Difference between revisions of "Necromancy/Treasure Effects:By Slot"

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<!-- Updated as of patch v273, January 22, 2017 -->
+
<!-- Updated as of patch v277, March 25, 2017 -->
 
==<!--start-->Necromancy Slot List==
 
==<!--start-->Necromancy Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
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<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
 
* Necromancy Base Damage +23%<br>
 
* Necromancy Base Damage +23%<br>
* Life Steal restores 35 Health<br>
+
* Life Steal restores 30 Health<br>
 
* Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<br>
 
* Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<br>
 
* Wave of Darkness Damage +81%<br>
 
* Wave of Darkness Damage +81%<br>
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* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
 
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
 
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
 
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
 
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
 
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
 
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
 
* Create Shambling Corpse also heals yourself for 140 health<br>
 
* Create Shambling Corpse also heals yourself for 140 health<br>
* Wave of Darkness heals you for 86 health<br>
+
* Wave of Darkness heals you for 73 health<br>
 
* All Summoned Skeletons have +54 health<br>
 
* All Summoned Skeletons have +54 health<br>
 
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
 
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
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* Death's Hold Damage +112%<br>
 
* Death's Hold Damage +112%<br>
 
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
 
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
* Rebuild Undead restores 82 health/armor to your undead after a 15 second delay<br>
+
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
 
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
 
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
 
* Create Shambling Corpse also heals yourself for 140 health<br>
 
* Create Shambling Corpse also heals yourself for 140 health<br>
* Wave of Darkness heals you for 86 health<br>
+
* Wave of Darkness heals you for 73 health<br>
 
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
 
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
 
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
 
* Raised Zombies deal +28 damage with each attack<br>
 
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
+
* Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage<br>
  
  
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* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br>
 
* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br>
 
* Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Rebuild Undead restores 57 Health to you<br>
+
* Rebuild Undead restores 49 Health to you<br>
 
* Wave of Darkness deals +236 damage to sentient creatures<br>
 
* Wave of Darkness deals +236 damage to sentient creatures<br>
 
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
 
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
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* Provoke Undead causes target undead to recover 62 Armor<br>
 
* Provoke Undead causes target undead to recover 62 Armor<br>
 
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
 
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br>
+
* Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds<br>
 
* Raised Zombies move +12 faster and deal +7 damage with each attack<br>
 
* Raised Zombies move +12 faster and deal +7 damage with each attack<br>
  
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* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
 
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
 
* Provoke Undead causes target undead to deal +58% damage for 10 seconds<br>
 
* Provoke Undead causes target undead to deal +58% damage for 10 seconds<br>
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
 
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
 
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
 
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
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* Spark of Death deals +50% damage and taunts +400<br>
 
* Spark of Death deals +50% damage and taunts +400<br>
 
* Rebuild Undead Healing +67<br>
 
* Rebuild Undead Healing +67<br>
* Rebuild Undead restores 57 Health to you<br>
+
* Rebuild Undead restores 49 Health to you<br>
 
* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
 
* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
 
* All Summoned Skeletons have +54 health<br>
 
* All Summoned Skeletons have +54 health<br>
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* Summoned Skeletal Swordsmen have +109 armor<br>
 
* Summoned Skeletal Swordsmen have +109 armor<br>
 
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
 
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack<br>
+
* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>
  
  
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* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>
 
* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>
 
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
+
* Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
 
* Death's Hold deals +175 Fire damage over 15 seconds<br>
 
* Death's Hold deals +175 Fire damage over 15 seconds<br>
* Life Steal restores 35 Health<br>
+
* Life Steal restores 30 Health<br>
 
* Deathgaze deals +90 damage and restores 73 armor to you<br>
 
* Deathgaze deals +90 damage and restores 73 armor to you<br>
 
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
 
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
* Rebuild Undead restores 82 health/armor to your undead after a 15 second delay<br>
+
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
 
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
 
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
 
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
 
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
 
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
 
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack<br>
+
* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>
 
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
 
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
  
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<b><u>Special2</u></b><br>
 
<b><u>Special2</u></b><br>
 
 
<!--end-->
 

Revision as of 18:59, 27 March 2017

Necromancy Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Necromancy Base Damage +23%
  • Life Steal restores 30 Health
  • Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
  • Wave of Darkness Damage +81%
  • Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Summoned Skeletal Mages deal +30 direct damage with each attack
  • Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +19 Health/Armor
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack


Chest

  • Death's Hold deals +175 Fire damage over 15 seconds
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
  • Life Steal reaps 31 additional health
  • Deathgaze deals +90 damage and restores 73 armor to you
  • Rebuild Undead Healing +67
  • Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
  • Create Shambling Corpse also heals yourself for 140 health
  • Wave of Darkness heals you for 73 health
  • All Summoned Skeletons have +54 health
  • Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat


Legs

  • Life Steal reaps 31 additional health
  • Death's Hold Damage +112%
  • Spark of Death deals 95 Psychic damage over 10 seconds
  • Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
  • Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
  • Create Shambling Corpse also heals yourself for 140 health
  • Wave of Darkness heals you for 73 health
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +28 damage with each attack
  • Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage


Hands

  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
  • Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
  • Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Rebuild Undead restores 49 Health to you
  • Wave of Darkness deals +236 damage to sentient creatures
  • Summoned Skeletal Archers deal +24 direct damage with each attack
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Provoke Undead causes target undead to recover 62 Armor
  • Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
  • Raised Zombies deal +28 damage with each attack


Feet

  • Death's Hold causes target to take +28% damage from Slashing for 15 seconds
  • Spark of Death Damage +76%
  • Wave of Darkness deals +236 damage to sentient creatures
  • All Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +109 armor
  • Provoke Undead causes target undead to deal +58% damage for 10 seconds
  • Provoke Undead causes target undead to recover 62 Armor
  • Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
  • Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds
  • Raised Zombies move +12 faster and deal +7 damage with each attack


MainHand

  • Necromancy Base Damage +23%
  • Life Steal deals 130 Psychic damage over 10 seconds
  • Death's Hold Damage +112%
  • Spark of Death Damage +76%
  • Wave of Darkness Damage +81%
  • Summoned Skeletal Mages deal +30 direct damage with each attack
  • Provoke Undead causes target undead to deal +58% damage for 10 seconds
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +19 Health/Armor
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks


OffHand

  • Necromancy Base Damage +14%
  • Spark of Death deals +50% damage and taunts +400
  • Rebuild Undead Healing +67
  • Rebuild Undead restores 49 Health to you
  • Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • All Summoned Skeletons have +54 health
  • All Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +109 armor
  • Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack


Necklace

  • Necromancy Base Damage +14%
  • Life Steal deals 130 Psychic damage over 10 seconds
  • Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Death's Hold deals +32 damage and Stuns target after a 15 second delay
  • Spark of Death deals +50% damage and taunts +400
  • Rebuild Undead Power Cost -31
  • Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage


Ring

  • Death's Hold deals +175 Fire damage over 15 seconds
  • Life Steal restores 30 Health
  • Deathgaze deals +90 damage and restores 73 armor to you
  • Spark of Death deals 95 Psychic damage over 10 seconds
  • Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
  • Summoned Skeletal Archers deal +24 direct damage with each attack
  • Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
  • Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
  • Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks


Special1


Special2