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{{MAP DUNGEON infobox| mapimage name = [[Image:Goblin Dungeon Level 1 (annotated).jpg|300px|]]
| connects = [[Eltibule]]
| pclevel arealevel= 2520 - 40| portaldesc pmap = The [[File:Goblin Dungeon entrance in Eltibule KeepDungeonUpperCellarPlayerMap.png|450px]]| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)
}}
Also of note, it contains a quest to defeat the [[Goblin BossAlgapa|goblin boss]] and rescue the fairy [[Sarina]], which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.
=== Lower Cellar ===
====Storerooms====
There are many storerooms throughout the lower level of the cellar, and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. Mantis groups have taken up residence in some of the storerooms.
==== Lower Art Gallery ====
The first hallway leading west from the main hallway of the lower cellar will lead to a series of storage rooms for art. Two chests of valuables stocked with found goblin-treasure are hidden here.
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless.
====Grand Room====
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
This room can be ''very'' deadly, as especially around the doorway it's easy for a player an explorer to get mobbed by monsters hidden off to the left and right. The Goblin Boss Algapa himself can hit very hard and often comes arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without aggroing pulling the boss.
Once you are inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.
====Mantis infested Gallery====
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].
====Graz and Gruzark====
====Goblin Kitchen====At Just past the far end of the left most corridor. bear den, a rudimentary kitchen can be found, stocked with '''Fruit Cases ''' and '''Grain Sacks .''' These can be lootedfor Guava, Grapes, Red Apples, Oranges, and other fruits. Pigs (food Captured pigs occasionally wander the room, likely). '''used as ingredients in the open cauldron of meaty "Goblin Stew''' " which can be drank from the cauldronfor a buff. It also has a [[Tofu Press]], which is a ''drink'' that will stack for working with any foods you already have consumed (+12 health every few seconds when out soybean products outside of combat)the [[Fall Harvest]] event.
====Back EntranceSecret Cellar Hatch====If you search {{Spoiler|Click Expand to reveal.|West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside walls of Eltibule Keep you will find . The other leads to a backdoor cellar hatch that connects to hidden between the northern area walls of Eltibule Keep and the dungeonoutside rocks. The hatch drops into a hallway, the end of which is an one-way invisible wall that you This secret entrance can not cross back. Once you cross be useful for accessing the invisible wall you are in the main hallway lower areas of the dungeonwithout having to fight through the Upper Cellar.}}
-Ulalmax}}====BossesThe Fog Room ====* [[The entrance to the '''Goblin Boss]]* Annex''' is guarded by a hostile weather system, a tornado known as [[AgalpaThe Fog]] : A slightly larger built goblin. This carefree, he can be found in self-aware phenomenon has the first large room potential to inflict a curse on the left side from the entrance (where Sarina the fairy is imprisoned)those who challenge it unprepared. ==== Red Annex ====* The '''Red Annex''' exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[GrazPower Crystal]]* s. Defeating a [[GruzarkPower Crystal]]will instantly despawn all of the elementals it summoned. There are three Power Crystals in the '''Red Annex''' which must be defeated to unlock the treasure chests at the end of the corridors.
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable.
==== Green Annex ====
The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex.
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
* You can only get loot from an annex chest once per hour.
* Some of the fog in the Annex drains your power. You might want to walk instead of run.
* Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
<dpl>
category = Goblin Dungeon NPCs
mode = unordered
columns = 3
</dpl>
====Foes====
==Gallery==
<gallery mode=slideshow widths="200px" heights="150px"600>
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls
File:Goblin Spear Scout.jpg|A Goblin Spear Scout
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon
File:FogRoom.png|A boss room in the dungeon.
</gallery>
[[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]
==ReferencesSoundtrack==<references [https:/>/soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace== Trivia ==* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.
[[Category:Dungeons]][[Category:Eltibule Dungeons]]