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Unarmed/Treasure Effects

1,247 bytes added, 19:53, 27 March 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v273v277, January 22March 25, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed Damage +3
*; Tier 2
*Unarmed Base Damage +8%
*; Tier 3
*Unarmed Base Damage +11%
*; Tier 4
*Unarmed Base Damage +14%
*; Tier 5
*Unarmed Base Damage +17%
*; Tier 6
*Unarmed Base Damage +20%
*; Tier 7
*Unarmed Base Damage +23%
|Expand}}
|-
|Expand}}
|-
| || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 19 16 Health to you || OffHand, Ring || {{Spoiler|
*; Tier 1
*Punch, Jab, and Infuriating Fist restore 3 Health to you
*Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7
*Punch, Jab, and Infuriating Fist restore 19 16 Health to you
|Expand}}
|-
|Expand}}
|-
| || of Angst Fists || <b>Tier 14</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|
*; Tier 1
*While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
*While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
*While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
*While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
*While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
*While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
*While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
*While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|
*; Tier 1
*While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
*While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
*While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
*While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
*While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
*While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
*While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
*While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
|Expand}}
|-
| || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +300 350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 7
*Mamba Strike deals +225% Crushing damage and +300 350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
|Expand}}
|-
|Expand}}
|-
| Platefooted || || <b>Tier 14</b> - Kick attacks restore 59 38 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*Kick attacks restore 10 12 Armor
*; Tier 2
*Kick attacks restore 13 14 Armor
*; Tier 3
*Kick attacks restore 16 Armor
*; Tier 4
*Kick attacks restore 19 18 Armor
*; Tier 5
*Kick attacks restore 20 Armor
*; Tier 6
*Kick attacks restore 22 Armor
*; Tier 6
*Kick attacks restore 25 Armor
*; Tier 7
*Kick attacks restore 28 24 Armor
*; Tier 8
*Kick attacks restore 31 26 Armor
*; Tier 9
*Kick attacks restore 34 28 Armor
*; Tier 10
*Kick attacks restore 37 30 Armor
*; Tier 11
*Kick attacks restore 41 32 Armor
*; Tier 12
*Kick attacks restore 45 34 Armor
*; Tier 13
*Kick attacks restore 52 36 Armor
*; Tier 14
*Kick attacks restore 59 38 Armor
|Expand}}
|-
|Expand}}
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +3842% || Feet || {{Spoiler|
*; Tier 1
*Front Kick Damage +8%
*Front Kick Damage +28%
*; Tier 6
*Front Kick Damage +3334%
*; Tier 7
*Front Kick Damage +3842%
|Expand}}
|-
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|-
| || of Kicking Away Toxins || <b>Tier 14</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|
*; Tier 1
*While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 2
*While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 3
*While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 4
*While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 5
*While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 6
*While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 7
*While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 8
*While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 9
*While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 10
*While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 11
*While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 12
*While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 13
*While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 14
*While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
|Expand}}
|-
|Expand}}
|-
| || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 25 19 Armor to you || Head, OffHand || {{Spoiler|
*; Tier 1
*Barrage costs -1 Power and restores 3 Armor to you
*Barrage costs -12 Power and restores 15 Armor to you
*; Tier 13
*Barrage costs -12 Power and restores 20 17 Armor to you
*; Tier 14
*Barrage costs -13 Power and restores 25 19 Armor to you
|Expand}}
|-
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|-
| || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 120 114 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Bodyslam heals you for 10 health
*Bodyslam heals you for 90 health
*; Tier 12
*Bodyslam heals you for 100 98 health
*; Tier 13
*Bodyslam heals you for 110 106 health
*; Tier 14
*Bodyslam heals you for 120 114 health
|Expand}}
|-
|Expand}}
|-
| || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 32 28 Armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike restore 2 Armor to you
*Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 13
*Cobra Strike and Mamba Strike restore 26 Armor to you
*; Tier 14
*Cobra Strike and Mamba Strike restore 28 Armor to you
*; Tier 14
*Cobra Strike and Mamba Strike restore 32 Armor to you
|Expand}}
|-
|Expand}}
|-
| || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 26 24 Health || Legs, Necklace || {{Spoiler|
*; Tier 1
*Bruising Blow and Headbutt restore 2 Health
*Bruising Blow and Headbutt restore 20 Health
*; Tier 13
*Bruising Blow and Headbutt restore 23 22 Health
*; Tier 14
*Bruising Blow and Headbutt restore 26 24 Health
|Expand}}
|-
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