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{{DUNGEON infobox| name = Goblin Dungeon| connects = [[Eltibule]]| arealevel= 20 - 40| pmap = [[File:Ancient Beacon (Goblin Dungeon)DungeonUpperCellarPlayerMap.jpg|thumb|300pxpng|It's glowing, so odds are good it's magical. There's some runes on it, and they look pretty old.450px]]The '''| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)}}[[Goblin Dungeon''' ]] is an area accessed from a regional name for the disastrous construction project underneath [[Eltibule Keep]]. It is one This ill-fated maze of storehouses was overrun by Goblins, and the most developed dungeons as promised cleanup team sent from [[Statehelm]] never arrived. The residents of the alpha, Keep have boarded up the entrance enough to prevent Goblins and seems its other denizens from escaping to be the main group oriented dungeon currently likely due to its midrange levelsurface, easy access and higher level content as you progress deeper into ithowever prepared adventurers can find their way in.
Also of note, it contains a quest to defeat the [[Goblin BossAlgapa|goblin boss]] and rescue the fairy [[Sarina]], which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless.
====Grand Room====
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
This room can be ''very'' deadly, as especially around the doorway it's easy for a player an explorer to get mobbed by monsters hidden off to the left and right. The Goblin Boss Algapa himself can hit very hard and often comes arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without aggroing pulling the boss.
Once you are inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.
====Mantis infested Gallery====
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].
====Back EntranceGraz and Gruzark====If you search A storeroom on the outside walls eastern side of Eltibule Keep you will find the lower cellar's middle floor has been repurposed into a trained bear den. Among a hatch that connects to the northern area number of the dungeonsmall beds are ''Goblin Storage Chests. The hatch drops into '' These can be looted for random common equipment, and rarely a hallway, the end piece of which Sulfur or Saltpeter. Looting these chests is rather cumbersome as they fill an one-way invisible wall that you can not cross back. Once you cross the invisible wall you are in the main hallway of the dungeoninventory with 3 items at a time.
====Goblin AnnexKitchen====If you just keep going straight for a long time, Just past all the corridorsbear den, you’ll meet a new guardianrudimentary kitchen can be found, stocked with '''Fruit Cases''' and '''Grain Sacks. Beyond that guardian''' These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the tunnels get VERY difficult! Be warnedroom, likely used as ingredients in the open cauldron of meaty "Goblin Stew" which can be drank for a buff. You’ll want It also has a LARGE group — it sounds like seven to nine people would be safest if you’re all in [[Tofu Press]], for working with soybean products outside of the low 30s with your combat skills. A smaller group may work if you’re higher level[[Fall Harvest]] event.
-Ulalmax}}====Mini BossesThe Fog Room ====* The entrance to the '''AgalpaGoblin Annex''' : is guarded by a slightly larger built goblinhostile weather system, he can be found a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared. ==== Red Annex ====The '''Red Annex''' exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s. Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the first large room on '''Red Annex''' which must be defeated to unlock the left side from treasure chests at the entrance (where Sarina end of the fairy is imprisoned)corridors.
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable.
==== Green Annex ====
The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex.
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
* You can only get loot from an annex chest once per hour.
* Some of the fog in the Annex drains your power. You might want to walk instead of run.
* Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
<dpl>
category = Goblin Dungeon NPCs
mode = unordered
columns = 3
</dpl>
====Foes====
==Gallery==
<gallerymode=slideshow widths=600>
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls
File:Goblin Spear Scout.jpg|A Goblin Spear Scout
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon
File:FogRoom.png|A boss room in the dungeon.
</gallery>
[[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]
==ReferencesSoundtrack==<references [https:/>/soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace== Trivia ==* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.
[[Category:Dungeons]][[Category:Eltibule Dungeons]]