|
|
Line 5: |
Line 5: |
| | | |
| See also: [[All Skills/Treasure Effects:By Ability]] | | See also: [[All Skills/Treasure Effects:By Ability]] |
− | <!-- This table is from patch v273, January 22, 2017 --> | + | <!-- This table is from patch v277, March 25, 2017 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers |
Line 30: |
Line 30: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 7</b> - Max Underwater Held Breath +7 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Max Underwater Held Breath +8 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | *Max Underwater Held Breath +1 | + | *Max Underwater Held Breath +2 |
| *; Tier 2 | | *; Tier 2 |
− | *Max Underwater Held Breath +2 | + | *Max Underwater Held Breath +3 |
| *; Tier 3 | | *; Tier 3 |
− | *Max Underwater Held Breath +3 | + | *Max Underwater Held Breath +4 |
| *; Tier 4 | | *; Tier 4 |
− | *Max Underwater Held Breath +4 | + | *Max Underwater Held Breath +5 |
| *; Tier 5 | | *; Tier 5 |
− | *Max Underwater Held Breath +5 | + | *Max Underwater Held Breath +6 |
| *; Tier 6 | | *; Tier 6 |
− | *Max Underwater Held Breath +6 | + | *Max Underwater Held Breath +7 |
| *; Tier 7 | | *; Tier 7 |
− | *Max Underwater Held Breath +7 | + | *Max Underwater Held Breath +8 |
| |Expand}} | | |Expand}} |
| |- | | |- |
Line 195: |
Line 195: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +35 || Necklace, Ring, OffHand, MainHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +36 || Necklace, Ring, OffHand, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Armor from Combat Refresh Abilities +2 | | *Armor from Combat Refresh Abilities +2 |
Line 221: |
Line 221: |
| *Armor from Combat Refresh Abilities +30 | | *Armor from Combat Refresh Abilities +30 |
| *; Tier 13 | | *; Tier 13 |
− | *Armor from Combat Refresh Abilities +32 | + | *Armor from Combat Refresh Abilities +33 |
| *; Tier 14 | | *; Tier 14 |
− | *Armor from Combat Refresh Abilities +35 | + | *Armor from Combat Refresh Abilities +36 |
| |Expand}} | | |Expand}} |
| |- | | |- |
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
Odor-Eating |
of Odor-Eating |
Tier 1 - Hygiene +1 |
Feet |
|
Stain-Resistant |
of Stain Resistance |
Tier 1 - Hygiene +1 |
Chest |
|
Tidy |
|
Tier 1 - Hygiene +1 |
Legs |
|
Sprinter's |
|
Tier 1 - Sprint Speed Boost +1 |
Legs |
|
Featherlight |
of Light Feet |
Tier 5 - Falling Damage -50% |
Feet |
- Tier 1
- Falling Damage -10%
- Tier 2
- Falling Damage -20%
- Tier 3
- Falling Damage -30%
- Tier 4
- Falling Damage -40%
- Tier 5
- Falling Damage -50%
Expand
|
|
|
Tier 7 - Max Underwater Held Breath +8 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Tier 1
- Max Underwater Held Breath +2
- Tier 2
- Max Underwater Held Breath +3
- Tier 3
- Max Underwater Held Breath +4
- Tier 4
- Max Underwater Held Breath +5
- Tier 5
- Max Underwater Held Breath +6
- Tier 6
- Max Underwater Held Breath +7
- Tier 7
- Max Underwater Held Breath +8
Expand
|
|
|
Tier 1 - Inventory Slots +1 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
|
|
|
Tier 4 - Max Power +12 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Tier 1
- Max Power +3
- Tier 2
- Max Power +6
- Tier 3
- Max Power +9
- Tier 4
- Max Power +12
Expand
|
|
|
Tier 4 - Max Health +20 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Tier 1
- Max Health +5
- Tier 2
- Max Health +10
- Tier 3
- Max Health +15
- Tier 4
- Max Health +20
Expand
|
|
|
Tier 14 - Max Health +35 |
Necklace, Ring, OffHand, Feet |
- Tier 1
- Max Health +1
- Tier 2
- Max Health +3
- Tier 3
- Max Health +5
- Tier 4
- Max Health +10
- Tier 5
- Max Health +13
- Tier 6
- Max Health +15
- Tier 7
- Max Health +18
- Tier 8
- Max Health +20
- Tier 9
- Max Health +23
- Tier 10
- Max Health +25
- Tier 11
- Max Health +27
- Tier 12
- Max Health +30
- Tier 13
- Max Health +32
- Tier 14
- Max Health +35
Expand
|
|
|
Tier 14 - Max Power +22 |
Necklace, Ring, OffHand, Hands |
- Tier 1
- Max Power +4
- Tier 2
- Max Power +5
- Tier 3
- Max Power +6
- Tier 4
- Max Power +7
- Tier 5
- Max Power +8
- Tier 6
- Max Power +9
- Tier 7
- Max Power +10
- Tier 8
- Max Power +11
- Tier 9
- Max Power +13
- Tier 10
- Max Power +14
- Tier 11
- Max Power +16
- Tier 12
- Max Power +18
- Tier 13
- Max Power +20
- Tier 14
- Max Power +22
Expand
|
|
|
Tier 14 - Health from Combat Refresh Abilities +35 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- Health from Combat Refresh Abilities +3
- Tier 2
- Health from Combat Refresh Abilities +5
- Tier 3
- Health from Combat Refresh Abilities +8
- Tier 4
- Health from Combat Refresh Abilities +10
- Tier 5
- Health from Combat Refresh Abilities +13
- Tier 6
- Health from Combat Refresh Abilities +15
- Tier 7
- Health from Combat Refresh Abilities +18
- Tier 8
- Health from Combat Refresh Abilities +20
- Tier 9
- Health from Combat Refresh Abilities +23
- Tier 10
- Health from Combat Refresh Abilities +25
- Tier 11
- Health from Combat Refresh Abilities +28
- Tier 12
- Health from Combat Refresh Abilities +30
- Tier 13
- Health from Combat Refresh Abilities +33
- Tier 14
- Health from Combat Refresh Abilities +35
Expand
|
Tireless |
|
Tier 14 - Power from Combat Refresh Abilities +17 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- Power from Combat Refresh Abilities +3
- Tier 2
- Power from Combat Refresh Abilities +4
- Tier 3
- Power from Combat Refresh Abilities +5
- Tier 4
- Power from Combat Refresh Abilities +6
- Tier 5
- Power from Combat Refresh Abilities +7
- Tier 6
- Power from Combat Refresh Abilities +8
- Tier 7
- Power from Combat Refresh Abilities +9
- Tier 8
- Power from Combat Refresh Abilities +10
- Tier 9
- Power from Combat Refresh Abilities +11
- Tier 10
- Power from Combat Refresh Abilities +12
- Tier 11
- Power from Combat Refresh Abilities +13
- Tier 12
- Power from Combat Refresh Abilities +14
- Tier 13
- Power from Combat Refresh Abilities +15
- Tier 14
- Power from Combat Refresh Abilities +17
Expand
|
|
|
Tier 14 - Armor from Combat Refresh Abilities +36 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- Armor from Combat Refresh Abilities +2
- Tier 2
- Armor from Combat Refresh Abilities +4
- Tier 3
- Armor from Combat Refresh Abilities +6
- Tier 4
- Armor from Combat Refresh Abilities +8
- Tier 5
- Armor from Combat Refresh Abilities +10
- Tier 6
- Armor from Combat Refresh Abilities +12
- Tier 7
- Armor from Combat Refresh Abilities +15
- Tier 8
- Armor from Combat Refresh Abilities +18
- Tier 9
- Armor from Combat Refresh Abilities +21
- Tier 10
- Armor from Combat Refresh Abilities +24
- Tier 11
- Armor from Combat Refresh Abilities +27
- Tier 12
- Armor from Combat Refresh Abilities +30
- Tier 13
- Armor from Combat Refresh Abilities +33
- Tier 14
- Armor from Combat Refresh Abilities +36
Expand
|
|
of the Wolf |
Tier 14 - In-Combat Health Regen +14 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- In-Combat Health Regen +1
- Tier 2
- In-Combat Health Regen +2
- Tier 3
- In-Combat Health Regen +3
- Tier 4
- In-Combat Health Regen +4
- Tier 5
- In-Combat Health Regen +5
- Tier 6
- In-Combat Health Regen +6
- Tier 7
- In-Combat Health Regen +7
- Tier 8
- In-Combat Health Regen +8
- Tier 9
- In-Combat Health Regen +9
- Tier 10
- In-Combat Health Regen +10
- Tier 11
- In-Combat Health Regen +11
- Tier 12
- In-Combat Health Regen +12
- Tier 13
- In-Combat Health Regen +13
- Tier 14
- In-Combat Health Regen +14
Expand
|
Indefatigable |
|
Tier 14 - In-Combat Power Regen +7, In-Combat Armor Regen +1 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- In-Combat Power Regen +1
- Tier 2
- In-Combat Power Regen +1, In-Combat Armor Regen +1
- Tier 3
- In-Combat Power Regen +2
- Tier 4
- In-Combat Power Regen +2, In-Combat Armor Regen +1
- Tier 5
- In-Combat Power Regen +3
- Tier 6
- In-Combat Power Regen +3, In-Combat Armor Regen +1
- Tier 7
- In-Combat Power Regen +4
- Tier 8
- In-Combat Power Regen +4, In-Combat Armor Regen +1
- Tier 9
- In-Combat Power Regen +5
- Tier 10
- In-Combat Power Regen +5, In-Combat Armor Regen +1
- Tier 11
- In-Combat Power Regen +6
- Tier 12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- Tier 13
- In-Combat Power Regen +7
- Tier 14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
Expand
|
Titan's |
|
Tier 14 - In-Combat Armor Regen +14 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- In-Combat Armor Regen +1
- Tier 2
- In-Combat Armor Regen +2
- Tier 3
- In-Combat Armor Regen +3
- Tier 4
- In-Combat Armor Regen +4
- Tier 5
- In-Combat Armor Regen +5
- Tier 6
- In-Combat Armor Regen +6
- Tier 7
- In-Combat Armor Regen +7
- Tier 8
- In-Combat Armor Regen +8
- Tier 9
- In-Combat Armor Regen +9
- Tier 10
- In-Combat Armor Regen +10
- Tier 11
- In-Combat Armor Regen +11
- Tier 12
- In-Combat Armor Regen +12
- Tier 13
- In-Combat Armor Regen +13
- Tier 14
- In-Combat Armor Regen +14
Expand
|
First Responder's |
|
Tier 14 - Healing Received From First Aid +49 |
Chest, Legs, OffHand |
- Tier 1
- Healing Received From First Aid +10
- Tier 2
- Healing Received From First Aid +13
- Tier 3
- Healing Received From First Aid +16
- Tier 4
- Healing Received From First Aid +19
- Tier 5
- Healing Received From First Aid +22
- Tier 6
- Healing Received From First Aid +25
- Tier 7
- Healing Received From First Aid +28
- Tier 8
- Healing Received From First Aid +31
- Tier 9
- Healing Received From First Aid +34
- Tier 10
- Healing Received From First Aid +37
- Tier 11
- Healing Received From First Aid +40
- Tier 12
- Healing Received From First Aid +43
- Tier 13
- Healing Received From First Aid +46
- Tier 14
- Healing Received From First Aid +49
Expand
|
Repairman's |
|
Tier 14 - Armor Received from Patch Armor +64 |
Head, Chest, Feet |
- Tier 1
- Armor Received from Patch Armor +12
- Tier 2
- Armor Received from Patch Armor +16
- Tier 3
- Armor Received from Patch Armor +20
- Tier 4
- Armor Received from Patch Armor +24
- Tier 5
- Armor Received from Patch Armor +28
- Tier 6
- Armor Received from Patch Armor +32
- Tier 7
- Armor Received from Patch Armor +36
- Tier 8
- Armor Received from Patch Armor +40
- Tier 9
- Armor Received from Patch Armor +44
- Tier 10
- Armor Received from Patch Armor +48
- Tier 11
- Armor Received from Patch Armor +52
- Tier 12
- Armor Received from Patch Armor +56
- Tier 13
- Armor Received from Patch Armor +60
- Tier 14
- Armor Received from Patch Armor +64
Expand
|
Treasure-Hunter's |
|
Tier 14 - Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Chest, Necklace |
- Tier 1
- Chance of Uncommon Loot +2%
- Tier 2
- Chance of Uncommon Loot +4%
- Tier 3
- Chance of Uncommon Loot +6%
- Tier 4
- Chance of Uncommon Loot +8%
- Tier 5
- Chance of Uncommon Loot +10%
- Tier 6
- Chance of Uncommon Loot +12%
- Tier 7
- Chance of Uncommon Loot +14%
- Tier 8
- Chance of Uncommon Loot +16%
- Tier 9
- Chance of Uncommon Loot +18%
- Tier 10
- Chance of Uncommon Loot +20%
- Tier 11
- Chance of Uncommon Loot +22%
- Tier 12
- Chance of Uncommon Loot +24%
- Tier 13
- Chance of Uncommon Loot +26%
- Tier 14
- Chance of Uncommon Loot +28%
Expand
|
Treasure-Hunter's |
|
Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Chest, Necklace |
- Tier 1
- Chance of Rare Loot +3%
- Tier 2
- Chance of Rare Loot +6%
- Tier 3
- Chance of Rare Loot +9%
- Tier 4
- Chance of Rare Loot +12%
- Tier 5
- Chance of Rare Loot +15%
Expand
|
Roomy |
|
Tier 5 - Inventory Slots +10 |
Chest, Legs |
- Tier 1
- Inventory Slots +2
- Tier 2
- Inventory Slots +4
- Tier 3
- Inventory Slots +6
- Tier 4
- Inventory Slots +8
- Tier 5
- Inventory Slots +10
Expand
|
Provocative |
|
Tier 14 - Taunt From Attack Damage +28% |
Chest, Legs, Head |
- Tier 1
- Taunt From Attack Damage +2%
- Tier 2
- Taunt From Attack Damage +4%
- Tier 3
- Taunt From Attack Damage +6%
- Tier 4
- Taunt From Attack Damage +8%
- Tier 5
- Taunt From Attack Damage +10%
- Tier 6
- Taunt From Attack Damage +12%
- Tier 7
- Taunt From Attack Damage +14%
- Tier 8
- Taunt From Attack Damage +16%
- Tier 9
- Taunt From Attack Damage +18%
- Tier 10
- Taunt From Attack Damage +20%
- Tier 11
- Taunt From Attack Damage +22%
- Tier 12
- Taunt From Attack Damage +24%
- Tier 13
- Taunt From Attack Damage +26%
- Tier 14
- Taunt From Attack Damage +28%
Expand
|
Insulated |
|
Tier 7 - Direct Electricity Damage Reduction +24 |
Feet |
- Tier 1
- Direct Electricity Damage Reduction +3
- Tier 2
- Direct Electricity Damage Reduction +7
- Tier 3
- Direct Electricity Damage Reduction +10
- Tier 4
- Direct Electricity Damage Reduction +14
- Tier 5
- Direct Electricity Damage Reduction +17
- Tier 6
- Direct Electricity Damage Reduction +20
- Tier 7
- Direct Electricity Damage Reduction +24
Expand
|
Foil-Lined |
|
Tier 7 - Direct Psychic Damage Reduction +24 |
Head |
- Tier 1
- Direct Psychic Damage Reduction +3
- Tier 2
- Direct Psychic Damage Reduction +7
- Tier 3
- Direct Psychic Damage Reduction +10
- Tier 4
- Direct Psychic Damage Reduction +14
- Tier 5
- Direct Psychic Damage Reduction +17
- Tier 6
- Direct Psychic Damage Reduction +20
- Tier 7
- Direct Psychic Damage Reduction +24
Expand
|
Waterproof |
|
Tier 7 - Trauma Damage Reduction +7 |
Hands |
- Tier 1
- Trauma Damage Reduction +1
- Tier 2
- Trauma Damage Reduction +2
- Tier 3
- Trauma Damage Reduction +3
- Tier 4
- Trauma Damage Reduction +4
- Tier 5
- Trauma Damage Reduction +5
- Tier 6
- Trauma Damage Reduction +6
- Tier 7
- Trauma Damage Reduction +7
Expand
|
Antifungal |
|
Tier 7 - Nature Damage Reduction +7 |
Legs |
- Tier 1
- Nature Damage Reduction +1
- Tier 2
- Nature Damage Reduction +2
- Tier 3
- Nature Damage Reduction +3
- Tier 4
- Nature Damage Reduction +4
- Tier 5
- Nature Damage Reduction +5
- Tier 6
- Nature Damage Reduction +6
- Tier 7
- Nature Damage Reduction +7
Expand
|
Antitoxic |
|
Tier 7 - Poison Damage Reduction +7 |
Chest |
- Tier 1
- Poison Damage Reduction +1
- Tier 2
- Poison Damage Reduction +2
- Tier 3
- Poison Damage Reduction +3
- Tier 4
- Poison Damage Reduction +4
- Tier 5
- Poison Damage Reduction +5
- Tier 6
- Poison Damage Reduction +6
- Tier 7
- Poison Damage Reduction +7
Expand
|
Learner's |
|
Tier 5 - Combat XP Boost +5% |
Head |
- Tier 1
- Combat XP Boost +1%
- Tier 2
- Combat XP Boost +2%
- Tier 3
- Combat XP Boost +3%
- Tier 4
- Combat XP Boost +4%
- Tier 5
- Combat XP Boost +5%
Expand
|
Poisoner's |
|
Tier 7 - Poison Damage +7 |
Hands |
- Tier 1
- Poison Damage +1
- Tier 2
- Poison Damage +2
- Tier 3
- Poison Damage +3
- Tier 4
- Poison Damage +4
- Tier 5
- Poison Damage +5
- Tier 6
- Poison Damage +6
- Tier 7
- Poison Damage +7
Expand
|
Traumatic |
|
Tier 7 - Trauma Damage +7 |
Hands |
- Tier 1
- Trauma Damage +1
- Tier 2
- Trauma Damage +2
- Tier 3
- Trauma Damage +3
- Tier 4
- Trauma Damage +4
- Tier 5
- Trauma Damage +5
- Tier 6
- Trauma Damage +6
- Tier 7
- Trauma Damage +7
Expand
|
Natural |
|
Tier 7 - Nature Damage +7 |
Hands |
- Tier 1
- Nature Damage +1
- Tier 2
- Nature Damage +2
- Tier 3
- Nature Damage +3
- Tier 4
- Nature Damage +4
- Tier 5
- Nature Damage +5
- Tier 6
- Nature Damage +6
- Tier 7
- Nature Damage +7
Expand
|
Patient's |
|
Tier 14 - Healing Received from Major Healing Abilities +44 |
Chest, OffHand |
- Tier 1
- Healing Received from Major Healing Abilities +5
- Tier 2
- Healing Received from Major Healing Abilities +8
- Tier 3
- Healing Received from Major Healing Abilities +11
- Tier 4
- Healing Received from Major Healing Abilities +14
- Tier 5
- Healing Received from Major Healing Abilities +17
- Tier 6
- Healing Received from Major Healing Abilities +20
- Tier 7
- Healing Received from Major Healing Abilities +23
- Tier 8
- Healing Received from Major Healing Abilities +26
- Tier 9
- Healing Received from Major Healing Abilities +29
- Tier 10
- Healing Received from Major Healing Abilities +32
- Tier 11
- Healing Received from Major Healing Abilities +35
- Tier 12
- Healing Received from Major Healing Abilities +38
- Tier 13
- Healing Received from Major Healing Abilities +41
- Tier 14
- Healing Received from Major Healing Abilities +44
Expand
|
Calming |
|
Tier 7 - Monster Rage Boost -7% |
Head, Hands |
- Tier 1
- Monster Rage Boost -1%
- Tier 2
- Monster Rage Boost -2%
- Tier 3
- Monster Rage Boost -3%
- Tier 4
- Monster Rage Boost -4%
- Tier 5
- Monster Rage Boost -5%
- Tier 6
- Monster Rage Boost -6%
- Tier 7
- Monster Rage Boost -7%
Expand
|
Accurate |
|
Tier 7 - Accuracy Boost +18% |
Chest, Necklace |
- Tier 1
- Accuracy Boost +2%
- Tier 2
- Accuracy Boost +4%
- Tier 3
- Accuracy Boost +7%
- Tier 4
- Accuracy Boost +10%
- Tier 5
- Accuracy Boost +12%
- Tier 6
- Accuracy Boost +15%
- Tier 7
- Accuracy Boost +18%
Expand
|
|
of Fish Gutting |
Tier 14 - Fish Gut Damage +52% |
Hands, MainHand |
- Tier 1
- Fish Gut Damage +5%
- Tier 2
- Fish Gut Damage +8%
- Tier 3
- Fish Gut Damage +11%
- Tier 4
- Fish Gut Damage +14%
- Tier 5
- Fish Gut Damage +17%
- Tier 6
- Fish Gut Damage +20%
- Tier 7
- Fish Gut Damage +23%
- Tier 8
- Fish Gut Damage +26%
- Tier 9
- Fish Gut Damage +29%
- Tier 10
- Fish Gut Damage +32%
- Tier 11
- Fish Gut Damage +35%
- Tier 12
- Fish Gut Damage +38%
- Tier 13
- Fish Gut Damage +45%
- Tier 14
- Fish Gut Damage +52%
Expand
|
Heart-Staking |
of Deadly Stakes |
Tier 14 - Stake The Heart Damage +85% |
Chest, Legs |
- Tier 1
- Stake The Heart Damage +10%
- Tier 2
- Stake The Heart Damage +15%
- Tier 3
- Stake The Heart Damage +20%
- Tier 4
- Stake The Heart Damage +25%
- Tier 5
- Stake The Heart Damage +30%
- Tier 6
- Stake The Heart Damage +35%
- Tier 7
- Stake The Heart Damage +40%
- Tier 8
- Stake The Heart Damage +45%
- Tier 9
- Stake The Heart Damage +50%
- Tier 10
- Stake The Heart Damage +55%
- Tier 11
- Stake The Heart Damage +60%
- Tier 12
- Stake The Heart Damage +65%
- Tier 13
- Stake The Heart Damage +75%
- Tier 14
- Stake The Heart Damage +85%
Expand
|
Spore-Bomby |
of Spore Bombs |
Tier 14 - Spore Bomb Damage +34% |
Head, Feet |
- Tier 1
- Spore Bomb Damage +4%
- Tier 2
- Spore Bomb Damage +6%
- Tier 3
- Spore Bomb Damage +8%
- Tier 4
- Spore Bomb Damage +10%
- Tier 5
- Spore Bomb Damage +12%
- Tier 6
- Spore Bomb Damage +14%
- Tier 7
- Spore Bomb Damage +16%
- Tier 8
- Spore Bomb Damage +18%
- Tier 9
- Spore Bomb Damage +20%
- Tier 10
- Spore Bomb Damage +22%
- Tier 11
- Spore Bomb Damage +24%
- Tier 12
- Spore Bomb Damage +26%
- Tier 13
- Spore Bomb Damage +30%
- Tier 14
- Spore Bomb Damage +34%
Expand
|
Crossbowman's |
of Deadly Quarrels |
Tier 14 - Crossbow Base Damage +41% |
OffHand, Ring |
- Tier 1
- Crossbow Base Damage +5%
- Tier 2
- Crossbow Base Damage +7%
- Tier 3
- Crossbow Base Damage +9%
- Tier 4
- Crossbow Base Damage +11%
- Tier 5
- Crossbow Base Damage +13%
- Tier 6
- Crossbow Base Damage +15%
- Tier 7
- Crossbow Base Damage +17%
- Tier 8
- Crossbow Base Damage +19%
- Tier 9
- Crossbow Base Damage +21%
- Tier 10
- Crossbow Base Damage +23%
- Tier 11
- Crossbow Base Damage +25%
- Tier 12
- Crossbow Base Damage +27%
- Tier 13
- Crossbow Base Damage +34%
- Tier 14
- Crossbow Base Damage +41%
Expand
|
Hasty |
of Fast Quarrels |
Tier 14 - Crossbow Reuse Timer -7.5 |
MainHand |
- Tier 1
- Crossbow Reuse Timer -1
- Tier 2
- Crossbow Reuse Timer -1.5
- Tier 3
- Crossbow Reuse Timer -2
- Tier 4
- Crossbow Reuse Timer -2.5
- Tier 5
- Crossbow Reuse Timer -3
- Tier 6
- Crossbow Reuse Timer -3.5
- Tier 7
- Crossbow Reuse Timer -4
- Tier 8
- Crossbow Reuse Timer -4.5
- Tier 9
- Crossbow Reuse Timer -5
- Tier 10
- Crossbow Reuse Timer -5.5
- Tier 11
- Crossbow Reuse Timer -6
- Tier 12
- Crossbow Reuse Timer -6.5
- Tier 13
- Crossbow Reuse Timer -7
- Tier 14
- Crossbow Reuse Timer -7.5
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Healer's |
of Major Healing |
Tier 12 - Healing of your Major Healing Abilities +48 |
Hands, MainHand |
- Tier 1
- Healing of your Major Healing Abilities +15
- Tier 2
- Healing of your Major Healing Abilities +18
- Tier 3
- Healing of your Major Healing Abilities +21
- Tier 4
- Healing of your Major Healing Abilities +24
- Tier 5
- Healing of your Major Healing Abilities +27
- Tier 6
- Healing of your Major Healing Abilities +30
- Tier 7
- Healing of your Major Healing Abilities +33
- Tier 8
- Healing of your Major Healing Abilities +36
- Tier 9
- Healing of your Major Healing Abilities +39
- Tier 10
- Healing of your Major Healing Abilities +42
- Tier 11
- Healing of your Major Healing Abilities +45
- Tier 12
- Healing of your Major Healing Abilities +48
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Tier 12 - Major Healing abilities have a 70% chance to also restore 144 Armor |
Head, OffHand |
- Tier 1
- Major Healing abilities have a 65% chance to also restore 12 Armor
- Tier 2
- Major Healing abilities have a 65% chance to also restore 24 Armor
- Tier 3
- Major Healing abilities have a 65% chance to also restore 36 Armor
- Tier 4
- Major Healing abilities have a 65% chance to also restore 48 Armor
- Tier 5
- Major Healing abilities have a 65% chance to also restore 60 Armor
- Tier 6
- Major Healing abilities have a 65% chance to also restore 72 Armor
- Tier 7
- Major Healing abilities have a 65% chance to also restore 84 Armor
- Tier 8
- Major Healing abilities have a 65% chance to also restore 96 Armor
- Tier 9
- Major Healing abilities have a 70% chance to also restore 108 Armor
- Tier 10
- Major Healing abilities have a 70% chance to also restore 120 Armor
- Tier 11
- Major Healing abilities have a 70% chance to also restore 132 Armor
- Tier 12
- Major Healing abilities have a 70% chance to also restore 144 Armor
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Tier 12 - Major Healing abilities have a 65% chance to restore an additional 96 Health |
Chest, Legs |
- Tier 1
- Major Healing abilities have a 65% chance to restore an additional 8 Health
- Tier 2
- Major Healing abilities have a 65% chance to restore an additional 16 Health
- Tier 3
- Major Healing abilities have a 65% chance to restore an additional 24 Health
- Tier 4
- Major Healing abilities have a 65% chance to restore an additional 32 Health
- Tier 5
- Major Healing abilities have a 65% chance to restore an additional 40 Health
- Tier 6
- Major Healing abilities have a 65% chance to restore an additional 48 Health
- Tier 7
- Major Healing abilities have a 65% chance to restore an additional 56 Health
- Tier 8
- Major Healing abilities have a 65% chance to restore an additional 64 Health
- Tier 9
- Major Healing abilities have a 65% chance to restore an additional 72 Health
- Tier 10
- Major Healing abilities have a 65% chance to restore an additional 80 Health
- Tier 11
- Major Healing abilities have a 65% chance to restore an additional 88 Health
- Tier 12
- Major Healing abilities have a 65% chance to restore an additional 96 Health
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