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{{DUNGEON infobox| name =Goblin Dungeon| connects =Description[[Eltibule]]| arealevel=20 - 40| pmap =[[File:Goblin DungeonUpperCellarPlayerMap.png|450px]]| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)}}[[Goblin Dungeon]] is a regional name for the disastrous construction project underneath [[Eltibule Keep]]. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from [[Statehelm]] never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in.
Also of note, it contains a quest to defeat the [[Goblin BossAlgapa|goblin boss]] and save a rescue the fairy trapped within ([[Sarina]]), which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.
== Points of Interest ==
=== Upper Cellar ===
==== Dwarven Birthday Adventure ====
{{Quote|source=Proclamation Dais|
Greetings James II, young Duke-to-be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!
Use both levers to unlock the gloves
Go beyond the dead-end to find the boots
Take a jog to find the pants
Return to this pedestal to claim the key
Find the secret passage in this room
Defeat the guardian to find the suit and blade.
}}
The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven '''Proclamation Dais''' starts the quest [[James' Birthday Adventure]].
=== Lower Cellar ===
====Storerooms====
There are two Storerooms currently in many storerooms throughout the lower level of the dungeoncellar, and many are lined with shelves. Both hold a few These shelves are stocked with spawns of various scrolls, goblets, bread, and food, as well as one or two paintingsmiscellaneous junk. Mantis groups have taken up residence in some of the storerooms.====Lower Art GalleriesGallery ====Many rooms in The first hallway leading west from the main hallway of the dungeon are set up as Art Galleries, which often contain lower cellar will lead to a large number series of storage rooms for art. Two chests of paintings usable by the Art History skillvaluables stocked with found goblin-treasure are hidden here.
Pulling should be careful around performed carefully in these rooms, as there's are usually two or three creatures in each one split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless.====Grand Room====A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
Goblin Boss [[Algapa]] has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room. This room can be ''very'' deadly, as especially around the doorway it's easy for an explorer to get mobbed by monsters hidden off to the left and right. Algapa himself can hit very hard and often arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared. It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without pulling the boss. Once inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses. ====Mantis infested Gallery====
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].
====Grand RoomGraz and Gruzark====A large room containing many paintings and treasures such as a storeroom. It also houses on the Goblin Boss, and eastern side of the fairy that needs to be saved to learn the Art History skilllower cellar's middle floor has been repurposed into a trained bear den. This room can be Among a number of small beds are ''veryGoblin Storage Chests.'' deadlyThese can be looted for random common equipment, as especially around the doorway it's easy for and rarely a player to get mobbed by monsters hidden off to the left and rightpiece of Sulfur or Saltpeter. The Goblin Boss himself can hit very hard and often comes Looting these chests is rather cumbersome as they fill an inventory with 3 items at a large group of other Goblins, so visitors should use caution not to get too close unless they are well preparedtime.
==Inhabitants==Secret Cellar Hatch===={{Spoiler|Click Expand to reveal.|West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of the dungeon without having to fight through the Upper Cellar.}}
===BossesGoblin Annex===Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance.{{Quote|source={{lore|Old Note}}|icon=book|Ulaur ordered me to write this note. He thinks [[Serisa Eltibule|Lady Eltibule]] will send a rescue party. I think we're going to die down here. But I hope I am wrong. If you're the rescue party, here's what we've learned:
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable.
==== Green Annex ====
The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex.
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
* You can only get loot from an annex chest once per hour.
* Some of the fog in the Annex drains your power. You might want to walk instead of run.
* Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
<dpl>
category = Goblin Dungeon NPCs
mode = unordered
columns = 3
</dpl>
====Foes====
<dpl>
category = Goblin Dungeon Creatures
notcategory = Bosses
mode = unordered
columns = 3
</dpl>
====Bosses====
<dpl>
category = Goblin Dungeon Creatures
category = Bosses
mode = unordered
columns = 3
</dpl>
=== Harvestables ===
<!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. -->
==== Food ====
{|
{{Item|Snacking Bread}}
|}
==== Wood ====
{|
|{{Item|Crude Storage Crate}}
|{{Item|Oak Wood Chips}} (Broken Barrels or crates)
|{{Item|Oak Wood}}
|}
==== Grain Sack ====
Grain sacks may be looted for random powders, including:
{|
|{{Item|Flour}} x5
|{{Item|Salt}} x5
|{{Item|Sugar}} x5
|{{Item|Saltpeter}}
|}
==== Fruit Case ====
Fruit Cases provide random fruits, including:
{|
|{{Item|Banana}}
|{{Item|Orange}}
|{{Item|Lemon}}
|{{Item|Grapes}}
|}
==== Barrel of Liquid ====
With an Empty Bottle, Barrels of Liquid produce random bottled items, including:
{|
|{{Item|Bottle of Water}}
|{{Item|Hulking Gel}}
|{{Item|Fire Resistance Potion}}
|{{Item|Pick-Me-Up Juice}}
|-
|{{Item|Fire Resistance Potion}}
|{{Item|Cold Resistance Potion}}
|{{Item|Dirt Shield Potion}}
|{{Item|Bottle of Sugar Water}}
|-
|{{Item|Bottle of Whey}}
|{{Item|Bottle of Milk}}
|{{Item|Apple Juice}}
|}
==== Broken Barrel ====
Possible loots include:
{|
|{{Item|Oak Wood}}
|{{Item|Oak Wood Chips}}
|}
==== Scroll ====
Scroll nodes can be a wide variety of scrolls and books, including but not limited to:
{|
|{{Item|Goblin Orders}}
|{{Item|Plea For Food}}
|{{Item|Burial Poem}}
|{{Item|Genealogy Chart}}
|-
|{{Item|Ancient Tutorial}}
|{{Item|Tanning: Every Way To Make Leather Strips}}
|}
==== Miscellaneous ====
{|
| {{Item|Empty Bottle}}
| {{Item|Basic Ink}}
| {{Item|Grass}} (hay)
| {{Item|Spoon}}
|-
| {{Item|Ancient Bronze Coin}}
| {{Item|Unidentified Painting}}
| {{Item|Shoddy Storage Crate}} (Empty Crate)
| {{Item|Filigreed Jewelry Box}} (Strongbox)
|-
| {{Item|Plate}}
| {{Item|Goblet}}
|}
==Tips ==
* The treasure chests at the end of the '''Red Annex''' and '''Green Annex''' have a chance to give {{Item|Eternal Greens}}.
==Gallery==
<gallery mode=slideshow widths=600>
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls
File:Goblin Spear Scout.jpg|A Goblin Spear Scout
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon
File:FogRoom.png|A boss room in the dungeon.
</gallery>
[[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]
==Soundtrack==
[https://soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace
== Trivia ==
* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.
* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.
* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.
[[Category:Dungeons]][[Category:Eltibule Dungeons]]