Difference between revisions of "Fire Magic/Treasure Effects"
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See also: [[Fire Magic/Treasure Effects:By Ability]] | See also: [[Fire Magic/Treasure Effects:By Ability]] | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v284, June 09, 2017 --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | + | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers |
|- | |- | ||
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler| | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Magic Damage +3 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Magic Base Damage +8% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Magic Base Damage +11% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Magic Base Damage +14% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Magic Base Damage +17% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Magic Base Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Magic Base Damage +23% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler| | + | | Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +36 damage (randomly determined) || Chest, Feet || {{Spoiler| | + | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +36 damage (randomly determined) || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :All fire spells deal up to +6 damage (randomly determined) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :All fire spells deal up to +8 damage (randomly determined) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :All fire spells deal up to +10 damage (randomly determined) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :All fire spells deal up to +12 damage (randomly determined) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :All fire spells deal up to +14 damage (randomly determined) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :All fire spells deal up to +16 damage (randomly determined) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :All fire spells deal up to +18 damage (randomly determined) | |
*; Tier 8 | *; Tier 8 | ||
− | + | :All fire spells deal up to +20 damage (randomly determined) | |
*; Tier 9 | *; Tier 9 | ||
− | + | :All fire spells deal up to +22 damage (randomly determined) | |
*; Tier 10 | *; Tier 10 | ||
− | + | :All fire spells deal up to +24 damage (randomly determined) | |
*; Tier 11 | *; Tier 11 | ||
− | + | :All fire spells deal up to +26 damage (randomly determined) | |
*; Tier 12 | *; Tier 12 | ||
− | + | :All fire spells deal up to +28 damage (randomly determined) | |
*; Tier 13 | *; Tier 13 | ||
− | + | :All fire spells deal up to +32 damage (randomly determined) | |
*; Tier 14 | *; Tier 14 | ||
− | + | :All fire spells deal up to +36 damage (randomly determined) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +40% || Chest, Feet || {{Spoiler| | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +40% || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +13% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +16% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +19% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +22% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +26% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +30% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +40% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +160 damage over 10 seconds || Legs, Necklace || {{Spoiler| | + | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +160 damage over 10 seconds || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Breath and Super Fireball deal +45 damage over 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Breath and Super Fireball deal +60 damage over 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Breath and Super Fireball deal +75 damage over 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Breath and Super Fireball deal +90 damage over 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Breath and Super Fireball deal +105 damage over 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Breath and Super Fireball deal +120 damage over 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Breath and Super Fireball deal +160 damage over 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler| | + | | || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Indirect Fire Damage +4% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Indirect Fire Damage +7% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Indirect Fire Damage +10% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Indirect Fire Damage +13% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Indirect Fire Damage +16% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Indirect Fire Damage +19% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Indirect Fire Damage +22% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Indirect Fire Damage +25% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Indirect Fire Damage +28% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Indirect Fire Damage +31% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Indirect Fire Damage +34% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Indirect Fire Damage +37% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Indirect Fire Damage +42% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Indirect Fire Damage +47% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +48% || Hands, Feet || {{Spoiler| | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +48% || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Super Fireball Damage +16% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Super Fireball Damage +18% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Super Fireball Damage +20% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Super Fireball Damage +22% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Super Fireball Damage +24% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Super Fireball Damage +26% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Super Fireball Damage +28% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Super Fireball Damage +30% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Super Fireball Damage +32% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Super Fireball Damage +34% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Super Fireball Damage +36% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Super Fireball Damage +38% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Super Fireball Damage +43% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Super Fireball Damage +48% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +22 || Hands, Feet || {{Spoiler| | + | | || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +22 || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Flesh To Fuel Power Restoration +4 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Flesh To Fuel Power Restoration +7 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Flesh To Fuel Power Restoration +10 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Flesh To Fuel Power Restoration +13 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Flesh To Fuel Power Restoration +16 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Flesh To Fuel Power Restoration +19 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Flesh To Fuel Power Restoration +22 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| | + | | || || <b>Tier 7</b> - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +74% || Head, MainHand || {{Spoiler| | + | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +74% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Room-Temperature Ball Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Room-Temperature Ball Damage +20% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Room-Temperature Ball Damage +30% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Room-Temperature Ball Damage +40% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Room-Temperature Ball Damage +50% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Room-Temperature Ball Damage +60% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Room-Temperature Ball Damage +74% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| | + | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| | + | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +35% || MainHand, Necklace || {{Spoiler| | + | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +35% || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Breath Damage +5% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Breath Damage +7% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Breath Damage +9% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Breath Damage +11% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Breath Damage +13% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Breath Damage +15% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Breath Damage +17% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Breath Damage +19% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Breath Damage +21% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Breath Damage +23% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Breath Damage +25% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Breath Damage +27% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Breath Damage +31% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Breath Damage +35% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +22% || OffHand, Necklace || {{Spoiler| | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +22% || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Magic Base Damage +3% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Magic Base Damage +5% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Magic Base Damage +7% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Magic Base Damage +10% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Magic Base Damage +13% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Magic Base Damage +16% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Magic Base Damage +22% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds || OffHand, Necklace || {{Spoiler| | + | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +42% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| | + | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +42% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Calefaction causes target to take +4% damage from Cold for 12 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Calefaction causes target to take +6% damage from Cold for 12 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Calefaction causes target to take +9% damage from Cold for 12 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Calefaction causes target to take +12% damage from Cold for 12 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Calefaction causes target to take +15% damage from Cold for 12 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Calefaction causes target to take +18% damage from Cold for 12 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Calefaction causes target to take +21% damage from Cold for 12 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Calefaction causes target to take +24% damage from Cold for 12 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Calefaction causes target to take +27% damage from Cold for 12 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Calefaction causes target to take +30% damage from Cold for 12 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Calefaction causes target to take +33% damage from Cold for 12 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Calefaction causes target to take +36% damage from Cold for 12 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Calefaction causes target to take +39% damage from Cold for 12 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Calefaction causes target to take +42% damage from Cold for 12 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler| | + | | || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| | + | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds || OffHand, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +54 Armor || MainHand, Head || {{Spoiler| | + | | || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +54 Armor || MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Flesh to Fuel restores +15 Armor | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Flesh to Fuel restores +18 Armor | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Flesh to Fuel restores +21 Armor | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Flesh to Fuel restores +24 Armor | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Flesh to Fuel restores +27 Armor | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Flesh to Fuel restores +30 Armor | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Flesh to Fuel restores +33 Armor | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Flesh to Fuel restores +36 Armor | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Flesh to Fuel restores +39 Armor | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Flesh to Fuel restores +42 Armor | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Flesh to Fuel restores +45 Armor | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Flesh to Fuel restores +48 Armor | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Flesh to Fuel restores +51 Armor | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Flesh to Fuel restores +54 Armor | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +34 Power but has a 5% chance to stun you || Legs || {{Spoiler| | + | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +34 Power but has a 5% chance to stun you || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Flesh to Fuel restores +8 Power but has a 5% chance to stun you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Flesh to Fuel restores +10 Power but has a 5% chance to stun you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Flesh to Fuel restores +12 Power but has a 5% chance to stun you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Flesh to Fuel restores +14 Power but has a 5% chance to stun you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Flesh to Fuel restores +16 Power but has a 5% chance to stun you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Flesh to Fuel restores +18 Power but has a 5% chance to stun you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Flesh to Fuel restores +20 Power but has a 5% chance to stun you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Flesh to Fuel restores +22 Power but has a 5% chance to stun you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Flesh to Fuel restores +24 Power but has a 5% chance to stun you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Flesh to Fuel restores +26 Power but has a 5% chance to stun you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Flesh to Fuel restores +28 Power but has a 5% chance to stun you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Flesh to Fuel restores +30 Power but has a 5% chance to stun you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Flesh to Fuel restores +32 Power but has a 5% chance to stun you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Flesh to Fuel restores +34 Power but has a 5% chance to stun you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler| | + | | || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds || OffHand, Ring || {{Spoiler| | + | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +40% and reuse timer -3 seconds || Hands || {{Spoiler| | + | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +40% and reuse timer -3 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Room-Temperature Ball Damage +6% and reuse timer -1 second | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Room-Temperature Ball Damage +10% and reuse timer -1 second | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Room-Temperature Ball Damage +22% and reuse timer -2 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Room-Temperature Ball Damage +40% and reuse timer -3 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Fire Tapping || <b>Tier 14</b> - You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | + | | || of Fire Tapping || <b>Tier 14</b> - You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 2 | *; Tier 2 | ||
− | + | :You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 3 | *; Tier 3 | ||
− | + | :You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 4 | *; Tier 4 | ||
− | + | :You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 5 | *; Tier 5 | ||
− | + | :You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 6 | *; Tier 6 | ||
− | + | :You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 7 | *; Tier 7 | ||
− | + | :You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 8 | *; Tier 8 | ||
− | + | :You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 9 | *; Tier 9 | ||
− | + | :You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 10 | *; Tier 10 | ||
− | + | :You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 11 | *; Tier 11 | ||
− | + | :You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 12 | *; Tier 12 | ||
− | + | :You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 13 | *; Tier 13 | ||
− | + | :You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 14 | *; Tier 14 | ||
− | + | :You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of the Salamander || <b>Tier 14</b> - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | + | | || of the Salamander || <b>Tier 14</b> - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 2 | *; Tier 2 | ||
− | + | :You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 3 | *; Tier 3 | ||
− | + | :You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 4 | *; Tier 4 | ||
− | + | :You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 5 | *; Tier 5 | ||
− | + | :You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 6 | *; Tier 6 | ||
− | + | :You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 7 | *; Tier 7 | ||
− | + | :You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 8 | *; Tier 8 | ||
− | + | :You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 9 | *; Tier 9 | ||
− | + | :You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 10 | *; Tier 10 | ||
− | + | :You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 11 | *; Tier 11 | ||
− | + | :You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 12 | *; Tier 12 | ||
− | + | :You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 13 | *; Tier 13 | ||
− | + | :You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
*; Tier 14 | *; Tier 14 | ||
− | + | :You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler| | + | | || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 29 Health || Legs, OffHand || {{Spoiler| | + | | || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 29 Health || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Scintillating Flame restores 2 Health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Scintillating Flame restores 4 Health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Scintillating Flame restores 6 Health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Scintillating Flame restores 8 Health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Scintillating Flame restores 10 Health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Scintillating Flame restores 12 Health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Scintillating Flame restores 14 Health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Scintillating Flame restores 16 Health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Scintillating Flame restores 18 Health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Scintillating Flame restores 20 Health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Scintillating Flame restores 22 Health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Scintillating Flame restores 25 Health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Scintillating Flame restores 27 Health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Scintillating Flame restores 29 Health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds || Head, Chest, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds || Head, Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +37% || Head, Chest || {{Spoiler| | + | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +37% || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Ring of Fire Damage +7% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Ring of Fire Damage +9% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Ring of Fire Damage +11% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Ring of Fire Damage +13% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Ring of Fire Damage +15% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Ring of Fire Damage +17% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Ring of Fire Damage +19% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Ring of Fire Damage +21% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Ring of Fire Damage +23% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Ring of Fire Damage +25% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Ring of Fire Damage +27% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Ring of Fire Damage +29% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Ring of Fire Damage +33% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Ring of Fire Damage +37% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| | + | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| | + | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 31 Armor || Legs, OffHand || {{Spoiler| | + | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 31 Armor || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Scintillating Frost and Defensive Chill restore 5 Armor | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Scintillating Frost and Defensive Chill restore 7 Armor | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Scintillating Frost and Defensive Chill restore 9 Armor | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Scintillating Frost and Defensive Chill restore 10 Armor | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Scintillating Frost and Defensive Chill restore 11 Armor | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Scintillating Frost and Defensive Chill restore 13 Armor | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Scintillating Frost and Defensive Chill restore 14 Armor | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Scintillating Frost and Defensive Chill restore 16 Armor | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Scintillating Frost and Defensive Chill restore 17 Armor | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Scintillating Frost and Defensive Chill restore 19 Armor | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Scintillating Frost and Defensive Chill restore 21 Armor | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Scintillating Frost and Defensive Chill restore 23 Armor | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Scintillating Frost and Defensive Chill restore 27 Armor | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Scintillating Frost and Defensive Chill restore 31 Armor | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +49% || Head, Necklace || {{Spoiler| | + | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +49% || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Bolts Damage +12% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Bolts Damage +17% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Bolts Damage +22% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Bolts Damage +27% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Bolts Damage +32% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Bolts Damage +37% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Bolts Damage +49% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage || Hands || {{Spoiler| | + | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +118 armor damage || Legs, MainHand || {{Spoiler| | + | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +118 armor damage || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Bolts deal +11 armor damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Bolts deal +18 armor damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Bolts deal +25 armor damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Bolts deal +32 armor damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Bolts deal +39 armor damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Bolts deal +46 armor damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Bolts deal +53 armor damage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Bolts deal +60 armor damage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Bolts deal +67 armor damage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Bolts deal +74 armor damage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Bolts deal +81 armor damage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Bolts deal +88 armor damage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Bolts deal +103 armor damage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Bolts deal +118 armor damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| | + | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +80% || Head, Feet || {{Spoiler| | + | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +80% || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Calefaction Damage +20% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Calefaction Damage +24% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Calefaction Damage +28% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Calefaction Damage +32% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Calefaction Damage +36% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Calefaction Damage +40% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Calefaction Damage +44% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Calefaction Damage +48% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Calefaction Damage +52% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Calefaction Damage +56% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Calefaction Damage +60% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Calefaction Damage +64% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Calefaction Damage +72% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Calefaction Damage +80% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second || Legs, Ring || {{Spoiler| | + | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Calefaction restores 40 Health || Feet, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Calefaction restores 40 Health || Feet, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Calefaction restores 14 Health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Calefaction restores 16 Health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Calefaction restores 18 Health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Calefaction restores 20 Health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Calefaction restores 22 Health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Calefaction restores 24 Health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Calefaction restores 26 Health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Calefaction restores 28 Health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Calefaction restores 30 Health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Calefaction restores 32 Health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Calefaction restores 34 Health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Calefaction restores 36 Health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Calefaction restores 38 Health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Calefaction restores 40 Health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 215 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| | + | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 215 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Calefaction causes 33 additional damage after a 20 second delay | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Calefaction causes 45 additional damage after a 20 second delay | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Calefaction causes 57 additional damage after a 20 second delay | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Calefaction causes 69 additional damage after a 20 second delay | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Calefaction causes 81 additional damage after a 20 second delay | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Calefaction causes 93 additional damage after a 20 second delay | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Calefaction causes 105 additional damage after a 20 second delay | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Calefaction causes 117 additional damage after a 20 second delay | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Calefaction causes 129 additional damage after a 20 second delay | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Calefaction causes 141 additional damage after a 20 second delay | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Calefaction causes 153 additional damage after a 20 second delay | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Calefaction causes 165 additional damage after a 20 second delay | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Calefaction causes 190 additional damage after a 20 second delay | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Calefaction causes 215 additional damage after a 20 second delay | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +42% || Chest, Feet || {{Spoiler| | + | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +42% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fireball and Frostball Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fireball and Frostball Damage +12% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fireball and Frostball Damage +14% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fireball and Frostball Damage +16% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fireball and Frostball Damage +18% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fireball and Frostball Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fireball and Frostball Damage +22% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fireball and Frostball Damage +24% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fireball and Frostball Damage +26% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fireball and Frostball Damage +28% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fireball and Frostball Damage +30% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fireball and Frostball Damage +32% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fireball and Frostball Damage +37% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fireball and Frostball Damage +42% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler| | + | | || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +16 damage || Head, Feet || {{Spoiler| | + | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +16 damage || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Frostball slows target's movement by 25% and deals +2 damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Frostball slows target's movement by 25% and deals +4 damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Frostball slows target's movement by 25% and deals +6 damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Frostball slows target's movement by 25% and deals +8 damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Frostball slows target's movement by 25% and deals +10 damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Frostball slows target's movement by 25% and deals +12 damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Frostball slows target's movement by 25% and deals +16 damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds || MainHand, Necklace || {{Spoiler| | + | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 62 Health || MainHand, Necklace || {{Spoiler| | + | | || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 62 Health || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 14 Health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 22 Health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 30 Health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 38 Health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 46 Health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 54 Health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :25 seconds after summoning a Fire Wall, you regain 62 Health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +66% || Legs, MainHand, Ring || {{Spoiler| | + | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +66% || Legs, MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Defensive Chill Damage +17% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Defensive Chill Damage +20% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Defensive Chill Damage +23% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Defensive Chill Damage +26% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Defensive Chill Damage +29% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Defensive Chill Damage +32% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Defensive Chill Damage +35% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Defensive Chill Damage +38% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Defensive Chill Damage +41% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Defensive Chill Damage +44% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Defensive Chill Damage +47% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Defensive Chill Damage +50% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Defensive Chill Damage +58% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Defensive Chill Damage +66% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler| | + | | Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 36 Armor to you || Chest, Ring || {{Spoiler| | + | | || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 36 Armor to you || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Defensive Burst and Defensive Chill restore 10 Armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Defensive Burst and Defensive Chill restore 12 Armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Defensive Burst and Defensive Chill restore 14 Armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Defensive Burst and Defensive Chill restore 16 Armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Defensive Burst and Defensive Chill restore 18 Armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Defensive Burst and Defensive Chill restore 20 Armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Defensive Burst and Defensive Chill restore 22 Armor to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Defensive Burst and Defensive Chill restore 24 Armor to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Defensive Burst and Defensive Chill restore 26 Armor to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Defensive Burst and Defensive Chill restore 28 Armor to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Defensive Burst and Defensive Chill restore 30 Armor to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Defensive Burst and Defensive Chill restore 32 Armor to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Defensive Burst and Defensive Chill restore 34 Armor to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Defensive Burst and Defensive Chill restore 36 Armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| | + | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Walls deal +3 damage per hit | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Walls deal +4 damage per hit | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Walls deal +5 damage per hit | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Walls deal +6 damage per hit | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Walls deal +7 damage per hit | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Walls deal +8 damage per hit | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Walls deal +9 damage per hit | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Walls deal +10 damage per hit | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Walls deal +11 damage per hit | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Walls deal +12 damage per hit | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Walls deal +13 damage per hit | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Walls deal +14 damage per hit | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Walls deal +16 damage per hit | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Walls deal +18 damage per hit | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Walls have +7 Max Health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Walls have +14 Max Health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Walls have +21 Max Health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Walls have +28 Max Health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Walls have +35 Max Health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Walls have +42 Max Health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Walls have +49 Max Health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Walls have +56 Max Health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Walls have +63 Max Health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Walls have +70 Max Health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Walls have +77 Max Health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Walls have +84 Max Health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Walls have +97 Max Health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Walls have +110 Max Health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +160% || Hands, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +160% || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Fire Walls' attacks taunt +20% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Fire Walls' attacks taunt +30% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Fire Walls' attacks taunt +40% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Fire Walls' attacks taunt +50% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Fire Walls' attacks taunt +60% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Fire Walls' attacks taunt +70% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Fire Walls' attacks taunt +80% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Fire Walls' attacks taunt +90% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Fire Walls' attacks taunt +100% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Fire Walls' attacks taunt +110% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Fire Walls' attacks taunt +120% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Fire Walls' attacks taunt +130% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Fire Walls' attacks taunt +145% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Fire Walls' attacks taunt +160% | |
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 21:56, 10 June 2017
See also: Fire Magic/Treasure Effects:By Slot
See also: Fire Magic/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Fiery | of Flames | Tier 7 - Fire Magic Base Damage +23% | Head, MainHand |
Expand
|
Flameproof | Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | Head, Ring |
Expand
| |
of Chaotic Flames | Tier 14 - All fire spells deal up to +36 damage (randomly determined) | Chest, Feet |
Expand
| |
Sparkly | of Sparklefire | Tier 7 - Scintillating Flame and Scintillating Frost Damage +40% | Chest, Feet |
Expand
|
of Burning | Tier 7 - Fire Breath and Super Fireball deal +160 damage over 10 seconds | Legs, Necklace |
Expand
| |
of Prolonged Agony | Tier 14 - Indirect Fire Damage +47% | Hands, Feet |
Expand
| |
Super | of Super Fire | Tier 14 - Super Fireball Damage +48% | Hands, Feet |
Expand
|
of Flesh Frying | Tier 7 - Flesh To Fuel Power Restoration +22 | Hands, Feet |
Expand
| |
Tier 7 - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds | Legs |
Expand
| ||
Room-Temperature | Tier 7 - Room-Temperature Ball Damage +74% | Head, MainHand |
Expand
| |
of Molten Spewing | Tier 14 - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% | Hands |
Expand
| |
of Enraging Flame | Tier 14 - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage | Head, Ring |
Expand
| |
of Burning Breath | Tier 14 - Fire Breath Damage +35% | MainHand, Necklace |
Expand
| |
Fiery | of Flames | Tier 7 - Fire Magic Base Damage +22% | OffHand, Necklace |
Expand
|
of Nice Flames | Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds | OffHand, Necklace |
Expand
| |
of Cold Calefaction | Tier 14 - Calefaction causes target to take +42% damage from Cold for 12 seconds | Chest, OffHand |
Expand
| |
of Weakening Flame | Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | Legs, Necklace |
Expand
| |
of Enflaming Skin | Tier 7 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | Chest |
Expand
| |
Tier 14 - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds | OffHand, Necklace |
Expand
| ||
of Tough Ruined Flesh | Tier 14 - Flesh to Fuel restores +54 Armor | MainHand, Head |
Expand
| |
of Flesh Frying | Tier 14 - Flesh to Fuel restores +34 Power but has a 5% chance to stun you | Legs |
Expand
| |
of Quickly Melted Flesh | Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | Legs, Feet |
Expand
| |
of Dark Balls | Tier 14 - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds | OffHand, Ring |
Expand
| |
of Fast Balls | Tier 7 - Room-Temperature Ball Damage +40% and reuse timer -3 seconds | Hands |
Expand
| |
of Fire Tapping | Tier 14 - You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
of the Salamander | Tier 14 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
of Scintillating Power | Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | Legs, OffHand |
Expand
| |
of Scintillating Life | Tier 14 - Scintillating Flame restores 29 Health | Legs, OffHand |
Expand
| |
Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds | Head, Chest, Ring |
Expand
| ||
of Fire Rings | Tier 14 - Ring of Fire Damage +37% | Head, Chest |
Expand
| |
of Scintillating Opportunism | Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets | Hands, MainHand, Head |
Expand
| |
of Chaotic Rings | Tier 14 - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU | OffHand, Necklace |
Expand
| |
of Icy Armor | Tier 14 - Scintillating Frost and Defensive Chill restore 31 Armor | Legs, OffHand |
Expand
| |
of Fiery Bolts | Tier 7 - Fire Bolts Damage +49% | Head, Necklace |
Expand
| |
of Everlong Flames | Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage | Hands |
Expand
| |
of Drilling Fire Bolts | Tier 14 - Fire Bolts deal +118 armor damage | Legs, MainHand |
Expand
| |
of Fast Fire Bolts | Tier 14 - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 | OffHand, MainHand |
Expand
| |
of Calefaction | Tier 14 - Calefaction Damage +80% | Head, Feet |
Expand
| |
of Nuclear Calefaction | Tier 14 - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second | Legs, Ring |
Expand
| |
Tier 14 - Calefaction restores 40 Health | Feet, Necklace |
Expand
| ||
of Delayed Eruption | Tier 14 - Calefaction causes 215 additional damage after a 20 second delay | Hands, MainHand |
Expand
| |
of Frosty Balls | Tier 14 - Fireball and Frostball Damage +42% | Chest, Feet |
Expand
| |
of Frost Waves | Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | Hands |
Expand
| |
of Stiffening Cold | Tier 7 - Frostball slows target's movement by 25% and deals +16 damage | Head, Feet |
Expand
| |
of Spider Freezing | Tier 7 - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds | MainHand, Necklace |
Expand
| |
of Restorative Bonfires | Tier 7 - 25 seconds after summoning a Fire Wall, you regain 62 Health | MainHand, Necklace |
Expand
| |
of Freezewalls | Tier 14 - Defensive Chill Damage +66% | Legs, MainHand, Ring |
Expand
| |
Freezeproof | Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | Head, Ring |
Expand
| |
of Icy Blood | Tier 14 - Defensive Burst and Defensive Chill restore 36 Armor to you | Chest, Ring |
Expand
| |
of Frozen Fortitude | Tier 14 - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds | Legs, Feet |
Expand
| |
Tier 14 - Fire Walls deal +18 damage per hit | Head, Necklace |
Expand
| ||
Tier 14 - Fire Walls have +110 Max Health | Chest, OffHand |
Expand
| ||
Tier 14 - Fire Walls' attacks taunt +160% | Hands, Ring |
Expand
|