:100%;margin:auto;"|+31 damage for 10 secondsstyle="font-size:large" | <brh3>* Summoned Skeletal Swordsmen taunt as if they did 750% more damageNecklace<br/h3>* Indirect Fire Damage |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +3625% when Necromancy is active<br>direct damage || Uncommon || Necklace, OffHand|-* Summoned Skeletal Archers and Mages deal +18% direct |125 || Life Steal deals 355 Psychic damageover 10 seconds || Uncommon || Necklace, but take +50% damage from any slashing, piercing, or crushing attacks<br>MainHand|-* Raised Zombies deal |125 || Deathgaze deals +35 149% damage and taunt as if they did has +200% more damage<br>38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands|- <b><u>Ring</u></b><br>* Death's Hold ignites the |125 || Death's Hold causes target, dealing 204 Fire to take +23% damage over 12 from Electricity for 15 seconds<br>|| Uncommon || Necklace* Life Steal restores 30 Health<br>|-* Deathgaze |120 || Spark of Death deals +72 40% damage and restores 73 armor to you<br>taunts +560 || Uncommon || Necklace, OffHand|-* Spark of Death deals 156 Psychic damage over 12 seconds|125 || Rebuild Undead Power Cost -50<br/>* Rebuild Undead restores 98 health/armor to Healing 44 || Rare || Necklace|-|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your undead after a minions' damage +58 for 10 second delay<br>seconds || Uncommon || Necklace, OffHand|-* |125 || Summoned Skeletal Archers and Mages deal +24 direct Swordsmen taunt as if they did 1300% more damage<br>|| Uncommon || Necklace, Hands|-* Using Raise Zombie on an existing zombie raises its Max Health |125 || Indirect Fire Damage +135 for 60 seconds (and heals +135)<br>40.0% || Rare || Necklace, Hands|-* Provoke Undead deals 51 damage to your minions, who then |120 || Summoned Skeletal Archers and Mages deal +44 34% direct damage for 10 seconds<br>, but take +29% damage from crushing attacks || Rare || Necklace, Legs|-* Heal Undead restores |125 || Raised Zombies deal +21 Health/Armor 80 damage and boosts your next attack +35 taunt as if it is a Darkness attack<br>* Summoned Skeletons deal they did +16200% direct more damage|| Uncommon || Necklace, but take Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+150% more damage from any cold attacksstyle="font-size:large" | <h3>Legs<br/h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring|-|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring|-|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}