Difference between revisions of "Giant Bat/Treasure Effects:By Ability"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v277, March 25, 2017 --> |
==<!--start-->Giant Bat Paired List== | ==<!--start-->Giant Bat Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
− | * Giant Bat Base Damage + | + | * Giant Bat Base Damage +23%<br> |
− | * Giant Bat Base Damage + | + | * Giant Bat Base Damage +23%<br> |
<br> | <br> | ||
<b><u>Bat Stability</u></b><br> | <b><u>Bat Stability</u></b><br> | ||
− | * Bat Stability provides + | + | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> |
− | * Bat Stability heals | + | * Bat Stability heals 65 health<br> |
− | * Bat Stability heals | + | * Bat Stability heals 65 health<br> |
− | * Bat Stability restores | + | * Bat Stability restores 92 armor and 14 power<br> |
− | * Bat Stability restores | + | * Bat Stability restores 92 armor and 14 power<br> |
<br> | <br> | ||
<b><u>Confusing Double</u></b><br> | <b><u>Confusing Double</u></b><br> | ||
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | ||
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | ||
− | * Confusing Double heals you for | + | * Confusing Double heals you for 80 health<br> |
− | * Confusing Double heals you for | + | * Confusing Double heals you for 80 health<br> |
<br> | <br> | ||
<b><u>Drink Blood</u></b><br> | <b><u>Drink Blood</u></b><br> | ||
− | * Drink Blood deals + | + | * Drink Blood deals +131 direct health damage<br> |
− | * Drink Blood deals + | + | * Drink Blood deals +131 direct health damage<br> |
− | * Drink Blood reaps | + | * Drink Blood reaps 36 additional health<br> |
− | * Drink Blood reaps | + | * Drink Blood reaps 36 additional health<br> |
− | * Drink Blood restores | + | * Drink Blood restores 17 power and 17 armor<br> |
− | * Drink Blood restores | + | * Drink Blood restores 17 power and 17 armor<br> |
− | * For 30 seconds after using Drink Blood, all sonic attacks deal + | + | * For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage<br> |
− | * For 30 seconds after using Drink Blood, all sonic attacks deal + | + | * For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage<br> |
− | * For 30 seconds after using Drink Blood, you gain + | + | * For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage<br> |
− | * For 30 seconds after using Drink Blood, you gain + | + | * For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage<br> |
<br> | <br> | ||
<b><u>Rip</u></b><br> | <b><u>Rip</u></b><br> | ||
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> |
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> |
− | * Rip Damage + | + | * Rip Damage +23<br> |
− | * Rip Damage + | + | * Rip Damage +23<br> |
− | * Rip has a 50% chance to deal + | + | * Rip has a 50% chance to deal +64 damage<br> |
− | * Rip has a 50% chance to deal + | + | * Rip has a 50% chance to deal +64 damage<br> |
<br> | <br> | ||
<b><u>Screech</u></b><br> | <b><u>Screech</u></b><br> | ||
− | * Screech Damage + | + | * Screech Damage +54%<br> |
− | * Screech Damage + | + | * Screech Damage +54%<br> |
− | * Screech deals + | + | * Screech deals +127 armor damage<br> |
− | * Screech deals + | + | * Screech deals +127 armor damage<br> |
− | * Screech has a 60% chance to deal + | + | * Screech has a 60% chance to deal +115% damage<br> |
− | * Screech has a 60% chance to deal + | + | * Screech has a 60% chance to deal +115% damage<br> |
− | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals + | + | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> |
<br> | <br> | ||
<b><u>Smouldering Gaze</u></b><br> | <b><u>Smouldering Gaze</u></b><br> | ||
− | * Smouldering Gaze Damage + | + | * Smouldering Gaze Damage +64%<br> |
− | * Smouldering Gaze Damage + | + | * Smouldering Gaze Damage +64%<br> |
− | * Smouldering Gaze has a 60% chance to deal + | + | * Smouldering Gaze has a 60% chance to deal +133% damage<br> |
− | * Smouldering Gaze has a 60% chance to deal + | + | * Smouldering Gaze has a 60% chance to deal +133% damage<br> |
<br> | <br> | ||
<b><u>Sonic Burst</u></b><br> | <b><u>Sonic Burst</u></b><br> | ||
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br> | ||
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br> | ||
− | * Sonic Burst Damage + | + | * Sonic Burst Damage +86%<br> |
− | * Sonic Burst Damage + | + | * Sonic Burst Damage +86%<br> |
− | * Sonic Burst has a 70% chance to deal + | + | * Sonic Burst has a 70% chance to deal +127% damage to all targets<br> |
− | * Sonic Burst has a 70% chance to deal + | + | * Sonic Burst has a 70% chance to deal +127% damage to all targets<br> |
<br> | <br> | ||
<b><u>Tear</u></b><br> | <b><u>Tear</u></b><br> | ||
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> |
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> |
− | * Tear Damage + | + | * Tear Damage +52%<br> |
− | * Tear Damage + | + | * Tear Damage +52%<br> |
− | * Tear deals + | + | * Tear deals +60 damage and restores 18 Armor to you<br> |
− | * Tear deals + | + | * Tear deals +60 damage and restores 18 Armor to you<br> |
− | * Tear has a 33% chance to deal + | + | * Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)<br> |
− | * Tear has a 33% chance to deal + | + | * Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)<br> |
− | * Tear has a 50% chance to deal + | + | * Tear has a 50% chance to deal +125% damage<br> |
− | * Tear has a 50% chance to deal + | + | * Tear has a 50% chance to deal +125% damage<br> |
<br> | <br> | ||
<b><u>Virulent Bite</u></b><br> | <b><u>Virulent Bite</u></b><br> | ||
− | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals + | + | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> |
− | * Virulent Bite Damage + | + | * Virulent Bite Damage +55%<br> |
− | * Virulent Bite Damage + | + | * Virulent Bite Damage +55%<br> |
− | * Virulent Bite deals | + | * Virulent Bite deals 105 trauma damage over 10 seconds<br> |
− | * Virulent Bite deals | + | * Virulent Bite deals 105 trauma damage over 10 seconds<br> |
− | * Virulent Bite has a 60% chance to deal + | + | * Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds<br> |
− | * Virulent Bite has a 60% chance to deal + | + | * Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds<br> |
<br> | <br> | ||
<b><u>Wing Vortex</u></b><br> | <b><u>Wing Vortex</u></b><br> | ||
− | * Wing Vortex Damage + | + | * Wing Vortex Damage +42%<br> |
− | * Wing Vortex Damage + | + | * Wing Vortex Damage +42%<br> |
− | * Wing Vortex cause targets' next attack to deal - | + | * Wing Vortex cause targets' next attack to deal -64 damage<br> |
− | * Wing Vortex cause targets' next attack to deal - | + | * Wing Vortex cause targets' next attack to deal -64 damage<br> |
− | * Wing Vortex has a 30% chance to deal + | + | * Wing Vortex has a 30% chance to deal +42% damage and stun all targets<br> |
− | * Wing Vortex has a 30% chance to deal + | + | * Wing Vortex has a 30% chance to deal +42% damage and stun all targets<br> |
− | * Wing Vortex has a 90% chance to deal + | + | * Wing Vortex has a 90% chance to deal +27% damage<br> |
− | * Wing Vortex has a 90% chance to deal + | + | * Wing Vortex has a 90% chance to deal +27% damage<br> |
<br> | <br> | ||
− |
Revision as of 19:05, 27 March 2017
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Giant Bat Base Damage +23%
- Giant Bat Base Damage +23%
Bat Stability
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Bat Stability heals 65 health
- Bat Stability heals 65 health
- Bat Stability restores 92 armor and 14 power
- Bat Stability restores 92 armor and 14 power
Confusing Double
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double heals you for 80 health
- Confusing Double heals you for 80 health
Drink Blood
- Drink Blood deals +131 direct health damage
- Drink Blood deals +131 direct health damage
- Drink Blood reaps 36 additional health
- Drink Blood reaps 36 additional health
- Drink Blood restores 17 power and 17 armor
- Drink Blood restores 17 power and 17 armor
- For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
- For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
Rip
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Rip Damage +23
- Rip Damage +23
- Rip has a 50% chance to deal +64 damage
- Rip has a 50% chance to deal +64 damage
Screech
- Screech Damage +54%
- Screech Damage +54%
- Screech deals +127 armor damage
- Screech deals +127 armor damage
- Screech has a 60% chance to deal +115% damage
- Screech has a 60% chance to deal +115% damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
Smouldering Gaze
- Smouldering Gaze Damage +64%
- Smouldering Gaze Damage +64%
- Smouldering Gaze has a 60% chance to deal +133% damage
- Smouldering Gaze has a 60% chance to deal +133% damage
Sonic Burst
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Sonic Burst Damage +86%
- Sonic Burst Damage +86%
- Sonic Burst has a 70% chance to deal +127% damage to all targets
- Sonic Burst has a 70% chance to deal +127% damage to all targets
Tear
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear Damage +52%
- Tear Damage +52%
- Tear deals +60 damage and restores 18 Armor to you
- Tear deals +60 damage and restores 18 Armor to you
- Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 50% chance to deal +125% damage
- Tear has a 50% chance to deal +125% damage
Virulent Bite
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Virulent Bite Damage +55%
- Virulent Bite Damage +55%
- Virulent Bite deals 105 trauma damage over 10 seconds
- Virulent Bite deals 105 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
Wing Vortex
- Wing Vortex Damage +42%
- Wing Vortex Damage +42%
- Wing Vortex cause targets' next attack to deal -64 damage
- Wing Vortex cause targets' next attack to deal -64 damage
- Wing Vortex has a 30% chance to deal +42% damage and stun all targets
- Wing Vortex has a 30% chance to deal +42% damage and stun all targets
- Wing Vortex has a 90% chance to deal +27% damage
- Wing Vortex has a 90% chance to deal +27% damage