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Teleportation/Recipes

4 bytes removed, 21:51, 18 May 2017
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| 0 || Bind Circle || 10 || 100 || <span class="extimage32px">http://cdn.projectgorgon.com/v279/icons/icon_5013.png</span> &nbsp;[[Salt]] x3<br><span class="extimage32px">http://cdn.projectgorgon.com/v279/icons/icon_5200.png</span> &nbsp;[[Amethyst]] x1 <span style="display: inline"><sup style="font-weight: bold; color: red;" title="Chance to consume: 20.0% &#13;">(!)</sup></span> || Bind Circle || Ties your soul to a particular Teleportation Circle so that you can return to it via Teleportation magic. You must be standing on a Teleportation Circle. (There is a 1-in-5 chance that your Amethyst will be destroyed.)
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| 0 || Recall Beginnings (Hardcore) || 0 || 0 || None | | Recall Beginnings (Hardcore) || Teleports you to the entrance of the area you're currently in.
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| 0 || Return to Guild Hall || 0 || 0 || None | | Return to Guild Hall || Teleports you back to wherever your guild's home position is set to. Costs 2 Guild Credits. (Note: currently all guilds' home positions are in Rahu, but eventually they will be able to pick from different cities.)
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| 2 || Recall Circle || 20 || 100 || <span class="extimage32px">http://cdn.projectgorgon.com/v279/icons/icon_5200.png</span> &nbsp;[[Amethyst]] x1 <span style="display: inline"><sup style="font-weight: bold; color: red;" title="Chance to consume: 20.0% &#13;">(!)</sup></span> || Recall Circle || Sends you back to the Teleportation Circle you have bound to. You must be standing on a Teleportation Circle. (There is a 1-in-5 chance that your Amethyst will be destroyed.)
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| 4 || Summon Druidic Storage (12-slot) || 0 || 100 || None | | Summon Druidic Storage (12-slot) || Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.
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| 4 || Summon Druidic Storage (20-slot) || 0 || 100 || None | | Summon Druidic Storage (20-slot) || Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.
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| 6 || Recall Last Recall || 20 || 400 || <span class="extimage32px">http://cdn.projectgorgon.com/v279/icons/icon_5013.png</span> &nbsp;[[Salt]] x3<br><span class="extimage32px">http://cdn.projectgorgon.com/v279/icons/icon_5210.png</span> &nbsp;[[Aquamarine]] x1 <span style="display: inline"><sup style="font-weight: bold; color: red;" title="Chance to consume: 40.0% &#13;">(!)</sup></span> || Recall Last Recall || Sends you back to the last Teleportation Circle you last Recalled to. (Normally this would be the one you are bound to, unless you've bound to a different location since your last teleport.) You must be standing on a Teleportation Circle. (There is a 2-in-5 chance that your Aquamarine will be destroyed.)
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