599
edits
Changes
v446
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]] See also: [[Hammer/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v446 on Fri Jan 16 2026 01:36:58 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
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| || of Rib Removal Hammering || <b>Tier 12Level 120</b> - Rib Shatter deals Hammer Base Damage +86 damage 60% || LegsUncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rib Shatter deals :Hammer Damage +9 damage5*; Tier 2Level 20*Rib Shatter deals :Hammer Base Damage +16 damage10%*; Tier 3Level 30*Rib Shatter deals :Hammer Base Damage +23 damage15%*; Tier 4Level 40*Rib Shatter deals :Hammer Base Damage +30 damage20%*; Tier 5Level 50*Rib Shatter deals :Hammer Base Damage +37 damage25%*; Tier 6Level 60*Rib Shatter deals :Hammer Base Damage +44 damage30%*; Tier 7Level 70*Rib Shatter deals :Hammer Base Damage +51 damage35%*; Tier 8Level 80*Rib Shatter deals :Hammer Base Damage +58 damage40%*; Tier 9Level 90*Rib Shatter deals :Hammer Base Damage +65 damage45%*; Tier 10Level 100*Rib Shatter deals :Hammer Base Damage +72 damage50%*; Tier 11Level 110*Rib Shatter deals :Hammer Base Damage +79 damage55%*; Tier 12Level 120*Rib Shatter deals :Hammer Base Damage +86 damage60%|Expand}}
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| || of Clubbing || <b>Tier 12Level 125</b> - Pound deals Hammer Damage +20 damage 130 || Uncommon || ChestLegs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer Damage +10*Pound deals ; Level 10:Hammer Damage +2 damage15*; Tier 2Level 15:Hammer Damage +20*Pound deals ; Level 20:Hammer Damage +3 damage25*; Tier 3Level 25:Hammer Damage +30*Pound deals ; Level 30:Hammer Damage +4 damage35*; Tier 4Level 35:Hammer Damage +40*Pound deals ; Level 40:Hammer Damage +6 damage45*; Tier 5Level 45:Hammer Damage +50*Pound deals ; Level 50:Hammer Damage +7 damage55*; Tier 6Level 55:Hammer Damage +60*Pound deals ; Level 60:Hammer Damage +9 damage65*; Tier 7Level 65:Hammer Damage +70*Pound deals ; Level 70:Hammer Damage +10 damage75*; Level 75:Hammer Damage +80*; Tier 8Level 80:Hammer Damage +85*Pound deals ; Level 85:Hammer Damage +12 damage90*; Tier 9Level 90:Hammer Damage +95*Pound deals ; Level 95:Hammer Damage +14 damage100*; Tier 10Level 100:Hammer Damage +105*Pound deals ; Level 105:Hammer Damage +16 damage110*; Tier 11Level 110:Hammer Damage +115*Pound deals ; Level 115:Hammer Damage +18 damage120*; Tier 12Level 120:Hammer Damage +125*Pound deals ; Level 125:Hammer Damage +20 damage130|Expand}}
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| Powerful-Looking || || <b>Tier 12Level 125</b> - Reverberating Strike deals 60 direct health damage Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power || Epic || FeetOffHand, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power*Reverberating Strike deals 16 direct health damage; Level 10:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power*; Tier 2Level 15:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power*Reverberating Strike deals ; Level 20 direct health damage:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Tier 3Level 25:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power*Reverberating Strike deals 24 direct health damage; Level 30:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Tier 4Level 35:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power*Reverberating Strike deals 28 direct health damage; Level 40:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power*; Tier Level 45:Look at My Hammer Reuse Time is -5seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power*Reverberating Strike deals 32 direct health damage; Level 50:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Tier 6Level 55:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power*Reverberating Strike deals 36 direct health damage; Level 60:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power*; Tier 7Level 65:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power*Reverberating Strike deals 40 direct health damage; Level 70:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Tier 8Level 75:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power*Reverberating Strike deals 44 direct health damage; Level 80:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Tier 9Level 85:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power*Reverberating Strike deals 48 direct health damage; Level 90:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Tier 10Level 95:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power*Reverberating Strike deals 52 direct health damage; Level 100:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power*; Tier 11Level 105:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power*Reverberating Strike deals ; Level 110:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 direct health damagePower*; Level 115:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power*; Tier 12Level 120:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power*Reverberating Strike deals 60 direct health damage; Level 125:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power|Expand}}
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| || of Critical De-Ribbing || <b>Tier 12Level 125</b> - Rib Shatter has a 75% chance Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to deal +120% damage Slag -5 seconds. || Rare || ChestHead, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Tier Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Slag -1second.*Rib Shatter has a 75% chance ; Level 20:Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to deal +32% Slag -1 second.*; Level 25:Hammer attacks that kill an enemy via direct damagerestore 16 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Tier Level 30:Hammer attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2seconds.*Rib Shatter has a 75% chance ; Level 35:Hammer attacks that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to deal +Slag -2 seconds.*; Level 40% :Hammer attacks that kill an enemy via direct damagerestore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Tier 3Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*Rib Shatter has a 75% chance ; Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to deal +48% damageSlag -2 seconds.*; Tier 4Level 55*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to deal +56% damageSlag -3 seconds.*; Tier 5Level 60*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to deal +64% damageSlag -3 seconds.*; Tier 6Level 65*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 32 Power to you and hasten the current reuse timer of Pound to deal +72% damageSlag -3 seconds.*; Tier 7Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*Rib Shatter has a ; Level 75% chance :Hammer attacks that kill an enemy via direct damage restore 36 Power to you and hasten the current reuse timer of Pound to deal +Slag -3 seconds.*; Level 80% :Hammer attacks that kill an enemy via direct damagerestore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Tier 8Level 85:Hammer attacks that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*Rib Shatter has a 75% chance ; Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to deal +88% Slag -4 seconds.*; Level 95:Hammer attacks that kill an enemy via direct damagerestore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Tier 9Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*Rib Shatter has a 75% chance ; Level 105:Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to deal +96% Slag -5 seconds.*; Level 110:Hammer attacks that kill an enemy via direct damagerestore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Tier 10Level 115*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to deal +104% damageSlag -5 seconds.*; Tier 11Level 120*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to deal +112% damageSlag -5 seconds.*; Tier 12Level 125*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to deal +120% damageSlag -5 seconds.|Expand}}
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| || of Elemental Supremacy || <b>Tier 12Level 125</b> - Discharging Strike has a 50% chance to deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2025% damage and apply Moderate Concussion status: target is prone to random self-stuns while Hammer skill active || Uncommon || MainHand, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*Discharging Strike has a 25% chance to deal ; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% damage while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +3% while Hammer skill active*; Tier 2Level 20*Discharging Strike has a 25% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 3Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*Discharging Strike has a ; Level 30% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 4Level 35*Discharging Strike has a 30% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 5Level 40*Discharging Strike has a 35% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% damage while Hammer skill active*; Level 45:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +9% while Hammer skill active*; Tier 6Level 50*Discharging Strike has a 35% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 7Level 55*Discharging Strike has a 40% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% damage while Hammer skill active*; Level 60:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +12% while Hammer skill active*; Tier 8Level 65*Discharging Strike has a 40% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% damage while Hammer skill active*; Level 70:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +14% while Hammer skill active*; Tier 9Level 75*Discharging Strike has a 45% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 10Level 80*Discharging Strike has a 45% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% damage while Hammer skill active*; Level 85:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +17% while Hammer skill active*; Tier 11Level 90*Discharging Strike has a 50% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% damage while Hammer skill active*; Level 95:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion statusDirect Cold Damage +19% while Hammer skill active*; Level 100: target is prone to random self-stunsDirect Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active*; Tier 12Level 105:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active*Discharging Strike has a 50; Level 110:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% chance to deal while Hammer skill active*; Level 115:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2023% damage while Hammer skill active*; Level 120:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion statusDirect Cold Damage +24% while Hammer skill active*; Level 125: target is prone to random self-stunsDirect Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active|Expand}}
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| || of Performant Clubbing Inevitable Armor || <b>Tier 6Level 90</b> - After using Look At My Hammer, all other Hammer attacks cost abilities that restore Armor after a 6-7 Power for 10 seconds second delay have +100% Armor restoration ||Epic | MainHand | Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*After using Look At My :Hammer, all other Hammer attacks cost abilities that restore Armor after a 6-2 Power for 10 secondssecond delay have +80% Armor restoration*; Tier 2Level 70*After using Look At My :Hammer, all other Hammer attacks cost -3 Power for 10 seconds*; Tier 3*After using Look At My Hammer, all other Hammer attacks cost abilities that restore Armor after a 6-4 Power for 10 secondssecond delay have +90% Armor restoration*; Tier 4Level 90*After using Look At My :Hammer, all other Hammer attacks cost -5 Power for 10 seconds*; Tier 5*After using Look At My Hammer, all other Hammer attacks cost -abilities that restore Armor after a 6 Power for 10 seconds*; Tier 6*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 secondssecond delay have +100% Armor restoration|Expand}}
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| || of Slagging || <b>Tier 12Level 125</b> - Pound To Slag deals +155Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% damage of the Armor restored ||Rare | Chest| Hands, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored*Pound To Slag deals +23; Level 10:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% damageof the Armor restored*; Tier 2Level 15:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored*Pound To Slag deals +35; Level 20:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored*; Level 25:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% damageof the Armor restored*; Tier 3Level 30:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored*Pound To Slag deals +47; Level 35:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% damageof the Armor restored*; Tier 4Level 40:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored*Pound To Slag deals +59; Level 45:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% damageof the Armor restored*; Tier 5Level 50:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored*Pound To Slag deals +71; Level 55:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% damageof the Armor restored*; Tier Level 60:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored*Pound To Slag deals +83; Level 65:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% damageof the Armor restored*; Tier 7Level 70:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored*Pound To Slag deals +95; Level 75:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% damageof the Armor restored*; Tier 8Level 80:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored*Pound To Slag deals +107; Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% damageof the Armor restored*; Tier 9Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored*Pound To Slag deals +119; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% damageof the Armor restored*; Tier 10Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored*Pound To Slag deals +131; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% damageof the Armor restored*; Tier 11Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*Pound To Slag deals +143; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% damageof the Armor restored*; Tier 12Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*Pound To Slag deals +155; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% damageof the Armor restored|Expand}}
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| Discharging || of Vindictive Clubbing || <b>Tier 12Level 125</b> - Discharging Strike deals Hammer attacks deal +8125% damage but generate +75% Rage || Uncommon || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks deal +1% damage but generate +3% Rage*Discharging Strike deals ; Level 10:Hammer attacks deal +82% damagebut generate +6% Rage*; Tier 2Level 15:Hammer attacks deal +3% damage but generate +9% Rage*Discharging Strike deals ; Level 20:Hammer attacks deal +4% damage but generate +12% Rage*; Level 25:Hammer attacks deal +5% damage but generate +15% Rage*; Level 30:Hammer attacks deal +6% damagebut generate +18% Rage*; Tier 3Level 35:Hammer attacks deal +7% damage but generate +21% Rage*Discharging Strike deals ; Level 40:Hammer attacks deal +218% damagebut generate +24% Rage*; Tier 4Level 45:Hammer attacks deal +9% damage but generate +27% Rage*Discharging Strike deals ; Level 50:Hammer attacks deal +2710% damagebut generate +30% Rage*; Tier 5Level 55:Hammer attacks deal +11% damage but generate +33% Rage*Discharging Strike deals ; Level 60:Hammer attacks deal +3412% damagebut generate +36% Rage*; Tier 6Level 65:Hammer attacks deal +13% damage but generate +39% Rage*Discharging Strike deals ; Level 70:Hammer attacks deal +4114% damagebut generate +42% Rage*; Tier 7Level 75:Hammer attacks deal +15% damage but generate +45% Rage*Discharging Strike deals ; Level 80:Hammer attacks deal +4716% damagebut generate +48% Rage*; Tier 8Level 85:Hammer attacks deal +17% damage but generate +51% Rage*Discharging Strike deals ; Level 90:Hammer attacks deal +18% damage but generate +54% Rage*; Level 95:Hammer attacks deal +19% damagebut generate +57% Rage*; Tier 9Level 100:Hammer attacks deal +20% damage but generate +60% Rage*Discharging Strike deals ; Level 105:Hammer attacks deal +6121% damagebut generate +63% Rage*; Tier 10Level 110:Hammer attacks deal +22% damage but generate +66% Rage*Discharging Strike deals ; Level 115:Hammer attacks deal +6723% damagebut generate +69% Rage*; Tier 11Level 120*Discharging Strike deals :Hammer attacks deal +7424% damagebut generate +72% Rage*; Tier 12Level 125*Discharging Strike deals :Hammer attacks deal +8125% damagebut generate +75% Rage|Expand}}
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| || of Braining || <b>Tier 12Level 125</b> - Reverberating Strike has a 33Hammer attacks deal +29% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns targets whose Rage meters are at least 66% full || Uncommon || FeetChest, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Reverberating Strike has a 33:Hammer attacks deal +5% chance damage to targets whose Rage meters are at least 66% full*; Level 10:Hammer attacks deal +6 health % damage and apply Mild Concussion statusto targets whose Rage meters are at least 66% full*; Level 15: target is prone Hammer attacks deal +7% damage to random self-stunstargets whose Rage meters are at least 66% full*; Tier 2Level 20*Reverberating Strike has a 33:Hammer attacks deal +8% chance damage to targets whose Rage meters are at least 66% full*; Level 25:Hammer attacks deal 12 health +9% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 3Level 30*Reverberating Strike has a 33:Hammer attacks deal +10% chance damage to targets whose Rage meters are at least 66% full*; Level 35:Hammer attacks deal 18 health +11% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 4Level 40*Reverberating Strike has a 33:Hammer attacks deal +12% chance damage to targets whose Rage meters are at least 66% full*; Level 45:Hammer attacks deal 24 health +13% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 5Level 50*Reverberating Strike has a 33:Hammer attacks deal +14% chance damage to targets whose Rage meters are at least 66% full*; Level 55:Hammer attacks deal 30 health +15% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 6Level 60*Reverberating Strike has a 33:Hammer attacks deal +16% chance damage to targets whose Rage meters are at least 66% full*; Level 65:Hammer attacks deal 36 health +17% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 7Level 70*Reverberating Strike has a 33:Hammer attacks deal +18% chance damage to targets whose Rage meters are at least 66% full*; Level 75:Hammer attacks deal 42 health +19% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 8Level 80*Reverberating Strike has a 33:Hammer attacks deal +20% chance damage to targets whose Rage meters are at least 66% full*; Level 85:Hammer attacks deal 48 health +21% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 9Level 90*Reverberating Strike has a 33:Hammer attacks deal +22% chance damage to targets whose Rage meters are at least 66% full*; Level 95:Hammer attacks deal 54 health +23% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 10Level 100*Reverberating Strike has a 33:Hammer attacks deal +24% chance damage to targets whose Rage meters are at least 66% full*; Level 105:Hammer attacks deal 60 health +25% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 11Level 110*Reverberating Strike has a 33:Hammer attacks deal +26% chance damage to targets whose Rage meters are at least 66% full*; Level 115:Hammer attacks deal 66 health +27% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full*; Tier 12Level 120*Reverberating Strike has a 33:Hammer attacks deal +28% chance damage to targets whose Rage meters are at least 66% full*; Level 125:Hammer attacks deal 72 health +29% damage and apply Mild Concussion status: target is prone to random self-stunstargets whose Rage meters are at least 66% full|Expand}}
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| || of Efficient Clubbing Dazing || <b>Tier 6Level 125</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds have a 25% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full*After using Look At My ; Level 10:Hammer, all other attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 15:Hammer attacks cost -have a 3 Power for % chance to Knock Down targets whose Rage meter is at least 66% full*; Level 20:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 25:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 30:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 35:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 40:Hammer attacks have a 8 seconds% chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 2Level 45:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 50:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 55:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full*After using Look At My ; Level 60:Hammer, all other attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 65:Hammer attacks cost -4 Power for 8 secondshave a 13% chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 3Level 70:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full*After using Look At My ; Level 75:Hammer, all other attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 80:Hammer attacks cost -5 Power for 8 secondshave a 16% chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 4Level 85:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full*After using Look At My ; Level 90:Hammer, all other attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 95:Hammer attacks cost -6 Power for 8 secondshave a 19% chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 5Level 100:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full*After using Look At My ; Level 105:Hammer, all other attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 110:Hammer attacks cost -7 Power for 8 secondshave a 22% chance to Knock Down targets whose Rage meter is at least 66% full*; Tier 6Level 115:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full*After using Look At My ; Level 120:Hammer, all other attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 125:Hammer attacks cost -8 Power for 8 secondshave a 25% chance to Knock Down targets whose Rage meter is at least 66% full|Expand}}
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| || of Ribcage Explosion Seismic Slamming || <b>Tier 12Level 125</b> - Rib Shatter deals Seismic Impact Damage +96 damage to targets that are knocked down 64% || Uncommon || LegsHead, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact Damage +4%*Rib Shatter deals ; Level 10:Seismic Impact Damage +6.5%*; Level 15:Seismic Impact Damage +9%*; Level 20:Seismic Impact Damage +8 damage to targets that are knocked down11.5%*; Tier 2Level 25:Seismic Impact Damage +14%*Rib Shatter deals ; Level 30:Seismic Impact Damage +16 damage to targets that are knocked down.5%*; Tier 3Level 35:Seismic Impact Damage +19%*Rib Shatter deals ; Level 40:Seismic Impact Damage +21.5%*; Level 45:Seismic Impact Damage +24 damage to targets that are knocked down%*; Tier 4Level 50:Seismic Impact Damage +26.5%*Rib Shatter deals ; Level 55:Seismic Impact Damage +32 damage to targets that are knocked down29%*; Tier Level 60:Seismic Impact Damage +31.5%*Rib Shatter deals ; Level 65:Seismic Impact Damage +40 damage to targets that are knocked down34%*; Tier 6Level 70:Seismic Impact Damage +36.5%*Rib Shatter deals ; Level 75:Seismic Impact Damage +48 damage to targets that are knocked down39%*; Tier 7Level 80:Seismic Impact Damage +41.5%*Rib Shatter deals ; Level 85:Seismic Impact Damage +56 damage to targets that are knocked down44%*; Tier 8Level 90:Seismic Impact Damage +46.5%*Rib Shatter deals ; Level 95:Seismic Impact Damage +64 damage to targets that are knocked down49%*; Tier 9Level 100:Seismic Impact Damage +51.5%*Rib Shatter deals ; Level 105:Seismic Impact Damage +72 damage to targets that are knocked down54%*; Tier 10Level 110:Seismic Impact Damage +56.49%*Rib Shatter deals ; Level 115:Seismic Impact Damage +80 damage to targets that are knocked down59%*; Tier 11Level 120*Rib Shatter deals :Seismic Impact Damage +88 damage to targets that are knocked down61.5%*; Tier 12Level 125*Rib Shatter deals :Seismic Impact Damage +96 damage to targets that are knocked down64%|Expand}}
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| || of Discount Discharges || <b>Tier 6Level 120</b> - Discharging Strike restores 23 Power to you Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds || Rare || Head, Chest Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds*Discharging Strike restores 5 Power to you; Level 20:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds*; Tier 2Level 30:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds*Discharging Strike restores 9 Power to you; Level 40:Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds*; Tier 3Level 50:Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds*Discharging Strike restores 13 Power to you; Level 60:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds*; Tier 4Level 70:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds*Discharging Strike restores 17 Power to you; Level 80:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds*; Tier 5Level 90:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds*Discharging Strike restores 20 Power to you; Level 100:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds*; Tier 6Level 110:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds*Discharging Strike restores 23 Power to you; Level 120:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds|Expand}}
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| Reverberating || of Seismic Events || <b>Tier 12Level 120</b> - Reverberating Strike Seismic Impact hits all targets within 8 meters and deals +5525% armor damage || Legs, MainHand Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +113% armor damage*; Tier 2Level 20*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +155% armor damage*; Tier 3Level 30*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +197% armor damage*; Tier 4Level 40*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +239% armor damage*; Tier 5Level 50*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +2711% armor damage*; Tier 6Level 60*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +3113% armor damage*; Tier 7Level 70*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +3515% armor damage*; Tier Level 80:Seismic Impact hits all targets within 8*Reverberating Strike meters and deals +3917% armor damage*; Tier 9Level 90*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +4319% armor damage*; Tier 10Level 100*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +4721% armor damage*; Tier 11Level 110*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +5123% armor damage*; Tier 12Level 120*Reverberating Strike :Seismic Impact hits all targets within 8 meters and deals +5525% armor damage|Expand}}
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| || of Proud Pounding || <b>Tier 1Level 120</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay*; Level 20:Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay*; Level 30:Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay*; Level 40:Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay*; Level 50:Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay*; Level 60:Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay*; Level 70:Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay*; Level 80:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay*; Level 90:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay*; Level 100:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay*; Level 110:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay*; Level 120:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay}}
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| || of Seismic Slamming || <b>Tier 12Level 125</b> - Seismic Impact deals +105200 Damage. If target is Knocked Down it deals a further +64% damage || HeadUncommon || Chest, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage*; Level 10:Seismic Impact deals +1716 Damage. If target is Knocked Down it deals a further +7% damage*; Tier 2Level 15:Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage*; Level 20:Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage*; Level 25:Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage*; Tier 3Level 30:Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage*; Level 35:Seismic Impact deals +3356 Damage. If target is Knocked Down it deals a further +17% damage*; Tier 4Level 40:Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage*; Level 45:Seismic Impact deals +4172 Damage. If target is Knocked Down it deals a further +21% damage*; Tier 5Level 50:Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage*; Level 55:Seismic Impact deals +4988 Damage. If target is Knocked Down it deals a further +25% damage*; Tier 6Level 60:Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage*; Level 65:Seismic Impact deals +57104 Damage. If target is Knocked Down it deals a further +29% damage*; Tier 7Level 70:Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage*; Level 75:Seismic Impact deals +65120 Damage. If target is Knocked Down it deals a further +34% damage*; Tier 8Level 80:Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage*; Level 85:Seismic Impact deals +73136 Damage. If target is Knocked Down it deals a further +40% damage*; Tier 9Level 90:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage*; Level 95:Seismic Impact deals +81152 Damage. If target is Knocked Down it deals a further +46% damage*; Tier 10Level 100:Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage*; Level 105:Seismic Impact deals +89168 Damage. If target is Knocked Down it deals a further +52% damage*; Tier 11Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage*; Level 115:Seismic Impact deals +97184 Damage. If target is Knocked Down it deals a further +58% damage*; Tier 12Level 120:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage*; Level 125:Seismic Impact deals +105200 Damage. If target is Knocked Down it deals a further +64% damage|Expand}}
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| Reverberating || of Taunting Reverberations || <b>Tier 12Level 125</b> - Reverberating Strike restores 27 armor to you and taunts Damage +325 38.5% || ChestUncommon || Legs, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +5%*; Level 10:Reverberating Strike restores 2 armor to you and taunts Damage +6%*; Level 15:Reverberating Strike Damage +507%*; Tier 2Level 20:Reverberating Strike Damage +8%*; Level 25:Reverberating Strike restores 4 armor to you and taunts Damage +759%*; Tier 3Level 30:Reverberating Strike Damage +10%*; Level 35:Reverberating Strike restores Damage +11.5 armor to you and taunts %*; Level 40:Reverberating Strike Damage +10013%*; Tier 4Level 45:Reverberating Strike Damage +14.5%*; Level 50:Reverberating Strike restores 7 armor to you and taunts Damage +12516%*; Tier Level 55:Reverberating Strike Damage +17.5%*; Level 60:Reverberating Strike restores 9 armor to you and taunts Damage +15019%*; Tier 6Level 65:Reverberating Strike Damage +20.5%*; Level 70:Reverberating Strike restores 10 armor to you and taunts Damage +17522%*; Tier 7Level 75:Reverberating Strike Damage +23.5%*; Level 80:Reverberating Strike restores 12 armor to you and taunts Damage +20025%*; Tier 8Level 85:Reverberating Strike Damage +26.5%*; Level 90:Reverberating Strike restores 15 armor to you and taunts Damage +22528%*; Tier 9Level 95:Reverberating Strike Damage +29.5%*; Level 100:Reverberating Strike restores 18 armor to you and taunts Damage +25031%*; Tier 10Level 105:Reverberating Strike Damage +32.5%*; Level 110:Reverberating Strike restores 21 armor to you and taunts Damage +27534%*; Tier 11Level 115:Reverberating Strike Damage +35.5%*; Level 120:Reverberating Strike restores 24 armor to you and taunts Damage +30037%*; Tier 12Level 125*:Reverberating Strike restores 27 armor to you and taunts Damage +32538.5%|Expand}}
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| || || <b>Tier 6Level 125</b> - For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation Way of the Hammer restores 125 Armor to all targets || Uncommon || HeadHands, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Way of the Hammer restores 16 Armor to all targets*For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation; Level 10:Way of the Hammer restores 20 Armor to all targets*; Level 15:Way of the Hammer restores 24 Armor to all targets*; Level 20:Way of the Hammer restores 28 Armor to all targets*; Level 25:Way of the Hammer restores 32 Armor to all targets*; Level 30:Way of the Hammer restores 36 Armor to all targets*; Level 35:Way of the Hammer restores 40 Armor to all targets*; Level 40:Way of the Hammer restores 44 Armor to all targets*; Level 45:Way of the Hammer restores 48 Armor to all targets*; Level 50:Way of the Hammer restores 52 Armor to all targets*; Level 55:Way of the Hammer restores 56 Armor to all targets*; Level 60:Way of the Hammer restores 60 Armor to all targets*; Level 65:Way of the Hammer restores 65 Armor to all targets*; Level 70:Way of the Hammer restores 70 Armor to all targets*; Level 75:Way of the Hammer restores 75 Armor to all targets*; Tier 2Level 80:Way of the Hammer restores 80 Armor to all targets*For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation; Level 85:Way of the Hammer restores 85 Armor to all targets*; Tier 3Level 90:Way of the Hammer restores 90 Armor to all targets*For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation; Level 95:Way of the Hammer restores 95 Armor to all targets*; Tier 4Level 100:Way of the Hammer restores 100 Armor to all targets*For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation; Level 105:Way of the Hammer restores 105 Armor to all targets*; Tier 5Level 110:Way of the Hammer restores 110 Armor to all targets*For 5 seconds after using Reckless Slam, you gain +8 direct damage mitigation; Level 115:Way of the Hammer restores 115 Armor to all targets*; Tier 6Level 120:Way of the Hammer restores 120 Armor to all targets*For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation; Level 125:Way of the Hammer restores 125 Armor to all targets|Expand}}
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| Reckless || of Reckless Slamming || <b>Tier 12Level 125</b> - Reckless Slam deals Reverberating Strike Damage +65% damage 130 || Uncommon || Hands, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +10*Reckless Slam deals ; Level 10:Reverberating Strike Damage +10% damage15*; Level 15:Reverberating Strike Damage +20*; Tier 2Level 20:Reverberating Strike Damage +25*Reckless Slam deals ; Level 25:Reverberating Strike Damage +15% damage30*; Tier 3Level 30:Reverberating Strike Damage +35*Reckless Slam deals ; Level 35:Reverberating Strike Damage +20% damage40*; Tier 4Level 40:Reverberating Strike Damage +45*Reckless Slam deals ; Level 45:Reverberating Strike Damage +25% damage50*; Tier 5Level 50:Reverberating Strike Damage +55*Reckless Slam deals ; Level 55:Reverberating Strike Damage +30% damage60*; Tier 6Level 60:Reverberating Strike Damage +65*Reckless Slam deals ; Level 65:Reverberating Strike Damage +35% damage70*; Tier 7Level 70:Reverberating Strike Damage +75*Reckless Slam deals ; Level 75:Reverberating Strike Damage +40% damage80*; Tier 8Level 80:Reverberating Strike Damage +85*Reckless Slam deals ; Level 85:Reverberating Strike Damage +45% damage90*; Tier 9Level 90:Reverberating Strike Damage +95*Reckless Slam deals ; Level 95:Reverberating Strike Damage +50% damage100*; Tier 10Level 100:Reverberating Strike Damage +105*Reckless Slam deals ; Level 105:Reverberating Strike Damage +55% damage110*; Tier 11Level 110:Reverberating Strike Damage +115*Reckless Slam deals ; Level 115:Reverberating Strike Damage +60% damage120*; Tier 12Level 120:Reverberating Strike Damage +125*Reckless Slam deals ; Level 125:Reverberating Strike Damage +65% damage130|Expand}}
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| || of Thunder Healing Slagging || <b>Tier 12Level 125</b> - Thunderstrike heals you for 28 health Pound To Slag Damage +80% || LegsUncommon || Chest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +8%*Thunderstrike heals you for 2 health; Level 10:Pound To Slag Damage +11%*; Tier 2Level 15:Pound To Slag Damage +14%*Thunderstrike heals you for 4 health; Level 20:Pound To Slag Damage +17%*; Tier 3Level 25:Pound To Slag Damage +20%*Thunderstrike heals you for 6 health; Level 30:Pound To Slag Damage +23%*; Tier 4Level 35:Pound To Slag Damage +26%*Thunderstrike heals you for 8 health; Level 40:Pound To Slag Damage +29%*; Level 45:Pound To Slag Damage +32%*; Tier 5Level 50:Pound To Slag Damage +35%*Thunderstrike heals you for 10 health; Level 55:Pound To Slag Damage +38%*; Tier 6Level 60:Pound To Slag Damage +41%*Thunderstrike heals you for 12 health; Level 65:Pound To Slag Damage +44%*; Tier 7Level 70:Pound To Slag Damage +47%*Thunderstrike heals you for 14 health; Level 75:Pound To Slag Damage +50%*; Tier 8Level 80:Pound To Slag Damage +53%*Thunderstrike heals you for 16 health; Level 85:Pound To Slag Damage +56%*; Tier 9Level 90:Pound To Slag Damage +59%*Thunderstrike heals you for 18 health; Level 95:Pound To Slag Damage +62%*; Tier 10Level 100:Pound To Slag Damage +65%*Thunderstrike heals you for 20 health; Level 105:Pound To Slag Damage +68%*; Tier 11Level 110:Pound To Slag Damage +71%*Thunderstrike heals you for 24 health; Level 115:Pound To Slag Damage +74%*; Tier 12Level 120:Pound To Slag Damage +77%*Thunderstrike heals you for 28 health; Level 125:Pound To Slag Damage +80%|Expand}}
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| || of Hammering || <b>Tier 6Level 125</b> - Hammer Base Hurl Lightning and Thunderstrike Damage +3548% || HeadUncommon || Chest, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning and Thunderstrike Damage +5%*; Level 10:Hurl Lightning and Thunderstrike Damage +6%*; Tier 1Level 15:Hurl Lightning and Thunderstrike Damage +7%*Hammer Base ; Level 20:Hurl Lightning and Thunderstrike Damage +8%*; Level 25:Hurl Lightning and Thunderstrike Damage +9%*; Level 30:Hurl Lightning and Thunderstrike Damage +10%*; Tier 2Level 35:Hurl Lightning and Thunderstrike Damage +12%*Hammer Base ; Level 40:Hurl Lightning and Thunderstrike Damage +1514%*; Level 45:Hurl Lightning and Thunderstrike Damage +16%*; Tier 3Level 50:Hurl Lightning and Thunderstrike Damage +18%*Hammer Base ; Level 55:Hurl Lightning and Thunderstrike Damage +20%*; Tier 4Level 60:Hurl Lightning and Thunderstrike Damage +22%*Hammer Base ; Level 65:Hurl Lightning and Thunderstrike Damage +2524%*; Level 70:Hurl Lightning and Thunderstrike Damage +26%*; Tier 5Level 75:Hurl Lightning and Thunderstrike Damage +28%*Hammer Base ; Level 80:Hurl Lightning and Thunderstrike Damage +30%*; Tier 6Level 85:Hurl Lightning and Thunderstrike Damage +32%*; Level 90:Hurl Lightning and Thunderstrike Damage +34%*; Level 95:Hurl Lightning and Thunderstrike Damage +36%*; Level 100:Hurl Lightning and Thunderstrike Damage +38%*; Level 105:Hurl Lightning and Thunderstrike Damage +40%*; Level 110:Hurl Lightning and Thunderstrike Damage +42%*; Level 115:Hurl Lightning and Thunderstrike Damage +44%*; Level 120:Hurl Lightning and Thunderstrike Damage +46%*Hammer Base ; Level 125:Hurl Lightning and Thunderstrike Damage +3548%|Expand}}
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| Reverberating || of Healthy Obliteration || <b>Tier 12Level 125</b> - Reverberating Strike has a 66% chance to deal +125 armor damage Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || HeadRing, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag restores 8 Health (or Armor, if Health is full)*; Tier 1Level 10:Pound To Slag restores 16 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 15 armor damage:Pound To Slag restores 24 Health (or Armor, if Health is full)*; Tier 2Level 20:Pound To Slag restores 32 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 25 armor damage:Pound To Slag restores 40 Health (or Armor, if Health is full)*; Tier 3Level 30:Pound To Slag restores 48 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 35 armor damage:Pound To Slag restores 56 Health (or Armor, if Health is full)*; Tier 4Level 40:Pound To Slag restores 64 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 45 armor damage:Pound To Slag restores 72 Health (or Armor, if Health is full)*; Tier 5Level 50:Pound To Slag restores 80 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 55 armor damage:Pound To Slag restores 88 Health (or Armor, if Health is full)*; Tier 6Level 60:Pound To Slag restores 96 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 65 armor damage:Pound To Slag restores 102 Health (or Armor, if Health is full)*; Tier 7Level 70:Pound To Slag restores 108 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 75 armor damage:Pound To Slag restores 114 Health (or Armor, if Health is full)*; Tier 8Level 80:Pound To Slag restores 120 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 85 armor damage:Pound To Slag restores 126 Health (or Armor, if Health is full)*; Tier 9Level 90:Pound To Slag restores 132 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 95 armor damage:Pound To Slag restores 138 Health (or Armor, if Health is full)*; Tier 10Level 100:Pound To Slag restores 144 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 105 armor damage:Pound To Slag restores 150 Health (or Armor, if Health is full)*; Tier 11Level 110:Pound To Slag restores 156 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 115 armor damage:Pound To Slag restores 162 Health (or Armor, if Health is full)*; Tier 12Level 120:Pound To Slag restores 168 Health (or Armor, if Health is full)*Reverberating Strike has a 66% chance to deal +; Level 125 armor damage|Expand:Pound To Slag restores 174 Health (or Armor, if Health is full)}}
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| || of Stunning Frenzied Slagging || <b>Tier 12Level 125</b> - Pound To Slag deals +7650% damage and stuns the target hits all enemies within 5 meters, but Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 10:Pound To Slag deals +104% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 2Level 15:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 20:Pound To Slag deals +168% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 3Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 30:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 35:Pound To Slag deals +2214% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 4Level 40:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 45:Pound To Slag deals +2818% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier Level 50:Pound To Slag deals +20% damage and hits all enemies within 5meters, but Power cost is +35%*; Level 55:Pound To Slag deals +3422% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 6Level 60:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 65:Pound To Slag deals +4026% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 7Level 70:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 75:Pound To Slag deals +4630% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 8Level 80:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 85:Pound To Slag deals +5234% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 9Level 90:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 95:Pound To Slag deals +5838% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 10Level 100:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 105:Pound To Slag deals +6442% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 11Level 110:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 115:Pound To Slag deals +7046% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%*; Tier 12Level 120:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 125:Pound To Slag deals +7650% damage and stuns the targethits all enemies within 5 meters, but Power cost is +35%|Expand}}
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| || of Seismic Events Proud Pounding || <b>Tier 6Level 120</b> - Seismic Impact hits all targets within 8 meters and Pound To Slag deals +18% 380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50:Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*Seismic Impact hits all targets within 8 meters ; Level 55:Pound To Slag deals +45 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 60:Pound To Slag deals +3% 70 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 2Level 65:Pound To Slag deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*Seismic Impact hits all targets within 8 meters ; Level 70:Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 75:Pound To Slag deals +6% 165 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 3Level 80*Seismic Impact hits all targets within 8 meters and :Pound To Slag deals +9% 200 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 4Level 90*Seismic Impact hits all targets within 8 meters and :Pound To Slag deals +12% 240 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier Level 100:Pound To Slag deals +280 damage and hastens the current reuse timer of Look at My Hammer by 5seconds*Seismic Impact hits all targets within 8 meters and ; Level 110:Pound To Slag deals +15% 330 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 6Level 120*Seismic Impact hits all targets within 8 meters and :Pound To Slag deals +18% 380 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds|Expand}}
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| || of Healthy Obliteration || <b>Tier 12Level 120</b> - Pound To Slag restores 118 health to you Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds || Rare || Ring, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound To Slag restores 8 health to you:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds*; Tier 2Level 20*Pound To Slag restores 18 health to you:Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds*; Tier 3Level 30*Pound To Slag restores 28 health to you:Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds*; Tier 4Level 40*Pound To Slag restores 38 health to you:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds*; Tier 5Level 50*Pound To Slag restores 48 health to you:Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds*; Tier 6Level 60*Pound To Slag restores 58 health to you:Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds*; Tier 7Level 70*Pound To Slag restores 68 health to you:Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds*; Tier 8Level 80*Pound To Slag restores 78 health to you:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds*; Tier 9Level 90*Pound To Slag restores 88 health to you:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds*; Tier Level 100:Way of the Hammer boosts all targets' Electricity Damage +43% for 10*Pound To Slag restores 98 health to youseconds*; Tier 11Level 110*Pound To Slag restores 108 health to you:Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds*; Tier 12Level 120*Pound To Slag restores 118 health to you:Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds|Expand}}
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| || of Hammer-Style Rage Management || <b>Tier 12Level 125</b> - Reckless Slam restores 24 Armor to you Pound To Slag deals +800 damage if target's Rage is at least 66% full || Uncommon || Head, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*Reckless Slam restores 2 Armor to you; Level 10:Pound To Slag deals +64 damage if target's Rage is at least 66% full*; Tier 2Level 15:Pound To Slag deals +96 damage if target's Rage is at least 66% full*Reckless Slam restores 3 Armor to you; Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*; Level 25:Pound To Slag deals +160 damage if target's Rage is at least 66% full*; Tier 3Level 30:Pound To Slag deals +192 damage if target's Rage is at least 66% full*Reckless Slam restores 4 Armor to you; Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*; Tier 4Level 40:Pound To Slag deals +256 damage if target's Rage is at least 66% full*Reckless Slam restores 5 Armor to you; Level 45:Pound To Slag deals +288 damage if target's Rage is at least 66% full*; Tier 5Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*Reckless Slam restores 7 Armor to you; Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*; Tier 6Level 60:Pound To Slag deals +384 damage if target's Rage is at least 66% full*Reckless Slam restores 8 Armor to you; Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*; Tier 7Level 70:Pound To Slag deals +448 damage if target's Rage is at least 66% full*Reckless Slam restores 9 Armor to you; Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*; Tier 8Level 80:Pound To Slag deals +512 damage if target's Rage is at least 66% full*Reckless Slam restores 10 Armor to you; Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*; Tier 9Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*Reckless Slam restores 13 Armor to you; Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*; Tier 10Level 100:Pound To Slag deals +640 damage if target's Rage is at least 66% full*Reckless Slam restores 16 Armor to you; Level 105:Pound To Slag deals +672 damage if target's Rage is at least 66% full*; Tier 11Level 110:Pound To Slag deals +704 damage if target's Rage is at least 66% full*Reckless Slam restores 20 Armor to you; Level 115:Pound To Slag deals +736 damage if target's Rage is at least 66% full*; Tier 12Level 120:Pound To Slag deals +768 damage if target's Rage is at least 66% full*Reckless Slam restores 24 Armor to you; Level 125:Pound To Slag deals +800 damage if target's Rage is at least 66% full|Expand}}
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| Thunderstriking || of Reaching Thunder || <b>Tier 12Level 125</b> - Thunderstrike deals Pound To Slag Damage +54 damage 176 and its areaReuse Time -effect range is increased 5 meters 10 seconds || Uncommon || Legs, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*Thunderstrike deals ; Level 10:Pound To Slag Damage +10 damage 12 and its areaReuse Time -effect range is increased 5 metersseconds*; Tier 2Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*Thunderstrike deals ; Level 20:Pound To Slag Damage +14 damage 24 and its areaReuse Time -effect range is increased 5 metersseconds*; Tier 3Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds*Thunderstrike deals ; Level 30:Pound To Slag Damage +18 damage 36 and its areaReuse Time -effect range is increased 5 metersseconds*; Tier 4Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*Thunderstrike deals ; Level 40:Pound To Slag Damage +22 damage 48 and its areaReuse Time -effect range is increased 5 metersseconds*; Tier 5Level 45:Pound To Slag Damage +54 and Reuse Time -6 seconds*Thunderstrike deals ; Level 50:Pound To Slag Damage +26 damage 60 and its areaReuse Time -effect range is increased 5 meters6 seconds*; Tier Level 55:Pound To Slag Damage +66 and Reuse Time -6seconds*Thunderstrike deals ; Level 60:Pound To Slag Damage +30 damage 72 and Reuse Time -6 seconds*; Level 65:Pound To Slag Damage +80 and its areaReuse Time -effect range is increased 5 meters7 seconds*; Tier Level 70:Pound To Slag Damage +88 and Reuse Time -7seconds*Thunderstrike deals ; Level 75:Pound To Slag Damage +34 damage 96 and its areaReuse Time -effect range is increased 5 meters8 seconds*; Tier Level 80:Pound To Slag Damage +104 and Reuse Time -8seconds*Thunderstrike deals ; Level 85:Pound To Slag Damage +38 damage 112 and its areaReuse Time -effect range is increased 5 meters8 seconds*; Tier 9Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*Thunderstrike deals ; Level 95:Pound To Slag Damage +42 damage 128 and its areaReuse Time -effect range is increased 5 meters8 seconds*; Tier 10Level 100:Pound To Slag Damage +136 and Reuse Time -8 seconds*Thunderstrike deals ; Level 105:Pound To Slag Damage +46 damage 144 and its areaReuse Time -effect range is increased 5 meters8 seconds*; Tier 11Level 110:Pound To Slag Damage +152 and Reuse Time -8 seconds*Thunderstrike deals ; Level 115:Pound To Slag Damage +50 damage 160 and its areaReuse Time -effect range is increased 5 meters9 seconds*; Tier 12Level 120:Pound To Slag Damage +168 and Reuse Time -9 seconds*Thunderstrike deals ; Level 125:Pound To Slag Damage +54 damage 176 and its areaReuse Time -effect range is increased 5 meters10 seconds|Expand}}
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| Nice Clubbin' || of Nice Looking Hammers || <b>Tier 12Level 125</b> - Look At My Hammer causes your Crushing attacks restores +127 health to deal +20% damage for 10 seconds you || Uncommon || HeadOffHand, Hands Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +7 health to you*; Level 10:Look At My Hammer causes your Crushing attacks restores +12 health to deal you*; Level 15:Look At My Hammer restores +3% damage for 10 seconds17 health to you*; Tier 2Level 20:Look At My Hammer restores +22 health to you*; Level 25:Look At My Hammer causes your Crushing attacks restores +27 health to deal you*; Level 30:Look At My Hammer restores +5% damage for 10 seconds32 health to you*; Tier 3Level 35:Look At My Hammer restores +37 health to you*; Level 40:Look At My Hammer causes your Crushing attacks restores +42 health to deal you*; Level 45:Look At My Hammer restores +7% damage for 10 seconds47 health to you*; Tier 4Level 50:Look At My Hammer restores +52 health to you*; Level 55:Look At My Hammer causes your Crushing attacks restores +57 health to deal you*; Level 60:Look At My Hammer restores +9% damage for 10 seconds62 health to you*; Tier 5Level 65:Look At My Hammer restores +67 health to you*; Level 70:Look At My Hammer causes your Crushing attacks restores +72 health to deal you*; Level 75:Look At My Hammer restores +11% damage for 10 seconds77 health to you*; Tier 6Level 80:Look At My Hammer restores +82 health to you*; Level 85:Look At My Hammer causes your Crushing attacks restores +87 health to deal you*; Level 90:Look At My Hammer restores +13% damage for 10 seconds92 health to you*; Tier 7Level 95:Look At My Hammer restores +97 health to you*; Level 100:Look At My Hammer causes your Crushing attacks restores +102 health to deal +14% damage for 10 secondsyou*; Tier 8Level 105*:Look At My Hammer causes your Crushing attacks restores +107 health to deal +15% damage for 10 secondsyou*; Tier 9Level 110*:Look At My Hammer causes your Crushing attacks restores +112 health to deal +17% damage for 10 secondsyou*; Tier 10Level 115*:Look At My Hammer causes your Crushing attacks restores +117 health to deal +18% damage for 10 secondsyou*; Tier 11Level 120*:Look At My Hammer causes your Crushing attacks restores +122 health to deal +19% damage for 10 secondsyou*; Tier 12Level 125*:Look At My Hammer causes your Crushing attacks restores +127 health to deal +20% damage for 10 secondsyou|Expand}}
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| || of Frenzied Slagging Attractive Clubs || <b>Tier 12Level 125</b> - Pound To Slag hits all enemies within 5 meters, dealing Look At My Hammer restores +140 damage 183 armor to you || Uncommon || Hands Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer restores +15 armor to you*; Tier 1Level 10:Look At My Hammer restores +22 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 15:Look At My Hammer restores +19 damage29 armor to you*; Tier 2Level 20:Look At My Hammer restores +36 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 25:Look At My Hammer restores +43 armor to you*; Level 30 damage:Look At My Hammer restores +50 armor to you*; Tier 3Level 35:Look At My Hammer restores +57 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 40:Look At My Hammer restores +41 damage64 armor to you*; Tier 4Level 45:Look At My Hammer restores +71 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 50:Look At My Hammer restores +52 damage78 armor to you*; Tier 5Level 55:Look At My Hammer restores +85 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 60:Look At My Hammer restores +63 damage92 armor to you*; Tier 6Level 65:Look At My Hammer restores +99 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 70:Look At My Hammer restores +74 damage106 armor to you*; Tier 7Level 75:Look At My Hammer restores +113 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 80:Look At My Hammer restores +120 armor to you*; Level 85 damage:Look At My Hammer restores +127 armor to you*; Tier 8Level 90:Look At My Hammer restores +134 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 95:Look At My Hammer restores +96 damage141 armor to you*; Tier 9Level 100:Look At My Hammer restores +148 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 105:Look At My Hammer restores +107 damage155 armor to you*; Tier 10Level 110:Look At My Hammer restores +162 armor to you*Pound To Slag hits all enemies within 5 meters, dealing ; Level 115:Look At My Hammer restores +118 damage169 armor to you*; Tier 11Level 120*Pound To Slag hits all enemies within 5 meters, dealing :Look At My Hammer restores +129 damage176 armor to you*; Tier 12Level 125*Pound To Slag hits all enemies within 5 meters, dealing :Look At My Hammer restores +140 damage183 armor to you|Expand}}
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| || of Leaping and Smashing Safe Clubbing || <b>Tier 12Level 125</b> - Leaping Smash has a 70% chance to deal +120% Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds || Uncommon || Ring, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 10% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds*; Tier 2Level 15:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 20% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds*; Tier 3Level 25:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 30% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds*; Tier 4Level 35:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 40% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds*; Tier 5Level 45:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 50% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds*; Tier 6Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 60% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds*; Tier 7Level 65:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds*Leaping Smash has a ; Level 70% chance to deal +70% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds*; Tier 8Level 75:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 80% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds*; Tier 9Level 85:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 90% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds*; Tier 10Level 95:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 100% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds*; Tier 11Level 105:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 110% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds*; Tier 12Level 115:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds*Leaping Smash has a 70% chance to deal +; Level 120% :Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds*; Level 125:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds|Expand}}
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| || of Leaping and Smashing Efficient Clubbing || <b>Tier 12Level 120</b> - Leaping Smash deals +88% damage After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds ||Uncommon | Legs, MainHand | Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Leaping Smash deals +11% damage:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds*; Tier 2Level 20*Leaping Smash deals +18% damage:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds*; Tier 3Level 30*Leaping Smash deals +25% damage:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds*; Tier 4Level 40*Leaping Smash deals +32% damage:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds*; Tier 5Level 50*Leaping Smash deals +39% damage:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds*; Tier 6Level 60*Leaping Smash deals +46% damage:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds*; Tier 7Level 70*Leaping Smash deals +53% damage:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds*; Tier 8Level 80*Leaping Smash deals +60% damage:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 12 seconds*; Tier 9Level 90*Leaping Smash deals +67% damage:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds*; Tier 10Level 100*Leaping Smash deals +74% damage:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds*; Tier 11Level 110*Leaping Smash deals +81% damage:After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds*; Tier Level 120:After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12seconds*Leaping Smash deals +88% damage|Expand}}
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| || of Braining Efficient Clubbing || <b>Tier 12Level 120</b> - Pound has a 50% chance to deal +48 damage After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds || Uncommon || Chest, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound has a 50% chance to deal +4 damage:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds*; Tier 2Level 20*Pound has a 50% chance to deal +8 damage:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 15 seconds*; Tier 3Level 30*Pound has a 50% chance to deal +12 damage:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds*; Tier 4Level 40*Pound has a 50% chance to deal +16 damage:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds*; Tier 5Level 50*Pound has a 50% chance to deal +20 damage:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 15 seconds*; Tier 6Level 60*Pound has a 50% chance to deal +24 damage:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds*; Tier 7Level 70*Pound has a 50% chance to deal +28 damage:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds*; Tier 8Level 80*Pound has a 50% chance to deal +32 damage:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds*; Tier 9Level 90*Pound has a 50% chance to deal +36 damage:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 15 seconds*; Tier 10Level 100*Pound has a 50% chance to deal +40 damage:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 15 seconds*; Tier 11Level 110*Pound has a 50% chance to deal +44 damage:After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds*; Tier 12Level 120*Pound has a 50% chance to deal +48 damage:After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds|Expand}}
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| || of Attractive Clubs Efficient Clubbing || <b>Tier 12Level 120</b> - After using Look At My Hammer restores +109 armor to you , all other Hammer attacks cost -21 Power for 18 seconds || Rare || Chest, Necklace Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:After using Look At My Hammer restores +10 armor to you, all other Hammer attacks cost -1 Power for 18 seconds*; Tier 2Level 20*:After using Look At My Hammer restores +19 armor to you, all other Hammer attacks cost -2 Power for 18 seconds*; Tier 3Level 30*:After using Look At My Hammer restores +28 armor to you, all other Hammer attacks cost -3 Power for 18 seconds*; Tier 4Level 40*:After using Look At My Hammer restores +37 armor to you, all other Hammer attacks cost -5 Power for 18 seconds*; Tier 5Level 50*:After using Look At My Hammer restores +46 armor to you, all other Hammer attacks cost -7 Power for 18 seconds*; Tier 6Level 60*:After using Look At My Hammer restores +55 armor to you, all other Hammer attacks cost -9 Power for 18 seconds*; Tier 7Level 70*:After using Look At My Hammer restores +64 armor to you, all other Hammer attacks cost -11 Power for 18 seconds*; Tier 8Level 80*:After using Look At My Hammer restores +73 armor to you, all other Hammer attacks cost -13 Power for 18 seconds*; Tier 9Level 90*:After using Look At My Hammer restores +82 armor to you, all other Hammer attacks cost -15 Power for 18 seconds*; Tier 10Level 100*:After using Look At My Hammer restores +91 armor to you, all other Hammer attacks cost -17 Power for 18 seconds*; Tier 11Level 110*:After using Look At My Hammer restores +100 armor to you, all other Hammer attacks cost -19 Power for 18 seconds*; Tier 12Level 120*:After using Look At My Hammer restores +109 armor to you, all other Hammer attacks cost -21 Power for 18 seconds|Expand}}
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| || of Properly-Appreciated Hammers || <b>Tier 12Level 50</b> - Discharging Strike has a 30% chance Look At My Hammer causes your next ability to knock down the target and deal +89% double direct damage || Hands, Epic || Feet || {{Spoiler|*; Tier 1*Discharging Strike has a 30% chance Click Expand to knock down the target and deal +10% damage*; Tier 2*Discharging Strike has a 30% chance to knock down the target and deal +17% damage*; Tier 3*Discharging Strike has a 30% chance to knock down the target and deal +24% damage*; Tier 4*Discharging Strike has a 30% chance to knock down the target and deal +31% damage*; Tier 5*Discharging Strike has a 30% chance to knock down the target and deal +38% damagereveal|*; Tier 6Level 50*Discharging Strike has a 30% chance :Look At My Hammer causes your next ability to knock down the target and deal +45% double direct damage*; Tier 7*Discharging Strike has a 30% chance to knock down the target and deal +52% damage*; Tier 8*Discharging Strike has a 30% chance to knock down the target and deal +59% damage*; Tier 9*Discharging Strike has a 30% chance to knock down the target and deal +66% damage*; Tier 10*Discharging Strike has a 30% chance to knock down the target and deal +73% damage*; Tier 11*Discharging Strike has a 30% chance to knock down the target and deal +81% damage*; Tier 12*Discharging Strike has a 30% chance to knock down the target and deal +89% damage|Expand}}
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| || of Leaping and Smashing || <b>Tier 12Level 125</b> - Reckless Slam deals Leaping Smash Damage +32106% damage and taunts +380 || NecklaceUncommon || Legs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Reckless Slam deals :Leaping Smash Damage +10% damage and taunts *; Level 10:Leaping Smash Damage +5014%*; Tier 2Level 15:Leaping Smash Damage +18%*Reckless Slam deals ; Level 20:Leaping Smash Damage +1222% damage and taunts *; Level 25:Leaping Smash Damage +8026%*; Tier 3Level 30:Leaping Smash Damage +30%*Reckless Slam deals ; Level 35:Leaping Smash Damage +1434% damage and taunts *; Level 40:Leaping Smash Damage +11038%*; Tier 4Level 45:Leaping Smash Damage +42%*Reckless Slam deals ; Level 50:Leaping Smash Damage +1646% damage and taunts *; Level 55:Leaping Smash Damage +14050%*; Tier 5Level 60:Leaping Smash Damage +54%*Reckless Slam deals ; Level 65:Leaping Smash Damage +1858% damage and taunts *; Level 70:Leaping Smash Damage +17062%*; Tier 6Level 75:Leaping Smash Damage +66%*Reckless Slam deals ; Level 80:Leaping Smash Damage +2070% damage and taunts *; Level 85:Leaping Smash Damage +20074%*; Tier 7Level 90:Leaping Smash Damage +78%*Reckless Slam deals ; Level 95:Leaping Smash Damage +2282% damage and taunts *; Level 100:Leaping Smash Damage +23086%*; Tier 8Level 105*Reckless Slam deals :Leaping Smash Damage +2490% damage and taunts +260*; Tier 9Level 110*Reckless Slam deals :Leaping Smash Damage +2694% damage and taunts +290*; Tier 10Level 115*Reckless Slam deals :Leaping Smash Damage +2898% damage and taunts +320*; Tier 11Level 120*Reckless Slam deals :Leaping Smash Damage +30102% damage and taunts +350*; Tier 12Level 125*Reckless Slam deals :Leaping Smash Damage +32106% damage and taunts +380|Expand}}
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| || of Serious Concussions Leaping and Smashing || <b>Tier 6Level 125</b> - Pound To Slag has a 70% chance to deal Leaping Smash and Latent Charge boost your Core Attack damage +120% damage and apply the Serious Concussion status: target is prone to random self-stuns 145 for 6 seconds || Uncommon || MainHandRing, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds*Pound To Slag has a 20% chance to deal ; Level 10:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds*; Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds*; Level 20% :Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds*; Level 25:Leaping Smash and apply the Serious Concussion statusLatent Charge boost your Core Attack damage +32 for 6 seconds*; Level 30: target is prone to random self-stunsLeaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds*; Tier 2Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds*Pound To Slag has a 30% chance to deal +; Level 40% :Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds*; Level 45:Leaping Smash and apply the Serious Concussion statusLatent Charge boost your Core Attack damage +52 for 6 seconds*; Level 50: target is prone to random self-stunsLeaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds*; Tier 3Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds*Pound To Slag has a 40% chance to deal +; Level 60% :Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds*; Level 65:Leaping Smash and apply the Serious Concussion statusLatent Charge boost your Core Attack damage +73 for 6 seconds*; Level 70: target is prone to random self-stunsLeaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds*; Tier 4Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds*Pound To Slag has a 50% chance to deal +; Level 80% :Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds*; Level 85:Leaping Smash and apply the Serious Concussion statusLatent Charge boost your Core Attack damage +97 for 6 seconds*; Level 90: target is prone to random self-stunsLeaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds*; Tier 5Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds*Pound To Slag has a 60% chance to deal +; Level 100% :Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds*; Level 105:Leaping Smash and apply the Serious Concussion statusLatent Charge boost your Core Attack damage +121 for 6 seconds*; Level 110: target is prone to random self-stunsLeaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds*; Tier Level 115:Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6seconds*Pound To Slag has a 70% chance to deal +; Level 120% :Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds*; Level 125:Leaping Smash and apply the Serious Concussion status: target is prone to random self-stunsLatent Charge boost your Core Attack damage +145 for 6 seconds|Expand}}
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| || of Efficient Clubbing Armored Leaping || <b>Tier 6Level 125</b> - After using Look At My Hammer, all other Hammer attacks cost Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-6 Power for 12 seconds second delay || Uncommon || Necklace Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay*; Tier 1Level 10:Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 15:Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay*; Level 20:Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay*; Level 25:Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay*; Level 30:Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay*; Level 35:Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay*; Level 40:Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay*; Level 45:Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay*; Level 50:Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay*; Level 55:Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay*; Level 60:Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay*; Level 65:Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay*; Level 70:Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-1 Power for 12 secondssecond delay*; Tier 2Level 75:Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 80:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-2 Power for 12 secondssecond delay*; Tier 3Level 85:Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 90:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-3 Power for 12 secondssecond delay*; Tier 4Level 95:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 100:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-4 Power for 12 secondssecond delay*; Tier 5Level 105:Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-5 Power for 12 secondssecond delay*; Tier Level 115:Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*; Level 125:Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6 Power for 12 seconds-second delay|Expand}}
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| || of Rib Removal || <b>Tier 12Level 125</b> - Seismic Impact has a 50% chance to deal Rib Shatter Damage +21553% damage || Uncommon || OffHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Damage +5%*Seismic Impact has a 50; Level 10:Rib Shatter Damage +7% chance to deal *; Level 15:Rib Shatter Damage +289% damage*; Tier 2Level 20:Rib Shatter Damage +11%*Seismic Impact has a 50; Level 25:Rib Shatter Damage +13% chance to deal *; Level 30:Rib Shatter Damage +4515% damage*; Tier 3Level 35:Rib Shatter Damage +17%*Seismic Impact has a 50% chance to deal ; Level 40:Rib Shatter Damage +6219% damage*; Tier 4Level 45:Rib Shatter Damage +21%*Seismic Impact has a ; Level 50:Rib Shatter Damage +23% chance to deal *; Level 55:Rib Shatter Damage +7925% damage*; Tier 5Level 60:Rib Shatter Damage +27%*Seismic Impact has a 50; Level 65:Rib Shatter Damage +29% chance to deal *; Level 70:Rib Shatter Damage +9631% damage*; Tier 6Level 75:Rib Shatter Damage +33%*Seismic Impact has a 50; Level 80:Rib Shatter Damage +35% chance to deal *; Level 85:Rib Shatter Damage +11337% damage*; Tier 7Level 90:Rib Shatter Damage +39%*Seismic Impact has a 50; Level 95:Rib Shatter Damage +41% chance to deal *; Level 100:Rib Shatter Damage +13043% damage*; Tier 8Level 105*Seismic Impact has a 50% chance to deal :Rib Shatter Damage +14745% damage*; Tier 9Level 110*Seismic Impact has a 50% chance to deal :Rib Shatter Damage +16447% damage*; Tier 10Level 115*Seismic Impact has a 50% chance to deal :Rib Shatter Damage +18149% damage*; Tier 11Level 120*Seismic Impact has a 50% chance to deal :Rib Shatter Damage +19851% damage*; Tier 12Level 125*Seismic Impact has a 50% chance to deal :Rib Shatter Damage +21553% damage|Expand}}
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| || of Rib Removal || <b>Tier 12Level 125</b> - Rib Shatter deals +120 Trauma damage over 20 seconds 125 Damage and restores 58 Armor after a 6-second delay || Uncommon || LegsFeet, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay*; Level 10:Rib Shatter deals +10 Trauma damage over 20 secondsDamage and restores 12 Armor after a 6-second delay*; Tier 2Level 15:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay*; Level 20:Rib Shatter deals +20 Trauma damage over 20 secondsDamage and restores 16 Armor after a 6-second delay*; Tier 3Level 25:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay*; Level 30:Rib Shatter deals +30 Trauma damage over Damage and restores 20 secondsArmor after a 6-second delay*; Tier 4Level 35:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay*; Level 40:Rib Shatter deals +40 Trauma damage over 20 secondsDamage and restores 24 Armor after a 6-second delay*; Tier 5Level 45:Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay*; Level 50:Rib Shatter deals +50 Trauma damage over 20 secondsDamage and restores 28 Armor after a 6-second delay*; Tier Level 55:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay*; Level 60:Rib Shatter deals +60 Trauma damage over 20 secondsDamage and restores 32 Armor after a 6-second delay*; Tier 7Level 65:Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay*; Level 70:Rib Shatter deals +70 Trauma damage over 20 secondsDamage and restores 36 Armor after a 6-second delay*; Tier 8Level 75:Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay*; Level 80:Rib Shatter deals +80 Trauma damage over 20 secondsDamage and restores 40 Armor after a 6-second delay*; Tier 9Level 85:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay*; Level 90:Rib Shatter deals +90 Trauma damage over 20 secondsDamage and restores 44 Armor after a 6-second delay*; Tier 10Level 95:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay*; Level 100:Rib Shatter deals +100 Trauma damage over 20 secondsDamage and restores 48 Armor after a 6-second delay*; Tier 11Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay*; Level 110:Rib Shatter deals +110 Trauma damage over 20 secondsDamage and restores 52 Armor after a 6-second delay*; Tier 12Level 115:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay*; Level 120:Rib Shatter deals +120 Trauma damage over 20 secondsDamage and restores 56 Armor after a 6-second delay*; Level 125:Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay|Expand}}
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| || || <b>Tier 12Level 125</b> - Discharging Strike deals Hurl Lightning Damage +60% damage 157 and taunts +435 Reuse Time -1 second || Uncommon || ChestMainHand, Head Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1second*Discharging Strike deals ; Level 10:Hurl Lightning Damage +16% damage 15 and taunts +50Reuse Time -1 second*; Tier 2Level 15*Discharging Strike deals :Hurl Lightning Damage +20% damage and taunts Reuse Time -1 second*; Level 20:Hurl Lightning Damage +8525 and Reuse Time -1 second*; Tier 3Level 25:Hurl Lightning Damage +30 and Reuse Time -1 second*Discharging Strike deals ; Level 30:Hurl Lightning Damage +24% damage 35 and taunts Reuse Time -1 second*; Level 35:Hurl Lightning Damage +12040 and Reuse Time -1 second*; Tier 4Level 40:Hurl Lightning Damage +45 and Reuse Time -1 second*Discharging Strike deals ; Level 45:Hurl Lightning Damage +28% damage 50 and taunts Reuse Time -1 second*; Level 50:Hurl Lightning Damage +15555 and Reuse Time -1 second*; Tier 5Level 55:Hurl Lightning Damage +60 and Reuse Time -1 second*Discharging Strike deals ; Level 60:Hurl Lightning Damage +32% damage 66 and taunts Reuse Time -1 second*; Level 65:Hurl Lightning Damage +19073 and Reuse Time -1 second*; Tier 6Level 70:Hurl Lightning Damage +80 and Reuse Time -1 second*Discharging Strike deals ; Level 75:Hurl Lightning Damage +36% damage 87 and taunts Reuse Time -1 second*; Level 80:Hurl Lightning Damage +22594 and Reuse Time -1 second*; Tier 7Level 85:Hurl Lightning Damage +101 and Reuse Time -1 second*Discharging Strike deals ; Level 90:Hurl Lightning Damage +40% damage 108 and taunts Reuse Time -1 second*; Level 95:Hurl Lightning Damage +260115 and Reuse Time -1 second*; Tier 8Level 100:Hurl Lightning Damage +122 and Reuse Time -1 second*Discharging Strike deals ; Level 105:Hurl Lightning Damage +44% damage 129 and taunts +295Reuse Time -1 second*; Tier 9Level 110*Discharging Strike deals :Hurl Lightning Damage +48% damage 136 and taunts +330Reuse Time -1 second*; Tier 10Level 115*Discharging Strike deals :Hurl Lightning Damage +52% damage 143 and taunts +365Reuse Time -1 second*; Tier 11Level 120*Discharging Strike deals :Hurl Lightning Damage +56% damage 150 and taunts +400Reuse Time -1 second*; Tier 12Level 125*Discharging Strike deals :Hurl Lightning Damage +60% damage 157 and taunts +435Reuse Time -1 second|Expand}}
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| || of Discordant Thunder Ribcage Explosion || <b>Tier 12Level 125</b> - Thunderstrike Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +3654% damage and knocks all targets back || HandsUncommon || Legs, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage*Thunderstrike ; Level 10:Rib Shatter deals +314 Damage. If target is Knocked Down it deals a further +8% damage*; Level 15:Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage and knocks all targets back*; Tier 2Level 20:Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage*Thunderstrike ; Level 25:Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +614% damage and knocks all targets back*; Tier 3Level 30:Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage*Thunderstrike ; Level 35:Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +918% damage and knocks all targets back*; Tier 4Level 40:Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage*Thunderstrike ; Level 45:Rib Shatter deals +1263 Damage. If target is Knocked Down it deals a further +22% damage and knocks all targets back*; Tier 5Level 50:Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage*Thunderstrike ; Level 55:Rib Shatter deals +1577 Damage. If target is Knocked Down it deals a further +26% damage and knocks all targets back*; Tier 6Level 60:Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage*Thunderstrike ; Level 65:Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +1830% damage and knocks all targets back*; Tier 7Level 70:Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage*Thunderstrike ; Level 75:Rib Shatter deals +21105 Damage. If target is Knocked Down it deals a further +34% damage and knocks all targets back*; Tier 8Level 80:Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage*Thunderstrike ; Level 85:Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +2438% damage and knocks all targets back*; Tier 9Level 90:Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage*Thunderstrike ; Level 95:Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +2742% damage and knocks all targets back*; Tier 10Level 100:Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage*Thunderstrike ; Level 105:Rib Shatter deals +30147 Damage. If target is Knocked Down it deals a further +46% damage and knocks all targets back*; Tier 11Level 110:Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage*Thunderstrike ; Level 115:Rib Shatter deals +33161 Damage. If target is Knocked Down it deals a further +50% damage and knocks all targets back*; Tier 12Level 120:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage*Thunderstrike ; Level 125:Rib Shatter deals +36175 Damage. If target is Knocked Down it deals a further +54% damage and knocks all targets back|Expand}}
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| || of Armored Leaping || <b>Tier 12Level 120</b> - Leaping Smash restores 28 Armor to you Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds || Rare || MainHandHead, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Leaping Smash restores 2 Armor to you:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds*; Tier 2Level 20*Leaping Smash restores 4 Armor to you:Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds*; Tier 3Level 30*Leaping Smash restores 5 Armor to you:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds*; Tier 4Level 40*Leaping Smash restores 7 Armor to you:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds*; Tier 5Level 50*Leaping Smash restores :Way of the Hammer grants all targets +9 Armor to youDirect Mitigation for 10 seconds*; Tier 6Level 60*Leaping Smash restores 11 Armor to you:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds*; Tier 7Level 70*Leaping Smash restores 13 Armor to you:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds*; Tier 8Level 80*Leaping Smash restores 15 Armor to you:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds*; Tier 9Level 90*Leaping Smash restores 18 Armor to you:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds*; Tier Level 100:Way of the Hammer grants all targets +18 Direct Mitigation for 10*Leaping Smash restores 22 Armor to youseconds*; Tier 11Level 110*Leaping Smash restores 25 Armor to you:Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds*; Tier 12Level 120*Leaping Smash restores 28 Armor to you:Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds|Expand}}
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| Thunderstriking Unstoppable || of Thunder Strikes Unstoppability || <b>Tier 12Level 50</b> - Thunderstrike deals Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +97% damage 3 and Power cost to sprint in combat is reduced -3 for 9 seconds || MainHand, OffHand Epic || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Thunderstrike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +20% damage1 and Power cost to sprint in combat is reduced -1 for 9 seconds*; Tier 2Level 40*Thunderstrike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +27% damage2 and Power cost to sprint in combat is reduced -2 for 9 seconds*; Tier 3Level 50*Thunderstrike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +34% damage*; Tier 4*Thunderstrike deals +41% damage*; Tier 5*Thunderstrike deals +48% damage*; Tier 6*Thunderstrike deals +55% damage*; Tier 7*Thunderstrike deals +62% damage*; Tier 8*Thunderstrike deals +69% damage*; Tier 3 and Power cost to sprint in combat is reduced -3 for 9seconds*Thunderstrike deals +76% damage*; Tier 10*Thunderstrike deals +83% damage*; Tier 11*Thunderstrike deals +90% damage*; Tier 12*Thunderstrike deals +97% damage|Expand}}
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| || || <b>Tier 6Level 125</b> - Seismic Impact restores 60 Armor to you Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full || Uncommon || OffHandHead, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full*Seismic Impact restores ; Level 10 Armor to you:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full*; Tier 2Level 15:Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full*Seismic Impact restores ; Level 20 Armor to you:Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full*; Tier 3Level 25:Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full*Seismic Impact restores ; Level 30 Armor to you:Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full*; Tier 4Level 35:Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full*Seismic Impact restores ; Level 40 Armor to you:Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full*; Tier 5Level 45:Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full*Seismic Impact restores ; Level 50 Armor to you:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full*; Tier 6Level 55:Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full*Seismic Impact restores ; Level 60 Armor to you|Expand:Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full*; Level 65:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full*; Level 70:Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full*; Level 75:Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full*; Level 80:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*; Level 85:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full*; Level 90:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*; Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*; Level 100:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full*; Level 105:Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full*; Level 110:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full*; Level 115:Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full*; Level 120:Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full*; Level 125:Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full}}
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| || of Nice Looking Hammers Thunder Healing || <b>Tier 12Level 125</b> - Look At My Hammer Thunderstrike deals +75 Damage and restores +73 health to you 75 Armor after a 6-second delay || Uncommon || Chest, OffHandLegs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay*Look At My Hammer ; Level 10:Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay*; Level 15:Thunderstrike deals +7 health to you9 Damage and restores 9 Armor after a 6-second delay*; Tier 2Level 20:Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay*Look At My Hammer ; Level 25:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay*; Level 30:Thunderstrike deals +13 health to you18 Damage and restores 18 Armor after a 6-second delay*; Tier 3Level 35:Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay*Look At My Hammer ; Level 40:Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay*; Level 45:Thunderstrike deals +19 health to you27 Damage and restores 27 Armor after a 6-second delay*; Tier 4Level 50:Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay*Look At My Hammer ; Level 55:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay*; Level 60:Thunderstrike deals +25 health to you36 Damage and restores 36 Armor after a 6-second delay*; Tier 5Level 65:Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay*Look At My Hammer ; Level 70:Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay*; Level 75:Thunderstrike deals +31 health to you45 Damage and restores 45 Armor after a 6-second delay*; Tier Level 80:Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay*Look At My Hammer ; Level 85:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay*; Level 90:Thunderstrike deals +37 health to you54 Damage and restores 54 Armor after a 6-second delay*; Tier 7Level 95:Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay*Look At My Hammer ; Level 100:Thunderstrike deals +60 Damage and restores +43 health to you60 Armor after a 6-second delay*; Tier 8Level 105*Look At My Hammer :Thunderstrike deals +63 Damage and restores +49 health to you63 Armor after a 6-second delay*; Tier 9Level 110*Look At My Hammer :Thunderstrike deals +66 Damage and restores +55 health to you66 Armor after a 6-second delay*; Tier 10Level 115*Look At My Hammer :Thunderstrike deals +69 Damage and restores +61 health to you69 Armor after a 6-second delay*; Tier 11Level 120*Look At My Hammer :Thunderstrike deals +72 Damage and restores +67 health to you72 Armor after a 6-second delay*; Tier 12Level 125*Look At My Hammer :Thunderstrike deals +75 Damage and restores +73 health to you75 Armor after a 6-second delay|Expand}}
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| || of Discordant Thunder || <b>Tier 6Level 125</b> - Rib Shatter has a 60% chance to deal Thunderstrike deals +2527% damage and make Hammer attacks cost -3 Power for 12 seconds knocks all targets back || Uncommon || MainHandHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +5% damage and knocks all targets back*Rib Shatter has a 50; Level 10:Thunderstrike deals +5.5% chance to deal damage and knocks all targets back*; Level 15:Thunderstrike deals +36% damage and make Hammer attacks cost -1 Power for 12 secondsknocks all targets back*; Tier 2Level 20:Thunderstrike deals +6.5% damage and knocks all targets back*Rib Shatter has a 52; Level 25:Thunderstrike deals +7% chance to deal damage and knocks all targets back*; Level 30:Thunderstrike deals +58% damage and make Hammer attacks cost -1 Power for 12 secondsknocks all targets back*; Tier 3Level 35:Thunderstrike deals +9% damage and knocks all targets back*Rib Shatter has a 54; Level 40:Thunderstrike deals +10% chance to deal damage and knocks all targets back*; Level 45:Thunderstrike deals +811% damage and make Hammer attacks cost -2 Power for knocks all targets back*; Level 50:Thunderstrike deals +12 seconds% damage and knocks all targets back*; Tier 4Level 55:Thunderstrike deals +13% damage and knocks all targets back*Rib Shatter has a 56; Level 60:Thunderstrike deals +14% chance to deal damage and knocks all targets back*; Level 65:Thunderstrike deals +1015% damage and make Hammer attacks cost -2 Power for 12 secondsknocks all targets back*; Tier 5Level 70:Thunderstrike deals +16% damage and knocks all targets back*Rib Shatter has a 58; Level 75:Thunderstrike deals +17% chance to deal damage and knocks all targets back*; Level 80:Thunderstrike deals +18% damage and make Hammer attacks cost -3 Power for 12 secondsknocks all targets back*; Level 85:Thunderstrike deals +19% damage and knocks all targets back*; Level 90:Thunderstrike deals +20% damage and knocks all targets back*; Level 95:Thunderstrike deals +21% damage and knocks all targets back*; Level 100:Thunderstrike deals +22% damage and knocks all targets back*; Tier 6Level 105:Thunderstrike deals +23% damage and knocks all targets back*Rib Shatter has a 60; Level 110:Thunderstrike deals +24% chance to deal damage and knocks all targets back*; Level 115:Thunderstrike deals +25% damage and make Hammer attacks cost -3 Power for 12 secondsknocks all targets back*; Level 120:Thunderstrike deals +26% damage and knocks all targets back*; Level 125:Thunderstrike deals +27% damage and knocks all targets back|Expand}}
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| Thunderstriking || of Dazing Thunder Strikes || <b>Tier 12Level 125</b> - Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage. 200 || Uncommon || Chest MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*Combo; Level 10: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound16*; Level 15: final step stuns the enemy and deals Thunderstrike Damage +3 damage.24*; Tier 2Level 20*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound32*; Level 25: final step stuns the enemy and deals Thunderstrike Damage +6 damage.40*; Tier 3Level 30*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound48*; Level 35: final step stuns the enemy and deals Thunderstrike Damage +9 damage.56*; Tier 4Level 40*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound64*; Level 45: final step stuns the enemy and deals Thunderstrike Damage +12 damage.72*; Tier 5Level 50*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound80*; Level 55: final step stuns the enemy and deals Thunderstrike Damage +15 damage.88*; Tier 6Level 60*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound96*; Level 65: final step stuns the enemy and deals Thunderstrike Damage +18 damage.104*; Tier 7Level 70*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound112*; Level 75: final step stuns the enemy and deals Thunderstrike Damage +21 damage.120*; Tier 8Level 80*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound128*; Level 85: final step stuns the enemy and deals Thunderstrike Damage +24 damage.136*; Tier 9Level 90*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound144*; Level 95: final step stuns the enemy and deals Thunderstrike Damage +27 damage.152*; Tier 10Level 100*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound160*; Level 105: final step stuns the enemy and deals Thunderstrike Damage +30 damage.168*; Tier 11Level 110*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound176*; Level 115: final step stuns the enemy and deals Thunderstrike Damage +33 damage.184*; Tier 12Level 120*Combo: PoundThunderstrike Damage +Any Melee+Any Melee+Any Melee+Pound192*; Level 125: final step stuns the enemy and deals Thunderstrike Damage +36 damage.200|Expand}}
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| Discharging || of FieryClubbing || <b>Tier 6Level 125</b> - Pound has a 50Discharging Strike Damage +52% chance to ignite the target, causing them to take 55 damage over 20 seconds || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike Damage +6%*Pound has a 50; Level 10:Discharging Strike Damage +7.5% chance to ignite the target, causing them to take *; Level 15 damage over :Discharging Strike Damage +9%*; Level 20 seconds:Discharging Strike Damage +10.5%*; Level 25:Discharging Strike Damage +12%*; Tier 2Level 30:Discharging Strike Damage +14%*Pound has a ; Level 35:Discharging Strike Damage +16%*; Level 40:Discharging Strike Damage +18%*; Level 45:Discharging Strike Damage +20%*; Level 50:Discharging Strike Damage +22%*; Level 55:Discharging Strike Damage +24% chance to ignite the target, causing them to take 25 damage over 20 seconds*; Tier 3Level 60:Discharging Strike Damage +26%*Pound has a 50; Level 65:Discharging Strike Damage +28% chance to ignite the target, causing them to take *; Level 70:Discharging Strike Damage +30 damage over 20 seconds%*; Level 75:Discharging Strike Damage +32%*; Level 80:Discharging Strike Damage +34%*; Level 85:Discharging Strike Damage +36%*; Level 90:Discharging Strike Damage +38%*; Tier 4Level 95:Discharging Strike Damage +40%*Pound has a 50; Level 100:Discharging Strike Damage +42% chance to ignite the target, causing them to take 35 damage over 20 seconds*; Tier 5Level 105:Discharging Strike Damage +44%*Pound has a 50; Level 110:Discharging Strike Damage +46% chance to ignite the target, causing them to take 45 damage over 20 seconds*; Tier 6Level 115:Discharging Strike Damage +48%*Pound has a ; Level 120:Discharging Strike Damage +50% chance to ignite the target, causing them to take 55 damage over 20 seconds|Expand*; Level 125:Discharging Strike Damage +52%}}
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| Reckless || of Reckless Slamming || <b>Tier 12Level 125</b> - Reckless Slam has a Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*; Level 10:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Level 15:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*; Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*; Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full*; Level 30:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full*; Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Level 40:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full*; Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full*; Level 50:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full*; Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*; Level 60:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full*; Level 65:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full*; Level 70:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full*; Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +9% damage plus 56% chance to deal more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full*; Level 105:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full*; Level 110:Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full*; Level 115:Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full*; Level 120:Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full*; Level 125:Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full}}|-| || || <b>Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || HeadOffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds*; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds*; Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds*; Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds*; Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds*; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds*; Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds*; Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds*; Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds*; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds*; Tier 1Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds*; Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds*; Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds*; Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds*Reckless Slam has a ; Level 75:Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds*; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds*; Level 85:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds*; Level 90:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds*; Level 95:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds*; Level 100:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds*; Level 110:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds}}|-| || of Discount Discharges || <b>Level 120</b> - Discharging Strike Power Cost -56 || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Level 10:Discharging Strike Power Cost -8*; Level 20:Discharging Strike Power Cost -12*; Level 30:Discharging Strike Power Cost -16*; Level 40:Discharging Strike Power Cost -20*; Level 50:Discharging Strike Power Cost -24*; Level 60:Discharging Strike Power Cost -28*; Level 70:Discharging Strike Power Cost -32*; Level 80:Discharging Strike Power Cost -36*; Level 90:Discharging Strike Power Cost -41*; Level 100:Discharging Strike Power Cost -46*; Level 110:Discharging Strike Power Cost -51*; Level 120:Discharging Strike Power Cost -56}}|-| || || <b>Level 125</b> - Hurl Lightning deals +29% chance damage and applies Moderate Concussion status: target is prone to deal random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning deals +5% damageand applies Moderate Concussion status: target is prone to random self-stuns*; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Tier 2Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*Reckless Slam has a 75; Level 20:Hurl Lightning deals +8% chance damage and applies Moderate Concussion status: target is prone to deal random self-stuns*; Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 30:Hurl Lightning deals +10% damageand applies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Tier 3Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 50:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 55:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns*Reckless Slam has a 75; Level 60:Hurl Lightning deals +16% chance damage and applies Moderate Concussion status: target is prone to deal random self-stuns*; Level 65:Hurl Lightning deals +17% damageand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 4Level 70:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns*Reckless Slam has a ; Level 75:Hurl Lightning deals +19% chance damage and applies Moderate Concussion status: target is prone to deal random self-stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 90:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 95:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 100:Hurl Lightning deals +24% damageand applies Moderate Concussion status: target is prone to random self-stuns*; Tier Level 105:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 110:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 115:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 120:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 125:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns}}|-| Discharging || || <b>Level 125</b> - Discharging Strike Damage +175 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +7*; Level 10:Discharging Strike Damage +14*; Level 15:Discharging Strike Damage +21*; Level 20:Discharging Strike Damage +28*; Level 25:Discharging Strike Damage +35*; Level 30:Discharging Strike Damage +42*; Level 35:Discharging Strike Damage +49*; Level 40:Discharging Strike Damage +56*; Level 45:Discharging Strike Damage +63*; Level 50:Discharging Strike Damage +70*; Level 55:Discharging Strike Damage +77*; Level 60:Discharging Strike Damage +84*; Level 65:Discharging Strike Damage +91*; Level 70:Discharging Strike Damage +98*; Level 75:Discharging Strike Damage +105*; Level 80:Discharging Strike Damage +112*; Level 85:Discharging Strike Damage +119*; Level 90:Discharging Strike Damage +126*; Level 95:Discharging Strike Damage +133*; Level 100:Discharging Strike Damage +140*; Level 105:Discharging Strike Damage +147*; Level 110:Discharging Strike Damage +154*; Level 115:Discharging Strike Damage +161*; Level 120:Discharging Strike Damage +168*; Level 125:Discharging Strike Damage +175}}|-| Reckful || || <b>Level 120</b> - Reckless Slam has a 75% chance boosts your direct damage mitigation +23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to deal reveal|*; Level 10:Reckless Slam boosts your direct damage mitigation +31% 2 for 5 seconds*; Level 20:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds*; Level 30:Reckless Slam boosts your direct damagemitigation +4 for 5 seconds*; Tier Level 40:Reckless Slam boosts your direct damage mitigation +6for 5 seconds*; Level 50:Reckless Slam has a boosts your direct damage mitigation +8 for 5 seconds*; Level 60:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds*; Level 70:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds*; Level 110:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds*; Level 120:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds}}|-| || || <b>Level 125</b> - Hurl Lightning Damage +80% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Level 20:Hurl Lightning Damage +17%*; Level 25:Hurl Lightning Damage +20%*; Level 30:Hurl Lightning Damage +23%*; Level 35:Hurl Lightning Damage +26%*; Level 40:Hurl Lightning Damage +29%*; Level 45:Hurl Lightning Damage +32%*; Level 50:Hurl Lightning Damage +35%*; Level 55:Hurl Lightning Damage +38%*; Level 60:Hurl Lightning Damage +41%*; Level 65:Hurl Lightning Damage +44%*; Level 70:Hurl Lightning Damage +47%*; Level 75:Hurl Lightning Damage +50% chance *; Level 80:Hurl Lightning Damage +53%*; Level 85:Hurl Lightning Damage +56%*; Level 90:Hurl Lightning Damage +59%*; Level 95:Hurl Lightning Damage +62%*; Level 100:Hurl Lightning Damage +65%*; Level 105:Hurl Lightning Damage +68%*; Level 110:Hurl Lightning Damage +71%*; Level 115:Hurl Lightning Damage +74%*; Level 120:Hurl Lightning Damage +77%*; Level 125:Hurl Lightning Damage +80%}}|-| Reckless || of Reckless Slamming || <b>Level 125</b> - Reckless Slam Damage +73% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to deal reveal|*; Level 5:Reckless Slam Damage +385% damage*; Tier Level 10:Reckless Slam Damage +7%*; Level 15:Reckless Slam Damage +9%*; Level 20:Reckless Slam Damage +11%*; Level 25:Reckless Slam Damage +13%*; Level 30:Reckless Slam has a 75Damage +16%*; Level 35:Reckless Slam Damage +19% chance to deal *; Level 40:Reckless Slam Damage +22%*; Level 45:Reckless Slam Damage +25%*; Level 50:Reckless Slam Damage +28%*; Level 55:Reckless Slam Damage +31%*; Level 60:Reckless Slam Damage +34% damage*; Tier 8Level 65:Reckless Slam Damage +37%*; Level 70:Reckless Slam has a Damage +40%*; Level 75:Reckless Slam Damage +43%*; Level 80:Reckless Slam Damage +46%*; Level 85:Reckless Slam Damage +49% chance to deal *; Level 90:Reckless Slam Damage +52% damage*; Tier 9Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%*; Level 105:Reckless Slam Damage +61%*; Level 110:Reckless Slam Damage +64%*; Level 115:Reckless Slam Damage +67%*; Level 120:Reckless Slam Damage +70%*; Level 125:Reckless Slam has a Damage +73%}}|-| || || <b>Level 125</b> - Latent Charge Direct Damage +76% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +12%*; Level 15:Latent Charge Direct Damage +14%*; Level 20:Latent Charge Direct Damage +16%*; Level 25:Latent Charge Direct Damage +18%*; Level 30:Latent Charge Direct Damage +20%*; Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +34%*; Level 60:Latent Charge Direct Damage +37%*; Level 65:Latent Charge Direct Damage +40%*; Level 70:Latent Charge Direct Damage +43%*; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%*; Level 105:Latent Charge Direct Damage +64%*; Level 110:Latent Charge Direct Damage +67%*; Level 115:Latent Charge Direct Damage +70%*; Level 120:Latent Charge Direct Damage +73%*; Level 125:Latent Charge Direct Damage +76% chance }}|-| || || <b>Level 125</b> - Reckless Slam Damage +135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to deal reveal|*; Level 5:Reckless Slam Damage +59% damage4*; Tier Level 10:Reckless Slam Damage +8*; Level 15:Reckless Slam has a Damage +12*; Level 20:Reckless Slam Damage +17*; Level 25:Reckless Slam Damage +22*; Level 30:Reckless Slam Damage +27*; Level 35:Reckless Slam Damage +32*; Level 40:Reckless Slam Damage +37*; Level 45:Reckless Slam Damage +42*; Level 50:Reckless Slam Damage +47*; Level 55:Reckless Slam Damage +52*; Level 60:Reckless Slam Damage +57*; Level 65:Reckless Slam Damage +63*; Level 70:Reckless Slam Damage +69*; Level 75:Reckless Slam Damage +75% chance *; Level 80:Reckless Slam Damage +81*; Level 85:Reckless Slam Damage +87*; Level 90:Reckless Slam Damage +93*; Level 95:Reckless Slam Damage +99*; Level 100:Reckless Slam Damage +105*; Level 105:Reckless Slam Damage +111*; Level 110:Reckless Slam Damage +117*; Level 115:Reckless Slam Damage +123*; Level 120:Reckless Slam Damage +129*; Level 125:Reckless Slam Damage +135}}|-| || || <b>Level 125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to deal reveal|*; Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds*; Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds*; Level 25:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds*; Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds*; Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds*; Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds*; Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds*; Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds*; Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds*; Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66% damagefor 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds*; Level 105:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds*; Level 110:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds*; Level 115:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds*; Tier 11Level 120:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds*; Level 125:Reckless Slam has and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds}}|-| || || <b>Level 125</b> - Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75% chance to deal Electricity damage after a 5 second delay*; Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay*; Level 105:Latent Charge deals +315 Electricity damage after a 5 second delay*; Level 110:Latent Charge deals +330 Electricity damage after a 5 second delay*; Level 115:Latent Charge deals +345 Electricity damage after a 5 second delay*; Level 120:Latent Charge deals +360 Electricity damage after a 5 second delay*; Level 125:Latent Charge deals +73% 375 Electricity damageafter a 5 second delay}}|-| || of Armor Transference || <b>Level 125</b> - Reverberating Strike restores 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Reverberating Strike restores 6 armor after a 6-second delay*; Level 10:Reverberating Strike restores 12armor after a 6-second delay*; Level 15:Reverberating Strike restores 18 armor after a 6-second delay*; Level 20:Reverberating Strike restores 24 armor after a 6-second delay*; Level 25:Reverberating Strike restores 30 armor after a 6-second delay*; Level 30:Reverberating Strike restores 36 armor after a 6-second delay*; Level 35:Reverberating Strike restores 42 armor after a 6-second delay*Reckless Slam has ; Level 40:Reverberating Strike restores 48 armor after a 6-second delay*; Level 45:Reverberating Strike restores 54 armor after a 6-second delay*; Level 50:Reverberating Strike restores 60 armor after a 6-second delay*; Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Reverberating Strike restores 72 armor after a 6-second delay*; Level 65:Reverberating Strike restores 78 armor after a 6-second delay*; Level 70:Reverberating Strike restores 84 armor after a 6-second delay*; Level 75% chance :Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 96 armor after a 6-second delay*; Level 85:Reverberating Strike restores 102 armor after a 6-second delay*; Level 90:Reverberating Strike restores 108 armor after a 6-second delay*; Level 95:Reverberating Strike restores 114 armor after a 6-second delay*; Level 100:Reverberating Strike restores 120 armor after a 6-second delay*; Level 105:Reverberating Strike restores 126 armor after a 6-second delay*; Level 110:Reverberating Strike restores 132 armor after a 6-second delay*; Level 115:Reverberating Strike restores 138 armor after a 6-second delay*; Level 120:Reverberating Strike restores 144 armor after a 6-second delay*; Level 125:Reverberating Strike restores 150 armor after a 6-second delay}}|-| || of Echoing Charges || <b>Level 125</b> - Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay || Exceptional || Feet || {{Spoiler|Click Expand to deal reveal|*; Level 5:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 10:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 15:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 20:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 25:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 30:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 35:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 40:Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 45:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 50:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 55:Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 60:Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 65:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 70:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 75:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 80:Latent Charge direct damage becomes Electricity and deals +80% direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 85:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 90:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 95:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 100:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 105:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 110:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 115:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 120:Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 125:Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damageafter a 4-second delay|Expand}}
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