Difference between revisions of "Fire Magic/Abilities"
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[Fire Magic/Abilities|Fire Magic Complete Ability List]]== | ==[[Fire Magic/Abilities|Fire Magic Complete Ability List]]== | ||
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! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
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| {{Ability icon|Super Warmthball|2}} || 0 || Super Warmthball || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 16 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 14<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Introductory Fire Magic Research | | {{Ability icon|Super Warmthball|2}} || 0 || Super Warmthball || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 16 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 14<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Introductory Fire Magic Research | ||
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| − | | {{Ability icon|Boiling Veins|2}} || 0 || Boiling Veins || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 6 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Boiling Veins|2}} || 0 || Boiling Veins || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 6 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 12<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Introductory Fire Magic Research |
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| − | | {{Ability icon|(Internal)|2}} || 0 || (Internal) || Internal || || || <b>Power Cost:</b> 0<br><b>AoE:</b> | + | | {{Ability icon|(Internal)|2}} || 0 || (Internal) || Internal || || || <b>Power Cost:</b> 0<br><b>AoE:</b> 20<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found |
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| {{Ability icon|Calefaction|2}} || 5 || Calefaction || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 19 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 17<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 5 | | {{Ability icon|Calefaction|2}} || 5 || Calefaction || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 19 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 17<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 5 | ||
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| {{Ability icon|Fireball|2}} || 10 || Fireball || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 14 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 10 | | {{Ability icon|Fireball|2}} || 10 || Fireball || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 14 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 10 | ||
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| − | | {{Ability icon|Molten Veins|2}} || 10 || Molten Veins || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 17 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 1 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Molten Veins|2}} || 10 || Molten Veins || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 17 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 1 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 17<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 10 |
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| {{Ability icon|Scintillating Flame|2}} || 10 || Scintillating Flame || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 22 Fire<br><b>Dmg to Vulnerable:</b> 22 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 10<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 10 | | {{Ability icon|Scintillating Flame|2}} || 10 || Scintillating Flame || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 22 Fire<br><b>Dmg to Vulnerable:</b> 22 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 10<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 10 | ||
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| − | | {{Ability icon|Flesh to Fuel|2}} || 10 || Flesh to Fuel || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 10 Power<br><b>Restores:</b> 2 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within | + | | {{Ability icon|Flesh to Fuel|2}} || 10 || Flesh to Fuel || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 10 Power<br><b>Restores:</b> 2 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 6 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 10 |
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| {{Ability icon|Cold Protection|2}} || 10 || Cold Protection || Boost your defenses against cold. || +1 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Landri the Cold]] | | {{Ability icon|Cold Protection|2}} || 10 || Cold Protection || Boost your defenses against cold. || +1 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Landri the Cold]] | ||
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| {{Ability icon|Fireball 2|2}} || 25 || Fireball 2 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 25 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 25 | | {{Ability icon|Fireball 2|2}} || 25 || Fireball 2 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 25 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 25 | ||
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| − | | {{Ability icon|Molten Veins 2|2}} || 25 || Molten Veins 2 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 41 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 1 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Molten Veins 2|2}} || 25 || Molten Veins 2 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 41 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 1 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 23<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 25 |
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| {{Ability icon|Scintillating Flame 2|2}} || 25 || Scintillating Flame 2 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 42 Fire<br><b>Dmg to Vulnerable:</b> 42 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 15<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 25 | | {{Ability icon|Scintillating Flame 2|2}} || 25 || Scintillating Flame 2 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 42 Fire<br><b>Dmg to Vulnerable:</b> 42 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 15<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 25 | ||
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| {{Ability icon|Fire Breath 2|2}} || 30 || Fire Breath 2 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 12 Fire, 6 times over 12 seconds || <b>Damage:</b> 147 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 30 | | {{Ability icon|Fire Breath 2|2}} || 30 || Fire Breath 2 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 12 Fire, 6 times over 12 seconds || <b>Damage:</b> 147 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 30 | ||
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| − | | {{Ability icon|Flesh to Fuel 2|2}} || 30 || Flesh to Fuel 2 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 30 Power<br><b>Restores:</b> 4 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within | + | | {{Ability icon|Flesh to Fuel 2|2}} || 30 || Flesh to Fuel 2 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 30 Power<br><b>Restores:</b> 4 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 12 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 30 |
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| {{Ability icon|Defensive Chill 3|2}} || 30 || Defensive Chill 3 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 51 Cold || <b>Power Cost:</b> 28<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Landri the Cold]] | | {{Ability icon|Defensive Chill 3|2}} || 30 || Defensive Chill 3 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 51 Cold || <b>Power Cost:</b> 28<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Landri the Cold]] | ||
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| {{Ability icon|Fireball 3|2}} || 35 || Fireball 3 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 37 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 35 | | {{Ability icon|Fireball 3|2}} || 35 || Fireball 3 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 37 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 35 | ||
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| − | | {{Ability icon|Molten Veins 3|2}} || 35 || Molten Veins 3 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 65 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 2 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Molten Veins 3|2}} || 35 || Molten Veins 3 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 65 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 2 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 28<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 35 |
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| {{Ability icon|Ring of Fire 3|2}} || 35 || Ring of Fire 3 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 15 Fire, 6 times over 12 seconds || <b>Damage:</b> 88 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 35 | | {{Ability icon|Ring of Fire 3|2}} || 35 || Ring of Fire 3 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 15 Fire, 6 times over 12 seconds || <b>Damage:</b> 88 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 35 | ||
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| {{Ability icon|Defensive Burst 4|2}} || 45 || Defensive Burst 4 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 4 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 97 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 45 | | {{Ability icon|Defensive Burst 4|2}} || 45 || Defensive Burst 4 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 4 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 97 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 45 | ||
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| − | | {{Ability icon|Flesh to Fuel 3|2}} || 45 || Flesh to Fuel 3 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 45 Power<br><b>Restores:</b> 6 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within | + | | {{Ability icon|Flesh to Fuel 3|2}} || 45 || Flesh to Fuel 3 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 45 Power<br><b>Restores:</b> 6 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 18 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 45 |
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| {{Ability icon|Frostball 4|2}} || 45 || Frostball 4 || Throw a ball of cold. || || <b>Damage:</b> 58 Cold || <b>Power Cost:</b> 14<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 45 | | {{Ability icon|Frostball 4|2}} || 45 || Frostball 4 || Throw a ball of cold. || || <b>Damage:</b> 58 Cold || <b>Power Cost:</b> 14<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 45 | ||
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| {{Ability icon|Fireball 4|2}} || 50 || Fireball 4 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 72 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 50 | | {{Ability icon|Fireball 4|2}} || 50 || Fireball 4 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 72 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 50 | ||
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| − | | {{Ability icon|Molten Veins 4|2}} || 50 || Molten Veins 4 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 131 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 2 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Molten Veins 4|2}} || 50 || Molten Veins 4 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 131 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 2 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 50 |
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| {{Ability icon|Scintillating Flame 4|2}} || 50 || Scintillating Flame 4 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 103 Fire<br><b>Dmg to Vulnerable:</b> 103 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 23<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 50 | | {{Ability icon|Scintillating Flame 4|2}} || 50 || Scintillating Flame 4 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 103 Fire<br><b>Dmg to Vulnerable:</b> 103 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 23<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 50 | ||
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| {{Ability icon|Fire Breath 5|2}} || 60 || Fire Breath 5 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 24 Fire, 6 times over 12 seconds || <b>Damage:</b> 468 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 99<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 60 | | {{Ability icon|Fire Breath 5|2}} || 60 || Fire Breath 5 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 24 Fire, 6 times over 12 seconds || <b>Damage:</b> 468 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 99<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 60 | ||
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| − | | {{Ability icon|Flesh to Fuel 4|2}} || 60 || Flesh to Fuel 4 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 60 Power<br><b>Restores:</b> 7 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within | + | | {{Ability icon|Flesh to Fuel 4|2}} || 60 || Flesh to Fuel 4 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 60 Power<br><b>Restores:</b> 7 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 21 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 60 |
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| {{Ability icon|Defensive Chill 5|2}} || 60 || Defensive Chill 5 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 164 Cold || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 60 | | {{Ability icon|Defensive Chill 5|2}} || 60 || Defensive Chill 5 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 164 Cold || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 60 | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 6|2}} || 60 || Cold Protection 6 || Boost your defenses against cold. || +6 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
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| {{Ability icon|Room-Temperature Ball 5|2}} || 60 || Room-Temperature Ball 5 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 140 Crushing || <b>Power Cost:</b> 24<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 60 | | {{Ability icon|Room-Temperature Ball 5|2}} || 60 || Room-Temperature Ball 5 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 140 Crushing || <b>Power Cost:</b> 24<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 60 | ||
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| − | | {{Ability icon|Molten Veins 5|2}} || 65 || Molten Veins 5 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 205 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 3 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Molten Veins 5|2}} || 65 || Molten Veins 5 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 205 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 3 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 40<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 65 |
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| {{Ability icon|Calefaction 5|2}} || 65 || Calefaction 5 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 223 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 52<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 65 | | {{Ability icon|Calefaction 5|2}} || 65 || Calefaction 5 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 223 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 52<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 65 | ||
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| {{Ability icon|Wall of Healing Flame 5|2}} || 65 || Wall of Healing Flame 5 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65 | | {{Ability icon|Wall of Healing Flame 5|2}} || 65 || Wall of Healing Flame 5 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65 | ||
|- | |- | ||
| − | | {{Ability icon|Wall of Smarmy Flame 5|2}} || 65 || Wall of Smarmy Flame 5 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies | + | | {{Ability icon|Wall of Smarmy Flame 5|2}} || 65 || Wall of Smarmy Flame 5 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65 |
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere|2}} || 65 || Summon Magmasphere || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65 | ||
|- | |- | ||
| {{Ability icon|Fireball 6|2}} || 70 || Fireball 6 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 125 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 70 | | {{Ability icon|Fireball 6|2}} || 70 || Fireball 6 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 125 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 70 | ||
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|- | |- | ||
| {{Ability icon|Scintillating Frost 5|2}} || 70 || Scintillating Frost 5 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 251 Cold<br><b>Dmg to Vulnerable:</b> 251 Cold || <b>Power Cost:</b> 35<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 70 | | {{Ability icon|Scintillating Frost 5|2}} || 70 || Scintillating Frost 5 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 251 Cold<br><b>Dmg to Vulnerable:</b> 251 Cold || <b>Power Cost:</b> 35<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 70 | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 7|2}} || 70 || Cold Protection 7 || Boost your defenses against cold. || +7 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Room-Temperature Ball 6|2}} || 70 || Room-Temperature Ball 6 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 179 Crushing || <b>Power Cost:</b> 26<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 70 | | {{Ability icon|Room-Temperature Ball 6|2}} || 70 || Room-Temperature Ball 6 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 179 Crushing || <b>Power Cost:</b> 26<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 70 | ||
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| {{Ability icon|Ring of Fire 6|2}} || 75 || Ring of Fire 6 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 30 Fire, 6 times over 12 seconds || <b>Damage:</b> 332 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 66<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 75 | | {{Ability icon|Ring of Fire 6|2}} || 75 || Ring of Fire 6 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 30 Fire, 6 times over 12 seconds || <b>Damage:</b> 332 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 66<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 75 | ||
|- | |- | ||
| − | | {{Ability icon|Flesh to Fuel 5|2}} || 75 || Flesh to Fuel 5 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 75 Power<br><b>Restores:</b> 8 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within | + | | {{Ability icon|Flesh to Fuel 5|2}} || 75 || Flesh to Fuel 5 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 75 Power<br><b>Restores:</b> 8 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 24 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 75 |
|- | |- | ||
| {{Ability icon|Frostball 7|2}} || 75 || Frostball 7 || Throw a ball of cold. || || <b>Damage:</b> 141 Cold || <b>Power Cost:</b> 20<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 75 | | {{Ability icon|Frostball 7|2}} || 75 || Frostball 7 || Throw a ball of cold. || || <b>Damage:</b> 141 Cold || <b>Power Cost:</b> 20<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 75 | ||
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| {{Ability icon|Wall of Healing Flame 6|2}} || 75 || Wall of Healing Flame 6 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 11 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75 | | {{Ability icon|Wall of Healing Flame 6|2}} || 75 || Wall of Healing Flame 6 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 11 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75 | ||
|- | |- | ||
| − | | {{Ability icon|Wall of Smarmy Flame 6|2}} || 75 || Wall of Smarmy Flame 6 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies | + | | {{Ability icon|Wall of Smarmy Flame 6|2}} || 75 || Wall of Smarmy Flame 6 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 11 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75 |
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere 2|2}} || 75 || Summon Magmasphere 2 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75 | ||
|- | |- | ||
| {{Ability icon|Fireball 7|2}} || 80 || Fireball 7 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 157 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 80 | | {{Ability icon|Fireball 7|2}} || 80 || Fireball 7 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 157 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 80 | ||
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| {{Ability icon|Super Fireball 6|2}} || 80 || Super Fireball 6 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 436 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 60<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 | | {{Ability icon|Super Fireball 6|2}} || 80 || Super Fireball 6 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 436 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 60<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 | ||
|- | |- | ||
| − | | {{Ability icon|Molten Veins 6|2}} || 80 || Molten Veins 6 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 291 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 3 Body Heat in cold environments<br>Pets within | + | | {{Ability icon|Molten Veins 6|2}} || 80 || Molten Veins 6 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 291 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 3 Body Heat in cold environments<br>Pets within 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 47<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 |
|- | |- | ||
| {{Ability icon|Defensive Burst 7|2}} || 80 || Defensive Burst 7 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 7 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 52<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 | | {{Ability icon|Defensive Burst 7|2}} || 80 || Defensive Burst 7 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 7 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 52<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 | ||
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| {{Ability icon|Scintillating Frost 6|2}} || 80 || Scintillating Frost 6 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 314 Cold<br><b>Dmg to Vulnerable:</b> 314 Cold || <b>Power Cost:</b> 38<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 80 | | {{Ability icon|Scintillating Frost 6|2}} || 80 || Scintillating Frost 6 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 314 Cold<br><b>Dmg to Vulnerable:</b> 314 Cold || <b>Power Cost:</b> 38<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 80 | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 8|2}} || 80 || Cold Protection 8 || Boost your defenses against cold. || +8 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Room-Temperature Ball 7|2}} || 80 || Room-Temperature Ball 7 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 224 Crushing || <b>Power Cost:</b> 29<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 | | {{Ability icon|Room-Temperature Ball 7|2}} || 80 || Room-Temperature Ball 7 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 224 Crushing || <b>Power Cost:</b> 29<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Doom|2}} || 80 || Scintillating Doom || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 262 Fire<br><b>Dmg to Vulnerable:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]] | ||
| + | |- | ||
| + | | {{Ability icon|Charring Fireball|2}} || 85 || Charring Fireball || This variant of Super Fireball has a chance to super-char one of the femurs in a human, elf, or rakshasa target, leaving it behind on their corpse when they perish.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 480 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 64<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Guzor Harrison]] | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Flame 7|2}} || 85 || Scintillating Flame 7 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 247 Fire<br><b>Dmg to Vulnerable:</b> 247 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 31<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 85 | ||
|- | |- | ||
| {{Ability icon|Calefaction 7|2}} || 85 || Calefaction 7 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 345 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 85 | | {{Ability icon|Calefaction 7|2}} || 85 || Calefaction 7 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 345 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 85 | ||
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| {{Ability icon|Wall of Healing Flame 7|2}} || 85 || Wall of Healing Flame 7 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85 | | {{Ability icon|Wall of Healing Flame 7|2}} || 85 || Wall of Healing Flame 7 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85 | ||
|- | |- | ||
| − | | {{Ability icon|Wall of Smarmy Flame 7|2}} || 85 || Wall of Smarmy Flame 7 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies | + | | {{Ability icon|Wall of Smarmy Flame 7|2}} || 85 || Wall of Smarmy Flame 7 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85 |
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere 3|2}} || 85 || Summon Magmasphere 3 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85 | ||
|- | |- | ||
| {{Ability icon|Fireball 8|2}} || 90 || Fireball 8 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 189 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 90 | | {{Ability icon|Fireball 8|2}} || 90 || Fireball 8 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 189 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 90 | ||
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| {{Ability icon|Fire Breath 8|2}} || 90 || Fire Breath 8 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 9 Body Heat in cold environments<br><b>DoT:</b> 36 Fire, 6 times over 12 seconds || <b>Damage:</b> 901 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 129<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 90 | | {{Ability icon|Fire Breath 8|2}} || 90 || Fire Breath 8 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 9 Body Heat in cold environments<br><b>DoT:</b> 36 Fire, 6 times over 12 seconds || <b>Damage:</b> 901 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 129<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 90 | ||
|- | |- | ||
| − | | {{Ability icon|Flesh to Fuel 6|2}} || 90 || Flesh to Fuel 6 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 90 Power<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within | + | | {{Ability icon|Flesh to Fuel 6|2}} || 90 || Flesh to Fuel 6 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 90 Power<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 27 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 90 |
|- | |- | ||
| {{Ability icon|Scintillating Frost 7|2}} || 90 || Scintillating Frost 7 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 379 Cold<br><b>Dmg to Vulnerable:</b> 379 Cold || <b>Power Cost:</b> 42<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 90 | | {{Ability icon|Scintillating Frost 7|2}} || 90 || Scintillating Frost 7 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 379 Cold<br><b>Dmg to Vulnerable:</b> 379 Cold || <b>Power Cost:</b> 42<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 90 | ||
|- | |- | ||
| {{Ability icon|Defensive Chill 7|2}} || 90 || Defensive Chill 7 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 315 Cold || <b>Power Cost:</b> 57<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 90 | | {{Ability icon|Defensive Chill 7|2}} || 90 || Defensive Chill 7 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 315 Cold || <b>Power Cost:</b> 57<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 90 | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 9|2}} || 90 || Cold Protection 9 || Boost your defenses against cold. || +9 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Room-Temperature Ball 8|2}} || 90 || Room-Temperature Ball 8 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 270 Crushing || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 90 | | {{Ability icon|Room-Temperature Ball 8|2}} || 90 || Room-Temperature Ball 8 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 270 Crushing || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 90 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Doom 2|2}} || 90 || Scintillating Doom 2 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 315 Fire<br><b>Dmg to Vulnerable:</b> 315 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]] | ||
| + | |- | ||
| + | | {{Ability icon|Super Fireball 7|2}} || 95 || Super Fireball 7 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 572 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 68<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Molten Veins 7|2}} || 95 || Molten Veins 7 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 || || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Flame 8|2}} || 95 || Scintillating Flame 8 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 294 Fire<br><b>Dmg to Vulnerable:</b> 294 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Burst 8|2}} || 95 || Defensive Burst 8 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 8 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 343 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Frostball 9|2}} || 95 || Frostball 9 || Throw a ball of cold. || || <b>Damage:</b> 206 Cold || <b>Power Cost:</b> 24<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Fire 8|2}} || 95 || Wall of Fire 8 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 13 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Coldfire 8|2}} || 95 || Wall of Coldfire 8 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Healing Flame 8|2}} || 95 || Wall of Healing Flame 8 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 35 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Smarmy Flame 8|2}} || 95 || Wall of Smarmy Flame 8 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere 4|2}} || 95 || Summon Magmasphere 4 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95 | ||
| + | |- | ||
| + | | {{Ability icon|Fireball 9|2}} || 100 || Fireball 9 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 222 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Calefaction 8|2}} || 100 || Calefaction 8 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 445 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Ring of Fire 8|2}} || 100 || Ring of Fire 8 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 8 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 523 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 82<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Fire Breath 9|2}} || 100 || Fire Breath 9 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 10 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 1059 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 141<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Frost 8|2}} || 100 || Scintillating Frost 8 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 445 Cold<br><b>Dmg to Vulnerable:</b> 445 Cold || <b>Power Cost:</b> 45<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 10|2}} || 100 || Cold Protection 10 || Boost your defenses against cold. || +10 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Room-Temperature Ball 9|2}} || 100 || Room-Temperature Ball 9 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 318 Crushing || <b>Power Cost:</b> 34<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Doom 3|2}} || 100 || Scintillating Doom 3 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 371 Fire<br><b>Dmg to Vulnerable:</b> 371 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 45<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]] | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Burst 9|2}} || 105 || Defensive Burst 9 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 402 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 64<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Flesh to Fuel 7|2}} || 105 || Flesh to Fuel 7 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 100 Power<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 30 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Frostball 10|2}} || 105 || Frostball 10 || Throw a ball of cold. || || <b>Damage:</b> 241 Cold || <b>Power Cost:</b> 25<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Chill 8|2}} || 105 || Defensive Chill 8 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 402 Cold || <b>Power Cost:</b> 64<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Fire 9|2}} || 105 || Wall of Fire 9 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 14 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Coldfire 9|2}} || 105 || Wall of Coldfire 9 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Healing Flame 9|2}} || 105 || Wall of Healing Flame 9 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 40 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Smarmy Flame 9|2}} || 105 || Wall of Smarmy Flame 9 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere 5|2}} || 105 || Summon Magmasphere 5 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Fireball 10|2}} || 110 || Fireball 10 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 260 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Super Fireball 8|2}} || 110 || Super Fireball 8 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 723 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 77<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Molten Veins 8|2}} || 110 || Molten Veins 8 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 || || <b>Power Cost:</b> 62<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Flame 9|2}} || 110 || Scintillating Flame 9 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 372 Fire<br><b>Dmg to Vulnerable:</b> 372 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Fire Breath 10|2}} || 110 || Fire Breath 10 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 10 Body Heat in cold environments<br><b>DoT:</b> 44 Fire, 6 times over 12 seconds || <b>Damage:</b> 1240 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 153<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Frost 9|2}} || 110 || Scintillating Frost 9 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 521 Cold<br><b>Dmg to Vulnerable:</b> 521 Cold || <b>Power Cost:</b> 49<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 11|2}} || 110 || Cold Protection 11 || Boost your defenses against cold. || +10 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Room-Temperature Ball 10|2}} || 110 || Room-Temperature Ball 10 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 372 Crushing || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Doom 4|2}} || 110 || Scintillating Doom 4 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 434 Fire<br><b>Dmg to Vulnerable:</b> 434 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 49<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]] | ||
| + | |- | ||
| + | | {{Ability icon|Calefaction 9|2}} || 115 || Calefaction 9 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 559 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 80<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Burst 10|2}} || 115 || Defensive Burst 10 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 466 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 70<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Ring of Fire 9|2}} || 115 || Ring of Fire 9 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 8 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 657 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 93<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Frostball 11|2}} || 115 || Frostball 11 || Throw a ball of cold. || || <b>Damage:</b> 279 Cold || <b>Power Cost:</b> 27<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Chill 9|2}} || 115 || Defensive Chill 9 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 466 Cold || <b>Power Cost:</b> 70<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Fire 10|2}} || 115 || Wall of Fire 10 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 15 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Coldfire 10|2}} || 115 || Wall of Coldfire 10 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Healing Flame 10|2}} || 115 || Wall of Healing Flame 10 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 45 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Smarmy Flame 10|2}} || 115 || Wall of Smarmy Flame 10 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere 6|2}} || 115 || Summon Magmasphere 6 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Fireball 11|2}} || 120 || Fireball 11 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 298 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Fire Breath 11|2}} || 120 || Fire Breath 11 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 10 Body Heat in cold environments<br><b>DoT:</b> 48 Fire, 6 times over 12 seconds || <b>Damage:</b> 1421 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 165<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Flesh to Fuel 8|2}} || 120 || Flesh to Fuel 8 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 100 Power<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 30 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Frost 10|2}} || 120 || Scintillating Frost 10 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 597 Cold<br><b>Dmg to Vulnerable:</b> 597 Cold || <b>Power Cost:</b> 53<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Cold Protection 12|2}} || 120 || Cold Protection 12 || Boost your defenses against cold. || +10 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Doom 5|2}} || 120 || Scintillating Doom 5 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 497 Fire<br><b>Dmg to Vulnerable:</b> 497 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Super Fireball 9|2}} || 125 || Super Fireball 9 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 882 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 87<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Molten Veins 9|2}} || 125 || Molten Veins 9 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 || || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Scintillating Flame 10|2}} || 125 || Scintillating Flame 10 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 453 Fire<br><b>Dmg to Vulnerable:</b> 453 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Calefaction 10|2}} || 125 || Calefaction 10 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 635 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 87<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Burst 11|2}} || 125 || Defensive Burst 11 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 529 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 75<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Ring of Fire 10|2}} || 125 || Ring of Fire 10 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 8 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 747 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 101<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Frostball 12|2}} || 125 || Frostball 12 || Throw a ball of cold. || || <b>Damage:</b> 317 Cold || <b>Power Cost:</b> 30<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Defensive Chill 10|2}} || 125 || Defensive Chill 10 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 529 Cold || <b>Power Cost:</b> 75<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Fire 11|2}} || 125 || Wall of Fire 11 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 16 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Room-Temperature Ball 11|2}} || 125 || Room-Temperature Ball 11 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 453 Crushing || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Coldfire 11|2}} || 125 || Wall of Coldfire 11 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Healing Flame 11|2}} || 125 || Wall of Healing Flame 11 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 50 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Wall of Smarmy Flame 11|2}} || 125 || Wall of Smarmy Flame 11 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Summon Magmasphere 7|2}} || 125 || Summon Magmasphere 7 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
|} | |} | ||
Latest revision as of 04:28, 16 January 2026
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
0 | Warmthball | Throw a vaguely painful ball of warmth. This is a Basic Attack |
Damage: 8 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research | |
| |
0 | Super Warmthball | Throw a very potent fireball. This is a Core Attack |
Damage: 16 Fire Enrages: 200% |
Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research | |
| |
0 | Boiling Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 6 Fire --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 12 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research | |
| |
0 | (Internal) | Internal | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 19 Fire Enrages: 200% |
Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5 |
| |
5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5 |
| |
5 | Heat Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire Enrages: 200% |
Power Cost: 38 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5 |
| |
5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 8 Cold | Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5 | |
| |
5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 13 Cold | Power Cost: 15 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
10 | Fireball | Throw a ball of fire. This is a Basic Attack |
Damage: 14 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10 | |
| |
10 | Molten Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 17 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 17 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10 | |
| |
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 22 Fire Dmg to Vulnerable: 22 Fire Enrages: 200% |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10 | |
| |
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 10 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 6 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10 |
| |
10 | Cold Protection | Boost your defenses against cold. | +1 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Restores: 5 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 30 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10 | |
| |
15 | Super Fireball | Throw a very potent fireball. This is a Core Attack |
Damage: 43 Fire Enrages: 200% |
Power Cost: 23 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | |
| |
15 | Fire Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% |
Power Cost: 51 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15 |
| |
15 | Frostball | Throw a ball of cold. | Damage: 17 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15 | |
| |
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 31 Cold Dmg to Vulnerable: 31 Cold |
Power Cost: 17 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15 | |
| |
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 26 Crushing | Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | |
| |
20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 42 Fire Enrages: 200% |
Power Cost: 27 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20 |
| |
20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire Enrages: 200% |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20 |
| |
20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20 |
| |
20 | Frostball 2 | Throw a ball of cold. | Damage: 23 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20 | |
| |
20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 37 Cold | Power Cost: 23 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
20 | Cold Protection 2 | Boost your defenses against cold. | +2 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
25 | Fireball 2 | Throw a ball of fire. This is a Basic Attack |
Damage: 25 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25 | |
| |
25 | Molten Veins 2 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 41 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 23 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25 | |
| |
25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 42 Fire Dmg to Vulnerable: 42 Fire Enrages: 200% |
Power Cost: 15 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | |
| |
25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25 |
| |
25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 51 Cold Dmg to Vulnerable: 51 Cold |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | |
| |
25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Restores: 6 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 41 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25 | |
| |
25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 37 Crushing | Power Cost: 16 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25 | |
| |
25 | Flare Fireball | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 40 Fire Enrages: 200% |
Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: GoblinFireResearchDesk1 | |
| |
30 | Super Fireball 2 | Throw a very potent fireball. This is a Core Attack |
Damage: 86 Fire Enrages: 200% |
Power Cost: 32 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30 | |
| |
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire Enrages: 200% |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30 |
| |
30 | Fire Breath 2 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire Enrages: 200% |
Power Cost: 67 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30 |
| |
30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 30 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 12 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30 |
| |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 51 Cold | Power Cost: 28 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
30 | Cold Protection 3 | Boost your defenses against cold. | +3 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
35 | Fireball 3 | Throw a ball of fire. This is a Basic Attack |
Damage: 37 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35 | |
| |
35 | Molten Veins 3 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 65 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 28 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35 | |
| |
35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35 |
| |
35 | Frostball 3 | Throw a ball of cold. | Damage: 37 Cold | Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35 | |
| |
40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 93 Fire Enrages: 200% |
Power Cost: 39 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40 |
| |
40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable: 67 Fire Enrages: 200% |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | |
| |
40 | Fire Breath 3 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire Enrages: 200% |
Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40 |
| |
40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 93 Cold Dmg to Vulnerable: 93 Cold |
Power Cost: 26 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | |
| |
40 | Cold Protection 4 | Boost your defenses against cold. | +4 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Restores: 7 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 52 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40 | |
| |
40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 68 Crushing | Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40 | |
| |
45 | Super Fireball 3 | Throw a very potent fireball. This is a Core Attack |
Damage: 162 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45 | |
| |
45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45 |
| |
45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 45 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 18 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45 |
| |
45 | Frostball 4 | Throw a ball of cold. | Damage: 58 Cold | Power Cost: 14 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45 | |
| |
45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 97 Cold | Power Cost: 36 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
50 | Fireball 4 | Throw a ball of fire. This is a Basic Attack |
Damage: 72 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50 | |
| |
50 | Molten Veins 4 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 131 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 34 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50 | |
| |
50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 103 Fire Dmg to Vulnerable: 103 Fire Enrages: 200% |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50 | |
| |
50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50 |
| |
50 | Fire Breath 4 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire Enrages: 200% |
Power Cost: 88 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50 |
| |
50 | Cold Protection 5 | Boost your defenses against cold. | +5 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 103 Crushing | Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50 | |
| |
55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 170 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55 |
| |
55 | Super Fireball 4 | Throw a very potent fireball. This is a Core Attack |
Damage: 237 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55 | |
| |
55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire Enrages: 200% |
Power Cost: 41 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55 |
| |
55 | Frostball 5 | Throw a ball of cold. | Damage: 85 Cold | Power Cost: 17 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55 | |
| |
55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 170 Cold Dmg to Vulnerable: 170 Cold |
Power Cost: 30 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55 | |
| |
55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Restores: 8 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55 | |
| |
55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Restores: 9 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls | |
| |
55 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 127 Fire Enrages: 200% |
Power Cost: 10 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55 | |
| |
60 | Fireball 5 | Throw a ball of fire. This is a Basic Attack |
Damage: 98 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60 | |
| |
60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 140 Fire Dmg to Vulnerable: 140 Fire Enrages: 200% |
Power Cost: 25 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60 | |
| |
60 | Fire Breath 5 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60 |
| |
60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 60 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 21 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60 |
| |
60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 164 Cold | Power Cost: 43 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60 | |
| |
60 | Cold Protection 6 | Boost your defenses against cold. | +6 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| |
60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 140 Crushing | Power Cost: 24 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60 | |
| |
65 | Molten Veins 5 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 205 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 40 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65 | |
| |
65 | Calefaction 5 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 223 Fire Enrages: 200% |
Power Cost: 52 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65 |
| |
65 | Ring of Fire 5 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 60 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65 |
| |
65 | Frostball 6 | Throw a ball of cold. | Damage: 111 Cold | Power Cost: 18 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65 | |
| |
65 | Wall of Fire 5 | Create a dangerous wall of fire at your feet. | Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
| |
65 | Wall of Coldfire 5 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
| |
65 | Wall of Healing Flame 5 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
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65 | Wall of Smarmy Flame 5 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
| Error: Ability not found | 65 | Summon Magmasphere | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
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70 | Fireball 6 | Throw a ball of fire. This is a Basic Attack |
Damage: 125 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70 | |
| |
70 | Super Fireball 5 | Throw a very potent fireball. This is a Core Attack |
Damage: 348 Fire Enrages: 200% |
Power Cost: 54 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | |
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70 | Scintillating Flame 6 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 179 Fire Dmg to Vulnerable: 179 Fire Enrages: 200% |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | |
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70 | Defensive Burst 6 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70 |
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70 | Fire Breath 6 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire Enrages: 200% |
Power Cost: 108 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70 |
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70 | Scintillating Frost 5 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 251 Cold Dmg to Vulnerable: 251 Cold |
Power Cost: 35 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | |
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70 | Cold Protection 7 | Boost your defenses against cold. | +7 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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70 | Room-Temperature Ball 6 | Throw a painful ball of room-temperature matter. | Damage: 179 Crushing | Power Cost: 26 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | |
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75 | Calefaction 6 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 282 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 12 |
Fire Magic Research Level 75 |
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75 | Ring of Fire 6 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 6 Body Heat in cold environments DoT: 30 Fire, 6 times over 12 seconds |
Damage: 332 Fire Enrages: 200% |
Power Cost: 66 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 75 |
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75 | Flesh to Fuel 5 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 75 Power Restores: 8 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 24 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 75 |
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75 | Frostball 7 | Throw a ball of cold. | Damage: 141 Cold | Power Cost: 20 Range: 30 Cooldown: 3 |
Fire Magic Research Level 75 | |
| |
75 | Defensive Chill 6 | Blast all nearby enemies with a quick wave of cold. | Damage: 235 Cold | Power Cost: 50 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 75 | |
| |
75 | Wall of Fire 6 | Create a dangerous wall of fire at your feet. | Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
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75 | Wall of Coldfire 6 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
| |
75 | Wall of Healing Flame 6 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
| |
75 | Wall of Smarmy Flame 6 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
| Error: Ability not found | 75 | Summon Magmasphere 2 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
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80 | Fireball 7 | Throw a ball of fire. This is a Basic Attack |
Damage: 157 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 80 | |
| |
80 | Super Fireball 6 | Throw a very potent fireball. This is a Core Attack |
Damage: 436 Fire Enrages: 200% |
Power Cost: 60 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | |
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80 | Molten Veins 6 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 291 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 47 Range: 4 Cooldown: 10 |
Fire Magic Research Level 80 | |
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80 | Defensive Burst 7 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 7 Body Heat in cold environments Suppresses Monster Shout |
Damage: 262 Fire Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 80 |
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80 | Fire Breath 7 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 8 Body Heat in cold environments DoT: 32 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 119 Range: 5 Cooldown: 12 |
Fire Magic Research Level 80 |
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80 | Scintillating Frost 6 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 314 Cold Dmg to Vulnerable: 314 Cold |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 80 | |
| |
80 | Cold Protection 8 | Boost your defenses against cold. | +8 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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80 | Room-Temperature Ball 7 | Throw a painful ball of room-temperature matter. | Damage: 224 Crushing | Power Cost: 29 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | |
| Error: Ability not found | 80 | Scintillating Doom | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 262 Fire Dmg to Vulnerable: 262 Fire Enrages: 200% |
Power Cost: 38 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
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85 | Charring Fireball | This variant of Super Fireball has a chance to super-char one of the femurs in a human, elf, or rakshasa target, leaving it behind on their corpse when they perish. This is a Core Attack |
Damage: 480 Fire Enrages: 200% |
Power Cost: 64 Range: 30 Cooldown: 10 |
Training: Guzor Harrison | |
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85 | Scintillating Flame 7 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 247 Fire Dmg to Vulnerable: 247 Fire Enrages: 200% |
Power Cost: 31 Range: 40 Cooldown: 7 |
Fire Magic Research Level 85 | |
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85 | Calefaction 7 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 345 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 12 |
Fire Magic Research Level 85 |
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85 | Ring of Fire 7 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 7 Body Heat in cold environments DoT: 35 Fire, 6 times over 12 seconds |
Damage: 406 Fire Enrages: 200% |
Power Cost: 72 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 85 |
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85 | Frostball 8 | Throw a ball of cold. | Damage: 173 Cold | Power Cost: 22 Range: 30 Cooldown: 3 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Fire 7 | Create a dangerous wall of fire at your feet. | Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
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85 | Wall of Coldfire 7 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Healing Flame 7 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Smarmy Flame 7 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| Error: Ability not found | 85 | Summon Magmasphere 3 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
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90 | Fireball 8 | Throw a ball of fire. This is a Basic Attack |
Damage: 189 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 90 | |
| |
90 | Fire Breath 8 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 9 Body Heat in cold environments DoT: 36 Fire, 6 times over 12 seconds |
Damage: 901 Fire Enrages: 200% |
Power Cost: 129 Range: 5 Cooldown: 12 |
Fire Magic Research Level 90 |
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90 | Flesh to Fuel 6 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 90 Power Restores: 9 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 27 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 90 |
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90 | Scintillating Frost 7 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 379 Cold Dmg to Vulnerable: 379 Cold |
Power Cost: 42 Range: 40 Cooldown: 7 |
Fire Magic Research Level 90 | |
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90 | Defensive Chill 7 | Blast all nearby enemies with a quick wave of cold. | Damage: 315 Cold | Power Cost: 57 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 90 | |
| |
90 | Cold Protection 9 | Boost your defenses against cold. | +9 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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90 | Room-Temperature Ball 8 | Throw a painful ball of room-temperature matter. | Damage: 270 Crushing | Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 90 | |
| Error: Ability not found | 90 | Scintillating Doom 2 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 315 Fire Dmg to Vulnerable: 315 Fire Enrages: 200% |
Power Cost: 42 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
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95 | Super Fireball 7 | Throw a very potent fireball. This is a Core Attack |
Damage: 572 Fire Enrages: 200% |
Power Cost: 68 Range: 30 Cooldown: 10 |
Fire Magic Research Level 95 | |
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95 | Molten Veins 7 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
Power Cost: 54 Range: 4 Cooldown: 10 |
Fire Magic Research Level 95 | |
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95 | Scintillating Flame 8 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 294 Fire Dmg to Vulnerable: 294 Fire Enrages: 200% |
Power Cost: 34 Range: 40 Cooldown: 7 |
Fire Magic Research Level 95 | |
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95 | Defensive Burst 8 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 8 Body Heat in cold environments Suppresses Monster Shout |
Damage: 343 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 95 |
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95 | Frostball 9 | Throw a ball of cold. | Damage: 206 Cold | Power Cost: 24 Range: 30 Cooldown: 3 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Fire 8 | Create a dangerous wall of fire at your feet. | Restores: 13 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Coldfire 8 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Healing Flame 8 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 35 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Smarmy Flame 8 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| Error: Ability not found | 95 | Summon Magmasphere 4 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
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100 | Fireball 9 | Throw a ball of fire. This is a Basic Attack |
Damage: 222 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 100 | |
| |
100 | Calefaction 8 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 445 Fire Enrages: 200% |
Power Cost: 71 Range: 30 Cooldown: 12 |
Fire Magic Research Level 100 |
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100 | Ring of Fire 8 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 523 Fire Enrages: 200% |
Power Cost: 82 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 100 |
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100 | Fire Breath 9 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 1059 Fire Enrages: 200% |
Power Cost: 141 Range: 5 Cooldown: 12 |
Fire Magic Research Level 100 |
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100 | Scintillating Frost 8 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 445 Cold Dmg to Vulnerable: 445 Cold |
Power Cost: 45 Range: 40 Cooldown: 7 |
Fire Magic Research Level 100 | |
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100 | Cold Protection 10 | Boost your defenses against cold. | +10 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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100 | Room-Temperature Ball 9 | Throw a painful ball of room-temperature matter. | Damage: 318 Crushing | Power Cost: 34 Range: 30 Cooldown: 10 |
Fire Magic Research Level 100 | |
| Error: Ability not found | 100 | Scintillating Doom 3 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 371 Fire Dmg to Vulnerable: 371 Fire Enrages: 200% |
Power Cost: 45 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
| |
105 | Defensive Burst 9 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 402 Fire Enrages: 200% |
Power Cost: 64 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 105 |
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105 | Flesh to Fuel 7 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 100 Power Restores: 10 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 30 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 105 |
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105 | Frostball 10 | Throw a ball of cold. | Damage: 241 Cold | Power Cost: 25 Range: 30 Cooldown: 3 |
Fire Magic Research Level 105 | |
| |
105 | Defensive Chill 8 | Blast all nearby enemies with a quick wave of cold. | Damage: 402 Cold | Power Cost: 64 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 105 | |
| |
105 | Wall of Fire 9 | Create a dangerous wall of fire at your feet. | Restores: 14 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
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105 | Wall of Coldfire 9 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| Error: Ability not found | 105 | Wall of Healing Flame 9 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 40 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| |
105 | Wall of Smarmy Flame 9 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| Error: Ability not found | 105 | Summon Magmasphere 5 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
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110 | Fireball 10 | Throw a ball of fire. This is a Basic Attack |
Damage: 260 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 110 | |
| |
110 | Super Fireball 8 | Throw a very potent fireball. This is a Core Attack |
Damage: 723 Fire Enrages: 200% |
Power Cost: 77 Range: 30 Cooldown: 10 |
Fire Magic Research Level 110 | |
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110 | Molten Veins 8 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
Power Cost: 62 Range: 4 Cooldown: 10 |
Fire Magic Research Level 110 | |
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110 | Scintillating Flame 9 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 372 Fire Dmg to Vulnerable: 372 Fire Enrages: 200% |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 110 | |
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110 | Fire Breath 10 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 44 Fire, 6 times over 12 seconds |
Damage: 1240 Fire Enrages: 200% |
Power Cost: 153 Range: 5 Cooldown: 12 |
Fire Magic Research Level 110 |
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110 | Scintillating Frost 9 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 521 Cold Dmg to Vulnerable: 521 Cold |
Power Cost: 49 Range: 40 Cooldown: 7 |
Fire Magic Research Level 110 | |
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110 | Cold Protection 11 | Boost your defenses against cold. | +10 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| |
110 | Room-Temperature Ball 10 | Throw a painful ball of room-temperature matter. | Damage: 372 Crushing | Power Cost: 37 Range: 30 Cooldown: 10 |
Fire Magic Research Level 110 | |
| Error: Ability not found | 110 | Scintillating Doom 4 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 434 Fire Dmg to Vulnerable: 434 Fire Enrages: 200% |
Power Cost: 49 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
| |
115 | Calefaction 9 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 559 Fire Enrages: 200% |
Power Cost: 80 Range: 30 Cooldown: 12 |
Fire Magic Research Level 115 |
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115 | Defensive Burst 10 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 466 Fire Enrages: 200% |
Power Cost: 70 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 115 |
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115 | Ring of Fire 9 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 657 Fire Enrages: 200% |
Power Cost: 93 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 115 |
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115 | Frostball 11 | Throw a ball of cold. | Damage: 279 Cold | Power Cost: 27 Range: 30 Cooldown: 3 |
Fire Magic Research Level 115 | |
| |
115 | Defensive Chill 9 | Blast all nearby enemies with a quick wave of cold. | Damage: 466 Cold | Power Cost: 70 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 115 | |
| |
115 | Wall of Fire 10 | Create a dangerous wall of fire at your feet. | Restores: 15 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
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115 | Wall of Coldfire 10 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| Error: Ability not found | 115 | Wall of Healing Flame 10 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 45 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| |
115 | Wall of Smarmy Flame 10 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| Error: Ability not found | 115 | Summon Magmasphere 6 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
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120 | Fireball 11 | Throw a ball of fire. This is a Basic Attack |
Damage: 298 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Unknown Source: Not Found | |
| |
120 | Fire Breath 11 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 48 Fire, 6 times over 12 seconds |
Damage: 1421 Fire Enrages: 200% |
Power Cost: 165 Range: 5 Cooldown: 12 |
Unknown Source: Not Found |
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120 | Flesh to Fuel 8 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 100 Power Restores: 10 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 30 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Unknown Source: Not Found |
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120 | Scintillating Frost 10 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 597 Cold Dmg to Vulnerable: 597 Cold |
Power Cost: 53 Range: 40 Cooldown: 7 |
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120 | Cold Protection 12 | Boost your defenses against cold. | +10 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Scintillating Doom 5 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 497 Fire Dmg to Vulnerable: 497 Fire Enrages: 200% |
Power Cost: 53 AoE: 20 Cooldown: 15 |
Unknown Source: Not Found |
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125 | Super Fireball 9 | Throw a very potent fireball. This is a Core Attack |
Damage: 882 Fire Enrages: 200% |
Power Cost: 87 Range: 30 Cooldown: 10 |
Unknown Source: Not Found | |
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125 | Molten Veins 9 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
Power Cost: 70 Range: 4 Cooldown: 10 |
Unknown Source: Not Found | |
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125 | Scintillating Flame 10 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 453 Fire Dmg to Vulnerable: 453 Fire Enrages: 200% |
Power Cost: 42 Range: 40 Cooldown: 7 |
Unknown Source: Not Found | |
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125 | Calefaction 10 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 635 Fire Enrages: 200% |
Power Cost: 87 Range: 30 Cooldown: 12 |
Unknown Source: Not Found |
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125 | Defensive Burst 11 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 529 Fire Enrages: 200% |
Power Cost: 75 AoE: 10 Cooldown: 10 |
Unknown Source: Not Found |
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125 | Ring of Fire 10 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 101 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found |
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125 | Frostball 12 | Throw a ball of cold. | Damage: 317 Cold | Power Cost: 30 Range: 30 Cooldown: 3 |
Unknown Source: Not Found | |
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125 | Defensive Chill 10 | Blast all nearby enemies with a quick wave of cold. | Damage: 529 Cold | Power Cost: 75 AoE: 10 Cooldown: 10 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Wall of Fire 11 | Create a dangerous wall of fire at your feet. | Restores: 16 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
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125 | Room-Temperature Ball 11 | Throw a painful ball of room-temperature matter. | Damage: 453 Crushing | Power Cost: 41 Range: 30 Cooldown: 10 |
Unknown Source: Not Found | |
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125 | Wall of Coldfire 11 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Wall of Healing Flame 11 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 50 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
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125 | Wall of Smarmy Flame 11 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Summon Magmasphere 7 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found |